• Welcome to Freedom Reborn Archive.
 

Market Money Madness!

Started by Tortuga, June 06, 2007, 09:44:19 PM

Previous topic - Next topic

Tortuga

Turn 300 inf into 100,000 inf in under 30 minutes!  You heard me right!  All it takes is patience (sorry, Spud) and a travel power (temp or otherwise) is recommended.

Here's what I did.

I emptied out my salvage slots (sold or stored the rest in the vault) and opened up the Salvage Inventions tab on the left at WWs.  I started scanning for commons that sell cheap (anywhere from 10-50).  Then I bought, bought, bought!

Once I had 30 slots full, I'd get all my other tabs going with bids for cheap salvage.  Then I headed to the Trainer in AP (on the SE corner under Atlas).  I sold each piece for 250 inf.  By the time I was back at WW, I had already bought tons more.  Put them into salvage, start bidding on more, sell at the Trainer...rinse and repeat, etc etc.

I realize inf transfers are easier now, but if you're starting on a new server this would be a fairly quick way to 'earn' some early inf.

Next time, I'm going to try and find some uncommons selling for 100-500.  They're bought at the trainer for 1000 each, so that would rake it in faster.

Hooray for taking advantage of cheap stuff!

Tort

captainspud

In 30 minutes as a lowbie (with a decent damage AT), you can solo 3 radio missions with a full sweep of each. Do magical missions (Hellions/Cot/Tsoo) and your average salvage haul is worth 50k per mission.

150k in 30 minutes, plus, yaknow... XP.

BlueBard

I guess the real news here is that Salvage is worth something.  I haven't paid attention, just unloaded it at the nearest store when I got filled up.

Is that the only Trainer that buys Salvage high, or can you sell other places and get the same kind of return?

ThePrelate

good to know.

maybe someday I can get my regular gaming PC back and running so I can try it out! as it is, if I even say the word "Wentworth" while online, I lag almost completely out.

Tortuga

I knew Spud would be the one to say it doesn't work well enough.  I don't think design is your calling, Spud.  You should seriously look into being a politician for the opposition.  Of course, if your party ever gets voted in, you'd be out of a job.

Adamence

He could just work for the NDP, it's not like they're getting elected anytime soon, and that way he's always in the opposition. :P

Viking

I'd noticed this a few weeks ago, and assumed that anybody who wanted to take advantage of it, was taking advantage of it.  Quite simply, the common Salvage drops in the 40-50 range have flooded the market at Wentworth's, and often sell for substantially less than the sellback price at any common vendor.

So - if you happen to be at a Wentworth's on whatever business, it really doesn't cost you much effort to fill up with cheap Salvage, and then resell it at the nearest Enhancement vendor.

Midnight

Quote from: captainspud on June 06, 2007, 11:48:51 PM
In 30 minutes as a lowbie (with a decent damage AT), you can solo 3 radio missions with a full sweep of each. Do magical missions (Hellions/Cot/Tsoo) and your average salvage haul is worth 50k per mission.

150k in 30 minutes, plus, yaknow... XP.

Well, Tort's time is grossly overstated. You can pull this off in the span of 5 minutes, often between missions if you're in the right zone.

captainspud

Quote from: Tortuga on June 07, 2007, 10:03:39 AM
I knew Spud would be the one to say it doesn't work well enough. 

I like to think you'd be disappointed if I didn't. :)

Tortuga

Two words: Spud's wrong.

Also, I discovered that lousy recipes are the way to go - you pay 100 each for 10, and sell the high-level ones for 4000.  That's a nice profit of just under 40,000 each trip.  :thumbup:

And if you have flight or jump, the Steel Canyon WWs/Mutant or Kings Row store trips are shorter than the WW/AP one, I think.

[edit]I wasn't being fair by saying that without first trying Spud's suggestion.  So I tried it.  I ran 5 paper missions in KR on my lvl 9 scrapper (3 of which involved magic groups - 2 CoT and 1 Hellions).  I started with 191,592 inf and 45 minutes later had 223,828 inf.  In all that time, I got two salvage drops, one of which sold for 20k.  I also got one Training: Sleep recipe and a bunch of Training Enh's which I sold to the trainer.  So I cleared just over 30k in that time, and my character earned 7 bars or so.

Contrast that with my lvl 23 Champion toon buying cheap recipes and selling at the store.  It took about 20 minutes, and I earned over 300k.  You decide!![/edit]

Viking

To be fair, a comparison would have to be made between similarly-leveled toons.  A level 23 toon will have more slots for Recipes, Salvage, and Transaction Slots than a level 9 toon.  The more you can carry, the more efficient the money-making.

captainspud

Two salvage drops in five missions is very, very unlucky. I was averaging four drops per mission.

Were you teamed or solo? Teaming drastically lowers your drop rate.

And that aside, you only get credit for testing it on 3 missions. Non-magical salvage is worthless. Even if you'd gotten 50 salvage per mission, you still wouldn't make any money. Whereas a single Luck Charm or Spiritual Essence will get you 40k in one sale.

BlueBard

Quote from: captainspud on June 08, 2007, 08:17:34 AM
Non-magical salvage is worthless. Even if you'd gotten 50 salvage per mission, you still wouldn't make any money. Whereas a single Luck Charm or Spiritual Essence will get you 40k in one sale.

See, that's the part that bothers me.  Why does magical salvage have to be more valuable than tech salvage?  Seems unfair to those folks of origins less likely to encounter magical foes.

Tortuga

Quote from: captainspud on June 08, 2007, 08:17:34 AM
Two salvage drops in five missions is very, very unlucky. I was averaging four drops per mission.

Were you teamed or solo? Teaming drastically lowers your drop rate.

And that aside, you only get credit for testing it on 3 missions. Non-magical salvage is worthless. Even if you'd gotten 50 salvage per mission, you still wouldn't make any money. Whereas a single Luck Charm or Spiritual Essence will get you 40k in one sale.

I was playing solo.  Agreed, it was a low drop rate.  But here's the thing -- in roughly 20 minutes of buying/selling I made 300k+.  When I do it again today, I know I will make roughly as much.  It's not a chance thing - the more I do it, the more efficiently it works.

I'll do more magic missions today to get Fearomones to lvl 10 and see what happens.  I'll use him for some buying/selling too...since according to Viking he shouldn't be able to earn as much.  We'll see!

Midnight

Quote from: BlueBard on June 08, 2007, 11:33:48 AM
Quote from: captainspud on June 08, 2007, 08:17:34 AM
Non-magical salvage is worthless. Even if you'd gotten 50 salvage per mission, you still wouldn't make any money. Whereas a single Luck Charm or Spiritual Essence will get you 40k in one sale.

See, that's the part that bothers me.  Why does magical salvage have to be more valuable than tech salvage?  Seems unfair to those folks of origins less likely to encounter magical foes.

There are more tech/non-magic enemies than magical enemies and people tend to avoid the magical enemies because they're more difficult.