• Welcome to Freedom Reborn Archive.
 

Today's Patch - Energy Melee Nerfs Live!

Started by Time Titan, July 09, 2008, 03:01:02 PM

Previous topic - Next topic

Time Titan

COMBINED NOTES

AI

    * Lady Jane should act more intelligently in combat situations now.
    * 48 Month Veteran Reward pets should no longer charge into combat. Really.

Animation

    * New animation for Super Strength / Punch while flying.

Badges

    * Defeating Romulus Nictus should correctly award the Roman badge
    * Rularuu weapons now unlocked via Shadow Shard TF badges

Chat

    * Fixed condition for chat ban that would cause players to be banned for excessively long times.
    * Fixed coalition chat name display to display SG name and player name correctly.
    * Fixed a condition where a player could receive messages from a globally ignored player.

Powers

    * Energy Blast / Power Burst - Changes to root time for Energy Blast - Power Burst. This does not affect the activation time. It's just something that was broken when 1st and 2nd tier blaster powers had their Activation times shortened.
    * Energy Melee / Energy Transfer – Activation time changed from 1.0 seconds to 2.67 seconds.  New Animation and Graphical Effects also made.
    * Dark Armor / Dark Embrace - Corrected the activation text to explain it also adds toxic resistance.
    * Total Focus: All player versions of Total Focus Disorient Magnitude reduced to 3.
    * All versions of Martial Arts Eagles Claw chance to Disorient a target increased from 75% per attack to 100% per attack.
    * All versions of Martial Arts Storm Kick now have a 5% greater chance to cause a Critical Hit in all cases.
    * FX for Controller and Mastermind Glue Arrow should persist after the initial target's demise now (the Defender version already had this property.)
    * Dual Blades / Vengeful Strike: Synched this power's floating numbers to better fit with when the character hits the target.
    * Trick Arrow powers should no longer cause weapon redraw issues with Archery (Blaster or Defender) or Mastermind Ninja bow powers.

Tailor / Custom Weapons

    * The Rulaaru claws should now be unlockable
    * Bowstring on Talsorian bow should now stay attached to the bow

User Interface

    * Buff Icon Bugs
          o Fixed Buff Icon display issue where Icons would disappear from Allies before the Buff Timer was over.
          o Fixed Buff Icon display issue where Buff Icons would disappear when a teammate (in the same non-instanced zone) logs out of the game.
          o Fixed Buff Icon display issue where teammates Zoning into a mission at different times caused Buffs Icons to disappear

CITY of HEROES

Powers

Defenders

    * Defender / Vigilance will no longer increase the Defender's endurance costs when grouped with teammates with greater than normal Health values.

Scrappers

    * Scrapper / Martial Arts / Dragon's Tail - Damage and Endurance cost were slightly too low. These have been adjusted.
    * Scrapper / Dual Blades / Vengeful Strike: Added PvP Knockdown suppression to this power

Tankers

    * Fixed an issue with Tanker Dark Melee and Dual Blades powersets which allowed "Chance to" enhancements to affect areas of effect, rather than just the target of the attack.
    * Tanker / Dual Blades / Vengeful Strike: Added PvP Knockdown suppression to this power.

Tasks

    * Safeguard Missions: Burning Daemon should now always spawn at the appropriate level for the mission he is in.
    * Gordon Stacy now assigns the second mission in his story arc again.

CITY of VILLAINS

Powers

Arachnos Soldiers

    * Bane Spider Cone attacks did not have a max number of targets defined. This has been corrected.
    * Shortened the time between the activation and effect for Crab Spider Training – Serum

Arachnos Widows

    * Arachnos Widow / Teamwork - Placate should no longer cause redraw with Widow Claw powers.

Brutes

    * Brute / Dark Armor / Dark Regeneration: This power should now accept taunt enhancements and enhancement sets.
    * Brute / Dark Melee / Touch of Fear: This power should now accept taunt enhancements and enhancement sets.

Dominators

    * Dominator / Energy Assault / Power Burst now has red graphical effects

Masterminds

    * Mastermind / Mercenaries / Serum - Fixed a typo in this power.

Stalkers

    * Stalker / Electrical Melee / Thunder Strike - This power should now accept PBAoE damage sets.
    * Changed "%" to "percent" in the Stalker/Assassination inherent ability. Some information would be displayed incorrectly because of the % sign..

Veteran Rewards

    * Fixed typo in villain veteran title from "Vengful" to "Vengeful"


The new Energy Transfer animation looks so uncool. :thumbdown:

Midnight

Really? It think it looks better, much more appropriate for a power of that magnitude. Mostly this was a brute nerf; that damn power was too strong on tanks, I can't imagine how good it was for an Energy/Fire brute with maxed out fury.

Marmeille

QuoteTailor / Custom Weapons

    * The Rulaaru claws should now be unlockable
    * Bowstring on Talsorian bow should now stay attached to the bow

:marm: *meow?*

Rulaaru claws? I didnt know we were getting that, cool.


Verfall

Quote from: Midnight on July 09, 2008, 03:45:00 PM
Really? It think it looks better, much more appropriate for a power of that magnitude. Mostly this was a brute nerf; that damn power was too strong on tanks, I can't imagine how good it was for an Energy/Fire brute with maxed out fury.

Mondy's brute in pvp was ridiculous without fury, I know that.

Time Titan

The new ET animation looks like it borrowed the beginning animations from Thunderous Blast and merged them with Stalker's Assassin Strike.  RP wise, it doesn't like appropriate for a tank to use that animation in the middle of a fight with multiple opponents pummeling away at him (IMHO).

It took 12 long issues (6 in COV) before action was taken to reduce this powers effectiveness. At least this change balances PVP a tiny bit.


DMenacer

Total Focus seems messed up to me thanks to this patch

I was turning it on and leaving it on with Sir. Bladuhad my Tanker but it don't seem to work for my Robin Hoodlum my Archer. Maybe 3 out of a dozen times that I click on it does it even activate and then as soon as I click on another power it goes off without even allowing me to use it. Just like as always when they fix one thing, they break another.