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Eng/Eng Blaster builds?

Started by catastrophe, December 06, 2007, 05:43:39 PM

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catastrophe

Hey, i've been playing CoH for like 4 years now and im probably the worst specced blaster on the US servers.

could anyone help me out with a good grouping build?

Verfall

I was working on one for ya, but someone apparently deleted it before I had saved...I'll come up with another one for ya and throw it up here when i get the chance.

catastrophe


Verfall

Well my knowledge on nrg/nrg isn't all that great, this is basically what I would do for myself.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Catastrophe
Level: 50
Archetype: Blaster
Primary: Energy Blast
Secondary: Energy Manipulation
---------------------------------------------
01) --> Power Blast==> Acc(1)  Acc(3)  Dmg(9)  Dmg(15)  Dmg(37)  EndRdx(37)
01) --> Power Thrust==> Acc(1)  Acc(39)  Rechg(43)
02) --> Energy Punch==> Acc(2)  Acc(3)  Dmg(9)  Dmg(15)  Dmg(31)  EndRdx(36)
04) --> Power Bolt==> Acc(4)  Acc(5)  Dmg(5)  Dmg(37)  Dmg(40)  EndRdx(42)
06) --> Power Burst==> Acc(6)  Acc(7)  Dmg(7)  Dmg(13)  Dmg(17)  EndRdx(34)
08) --> Swift==> Run(8)
10) --> Bone Smasher==> Acc(10)  Acc(11)  Dmg(11)  Dmg(13)  Dmg(17)  EndRdx(31)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Conserve Power==> Rechg(16)  Rechg(19)  Rechg(19)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)  EndMod(21)  EndMod(21)
22) --> Build Up==> Rechg(22)  Rechg(23)  Rechg(23)
24) --> Aim==> Rechg(24)  Rechg(25)  Rechg(25)
26) --> Explosive Blast==> Acc(26)  Acc(27)  Dmg(27)  Dmg(42)  Dmg(43)  EndRdx(43)
28) --> Hasten==> Rechg(28)  Rechg(29)  Rechg(29)
30) --> Stun==> Acc(30)  Acc(31)  Rechg(46)
32) --> Nova==> Dmg(32)  Dmg(33)  Dmg(33)  Rechg(33)  Rechg(34)  Rechg(34)
35) --> Boost Range==> Rechg(35)  Rechg(36)  Rechg(36)
38) --> Total Focus==> Acc(38)  Acc(39)  Dmg(39)  Dmg(40)  Dmg(40)  EndRdx(42)
41) --> Personal Force Field==> Rechg(41)  Rechg(46)  Rechg(46)
44) --> Temp Invulnerability==> DmgRes(44)  DmgRes(45)  DmgRes(45)  EndRdx(45)  EndRdx(50)
47) --> Force of Nature==> Rechg(47)  Rechg(48)  Rechg(48)  DmgRes(48)  DmgRes(50)  DmgRes(50)
49) --> Super Speed==> Run(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


I avoided the cone and sniper blasts, since one is a notorious aggro grabber, and snipes are just useless nowadays. I also avoided the ranged knockback power, since you already have a melee one. I skipped power boost since  it really strikes me as useless for an nrg/nrg, but you could always take it in place of boost range if you feel so inclined. With this build you can blast and blap equally well. The super speed at the end is essentially filler, you can put whatever you there, same goes for the ancillary pool I picked, it was just the only "in theme" set. Of course switch up the travel power as you see fit, but I always find hasten is needed on most blasters. And of course, put IO's where ever you want em.

catastrophe

A 1000 Thanks man, looking forward to specc this.

DMenacer

I've got a Energy Electric Blaster and I can tell you that Snipe is good for your first attack but after that you will be using all of your other attacks since they will be keeping you to busy as they get closer to be able to use it again.