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The DCUG Back on Track!

Started by BentonGrey, February 19, 2007, 02:38:38 PM

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BentonGrey

Nope, you won't need to download the first one if you don't want to.

jocke32

hi im new with  :ffvstr: and i downloaded your mod and run the instilation and everything but where do i click to start the mod?
sorry if this is a lame qestion but im new

BentonGrey

No worries Jocke, welcome to the community!  First off, let me remind you that this is not a traditional mod, there is no actual campaign included, although the next version will have "something" that you can play as a campaign.  This does include tons of characters built-in, and a few Rumble Room Adventures that you can play. 

To start the mod, if you open up your FFvTTR folder, you'll see a DCUG mod folder there.  Open that up, and there should be a shortcut that reads Play DC Universe According to Grey.  There you go!

jocke32

 does you need to have a dcug mod folder ?
cause i can find Play DC Universe According to Grey in the FFvTTR folder but when i click on it i just get to the usual game,is that supose to happen?

BentonGrey

When you run the installer, the files are all placed in this directory: FFvTTR/DCUG, meaning that a folder called DCUG is created in your FFvTTR directory.  So, yes, there SHOULD be a DCUG folder there, if there isn't, than something is wrong.  Do you have FF installed in the default path?  That is, on C drive?

Keep in mind, when you use the shortcut in the DCUG folder, it takes you to a main screen that looks EXACTLY like the default one.  If you want to play with the toys I've included, go into the rumble room, and you should see over 300 hundred DC characters listed in the character list. 

:EDIT:  Wow.......three hundred....I didn't really realize how bit this had gotten!

jocke32

it works  :thumbup:ty for helping me and ty for this wonder full set of characters all my favorit dc's are in it  :D even ultra man from a other reality i gotta say you have realy put your soul into this

i just got one more qestion i was reading something about patriot city or something where you chould walk around  and fight villians do you know if its posibole to put your mod and that mod together and  play patriot city with dc charachters ?

and ty agin for this wonder full mod  :D

BentonGrey

My pleasure Jocke, I'm just glad you're enjoying it!  I most certainly did put my heart and soul into this little project, and that's why I can't seem to let go. ^_^  So, you can expect to see a long list of new adventures coming your way from time to time.

Ahh, yes, it is indeed possible.  I don't know quite how to tell you to do it, but if you check the EZScript manul included with FFX or my mod, you should find information on how to set it up.  I asked the community earlier if they would be interested in a free-roam Batman mod, but there wasn't much interest, so I doubt I'll be taking that on any time soon.

johncostantine78

Benton, I play again to  :ffvstr: when I've downloaded your fantastic project. There are some problems (no Black manta or ocean master mesh are in the list when I'll go to control panel), but the possibility to play rumble room like JLA vs CSA or New Gods vs Parademons is awesome! Now, a question: to play the Batman scenario, what's the map that I need to select? Thanks again, bro!

BentonGrey

Hmm, I'm not quite sure what problem it is you're having John.  Are you saying that the Ocean Master and Black Manta meshes aren't showing up in the mesh selection for custom characters?  Or are you saying that the CHARACTERS aren't showing up when you go to choose them for a RR session?  It shouldn't be the later, as I've tested those two extensively.  (Although Manta isn't finished, I'm hoping for a new mesh or skope that will give me more options for him.)  If it's the former, then that's because the meshes for DCUG aren't in the custom folder, but in the mod folder itself, so they won't show there.

jocke32

 can you just answer 1 little question ?
is patriot city a rumble room misson ?
couse i cant locate it anywhere.
ty for listen

Previsionary

Quote from: jocke32 on September 18, 2007, 11:54:19 AM
can you just answer 1 little question ?
is patriot city a rumble room misson ?
couse i cant locate it anywhere.
ty for listen

*jumps in*

No, Patriot city is not a rumble room mission. It is an individual mod that allows you to take your heroes through various types of 'missions' (used lightly since it's a free roamer). The mod was made by Dr. Mike and is situated on his web space. There should be a link to it on the FR wiki or the stickied topic on this forum.

jocke32

i found a ff site with some great dc skins http://www.geocities.com/tooman21/DC.html hope you can use them later

BentonGrey

Thanks for the help Prev!  Well guys, I MAY just finish the next update for sunday night, but no promises.  It may be monday or even next week.  I've just about finished the first issue of Brave and the Bold, and my Batman missions are coming along really well.  I haven't even started on the first Atom mission, though.  I'd like to include a few more characters, but we'll have to see. 

johncostantine78

Quote from: BentonGrey on September 18, 2007, 10:17:02 AM
Hmm, I'm not quite sure what problem it is you're having John.  Are you saying that the Ocean Master and Black Manta meshes aren't showing up in the mesh selection for custom characters?  Or are you saying that the CHARACTERS aren't showing up when you go to choose them for a RR session?  It shouldn't be the later, as I've tested those two extensively.  (Although Manta isn't finished, I'm hoping for a new mesh or skope that will give me more options for him.)  If it's the former, then that's because the meshes for DCUG aren't in the custom folder, but in the mod folder itself, so they won't show there.


The Characters arenn't showing up when I go to choose them for a RR session....I have the same problem with J'onn (no valide keyframes, but in that case simply overwrite the .kf file).

P.s: your Beast boy is marvelous!!!!!!!!!!

