Style started one previously.....just figured I'd "restart" it. I'll be posting a pic or two soon. ;)
EDIT: Check the release section? Holy crap the Casanova's released a skope? :faint Get outta town. :P What could it be? I wonder.........
(http://i112.photobucket.com/albums/n172/blkcasanova247/UltIronMan-1.jpg)
I love the Slingers!
Is that a female Dusk? Awesome!
You know what I think about all the other things. ;)
Quote from: Johnny Patches on December 26, 2008, 11:08:34 PM
(http://i293.photobucket.com/albums/mm56/wicketharley_photo/seth.png)
It's awesome that you're doing Seth ... I first started reading Thor during Seth's invasion of Asgard, so he was the first Thor villain I read about. Is someone skinning it? Any plans for Grog The God Crusher?
As usual...very..very cool JP! IPS my man...love the lasso.
I have done this. No pics sadly, guess y'all just have to download them. :)
http://freedomreborn.net/forums/index.php?topic=48898.0 (http://freedomreborn.net/forums/index.php?topic=48898.0)
~Z23~
Very cool stuff everyone. That Iron Man skope looks great Johnny, and hopefully I'll one day need that Prodigy skope.
That Hulkbuster is freakin' awesome JP. Nice piece of eye candy.
Now i'm working over some aio i didn't finish to upload soon.
Here is one of them... i'm using IPS kfs for her.
Pod, if you like i can send it to you, the last one is desighned to her x-factor last costume.
Hope you like it
If you want to suggest me something to add/change/move/eliminate just tell me XD
(http://img81.imageshack.us/img81/2705/monetiq6.jpg)
This is one of my current projects.
http://edit.81x.com/Authors/Zivon23/Bishop.jpg (http://edit.81x.com/Authors/Zivon23/Bishop.jpg)
(http://edit.81x.com/Authors/Zivon23/Bishop.jpg)
Bishop.
miguelyanke I love that M skope. Makes me want to do some M skins.
I have your second Xcorps costume adapted also.
Zivon what is the male basic are you using?
Quote from: miguelyanke on December 28, 2008, 06:48:07 PM
I have your second Xcorps costume adapted also.
Zivon what is the male basic are you using?
Renegade's Isaiah Bradley. It is bigger than Male_basic but smaller than Male_heavy.
what hair is that on the M with the cape
LOOOOVE that Hulkbuster! How'd you make it?
I really love that Beyonder, Johnny. That would go great with a Secret Wars II mod.
Quote from: the_ultimate_evil on December 28, 2008, 10:18:02 PM
what hair is that on the M with the cape
ITs a mixed betwen jubilee and emma_frost both by INK; she uses a demale straight without any voolume, so i created that one
You know what really bites? I had an awesome idea for a skope at work today. didn't write it down. I got home.....skoper's block! Can't even remember what the idea was now. How often has this happened to you?(you = any other skoper).
~Z23~
Quote from: Zivon23 on December 30, 2008, 10:28:07 PM
You know what really bites? I had an awesome idea for a skope at work today. didn't write it down. I got home.....skoper's block! Can't even remember what the idea was now. How often has this happened to you?(you = any other skoper).
~Z23~
Many, many times. Fortunately, this one didn't escape.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/SuperAdaptoid.jpg)
EDIT: This was a Tommyboy Hawkeye_TF base, with pieces added from Tom's Captain America, Iron Man and Thor meshes. On a side note, I did rearrange the mapping a little bit to make skinning it a little bit easier.
Quote from: Cyber Burn on December 30, 2008, 10:55:48 PM
Quote from: Zivon23 on December 30, 2008, 10:28:07 PM
You know what really bites? I had an awesome idea for a skope at work today. didn't write it down. I got home.....skoper's block! Can't even remember what the idea was now. How often has this happened to you?(you = any other skoper).
~Z23~
Many, many times. Fortunately, this one didn't escape.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/SuperAdaptoid.jpg)
EDIT: This was a Tommyboy Hawkeye_TF base, with pieces added from Tom's Captain America, Iron Man and Thor meshes. On a side note, I did rearrange the mapping a little bit to make skinning it a little bit easier.
Cyber,
What is the height ratio when compared to Male_basic(6 feet tall) of that adaptoid? Did you make him taller than 6ft or is he about the same size as MB?
woah neat.
never mind
Um JP u know what u gotta do! ;)
That is insane JP. Really impressive. As for the Super Adaptoid, this is probably going to be one of those permanently WIP projects. I'm not skilled enough as a skoper to do everything I want in regards to keyframes for this to truely be finished. I did adjust the size on him in nifskope at the scene root from (1) to (1.5), but I haven't tried it out in game yet to see the size difference.
:o Now that what i am talking about!
That the real. :wub:
The chameleon is awesome1 :thumbup:
Tell me JP is their a Maxam on the way? ^_^
O.o What a MADDNESS!!!!!!!!!!!
^_ ^CONGRATS JP!!!
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/heightcomparison.jpg)
Finally checked this in-game. My Speedy skope on the left, Tom's Hawkeye_tvlite in the middle, and My Adaptiod skope on the right. Sorry about the picture quality, not sure what happened.
he big and awesome yo! :o
Me am not working on new Nifskope project.
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/numberone.jpg)
Him am going swell, him not be driving me crazy at all. :wacko:
Ah, bad, then. It am not bizarro then.
Hey there,
Man is there a lot going on here lately, I thought I would through something new out there for you guy's to check out.
I finally had some time off after not being able to take more than a day or two off in three years. And did some work on some ideas I have had.
Here is a skope of Jack Knight with my old skin as a placeholder, till I get around to updating it. I fattened the cosmic rod a little and added the glow to it, the jacket is from Gni's Reyima mesh that I use Johnny patches tuti on swapping head to cut of the bottom part of the jacket. And the hair is from Tommyboy's speedball mesh and the earnings are from Renegade's patriot mesh.
(http://img.photobucket.com/albums/v48/TAP43/jack_knightcopy.jpg)
Next is a update to the hex I did of the toyman robot, I moved the skin to Renegade's billy baston mesh and added the wined up key that I make in Gmax. Unfortunately I could not get the reflect to work and the skin still needs some tweaking,
(http://img.photobucket.com/albums/v48/TAP43/toyman.jpg)
And another update actually a third, Parademon using Renegade's GA_atom as the body base skoped onto TJ's male_test_flight mesh.
The pack is from Gren's nick fury mesh and the power rod is from INK's drone_machine mesh, I am going to skope the keyframes with INK's black_tom's keyframes for hover animations and some melee one too.
