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Liberty Bay, Feedback and Testing

Started by Lunarman, January 30, 2007, 10:07:33 PM

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UnkoMan

Hey, I haven't had time to try this yet but I saw the Hawk thing... Do you actually need to convert those to dds, because the tgas on Hawk have always worked for me. If there is a problem, I think I have the original pds files, and I should be able to convert them now, for you.

Of course that'll be moot once Volsung does up a new mesh/skin for him.

catwhowalksbyhimself

They won't convert to .dds.  All the converter that I have insist that there's something wrong with most of the .tgas.  They work fine for hero files.

There's a more serious error along those lines for white lighting.  If you could get those to me in .dds, I'd appreciate it.  The other two, as you said, won't matter for long.

UnkoMan

I know what the problem is, actually. It's happened a couple times. I tend to drop my tgas to 256 colours, to save a bit of filespace. Occasionally this causes problems (a couple meshes won't display them in FFvsTR, and the converting thing sometimes).

I'll convert them myself and send them over.

Lunarman

you know there's a photoshop plugin that let's you save direct to DDS. That should solve the issue if the tgas won't convert. I think you can find it by google searching.

UnkoMan

Yes, and I have that now.
I had a different version of photoshop when I made those skins, and the plugin wouldn't work for some reason. But thank you, anyhow.

I still don't convert to dds unless I have to, since I find the quality lacking.

catwhowalksbyhimself

Mission 4b alpha is done.

Before I release it, I'm going to go back over 4a, and probably try to fix the Pinstripe problem in 3 once and for all.  (Basically, instead of trying to actually fix the problem, catch it when it happens and put up a new, pre-interrogatable version of Pinstripe.  Easy enough to do.)

I'll need someone to test the Pinstripe fix for me, since I'd rather not run through that mission again.  If you have a save file right before that fight starts, it will be compatible with the fix, so let me know and I'll get it to you.

Lunarman

I do believe I've got a save file there so you can send it to me

Lunarman

Lunarman

I'm sry Catwho. I've just loaded my save file and it loads at the exact same time pinstripe dies so iut's not gonna work. I'm going on holiday for a few days now as well otherwise I'd play through the mission again. You're going to have to ask someone else

sorry

Lunarman

catwhowalksbyhimself

Mission 4 Alpha 2, including both an improved 4a and the all-new 4b are now available at the alpha page.

Volsung

Great!
(Arg i'm overworked this days ,I didn't played  it yet)

Lunarman

O.k, I've played the end of 4A and 4B. Here's my notes:

4A:

I started from after the hawk and coppertop CS (was anything important called there?)
Dino batters no longer attack
I really like the new dino gun powers
No text when spotted
Mayor should talk a bit instead of just walking around being attacked and ignoring it
The red arrow on the door should dissappear fi we've finsihed with it after the H&C cs
The mission never completed

4b: How did they get into the building? I'm guessing something in the end 4A CS shows them going through the door, right?
White L's melee needs a string as it's name drawn from the powers dat at the moment.
I didn't realize how small a map would be really needed. Should I cover up the rest of that map with fog except for the room and the corridor off it?

Hope those help

Lunarman


Nice work as always :)

catwhowalksbyhimself

First of all, you need to start 4a over.  That's the reason why you're having many of your problems.  Different versions are NOT save-game compatible unless I say otherwise.  In this case they most definitely aren't.

QuoteThe red arrow on the door should dissappear fi we've finsihed with it after the H&C cs

No, it shouldn't.  Your goal is still to go through that door.  Once the booths are down, you'll be able to do it.

QuoteThe mission never completed

See above.  You never entered the door.

Quote4b: How did they get into the building? I'm guessing something in the end 4A CS shows them going through the door, right?

See above

Volsung

According to Unko's designs.The wicked duo is in progress
[spoiler].
Hawk weaponry will be retractable.I'll have to fix the wings on Hawk arms[/spoiler]

catwhowalksbyhimself


UnkoMan

Man, that helmet is PERFECT!
And I really like the big claws you gave him. I can't wait to see them skinned... these guy's are going to look sweet.

guts

I believe I found a few bugs in Issue One. First, that feature that allows high Energy cost powers to be overpowered is not working. Also, as soon as I finished mission one, I bought Mass Control for Doc Astounding, but I couldn't use it somehow. The option to activate it wasn't present on the menu. I'll play more later and see if I find more problems.

