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Features I'd Love To See

Started by BlueBard, February 23, 2007, 12:16:18 PM

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Midnight

The only thing I remember about hero pistol sets was something like this; "There will NEVER be a pistol scrapper set."

BlueBard

Quote from: Midnight on March 06, 2007, 12:35:55 PM
The only thing I remember about hero pistol sets was something like this; "There will NEVER be a pistol scrapper set."

Nor should there be (a pistol-packing scrapper).

I guess they'd have to be Blasters, or maybe Defenders.

I'd like to see an Avenger AT: Melee/Ranged, so you could have a pistol-packing street-fighter or even a Batman/Captain America type.  The signature AT power could involve either:


  • Damage resistance that increases with damage taken (they get tougher when the chips are down), OR

  • +End/+Rechrg that increases with damage taken (they get more dangerous/frenzied as they grow more desperate), OR

  • +End/+Rechrg that increases as teammates take damage (they get more dangerous/frenzied when others are in danger).

By making Ranged a secondary, you leave the possibility for opening shots but they'd switch to melee closer in.  If they try to mix attacks, they have to deal with weapon-drawing animations that will slow them down.  It would be a whole new dynamic.

Verfall

Quote from: BlueBard on March 06, 2007, 11:34:48 AM
Quote from: Dweomer Knight on March 06, 2007, 07:59:32 AM
It honestly never occured to me that they would have the shield be drawable.  I assumed the shield would always be out.  Having, potentially, both a weapon and a shield as drawables would make for some pretty irritating animation times.  First strikes will have already hit or miss while you're still drawing the shield; not to mention you're weapon.

My hope, assuming they come out with this set, would be to have the shield always out.  And if you make a Shield based toon, the colors and symbols on the shield will be customizable in character creation (unlike current weapons).  Unfortunately, that works fine defensively, but if you have something like Shield Throw it becomes more difficult.

DK

The problem with having the shield 'always on' is of course that it might interfere with certain animations.  I'd imagine the worst problem would be with shield clipping.  I bet there would be some really bizarre looking animations.

On the other hand, 'drawing' a shield seems like it would look pretty silly too.

And customizable shields is a really great idea, but if the devs won't pursue customized colors for powers I'm not sure they'll spend much time on custom shields either.

For shields I can see having a toggle like hide that turns the shield on and off, or just make the first defense toggle, usually the smashing/lethal one, have the shield drawn permanently. With a different defense set the offensive set suffers redraw, put them together and the shield goes away when the toggle gets turned off, leaving you free to attack with the toggle on, and suffer no redraw.

As for animations, currently having weapons drawn cuts off animations, so as long you have the shield out you'd experience the same problem. Turn the toggle off or wait till the attack animation wears off, much like current weapon users do, and you'd have no problem animation wise.

Unfortunately I doubt it'll be a customizeable shield. At best it might be a generic energy based shield with it's own color. Kinda like the one the USAgent carried back in the late 90's. Without power customization we won't see custom shields unfortunately. Apparently the crafting system noone wanted is more important than the power customization everyone wanted.

Alaric

I remember way, way back Statesman saying that, for some reason, customizable weapons were more do-able than altering power colors.

Uncle Yuan

I'd love to see shields as a costume piece.  I don't really need a special power set - Invuln works well as a justification.  And it would go very well with my BS/Invuln scrapper.

And if it hasn't been mentioned here yet, a jet pack and jump pack piece.

Dweomer Knight

I understand what everyone is saying.  However, a shield is more central to what a shield based toon looks like than claws or a katana.  Having every shield be a flat round grey thing would be a big turnoff in my opinion.

DK

BlueBard

Quote from: Dweomer Knight on March 08, 2007, 01:03:52 PM
I understand what everyone is saying.  However, a shield is more central to what a shield based toon looks like than claws or a katana.  Having every shield be a flat round grey thing would be a big turnoff in my opinion.

DK

No argument here.  I'd be as disappointed as the next guy if that were the case.  Given some of the statements made by devs, it just sounds like it's not a slam-dunk feature they'll be able to implement easily.

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