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FFX 3.3 Patch Released!

Started by TaskMasterX, August 05, 2008, 02:46:10 PM

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TaskMasterX

The Patch addresses several bugs that have been noticed in FFX 3.3. Here's a list of fixes:

datfiles.py
- Removed datfiles. prefix in print "Defence '%s' duration: %s" % ( d[0], PT_RANGE_NAMES[d[1]] ) line in ShowAllActiveDefenceDurations().


ffx.py
- Updated Power Reserve Dummy Power to be triggered on the user and not the target
- Updated Free Spirit to work properly by the AI
- Fixed issued with Absorb Energy and Absorb Material Pass Thru Defence and updated how the FX is handled for these attributes
- Updated Private Army to initialize the army's AI and Team faster so the Leader doesn't attack them immediately after they are spawned.


m25ai.py
- Fixed FF Active Defense Remote AI Tactic
- Updated AIGenericPowerOnTarget() to check for overpower for characters with the 'energy reserve' section in their AI file.
- Added spirit_released subtype for Free Spirit Attribute


m25skirmish.py
- Updated so if a Hypnotized character was hypnotized via the Hypnosis Swap and is the last enemy, the mission will not end.


Get it at the FFX website:
http://www.ffx.freedomforceforever.com/

TaskMasterX

If you've downloaded the patch anytime before this post, then come on back to the site and get the latest and bestest patch, Patch 3!