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Brute help required...

Started by MJB, August 03, 2007, 12:37:09 PM

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MJB

The other night Ver and Flim wanted to roll new villains and I took the opportunity to re-roll Bluudlust on Freedom. This is my second Brute and I still don't know what I'm doing.

Here's the build I just came up with. I used SuckerPunch's online planner to research how some powers should be slotted. I'm sure I still screwed some stuff up. Please, PLEASE give me some input on this build. I could really use the help.


Quote---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Bluudlust
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Electric Armor
---------------------------------------------
01) --> Jab==> Acc(1)  Rechg(3)  EndRdx(5)  Dmg(27)  Dmg(40)  Dmg(46)
01) --> Charged Armor==> DmgRes(1)  DmgRes(23)  DmgRes(23)  EndRdx(27)
02) --> Punch==> Acc(2)  Rechg(3)  EndRdx(7)  Dmg(15)  Dmg(40)  Dmg(46)
04) --> Haymaker==> Acc(4)  Rechg(5)  EndRdx(7)  Dmg(15)  Dmg(37)  Dmg(43)
06) --> Swift==> Run(6)
08) --> Knockout Blow==> Acc(8)  Rechg(9)  EndRdx(9)  Dmg(13)  Dmg(37)  Dmg(43)
10) --> Static Shield==> DmgRes(10)  DmgRes(11)  DmgRes(11)  EndRdx(13)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)  Heal(17)  Heal(17)
18) --> Rage==> Rechg(18)  Rechg(19)  Rechg(19)  TH_Buf(29)  TH_Buf(34)  TH_Buf(48)
20) --> Stamina==> EndMod(20)  EndMod(21)  EndMod(21)
22) --> Lightning Reflexes==> Run(22)
24) --> Conductive Shield==> DmgRes(24)  DmgRes(25)  DmgRes(25)  EndRdx(29)
26) --> Grounded==> DmgRes(26)
28) --> Acrobatics==> EndRdx(28)
30) --> Lightning Field==> Acc(30)  Dmg(31)  Dmg(31)  Dmg(31)  EndRdx(34)  Rechg(48)
32) --> Foot Stomp==> Acc(32)  Dmg(33)  Dmg(33)  Dmg(33)  EndRdx(34)  Rechg(48)
35) --> Power Sink==> EndMod(35)  EndMod(36)  EndMod(36)  Rechg(36)  Rechg(37)  Rechg(50)
38) -->  Power Surge ==> Rechg(38)  Rechg(39)  Rechg(39)  Acc(39)  DmgRes(40)
41) --> Mu Lightning==> Acc(41)  Dmg(42)  Dmg(42)  Dmg(42)  EndRdx(43)  Rechg(50)
44) --> Ball Lightning==> Acc(44)  Dmg(45)  Dmg(45)  Dmg(45)  EndRdx(46)  Rechg(50)
47) --> Summon Striker==> EndRdx(47)
49) --> Conserve Power==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------

-MJB

MikeB7

I'll work up a build later on, but here's a few quick notes from my experience bruting:

-Acrobatics isn't needed, since Grounded takes care of Knockback protection.
- /elec has no heal, so it'd be a good idea to invest in the Medicine pool.
- With Fury going, slotting damage is less important.  I usually save slotting damage until late in the build, using the slots elsewhere.
- Tough is always a good route to take for Brutes too, if you can fit it in.

I'll post a build of what I would do later.

MikeB7

What I do for these kinds of builds is split it up.  Slotting will change once you get Rage.  Endurance is more important IMO early - the more you can fight, the more fury.  Here's a basic look at how I'd start the build:

1 - Jab/Charged Armor
2 - Punch
3 - Jab Acc/Punch Acc (both changed when you get Rage)
4 - Haymaker
5 - Hay Acc/End (Acc changed with Rage)
6 - Swift
7 - Punch End/CA End
8 - Knockout Blow
9 - KO Acc/End (Acc changed with Rage)
10 - Static Shield
11 - KO End/Static End
12 - CJ
13 - 2 CA Res
14 - SJ
15 - Hay End/CA Res
16 - Health
17 - 2 KO Dam (Kind of a free slotting spot here, put slots wherever)
18 - Rage
19 - 2 Rage Rech
20 - Stamina
21 - 2 Stamina EndRecov

leaving this build (tho once you get Rage, you can go with one acc in the attacks and sub in dam or rech or whatever):

