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Hero or villian?

Started by RubedoLH, August 20, 2008, 11:06:33 AM

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RubedoLH

which you like better?
i  love my evil brute due to the fact the longer she fights the more damage she does!

she is Dual Blades (Rapiers, i call it a sword dance),Dark Armor.

B A D

Honestly, It depends on what mood Im in.  There are sometimes I enjoy being eeeeevil, and others not so much.

Push comes to shove, I'd prolly take blueside though.

Ephemeris

Redside

Redside has better designed AT's (well-rounded), more interesting zones and less traveling.  They took all the lessons they learned from CoH and improved upon it. 

BlueBard

Blueside.

And not just because my moniker is BlueBard.

I just can't get into the criminal mindset long enough to enjoy City of Villains.  They aren't heroic.  The motivations run completely counter to those higher sensibilities to which I aspire.

I only run redside when I'm particularly frustrated in RL and feeling like being destructive.

But ultimately, I don't want to be the bad guy.

Kommando

Really depends on the build I want to play.  I like them both, so its hard to say.  I love my VEAT Fortunata and my Fire/Therm Corruptor, but I also love my TA/Archery Defender and Peacebringer.  People may tell you one side is better than the other, but really all missions are still grinding, fighting, clicking glowies and rescuing/kidnapping things.

UnfluffyBunny

I prefer playing the villain... but... I seem to have more fun playing blueside

JKCarrier

Honestly, I don't see much difference between the two. The missions play out pretty much the same, with only the "flavor text" determining whether you're the good guy or the bad guy (e.g., "rescuing hostages" and "taking hostages" are identical). And even if you take the story into account, half the time your villain is just fighting other villains anyway. The only time I've really felt like I was being really EEEeeevil was the Westin Phipps arc, where you're destroying schoolbooks and stuff.

captainspud

No idea if it's still true, but heroside had way more content when I left, so it was more fun when running your 24th character through the levels.

Plus, the villain world is so dank and depressing... playing in it just made me sad. Bright blue heroside FTW.

Viking

Hard to put my finger on it.  Blue side just bores me to tears.

AncientSpirit

I enjoy blueside a lot more ...

It used to be that I thought the missions and the bad guys were too similar.   But lately the biggest problem redside for me is that I have a MM ... and when there are one or two more MMs in a party ... there's just way too many pets running around.   (Soloing a MM can be fun, though.)

I've tried one other redside toon, a corrupter ... and that seems like fun.   So maybe I just haven't given the redside the exploration with characters, etc. that it deserves. 

For pure fun, what AT types would you recommend a blue-sider try next?




GhostMachine

Dominators are fun. I have a lvl 15 Mind/Fire Dominator on Virtue named Mindkryme (any Queensryche fans in the house?) and he solos fairly well.


Ephemeris

Quote from: Viking on August 21, 2008, 11:32:39 AM
Hard to put my finger on it.  Blue side just bores me to tears.

Bingo!!  We have a winner!!

I think it has do to the one dimensional nature of most hero AT's.

Quote from: AncientSpirit on August 21, 2008, 12:14:37 PM
For pure fun, what AT types would you recommend a blue-sider try next?

For most, Brutes would be the best bet  Maintaining fury becomes a game within itself.  Masterminds for something completely different (although you've already tried one).  Or Dominators for other oddballs like myself that like walking the razor's edge.  Corruptors play like offensive defenders, not much of a change from blueside.  Stalkers are unique, but they're a AT many bluesiders would not enjoy.

BlueBard

QuoteBingo!!  We have a winner!!

I think it has do to the one dimensional nature of most hero AT's.

And that, at heart, is the essence of the real weakness of CoH.  The powersets available to each heroic AT are frustratingly limited at times (especially at low levels) and often poorly rounded due to the misguided notion that each character has one and only one role to play and that they need other players to "complete" them.  Oddly enough, the existence of the Power Pools actually make it worse because of the way those are structured.  It sometimes forces you to pass up taking a power at the point you really wanted it because you needed something else more.

I really think every character should have gotten one free pool power at start (or at least at level 2), with the option of selecting a travel power right off the bat.  I think that pool power prerequisites were largely a mistake, especially when you consider how weak some of the lesser pool powers really are.

I also believe that the game has a tendency toward Endurance starvation that skews things even further.

On the other hand we've come a long, long way over the last few issues.  Things are more balanced and there are more options than there used to be.  The availability of temporary travel powers as rewards for completing bank/mayhem missions has lessened the pressure to take a regular travel power early.  I have high hopes that we'll see more new AT's and more new powersets.  (And if we don't, CO and DCUO will have CoH's lunch money.)

I think some people like redside better because the AT's aren't designed in such a way that they need "completing" in the same way.  They're self-sufficient enough to make forming a team more a matter of taste than of necessity.  You still need to team sometimes, but that's more a function of numerical superiority than a formula that you have to get right in order to succeed.

But I still prefer the illusion of being a hero, so I stick with that.

Verfall

Heroes at this point is a mess. The contact system really needs to be updated to match COV's. Nothing drives me away from COH faster than having to cross 3 zones for a mission, only to have to go back because the damn contact doesn't give me his number for a good 6 or more missions. I've tried to level new toons using the original contacts, but it's so aggravating I get sick if it rather quickly.

And there's the fact COH breeds that damn MMO mentality of healer/tank/damage. Whole PUGs are left standing around because the peon with the star thinks we need an empathy defender, or a stone tank or what have you. COV is usually just 4+ people get together, and off we go to smash things. Hell, the VEAT's have made teaming so much fun it's criminal.

The only thing that drags me back to COH is nostalgia and concept. I've got so many heroes stalled in the 22-40 range it's pathetic. Yet most of my villains are late 30's early 40's and have only stalled out due to lack of playing time lately.

Bujin

Hero side for me.  I've only puttered around with villains (my highest, Forest Grump, is only level 19). 

I just can't seem to get into playing villains - although my son REALLY wants me to get a villain high enough for him to play a VEAT.