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Comparing the old to new

Started by laughing paradox, July 02, 2008, 01:54:36 AM

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laughing paradox

Greetings, Comrades..

[spoiler]



-Red Guardian and Crimson Dynamo were NOT created by me. I just added them to complete the team.
I need to learn how to create chest hair on a skin. Barring that, a lot of stuff will be uploaded soon.

[/spoiler]

USAgent

Ok, you can officially change the name of your skin thread. Your work certainly no longer shows any signs of newbie-ness.  Those are some fantasic skins there.  And nice going getting your pic to look like the comic pic :thumbup:

XPTO

Wow great skins there LP, keep it up  :thumbup:.

Outcast

Hehe. Yeah, like US Agent said, good job on making them pose just like in the comic cover. :P

So far so good. Can't wait to see how you do the chest hairs.  ^_^


Lunarman


Figure Fan

These new skins look pretty darn awesome.  :cool:

laughing paradox

Thanks, guys. I'm glad you like them. :)

bat1987

Good job mate, you made a lot of progress since u started this thread.

Outcast

Great work with the chest hairs!  :P

Love the new updates too.  :thumbup:

Jakew

Cool skins, man ... you're doing a lot of characters I've always wanted to play with.  :thumbup:

laughing paradox

So yeah...I think I'll be doing the Jihad.


Rustam, the leader of the Jihad.

And this is a total work in progress and really just experimenting. There are a lot of things going badly with this so far. I need a younger face, first of all, and I realize I'm going to have to make it...which I'm not comfortable doing yet. I also need to find appropriate boots for the mesh. And I'm also unsure on how to do the highlights for a kid. I'll figure it out, though, given time.



I think I may skin the Night Shift soon, the villians of Spider-Woman and West Coast Avengers.

Outcast

Quote from: laughing paradox on October 15, 2008, 08:11:58 AM
So yeah...I think I'll be doing the Jihad.

And this is a total work in progress and really just experimenting. There are a lot of things going badly with this so far. I need a younger face, first of all, and I realize I'm going to have to make it...which I'm not comfortable doing yet. I also need to find appropriate boots for the mesh. And I'm also unsure on how to do the highlights for a kid. I'll figure it out, though, given time.

I think I may skin the Night Shift soon, the villians of Spider-Woman and West Coast Avengers.

Isn't there a younger face teen base skin out there we can use? Hmm, i thought you were able to make a face on your own already? ^_^  Highlights for a kid? You could probably get an idea where to put some if you look at some teen skins already out there. Will you be skinning all of Night Shift? Cool!  :cool:

AfghanAnt

Tommy has boots for his various Ironman meshes that could be used. I start some skope but throw them out. I look forward to seeing them completely though.

Also Alex is the older one (in white) while is younger but the meshes look reversed. Are you doing Franklin as well?

BentonGrey

Woo-hoo!  I'm glad you're taking on the Jihad LP, they are great villains, and one day in the far, far, far, FAR distant future, I'd like to use them in some stories. ;)  That Rustam is just awesome.  I love the flaming scimitar, very nice work on the texture.  I think his mustache could use some highlights though, because it contrasts with his hair a bit too much, in my very inexpert opinion.

laughing paradox

If there's a teen face base, I would love to get it. Let me know if there is one. I'd appreciate it. I don't know if I'm going to do ALL of the Night Shift..there's already a great Shroud out there, as well as Werewolf at Night, Gypsy Moth and Dansen Macabre..and Brothers Grimm...but the other members could use some new skins. Needle, Tick Tock, Digger and Misfit, at least. I may do my own version of Gypsy Moth because I wouldn't mind her on a different mesh and I would like to learn how to alpha enable skins, to get a gossamer feel for the wings.

I'll check out the Iron Man boots. The two characters are on the same mesh, actually..one looks bigger only because of the position in Character Tool. I haven't thought of doing Franklin..it really depends how much I like what I am able to do with the four main Power Pack members.

By the way, I could use suggestions for meshes for the two female Power Pack members.

Good call on the mustache highlights...I'll definitely add them. And I can't take credit for the fire effects/texture, that came with the mesh already.

Thanks for the input!

The Hitman

If you guys want, I have a modified Male_Smile C6 base that I used for my Dash from "The Incredibles" skin youalls can use. It gives a early- teen- ish or late pre- teen look. I can have it uploaded tomorrow, if you want.

JLAfan2001

Those look really good, LP. Thanks for the hard work. I believe I've seen a Franklin Richards fun pack somewhere that might work for Tattletale or even for kid faces. I also remember seeing a teen basic small mesh or something like that too. I will have to go hunting for them tonight. I was also thinking if hexing the sea urchin mesh might work for Katie (Energizer, yellow costume) and Julie (Lightspeed, pink costume).

AfghanAnt

You can hex Sea Urchin into a basic mesh. Yellow Lantern has a girl mesh that can be hexed for those purposes though. I would not use the same mesh for Julie because she was a couple years older. I would use Ink's Jubilee_teen mesh. This is a year teen/late preteen sized mesh that hair and boot can be skoped on.

Also the Franklin Richard mesh isn't the right shape or size for Frankie as Tattletale. It Frankie at a much older time and it has jeans and a t-shirt meshed onto the basic model. To get the right look, I would size down the existing mesh you are using and enlarge the head by 30%.

In regards to skinning, meshes don't necessarily make face appear young. You should try skinning it yourself by softening the cheek with a blur tool or painting over the existing base's face ( a technique I use) it will really improve your skills and make your skin appear less generic.

JLAfan2001

Thanks for letting me know, AA. I guess that saves me the trouble of having to look for them. What about a teen titan skin from the teen titans mod? Wouldn't there skins look like a teen?

