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Tommyboys meshes, new releases.

Started by tommyboy, March 19, 2007, 09:25:54 AM

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Lunarman

Wow!

This is awesome, I'm guessing it works best as a built-in, so you can set melee range to really long for those uber punches!

Great stuff

bat1987

What is left to say? Downloading it now...

detourne_me

WOW!
i literally said Holy $#!%^+ a few times out loud, and yeah man,  im guessing melee 29 is to be used with the grapple code?
most excellent work.   i love the rolling wheel too.
i think i have to make him a builtin now so he coulduse that for a speeding bullet.

tommyboy

Quote from: detourne_me on December 03, 2007, 08:48:31 AM
im guessing melee 29 is to be used with the grapple code?

Correct!
I've no idea if it'll work right, since I dont have the grapple stuff yet, but that was the intent.
Thanks all for the kind words, I'm glad you liked him.

AfghanAnt

Quote from: detourne_me on December 03, 2007, 08:48:31 AM
WOW!
i literally said Holy $#!%^+ a few times out loud, and yeah man,  im guessing melee 29 is to be used with the grapple code?
most excellent work.   i love the rolling wheel too.
i think i have to make him a builtin now so he coulduse that for a speeding bullet.

I thought the same thing for the rolling wheel animations as well but couldn't you just rename is tumble in a hex editor?


Also Tommy I love all the detail you put into the mesh, way to go.

djfredski

 :o That just can't be for real tommy.  :o awesome job, just awesome!  :o

Carravaggio

un-freakin'-believeable, I never thought anyone would tackle Reed in his entirety, but you've more than managed to. I am hugely impressed with this, Tommy, you've really gone above and beyond. Love the lil hait curl as well, which Reed actually has...
Now with a VX human torch, this reed, Ren's thing and namor we can have some great FF battles like they were always meant to be played!

doctorchallenger


GGiant

Quote from: tommyboy on December 03, 2007, 09:18:47 AM
Quote from: detourne_me on December 03, 2007, 08:48:31 AM
im guessing melee 29 is to be used with the grapple code?

Correct!
I've no idea if it'll work right, since I dont have the grapple stuff yet, but that was the intent.
Thanks all for the kind words, I'm glad you liked him.
Okay, now we just have to wait for taskmaster...

Volsung

I missed that one! I got to wait tomorrow night. Seems impressive  :)

johncostantine78

Quote from: Carravaggio on December 03, 2007, 06:54:44 PM
un-freakin'-believeable, I never thought anyone would tackle Reed in his entirety, but you've more than managed to. I am hugely impressed with this, Tommy, you've really gone above and beyond. Love the lil hait curl as well, which Reed actually has...
Now with a VX human torch, this reed, Ren's thing and namor we can have some great FF battles like they were always meant to be played!


And the invisible woman? AND WHERE IS THIS THING'S MESH?!?!?!? REEENNNNNN!!!!!!!! REEEEEEEEENNNNNNNN!!!!!!!!!!!!!!!!

detourne_me

Quote from: AfghanAnt on December 03, 2007, 09:35:53 AM
Quote from: detourne_me on December 03, 2007, 08:48:31 AM
WOW!
i literally said Holy $#!%^+ a few times out loud, and yeah man,  im guessing melee 29 is to be used with the grapple code?
most excellent work.   i love the rolling wheel too.
i think i have to make him a builtin now so he coulduse that for a speeding bullet.

I thought the same thing for the rolling wheel animations as well but couldn't you just rename is tumble in a hex editor?


Also Tommy I love all the detail you put into the mesh, way to go.

I know if you rename it tumble it can be used as the animation a tumble special move.  and i just tried to rename other run animations sprint and special_sprint  but they weren't selectable as animations for sprint.  only run is allowed I believe.

Has anyone else tried, or had any success with other keyframe naming, to get selectable animations for the special powers??

BTW,  sorry for the threadjack Tommy  :?

