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Paranoia: My Name is Troubleshooter

Started by BlueBard, June 12, 2007, 11:55:13 AM

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BlueBard

Spyd:
You open one more small box and find...
[spoiler]Another gun like the one Shoot-O found.[/spoiler]

"What's the hurry?" Shoot-O says, opening another box.  "Huh.  This one's full of flat boxes with weird pictures on them.  Some masked guy in a blue and white outfit on the front.  I wonder what the heck 'Freedom Force VS. The 3rd Reich' is supposed to mean?  I bet it's something subversive.  We should destroy 'em."

gdaybloke

"I guess I'm just anxious to get on to the next stage of training sir! When do we get to use these?" asks Spyd lifting a gun out of the box he was examining.

BlueBard

"Excellent!  Another tangler gun!  If we can find a few more of those, we can do a real training exercise!"

Just then, you all hear the sound of not-too-distant voices.

"Or maybe not," Shoot-O says.  "Everybody hide!  Equipment Guy, put out that light!"

Spyd-R,  Shoot-O tosses you a tangler cartridge for your gun.

Viking

ArrMatee dutifully turns off the hottorch, after making sure that he has positioned himself behind a big crate.

gdaybloke

Spyd crouches behind his boxes, trying to simultaneously load the cartridge into the gun

BlueBard

ArrMatee-R and Shoot-O hide behind big crates.  Spyd-R, Blo-R, and Numb-R hide behind piles of boxes.  Then the light goes out.

The voices get closer.  A door on the other side of the warehouse opens.  Several men in dark clothing and carrying crude torches step through.

"Here it is!" one of the men says.  Each of the men appear to have bandoliers of grenades slung across their chests.

"Find stuff we can use, then we'll blow the place up," the man says.

Viking

ArrMatee-R chose to hide behind a big, heavy crate for a reason.  He's wearing the steam-powered exo-skeleton.  Which is good at lifting heavy stuff.

ArrMatee doesn't say anything.  He just picks up the big heavy crate, and hurls it at the biggest concentration of clones in dark clothing with torches.

BlueBard

The large crate sails through the air and smashes into the mob of traitors.  Some of them manage to avoid being squished, but a couple of them are going to leave a nasty stain for the scrubbots to clean.  The crate bursts open, burying the bodies under boots and debris.

"PURGE the Unbelievers!  Death to the Computer!" the survivors shout, as they pluck grenades off their bandoliers...

Viking

ArrMatee-R-RRR pulls out one of his own Tear Gas Grenades and pulls the pin, calling out, "Purge THIS, ye scallywags!  ARRRRR!!!!"

The last piratical exclamation is punctuated by tossing the grenade at one of the centermost traitors.

gdaybloke

Making an effort NOT to give his position away, Spyd lobs a grenade into the mob of filthy communist traitors

BlueBard

GM:( {sigh} At least I have two active posters...)

ArrMatee-R cries out "Purge THIS, ye scallywags! ARRRRR!!!!"

Both he and Spyd-R lob their grenades more or less simultaneously.  I'll get back to that shortly.

A traitor is suddenly entangled in sticky threads right before he is able to throw his grenade.

Spyd-R:
[spoiler]You sense imminent danger, presumably from grenades being thrown in your general direction.  You instinctively dive for better cover.[/spoiler]

Then a bunch of things happen all at once...

The entangled traitor's grenade detonates, along with secondary detonations from the grenades still on his person.  "BOOM! BOOM-BOOM-BOOM!"

Four other grenades lobbed in ArrMatee's general direction also detonate.  "BOOM! BOOM! BOOM! BOOM!"

The large crate ArrMatee is crouched behind sacrifices itself to save him as it is blown apart.  Many other crates and boxes are also oblierated, fortunately without further incendiary effect.  The force of the blast knocks ArrMatee down.

The brilliant and deafening explosions momentarily disorient everyone still standing.  When your vision clears, you see that the warehouse is semi-lit by several small and smoking fires.  Three of the dark-clad traitors managed to avoid being blown to smithereens when their comrade blew up and have taken cover.  They are coughing and choking from the tear gas.

As the ringing in your ears subsides, you detect the sound of distant laser and gun fire.  And then the cloud of tear gas hits you...  everyone is temporarily rendered unable to act.

Then the air clears...

gdaybloke

Through bleary eyes, Spyd surveys the scene before him.

Viking

*cough*
*wheeze*
"arrr...."

ArrMatee-R-RRR concentrates on getting back up, since the exo-skeleton is a bulky thing, indeed.  He'll then move to another area where the crates are less obliterated, focusing on getting cover.

BlueBard

Shoot-O recovers from the gassing and shoots at another traitor with the tangler, but misses due to an ill-timed cough.

ArrMatee, you manage to get rolled over and on your hands and knees with some difficulty.

Spyd-R:
[spoiler]You hear shouting, laser fire, and gun fire in the distance.  The sounds seem to be getting closer.[/spoiler]

Blo-R and Numb-R are starting to recover from the tear gas.  The traitors are also beginning to recover.

Viking

Now on his hands and knees, ArrMatee concentrates on getting back up into a standing position behind another large crate.

Panther_Gunn

Having been caught in a situation he was completely unprepared for, Blo paused to receive instructions from his fearless Team Leader and trainer, Shoot-O-LOT.  Perhaps that was not the best course of action, he now silently muses to himself, inbetween gasps and retching.

Seeing (however blearily) the way this encounter has gone, Blo will attempt to land his gas grenade near the largest clump of traitors, in an attempt to further stall their actions.  After the toss, he will then scramble for the slightly-more-relative safety of some nearby intact, large crates.

