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Sunfire

Started by Podmark, May 27, 2007, 10:29:56 PM

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Podmark

I'm just getting back into FF after a long hiatus, so I'm rebuilding my herofiles. I'd like some help with Sunfire of the X-Men. Powers from the Marvel site:

QuoteSunfire can biochemically ionize matter and convert it into the super-heated plasma state of matter, generating temperatures of about 1,000,000ยบ Fahrenheit which he most often releases as force blasts from his hands. Sunfire can recharge and enhance his stored power by absorbing both solar and electromagnetic energy. He can also view his surroundings in the infrared spectrum. Sunfire can create super-heated air currents which enable him to fly while leaving a trail of flame behind him. Sunfire also generates an invisible field of psionic energy which protects him from the heat and radiation generated by his own powers, as well as from outside sources. The field also shields him from air friction and the light generated by his plasma, as well as lending a certain level of protection from kinetic impact.

Sunfire is well versed in the martial arts of karate and kendo, as well as the art of bushido, the history and customs of the samurai class.

So from this I gather:
-flight
-solar absorption
-electromagnetic energy absorption
-force or heat blasts
-heat protection
-radiation protection
-some kinetic protection
-infrared sight
-martial arts

I'm easing my way back into FF, so I have to go over what attributes do what. Is there a solar absortion attribute? The electromagnetic absorption, I've also heard this referred to as radiation, how should I best represent it. The above description says force blasts but I'm quite sure it's usually refered to as fire or plasma. The heat and radiation protection, should I go attribute, passive or active? Same with the kinetic protection. Is there a way to represent his infrared vision? Enhanced Senses perhaps?

I'd appreciate any help.

lugaru

Hmmm....

- solare powered (the attribute will make his energy charge faster in maps with lots of light)
- Volcanic
- Flier
- Radioactive
- choose either senses (to detecte all foes, even invisible ones) or tough skeleton. I recomend senses if you will play him and tough skeleton if you only intend to use him with A.I.

Powers:

Various heat attacks
- Absorve (area, ranged, direct, melee) heat + radioactivity around 75 or 85%. If anything ever slips through it shouldent affect him much with his special resistances (volcanic + radioactive) but it should help fuel him, avoid damage and then IF something slips through AND the damage is HUGE then it is easy to say it overwhealmed his ability to absorve energy (say 20 barrels go up in flames around him and the 5 attacks he dosent absorve out of 20 lowers his health a bit, you can say its hard harnessing that much heat).


Podmark

Thanks those sound good.