(http://img.photobucket.com/albums/v48/TAP43/parademon.jpg)
Finally here is monsieur Mallah, body Gren's gorilla grodd mesh skoped onto Jik's male_heavy_chaingun mesh with Gren's bandelier from his deathstroke mesh and the beret is from Crusader's parademon versatile mesh.
(http://img.photobucket.com/albums/v48/TAP43/mallha.jpg)
Hope you guys like them and I hope to have some time to work on my google page to host my stuff as I get to use more of my built up time off.
They are all cool, but the wind-up robot is my fav. Nice work!
hey tap,nice work.hows your captain cold coming along.been really anticipating that one.
I'm glad you guys like them, here is one more that I made the skin for about 2 and a half years ago. I know there was a few people that wanted it, but I was never happy with the mesh. Using Johnny Patches tutti on head swapping I figured out how he changed the vertex of the head of his Impossible man skope that he and Afghan ant did. I am still working on it, need to see if I can reshape it better. I will show the progress as it comes along.
(http://img.photobucket.com/albums/v48/TAP43/chemo.jpg)
Toyman winz.
I LOVE that Toyman robot! :thumbup:
You know of course you hexxers make me wanna round all of you up.. give you a ton of parts and let you take care of a ton of my work :ph34r:
Quote from: Johnny Patches on January 24, 2009, 02:36:53 AM
Quote from: Vertex on January 24, 2009, 02:11:24 AM
You know of course you hexxers make me wanna round all of you up.. give you a ton of parts and let you take care of a ton of my work :ph34r:
and what are you waitng for? :P
:P Don't tempt me, I'm told often enough I'm trying to take over the world, if I kidnap all the hexxers and put them to work.. I'm so going down for it.
Tap - Woo hoo! You don't know how long I've been wanting a Chemo mesh! Can't wait to see it finished.
holy crap, TAP -- i am first in line for that Parademon skope! that is just friggin' awesome.
Quote from: TAP43 on January 24, 2009, 12:27:25 AM
I'm glad you guys like them, here is one more that I made the skin for about 2 and a half years ago. I know there was a few people that wanted it, but I was never happy with the mesh. Using Johnny Patches tutti on head swapping I figured out how he changed the vertex of the head of his Impossible man skope that he and Afghan ant did. I am still working on it, need to see if I can reshape it better. I will show the progress as it comes along.
(http://img.photobucket.com/albums/v48/TAP43/chemo.jpg)
Chemo! He has quite a weird body shape, doesn't he?
Quote from: Jakew on January 25, 2009, 02:13:19 AM
Quote from: TAP43 on January 24, 2009, 12:27:25 AM
I'm glad you guys like them, here is one more that I made the skin for about 2 and a half years ago. I know there was a few people that wanted it, but I was never happy with the mesh. Using Johnny Patches tutti on head swapping I figured out how he changed the vertex of the head of his Impossible man skope that he and Afghan ant did. I am still working on it, need to see if I can reshape it better. I will show the progress as it comes along.
(http://img.photobucket.com/albums/v48/TAP43/chemo.jpg)
Chemo! He has quite a weird body shape, doesn't he?
it's quite a good attempt so far as a w.i.p. and you're much better than I am, I was gonna mention his head looks like a *bleep*
That is awesome. Looks flawless. Well done!
Quote from: Johnny Patches on January 26, 2009, 03:09:25 AM
all i have to say is nifskope is a heck of a tool :P
(http://i293.photobucket.com/albums/mm56/wicketharley_photo/YONDO.png)
its like it was made on the mesh
yeah im being a smart ars ;) :lol:
and if zion wants it ill send it..
Please send. :thumbup:
Zivon23@Yahoo.com
And....Thanks for the Help JP.
~Z23~
EDIT: This is perfect, JP. Thanks.
Congratulations TAP. I remember you working on this before (was it only 2.5 years ago). I'd say your Chemo treatments are turning out pretty well.
Quote from: TAP43 on January 24, 2009, 12:27:25 AM
I'm glad you guys like them, here is one more that I made the skin for about 2 and a half years ago. I know there was a few people that wanted it, but I was never happy with the mesh. Using Johnny Patches tutti on head swapping I figured out how he changed the vertex of the head of his Impossible man skope that he and Afghan ant did. I am still working on it, need to see if I can reshape it better. I will show the progress as it comes along.
(http://img.photobucket.com/albums/v48/TAP43/chemo.jpg)
That Toyman is every bit as creepy and awesome as the toon version.
TAP, that Chemo is AWESOME! I can just envision an Aquaman mission where Chemo's been trapped underwater, and you have to stop him without getting poisoned. Shades of Crisis on Infinite Earths! Look out Aquagirl! I liked your previous version, but that head does look nice.
Great work on those Skopes...That Chemo Skoped mesh would be a good candidate to add the animated texture fx to...You know, to simulate seething, bubbling chemicals inside him.
Dana
Quote from: cmdrkoenig67 on January 29, 2009, 03:31:14 PM
Great work on those Skopes...That Chemo Skoped mesh would be a good candidate to add the animated texture fx to...You know, to simulate seething, bubbling chemicals inside him.
Dana
Yeah, I was thinking the same thing.
Oh! Great idea!
The reflect layer would appear even more as if it's a glass/plastic container around the moving, bubbling chems.
Dana
(http://www.infinitysedge.org/freedomforce/Guardian%20Angel%20Skope.gif)
(http://www.infinitysedge.org/freedomforce/Guardian%20Angel%20Skope%202.gif)
(http://www.infinitysedge.org/freedomforce/Guardian%20Angel%20Skope%203.gif)
(http://www.infinitysedge.org/freedomforce/Guardian%20Angel%20Skope%204.gif)
This has been a skope in the works for a long time. This Guardian Angel. The base is Gren's Beetle, and the keyframes are a mix of valandr's knife fighter, texas_jack's male_nimble, gren's beetle and fighter keys. He is releasable as I worked getting the wire maps done today pending reaction from the the folks here. If there is interest I will release The ATL's Home-Spun vigilante.
That looks SO COOL! Haha. Way to be.
it does look sweet.
:ff: hello i m new in this i was skoping a super skrull
(http://D:%5Cz_imagenes%5Csskrull.jpeg)
sorry i have a problem here it goes hope you like it
(http://s731.photobucket.com/albums/ww311/cascarudo/?action-view¤t=sskrull2.jpg)
(http://s731.photobucket.com/albums/ww311/cascarudo/?action-view¤t=sskrull.jpg)
[img][http://s731.photobucket.com/albums/ww311/cascarudo/th_sskrull.jpg/img]
(http://s731.photobucket.com/albums/ww311/cascarudo/th_sskrull.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/sskrull2.jpg)
That design has come a long way FH. He's looking great!