BentonGrey

Very weird John, that doesn't make much sense.  So, you are able to use some of the characters, but not others?  Well, since they are all campaign only, they will show up differently in the different Rumble Room lists. If you try and look through the Villains, you won't be able to select heroes, and so on.  If that's not the problem, then I don't know what to tell you.  I'd suggest re-downloading it and reinstalling.

jocke32

 yeah i had some problems too with powers some were pink and some dident work at all .
have any tips?

BentonGrey

Okay, now, on that I've got a definitive answer for you.  If you downloaded the FX pack from the same location as the DCUG Beta, then you probably missed a step in the setup (which I forgot to include in the readme :unsure:).  Anyroad, if you HAVEN'T downloaded the FX pack, do so now.  When you get it downloaded, open up the .zip file.  You'll find tons of folders which the readme tells you to place in your Data/art/library/fx/generic directory.  However, one of these folders will say _textures.  You'll want to drop the contents of that in the folder by the same name in your fx directory.  Tell it 'yes to all.' 

If you've ALREADY dropped everything in the generic folder, you'll have to open it up and look for that textures folder.  Put those files where they're supposed to go, and everything should display properly.

jocke32

 i dont think i have any fx directory so can i make one ?
and where shall it be?
next to the fx folder ?

BentonGrey

The directory just means the direction you go through your folders.  So, you open your Data folder (which is inside you FFvTTR folder), which then gives you another set of files and folders, you open up art, then library, etc.

jocke32

ok ty
/sorry for my bad english im from sweden

BentonGrey

That's alright Jocke, you're putting forth a good effort man. :)  Is everything working right this time?

CF Kane

The FX still aren't working for me! I moved the _textures folder into the fx folder like you said. So the fx folder should have two folders in it right? "generic" and "_textures". I don't see what I did wrong.

BentonGrey

D'oh........I think I just realized another mistake I made with the readme.  So, did you have EZFX installed before you installed the DCUG?  If not, then that's your problem.  Here's what you do, move your 'generic' folder someplace else (just in case), download EZFX, run the installer, drop your generic folder back where it came from (Data/art/library/FX) and if it asks you if you want to overwrite anything, just click yes to all.

CF Kane

installed EZFX 6.0, re-downloaded the FX pack you posted on page 11 of this thread, dropped the fx into the "generic folder" and moved the _textures into the "fx" folder. I did this for the Data path in the regular FFvTTR game as well as the DCUG mod folder. no change

BentonGrey

Hmm, CF, is FF2 installed to the default data path?  If it is, then I'm afraid I don't know what to tell you.  I can tell you that you don't actually have to install any FX in the DCUG folder, all of that goes in your Data folder.  Does anyone notice anything I'm missing?

:EDIT:  A quick progress update, just about everything is done, but since I don't have time to polish it up this weekend, I'm going to go ahead and give it a while longer, add in the new characters that KS is doing for me, and try and release both the Villain Pack and DCUG 1.1 all together.

CF Kane

Am I installing the right version of EZFX? I noticed that the version of the mod I downloaded has a lot of slots for powers, but no animations (as opposed to the animated-but-skinless problem I'm having). Maybe I just didn't install the correct version of EZFX

BentonGrey

Something I should clarify, and I can't believe I didn't think about this before, the DCUG FX .dat includes references to a lot of FX that I don't have permission to re-distribute.  So, I didn't.  All that's included with the Mod is those FX that you NEED to play with the characters included.  So, if you install EZFX 6.0 AND the DCUG FX pack, if you go to create a character, there will be entries for FX that don't exist, since there are too many of them for me to delete.  So, if you're not getting invisible FX and pink textures IN RR, then you're probably fine.

BentonGrey

Well, classes are running me ragged, so it's going to be a while before I can release anything, but I'll get to it eventually, and it should include lots of goodies.  Anyroad, I've got a request.  I found the perfect image for the main screen, but it won't fit in the whole spinning nif thing.  What I'd like is for someone more experienced than myself to take this image and design a nif that WILL fit it, or tell me which files to replace that will fit it.  It's dimensions are 1356 X 1024.  I think this will actually fit the whole rotating look really well, as it's big enough to actually have something to rotate through!  However, the only thing I've figured out is to replace the 00_back2.dds file with whatever I want as the background.  Can anyone help me out here?  Here's the image before I made it play nice as a DDS:

http://content.answers.com/main/content/wp/en/1/19/Historyofthedcu.jpg

Won't that be perfect?

GGiant

Quote from: BentonGrey on October 08, 2007, 12:49:13 PM
Well, classes are running me ragged, so it's going to be a while before I can release anything, but I'll get to it eventually, and it should include lots of goodies.  Anyroad, I've got a request.  I found the perfect image for the main screen, but it won't fit in the whole spinning nif thing.  What I'd like is for someone more experienced than myself to take this image and design a nif that WILL fit it, or tell me which files to replace that will fit it.  It's dimensions are 1356 X 1024.  I think this will actually fit the whole rotating look really well, as it's big enough to actually have something to rotate through!  However, the only thing I've figured out is to replace the 00_back2.dds file with whatever I want as the background.  Can anyone help me out here?  Here's the image before I made it play nice as a DDS:

http://content.answers.com/main/content/wp/en/1/19/Historyofthedcu.jpg

Won't that be perfect?
Ha ha that's the same backing of abenavides' mod.

BentonGrey

Is it?  Well, I thought I was being original. :(  Ohh well, it's still perfect!

Help? :(

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