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X-Men(New, Uncanny, Carey's) Hero File Reborn

Started by AfghanAnt, July 31, 2007, 12:21:41 PM

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AfghanAnt

Anybody have any ideas to reflect the current teams?

murs47

I've been wondering the same thing, especially for the young New X-Men team  :D

lugaru

curious too, I havent gotten into those comics much yet but I love the new look on new x-men.

I did do an X-23 Skin though.

STR = 3
SPD = 5
AGL = 5
END = 5
ENG = 4

Several 1, 2 or 3 hit blows, althought I've never been a fan of those 200 hit combos that people always put on keyframes. They look kinda wonky and arent too balanced given how slow the AI attacks now, like it thinks every punch.

Beyond that solid skeleton, armored (briging speed down to 4), lesser regen, wall crawling, claws

She's very tough on minions and small villains but a huge threat will make short work of her.

Mystik

personally I would give x-23 a stronger healing factor than wolverine and get rid of solid skeleton because she doesn't have an adamantium skeleton only claws.

lugaru

Quote from: Thor Reborn on August 13, 2007, 07:21:15 AM
personally I would give x-23 a stronger healing factor than wolverine and get rid of solid skeleton because she doesn't have an adamantium skeleton only claws.

Oh really? They are getting stingy these day's.

BTW you guy's know how PODMARK has skinned most of these characters? If memory serves me a lot of his skins include hero files, and regardless he does a good file so I would love to see him chime in.

AfghanAnt

I know Pod has done a lot, but I think it is always good to throw ideas around to make a more well-rounded hero file. I'm always adding stuff to hero file base on comments from others.

Podmark

Man I should check out the hero file forum more often. I'm with Ant, discussion is essential to getting good hero files.

Alot of my skins before my computer crash included herofiles, haven't really sat down and done any since. Some of the X-characters have changed since then.

I know the X-kids pretty much inside out so I'd be more than happy to lend some ideas for them. I'm pretty up to date with all the other X-titles right now too.

murs47

Pod, how would you set up Hellion now that Emma took off all the "safety locks" in his brain that control his powers?

Podmark

Well Super telekinetic of course, fast flier, higher energy level. The attribute that creates power fluctuations would be a good choice. Ideally you'd need an attribute that affects the telekinetic ability and causes it to fluctuate, but really Julian hasn't had any ill effects in actual battle so it isn't overly relevant. Any telekinetic based attack powers would need increased power and maybe a decreased cost.

That's what I can think of off the top of my head.

Talavar

Haha! Rise, zombie thread, rise and live again!

I'm trying to make a hero file for Elixer, and for the most part it's easy going.  His stats are relatively normal, he can heal himself (self heal swap in FFX), and heal others (heal other swap in FFX or Restoration). 

The tricky ability is his death touch, where he basically gives someone tumors/diseases, and they die messily.  He went into a coma when he used it on Reverand Stryker, but he seems to have it better under control now, having used it to make a demon bleed out its ear and its head explode when the New X-men went to Limbo, and to temporarily neutralize the Hulk's healing abilities in the World War Hulk/X-men mini.  Any of the damage over time abilities just don't seem like they are strong enough (acid burn, irradiate), but they're really the best idea I've got.  He largely sat out Messiah CompleX due to plot device, so the last issues of New X-men before the crossover are really the most up to date info on the character that I know of.  Any suggestions?


Podmark

All his healing/harming attacks should have high energy usage and I'd give him low/normal energy stat. Elixir tires out fast but at this point he has full control of his power so he can do pretty much whatever he wants to the human body. When I made my hero file for him I think I used weaken or something along those lines, but I don't remember how effective it was.

He should be able to ko any organic based opponent in one shot except the hulk's of the world.

Talavar

I considered giving him an attribute which knocks the character out if they run out of energy (which I believe exists, though I may have dreamt it), as he has healed people to the point of passing out on more than one occassion.  Would weaken be effective?  I thought it just lowered the strength of the character effected.

Just as a note to X-23, I'd also ditch armoured, which doesn't really fit.

