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Paranoia: My Name is Troubleshooter

Started by BlueBard, June 12, 2007, 11:55:13 AM

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The Phantom Eyebrow

Quote from: BlueBard on January 09, 2008, 08:32:52 AM
"So you're responsible for it, Recruit," Shoot-O glares.  "You're lucky Numb-R here found it for you.  You would have been fined for it if you had lost it."

* As soon as Shoot-O turns away, Numb sticks his tongue out at ArrMatee in a mature gesture of empathy. *

Panther_Gunn

Blo will glance worriedly over towards Spyd-R, to see if he's still in some form of distress.

Viking

Undaunted by Shoot-O's glare or Numb-R's gesture of maturity, ArrMatee-R goes to retrieve his hottorch from Numb-R.

"Ready to move out on your orders, Team Leader," he says brightly.

BlueBard

To make an exceedingly long story short, you manage to locate a lavatory with running water not too far distant from the stairwell.  Using the thermoses that Blo-R thoughtfully insisted on requisitioning, you manage to transport a small amount of water back to the exoskeleton.  The exoskeleton's steam chamber is quite hot to the touch, causing you to worry more than a little bit about radiation exposure.  But since there's not much you can do about that, you push those thoughts to the back of your minds.

After putting in the water, the exoskeleton functions again... albeit sluggishly.  The heat coming off the thing is nearly unbearable to the wearer (ArrMatee).  You'll need to revisit the lavatory in order to top off the water tank.

Viking

ArrMatee grunts and pants with cheerful effort as he negotiates the sluggishly-functioning exo-skeleton down the stairs.

"I'm not complaining or anything, Team Leader," he calls out.  "But this exo-skeleton doesn't travel very fast - especially without a full tank of water.  Should we all proceed back to the lavatory together?  Or should we send a group of Troubleshooters ahead with the hottorch and the thermoses?  Or, should we park the exo-skeleton at the foot of the stairs and all run back to the lavatory for more water?  Or... um... whatever your orders arrrr, sir?"

BlueBard

"Whatever," Shoot-O growls.  "It's on the way to our next stop, so we might as well."

He addresses the entire team: "Everybody keep on the lookout for a working power source!"

If anyone requires time to do anything sneaky and underhanded before or after the pit stop at the lavatory, speak up!

(OOG: Sorry about the delay in posting...)

Panther_Gunn

While neither sneaky nor underhanded, Blo does plan on making sure that all of the thermoses are full before we leave the lavatory.

Viking

"Very attentive and thoughtful of you, Citizen Blo!" says ArrMatee.  "I commend you for the foresight in filling the thermoses in anticipation of when we will next need to refuel the exoskeleton!"

For what it's worth, ArrMatee has his own personally-requisitioned thermos, which he will also keep filled with water.

But he's not doing anything underhanded or sneaky.  Nope.  A forthright, honest, and loyal Citizen, is ArrMatee.  Yep!

gdaybloke

Spyd pokes the ground in front of him with the toe of his shoe, in case it's trapped

BlueBard

Nope.  No traps.

You make it to the lavatory without incident, fill the thermoses, and follow Shoot-O to the next stop on your training agenda.

You find yourselves in a long, narrow room.  There is a counter near the door that extends the width of the room.  The room extends out into the darkness beyond the range of ArrMatee's hottorch.

"This is the holographic shooting range," Shoot-O informs you.  "Looks like there's no power here, either.  Oh, well.  Everybody fit your laser pistols with the training barrels."

ArrMatee:
[spoiler]A quick look at your hottorch indicates that the compressed fuel is about half gone.[/spoiler]

"Allow me to demonstrate," Shoot-O says.  He pulls out his own laser pistol, points downrange, and yells, "ZAP!"  There is no discharge from his weapon.  He holsters the laser pistol.  "As you can see, I've shot my target dead center.  You'll need to hit two out of three targets to qualify.  Proceed."

Viking

"An incredible shot, Team Leader!" exclaims ArrMatee enthusiastically.  "I look forward to learning appropriate technique from such an expert marksman!"

ArrMatee falls briefly silent as he proceeds to check and change the barrels to his laser pistol, despite being utterly certain that it won't have any effect.  Style over substance, after all.

"Status report, Team Leader!" he calls out as he finishes changing laser barrels.  "The hottorch fuel is approximately half-depleted!  Just wanted you to know, sir!"

With that, he carefully aims his pistol downrange and calls out, "ZAP!" as he pulls the trigger.

gdaybloke

Spyd cocks an eyebrow, but does as told.

"No, no, Arrmatee, aim for the centre - like this! ZAP!"

Viking

ArrMatee nods in comprehension.  "Aha!  I see, Citizen Spyd-R!  Adjusting like this, yes?  ZAP!"