(http://i731.photobucket.com/albums/ww311/cascarudo/sskrull.jpg)
Quote from: BentonGrey on February 03, 2009, 04:07:40 AM
That design has come a long way FH. He's looking great!
Yeah Benton, that is about four total on and off work, and he still isn't perfect, kinda like my Dark Wolf Skope, and Cheshire/plasticman/symbiote mesh I would love some one with the skill to take a look at those keys and make some changes to the idles and running animations to make some weapon nodes grow and shrink properly. As in having guardian's knife be a weapon he unseathes, letting Cheshire not have all his secrets exposed in his idle animations lol.
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire1.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire2.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire3.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire4.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire5.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire6.gif)
(http://www.infinitysedge.org/freedomforce/Helpfiles/cheshire7.gif)
:wub: A promise to a friend i love :wub:
Spoiler
(http://img11.imageshack.us/img11/5634/donnain2.jpg)
sorry guys i was ask to remove this :(
this will be my last post in What've you skoped lately?
OUT OF BUISNESS
for personal use only
Quote from: miguelyanke on February 08, 2009, 02:37:09 AM
:wub: A promise to a friend i love :wub:
Spoiler
(http://img11.imageshack.us/img11/5634/donnain2.jpg)
Who is that suppose to be?
Quote from: AfghanAnt on February 08, 2009, 04:58:24 PM
Quote from: miguelyanke on February 08, 2009, 02:37:09 AM
:wub: A promise to a friend i love :wub:
Spoiler
(http://img11.imageshack.us/img11/5634/donnain2.jpg)
Who is that suppose to be?
http://www.youtube.com/watch?v=RHThOS8-LQI
Surprise, surprise XD... I hope someone recognize her... if not, just wait for the skin ^.~
wow, awhole bunch of great skopes. I really like that super-skrull, great body shape. and i was inspired by the infinity's edge skopes to do something.
can't sleep tonight so i just skoped Gren's Doomsday extras onto Ren's Professor Hulk mesh and Gren's Stargirl onto the Red October mesh. there is some distortion in the feet and waist in some animations. I'd release the character.nif and the alpha'd redoctober skin if anyone wants her.
didnt someone skope a doomsday using gren's male_hulking_brute mesh?was it previewed and never released or is it somewhere unknown for download?
That is I. I can find it and release with wiremaps tomorrow.
cool! :thumbup:
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/that70sbatgirl.jpg)
Combining parts of Ink's and Tommy's Batgirl meshes (plus a few other bits). Dunno if it's worth releasing, since the differences are pretty minor (if you're not a nit-picky geek like me ;) )
Release! Release,release, release! :thumbup: :D :cool: :D :)
hope you like her:
(she also has extras... but i need a good skin to use)
Before
(http://s1.subirimagenes.com/otros/1976916feral.jpg)
After
(http://www.subirimagen.es/09/0211/268571/Feral.jpg)
That is so great, Miguel!!
Fantastic Feral.
Quote from: laughing paradox on February 12, 2009, 10:07:19 PM
That is so great, Miguel!!
Fantastic Feral.
Thx XD didn't you be interested on skinning her, isn't it? XD (i need x-factor purple costume & x-corporation)
[working on her sister]
Quote from: Johnny Patches on February 08, 2009, 04:20:16 PM
sorry guys i was ask to remove this :(
this will be my last post in What've you skoped lately?
OUT OF BUISNESS
for personal use only
Why are you out of business and why would this be your last post in this thread?
Dana
:ff: hi i made another skope hope you like it is CAZADOR
(http://i731.photobucket.com/albums/ww311/cascarudo/CAZADOR2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/cazador.jpg)
Quote from: cascarudo on February 15, 2009, 06:32:51 AM
:ff: hi i made another skope hope you like it is CAZADOR
(http://i731.photobucket.com/albums/ww311/cascarudo/CAZADOR2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/cazador.jpg)
This guy is very cool. YUM :D
he looks like he's all kick-butt and serious.
i just skope a marvel character toxin hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/toxin.jpg) (http://i731.photobucket.com/albums/ww311/cascarudo/toxin2.jpg)
and one personal creation
(http://i731.photobucket.com/albums/ww311/cascarudo/cascarudo.jpg) (http://i731.photobucket.com/albums/ww311/cascarudo/cascarudo2.jpg)
Wow... :thumbup:
Toxin looks great, cascarudo...
And your "Rhino Beetle Heavy Armor" (?) looks amazing.. almost looks like the one used in that alternate world in Thunderbolts. Heck, I want it... :wub: .. and I'm dying to know if his back hump unfolds to reveal beetle wings when he is flying too..
- CQ
Those are AWESOME. Beetle is great! That design is so cool!
That Beetle type 'skope is excellent. It really looks good.
The Toxin is nice too, and probably took more technical skill, what with parts appearing and disappearing. But the Rhino-Beetle (as I call him) is so catchy a concept, and so well executed, if he isn't a character in comics already, I insist that they use him as a foe for Spider-man or Iron Man. And pay you, preferably.
That Beetle Armor, has been something I'd been needing to do for my Silver Scarab Character, and you beat me to the punch, great work. The toxin is pretty good to, but that "beetle tank" armor needs to be unveiled for Jaime Reyes, or Abe Jekins ASAP.
That Rhino Beetle is soooo cool!
Dana
Yeah, I've got to agree with all the rest of the guys, that Rhino-Beetle design is just awesome!
I'll chime in and agree. The rhino-beetle is very cool.
I wish I had thought of that for my HIVEworld! He is fantastic.
Quote from: AfghanAnt on February 20, 2009, 04:20:52 PM
I wish I had thought of that for my HIVEworld! He is fantastic.
In my best 'Field of Dreams' voice, "If Cascarudo gives it to you, you can skin it." :P
Hi peoples....Below is my first truly successful Skoped mesh ...It's on the Tommyboy_Versatile_Linked mesh (from his 20th Yahoo group),
all of the parts are native to the mesh (I just re-sized and moved them, so he's really just a hexed mesh)...I just wish he had a long skirt (he only has short skirts)...I'm not so good at moving parts from other meshes...LOL!
Anyway...Still a WIP, here he (it) is...
Spoiler
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mindflayer.jpg)
It would be very cool if his tentacles were animated (but they're just mustache and hair cowlick pieces that came with the mesh)...LOL.
A big thank you to Tom for making this mesh and also to Johnny Patches for his helping me with my Skoping questions.
Dana
Evil Dr. Zoidberg?
No no no :banghead:...He's a...
Spoiler
Mind Flayer
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mind_flayer2.jpg)
...And I got a long skirt to work on him (from another Tommyboy mesh)....Yay!
