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Tomato: Revolutionary (06/16/08)

Started by Tomato, March 01, 2007, 12:56:47 PM

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BatWing

Quote from: Tomato on April 06, 2007, 07:21:55 AM
While I agree that, looking at it, it's a little blah... I wanted to clarify that it is indeed supposed to be metal. See, the idea was to take his two "power ideas," IE: Magnatism and fire control and smoosh them together. Revenant would have the ability to generate and control super-hot metal from within his own body.

However, I do agree about it being too smooth compared to the "redhot" areas. Any tips?

metal fire sword :)

Tomato

Quote from: Revenant on April 23, 2007, 07:19:36 PM
I love it!   :thumbup: 

*Breath explosion* oh thank you sweet merciful god. I'd been kind of worried about how you'd take it.  :P

But yeah, I'm still going to work on this (I've had other stuff on my mind recently... City of Heros and the Wii being the worst offenders) and get another avatar sketch+skin going at some point... I'm looking at different real-life pics of red-hot metal, looking at textures and blends and such for Revenant, and I'm going to try brainstorming once again to come up with an alternate AA design tonight while I'm working on some Earth 2 chars for Benton.


Tomato



This should be a little better. Still open to ideas though

Carravaggio

Looks great, an apt redesign for a skinner that more than deserves it, good work.

Lunarman

yes yes! Much better. The red glow makes the metal look heated up around the edges. Nice work you excellent red fruit!

Tomato

I have a couple of small questions about this skin, more in the nature of opinions then anything else...

1. Should I add a Fire FX, or is it fine without it?
2. Is it releaseable now, or is there anything else I might wanna look at?
3. I'm going to package up my older skins tonight and try to set up a webpage to put them on... should I waste time with the Yahoo Group, or instead focus on getting the site done and release them in a week or so (with the exception of the Pwime skin, since Pwime might wanna use it for a hex)?

UnkoMan

1. It looks fine without any FX, but if you want to give it a shot you could try it. Or, you might want to look into animated textures. Imagine the lava actually flowing around. Could be interesting (at the cost of a large file size).
2. The skin itself looks great. I like the little bit of roughness to the refl. I might be inclined to try and make the feet look bare, but it's not super necessary.
3. I'd say focus on getting the site done first. The yahoo group is easy, but if you have it finished you will be (or at least I am currently) less inclined to get around to finishing the site, thinking "Well the skins are already out there. It's not a big deal." But it will be. Especially if you keep pumping out new skins while not having the site finished for all the old ones.

Tomato

Hmmmm... well, I went ahead and played with a few free layouts from a couple of websites, and finally beat out one I like. I just need to add in a few of my older skins, and set up a few misc pages (about the site, links, etc.) I'm probably going to finish that today, as well as look for a good host(If anyone has any suggestions, I'm all ears).

I've thought a little about it, and I think Rev's good to go for right now. I might come back later and add an animated texture to it when I've got time(that idea does appeal to me enormously), but for right now I've got a dozen or so other projects I need to work on that I've been neglecting.

Tomato



The text on here is more for my own happiness then anyone else's, so you can ignore it.

As some of you know, my comp's been having problems with alphas... whether because I can't save above 24 bit tgas, or because I'm running it on a laptop and my integrated(grrr) video card is garbage, or whatever, fact is, Alphas don't like me. Which is fine, only very few skins/meshes even need alphas anymore, thanks to the sheer number of pieces available and to Nifscope. I had one problem though:

Both my own and Bearded's version of the Tomato mesh relied on Alphas for the leaves.

So last night while I'm at work (despite not being scheduled), I redid the whole "Leaves and Stalk" section, and skoped in some FX for the hands. As far as the skin... It's not new, It's in the shot of Influx on the first page, but I didn't make a big deal about it in particular at the time. Feel free to critique it if you want.

Anyway, on to less selfish (Which this was,  :P ) news... I've got the preliminary version of the site finished (though I still have to zip up a couple of remaining things) and I'm waiting for my parents to get money in their account so I can get hosting (I'm paying them for it, but it has to come out of their account)

Meanwhile, I have work again in half an hour, and I'll be taking my sketchbook so I can work on the next few avatar designs.

The Pwime


BatWing

i like how when u look closly on yer costume and see details like spider-man! :)

UnkoMan

Yes, the mesh texture has always been very nice.

I also really like your crazy anime style. I can't wait for this to be released, hopefully with hero file.

Tomato

Grah, I have a finished version of my Afghan Ant design sitting in my room, and my bloody scanner is being evil. But whatever, it'll give me a chance to work on the other avatar redesign I have planed >D

Quote from: UnkoMan on May 04, 2007, 11:08:54 AM
Yes, the mesh texture has always been very nice.

I also really like your crazy anime style. I can't wait for this to be released, hopefully with hero file.

Errr... yeah, see, about that... that problem I'm having with my alphas? it's part of a bigger one which translates to "Tomato can't play FF1 Nya Nya  :P" I think ffvttr will work, but my copy has through a series of events I won't bother explaining, gotten covered in grape juice and subsequently thrown away, so I need to go out and shell out for a new one.

Worst case though? If I really have to, I think there's a version of my avatar's hero file for FFvTTR hidden in my application data on my old comp. It's god-modded to heck, but it does give a general sense of what he should come out as.

seraglio

What original mesh are the Mahty's based on. The readme doesnt seem to specify what keyframes to use.

Tomato

Quote from: seraglio on May 09, 2007, 07:20:01 PM
What original mesh are the Mahty's based on. The readme doesnt seem to specify what keyframes to use.