[spoiler]Before he changes position, is Blo near/behind any of the boxes he's previously opened?[/spoiler]

BlueBard

Quote from: Panther_Gunn on January 31, 2008, 12:47:29 AM
Having been caught in a situation he was completely unprepared for, Blo paused to receive instructions from his fearless Team Leader and trainer, Shoot-O-LOT.  Perhaps that was not the best course of action, he now silently muses to himself, inbetween gasps and retching.

Seeing (however blearily) the way this encounter has gone, Blo will attempt to land his gas grenade near the largest clump of traitors, in an attempt to further stall their actions.  After the toss, he will then scramble for the slightly-more-relative safety of some nearby intact, large crates.

[spoiler]Before he changes position, is Blo near/behind any of the boxes he's previously opened?[/spoiler]

Blo-R:
[spoiler]Up to you.  Depends on how far away he wanted to get from danger.  Staying near the previously opened boxes is a bit of a risk.   The crate full of cone rifle ammo being one example.[/spoiler]

Viking

GM:
[spoiler]This being a hectic firefight, ArrMatee really isn't in a position to be discriminating about what crate he hides behind.  Though avoiding the cone rifle ammo would be nice.  In the best of all possible worlds, he'd chance upon an unopened large crate, which he could toss at another traitor, thereby making efficient use of his time by opening an unknown crate at the same time.[/spoiler]

BlueBard

ArrMatee scrambles for cover on his hands and knees.

Blo-R hurls his tear gas grenade into the fray and it goes more or less where it's supposed to.

Unfortunately not fast enough to prevent the traitors from throwing their own grenades.

Two of them go wide, one lands in front of the large crate that ArrMatee has just crawled behind.  "BOOM! BOOM! BOOM!"

Again the crate saves ArrMatee from being blown to smithereens... unfortunately this crate apparently contained tangler grenades.  The grenades detonate and cover ArrMatee head-to-toe in sticky threads, immobilizing him.

The tear gas grenade Blo-R threw goes off, incapacitating the traitors again.

Just at that moment, you all hear screaming voices approaching.

gdaybloke

Spyd, panicking, starts throwing small boxes at the traitors.

Viking

ArrMatee thanks his lucky stars that he concentrated on getting behind cover.  He then thanks his lucky stars that he has the exo-skeleton, which might actually give him a chance of breaking free of the multiple Tangler Grenades.  Using the strength of the exo-skeleton, ArrMatee tries to do exactly that, striving mightily against the bonds.

BlueBard

The cloud of tear gas reaches the team.  Much coughing and watering of eyes ensues.

"AAAAHHH!" A scream pierces the air as Spam-R charges into the warehouse, closely followed by a pack of terrified Citizens.  The tear gas hits the crowd like a brick wall.

*cough-cough-hack-choke-wheeze-cough*

Ventilation being rather poor due to the power outage, the tear gas lingers.  However, knowing what to expect now you are able to attempt to take action despite the gassing.

Oh, and everyone -except- Spam-R gets Training:Stamina at Feeble.  (Or 1 point toward increasing your existing Training:Stamina score, if any.)

ArrMatee, with some effort, you manage to free an arm.

Just then, a squad of heavily armed Armed Forces grunts charge into the warehouse.

"Kill the Commies! *COUGH! HACK!*"

Guess they don't have gas masks...

Viking

With one arm free, ArrMatee attempts to retrieve his knife from his toolbelt, the better to cut away the strands from the Entanglement Grenades.  (Thank his lucky stars for having a tool belt!)

gdaybloke

Spyd yells "Kill the commies!!!!" and starts firing blindly into the mess of presumed commie traitors. If he runs out of ammo, he starts throwing whatever he can lay his hands on.

BlueBard

ArrMatee manages to reach his tool belt and retrieve his knife.  He saws at the hardening tangler threads like a demented violinist.

Spyd shoots his tangler gun at the crowd of gassed Citizens, narrowly missing Spam-R and partially entangling three others.

"Not them!" Shoot-O shouts.  "Shoot the grunts!"  He tosses a grenade at the Armed Forces grunts.

The Phantom Eyebrow

With his shiney new gun cruelly taken from him... I mean, having loyally contributed to the cause by providing armaments to his group leader, Numb attempts to further aid the cause by hiding behind what cover he can and throwing handfuls of nails (11 to a handful, if you're wondering) out to act as caltrops for the attackers. 

(Yes, I know nails are not the most effective caltrop design, but even if they don't impale themselves on the pointy bits (to get all technical for a second), then perhaps the roundyness of the nails might effectively reduce friction, causing them to lose footing or even fall over). 

gdaybloke

Spyd stops in his tracks, confused.

"They're Armed Forces, sir! They're the good guys, no??"

Viking

ArrMatee adds words to his demented violinist's "music," so as to save Shoot-O the trouble of explaining:

"Armed Forces does Seek And Destroy!" he calls out, while furiously sawing through threads.  "Do you think they care that we're not Commies?"

BlueBard

"...2...1..."

BOOM!

The grenade Shoot-O threw detonates... obviously one of the explosive variety.  It takes out the leading wave of Armed Forces guys and a good many laggard Citizens toward the back.

"Time to go!" Shoot-O shouts, firing his tangler in the direction of the grunts as he makes a fighting withdrawal toward the opposite door.

(ArrMatee, you're almost free; keep sawing!!!)

Viking

Saw, saw, saw, FLEX, saw, FLEX, saw, saw, saw, FLEX.....

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