Podmark

Quote from: Talavar on March 19, 2008, 07:54:34 PM
I considered giving him an attribute which knocks the character out if they run out of energy (which I believe exists, though I may have dreamt it), as he has healed people to the point of passing out on more than one occassion.  Would weaken be effective?  I thought it just lowered the strength of the character effected.

Just as a note to X-23, I'd also ditch armoured, which doesn't really fit.

Yeah X-23 shouldn't have armored. I really hope I didn't have that in my old hero file, cause thats a pretty lazy error.

It might not be weaken but it was some odd attack type I used, though this was acturally for Wither i believe. I don't have my hero files on hand to check what it was I used. At worse you could use crushing, it'd be effective against most enemies but not those made of steel. You could probably get away with energy too. Whatever it is you want something with the potential for an instant KO.

A ko from loss of energy is actually a really good play balancing idea for Elixir.

Blitzgott

I also think that Laura should have a strength of four. She is supposed to have peak-human strength. I'd also give her an energy score of five, to reflect her superhuman stamina.

Her powers should have some decent magnitude to them. Accordingly to Nimrod (what a stupid name for a bad*** villanious robot), her threat level is supposed to be "extreme", if I recall correctly. I guess she should be really powerful, then.

As for Elixir, I think an acid burn attack with extreme magnitude is good enough to simulate his offensive abilities. Any more than that and it wouldn't fit the game's mechanics.

Podmark

she's considered an extreme level threat in the same way that Wolverine is and they have similar capabilities. But her healing factor is better and she doesn't have the full skeleton.

Talavar

What thoughts do people have for Dust?  You could basically just give her the FFX sandstorm attribute, which is essentially her power, but that's kind of boring, all by its lonesome.

I wouldn't give X-23 or Wolverine strength of 4; in game that's strong enough to wield telephone poles, which would be beyond either of them.

Acid burn for Elixir isn't great, because changing the magnitude does nothing to the damage, only the chance of it successfully occurring.  So even an extreme acid burn attack only does a tiny amount of damage - hardly the equivalent of a death touch to organic beings.

I was making a hero file up for Armor, and thought that giving her armored-form increased strength, body aura & accidental change would work nicely, with accidental change set so that if her energy runs out she reverts to a non-armored form that's essentially has normal human stats.  How strong do you think Armor should be though?  It hasn't been demonstrated too clearly how strong she gets, maybe 5 or 6 in game-terms I'm thinking.

Podmark

Pretty much agree on all your points. Had similar thoughts on how to do armor.

I beleive I used 3 as my "normal strong human strength stat" and I used 4 for slightly enhanced or peak characters. Otherwise I found below 3 too ineffective. I don't remember what I had Wolvie and X set at though but it probably was 4.

Mystik

I just give them  str of 3 and the combat skill attribute , this way they deal damage but aren't super strong

Podmark

I never had the chance to try out the combat skill attribute. It was developed after my crash when I lost my hero files and I haven't sat down to to make new files just yet. I'll be sure to check it out.

USAgent

Quote from: Talavar on March 21, 2008, 12:51:35 PM
What thoughts do people have for Dust?  You could basically just give her the FFX sandstorm attribute, which is essentially her power, but that's kind of boring, all by its lonesome.


Here is my hero file for Dust:

[spoiler]------------------------------------------------------------
Hero File: nxm dust
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\Dust NXM\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       140  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     2    Weak
     Speed:        4    Fast
     Agility:      3    Normal
     Endurance:    6    Extremely Hardy
     Energy:       3    Minor Energy

Attributes:
     Sandstorm                     
     Dispersed                     
     Heat Sensitive               
     
     

