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Looking for a Huntress (FFVTTR) Hero file.....

Started by Groucho, January 14, 2008, 06:11:15 AM

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Groucho

I'm trying to get FFVTTR setup for my kids :P and I'm looking to find a hero file for Huntress. I'm not very familiar with the character and was hoping someone could point me in the right direction.

Thanks!

PS: I've be using U.S. Agents hero files mainly (great job by the way) but Huntress is one that he doesn't appear to have so if you know of any other places to look I'd appreciate it!

USAgent

I have a Huntress hero file that I was gonna release with my next group of hero files that I can send you if you want.

And Thanks for the compliment!

Also Taskmaster has a Huntress II hero file with his FF1 hero files.

wickerman

Here's mine - dunno if it compared to Agent or TM's but maybe it will help!




-----------------------------------------------------------
Hero File: huntress_dc
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\huntresjimlee\character.nif
     Skin:         rev
     Material:     Flesh
     Weight:       170  lbs
     AI:           CZeroCost
     Voice:       

Stats:
     Strength:     2    Weak
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    4    Hardy
     Energy:       3    Minor Energy

Attributes:
     Acrobatic                     
     Hot Tempered                 
     Crack Shot                   
     Wall Climbing                 
     Nimble                       

Powers:
     kick (Melee):
             DamageType:          Crushing           
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_4                       
             Attached FX Name:    default_punch                 

     staff attack (Melee):
             DamageType:          Crushing           
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_staff_3                 
             Attached FX Name:    bullet_chainedpunches         

     bolt (Ranged - Projectile):
             DamageType:          Piercing           
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               2
             Animation Name:      ranged_gun                   
             Attached FX Name:    eve_arrow                     

     explosive bolt (Ranged - Explosive Projectile):
             DamageType:          Heat               
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            High
             Level:               2
             Animation Name:      ranged_gun_2                 
             Attached FX Name:    arrow_explosive               

     throwing spikes (Ranged - Projectile):
             DamageType:          Piercing           
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Max Instances:       3
             Level:               2
             Animation Name:      ranged_11                     
             Attached FX Name:    shadow_shuriken               
             Power Flags:         Flight Spawn

------------------------------------------------------------
generated by EZHERO
------------------------------------------------------------

Dr.Volt

Wow!  Only a 2 STR???  Odd....I would have given her at least a 3 STR.  It is interesting though how differerent folk interpret stats for the same characters.   :P

wickerman

I see where you are coming from.

My Batman, Wolverine and Punisher have 3s.

4 is for Captain America and Deathstroke.

Robin, Huntress, Jubilee, Scarlet Witch, Quicksilver etc have 2s.  Basically, everyone who does not possess the mass and strength of a fairly skilled hand to hand fighter (say Hawkeye/Green arrow) gets a 2.  Now i would submit that Robin or Huntress would kick Hawkeye's butt h2h, but each has a smaller, more gymnast like frame vs Hawkeye who is probably about 220lbs of solid muscle. 

Yeah it's kinda a fine line, but I keep most of my damage pretty low and it bugs me when Batman and Huntress kick you for equal damage.  If you play with magnitude too much you get Batman hurting someone like Aquaman or Wonder Woman with a simple punch.

Anyway - just my take on it all.

Jakew

I have Huntress as the same strength level as any other martial-arts style character, like Bronze Tiger, Batman, Question, etc ... with 2 strength, Huntress wouldn't put a dint in most of my Batman villains.

stumpy

I don't have a Huntress HERO file, but I would give her normal human strength of three. But I agree that it's a shame there aren't more ways to differentiate the damage characters do. My theory is that people expand along the whole range of available stats so that they don't have have a bunch of humans with 3s and a bunch of brick-types with 8s, 9s, or 10s.

BTW, Jakew, how uber are your Batman villains? It seems like a Huntress should be able to dent the Joker in hand-to-hand combat. I'm not saying he doesn't have tricks up his sleeve (otherwise any cop could take him down), but nothing that changing her strength should affect...