Jab 2Acc                           Charged Armor 2End, 3Res
Punch 2Acc                        Static Shield   2End
Haymaker 2Acc, 1End           
KO 2Acc, 2End 2Dam
Rage 3 Rech


At this point, the build kinda opens up, depending on how you're playing, who you team with, where you wanna go next.

22 - Grounded
24 - LReflex
26 - Conductive Shield
28 - Lightning Field/Aid Other/Boxing, depending on where you wanna go with it
30 - Lightning Field/Aid Self/Tough
32 - Foot Stomp
35 - Power Sink (may not be necessary, may be.  I dunno)
38 - Power Surge

Verfall

I came up with this one. You get max protection with both tough and aid self. I took Sciricco because he fits the lightning theme, but really those last 2 powers can be anything. My only complaint is where I put aid self, that's a long time to go without it, so i'd leave that up to playing to figure our how soon you'd want to take it. If anything, switch tough and aid self around. I left out jab because boxing is way better.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Electric Armor
---------------------------------------------
01) --> Punch==> Acc(1)  Dmg(3)  Dmg(11)  Dmg(19)  EndRdx(34)  Rechg(37)
01) --> Charged Armor==> DmgRes(1)  DmgRes(5)  DmgRes(9)
02) --> Haymaker==> Acc(2)  Dmg(3)  Dmg(7)  Dmg(17)  EndRdx(25)  Rechg(40)
04) --> Conductive Shield==> DmgRes(4)  DmgRes(5)  DmgRes(15)  EndRdx(46)
06) --> Air Superiority==> Acc(6)  Dmg(7)  Dmg(13)  Dmg(17)  EndRdx(25)  Rechg(37)
08) --> Knockout Blow==> Acc(8)  Dmg(9)  Dmg(13)  Dmg(19)  EndRdx(31)  Rechg(36)
10) --> Static Shield==> DmgRes(10)  DmgRes(11)  DmgRes(15)  EndRdx(46)
12) --> Swift==> Fly(12)
14) --> Fly==> Fly(14)  Fly(40)  Fly(40)
16) --> Grounded==> DmgRes(16)
18) --> Health==> Heal(18)  Heal(48)  Heal(48)
20) --> Stamina==> EndMod(20)  EndMod(21)  EndMod(21)
22) --> Rage==> Rechg(22)  Rechg(23)  Rechg(23)  TH_Buf(43)  TH_Buf(45)  TH_Buf(46)
24) --> Lightning Reflexes==> Fly(24)
26) --> Boxing==> Acc(26)  Dmg(27)  Dmg(27)  Dmg(31)  EndRdx(37)  Rechg(39)
28) --> Tough==> DmgRes(28)  DmgRes(29)  DmgRes(29)  EndRdx(31)
30) --> Stimulant==>
32) --> Foot Stomp==> Acc(32)  Dmg(33)  Dmg(33)  Dmg(33)  Rechg(34)  EndRdx(34)
35) --> Power Sink==> Rechg(35)  Rechg(36)  Rechg(36)
38) -->  Power Surge ==> Rechg(38)  Rechg(39)  Rechg(39)
41) --> Aid Self==> IntRdx(41)  Rechg(42)  Heal(42)  Heal(42)  Rechg(43)  IntRdx(43)
44) --> Lightning Field==> EndRdx(44)  EndRdx(45)  EndRdx(45)
47) --> Electrifying Fences==> Acc(47)  Immob(48)
49) --> Ball Lightning==> Acc(49)  Dmg(50)  Dmg(50)  Dmg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------

MJB

Over 2 months later I reply!

I decided to combine both Mikey and Ver's builds. I also added a bit of my flava.

Thank you both for the suggestions!!

-MJB