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Map Pack 2.0 Released

Started by GogglesPizanno, August 23, 2007, 07:38:24 PM

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BentonGrey

Freakin' AWESOME!  This is going to energize me so much more to work on the DCUG.  Not having to convert maps on my own, and having all this content at my fingertips will be an incredible boon.  Thanks soo much, again!

USAgent

Hey Goggles, I just extracted the map pack and I noticed that the "missions" folder wasnt included in the download.   And at the end of the download I got this winrar error:

!   C:\Program Files\Freedom Force stuff\ffx3_Mappack2.rar: CRC failed in ffx3_Mappack\Art\library\area_specific\_textures_falls\bld_roof_01.tga. The file is corrupt
!   C:\Program Files\Freedom Force stuff\ffx3_Mappack2.rar: Unexpected end of archive

BentonGrey

Yeah, I got a similar error, and I'm trying again.  (I have suspicions that mine was caused by my lousy internet)

GogglesPizanno

Hmmmm.
Sounds like a corrupted download file.
You might try downloading again. As others haven't had the problem.
If the issue persists for people I can try to break it up into smaller pieces.

USAgent

Yep, thats all it was, a bad download.   I re-downloaded it and it was ok this time.   (which was someting I should of done first anyway)

laughing paradox

I received that error as well, but I just re-downloaded it and it was fine.

Googles, I can't believe how amazing this pack is. Your work is truly appreciated so a huge thanks from the community and from me personally. It's unbelievable.

BentonGrey

Yep, my re-download worked great.  Let me not waste a post by failing to reiterate just how awesome this is, Googles.

electro

GRATZ on getting this done GogglesPizanno - It was a task i thought too daunting but you have proven that you are THE MAN - I was able to slide the map pack into my normal FFX game with little hassle & everything works just fine :blink:

Boalt92

I can't believe I waited so long to download this.  Incredible work GP.  Much, much appreciated.  Got me fired up to finally do that mod I've been...uh... "planning"  ;)

Just a little FYI--
If you're anal about the road smudges like me, a simple alpha channel fill-in (t_roadmarkings_master_01.tga) fixes it.  Same thing with the dark edges on some of the frozen maps.  Just fill-in the alpha channel (ice_crack.tga) and your ice is crystal clear!

Thanks again GP.  No way I ever would have tackled this project.

B92

laughing paradox

So I just recently downloaded this pack again and this time I didn't download FFX3.2 since it's already included in the map pack.

However, I can't seem to find the FFX Control Centre in this pack.

How can I find it or get it separately, without having to download FFX3.2?

Previsionary

Quote from: laughing paradox on April 16, 2008, 08:01:59 AM
So I just recently downloaded this pack again and this time I didn't download FFX3.2 since it's already included in the map pack.

However, I can't seem to find the FFX Control Centre in this pack.

How can I find it or get it separately, without having to download FFX3.2?

someone would have to send it to you since the map pack doesnt include it. It'd be much easier to just grab it from the ffx 3.2 pack (since it has the latest version and it's just a 15mb download, iirc) or just grab it from some other mod if it includes it.


laughing paradox


tk

Is the batcave map supposed to be that dark or did I do something wrong? The only things I can see are some generators and computers and railings and they're really dark.  Also, on the gotham maps, either the buildings are missing or they're too high for me to see or something.  I can't find the batsignal.

GogglesPizanno

They are in fact pretty dark... it might be your monitor as well. I know the difference in brightness and gamma between my work monitors and my home one is staggering.

The Bat signal is just really high up, you have to zoom out a ways to see it.

tk

I figured out the problem with the darkness in the cave.  Now I can see the cave but its missing all the vehicles and robin costume and trex.  I tried zooming all the way out to see the batsignal, but couldn't find it. Maybe it has the same problem as the cave items.  Also some buildings seem to be missing as I can see items on top, such as vents, but not the building itself.

Lunarman

nice work, i havn't looked at them yet, but sounds great

tk

Ok I figured out how to use free camera and zoom out all the way and I still can't see the batsignal (or a couple of buildings) leading me to believe that my gotham map is having the same problems as my batcave map.

GogglesPizanno

Thats pretty odd as i haven't seen it, nor have I heard about it happening to others.
But its possible I missed something...

Are you running the mappack as its own stand alone mod, or did you merge it to something else?

tk

I merged it with Benton Grey's DCUG.

tk

And I'm still having trouble with it.  What folder should the vehicles and stuff be in?  How do you add objects?  Should there be a level layout? 