BlueBard

"Nice shooting," Shoot-O mutters encouragingly.  "Come on, Recruits... Take your shots.  I haven't got all daycycle to wait for you to shoot."

"Equipment Guy, might as well turn off the hottorch for now.  Nobody's going to need, um, heat, to shoot anyway."

gdaybloke


BlueBard

"Good, Troubleshooter Spyd-R.  You qualify," Shoot-O nods.  "The rest of you slime-eaters better hustle!  When De-Briefing time comes, you better be able to say that you completed every phase of your training mission... Got it?"

Viking

"ZAP!" calls out ArrMatee, finishing his third shot at the final holographic target.  He then clicks off the hottorch as per Shoot-O's instructions, so as to conserve power.

Panther_Gunn

Blo unholsters his weapon and takes aim down range.  "ZAP!  Take that, Commie."  He readjusts his aim.  "ZAP!  One less mutant to trouble the all-wise Computer."  Shifting his stance slightly, he aims once more down the range.  "ZAP!!  No traitors get past Blo-R-UPP!"  Blo then reholsters the pistol, and awaits further orders.

BlueBard

(GM taking control for a bit...)

"Zap! Zap! Zap!" shouts Numb-R.

(Okay, I'm done!)

"Great," Shoot-O says.  "Aside from that cowardly deserter, you all pass.  Congratulations."

GM Note:
Everyone who participated in this 'target practice' gets Training:Chutzpah at Terrible.  ArrMatee, Spyd, and Blo also get Acting skill at Terrible.  Those skill levels can be elevated later.


If anyone is taking advantage of the darkness to pull any underhanded tricks, PM me ASAP.

Viking

"Hurrah!" cheers ArrMatee enthusiastically in the darkness.  "Congratulations, my fellow teammates!"

ArrMatee scrambles to be the first to have his equipment gathered and ready to move out to the next training exercise, flicking on the hottorch so that we can see where we're going.

gdaybloke

Spyd salutes in the direction he assumes Shoot-O to be, since it's dark.

BlueBard

ArrMatee suddenly ignites the hottorch, eliciting cries of "Oooh! That's bright!" as it dispels the darkness.

"Follow me, Recruits," Shoot-O says.  "Now comes the fun part."

Shoot-O leads you down darkened corridors to a large room full of boxes and crates.

"I couldn't reserve an A.T.T.R*," he explains, "so I got permission to use this warehouse instead.  We were going to play a tactical game of 'Capture the Flag' to introduce you clones to battlefield tactics, but without live training weapons we can't do much.  Especially not in the darkness."

"However," he continues, "it does allow me to teach you a little something about effective use of resources.  Everybody start checking boxes and crates and see if there's anything in here we can use."

* A.T.T.R. stands for Advanced Tactical Training Room.  The 'A' sometimes also refers to 'Armored'.  Or 'Armageddon'.  You clones don't know much about them, but rumor has it that trainees have a tendency to go through lots of clones in an A.T.T.R.

Viking

ArrMatee would feel like a kid on Christmas morning, if he knew what treasonous words like "kid" and "Christmas" meant.

He makes sure to get out of the exo-skeleton for the purposes of searching through crates, as he doesn't want to be smashing things left and right - especially if they're useful.

"Yes, SIR!" he responds enthusiastically, and sets to work looking through crates.  Making use of his tools and knowledge of PLC storage procedures to help open them if necessary.

BlueBard

Nothing is labeled clearly... the labels only show barcodes.

Everyone has a choice of what kind of container they open, one per post: Large and Small Boxes and Large and Small Crates.

The Crates will require some sort of tools to open (basically anything that can act as a pry bar or remove nails), while the Boxes can be opened with any reasonably sharp implement or torn open if need be.

ArrMatee... what kind of container will you open?

gdaybloke

Spyd, fully aware of his limitations, starts with a small box.

BlueBard

Quote from: gdaybloke on January 17, 2008, 10:47:58 AM
Spyd, fully aware of his limitations, starts with a small box.

Spyd:
[spoiler]You open a small box that contains 20 small cartridges that you, in your capacity as a Media specialist and despite the poor lighting, recognize as film for a camera.[/spoiler]

BlueBard

Shoot-O opens a small box.

"Goggles," he mutters in disgust.

Viking

ArrMatee starts with a small crate, given that he has a screwdriver with which to help pry off the lid.

gdaybloke

Spyd slips his findings into a pocket, and looks into a larger box

Panther_Gunn

Blo will attempt to use the pin from one of the "I Love The Computer" buttons as a cutting/tearing device and attempt to open one of the larger boxes.  If that fails, he'll try using a belt buckle.

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