Either way, looks great!
here is the link to the cascarudo skope is just a male hulking with armor no wings
i m happy you like it
http://www.mediafire.com/?sharekey=ab61f52eb76d8f8c312dbd5f2bdc5062e04e75f6e8ebb871
(http://i731.photobucket.com/albums/ww311/cascarudo/cascarudo.jpg)
i forgot is for freedom force maybe you has to canvert it and you have my permmisson to use it in a mod
Quote from: cascarudo on February 20, 2009, 10:17:07 PM
you have my permmisson to use it in a mod
I just might have to do that...
cmdrkoenig67,
That's impressive, and I didn't think it was possible. I wonder what it would take to do a beholder.
Quote from: M25 on February 21, 2009, 01:05:12 AM
Quote from: cascarudo on February 20, 2009, 10:17:07 PM
you have my permmisson to use it in a mod
I just might have to do that...
cmdrkoenig67,
That's impressive, and I didn't think it was possible. I wonder what it would take to do a beholder.
Didn't Valander do a beholder mesh?
Quote from: doctorchallenger on February 21, 2009, 01:42:11 AM
Quote from: M25 on February 21, 2009, 01:05:12 AM
Quote from: cascarudo on February 20, 2009, 10:17:07 PM
you have my permmisson to use it in a mod
I just might have to do that...
cmdrkoenig67,
That's impressive, and I didn't think it was possible. I wonder what it would take to do a beholder.
Didn't Valander do a beholder mesh?
Thank you M25. Yes..Val did make a Beholder mesh...And it's an awesome mesh, it can be found at http://newpowerinc.com/
Dana
Edit: Now I know I'm tired, that took me 5 edits to get the message to format right...LOL.
Quote from: miguelyanke on February 08, 2009, 02:37:09 AM
Spoiler
(http://img11.imageshack.us/img11/5634/donnain2.jpg)
Quote from: juancho on February 22, 2009, 06:12:04 AM
(http://i6.photobucket.com/albums/y243/juanchoff2/Donna.png)
Does she has sense?
Who cares when Donna looks like that! :thumbup:
Quote from: cmdrkoenig67 on February 20, 2009, 05:56:37 PM
Hi peoples....Below is my first truly successful Skoped mesh ...It's on the Tommyboy_Versatile_Linked mesh (from his 20th Yahoo group), all of the parts are native to the mesh (I just re-sized and moved them, so he's really just a hexed mesh)...I just wish he had a long skirt (he only has short skirts)...I'm not so good at moving parts from other meshes...LOL!
Anyway...Still a WIP, here he (it) is...
Spoiler
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mindflayer.jpg)
It would be very cool if his tentacles were animated (but they're just mustache and hair cowlick pieces that came with the mesh)...LOL.
A big thank you to Tom for making this mesh and also to Johnny Patches for his helping me with my Skoping questions.
Dana
Hmmm... he might also do as a Star Spawn of Cthulhu. We can always use a little more Lovecraftian madness.
Quote from: cascarudo on February 20, 2009, 10:17:07 PMyou have my permmisson to use it in a mod
THANK YOU! :thumbup:
Quote from: cascarudo on February 20, 2009, 10:17:07 PM
i forgot is for freedom force maybe you has to canvert it and you have my permmisson to use it in a mod
Cascarudo, you haven't given credit to the meshers who made the parts in your Skope in your
read me text file.
Dana
sorry you are right i use this meshes male_hulking_Juggernaut rhino ironman mk20 and male_shark i to the all original meshers
now this is one i am working now is like a shadow werewolf
(http://i731.photobucket.com/albums/ww311/cascarudo/lobizon.jpg) (http://i731.photobucket.com/albums/ww311/cascarudo/lobizon2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/lobizon3.jpg) (http://i731.photobucket.com/albums/ww311/cascarudo/lobizon4.jpg)
Thats pretty cool. What is the head/body from?
is from the mesh wolftiger in clayface tj keyframes
Cool skopes. One problem though, you can't release Cascarudo as Man_shark is a Webrider mesh and on the "NO" list for permission.
Quote from: cascarudo on February 24, 2009, 07:52:00 PM
sorry you are right i use this meshes male_hulking_Juggernaut rhino ironman mk20 and male_shark i to the all original meshers
Hmm, Billdamn's right. What in the beetle guy is male_shark? There's undoubtedly something else you can use that'll have the same effect.
Quote from: Gremlin on February 25, 2009, 04:55:11 AM
Quote from: cascarudo on February 24, 2009, 07:52:00 PM
sorry you are right i use this meshes male_hulking_Juggernaut rhino ironman mk20 and male_shark i to the all original meshers
Hmm, Billdamn's right. What in the beetle guy is male_shark? There's undoubtedly something else you can use that'll have the same effect.
Based on the meshes mensioned, I believe his two-toed clawed feet are from male_shark.. I'm trying to remember any other meshes that have the same type of feet. :unsure:
- CQ
Quote from: crimsonquill on February 25, 2009, 07:22:55 AM
Quote from: Gremlin on February 25, 2009, 04:55:11 AM
Quote from: cascarudo on February 24, 2009, 07:52:00 PM
sorry you are right i use this meshes male_hulking_Juggernaut rhino ironman mk20 and male_shark i to the all original meshers
Hmm, Billdamn's right. What in the beetle guy is male_shark? There's undoubtedly something else you can use that'll have the same effect.
Based on the meshes mensioned, I believe his two-toed clawed feet are from male_shark.. I'm trying to remember any other meshes that have the same type of feet. :unsure:
- CQ
Beyonder's Rhinoman mesh is 2 toed like that.
male_hulking_Abomination has those feet also and less work ;)
Ya'll are a bit late since he's already released it (and I'm assuming many people have already downloaded it and the link is right there, still active). He (and everyone else) should know better than to just release Skoped meshes...All persons (new or old) who are Skoping, should be checking the Permissions list before they post a link to a download (not to mention, letting others know where the Skoped parts come from/keeping the original Read Me files with the mesh).
Credit needs to be given, where credit is due...Period.
Dana
P.S. I don't mean to sound like a hard a$$, but I personally would like to see our meshers kept happy and not urine them off...I respect and love their work.
Just thought I'd share something I did. One of my favorite old-timers in Marvel: The Phantom Rider
(http://www.geocities.com/trajklogik/phantom.JPG)
It uses Renegade's Vigilante Mesh and Renegade's Hourman collar. The hat, hat cord, flared gloves and skin are from TommyBoy's Ghost Rider Horse mesh. The cape is from Beyonder's male_muscular_cape.