Powers:
     punch (Melee):
             DamageType:          Crushing           
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee                         
             Attached FX Name:    libertylad_onetwo             

     blinding sands (Area):
             DamageType:          Blind               
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Radius:              360 Degrees
             Level:               2
             Animation Name:      area_1                       
             Attached FX Name:    sandwhirl                     

     slicing sands (Area):
             DamageType:          Piercing           
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                Medium
             Knockback:           Medium
             Radius:              180 Degrees
             Level:               2
             Animation Name:      area                         
             Attached FX Name:    sandwhirl                     

     phase to dust (Special):
             Special Type:        displace image       
             Energy Point Cost:   High
             Level:               2
             Animation Name:      area_7                       
             Attached FX Name:    theant_tunnel                 

     dust body (Passive Defense):
             Block Type:         
             Success Rating:      Frequent
             Level:               2
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Cold
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

     piercing sand blast (Ranged - Beam):
             DamageType:          Piercing           
             Magnitude:           Medium
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            High
             Level:               2
             Animation Name:      ranged_7                     
             Attached FX Name:    sand-beam                     

     blinding sand blast (Ranged - Explosive Projectile):
             DamageType:          Blind               
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            High
             Level:               2
             Animation Name:      ranged_15                     
             Attached FX Name:    gas_spray_yellow             

------------------------------------------------------------
generated by EZHERO
------------------------------------------------------------

Its just like Podmarks, but I added some ranged attacks for a little more versatility and gave her dispersed structure and heat sensitive.  Fire has a negative effect on sand (actually turns it to glass) so I gave her that.
[/spoiler]

Podmark

It's good, but I'd probably cut her passive defense. Unless the file is meant to represent her as if she's constantly in her dust form.

Blitzgott

Wolverine is hella strong. He can lift a dozen man over his head with one arm and throw them through a wall. He can also break steel chains with his own strength. I think an strength level of 4 is very plausible for him.

If acid burn is not good enough for Foley, then just give him an extreme magnitude acid attack. That way, overpowering increases the damage of the attack.

Talavar

Those are some good ideas for Dust, but I agree she shouldn't have the defence when she's not in dust form.

I don't think I've ever seen Wolverine shown with that kind of strength - he's got peak human strength or marginally enhanced, tops.

Combat skill can be useful, but it can get out of hand easily.  Unless you really want a character to do a ton of damage, strength 3 and a very high or extreme attack does a lot of damage already.

Podmark

I'd give Dust flight as well. She's been shown to fly around a bit.

Talavar

Here's one that's been giving me fits: Anole.  As of the end of New X-men, he's got 1 super-strong arm, which is hard to duplicate.  With a normal human strength of 3, even an extreme damage, extreme knockback melee attack does very little, and almost never knocks anyone down.  Aside from that, he's got wall-climbing, a cloaking ability to represent his camoflague, some level of enhanced agility, and some form of fast healing (he did regrow an arm after all).  Suggestions?

Podmark

my suggestions give him a strength of 5 or 6 (just ignore the fact that it's only the one arm.

Also just ignore the regenerative ability as it's not combat related. It's only relevant if someone tears off a limb, its not a general healing factor.

I'd probably go with a 5 or 6 agility.

pr1983

i was wondering if there was a stat attribute for colossus being bulletproof?

he has pretty high stats already:

[spoiler][/spoiler]

i was going to add a passive defence for piercing, but he has been pierced in the comics by other such things (even though its extremely rare). anyone have a better idea?

Previsionary

There's an attribute that makes a character resistant to piercing, but slower (armored). Also, with the metal material type, he should be pretty resistant as is, no?

pr1983

i was thinking the armoured one, but i'd have to put his speed up to compensate... guess it could work...

but yeah, when he gets shot, the damage is in a grey bubble, but its still there, though im still working out the mechanics of such things...

Podmark

Quote from: pr1983 on November 28, 2008, 05:51:00 PM
i was thinking the armoured one, but i'd have to put his speed up to compensate... guess it could work...

but yeah, when he gets shot, the damage is in a grey bubble, but its still there, though im still working out the mechanics of such things...

A couple options:
-if you have FFX (see the mod forum) then add a low invulnerable. Most gun shots are low damage so that works alright

-another option is adding a passive defense that reflects (deflects?) ranged piercing attacks. Just ranged peircing though. Set it to high or always and you'll have a Colossus that essentially never gets hurt by gunfire. The bullets will just bounce right off! If you don't want them to bounce though you can use another setting.