Outcast

Hmmm...using TaskMaster's Marvel RPG conversion to FF table, Huntress managed to get a strength of 4. :huh:

Here's the stats on the Marvel RPG i used.
http://www.classicmarvel.com/cast/huntress.htm

:blush: Edit: Double checked TaskMaster's conversion charts. :doh: :doh: Huntress would have only gotten a strength of 3. Sorry. :doh: :doh:......... :banghead:

USAgent

Here is what my Huntress looks like:

------------------------------------------------------------
Hero File: dch huntress
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\huntresjimlee\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    4    Hardy
     Energy:       3    Minor Energy

Attributes:
     Acrobatic                     
     Hot Tempered                 
     
     
     

Powers:
     strike (Melee):
             DamageType:          Crushing           
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee                         
             Attached FX Name:    default_punch                 

     martial arts (Melee):
             DamageType:          Crushing           
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_5                       
             Attached FX Name:    alchemiss_slap               

     staff combo (Melee):
             DamageType:          Crushing           
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_staff_3                 
             Attached FX Name:    minuteman_patriotswing       

     crossbow bolt (Ranged - Projectile):
             DamageType:          Piercing           
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               2
             Animation Name:      ranged_gun_2                 
             Attached FX Name:    eve_arrow                     

     multi crossbow bolts (Ranged - Projectile):
             DamageType:          Piercing           
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               2
             Animation Name:      ranged_gun_4                 
             Attached FX Name:    eve_arrow                     

     throwing blades (Ranged - Projectile):
             DamageType:          Piercing           
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Max Instances:       3
             Level:               2
             Animation Name:      ranged_11                     
             Attached FX Name:    shadow_shuriken               
             Power Flags:         Flight Spawn

     grappling hook (Ranged - Projectile):
             DamageType:          Stasis             
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               2
             Animation Name:      ranged_6                     
             Attached FX Name:    blackjack_tanglewire         

------------------------------------------------------------
generated by EZHERO
------------------------------------------------------------


I'm not a Huntress fan myself so she may perhaps have more of a variety of attacks than what I gave her like the "explosive bolt" Wickerman gave her.  And Ink's mesh that I used sure has alot of pouches and such for more stuff, but I just went with what info I could find on her.

And as for the strength issue, as long as they are a normal (non feeble) person I give them a Normal strength of 3, A strength of 2 will actually reduce the anount of damage you set for her melees, like a crushing melee set to 5 damage will only cause 3-4 points of damage.

Groucho

Hey everyone, thanks a bunch for the replies and help!

Just a quick question. I know EZHERO can provide the text print out that Wicker and Agent provided but is there a way to take what they provided and put that into EZHERO and generate the hero file? I know that sounds really lazy but it's a matter of time for me. I can hardly ever find the time to mod (lousy 4 hour commute) :banghead:

Jakew

Pretty much all of my Batman baddies have a strength level of 3 (normal).

stumpy

Sorry, I meant defenses and health; things that would benefit them in hand-to-hand combat with the Huntress. I was wondering what it was about them that made you say "2 strength, Huntress wouldn't put a dint in most of my Batman villains".

Just curious.

Outcast

Got a question. :huh:

In terms of Strength, how would Elektra or Echo(Maya Lopez) strength compare to that of Huntress? Are they relatively the same? How about the Invisible Woman's strength? Or Dagger's?

Looking at some Marvel Rpg stats, Elektra,Echo and Huntress's strength equals Daredevil's, Iron Fist's,and Cyclops too. Therefore giving them a strength of 3 in FF? Invisible Woman and Dagger's strength is lower,making their strength 2 in FF? :huh:






USAgent

Quote from: Outcast on January 17, 2008, 06:01:14 AM
Got a question. :huh:

In terms of Strength, how would Elektra or Echo(Maya Lopez) strength compare to that of Huntress? Are they relatively the same? How about the Invisible Woman's strength? Or Dagger's?