That Shadow Werewolf is just awesome!
i'm cooking up a Two-Face skope with a coin-flipping idle, and gun animations. but nifskope and vista arent cooperating too well. UE, if you read this i'd love it if you wanted to do a standard.
hi again i bring you two skope prime ultraverse character and the fallen one a herald of galactus
(http://i731.photobucket.com/albums/ww311/cascarudo/prime.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/fallenone.jpg)
Cool! You've captured Prime's distorted physiology quite well. Haha.
prime looks very good dude!
You should put c6's prime skin on it and release it :thumbup:
Holy crap, Shadowwolf and Prime are fantastic. How did you distort the body like that?
just change the scale of the nodes like bip01 spine for the torax of prime then reduce the scale of the node bip01 head and the nodes of the arms
Spoiler
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mindflayer.jpg)
cmdrkoenig67,
Sung to the tune of
Hankuna MatattaC'thulhu fhtagn
What a wonderful phrase
C'thulhu fhtagn
Brings about the End of your Days
Its means C'thulhu waits dreaming to eat your brains
Its our Diwitchy... Monstrosity
C'thulhu fhtagn
Great Work on the Dweller of the Deep, but I had to make the Lovecraftian Reference.
Quote from: Failed_Hero on March 03, 2009, 11:29:51 PM
Sung to the tune of Hankuna Matatta
C'thulhu fhtagn
What a wonderful phrase
C'thulhu fhtagn
Brings about the End of your Days
Its means C'thulhu waits dreaming to eat your brains
Its our Diwitchy... Monstrosity
C'thulhu fhtagn
=D
Yay.
today i finish scopion/venom hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/scorvenom.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/scorvenom2.jpg)
Quote from: cascarudo on March 04, 2009, 02:49:50 AM
today i finish scopion/venom hope you like it
I do, I do. Very nice work.
Quote from: deanjo2000 on March 03, 2009, 02:09:59 PM
You should put c6's prime skin on it and release it :thumbup:
Blech...that old thing...I'd have make a new one for it!
Ooh, that's a cool skin/skope combo. I like it, especially the stinger on the tail!
Quote from: Failed_Hero on March 03, 2009, 11:29:51 PM
Spoiler
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mindflayer.jpg)
cmdrkoenig67,
Sung to the tune of Hankuna Matatta
C'thulhu fhtagn
What a wonderful phrase
C'thulhu fhtagn
Brings about the End of your Days
Its means C'thulhu waits dreaming to eat your brains
Its our Diwitchy... Monstrosity
C'thulhu fhtagn
Great Work on the Dweller of the Deep, but I had to make the Lovecraftian Reference.
LOL! Thanks...All credit goes to Tommyboy, though.
Dana
Quote from: Courtnall6 on March 04, 2009, 03:37:25 AM
Quote from: deanjo2000 on March 03, 2009, 02:09:59 PM
You should put c6's prime skin on it and release it :thumbup:
Blech...that old thing...I'd have make a new one for it!
Him and his team Ultra Force! ;) :P
Quote from: cmdrkoenig67 on March 04, 2009, 01:10:56 PM
Quote from: Failed_Hero on March 03, 2009, 11:29:51 PM
Spoiler
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mindflayer.jpg)
cmdrkoenig67,
Sung to the tune of Hankuna Matatta
C'thulhu fhtagn
What a wonderful phrase
C'thulhu fhtagn
Brings about the End of your Days
Its means C'thulhu waits dreaming to eat your brains
Its our Diwitchy... Monstrosity
C'thulhu fhtagn
Great Work on the Dweller of the Deep, but I had to make the Lovecraftian Reference.
LOL! Thanks...All credit goes to Tommyboy, though.
Dana
Nuh uh...not even...
Not in my wildest visions of what might be done with the _tv meshes did it occur to me that a squid faced dude would be possible.
This one is 90% you, 10% me, credit-wise, and that's being generous to me.
I'm frightened to think what you guys could achieve if you could make your own geometry. Most of you produce better, cleverer stuff than me just using a couple of hundred pre-defined shapes, and this mesh is a proof of that.
Thank C'thulhu that 3dsmax is so expensive and hard to use, or you'd all be making me look even worse...
Yuh huh...Way even. I wouldn't be able to hex/Skope him without your fantastic
versatile_linked mesh. This is my only real success at Skoping (all the others have floaty parts or ended up horrbily deformed).
Thanks Tom.
Dana
Quote from: tommyboy on March 04, 2009, 03:13:35 PM
Quote from: cmdrkoenig67 on March 04, 2009, 01:10:56 PM
LOL! Thanks...All credit goes to Tommyboy, though.
Dana
Nuh uh...not even...
Not in my wildest visions of what might be done with the _tv meshes did it occur to me that a squid faced dude would be possible.
This one is 90% you, 10% me, credit-wise, and that's being generous to me.
I'm frightened to think what you guys could achieve if you could make your own geometry. Most of you produce better, cleverer stuff than me just using a couple of hundred pre-defined shapes, and this mesh is a proof of that.
Thank C'thulhu that 3dsmax is so expensive and hard to use, or you'd all be making me look even worse...
Quote from: Champion 2 of 11 on March 04, 2009, 02:55:22 PM
Quote from: Courtnall6 on March 04, 2009, 03:37:25 AM
Quote from: deanjo2000 on March 03, 2009, 02:09:59 PM
You should put c6's prime skin on it and release it :thumbup:
Blech...that old thing...I'd have make a new one for it!
Him and his team Ultra Force! ;) :P
I just want to say that this would be a fantastic idea! I did do Prototype, though, and Daglob did a fantastic Hardcase..
But we could certainly use a Ghoul and Topaz and Contrary. *cough cough
And that's a GREAT Prime! Ultraverse needs more love.
Quote from: laughing paradox on March 05, 2009, 04:34:57 PM
But we could certainly use a Ghoul and Topaz and Contrary. *cough cough
Shoot I gave him those skopes 2 years ago. And Im still waiting. :blink: I always tell him what the people would love!
Quote from: style on March 05, 2009, 05:21:01 PM
Quote from: laughing paradox on March 05, 2009, 04:34:57 PM
But we could certainly use a Ghoul and Topaz and Contrary. *cough cough
Shoot I gave him those skopes 2 years ago. And Im still waiting. :blink: I always tell him what the people would love!
Oh yeah? Well, if you don't mind, do you want to zip them off to me and I can give it a go? I would love to have some more Ultraverse characters in the game. (I doubt I would be able to do Ghoul with any justice, but I should be able to rock out Contrary and Topaz.) That is, of course, if C6 doesn't have those skins on his plate.