AfghanAnt

Quote from: detourne_me on December 04, 2007, 10:41:58 AM
Quote from: AfghanAnt on December 03, 2007, 09:35:53 AM
Quote from: detourne_me on December 03, 2007, 08:48:31 AM
WOW!
i literally said Holy $#!%^+ a few times out loud, and yeah man,  im guessing melee 29 is to be used with the grapple code?
most excellent work.   i love the rolling wheel too.
i think i have to make him a builtin now so he coulduse that for a speeding bullet.

I thought the same thing for the rolling wheel animations as well but couldn't you just rename is tumble in a hex editor?


Also Tommy I love all the detail you put into the mesh, way to go.

I know if you rename it tumble it can be used as the animation a tumble special move.  and i just tried to rename other run animations sprint and special_sprint  but they weren't selectable as animations for sprint.  only run is allowed I believe.

Has anyone else tried, or had any success with other keyframe naming, to get selectable animations for the special powers??

BTW,  sorry for the threadjack Tommy  :?

I was just throwing out ideas, if that doesn't work you could always set it up with a hero file editor.

Tomato

Awesome! Fantastic job tommy!

Comes at a good time too... this might be a solution to a problem I was having with the TJ PM mesh...

Symon

Quote from: tommyboy on December 02, 2007, 01:14:56 PM
Heres something I've been working on since August, inbetween other stuff:
Mr_Fantastic_tf:

(Recovers composure)

You really must stop doing this! My back is turned, and you produce something awesome again!

Just brilliant!

Carravaggio

Quote from: Symon on December 04, 2007, 02:54:15 PM
Quote from: tommyboy on December 02, 2007, 01:14:56 PM
Heres something I've been working on since August, inbetween other stuff:
Mr_Fantastic_tf:

(Recovers composure)

You really must continue doing this! My back is turned, and you produce something awesome again!

Just brilliant!

fixed ;)

GGiant

Quote from: Carravaggio on December 05, 2007, 04:17:57 AM
Quote from: Symon on December 04, 2007, 02:54:15 PM
Quote from: tommyboy on December 02, 2007, 01:14:56 PM
Heres something I've been working on since August, inbetween other stuff:
Mr_Fantastic_tf:

(Recovers composure)

You really must continue doing this! My back is turned, and you produce something super awesome again!

Just extremely brilliant!

fixed ;)
fixed again! ^_^

Symon

Don't think I haven't noticed you two! Just because I'm busy working and haven't got a life anymore doesn't mean I'm that out of the loop! (grin).

Cyber Burn

This is amazing Tommy, I look forward to seeing Plastic Man and Elomgated Man.

Manfred


Outcast

One of your best. Love the dodging and grappling animations.  :)

cmdrkoenig67

I love this Mr Fantastic mesh, Tommy....You did a wonderful job!

Dana

Jakew

I was playing with this mesh last night ... wow, it's great! The Fantastic Four is really well-represented in FF right now, between this, vx human torch and the skoped Thing mesh.

tommyboy

*blows dust off thread*
Ahem...is this thing on?
After some time I've made a few new meshes:
Usil_tf


Infinity_man_tf


Powerman_evil_tf


Mr_miracle_tf


Horned_owl_tf

USAgent

I was actually thinking about requesting the original Powerman skin after reading some old Avenger comics from the 70's.  And now I got a skin and mesh for him.  Nice work on him and the others.  I was hoping you still had some meshes in the work!

tommyboy

Quote from: USAgent on April 23, 2008, 04:23:35 AM
I was actually thinking about requesting the original Powerman skin after reading some old Avenger comics from the 70's.  And now I got a skin and mesh for him.  Nice work on him and the others.  I was hoping you still had some meshes in the work!

I've been meaning to mesh him for years. Finally got to it this week.

Xenolith

Power Man looks great.  I'm always  happy to see silver age characters.  Thanks, Tommyboy. 

Blkcasanova247

Welcome back Tommy and nice work! :D Lovin that Power Man! :thumbup:

Podmark

Nice to see you meshing again Tom!

style

Just the other day I was saying Ren is coming out with more stuff than Tommy! Can't be! Excellent work bro! :thumbup: :thumbup: :thumbup:

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