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ERROR! RPGA attribute bulktp is not mapped to a bitset enum!

Started by bevo, May 31, 2007, 07:46:43 AM

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bevo

located the log file i had stashed away this may clarify my problem.



00:00:00.61: FF: --------------------------------------------------------------------------------
00:00:00.61: FF: Starting FFVTTR
00:00:00.61: FF: Build: SHIP, Version: 1.73396
00:00:00.61: FF: --------------------------------------------------------------------------------
00:00:00.64: FF: CInterpreter::init() completed
00:00:00.64: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;)
00:00:00.64: FF: Py_GetProgramFullPath(E:\Program Files (x86)\Irrational Games\Freedom Force vs The 3rd Reich\ffvt3r.exe)
00:00:00.76: FF: CRender: creating DX9 renderer
00:00:00.76: FF: CRender: trying to render in 32 bits
00:00:00.84: FF: DepthStencil is D3DFMT_D24S8
00:00:00.89: FF: CResourceTrackerTree: Generating index file Custom_Art_library_characters.dat
00:00:00.89: FF: CResourceTrackerTree: Generating index file Custom_Missions.dat
00:00:00.89: FF: CResourceTrackerTree: Generating index file Custom_Art_library_area_specific.dat
00:00:00.90: FF: ERROR! RPGA attribute bulktp is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute overheated is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute metashieldp is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute superleaper is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute invulnerable0 is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute fearless is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute ffqhighjumper is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute speedphaser is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute illusionist is not mapped to a bitset enum!
00:00:00.90: FF: ERROR! RPGA attribute ffqtempinvulnerability is not mapped to a bitset enum!

etc etc etc

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00:00:00.93: FF: ERROR! RPGA attribute ffqempathnormalrange is not mapped to a bitset enum!
00:00:00.93: FF: ERROR! RPGA attribute ffqaimisandre is not mapped to a bitset enum!
00:00:01.82: FF: CInterpreter::init() completed
00:00:01.82: FF: Py_GetPath(.\System;.\System\PythonLib;.\Data\Missions\Scripts;C:\Documents and Settings\Administrator\Local Settings\Application Data\Irrational Games\Freedom Force vs the 3rd Reich\temp;E:\Program Files (x86)\Irrational Games\Freedom Force vs The 3rd Reich\.\ffx3\missions\scripts;)
00:00:01.82: FF: Py_GetProgramFullPath(E:\Program Files (x86)\Irrational Games\Freedom Force vs The 3rd Reich\ffvt3r.exe)
loading datfiles version 0.251000
loading cshelper ...
00:00:38.11: FF: CObjectTemplateDataMgr::term()


bevo

the errors listed above? all those attributes? thats normal to see in ffedit log?

tommyboy

Quote from: bevo on May 31, 2007, 08:35:27 AM
the errors listed above? all those attributes? thats normal to see in ffedit log?


Yes.
Those are because they are FFX attributes and are not initialised yet.


Epimethee

FWIW, the FFX attributes are not recognized by the game engine, hence the error. Is that bad? Not at all! In fact, that's the whole basis of FFX: reading the error messages allows to determine that character x has the FFX attribute y; the attribute's code is then launched.

(Note: since FFX 3.2, this mechanism isn't used anymore, as FFX now reads the .dat files etc. directly to circumvent a bug in FFvsTTR.)