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Branching Dialogue!

Started by BlueBard, April 22, 2008, 03:53:39 PM

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BlueBard

From an article on Warcry:

QuoteHe's also excited about the addition of traditional RPG branching tree dialogue, something they didn't have in City of Heroes until this Issue and will now begin to use quite a bit.

"In this issue it's just the test bed for it, we got the tech late into the development process so we were not able to use it everywhere we wanted to," said Miller.

This allows them to put options into conversations or theoretically do things like present players with situations like which wire to cut when diffusing a bomb. It sounds simple, but it makes their options as mission designers much greater.

Miller could not - however - comment on whether they plan to go back over old content and backwards integrate this technology.

Yay!

Full article is here:  http://www.warcry.com/articles/preview/interviews/4816-City-of-Heroes-Exclusive-Interview-With-Matt-Miller-Floyd-Grubb.2

Carravaggio

...Its like Christmas and my Birthday rolled into one...

Figure Fan

This sounds so cool..

Definitely a welcomed addition.

Uncle Yuan

What is it?  The article really doean't say that much about it . . .

BlueBard

Quote from: Uncle Yuan on April 24, 2008, 03:29:32 PM
What is it?  The article really doean't say that much about it . . .

Well, we'll have to wait and see what form it ultimately takes... but it sounds like for the first time a mission or story arc might have divergent paths, based on some choice the player makes.  Sort of like those old "choose your adventure" books where the story changed depending on which of several choices you followed.

THAT possibility has me geeked.  It would alleviate some of the grind factor in a big way, if they do it right.