Anyway, regardless of these problems I mentioned, I'm liking the mod a lot. The presentation is fantastic, and the characters are very likeable (specially Goo). I got kinda scared when I first played mission one and saw a dozen+ of thugs swarming over me, but furtunatelly the good Doc can hold his own pretty well, at least against mundane enemies. Can't wait 'til the other issues are released.

Nymph

i havent been here in a hwile but did u guys fix the start page in the alpha???

catwhowalksbyhimself

Nymph:  You don't have access to the Alpha. When the next Beta's out, you can get that.

I also have no idea what you mean by "start page."

Nymph

the graphic for the starting screen is always like "woah"   almost as if its over stretched and i have tried everything to fix it but   "no"    :(

catwhowalksbyhimself

Looks perfect to me.  And I've never heard anyone else complain about it.  Sounds like a problem on your end.

Nymph

probably ill get someone to look at it maybe the image needs resizing or just my screen needs to get fixed but ok thanks.

catwhowalksbyhimself

Maybe your screen's at an unusual resolution?

Don't know, and while I'd like to help you, I have no idea where to even start.

guts

Quote from: guts on February 20, 2007, 04:29:43 PM
I believe I found a few bugs in Issue One. First, that feature that allows high Energy cost powers to be overpowered is not working. Also, as soon as I finished mission one, I bought Mass Control for Doc Astounding, but I couldn't use it somehow. The option to activate it wasn't present on the menu. I'll play more later and see if I find more problems.

Anyway, regardless of these problems I mentioned, I'm liking the mod a lot. The presentation is fantastic, and the characters are very likeable (specially Goo). I got kinda scared when I first played mission one and saw a dozen+ of thugs swarming over me, but furtunatelly the good Doc can hold his own pretty well, at least against mundane enemies. Can't wait 'til the other issues are released.

Oh, just fixed it. Apparently, I had to change the Data Folder in the FFX Control Center. It would be nice if you people added a manual explaining this sort of thing. After all, there might be other n00bs like myself out there that ain't got a clue about this sort of thing and might be having the same kind of "problem".

catwhowalksbyhimself

Not really.  I don't want the overpowered feature on.  If you want to turn it on, fine, but I have no need to support that feature, as I chose to disable it on purpose.

As for Doc's power, the FFX Control Centre shouldn't be needed.  Key word is shouldn't, I have been wrong before.

Anyway, glad you're enjoying this.  Hopefully Issue 2 won't take too long.

guts

Oh, by the way, I still can't use Doc Astounding's Mass Control attribute in the campaing for some reason; which is quite strange, really, since I made a custom character with this same attribute and used it in Liberty Bay's Rumble Room and it worked.

Edit: In Mission 3 Mass Control started working once again. However, I still can't use it in Mission 2 despiste having bought it at the end of Mission 1. Is it intentional that a character's new powers only manifest themselves a mission after having been bought or is it a bug indeed?

catwhowalksbyhimself

No it works fine to me.

Just make sure you're using the latest version of Issue 1 without using save files from any previous versions.  That would cause issues.

I also need someone to test a fix for the still-broken end of Mission 3.

Blitzgott

This is not really a bug; it's just a silly thing I came across I thought I'd share it.

During the last mission (of the first issue), if you scroll all the way up, you'll notice two lampposts in the water.

Like I said, it's not a problem you should stress over, but I just thought I'd let you know (if you doesn't know it already, that is).

Volsung

SpareTime is so rare!
Coppertop is in progress
[spoiler][/spoiler]
Not satisfied yet.

Gremlin


Nymph

he looks really cool.....can i add a suggestion?

if you made his boots the same copper color and maybe a ring of copper around the gloves he might have a
'more balanced look'.

Plus I LUV how he has red hair! :)

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