Send me a private message if you're interested.
i m really glad you like it my skopes and i leave you a link for download prime i hope show more ultraverse characters
it for the original freedom force maybe you have to converte
http://www.mediafire.com/?sharekey=ab61f52eb76d8f8c312dbd5f2bdc5062e04e75f6e8ebb871
(http://i731.photobucket.com/albums/ww311/cascarudo/prime3.jpg)
the first file of prime went wrong i re upload here is the link
http://www.mediafire.com/?sharekey=ab61f52eb76d8f8c312dbd5f2bdc5062e04e75f6e8ebb871
It's nice to see the skope released...but you kittbashed my skins without my permission( looks like Captain Marvel and possibly Namor). I'm going to have to ask you to remove the skope for download until you find/make another skin (no parts from my skins) for the standard please and thank you.
you are right i m sorry i m removing the skope now
lol scorpian venom! Cool
When a strange object appear in over Los Angles in Feb 1941, the United States Military, encountered a force great than any thing it had ever seen. However upon recognizing the America Flag the strange gleaming object surrender revealing a humanoid form and an understanding of English. Having no memory but strangely knowing about the state of world's affairs, the strange being was swept away to Area 51. Interrogated and haranged, the being was given the identity of Zel after the burned in identification marks found on his inner fore arm. When a Japanese sub threaten the city of San Francisco, Zel escaped his prison as save the city from a rocket attack. Becoming an instant national hero, Zel was soon impressed into military serivce as a member of Allied Super-team the Squadron.
(http://www.infinitysedge.org/freedomforce/titanWW2-2.gif)
(http://www.infinitysedge.org/freedomforce/titanWW2-3.gif)
(http://www.infinitysedge.org/freedomforce/titanWW2-4.gif)
(http://www.infinitysedge.org/freedomforce/titanWW2-5.gif)
(http://www.infinitysedge.org/freedomforce/titanWW2.gif)
He's cool looking, good work FH.
Dana
I'm going to be previewing my WW2 era heroes and maybe their modern counterparts or versions hoping for release by the end of the month. Titan Zel is the premiere hero i.e. Superman from WW2 to 1965 about. He makes a return from exile in 2002.
Nice design for an original character. I think the skin looks great. :thumbup:
just finish a personal design a air elemental hero call "Pampero" hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/pampero.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/pampero2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/pampero3.jpg)
dude, he looks very good.cant wait to get him.
he look awesome! :D
Excellent stuff Cascarudo!
I love wind powered guys sometimes!
real nice.
this skope i did while but just finish the skin i call him "viridis" an armor energy dude
(http://i731.photobucket.com/albums/ww311/cascarudo/viridis.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/viridis2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/viridis3.jpg)
that one really looks cool!
...that looks SO COOL.
Courtnall6's Hercules skin looks great on AfghanAnt's Ares. I skoped off all the extras off of Ares and slapped on C6's Herc skin and got this http://i115.photobucket.com/albums/n301/captmorgan72/Herculesskope.jpg I have to say it's my favorite Hercules yet.
cool idea. one question: how did you remove the glowing eyes on the ares mesh?
Quote from: Courtnall6 on March 04, 2009, 03:37:25 AM
Quote from: deanjo2000 on March 03, 2009, 02:09:59 PM
You should put c6's prime skin on it and release it :thumbup:
Blech...that old thing...I'd have make a new one for it!
Please don't be teasing!
Quote from: Carravaggio on March 22, 2009, 06:37:20 AM
Quote from: Courtnall6 on March 04, 2009, 03:37:25 AM
Quote from: deanjo2000 on March 03, 2009, 02:09:59 PM
You should put c6's prime skin on it and release it :thumbup:
Blech...that old thing...I'd have make a new one for it!
Please don't be teasing!
Forget skinning...teasing is what I do best! :cool:
Quote from: Courtnall6 on March 22, 2009, 02:56:04 PM
...teasing is what I do best! :cool:
... and when he teases, it ain't pretty...
or given the attention his preview pic generate, maybe it is...
or maybe I'm just trying to milk the Wolverine reference to far...
Quote from: doctorchallenger on March 22, 2009, 03:48:11 PM
Quote from: Courtnall6 on March 22, 2009, 02:56:04 PM
...teasing is what I do best! :cool:
... and when he teases, it ain't pretty...
or given the attention his preview pic generate, maybe it is...
or maybe I'm just trying to milk the Wolverine reference to far...
You got that right bub!
That took it too far! :P
http://i115.photobucket.com/albums/n301/captmorgan72/Abomination-1.jpg
dude, that abomination is awsome!
http://i115.photobucket.com/albums/n301/captmorgan72/DocSamson.jpg
capt.M,...THANKS! :thumbup:
Dammit...why didn't I think O' that. Nicely done Capt.
Wut Im tryin to figure out is how does he have a copy of AA's Cloak!!? :angry: :P
cause it's been up on HF for a while now
Cap injected some more super soldier serum http://i115.photobucket.com/albums/n301/captmorgan72/UltCapSkope-1.jpg
http://i115.photobucket.com/albums/n301/captmorgan72/UltCapSkope2.jpg
http://i115.photobucket.com/albums/n301/captmorgan72/Hyperion-2.jpg
Can you see any difference between the two?
Dr. Renee St. Croix the original Guardian Angel
(http://www.infinitysedge.org/freedomforce/STCr.gif)
(http://www.infinitysedge.org/freedomforce/STCr2.gif)
(http://www.infinitysedge.org/freedomforce/STCr3.gif)
Pvt. Marion O'Neil the second Guardian Angel
(http://www.infinitysedge.org/freedomforce/MB1.gif)
(http://www.infinitysedge.org/freedomforce/MB2.gif)
(http://www.infinitysedge.org/freedomforce/MB3.gif)
Quote from: captmorgan72 on April 02, 2009, 08:22:03 PM
http://i115.photobucket.com/albums/n301/captmorgan72/Hyperion-2.jpg
Can you see any difference between the two?
His shoulders look like they were sloped better, is that it?
FH, those designs are pretty sweet! (Although I've told you that already. :P)
The bringer of death. http://i115.photobucket.com/albums/n301/captmorgan72/doomsdayfront.jpg
http://i115.photobucket.com/albums/n301/captmorgan72/Doomsdayrear.jpg
whats with the horn
looks like his hairs in pony tail.that way when he's crushing superman his hair doesnt get in his eyes!
Quote from: herodad1 on April 05, 2009, 06:10:54 PM
looks like his hairs in pony tail.that way when he's crushing superman his hair doesnt get in his eyes!
