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Timmverse Atomic Skull skin- your friendly neighborhood Revenant...

Started by Revenant, February 02, 2007, 01:51:00 AM

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Blkcasanova247


herodad1

wonderwoman,martian manhunter,and mongul are the ones i'm gunning for when theyre released.the good thing about these meshes are their kf's will be top notch and picked just for them.if AMAZO is done will you give him morphing abilities;like mace appears in hand,wings pop out when flying,ect...?a armored luther and dr fate would be awsome.not rushing you guys just excited over your awsome work.Question...are you going to release them all together or let loose a few along the way?

Volsung

We'll certainly do Amazo^^He's simple and the hardest part is animation  :P
Luthor and fate are quite incontrovertible

Revenant

Quote from: herodad1 on May 17, 2007, 03:16:44 PM
if AMAZO is done will you give him morphing abilities;like mace appears in hand,wings pop out when flying,ect...?

Ooh oh thats an awesome idea!   :thumbup:

Xenolith


Revenant

I added a reflection layer to Timm_Male_Basic using NifSkope, and did a John Stewart skin to take advantage of it.  With the reflection he looks pretty cool, more like the animated series depicted his shimmering costume, and this mesh has keyframes!  (Diablo keyframes  ^_^ )I just want to confer with Volsung, and see if he would like to customize a John Stewart mesh before thinking about releasing him.


BatWing

i was wondering if u could add a little reflec layer to martian manhunter too? :D

Revenant

Yeah definitely.. any character that has a shine to them would look cool.  Wonder Woman, Flash, the Android Manhunters... it only takes about 5 minutes in NifSkope.  I just wanna wait until the final mesh is done, otherwise I'll have to do the process over again.  But they'll all benefit from it.  (Green Lantern skin is on the Timm_Male_Basic mesh, which is rigged with bones and keyframes.. the rest are pure nifs, without animations)

Volsung

That's really nice.It add so much to the mesh.My former ff characters were using reflection.So stupid of me to not use it on those timmverse ones.
^^I may very slightly edit john.The head especially (strange lips!)

If you want to test reflection on the other models, than I should send you the final nifs (since I made most of the renders, I often add the finishing touches).I can spare you time by including reflection in all the models^^

herodad1

just my simple opinion but martian manhunter looks great and wouldnt change a thing.what kf's will you use for him?


herodad1

wasnt refering to the reflective layers...i was talking about the appearance of the skin/mesh.he mentioned about changing the head.my opinion was directed toward that.its a good looking martian skin.i like the aura around john stewart...it aplifies his appearance.its the little details that can make the difference.

Revenant

Yeah it sounds like adding refl to the meshes in Max is a very easy proccess, more so than NifSkope of course.. up to now, i've been skinning baseskins-only on the Timm nifs.  My usual process involves working with refl layers for shiny parts.  The Timm meshes will all get those treatments, according to Volsung, but up til now, we've been concentrating on the bases and sculpting the forms.  Refls are like a finishing touch.. but i wanted to preview John Stewart with it.... It makes me want to do one of Jonn J'onnz as well to see how the cape looks.  With Jonn, it might be a bit too much though.  But Wonder Woman looks great with refl ennabled!

herodad1


UnkoMan

I actually thought J'Onn looked fine mesh wise... I just assumed he had a bulkier body than everybody. But, yeah, that isn't really keeping in line with the JLU feel. As for refl... J'Onn doesn't really need it. Maybe a bit on the cape disks, but that's it. Still, it's a good thing to have on meshes (as well as glow), just in case.

And, I'm going to be honest... seeing the JLU basic next to Superman or the more developed meshes, the basic looks a bit out of proportion too. The waist too small. The legs seem to have an odd spread. It's just got a very different feel.

Ack, I'm getting off topic. That's a sweet Stewart.

Volsung

Guys nothing is frozen in^^.You're right about Martian manhunter's head i'll fix this before animation.

Speaking about animation , export finally worked.The joker seems as happy as a clam at high tide in FFVTTR.The only drawback is Ackbar relative slowness.He still don't have the motivation that Rev and I got.
(the one that make us pass our night and weekend in front of a computer screen while our youth vanish, our hair turns gray and loss , and our goiter+spare tire bulge.I haaaate youuu aaaaaall!)
Mhhh.. seriously, it's obvious. Animations is the longest step.

