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any way to increase damage from speeding bullet?

Started by quiet, March 01, 2007, 03:53:58 PM

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quiet

I would like to have rhino really pack a wallop, but even on extreme it doesn't seem to do much.

stumpy

I don't know of an easy way. Unfortunately, the special powers don't offer much customization besides EP cost. It would be nice if you could specify damage normally or fiddle with KB and stun. As it is, Speeding Bullet does the same damage to everyone (regardless of their resistances or PDs), depending only on distance travelled to get to the target. Realistically, it shouldn't even do KB to characters with DENSITY CONTROL, but it ignores that.

Epimethee

In theory, we could use the FFX 3.2's version of the mlogreader module, but Speeding Bullet never indicates its damage or KB in MLOG, so it would be a bit crude. Still, it might work for what you want, using mlogreader.regMLOGDamage(), relative orientation detection (to know in which direction to knockback, there might be a function in Kuertee's SkXAngles module for that) and Trigger_Force().

quiet

Epimethee and Stumpy, thanks for responding.  Unfortunately Epimethee, I do not have enough modding knowledge/experience to really understand what your talking about. :doh:  I don't even know where the mlogreader is located, is it in the missions/scripts folder?

Epimethee

Yes, that's where it is (if you're not using FFX 3.2, I suggest waiting for it, as the functions dealing with damage have been redone). Honestly, while it probably wouldn't require too much coding, it might indeed be something of a headscratcher. I'd usually be happy to work on it with you, but currently, my workload is really too full. Maybe later?

Alternatively, maybe you could give Rhino the Heavy Footed attribute with type set to teleport/sprint and the power set to a knockback aura somewhat different from the default one?

quiet

I tried out your suggestion with the heavy footed attribute.  The results were not really what I was looking for.  He would sprint towards the target and then the heavy footed would kick in, so it seemed like a delayed reaction.  I guess I will stick to speeding bullet for now, and maybe I can look you up to revisit this issue in the future when you have some extra time.  Thanks