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No! Bad map!

Started by yell0w_lantern, October 04, 2008, 01:56:53 PM

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yell0w_lantern

So I followed the guide for terraforming maps and now I have a black map that no one can move on. Anyone know what this is and/or how to fix it?

Boalt92

It sounds like your map is looking for a terrain file that isn't there.

1. Check the name of the new map file you've created (.nif).
2. Check the level layout file to be sure that impobj_0 points to the new file.
3. Don't mix terrains from the two games.... FF1---->FF1 and FF2---->FFf2

What, exactly are you trying to do.... i.e. re-texture ... add/remove terrain parts/features ... etc.

I've done it several times without incident and I usually:
1) copy the existing layout file and manually point your new map to it in FFEdit.  I use the existing layout because it has the proper map dimensions.
2) use a hex editor to find and rename impobj_0...be sure to keep the same number of characters (i.e. terrain_01.nif---> terrain_x1.nif).  Don't know why, but adding/subtracting characters makes things go wacky.
3) keep the new nif in the same location as the original (just change names that's all)

If this doesn't work, send me a copy (pm me for e-mail) of the non-working map and I'll see if I can figure out what's wrong.

B92

yell0w_lantern

I was trying to get Gengoro's Inside Warehouse map to use textures from the main textures folder so I didn't have to worry about extra objects' tga/dds files being in the separate warehouse textures folder.

Boalt92

Hmmm.

Changing textures shouldn't make the map unplayable.  I use that map myself but I've never tried to edit it.  I still think it's looking for a missing resource.

Check and make sure you have a .nif file here:
library\terrain\inside_warehouse_2\blank_small.nif

B92

EDIT--
you can also open mission.dat with a hex editor and search for impobj_0  check the file path an make sure you have something there

cmdrkoenig67

I agree with Boalt...It's usually a terrain issue, that causes what you describe, YL.

Dana