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Help with a weird mesh display

Started by CapAp, May 12, 2008, 11:08:06 AM

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CapAp

Hi guys. I am very much a newb at this mesh-n-skin game, but I am at least able to download people's designs and use them in my FFvs3R game. However, today I downloaded TexasJack's "wolverine_tj" mesh, and when I tried to access it, this atrocity popped up:


By capap

The picture doesn't do it justice. It's all skinny and streched, like a mister fantastic-erine. Trust me, seeing it rotate around and bob up and down is horrifying. Anyways, I need to know what is wrong and if it's something I can change, or something in the mesh file that I can't fix. Thank you to anybody who can help me!

Panther_Gunn

The first question should be, did you run the mesh & keyframes through the converter at all?  That mesh in particular was designed for the first game, and some of those need to be run through a converter to appear and work properly in FFVTTR.  If you have converted it already, I've heard that a second (or perhaps even third) subsequent run through the converter fixes odd problems, so you might want to give that a go.  After that, I'll let other, more experienced individuals give you advice.  ;)

CapAp

Ah, no I didn't. I actually didn't even know ABOUT the converter (heh)! Can you link me?

GogglesPizanno


CapAp

Many thanks to both of you guys for your help!

Previsionary

also, if that doesn't work, you can always use the newer mesh made by resident super mesher, renegade, which you can grab at the toybox (see the appropriate thread for links and previews and such).