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Mod Tutorials?

Started by AfghanAnt, October 08, 2008, 05:18:49 AM

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AfghanAnt


Previsionary


AfghanAnt


qazwsx

Just borrowing your thread for a tick afghan, are there any guides for converting FF maps to 3R?
Thanks

cmdrkoenig67

Well...Rengade had a nice tutorial for map converting posted, but I believe it went kablooey with the big crash here at FR a while back.

Dana

qazwsx

 :( Hmm, anyone still know how to do it? The terrain loads fine, but all objects show up as a purple box. Even the ones which have a template(presumably from GP's FF1 pack).

UnkoMan

Yes, this is something that needs to be known.

Or also, what about that pack somebody did of FF maps for FFvsTR? Was it a map pack or just a texture pack? Oh, I can't remember.

GogglesPizanno

QuoteOr also, what about that pack somebody did of FF maps for FFvsTR? Was it a map pack or just a texture pack? Oh, I can't remember.

Hey that was me!
It was a big pack of converted FF maps to be used in FFvTR. I used Renegades method for getting them converted. If you download the pack it should give you all the FF1 maps and objects to create your own. I know Benton has been using it for creating stuff for his DC mod...

You can still download Renegades original pack of FF1 objects that inspired me to go big and create the mappack here: http://www.renegadetoybox.com/maps.htm

It includes a Read Me that while not as elegantly explained out as his big "lost" tutorial, should get people in the right direction for doing their own conversions of maps.

QuoteHmm, anyone still know how to do it? The terrain loads fine, but all objects show up as a purple box. Even the ones which have a template(presumably from GP's FF1 pack).

If there are boxes it almost always means the nif file is missing (or else its trying to find it in a location that doesn't exist).

One of the big important things in Renegades method, is putting the FF1 objects in a separate directory from the FFvTR stuff and then hex editing the map/dats to change the paths of the objects to this new location. So even if you have my FF1 converted objects and have merged the dat's so that the templates exist, the map itself may still be pointing to the original directory for each object... in which case hexing would be required to change the path in the map file itself.


UnkoMan

Ah, thanks goggles. I thought I had downloaded this before, actually.

AND, now I remember I was actually thinking of TWO different things. Both of which you did. The other was retexturizing FFvsTR maps to use grimy FF textures. That isn't the same pack, is it? Oh, no. I see it at your website. I'm going to download all of that.

You're a wonderful human being.

GogglesPizanno


qazwsx

Quote from: GogglesPizanno on October 10, 2008, 04:04:48 PM
QuoteOr also, what about that pack somebody did of FF maps for FFvsTR? Was it a map pack or just a texture pack? Oh, I can't remember.

Hey that was me!
It was a big pack of converted FF maps to be used in FFvTR. I used Renegades method for getting them converted. If you download the pack it should give you all the FF1 maps and objects to create your own. I know Benton has been using it for creating stuff for his DC mod...

You can still download Renegades original pack of FF1 objects that inspired me to go big and create the mappack here: http://www.renegadetoybox.com/maps.htm

It includes a Read Me that while not as elegantly explained out as his big "lost" tutorial, should get people in the right direction for doing their own conversions of maps.

QuoteHmm, anyone still know how to do it? The terrain loads fine, but all objects show up as a purple box. Even the ones which have a template(presumably from GP's FF1 pack).

If there are boxes it almost always means the nif file is missing (or else its trying to find it in a location that doesn't exist).

One of the big important things in Renegades method, is putting the FF1 objects in a separate directory from the FFvTR stuff and then hex editing the map/dats to change the paths of the objects to this new location. So even if you have my FF1 converted objects and have merged the dat's so that the templates exist, the map itself may still be pointing to the original directory for each object... in which case hexing would be required to change the path in the map file itself.


Oh I see, that's sounds supercomplicated though, I did not realise you could even hex a dat file. Would it be easier just to copy the coordinates and replace the objects? Should be quite alright seeing how you can even have more than one FFedit open. Oh and what's this bounding box nonsense? Cheers mate you are wonderful indeed