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Timmverse Atomic Skull skin- your friendly neighborhood Revenant...

Started by Revenant, February 02, 2007, 01:51:00 AM

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Tomato

I love the work on J'onn but his head is a bit... er... out of proportion I guess. Oh well, easy fix with the bip head node in nifskope.

Podmark


Carravaggio

Holey Moley, how the heck did i miss MM? it looks great guys, the crinkles on the pants and boots are particularly nice, and the cape sheen is spot on from the show. Nice work Rev.
Man i miss skinning...Damn you, tertiary education!

deanjo2000

Very nice work on all of them im going to love playing these in game.(is a mod on the horizon or will we have to edit our own ;))

Jakew


Nymph

Ch......OMG! :thumbup:
These are perfect Rev!

JUST PERFECT!


If you are doing animated series skins.....maybe do Ace??? (As in the little girl.)
or maybe Fire and Ice? :rolleyes:

Arilou Laleelay

I just saw these and I have to say they are incredible. The meshes, skins and the animation of the Joker are so genuine. Ackbar, Revenant and Volsung I take my hat off to you guys (unfortunately I do not wear hats).

Do you remember that feeling when you were a kid and you saw the coolest new toy in the store window? That's what is going through me right now :)

Volsung

Welcome to War world!



(That's a nice compliment Arilou Laleelay ^^)

Quotemaybe do Ace??? (As in the little girl.)
or maybe Fire and Ice?
I don't understand^^

Quote(is a mod on the horizon or will we have to edit our own )
As rev said "The mind races!"




Arlecchino

Quote from: Volsung on May 14, 2007, 04:36:25 PM
Welcome to War world!


:yipee:
What I find amazing is even though these are based on the simple cartoon look of the series they are still very complex. This is just amazing.

Courtnall6

Wow...you guys are just pumping these out!

Great work you two. :thumbup:

BatWing


GogglesPizanno


Jakew


murs47

man! all of these just flat out rock my socks off!
Are you guys planning a mod?

I'm suddenly in the mood to watch JLU :P

Volsung

QuoteAre you guys planning a mod?

If our character banks increase quickly, custom animations are just to their first step.(Most of them are not even rigged to a skeleton)I wish you could see Ackbar's work^^ Simple dodging is so individualized^^
We try to not think much about a mod before reaching a certain phase (Rev and I are heavy dreamers, who easely lost contact with reality...)

Maps with Timmverse atmosphere are important (with timmverse vehicules and civilians)
Recently Rev went Berserk,running on walls,talking about Metropolis, Central City, Gotham City , Arkham Asylum ,Paradise Island map...

I'm more than comfortable with map making methods,and organisation but I still completely ignore FFVTTR contraints or nomenclature ^^ I'll take a look at FFVTTR documents.


And about a mod we didn't thought of a plotline yet.(even if ezscript offers good prospect with rumble room fight).We'd have to hire reinforcement^^

On the other hand maybe we should think about a concrete purpose.
If that's rumble room fight we can continue to pick Timmverse character randomly.
But if we want a precise plot,maybe we should list the priority characters instead moving from one thing to another.

It's a matter of lucidity and feasibility or even necessity

Doctor TOC

Just found this thread, an I'm gobsmacked at the sheer quality of these skins. Truly amazing. A-freaking-mazing.

juancho

i dropped my jaw somewhere between that martian manhuntr and the mongul
really outstanding both of you

the_ultimate_evil


Revenant

Quote from: Volsung on May 15, 2007, 02:21:34 AM
QuoteAre you guys planning a mod?

If our character banks increase quickly, custom animations are just to their first step.(Most of them are not even rigged to a skeleton)I wish you could see Ackbar's work^^ Simple dodging is so individualized^^
We try to not think much about a mod before reaching a certain phase (Rev and I are heavy dreamers, who easely lost contact with reality...)

Maps with Timmverse atmosphere are important (with timmverse vehicules and civilians)
Recently Rev went Berserk,running on walls,talking about Metropolis, Central City, Gotham City , Arkham Asylum ,Paradise Island map...

I'm more than comfortable with map making methods,and organisation but I still completely ignore FFVTTR contraints or nomenclature ^^ I'll take a look at FFVTTR documents.


And about a mod we didn't thought of a plotline yet.(even if ezscript offers good prospect with rumble room fight).We'd have to hire reinforcement^^

I think I myself am leaning towards a straight-up Rumble Room brawl mod, because I don't have much experience playing mods, and don't know the first thing about scripting them.  Once we are bored from making all the characters, and have nothing else to do, we can dream up a plotline and a mod?

Maybe for the Rumble Room we can do some small-scale DCAU maps.  I was thinking about the ones you listed, plus War World, Apokalypse, Paradise Island with the gate to Tarterus open (battle Hades and/or Faust with an army of skeleton warriors!) The Watchtower.. Maybe an outer space map with some floating, destructible asteroids?

Yeah I sure do get enthusiastic.  But once I learn how to make a map with nifSkope.. watch out!

Maybe an expert modder will lend their hand, if we go that route?

Volsung

QuoteBut once I learn how to make a map with nifSkope.. watch out!
Why bothering with nifskope when you got a mesher at your service.  :wub:
(Why bothering with scripts too if we can hire someone familiar with it?)

What do you players think/want?

murs47

Quote from: Volsung on May 16, 2007, 08:01:49 AM
QuoteBut once I learn how to make a map with nifSkope.. watch out!
Why bothering with nifskope when you got a mesher at your service. :rolleyes:
(Why bothering with scripts too if we can hire someone familiar with it?)

What do you players think/want?

Beggars can't be choosers, I would have a blast with just a simple rumble room mod, but a full fledged mod would have me speechless. Again either would be fun, and I can't wait to see more of your guy's work! Tremendous stuff. :thumbup:

Tomato

*sits twitching in a corner from the awesomeness*

Rev... you've got this JL style down man. These skins are so cool!

Nymph

What I meant was.....are you going to make those characters???

Fire
Ice
Ace
Star Sapphire?

all characters in JL or JLU

Monkeyman

My heads gonna explode if i dont get my hands on one of these meshes/skins. THe anticipation is killing me! O I'd vote for a batman with  some special Ackbar animations. :thumbup:

captmorgan72

Just in case I am missing something, has these been released yet?

Revenant

Quote from: Nymph on May 16, 2007, 07:45:03 PM
What I meant was.....are you going to make those characters???

Fire
Ice
Ace
Star Sapphire?

all characters in JL or JLU

Yes yes yes and.... yes.   ^_^

Jakew

captmorgan .... From what I understand, a lot of these meshes are getting custom animations, at which point they'll be released (i hope)?

Although I was wondering ... how long will it take Ackbar to animate all these meshes?

Volsung

Sorry Nymph that was obvious.I understood just after posting^^;

QuoteI'd vote for a batman with  some special Ackbar animations.
I was asking players opinions for hypotetic hypothetical mod^^(I've got no preference)
But Batman is the next hero we'll make for sure.

QuoteFrom what I understand, a lot of these meshes are getting custom animations, at which point they'll be released (i hope)?
Yup.Those models really need personalization!

QuoteAlthough I was wondering ... how long will it take Ackbar to animate all these meshes?
Too long...Joker animations in progress are top notch...so smoothed...He's very diligent maybe too much...
I've just tried to export his joker in progress...And Max freezes! I'm afraid the tailcoat bones are not adequate...

We're aware that we fray your patience... :unsure:

style

No, No, No, alot of people are going to want to stangle me for saying this but you guys take your time. I'm now dealing with little ole skopes and they're time consuming. I can imagine how much time your Timm meshes take up.

Volsung


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