:lol: That's a good one herodad1. Actually I really wanted to skope on the hair that is on all the other Doomsday skopes but for some reason that particular piece couldn't be transferred to the skope I was working on with out getting an error message. Every piece could with no problem but that hair wouldn't. Doomsday needed hair so I skoped on the white ponytail. I got the idea from this http://i115.photobucket.com/albums/n301/captmorgan72/Doomsdaytoy.jpg
I would much rather have the other skoped hair on him and if I figure out how I will slap it on.
ahh, the pony looks fine capt. M!!! :thumbup:
ohh the hair can be done trust me
(http://i27.photobucket.com/albums/c185/the_ultimate_evil/dd.jpg)
Quote from: the_ultimate_evil on April 05, 2009, 08:32:10 PM
ohh the hair can be done trust me
(http://i27.photobucket.com/albums/c185/the_ultimate_evil/dd.jpg)
:lol: Hey no fair, showing your superior skoping skills. After looking at your close up, I'm re-doing mine. You got the teeth to really line up well and the hair looks great. Where did you skope it from? I want that hair!
i meka my own version of venom hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/venomv2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/venomv22.jpg)
Sweet skope and skin. :thumbup:
That's terrifying. I love it!
Wow.. That's a Venom I can be scared of.
- CQ
forgot which thread it was but that would work for the future evil version of the ant. also,cool venom dude!
Very cool Venom design.
Quote from: cascarudo on April 06, 2009, 09:39:24 PM
i meka my own version of venom hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/venomv2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/venomv22.jpg)
That is a great design :thumbup:
thanks for the coments now a character from astrocity "the hanged man" is a skope from the spectacular ghostman mesh
(http://i731.photobucket.com/albums/ww311/cascarudo/hangedman1.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/hangedman2.jpg)
That's real creepy....cool...but creepy. Good work.
Wow! You have to release that Hanged Man skin/skope! I love Astro City :thumbup:
That's one of my favorite characters, too. Nice job.
that is sweet
and ghostman mesh??
Quote from: the_ultimate_evil on April 08, 2009, 10:00:17 PM
that is sweet
and ghostman mesh??
http://freedomreborn.net/forums/index.php?topic=49425.0
here the last skope i did hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/blue.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/blue2.jpg)
Cool....what the heck is it? :P :thumbup: I gotta say that I'm loving your originals man. Nice work! ;)
http://i115.photobucket.com/albums/n301/captmorgan72/jugs.jpg
Very cool Capn'! :thumbup: Maybe shrink the helm a little. ;)
Cascarudo, that is AWESOME. You have such original designs!
i just do stardust herald of galactus hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/stardust4.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/stardust.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/stardust2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/stardust3.jpg)
Wow...very nice work! :thumbup:
Quote from: cascarudo on April 16, 2009, 12:30:50 AM
here the last skope i did hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/blue.jpg)
he reminds me of a villian from the first rom annual. does anyone remember who that was? awesome skope here :o
wowowowow!
never thought I'd see stardust done!
ohhh good one! ^_^ maybe i'd changed hair by Storm_punk_INK...
These are some killer skopes cascarudo. I hope you release them.
thanks miguelyanke for the advice fit much better
(http://i731.photobucket.com/albums/ww311/cascarudo/stardust5.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/stardust6.jpg)
OMG Stardust!!
another "change" you can do is to add Nightcrawler feets to look like this
http://www.marvel.com/universe3zx/images/e/e1/Stardustvictory.jpg.
You should also add somethink in his back to look like this one:
http://z.about.com/d/comicbooks/1/0/b/C/terraxstardust.jpg
WIP inspired by Afghan Ant and DCU Online....
Lex Luthor Assault Armor
(http://i112.photobucket.com/albums/n172/blkcasanova247/LAA.jpg)
from where does this weapon (gun) come from??!!
The Gun is a Bolter pistol from this mesh...Jik's 40k Assault Marine...I just added the Luthor "parts". I'm still tweaking it and adding more to it.
Ah! It looks good. I don't know if I'd get around to skinning it because I think Jim Lee over designed his armor but you did do a good job recreating it.
Quote from: Blkcasanova247 on April 27, 2009, 12:51:15 PM
WIP inspired by Afghan Ant and DCU Online....
Lex Luthor Assault Armor
(http://i112.photobucket.com/albums/n172/blkcasanova247/LAA.jpg)
That is too cool. Very ingenuitive use of the mesh.
Thanks guys.Quote from: AfghanAnt on April 27, 2009, 09:40:03 PM
Ah! It looks good. I don't know if I'd get around to skinning it because I think Jim Lee over designed his armor but you did do a good job recreating it.
You know I agree...the Luthor design for DCUO is pretty crazy...in good ways and bad. I saw that new Luthor skin that you'd done...pretty "boss" by the by....started thinking about the Ed McGuiness version of the "power armor"...this reminds me more of that than the Jim Lee version. At that same time a friend of mine told me to check out the videos of DCUO and I started thinking about adding other pieces. I'm really just doodling because the one thing that this mesh doesn't have that would make me move forward finishing it are reflections...it looks pretty dull without them especially with all the other stuff that I added after this preview...I just can't see the whole package with it...skope and skin. Maybe I'll finish it up at another time.
now i m doing skope of "thunderbird" from exiles here some pictures and the luthor skope look incredible :thumbup:
(http://i731.photobucket.com/albums/ww311/cascarudo/thunderbird.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/thunderbird2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/thunderbird3.jpg)
WUAU TIO!!! Se ve genial!!! XD
Wow there's a character I thought I'd never see. Great job on T-Bird!
Nice work on Thunderbird bro.
dude,thats super COOL!
Cascarudo great job! loving to see Stardust is made :cool:.
Have you noticed that every time this community seems in Crisis, new members give to it new blood? Cascarudo, XPTO and the other guys make a fantastic work for all of us, especially for guys like me without talent, time and ideas. For you, my brothers in arms, all my respect and..well, thanks!
first thank for the comments (gracias por los comentarios) now i just finish too skope one of the best charcters of astor city "steel jack"
hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/acero3.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/acero2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/acero.jpg)
Stellar Steeljack! :thumbup:
Quote from: cascarudo on May 02, 2009, 01:04:25 AM
first thank for the comments (gracias por los comentarios) now i just finish too skope one of the best charcters of astor city "steel jack"
hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/acero3.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/acero2.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/acero.jpg)
great job! :thumbup: excelente!! you take requests cascarudo?
uhmm... porq no le has puesto unos pantalones con bajos?...
why didn't you use sleves for the pants?
steel jack looks like colossus in civilian clothes.great job.whats hangmans powers?
Hangman is kind of omnipotent like The Spectre, except he doesn't really communicate with other heroes. He's very mysterious.
