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How to change skins to coincide with animations?

Started by Jakew, March 18, 2008, 11:20:26 PM

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Jakew

Hey guys,

I've been wondering about this for awhile ... how do you set up skins to change in unison with animations? For example, an Absorbing Man whose skin changed to brick during defensive animations, and steel during attacking animations?

UnkoMan

As far as I know, that isn't possible. Unless you find a way to change the mesh for those animations (for example, the plastic man mesh) and then told the other mesh to look for a different texture.

yell0w_lantern

Yeah, that makes sense. Time to learn Max, Jakew.

Lunarman

Well, we've got animated textures, can't you do something with that?

UnfluffyBunny

not for specific animations, needs to be keyframed

style


Xenolith

Whats wrong with Taskmaster X's abosrober script in FFX 3.2?  Seems like a better way to go, IMO.  Just curious if you don't like it?

Jakew

I've never tried the FFX absorber script.

I was playing with the TAP43 Ray mesh/skin, which turns black for ranged and flight animations (http://games.groups.yahoo.com/group/TAP43skin) ... I was just wondering if it would be hard to apply the same principal to other skins. Is that an example of an animated texture???

UnkoMan

Does it have some kind of aura that comes and goes or something? That would work...

Animated textures is like DJ's Rorschach, where you have a number of files named, for example; male_basic_1, male_basic_2, male_basic_3, etc. It will then switch through these files constantly. I don't know if you can set the time it displays each one. I haven't looked into it that much. It stays the same throughout all animations though.

Jakew