Ink's polaris or his rogue(I know the hair is from Polaris, but I might have moved it to the rogue base), if I recall correctly. I know it worked with ips' Rogue keyframes though. I apologize, I was under the impression that it worked with any female_basic keys.

Anyway, I've decided to hold off on more of the redesigns for a bit. I like how AA's turned out, but I can't seem to get going on Syn. It just feels like I'm forcing out any work I do on them now, rather then just doing it because I want to.

However, I found a muse, at least for the moment. A character I'm suprised nobody has done yet.



Forgive the graininess, this screen was taken in Max, and it auto-resizes any textures to 256.

Tomato



Little further along with this, I've got to skin on the collar and then do the lower half, but I think it's doing ok sofar.

This is Peter Petrelli from Heroes, FYI. I thought the "You look different..." comment made it obvious, but then again, I knew who it was  :banghead: . Oh well.

The Pwime

what mesh is that?!  That would be an awesome mesh to skin Neo on...

Very nice skin, by the way, though his hair seems a bit short and flat to his head...although i guess I shouldn't say that, since I haven't seen what the back of his head looks like.

Tomato

Quote from: The Pwime on May 14, 2007, 06:30:28 PM
what mesh is that?!  That would be an awesome mesh to skin Neo on...

Er... it's not a pre existing mesh, exactly... more like what happens when a skinner gets his hands on 3DS Max 5 and only barely knows how to use it. I took Male basic, warped certain sections in 3DS max to get a more accurate face, hair, and clothing shapes, then exported and hexed on tommyboy's trenchcoat piece (it's called something else though, but I'd have to look at it again to see exactly what *shrug*)

catwhowalksbyhimself

Is that supposed to be present Peter, or Future Peter?

(And yes, I thought that quote made it pretty obvious too.)

Tomato

Future. I figured it's be a little bit better to have the more experienced versions of the characters playable, rather then the less-experienced versions. It might be fun to watch Peter, Hiro, and the rest learn to control their powers, but having a playable character who is likely to blow up with every power use, or one whose power will work only 40% of the time... not so much fun.

Tomato



I think I want to do one more "Heroes" character(I'll keep it a suprise for now) before going back and doing a few more Avatar redesigns, specifically (for those who haven't been paying attention) Afghan Ant and Syn, then probably do some more heroes characters, if no one beats me to it.

I wanna know though... do you guys think I should do Present Peter? I wouldn't get to him immediately, but I think I might do him after the aforementioned avatars then releast Future/Present variations in a two-pack.

UnkoMan

Personally, I'd like to see him even more than this future version. I guess I just like them more in the present.

This looks pretty darn good though. The eyes really stand out... Those aren't photo eyes are they? They seem to walk the line.

Tomato

Quote from: UnkoMan on May 19, 2007, 10:47:25 PM
Personally, I'd like to see him even more than this future version. I guess I just like them more in the present.

This looks pretty darn good though. The eyes really stand out... Those aren't photo eyes are they? They seem to walk the line.

Yeah, I basically photoskinned it, and when I was making modifications to the color, highlights, and shadows, I avoided the eye area.

As for "present" Peter... If I do him (which is more then possible at this point) I'm thinking about using this outfit, unless I see something nicer in the final episode.

murs47

Quote from: Tomato on May 20, 2007, 01:12:16 PM
Quote from: UnkoMan on May 19, 2007, 10:47:25 PM
Personally, I'd like to see him even more than this future version. I guess I just like them more in the present.

This looks pretty darn good though. The eyes really stand out... Those aren't photo eyes are they? They seem to walk the line.

Yeah, I basically photoskinned it, and when I was making modifications to the color, highlights, and shadows, I avoided the eye area.

As for "present" Peter... If I do him (which is more then possible at this point) I'm thinking about using this outfit, unless I see something nicer in the final episode.

that's the perfect choice for his outfit. Are you going to do Hiro Nakamura?

Peerless1

Quote from: Tomato on April 30, 2007, 06:20:56 AM


This should be a little better. Still open to ideas though

This mesh and skin really look great.  And while reading the post on Petrelli, I noticed the scar on his face. Incredible attention to detail. 

:charonwow  Sign me up as an official Tomato fan!



AfghanAnt

Just seeing this and I have to say I think you did a wonderful job, I look forward to more Heroes skins from you.

Podmark

lol missed this too somehow, Future Peter came out great, but I'd love to see the present one. Having only seen the future episode once I actually barely recognised the skin :(

Dr.Volt

I really like the look and idea of the darker, future Peter Patrelli.  Looking WAY forward to Hiro Nakamura to being released...and other Heroes characters.  Good stuff, Tomato!

Tomato

I stop checking this thread and NOW you guys post. Evil evil people you are >.>

But no, I'm not gone for good, or anything close. I finally got an artistic spurt on another project I've been trying to get off the ground for awhile, and I want to use it up before I go back and fix up a few of the problems I've been discovering in my Sylar(sorry Hiro fans, I'm doing him after I do those AA and Syn skins) mesh/hex.

However, to tide you guys over, here's a preview. It's actually almost nothing, especially since I'm probably going to redo the face and the pants, but whatever. It should let you guys know what's being done, at least


Tomato



DO NOT BE FOOLED! This skin is not as done as it looks... I cheated a bit on the preview, added a quick recolor of the C6 costume base for the shirt and made the extras one color, just to make the preview look better. Right now I'm more concerned with the skin job on the face and the mesh itself... What do you guys think sofar? Keep in mind, I'm meshing this too, so If something isn't shaped right I can fix it.

(for any poor soul who read it before my brain kick started (I HATE mornings) I apologize for the pun, it was not intended and is gone now.)

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