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police example in ffx

Started by BatWing, July 05, 2007, 01:49:47 PM

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BatWing

hey i was messing around on what the police would say and then i saved
but when i was playing it it didn't show any head nifs
just shows what i typed in on the left side

catwhowalksbyhimself

So...how do you expect us to help if you don't post for us what you did.

wickerman

are you using the standard cops from FF or your own versions - possibly with different meshes?

GogglesPizanno

Did you update the text in the Captions.txt file and regenerate it?
I don't think you can see the talking heads without doing that.

Lunarman

Have you added the head nifs to the resource tab fo FFedit? That is most likely your problem :)

GogglesPizanno

I think we are all making this too complicated.

The police example is done in EZScript.
There shouldn't need to to be anything added to the resource tab.
If there is a head.nif for the character it will use that.
If not, it will use the portrait image.

I think the only issue is that when you script dialogue in EZScript, if there are no entries for that text in the "captions.txt" file and generated, it will just display the text in a box (as he said is happening) I'm almost certain if you add the dialogue to captions.txt and then regenerate the language dats, it will work.

I thought that latest version of EZScript had a parameter that you chould change in one of the python files that would automatically generate these strings for you so you didn't have to do it manually. Unfortunately Im at work so I cant check right now.

BatWing

Quote from: GogglesPizanno on July 05, 2007, 05:51:31 PM
Did you update the text in the Captions.txt file and regenerate it?
I don't think you can see the talking heads without doing that.

regenerate it?

cause i found the policeexample txt file and then i saw the police and what would they say and stuff and i typed in different things to it.

catwhowalksbyhimself

Yes, the game does not use the text file.

It uses the .dat file. You have to go into FFEdit and click the "compile strings" button to turn the text file into a .dat file.

M25

Yep, if you want the talking heads to appear after you make a change to the story, you have to run the 'generate captions' rumble room mission, and then open up FFEdit and compile the strings.  The docs for FFX 3.2 explain how to do it.


BatWing

oh i see now
let me try that out