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Lets See What You Skoped!

Started by style, April 06, 2007, 09:06:08 PM

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Carravaggio

That spectre = WOW! Great work, FH. Look forward to his release.


Grens black knight parts on Rens superman kf. Once its reskinned he will be the Skyknight! He will be accompanied by his trusty Squire 'Cloudy'.


Grens Ronan the Accuser with his Captain America headwings, Black knight shoulder guards, Tommyboys Black knight boot cuffs and Ink's magneto helmet. the idea is that this guy is a typical DnD Paladin thrust into a world of modern Superheroes, so thats what he becomes.

Jakew

That Spectre looks amazing.

Blkcasanova247

Very cool Carr! I can't wait to see 'em skinned! :thumbup:

AfghanAnt

So I'm having a little trouble with a skope I'm doing. It uses Renegade's Josiah X mesh as a base, with Texas Jack's Plastic man and Ink's Nightcrawler's ears and pointy shoulders for my new Super-Skrull mesh but the pieces wont stay attached during certain animations. Is there any way around that?
[spoiler]
[/spoiler]

herodad1

cant help with the tech stuff but as far as morale support...thats looking AWSOME!

tommyboy

Quote from: AfghanAnt on May 08, 2008, 06:31:56 AM
So I'm having a little trouble with a skope I'm doing. It uses Renegade's Josiah X mesh as a base, with Texas Jack's Plastic man and Ink's Nightcrawler's ears and pointy shoulders for my new Super-Skrull mesh but the pieces wont stay attached during certain animations. Is there any way around that?

The plastic man mesh uses several meshes physiqued to several different bipeds, I believe. So your bits will be following the mesh that gets shrunk in those anims, not the one that is visible. You'd need to skope on separate pieces for each mesh, then have them hide/unhide/grow/shrink as necessary for the various animations.
I think.

detourne_me

Yeah,  He's looking great!

I was thinking about trying to start a super-skrull skope,  but to be honest AA,  I think you'd surpass it with this one.   all of your recent skins and skopes have been mind-blowingly phenomenal...   in utter shock I am.

umm to try and help out...   ok,  try grafting the pieces directly onto the nodes, and not onto the scene root.  you may have to remove the nifskininstance to do that.
also... offhand i'm not sure if TJ's plas uses scaling meshes or not.  you may have to graft all of the individual pieces to each male_basic.

if thats not working,  the only other tip i have for you is to open up the block details, and the nifskininstance on a mesh piece already on the mesh (like the big head or one of the fists for instance)  see if theres anything special in there you could add to the other mesh pieces.

in the meantime,  here's a quick skope I did:

Beyonder's Ballista with Valandar's OrcBoss.  The orc is stationary,  if i imported the keys the mesh shunts into the middle of the ballista...  but the ballista keyframes are cool enough to make this maybe a vehicle/driver combination... I just thought a moving ballista with no operator was eerie.

AfghanAnt

Quote from: tommyboy on May 08, 2008, 07:54:03 AM
Quote from: AfghanAnt on May 08, 2008, 06:31:56 AM
So I'm having a little trouble with a skope I'm doing. It uses Renegade's Josiah X mesh as a base, with Texas Jack's Plastic man and Ink's Nightcrawler's ears and pointy shoulders for my new Super-Skrull mesh but the pieces wont stay attached during certain animations. Is there any way around that?

The plastic man mesh uses several meshes physiqued to several different bipeds, I believe. So your bits will be following the mesh that gets shrunk in those anims, not the one that is visible. You'd need to skope on separate pieces for each mesh, then have them hide/unhide/grow/shrink as necessary for the various animations.
I think.

I'll give that a try when I get home tonight. Thanks guys!

AfghanAnt

So I tired Tommy's and DM's suggestions and no go. Pieces still fly around. I guess this mean I'm going back to the drawing board for Super-Skrull.

Blkcasanova247

Here a quick skope....(I'm not sure if this was done already)



Green Arrow (Gren's Hawkeye v2 and peices from Ren's and Vertex's Green Arrows)...I still have a peice or two to add. ;)

herodad1


miguelyanke

hi people!,
I'm here again showing you all my last work...
I don't know if i'm going to upload all of them 'cause i'm the worst skinner have ever exist ^_^, anyway, if someone is interested to skins any of 'em, just make me know.

Beak_skope
There is any way to get the feet of chiken mesh?....


Tessa_skope
A mix of batgirl and tessa_xtreme mesh... i have in mind create a post-xtreme costume or make alpha enabled this one.


Psystorm
I needed an female retractable claws... and i've create her... i think that i'm gonna change the hair, 'cause it's so diferent from the original
(of course this is not the skin... but, i don't get it)



vx_Vulcano
I found that skin (sorry but i don't remember the skinner) and i thougt to create a mesh for'im...
I've used vx_superman mesh but i would like to change the hair and maybe the body... (but my tries have ever been wrong)


I have done some works with alphaenabled meshes (as marvel girl, cike, iceman, beast, storm_jimlee2, etc...)

