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Problems

Started by aj4life16, November 26, 2007, 10:21:30 AM

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aj4life16

Quote from: USAgent on November 29, 2007, 08:33:44 PM
So this is happening AFTER you used Alex's EZhero editor to assign the hero files to your meshes? 

What now?

I don't know how to do that....I think.

GogglesPizanno

If I'm looking at this correctly, You have a hero file, you have the mesh and skins, and the mesh shows up in game correctly, but the stats and powers etc...basically all the info for the hero is not there?

Is that the problem?

I have run into this problem before and it usually had to do with Hero files being made for FF1 and weird differences in the hero files and how they were created (there were a few third party editors for the first game that saved info in slightly different ways).

As others have suggested, download Alex's Hero Tool.
Its pretty straightforward and easy to use, and it supports hero files form both games.
It might be something as simple as loading the hero file up and saving it out again as FFvTR.



aj4life16



I don't know how to convert with that TBH. I just used it to load hero file because  thats all I knew how to do.

GogglesPizanno

Try this:

1. Run EZHero
2. Open up the Hero you are having trouble with
3. Click the "Save As" button at the top
4. It will open up a new dialog window with some options. In the upper right corner of this dialogue is a Field for "Type" It will say either FF for the first game or FFvTR for the second. Next to that field is a button called "..." clicking it will toggle between the two game formats. Click it until it changes to FFvTR. Leave the rest of the options alone for now.
5. Click OK to save the hero file

Now try it in game again and see if you still have the same problem.

aj4life16

That actually was a good idea but the hero file is still up for picks.  :unsure:

BTW does anyone know if there are any Supreme Power hero files for Blur and what not?

catwhowalksbyhimself

From the pics, I'd say that either you are trying to us a  :ff:  Hero File in  :ffvstr:, or you are not using the right mesh.  Unless you renamed the folders for the meshes.  Most mesh folders are not simply named for the hero, but have a designation to distinguish them from others.  You aren't renaming then, are you?  That would account for the problem.

In any case, EZHero will let you actually change what mesh the hero file works with.  Try it.

aj4life16

Quote from: aj4life16 on November 29, 2007, 11:13:32 PM


I don't know how to convert with that TBH. I just used it to load hero file because  thats all I knew how to do.
Seriously I am a noob to it all but I am getting ****** off with them not working.

GogglesPizanno

Well honestly we are all giving you all the advice we can.

The problems with downloading hero files is that there are different versions from different games, different meshes, different skins, different paths, different FX  etc... and unless you have a basic understanding of how all those things tie together you can find yourself getting lost pretty easily.

I'm thinking that maybe you are trying to jump into the deep end of the pool and getting frustrated.

Rather than trying to download every mesh and every skin and every hero file there is and trying to get them all to work, try making a single character yourself. Pick a character you like (like daredevil) and use the in-game character tool to make your own hero file how you want. Set the stats, make some powers etc... That might help you to understand the process better and how it works.

Once you create a character that works:
A) You might find its kinda fun to make them yourself
B) You have a good reference file that you can open in EZHero to possibly compare the differences between it and the ones you are having problems with that you downloaded.

USAgent

Quote from: aj4life16 on November 30, 2007, 02:56:44 PM
I don't know how to convert with that TBH.

I'm not sure what that has to do with using the EZeditor but maybe I can help withthese simple step by step instructions on how to assign a hero file to a mesh.

First open up the hero file with the editor.




then go the the "advanced" area where the name of the mesh is that the hero file uses and click the little box (where the red arrow is pointing to)




which will open up your characters folder with the names of all your meshes and then scroll down to the mesh you want to use , click on it and then "select mesh"




then save it




Mr. Pizanno had some good advise for you as well, I think your trying to get to deep in content for the game that we've been messing with for years now, you should get some of the basics down first, and mess around with creating your own hero files as well.

hope that helps!


aj4life16

I have created my own. Every one you saw on the list was my own.

But I am gonna try that mesh thing.

Edit.

That done the trick with Mar-Vell.

Now if only I could find out why Supreme Power Hyperion takes hardly any damage with 7 durability when a strength 10 hits him and why eye beams and such never work in my game.  :huh:

Thanks guys.  :thumbup:  To all of you.

catwhowalksbyhimself

QuoteNow if only I could find out why Supreme Power Hyperion takes hardly any damage with 7 durability when a strength 10 hits him

likely because said strength 10 is using a very week power.

Quoteeye beams and such never work in my game.

Eye beams are just beams with fx that generally comes from the eyes instead of hands.  You just need to use the right fx.

The same website that has EZHero, by the way, also has EZFX6, which will automatically add a bunch of fx into the game.  You will want to reinstall FFX3.2 afterwards, to allow the installer to plug in the FX properly.

Given some of the trouble you've had, however, it may be best to wait on installing something else until you're a little more comfortable with things.