Jakew

Jihad and Power Pack? Cool  :thumbup:

Rustam is shaping up well.

AfghanAnt

Quote from: JLAfan2001 on October 15, 2008, 05:03:22 PM
Thanks for letting me know, AA. I guess that saves me the trouble of having to look for them. What about a teen titan skin from the teen titans mod? Wouldn't there skins look like a teen?

I think you mean mesh or model but it is all in opinion. I've always been of the opinion that the Power Pack were pre-teens.

laughing paradox

Jihad and an obscure hero

[spoiler]
Jihad is practically done. Chimera is set. Manticore has a difficult wiremap for the hair, so I'm not sure I can actually do something with it. I'm aware that I can change the wiremap a bit, but it doesn't really make it easier. Djinn is actually translucent. And Jaculi is there.


Psi was a Supergirl villain and a very short-lived member of the Suicide Squad. I don't like the skin a lot, but I wanted the character out there.
[/spoiler]

djfredski


UnkoMan

Did anybody make base suggestions for more child like musculature yet? Because I would first suggest C6's costume base or, in an uncharacteristic display of egotism, my own cartoon style base. The face you'll have to learn to do for yourself, via AA's suggestions, but I think it's about time for that.

BentonGrey

Awesome!  More Jihad members!  Jaculi is spot on, and Djinn is really impressive in his accuracy.  How did you manage that?  I see what you mean about Manticore's hair, but that face is really distinctive and violent.  Great work!

JLAfan2001

I love the Psi. It's really cool seeing characters that don't get too much attention being made.

laughing paradox

Thanks, folks.  :thumbup:

Yeah, I'm going to have to start personalizing the faces of these characters. I know there is a tutorial on it, so I'll check that out. I was thinking about using that male_costume base, but I'll try out your cartoon base and see what will work best.

The Jihad already had unreleased meshes that rmt was kind enough to send to me. I only did some minor tweaking to the meshes, like alpha-enabling Djinn (as well as adding glow and reflection to the mesh). I also did minor skoping on Jaculi, with the headband.


ElijahSnowFan

Sweet Mother of All That Is Holy!

The Jihad! The Suicide Squad!

Two teams enter the Danger Room! One team leaves!

Laughing Paradox: NICE WORK!!!!!!!!

Jakew

It's really cool to finally see these guys for Freedom Force.  :thumbup: How did you make Djinn?

rmt

For credits (going by memory, I think I had readme files that may be more accurate):

Rustam -- Crusader/Saracen mesh from an unreleased mod called Suicide Squad Reloaded that I was helping.  Looks like LP is skoping some extra parts on -- all I have is male basic flaming sword.  Permission was granted to release him as SSR isn't currently even in my top 5 mods to get out there list and Crusader said he's only interested in helping with ideas and dialogues, not returning to modding (no surprise, though I thought he was weakening after getting him to straighten out my tagging code for Marvel Wars).

Manticore -- Mostly Bearded in Lair, but I think some Crusader.  The max passed through several hands as I understand it.  There was a poly count issue so some of the best parts were lost.   :thumbdown:  I haven't ever talked with Bearded but believe the mesh is ok to use based on comments Crusader made.  My favorite part of the mesh isn't actually showing, which is the tail.  It has a weapon mark set to the tip too, so it will launch grenades from the tail in game.  Always a plus.

Jaculi -- I believe he was a Jfoam hex from the days before skoping existed.  Pretty sure Foam released him already but not 100% sure.  LP will need Foam's permission to be safe.

Djinn -- mine, WIP (see below).

Chimera -- no idea.  I have one from Crusader based on his Nightshade meshes, but I don't think that's the one LP has skinned.

For possible add-ons:

Ravan -- not done but on my list for possible skope.  Not sure how to do the garrotte.  Needs an exploding pickaxe fx.

Angi -- could be done on male basic or male basic with the hands fx (hint hint).   :P

Skins are looking good LP.  Wasn't sure if you were going forward as I haven't had a chance to get on the board in a while because of the move.  Glad to see you're making good progress on them.

If you want, I can look at the max for Manticore and see if I can redo Crusader or Bearded's hair (whichever one did that particular piece).  I'm not any better with wiremaps though so not sure I can improve it any.  Looks like it's currently set to apply the map from the side of the mesh, presumably mirrored to affect both sides, if that makes sense.

Djinn was so simple I could kick myself for not doing him sooner.  I took a male basic max, hacked off the legs, stretched his pelvis into a cone sort of shape and plugged it into a simple box with a couple of vertices moved to make it more angular and less square.  I had not got around to adding the alpha channel and probably haven't tried shrinking his bounding box to only encompass his magnetic bottle instead of the body -- I remember starting that but I think I messed it up so guessing it's not in LP's version.  I honestly can't decide whether I want to have that for possible danger room purposes or just use him in a mod level with his abilities set to not be affected by the game engine but some sort of custom action to kill him.  My limited recollection is that small bounding boxes can be incredibly annoying for combat, but in the comics, only his bottle was vulnerable.  I'm also not sure how to do his attacks.  He should really be melee only and no real movement, but if so, that's not going to be very fun.  He's a hard character to simulate.

LP, please note that the skin won't change, but the mesh will.  When I have time, I'm going to try to change his keyframes so the idle is just the magnetic bottle and the fall animation changes back to just the bottle with Djinn getting sucked back in.  He actually needs a lot of keyframe work since I was lazy and just deleted the bip movements so the bottle would not go anywhere.  He's not very practical yet, but I will get to him again at some point when I can see the floor of the new house and have finished figuring out what all the movers broke.

Was the Duchess with the mega-gun from the Cable mesh usable?  I liked the skope you had before, but thought it was a shame she never used the machine gun in her animations.

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