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Weapons Master

Started by daglob, January 01, 2008, 12:38:58 PM

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daglob

Can you put Weapons Master in FFv3R? If so, how?

HumanTon

I'm pretty sure it was removed and doesn't work in FFX 3.2--the attribute appearing on the list is just an oversight.

(I'd vote for bringing it back, though, especially if you could customize it. I have some characters who could use it.)

catwhowalksbyhimself

If it still isn't there in 3.2, then it is because of a meshing issue with the weapons issue.  All that would be needed to be done to fix it is to add bounding boxes to the weapon meshes in nifskope.

BentonGrey

I'll do that if it will help, or maybe one of our esteemed skopers will take it up.

GGiant

Okay, I'm confused, why do we need to add bounding boxes? :huh:

GogglesPizanno

Probably because to interact with game objects, they need bounding boxes.
Without them, they would be like "ghost" weapons...

Are the weapon meshes themselves actually included with the 3.2 release?

Epimethee

They are supposed to be in ffx3\art\library\area_specific\weapons\
The ffx_flamethrower is barrel2.nif, for example.

Note, for what it's worth, that NifSkope shows a bounding box. I wouldn't know whether it's a valid bounding  box, though.

GogglesPizanno

Going through the FF1 maps for the next map pack, and thanks to some people testing it I have learned just how twitchy the game can be about bounding boxes and how it might work in one instance, and then not in another just based on the node its attached to and the type of object it is. I may try and take a look at em if I get a few minutes this weekend.

daglob

I wonder if it would be easier to make a new attribute called something like "Armed", with which you could access one weapon. Maybe still have a choice of the weapon, but not be able to change it during the game. Default could still be the pistol.

Since I have no idea how to do this, I realize that the suggested solution may be at least as difficult as just adding in Weapon's Master.

Previsionary

just to add a little more, objects usually need a bounding box and a selection box (or at least, I had to create both instances for certain objects to work. For ex: Beyonder's Ballista found on FRP)

Epimethee

Quote from: daglob on January 20, 2008, 11:09:22 AM
I wonder if it would be easier to make a new attribute called something like "Armed", with which you could access one weapon. Maybe still have a choice of the weapon, but not be able to change it during the game. Default could still be the pistol.
Your desires, Sir, are our order. Here it is, done retroactively. ;)

(Looking at the customization code in ffxdefault.py, the default setting is already to use only a single weapon, out of a maximum of three.)
FFX_WEAPONMASTER_CUSTOM=[
["default","CUSTOM_DRAWPISTOL","ffx_flamethrower","","","",""],
["types","CCommand#1","wWeapon#1","CCommand#2","wWeapon#2","CCommand#3","wWeapon#3"],
]