USAgent

Another thing you should know about using other's hero files is that since they are most likely useing different meshes than you and also they may have some "fx" you dont have, you will want to edit the characters in game some.  Meaning you should check out the characters in the edit mode in game and go through all their powers and attacks to match up the animations and FX to what you like.  Like someone's Daredevil hero file might use a mesh with different animations than the one you use and they might have a "daredevil combo" attack as a move which uses a melee_3 which may be a 3 hit combo with their mesh and your Daredevil mesh's melee_3 might just be a single kick.
And like Cat said you probably didnt see Hyperion's eye beams because you dont have the right eye beam FX that the hero file creator used, so that is something else you will want to edit in game. Choose a FX that you have.

aj4life16

*Edits whole post*

So the NEW f*****g problems are some player 1 doesn't take damage. Watch mode or rumble.

And no energy attacks work, and far away ones like Canary's cry.

stumpy

I am not sure just what you mean by "some player 1 doesn't take damage" or "no energy attacks work"...? Do you mean the character is hit by an attack and no damage bubble shows up on screen? that the damage bubble shows up, but his health doesn't change? Do the energy attacks do no damage? Do they do damage but the FX are wrong? Etc.

The issues you seem to be having are a little tough to diagnose. This often happens when you are new and things don't work exactly the way you think they do, making it difficult for others to tell if things aren't working right; if they are working right, but just not how you expect; or if the description is just hard to understand.

You could do yourself a big favor by learning to enable the console (as described in the Game FAQ). Then you could do things like post your script.log with the datfiles.ShowHero() info for your characters (like the attacker and defender you are describing above) and we would have some objective data to work with (we could look at how the powers are built, check if the character has any attributes that may be affecting damage, see if there are errors in the log, etc.).

Posting that sort of info and very specific and exact descriptions of what happens when something goes wrong, are really useful in getting help.

aj4life16

Some characters take no damage when they're player one while others do.

Like I said I am terrible when it comes to computers (Had one for the first time for  a few months) and on the tutorial it tells me what to do but at times where it says if its working do this it doesn't tell em what to do if it isn't or things like that.

Its not to good for someone who has never had a computer. Like I said before.

stumpy

With few exceptions, getting the console to work is pretty straightforward. Follow the instructions in the Game FAQ and post here if you are stuck. Just be exact in what you have done (post your localinit.py file, for example), and it what goes wrong when you think it should be working. People here are pretty good at helping out with this sort of thing and all of the other issues you have will see quicker and better resolution if you are able to take these steps that help us diagnose what's going on.

aj4life16

Quote from: stumpy on December 02, 2007, 01:39:41 PM
With few exceptions, getting the console to work is pretty straightforward. Follow the instructions in the Game FAQ and post here if you are stuck. Just be exact in what you have done (post your localinit.py file, for example), and it what goes wrong when you think it should be working. People here are pretty good at helping out with this sort of thing and all of the other issues you have will see quicker and better resolution if you are able to take these steps that help us diagnose what's going on.

I done the console thing and I got this up.

[img=http://img137.imageshack.us/img137/1781/76281450wr7.th.png]

stumpy

Quote from: aj4life16 on December 02, 2007, 02:08:29 PMWell for starters ffvt3r.exe plays the game. Thats all.

I don't know what you mean by that. Yes, ffvt3r.exe can be used to start the game (but you shouldn't start it that way, since it won't load any mods or run with logging turned on).

When are you starting the game using ffvt3r.exe? You don't need to double-click ffvt3r.exe to enable the console.

If you are stuck, describing your situation specifically (like "I am at the step where I'm supposed to 'Find a file called localinit.py and open it in a plain text editor like Notepad.'") and say what's going wrong (what you expect to see or do and what's happening instead). Then we can guide you through it.


stumpy

Cool. Now, with the console working, you can give us some more info on what's going on with these other problems.

For instance, with the game running (started using the FFX shortcut), start the Rumble Room session with the characters you mentioned above, where "player one" (I am assuming you refer to the first character in your selected squad) takes no damage. Select just that character for your squad and just the character who's power was unable to harm him in your "enemies" list. Then, enter the RR and wait until he takes no damage when he should have. Then pause the game, open the console, and enter the following two lines (copy and paste them one at a time)
for c in getAllHeroes(): datfiles.ShowHero(GetCharacterData(c))
for c in getAllBaddies(): datfiles.ShowHero(GetCharacterData(c))


Then post your script.log here and we might be able to figure out what's going on.

aj4life16

Um how can I paste the script when the game is playing?  :huh:

I tried typing out the first line and I got error something.


Oh BTW where do I stick FX files like Batmans Batarang?

Previsionary

Quote from: aj4life16 on December 02, 2007, 03:20:55 PM
Um how can I paste the script when the game is playing?  :huh:

I tried typing out the first line and I got error something.


Oh BTW where do I stick FX files like Batmans Batarang?

ctrl + V. FX have readmes exactly for that reason. You should probably try to make use of them.

---friendly neighborhood tipster brigade.

stumpy

On top of what Previsionary mentioned, most of this is in the Game FAQ, but here's a summary.

Quote from: aj4life16 on December 02, 2007, 03:20:55 PMUm how can I paste the script when the game is playing?  :huh:

At the game, hit pause. (Make sure the game console is closed.) Switch to your browser and copy the script line from the post. Then switch back to the game and open the console. Then hit Ctrl-V to paste. Then hit return. A bunch of stuff will print out. (It doesn't matter if it scrolls off before you can read it.)

