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Lets See What You Skoped!

Started by style, April 06, 2007, 09:06:08 PM

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Jakew

What keyframes does your Red Skull with Cosmic Cube use, Avalon?

Avalon

Red Skull is a mix up of Red Skull and cosmic cube by Tommyboy and the Keys from Dr. Spectrum.

herodad1

did someone mention doing a vx ironfist awhile back?the vx_martial arts kf's would be awsome for him.theres one punch ingeneral that would work good with his ironfist punch.

style

The best Skope for Ironfist I ever seen was the with the Mortal Kombat Keyframes! Just Awsome! :thumbup: :thumbup: :thumbup:

Blkcasanova247

Yeah...to bad I can't release it. :banghead: :doh: ;) I gotta try to reach Draven. Detourne Me did a vx version for "The Immortal Iron Fist" series and I just did a VX Iron Fist "Classic" with flame FX on the right hand. I really wanted to have a standard skin done for it...but I suppose I can release it.

djfredski


Blkcasanova247

Doh! :doh: It completely slipped my mind...not like theres a lot there but..........it is going to be skinned......by The Ultimate Evil! :D As well as VX_Gamora....which I can't recall if anyone has ever skinned her...I mean she's the most dangerous woman in the galaxy....and TUE's the most dangerous man in Belfast. :P :thumbup:

Here's a little pre release/reskinning taste...(The skin on him right now is Tommyboys for his Iron Fist mesh)







Ok...now back to my other projects. ;)

triviaman

QuoteA few hexes I've been playing with. Greatest American hero is a skin. Some day we will see a left-handed Alan Scott. Until then....
Actually I'm pretty sure that sinestro is left handed as well....

bat1987


stumpy

Yeah, they couldn't resist that pun.  :P  I'll bet he has been depicted both ways at some point or other, though. What I read implied that he was shown as right-handed early on in the Silver Age comics. It seems like the kind of thing artists would forget from time to time.

detourne_me

the pun being Sinister is Latin for left? it would make sense,  but i think his ring has been depicted being in both hands before... so  either keyframe set would be fine i think.

yell0w_lantern


Jakew

That Iron Fist with the flaming hand is  :thumbup:

djfredski

 :thumbup: Gamora look awesome, any chance of a hood Gamora with her god blade?

Blkcasanova247

I was going for her classic look but I'll see if I can work it out.

herodad1

cant wait to see the finished vx ironfist.

Blkcasanova247

Quote from: Blkcasanova247 on January 31, 2008, 02:05:32 PM
Yeah...to bad I can't release it. :banghead: :doh: ;) I gotta try to reach Draven. Detourne Me did a vx version for "The Immortal Iron Fist" series and I just did a VX Iron Fist "Classic" with flame FX on the right hand. I really wanted to have a standard skin done for it...but I suppose I can release it.
Looks like I'll be able to release that Iron Fist with the Mortal Kombat keyframes afterall. ;)

GGiant

Quote from: Blkcasanova247 on February 10, 2008, 08:51:17 PM
Quote from: Blkcasanova247 on January 31, 2008, 02:05:32 PM
Yeah...to bad I can't release it. :banghead: :doh: ;) I gotta try to reach Draven. Detourne Me did a vx version for "The Immortal Iron Fist" series and I just did a VX Iron Fist "Classic" with flame FX on the right hand. I really wanted to have a standard skin done for it...but I suppose I can release it.
Looks like I'll be able to release that Iron Fist with the Mortal Kombat keyframes afterall. ;)
Edit:
Yahoo!

style

Yeah to me they are the best keyframes for Iron Fist :thumbup:

detourne_me

gasp!  i actually did something....

This is actually 2 different skopes for Yellowjacket. 1 on TJ's Atom mesh,  so he can grow and shrink, and 1 on TJ's Antman mesh so he can ride a flying ant.
Sorry Benton, i wasn't able to get the bug-eyed bandit to work on this mesh...  i couldn't get Antman69 either, which blows.  but the yellowjacket mesh worked perfectly.  so umm yeah, go pick these guys up in my yahoogroup!

Blkcasanova247


BentonGrey

Hey, thanks for trying DM, I appreciate you thinking about it!  That's still a pretty cool skope, nicely done!

Podmark

DM I love that beyond all possible conception. I suggested doing this way back in the past.

detourne_me

thanks for the kind words guys, i know i still got a bunch of stuff to send people.  don't worry, i just got a quick skoping bug (pun intended)
one more before bed... going to see Bjork live tomorrow :D :D
[spoiler]
VX Ironman with Boot Jets - still need to reposition the jets.[/spoiler]

BentonGrey


Blkcasanova247

Dammit! You beat me to the punch! :banghead: :lol: Great skope.

Jakew

Bjork should be cool. I went to see her a music festival recently, but she pulled out on the day due to illness  :(

djfredski

 :thumbup: send me that ironman DM!

GGiant

Hey DM, Did you paste the parts of Yellow Jacket onto the Scene Root?
If you did, turns out I didn't need to redo my skope after all, but I need to, it is already deleted. :doh:

detourne_me

Quote from: GGiant on February 15, 2008, 05:35:49 PM
Hey DM, Did you paste the parts of Yellow Jacket onto the Scene Root?
If you did, turns out I didn't need to redo my skope after all, but I need to, it is already deleted. :doh:

no, not into the scene root at all actually.
as i stated in the other thread, TJ uses two differently sized meshes for these size changing meshes, and not actually a scaling mesh like what tommyboy and ren had done for instance.
so, what i found out was (and this is really cool on TJ's behalf) he has a number of Bip01 nodes for each mesh.  for instance in the antman mesh, the male_basic size is the standard Bip01 Spine (Neck, Pelvis, etc)  but the tiny guy is actually Bip01 Pelvis_1 (each node is _1, with the exception of Spine which is Bip01 Spine_tiny)
so what you have to do is an each mesh part you want to put into the mesh, is rename in the Nifskininstance which nodes the piece will correlate too.

if you want to do the bug eyed bandit, you'll have to A) copy and paste in a mesh part normally for the male basic size, and then
B) back in the original Bug eyed bandit mesh, remove the skin instance for the mesh piece and copy/paste branch the piece directly into the male_tiny body,  then you'll have to reposition and resize the mesh piece yourself.

The reason why you have to delete the skin instance for the little guy is because if you just paste directly into the Scene Root the small pieces won't dissappear or shrink when needed.

It will be a lot of work I think...

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