I have a question, i got a storm_x_skope with lightnings in her eyes... how coul i add this into other meshes... 'because i see a lot of panels and i'm not sure if it is gonna run...

Blkcasanova247

Beak! Sweet! :thumbup: :lol:

AfghanAnt

Quote from: miguelyanke on May 09, 2008, 06:19:22 AM
hi people!,
I'm here again showing you all my last work...
I don't know if i'm going to upload all of them 'cause i'm the worst skinner have ever exist ^_^, anyway, if someone is interested to skins any of 'em, just make me know.

Beak_skope
There is any way to get the feet of chiken mesh?....


Tessa_skope
A mix of batgirl and tessa_xtreme mesh... i have in mind create a post-xtreme costume or make alpha enabled this one.


Psystorm
I needed an female retractable claws... and i've create her... i think that i'm gonna change the hair, 'cause it's so diferent from the original
(of course this is not the skin... but, i don't get it)



vx_Vulcano
I found that skin (sorry but i don't remember the skinner) and i thougt to create a mesh for'im...
I've used vx_superman mesh but i would like to change the hair and maybe the body... (but my tries have ever been wrong)


I have done some works with alphaenabled meshes (as marvel girl, cike, iceman, beast, storm_jimlee2, etc...)

I have a question, i got a storm_x_skope with lightnings in her eyes... how coul i add this into other meshes... 'because i see a lot of panels and i'm not sure if it is gonna run...

Great going on the Beak mesh. Grant Morrison's X-Men have always been my favorite (Maybe one day I'll skin them...). Anyway, for Beak's feet you could use Ink's Nightcrawler.

Podmark

Thats a great Beak, and nice Sage idea.

Johnny Patches

i been playing around with nifscope.. i got 1 question.. everything is all good but! how can i animate these arms? thanks if this is in the wrong place sorry
http://www.geocities.com/wicket_harley/6rms.bmp

miguelyanke

And, reviewing C6 (I think) Work... i've design her:


Quote from: AfghanAnt on May 09, 2008, 11:16:33 AM
Great going on the Beak mesh. Grant Morrison's X-Men have always been my favorite (Maybe one day I'll skin them...). Anyway, for Beak's feet you could use Ink's Nightcrawler.

SURE! ^_^ I'll try... but... what about the hands?

Quote from: Johnny Patches on May 09, 2008, 03:27:26 PM
i been playing around with nifscope.. i got 1 question.. everything is all good but! how can i animate these arms? thanks if this is in the wrong place sorry
http://www.geocities.com/wicket_harley/6rms.bmp
I don't have idea... I thionk it shoud have an especial kf...

Podmark


Jakew

Blkcasanova247 .... I've been waiting for someone to do a modern Green Arrow like that for ages! Cool.

Zivon23

Been working on this one for a while now.  it still needs a skin...I can't skin it the way It needs to be skinned.  I know I won't do it any justice.  It is based off of Gren's Grim Hogan with a bit of  Gren, Val and Beyonder.

[spoiler][/spoiler]


~Z23~

miguelyanke

TT_TT PEOPLE, I HAVE A PROBLEM!!!!!



I've realize that the claws don't have texture (NiTexturingProperty)... T_T; how can I add it?...

I tried to copy the branch (NiTexturingProperty + NiSourceTexture)... but this doesn't run

Any idea?

Blkcasanova247

Hey Miguel,
     What mesh are you using the claws from?

miguelyanke

Really dunno U^_^
It's one claw mesh into claws from female_symbionte... reduced 50%... do you think that it would be better to change the mesh? (I thought wolverine_brown_ren claw, but her are bones...no so edged)....

Help!

Blkcasanova247

PM me and we'll figure this out. ;)

miguelyanke

hope u like it:
A mix of Beast_leonine and Beast_2 by INK in the Venon_TJ mesh



I tried to do a funny beast with the tonge out, but it looks strage ^_^

Podmark

That's a neat idea. One of these days someone (maybe me) is going to have to do new versions of the Morrison X-Men with proper skopes.

Mystik

 
Quote from: Podmark on May 16, 2008, 01:13:41 PM
That's a neat idea. One of these days someone (maybe me) is going to have to do new versions of the Morrison X-Men with proper skopes.

already done I'm not home  for the month so i cant post pics

the_ultimate_evil

anyone any tips i want to transfer a beastman skope i'm working on, to ffvsttr killarilla whipe so he has his whip and the right animations

miguelyanke

Quote from: Mystik on May 16, 2008, 02:21:51 PM
Quote from: Podmark on May 16, 2008, 01:13:41 PM
That's a neat idea. One of these days someone (maybe me) is going to have to do new versions of the Morrison X-Men with proper skopes.

really?... i didn't see that (actually, i was looking for a "sword-as-hand" mesh and i thought venom_tj could have one... but he hasn't... so i took a shower and remind me beast mesh... so when i finished that i starteet to work in him)

Anyway, i'm working on a haired version for AXM skin... when i finish that you'll see

already done I'm not home  for the month so i cant post pics

herodad1


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