Then repeat the process for each of the script lines until you have done them all.

Then open up the script.log (see the Game FAQ if you don't know where it is) in a text editor like Notepad and copy the whole thing. (If you hadn't been playing the mission all that long, it should be post-able. If it is too long to post, see the notes at the top of the FFX bug thread on how to pick out the parts you want to post.) Then post it here. Use the code tags (click the button and then paste).

Quote from: aj4life16 on December 02, 2007, 03:20:55 PMI tried typing out the first line and I got error something.

There was probably a typo or you left a space at the beginning of the line at the console. There is a note on this in the Game FAQ.

Quote from: aj4life16 on December 02, 2007, 03:20:55 PMOh BTW where do I stick FX files like Batmans Batarang?

I don't know off hand, though I think most FX you download have instructions with them. This is also something at the FR World wiki (see the Game FAQ for a link).

catwhowalksbyhimself

I personally wouldn't try manually installing fx at this point.  You seem to be having trouble with things, and fx installation gives folks problems sometime.  You don't need more of those.

aj4life16

Quote from: Previsionary on December 02, 2007, 04:57:47 PM
Quote from: aj4life16 on December 02, 2007, 03:20:55 PM
Um how can I paste the script when the game is playing?  :huh:

I tried typing out the first line and I got error something.


Oh BTW where do I stick FX files like Batmans Batarang?

ctrl + V. FX have readmes exactly for that reason. You should probably try to make use of them.

---friendly neighborhood tipster brigade.
I tried and when it is all in ne big pile it doesn't help. Its better when people explain.


---friendly neighborhood noob.

tommyboy

Quote from: aj4life16 on December 02, 2007, 07:06:51 PM
Quote from: Previsionary on December 02, 2007, 04:57:47 PM
Quote from: aj4life16 on December 02, 2007, 03:20:55 PM
Um how can I paste the script when the game is playing?  :huh:

I tried typing out the first line and I got error something.


Oh BTW where do I stick FX files like Batmans Batarang?

ctrl + V. FX have readmes exactly for that reason. You should probably try to make use of them.

---friendly neighborhood tipster brigade.
I tried and when it is all in ne big pile it doesn't help. Its better when people explain.


---friendly neighborhood noob.

Translation:
"I'm too lazy and impatient to read anything outside of this thread."

aj4life16

Quote from: tommyboy on December 03, 2007, 02:15:39 AM
Quote from: aj4life16 on December 02, 2007, 07:06:51 PM
Quote from: Previsionary on December 02, 2007, 04:57:47 PM
Quote from: aj4life16 on December 02, 2007, 03:20:55 PM
Um how can I paste the script when the game is playing?  :huh:

I tried typing out the first line and I got error something.


Oh BTW where do I stick FX files like Batmans Batarang?

ctrl + V. FX have readmes exactly for that reason. You should probably try to make use of them.

---friendly neighborhood tipster brigade.
I tried and when it is all in ne big pile it doesn't help. Its better when people explain.


---friendly neighborhood noob.

Translation:
"I'm too lazy and impatient to read anything outside of this thread."

I love how people on this site like to think they know more about other people than the other people know about themselves.  :lol:

Previsionary

Well, I can't exactly blame tommy in this instance when you're asking for people to explain stuff to you that was explained over and over and over and over in several different places for people like you, (noobular) so we wouldn't have to keep retyping stuff that already been explained on these boards in several different locales.

You can probably see the redundancy in that sentence and that's how re-explaining something just to appease you appears as well. The FR Wiki , stumpy's game faq, and the fx readmes were made to help new people, so when people link you to something that clearly explains everything you're asking...use it, please. When you have a problem...describe it, please. The guessing game on where you're having problems isn't fun. Also, like cat said...you should probably leave FX alone until you fix your current crop of problems...they seem to follow you around like a dog chasing its tail.


---friendly neighborhood tipster brigade.

catwhowalksbyhimself

To put it another way, one must learn to crawl before one can walk.  You're still working on moving your feet in unison, yet you're trying to run marathons.  It ain't going to work, friend.

Lunarman

I've just read over this thread and I have to say I'm lost. You seem to be having a million different problems that are all unrelated.

So:
1) Have you got your characters working (hero files, mesh, skin) ?
2) Have you installed FFX? (different from FX mind, that could explain the "not taking damage" part and energy being different)
3) What else are you trying to do? install fx?

Basically if you're trying to do all that at once it's bound to be confusing. You've got to sit down, dedicate an hour or two to understanding it all, and get your head around it. Tommy made a good point, if you really take in the stuff on http://frworld.wikispaces.com/ and in this thread you can't go far wrong.

The order of understanding I'd say should be:
Hero files, skins, meshes (get this down before anything else)
Then converting, changing meshes for hero files, knowing how a skin works
Then download FFEdit and installing FX (this gets quite hard)
Then installing FFX and using the console.

Just try and explain what you're doing, start new threads for new problems (not too many, mind) so things don't get jumbled up.

Tommy is half right, FFVTTR isn't that hard, it just takes concentration and time.


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