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GogglesPizanno's FFX Plugin Pack #1

Started by Indigo, June 08, 2008, 01:08:40 AM

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Indigo

It works on the defaullt maps but with GogglesPizanno's FF1 Mappack 2.0, it doesn't.  Has anyone got his plugin pack to work with all his map packs?  It also doesn't work with Humanton's.

Any help pls?

GogglesPizanno

Its been a while since I looked at them,and you should probably be more specific on which ones dont work, but my initial guess is that they were written before the mappack and I never updated them to use the FF1 objects that the mappack added, so they currently only work with FFVTR objects.

I'll look at updating them when I get some time, but if you feel adventurous, you should be able to open up the *.py file for a plugin and just add the FF1 objects you want to list of existing objects and see if that works (use their template names). I think that there are customization notes in the comments of the plug in files.

Indigo

I mean no disrespect Goggles, but why does Epimetree's ffq_firehydrant plugin works with the map pack? :(

It's just I think I'm missing something on how to make it work, it saddens me because I'm having fun calling cops for back up. :)

GogglesPizanno

I think its because the fire hydrant object (and a few others) in both FF1 and FFvTR used the same name...
So in his plugin when it adds the added functionality to the fire hydrants, it works in both.

However things like streetlights have different names.
In FF1 it was something like "streetlight" or "phonebooth"
In FFvTR it is "pat_streetlight" or "pat_phone_booth"

My plug-ins had objects lists in them that specified the FFvTR object names but not the FF1 ones.
If the naming scheme had remained the same for both games it would have worked like the fire hydrant plug-in... since it didn't, the object lists in the plug-in will need to be updated to reflect the difference object names.

Indigo

Are you gonna be updating it soon Goggles? :)

Say I found a bug with the phonebooth, when I lifted it and dropped it, I can still call the cops.  Perhaps it should't be able to call then the phone booth is almost half-destroyed. :P