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Randomizing skins

Started by Panther_Gunn, March 17, 2008, 12:58:16 PM

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Panther_Gunn

After finding some alternate skins that I like, I'm wanting to set some other built-in characters to random skins, the way the thugs & civilians do.  That's the easy part.  However, some of the built-in's use the same mesh with different skins for different characters, such as the alien warrior and alien seargant.  Is there a way to direct a template to use skins in a deeper folder from the same mesh, such as the following entry in the Skin field on the Template tab: seargant/seargant; or, seargant/random?

I know the less complicated way would be to make a seperate folder in the library/characters folder for the ones I *don't* want to be random (like the cop_chief, or the mech_man recolors for GL, Dr. Light, Klaw, etc), and make the appropriate mesh changes in FFEdit, but I'd prefer a way that doesn't require having duplicate files (character.nif, keyframes, etc) on the hard drive.  Is this even possible?  Would the engine know where I want it to look & what I want it to do?  Am I completely insane, and need to stop these experiments before someone gets hurt?  Oh, sorry, that last one was for my Group session later tonight.  :P

Epimethee

Please sit on the couch, Mr. Gunn.

AFAIK, FFEdit doesn't offer this kind of flexibility, alas. This could probably be simulated by scripting, though: the old version (?) of the Mimic code, as used in the Strangers moves skins files on the fly.