Looking at some Marvel Rpg stats, Elektra,Echo and Huntress's strength equals Daredevil's, Iron Fist's,and Cyclops too. Therefore giving them a strength of 3 in FF? Invisible Woman and Dagger's strength is lower,making their strength 2 in FF? :huh:



I suppose it would be ok to give the "melee" type of females (Electra, Huntress) a 3 strength because they are hand to hand combat types (and most likely stronger than most of us guys at FR anyway :) )  And female characters that are ranged type coould get a 2 since they arnt gonna be using punches anyway. (but still Invisable woman and Dagger are probably stronger than me anyway  ^_^)

HumanTon

I've always looked at it as:

1: A house plant
2: Aunt May
3: Average in-shape guy
4: Captain America

A female melee fighter is closer to the average guy than Aunt May or Captain America. So Electra gets a 3 (but Sue Storm, say, might get a 2, because she's not a melee fighter.)

wickerman

I go with :

1 - aunt May
2 - Robin, Huntress, sue storm, scarlet witch
3 - Bats, Punisher
4 - Cap, deathstroke


I see whereothers are coming from and I DO agree Huntress or Black widow is physically more powerful than sue Storm, but not as much more than say Batman is from them.

Black Widow might be twice as strong as Inisible woman, but Bats is prolly about 5 times stronger.

I have never subscribed to the Black Canary and Batman can both go toe to toe with Bronze Tiger because they are great martial artists and in great physcial shape.  Without coming off as a sexist, Black Canary is about 125 pounds soaking wet - even if she were INCREDIBLY strong for a woman, she prolly bench presses 200-250 pounds.  Bats ont he other hand is a 215-225lb powerhouse wh can bench about 700+.  There is NO comparison.  If a 220 lb block of solid muscle hit a 120 lb woman as hard as he could, no amount of training and conditioning will save her.  That is why featherweights and heavyweights arein different weight classes.  Batman has incredible knowledge of martial arts, but he also possesses the physical strength and punching power to smash your ribs with a left hook through sheer brute force.  Now if you are Cap, you have the mass and muscle density to take a certain amount of punishment of that type.  Women built like playboy bunnies are just going down in bloody heaps.

Likewise, precision martial arts strikes aside, if Black Canary takes her fist and hits Batman in the ribs as hard as she can, it will do nothing compared to a guy like Daredevil doing it.

stumpy

Wow! It's been a long time since I've looked at Batman's stats. I didn't know he could bench 700 pounds. Jeez! Is he really only 220 pounds? How tall is he supposed to be?

Good point about mass and muscles, etc. Of course, comics routinely ignore those things, too, acting as though martial arts skill is magic. I guess game stats depend quite a bit on what one is going for: real realism or comic realism.

BTW, I would be happy if the game let most stats be in increments of one tenth of a point. That would allow people a bit more fussing to differentiate the characters.

Mystik

using the attribute combat skill helps since it has 2 types

wickerman

Yes,  Combat Skill is a god send.  I guess I get a little crazy about it all, because I tend to use more 'normal' folks than super-powered freaks.  By the time you get done with Bats, Widow, Canary, Robin, Huntress, Hawkeye, Arrow, Moon Knight, Nightwing, Manhunter, Gambit, Cyclops, Iron Fist, Daredevil, Punisher etc...  You get sick of:

Strength - 3
Speed - 4
Agility - 4-6
Endurance 4-5

Maybe i need a vacation :)

Dr.Volt

Quote from: ips on January 17, 2008, 08:46:56 PM
really? i've always looked at it as...

0 = house plant
1 = elderly/children
2 = civilians / normal (non combat specialized) female characters
3 = combat specialized female characters / normal (non combat specialized) male characters
4 = combat specialized male characters / enhanced humans (cybernetics, adrenaline serums etc)

Yep, that's about how I'd see it too. 

And I feel you Wickerman, I love "highly skilled" non-powered supers like DD, Bats, Hawkeye, Green Arrow, etc.  But their stats do get way repetative.