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FFX questions

Started by Uncle Yuan, May 15, 2008, 03:51:11 AM

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Uncle Yuan

OK, so I'm a "late adopter."  I just downloaded and thought I installed FFX 2.6 (for the original FF), but it seems to have disappeared into the bowels of my hard drive.  At issue is that I do not see a FFX shortcut anywhere as Dr. Mike's site said there would be.  If I simply launch FF will it be working, or do I have to do something tricky to get it to work?

Update: I can locate at least some of FFX under program files and it looks like it went to the right place, although I don't really see anything executable called FFX - under the FFX folder is the manual folder (only)

But . . . I downloaded and played the first scenario of the Strangers, using all of Devil Doll's powers and everything seemed to work fine - can I assume this means everything is OK?

stumpy

It's been a while since I installed FFX for the first game, but I seem to remember that:


  • The Strangers campaign comes with it's own FFX, at least with all the early missions (and likely the whole thing). So, you may have FFX stuff for the Strangers campaign whether or not FFX 2.6 was correctly installed.

  • FFX 2.6 doesn't really install as a separate mod as it does in FFvT3R. It changes the base Data mod. If you go to ..\Data\missions\scripts and there are files like ffx.py, then I think you have FFX installed. You can also check FFEdit for the Data mod and see if the new FFX attributes are there. There should be a few other changes you could check in FFEdit for the Data mod to see if it installed, such as there being a bunch of ffx_ characters (like ffx_tiggot) in the Characters and Templates tabs.

    If those things are there, then FFX is probably installed. Make sure the game shortcut you use has the -log option in the Target field (separated from other parameters by spaces) and you should be good to go. You can test it by seeing if the new attributes are in the in-game character editor. And, obviously, if they work during play (INVULNERABLE is an easy one to test, for example).

Hope that helps.

Uncle Yuan

/Scripts does indeed contain ffx files, but my shortcut does not contain the -log.  I'll go ahead and add that, but after that it should point i the right direction?

stumpy

Yes. The only difference between the default FF shortcut and the shortcut for the FF campaign with FFX enabled is the addition of -log in the target field. If FFX installed itself correctly, the right things have already been added to files like cshelper.py and the mission scripts to start FFX for the campaign missions.

Epimethee

Yes, it should be fine once the -log argument is added. To verify, either test a FFX power/attribute (attributes using custom commands are even easier to check; say, "Sandstorm") or check that the Freedom Force\script.log file's date correspond to you last FFX session, open it and look ~15 lines after the begining for initialising FFX: skirmish=0 or initialising FFX: skirmish=1. (Actually most of the lines before that also refer to FFX, but this is the obvious one.)

Edit: Ninja'ed by Stumpy.