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My first skin- and post!

Started by qazwsx, September 12, 2008, 09:24:38 PM

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qazwsx

Jim Lee's Jean+ my own creative liberties. :lol:


R.O.M


Lunarman

Hmmm, I can't see your picture. Is anyone else having this problem?

Outcast

Quote from: Lunarman on September 12, 2008, 11:02:48 PM
Hmmm, I can't see your picture. Is anyone else having this problem?

Same here. Can't see any picture.

Ares_God_of_War


Outcast

I see it now. It looks very promising for your first skin. ;)


cmdrkoenig67

Very good for a first skin (worlds better than my current skins...LOL)!

Dana

qazwsx

Thanks for the kind words y'all ;) Here's Scotty of X-men Evolution under construction.


bat1987

Very cool. Both skins have a very cartoony feel to them!

murs47

Pretty darn good for some first skins. Can't wait to see more. :)

qazwsx

Quote from: bat1987 on September 13, 2008, 04:30:35 AM
Very cool. Both skins have a very cartoony feel to them!
Cheers, that's what I was going for. They are, cartoon characters after all. Damn this is addictive, here's X-men Evolution cyclops finished:
Now I really do need some sleep. If anyone's intereted I'll upload it after some shuteye(and food and water :wacko:)

Lunarman

Hey, i can see it now. Nice work! I like the almost cell-shaded look, but still quite realistic.

djfredski


laughing paradox

Looks promising! Keep up the good work.

Previsionary

Are the skins/skopes (they're skoped right?) 100% your work? It's looking pretty good if so. My only issue is that the colors look kinda dull and flattish, but you'll get better at that as time passes. ^^

qazwsx

Jean is based on the skin that came with the mesh whereas Scott is completely original apart from the fingers, which I couldn't be bothered doing as i deemed convincing fingers on a fingerless mesh impossible. I don't have the colours looking dull as I'm going for the cartoon look, hence the lack of detailed shading, I only shaded in what was missing from the mesh(his abs for example). Now what I do have a problem with however, is creating smooth lines. Nearly anything not horizontal nor vertical will end up rather pixelated. I realized I could use a higher res too late to start over. So is there a way to "anti-alias" the jaggies? Cheers

Tomato

Quote from: qazwsx on September 15, 2008, 08:41:04 PM
Jean is based on the skin that came with the mesh whereas Scott is completely original apart from the fingers, which I couldn't be bothered doing as i deemed convincing fingers on a fingerless mesh impossible. I don't have the colours looking dull as I'm going for the cartoon look, hence the lack of detailed shading, I only shaded in what was missing from the mesh(his abs for example). Now what I do have a problem with however, is creating smooth lines. Nearly anything not horizontal nor vertical will end up rather pixelated. I realized I could use a higher res too late to start over. So is there a way to "anti-alias" the jaggies? Cheers

The most common way is to select the area you're doing using an anti-alias option (or smoothing the selection after the fact) but I find using vectors to create the shapes then using them as a mask works better for me

AfghanAnt

Quote from: Tomato on September 16, 2008, 10:51:36 AM
The most common way is to select the area you're doing using an anti-alias option (or smoothing the selection after the fact) but I find using vectors to create the shapes then using them as a mask works better for me

Same here.

Also I don't know if you are aware but there are tons of X-Men Evolution meshes by Beyonder out there somewhere.

qazwsx

Woah I found brilliant method of anti-aliasing!:

:thumbup:
Just compare it with the last screen. Here's the aforementioned method if anyone's interested: http://www.phong.com/tutorials/anti-alias/

qazwsx

Quote from: AfghanAnt on September 16, 2008, 12:00:22 PM
Quote from: Tomato on September 16, 2008, 10:51:36 AM
The most common way is to select the area you're doing using an anti-alias option (or smoothing the selection after the fact) but I find using vectors to create the shapes then using them as a mask works better for me

Same here.

Also I don't know if you are aware but there are tons of X-Men Evolution meshes by Beyonder out there somewhere.
Yeah but those are rather sub-par if you're talking about the same ones as I saw. Oh and I've edited the mesh to make him taller(bloke's supposed to be 6 ft plus but most of the meshes have him shorter than jean!)