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Gun shots

Started by laughing paradox, October 27, 2007, 06:57:41 PM

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laughing paradox

What is your usual stats for a generic gun shot projectile attack? Is it piercing or crushing? Medium, weak, strong? Does it use any energy? Stun? Knockback?

Podmark

This is going off the top of my head but I believe I had it as piercing, medium with no or low energy. No knockback but I would consider a chance of stun.

Carravaggio

This is a tough one.
I make my character files to represent the typical marvel/DC comicbook world, not the FF universe. In FF it takes a few gunshots to kill even the lowliest civilian. In RL, and in marvel/DC a single gunshot can, and often does, kill a normal human.
I set the damage on gunshots to high, high enough to kill my average unpowered humans, piercing and fast. I usually set in on no energy cost, and a small chance to stun, no KB.

USAgent

I usully set my gun shots up in the "video game/comic" world where usually it takes several shots to take down someone unless they are a normal person and since I dont have any normal civilians in my FF Universe I keep the damage low, I usually make a single shot cause 5-7 points of piercing damage and usually low energy. Also I keep the damage low to reflect how much more damaging a hero/villains energy blast can be. It seems in the comics bullets hardly ever take out a hero/villain unlike a powerful energy blast could.
A character with multi shots (multiple contacts) I leave at 5 points a piece and raise the energy cost.  There are some shotgun blasts that I have at 10 points of damage with high KB.

AfghanAnt

It varies on the type of gun it is. For a machine gun low damage, a sniper rifle very high damage, for a standard gun high damage. I usually add a stun and lifedrain to show that they are bleeding out. I guess weakspot could be used as well. I actually need to think more on this and check out my Punisher hero file.

Lunarman

Varies too. for thugs my gunshot would normally be piercing, low damage, no energy, long range, low accuracy, low stun, no knockback.

For a hero it might be more like piercing, low damage, no energy, long range, high accuracy, med stun, low knockback.

but really it all depends on the ammo they're using.

lugaru

I do high speed and usually a touch of stun and maybe knockback for high calibers.

5 damage on stuff like uzies and 9 mm... usually guns that spit out large amounts of small amo.
10 is pretty much standard gun with decent stopping power
15 for sniper rifles or hand cannons you expect to blast limbs off.

Shotgun will often be 4 instances of a 5 damage pellet with some knockback. When the punisher blasts somebody close up and hits with the four instances simultaneously that will often kill thugs while sending them flying through the air.