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Tutorial thread??

Started by Arkalit, June 01, 2008, 10:12:55 PM

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Arkalit

I've been searching everywhere, and I guess since this game is so old its just common knowledge how to download a herofile and apply it. I don't understand how you can download a herofile that just says something to the degree of ironman.hero and then find the proper mesh and keyframes with the right animations that the herofile has contained with it. Can anyone help out with this?

Thanks.

GogglesPizanno

In truth there really isn't a good way to do it.

You should probably download EZHero (http://www.alexff.com/ezhero.php) or some other hero editing tool. That way you can open the file and see exactly what mesh the file uses. Since there are so many meshes and everyones tastes for a character are different, sometimes I'll use the mesh that the hero file specified, sometimes I'll change it to a mesh that works better for my tastes (this is the other benefit to using a hero editor)

This usually requires some tweeking using the in-game character editor to get animations and FX looking how I want them, but I'm using the hero files that I download more as a basis for characters that I'm not that familiar with or am unsure about stats and powers.

Arkalit

Ok, another think I'm confused about if the FFX 3.2 thing, how do I get that to work accurately with herofiles? are most new hero files created with that in mind? thanks for your response

GogglesPizanno

FFX adds a bunch of new attributes and damage types etc... but it doesn't break anything that doesn't use them. So any hero files you made or downloaded that don't use any of the new FFX enhancements should work and behave exactly as they always have.

I think most of the big packs of Hero files you will find are done prior to FFX, though there are people who have been updating theirs (Taskmaster and USAgent come to mind) -- however I think the number of updated FFX enabled hero files is significantly lower. Again this is an issue in that FFX allows so much customization, that no two people will implement the same way, so I think that they are better used as a base rather than a hard and fast implementation.