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Keyframe Editing Questions

Started by Cybertronian, April 24, 2007, 07:59:37 PM

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Cybertronian

I've been recently adding new keyframes to a male_basic set using NifSkope (aka the longest process known to man).
Using another program (such as 3DS Max), can I possibly get someone to delete the excess kibble? There are a whole lot of excess keyframes in the AzHelm male_basic_kf3 set, that I simply didn't want (after adding others from Grenadier's mb_fighter and the AzHelm speedy_kf1 set) and I suspect these are slowing down the works.

     -- Cybertronian. :fflogo

UnkoMan

Can't you just remove that paticular branch, and then you won't have it anymore?

I'm pretty certain I've done this before. But maybe I'm just making it up.

Volsung

QuoteI've been recently adding new keyframes to a male_basic set using NifSkope (aka the longest process known to man).
:unsure: Nifskope can join different keyframes in a single file?

Revenant

yes, as long as they are compatible, i.e. from one male_basic set to another compatible with male_basic keys...

Xenolith

Unko is correct.  Just click on the animation you don't want, right click, and select remove branch.  presto

Monkeyman

Does this mean for example, that i can take some of Renegade's excellent animations and add it to another male basic mesh? Or are the mesh types to different for this to work?

detourne_me

you can also add male_cape keyframes to a male_basic set, as long as the male_basic model has the cape top node too.
im working on mixing different weapon weilding keyframes too... making sure all of the correct nodes are in order and whatnot

Cybertronian

Quote from: Xenolith on April 25, 2007, 04:07:37 PM
Unko is correct.  Just click on the animation you don't want, right click, and select remove branch.  presto
Thanks, guys. I'll give it a try this weekend. I think I was a bit discouraged because my last attempt took just as long as copying (these keyframes take 60-90 mins. to copy a new one), and only seemed to remove the Root line of the Branch.

BTW, I learned that Starscream_Transform (Valandar's 1st Decepticon plane mesh, enhanced) can accept animations from male_basic meshes (the exception being anything related to take_flight, fly, hover, and land_from_flight). Since there aren't many more keyframes than default male_basic's, it takes less than 30 minutes to add each new one.
     -- Cybertronian. :fflogo

Cybertronian

I just tried it out. It does work! It's still slow, but it works.
(I was reading the numbers on the left side, and was even more confused when the branch above the deleted one pops open after the deleting is done.)