I guess Rev made his John's captures by using the character tool.Which got a wrong perspective.
But you guys are right, the basic was the first and of course the more shapeless.

You can't hope of a Green lantern with diablo's keyframes.
Since, as soon as I change a mesh I must 're-physique' him.

So if the 'physique' is lost I may as well work strongly on the mesh.
Adding the ring, and using the kind of arms that our current models got.Arms that are not welded to the torso.(easier physique, and avoid some weird distorsion during some moves.)Chopping arms is barbaric but the illusion is good in FFVTTR^^

AfghanAnt


Ackbar

Quote from: Volsung on May 19, 2007, 05:56:13 AM
The only drawback is Ackbar relative slowness.He still don't have the motivation that Rev and I got.
(the one that make us pass our night and weekend in front of a computer screen while our youth vanish, our hair turns gray and loss , and our goiter+spare tire bulge.I haaaate youuu aaaaaall!)
Mhhh.. seriously, it's obvious. Animations is the longest step.

It's not a matter of motivation. I try to make good animation, in a reasonable time... I can work faster, but I don't want to make poor animation for that, It would not have any interest for me.
The Joker is very particular, all of his movement show his personality. But for the next characters, I will probably be able to recycle the animation from one character to an other, so I will work faster.

Jakew

Which character are you working on next, Ackbar?

Also,

"Speaking about animation , export finally worked.The joker seems as happy as a clam at high tide in FFVTTR."

Does that mean Joker is ready for release, Volsung?

Volsung

Quote from: Jakew on May 19, 2007, 07:03:48 PM
Does that mean Joker is ready for release, Volsung?

Nope.It was capital to check if FFVTTR constraints were respected.It was just a preventive early export.
We didn't want to face an error in the bones once the animations done.
Sorry.Joker is still in progress

Volsung

Girl power!

(The render is different than usual.Since this time it comes from the 3dsmax nif viewer so you guys can check the reflection shader)

style

Your meshes be like perfect down to the shoes and hair! :blink:

AfghanAnt


UnkoMan

...wow. That's all I can say.

No, I can say more... I LOVE that hair! Volsung, when these are finally released is there going to be some skoping permission? Because I would love to try that hair on other meshes, if possible.

As for the skin... it's just as amazing. But the tease is so much. Too much even... I cannot bare it.

Jakew

That hair looks cel-shaded ... nice  :thumbup:

Volsung

QuoteBut the tease is so much. Too much even... I cannot bare it.
Maybe we should stop those renders until the concerned model is released^^;

Quoteis there going to be some skoping permission?
Actually the character is composed by a single mesh.You won't be able to isolate the hair.
How would you use it? As a rigid part linked to the head?

"Oldelbastos" ,a friend of Ackbar and me, will give a hand on animations in June.He's skilled too^^

herodad1

when it comes to the kf's are all your characters going to get custom kf's or will you barrow from other meshers?renegades martian manhunter kf's are excellent.grenadiers male_heavy_ironclad kf"s would work well with mongul / grundy .one more thing...jonn jonzz should be taller than the other characters except for guys like mongul/ grundy.amazo should be very tall/big(9-10 ft.).keep up the great work guys.

Revenant

Quote from: herodad1 on May 23, 2007, 07:47:13 AM
one more thing...jonn jonzz should be taller than the other characters except for guys like mongul/ grundy.amazo should be very tall/big(9-10 ft.).keep up the great work guys.

We have a height chart floating around somewhere...   :)

Revenant

Quote from: ips on May 23, 2007, 09:09:45 AM
aresia is apparently an obscure character? at least to me. i have no clue who she is. but she looks great :)

Thanks IPS.. so you didn't see the 2part episode "Fury"?
Aresia is loosely based off the comics Fury (daughter of Earth2 Wonder Woman and Steve Trevor), but the resemblance stops at her appearance. 
[spoiler]Aresia was orphaned at a young age by a senseless war, and washed up on the shores of Themyscira, where she was trained in the Amazon way alongside Diana. She harbors resentment towards all men, and sneaks off the island with enough gold and knowlege of chemical warfare to threaten all the men of the world with a killer poison gas that only affects males. [/spoiler]  Weirdly, I just posted that same spoiler in the DC message boards!

herodad1

thanks ips for always being there to clear things up for me. i hope my questions dont irritate you guys.

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