GogglesPizanno

I just tried loading it up and cant duplicate the problem.
So in answer to your questions:

- All the converted FF1 objects should be in their respective folders in "\Art\library\area_speciff1\
- All the textures should be in "\Art\library\area_specific\" (which folder depends on the mapmaker, Gotham City is in "_textures" the bat cave is in "_textures_batcave")
- All the vehicle files should be in "\Art\library\vehicles\" (unless you are talking about vehicle "characters")
- Level Layout has no effect on playing a map.

The Mappack and Benton's DC mod both have substantially altered DAT files.
It sounds to me like something got messed up when you were trying to merge them.
Even if you have a firm grasp on it, it can be touchy and complicated.

Do you still have the Mappack MOD folder?
If so, try running the mappack as its own mod as it was released, and choose the Gotham City map or the batcave map.
If they run ok in just the Mappack, then there was a problem with your merging of the two mods.
If it still has the same problems, then its another issue of some kind.

tk

I used FFedit to merge the dat files in the Data folder.  I merged character.dat and object.dat.  If I try to just run the mappacks, it says there's a problem with res.dat.  If I try to merge res.dat it also says there's a problem. 

GogglesPizanno

QuoteI used FFedit to merge the dat files in the Data folder.  I merged character.dat and object.dat.  If I try to just run the mappacks, it says there's a problem with res.dat.  If I try to merge res.dat it also says there's a problem.

What I was suggesting was not to try and merge the mappack to anything, just extract it and run it as a mod using the shortcut it comes with. You shouldn't have to merge anything. By playing the Mappack as its own standalone mod, and selecting the problem maps, you can determine whether there is a problem with the maps themselves, or whether the problem crept in when you started merging things.

I personally wouldn't merge anything in the Data folder. All MODS have their own self contained dat files and content, so they don't overwrite or alter the base game files. As long as you run the game using the appropriate shortcut to the mod you are using, it will look in the MOD folder first for any game data it needs, only if it cant find it there it will then move out and look in the data folder.

It sounds to me like when you were merging, things just got a little screwed up. There may potentially be some naming conflicts of items between the two mods as well. They both are big enough that it could possibly happen. You may have better luck just starting over.

tk

I tried merging the dats in the DCUG and the game automatically shutdown. If I do it in the data folder, it works, but the objects like Robin's costume aren't there.

GogglesPizanno

At this point I'm not really sure what to tell you.

I gave you all the suggestions I had.
Did you try running the Mappack mod as its own standalone mod with no merging, no DCUG, no changing or manipulation of the files of any kind to see if the maps work that way?

Without being able to determine where in the process things are breaking down, there is really nothing I can do to help.

tk

Ok, I tried running the mappack on its on and it worked, objects and all.  So is there a way to fix the problem or readd the objects manually?

stumpy

Quote from: tk on May 04, 2008, 06:38:11 PMI used FFedit to merge the dat files in the Data folder.  I merged character.dat and object.dat.  If I try to just run the mappacks, it says there's a problem with res.dat.  If I try to merge res.dat it also says there's a problem. 

Can you be a little more explicit about what you are doing when you merge? Something like, "I am trying to create a new set of DATs in the xxx mod. I click on Merge DATs. Then I choose the objects.dat file in the xxx folder, which has not been modified since I installed xxx. Then I choose..." I just want to make sure you aren't merging characters.dat with objects.dat or something...

GogglesPizanno

Well it definately appears to be an issue with the merging.
Whats involved is basically a 2 step process.

1. Copy over all the data (models textures etc...)
2. Merge the dats together.

Ideally you'll want to start with one mod as your base, and then add the contents form the other one.

So lets say we start with the DC Mod.
Make a copy of that mod folder and call it "DCMerged"
Now your gonna wanna copy all of the FF1 objects etc.. from the Mappack mod to this new folder.

Most of this content is located in "\Art\library\" folder. Though there are some custom characters, and some FX as well.

So now you should have a new Folder called "DCMerged" that started with the DC mod in it.
You've copied over the content from the Mappack. Now you need to merge the dats. You only need to merge the objects and character ones. You'll want to merge FROM the mappack ones.

Now you just need to create a new shortcut to start the game using this new MOD folder you created.

NOTE:
Because the DC mod has a lot of custom content as well, there is the possibility that there may be naming conflicts in the dats (especially in the character one) there may be instances where files get overwritten form one to the other. There are still a lot of issues that COULD happen.

GogglesPizanno


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