I :wub: that Steel Jack in civilian clothes. Very cool. Please keep doing Astro City characters! :thumbup:
Cadcarudo, I am LOVING these Astro City characters! You are doing a fantastic job. Both Hangman and Steel Jack look perfect. You even managed to get some of the age lines in Steel Jack's face. I second what Jakew said, please keep making these. I'd especially love to see the Confessor and Altar Boy. They're my two favorite characters from Astro City. Still, I'm thrilled to see any of them get made. I think the only one we had before now was Samaritan, hmm?
Quote from: BentonGrey on May 10, 2009, 10:30:10 PM
I think the only one we had before now was Samaritan, hmm?
Gryphon did a few of them - http://www.chynaman.pwp.blueyonder.co.uk/FF/Indy.html
Ahh, right you are AA! I had actually seen those before, but I had forgotten that they existed. Anyway, I'd still love to see some of these guys on some skoped meshes. ;)
finish othe charcter of astro city "silver agent" hope you like it and thanks for the coments
(http://i731.photobucket.com/albums/ww311/cascarudo/agentedeplata.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/agentedeplata2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/agentedeplata3.jpg)
Are you skinning these yourself as well? They are incredible work.. I can't wait for their release.
Which other Astro City people are you thinking about creating? Winged Victory..? :)
Silver Agent? Hot dog! That is awesome, and I have developed an affection for the character after his recent apperances in "Dark Age."
not all the gun and the holster are from bullseye skin and now i don t have anyone in mind maybe n force
*Cough*ConfessorandAltarBoy*cough* Hmm...I should get that cough checked out....
Wow! That's amazing work, Cascarudo!
Nice :thumbup:
here a skope of the confessor hope you like it :ph34r:
(http://i731.photobucket.com/albums/ww311/cascarudo/confesor.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/confesor2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/confesor3.jpg)
Woo-hoo! That is awsome Cascarudo! :D
thanks but i have too say altar boy is having a lot of troubles for skoping i don t he will finish any sooner.
pd:i don t do the cape skin is from syn´s reedemer
Yeah, I imagine Altar Boy is a bit tougher to do, since he's got that unusually shaped poncho-like costume. Still, it's nice to see the Confessor so fully realized.
Fantastic Confessor.
Would it be possible to create a semi-accurate Cleopatra?
Holy crap, Cascarudo! I can't wait to see Altar Boy (if you plan on doing him). Are you releasing any of these?
He's got some parts of both Confessor and Silver Agent that aren't his own work, as he pointed out, but perhaps he'll be able to re-skin those. I for one would definitely like to get my hands on these eventually!
any word on when stardust will be released??
Not a request just a scoping inquiry. Has anyone come close to a Dark Claw scope. These last few skopes are all top notch by the way.
Quote from: laughing paradox on May 18, 2009, 03:23:49 AM
Fantastic Confessor.
Would it be possible to create a semi-accurate Cleopatra?
Also, a fan of Cleopatra? How odd. :)
I like Cleopatra, too! Astro City is great. :thumbup:
Quote from: docdelorean88 on May 19, 2009, 09:38:26 PM
Not a request just a scoping inquiry. Has anyone come close to a Dark Claw scope. These last few skopes are all top notch by the way.
Syn started a Dark Claw mesh awhile back, but retired before he could finish and nobody wanted to finish it in Max. Someone else, I forget who, started on a skope but it wound up getting really complicated really fast.
Cleopatra is an awesome character! I'm glad the last Astro City book had a focus on her. I wish, though, that she would have had a special issue, like Beautie did.
And while I doubt I could skope Dark Claw, I may try out Sparrow at some point.
A WIP of a new Mr. Freeze design that I've had in my brain for a while now.....
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze2.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze3.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze4.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze5.jpg)
There more to do before this is done....adding a ton of FX....an little knick-knacks and then skinned. ;) I'm also probably gonna do a different iteration of this skope for a new Lex Luthor power-suit with what I'm calling a "multi-kryptonite" rail gun.
Me likey! This will work well for a Lex as well can't wait for a skin!
Sweet Lord Jesus that looks awesome.
Awesome skopes and skins Cascarudo and Blkcasanova. :thumbup:
Dope! Who can freak with the Champions!?!! :cool:
Nice! That will be a cool Mr. Freeze design...sorry, couldn't resist. :P
Cas:
Freeze is awesome, I would have done the solid thigh pads, but I assume you have a plan. Great work.
who mentioned bat villains
your mr freeze is just great really cool and for my skopes i m working on it but this week and the next i have exams i think i will finnish it when i can
Quote from: the_ultimate_evil on May 21, 2009, 04:36:10 PM
who mentioned bat villains
Not me! Those guys are crazy!! Mr. Freeze is one of my favorite villans period. Here's a very small update..
(http://i112.photobucket.com/albums/n172/blkcasanova247/FreezeUpd.jpg)
The beginings of the Lex Suit!
(http://i112.photobucket.com/albums/n172/blkcasanova247/LexSuit.jpg)
Also DC not gonna have all the Ghostbuster fun....I did an A.I.M "S.H.I.E.L.D Buster" that I'm gonna update and then do a Hydra version too. And thanks guys. ;)
champions who?
blk if you can add that little bubble with a female_basic in it for freeze would it work
Hmmm.....an interesting idea. ;) He's gonna have a few of these ampules with the ice shards in a couple of places....I might utilize that idea for another piece.
Quote from: the_ultimate_evil on May 21, 2009, 08:27:39 PM
blk if you can add that little bubble with a female_basic in it for freeze would it work
That is SUCH a great idea! You know, (I believe, but I'd have to check to be sure) Unko did a Nora Freeze for the DCUG.
Ok....he's done for the most part. I was having a little difficulty deciding where to put a "Nora Freeze"...then when I tried attaching a female mesh the geometry got all "wonky" so I decided against it. So here he is with TUE's skin as a really awesome "place-holder"! ;) Plus he's got a whole buncha cool fx...sparkles, glows and some icy mist.
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze4-1.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze6.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze2-1.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze5-1.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze8.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze7.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze3-1.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze9.jpg)
Casanova, you are officially under arrest for levels of awesomeness that border on public endangerment.
and that's being sent my way, now
Sweet begonias! That is a fantastic skope Blkcasanova, there had to of been a TON of work put into him and it sure paid off!
You ain't kiddin' Agent. :wacko: But the hours that I put in have paid off big time. All those little additions were a bear to position and get just right. Oh speaking of which....final update.
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze1.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Freeze02.jpg)
The frost ampules looked a little weird just sitting there. After I handle some business for an FR buddy...onto Lex, A.I.M and Hyrda treatments. ;)
Excellent job Blk
I like how you handled the ghostbusters trap animation! This is going to be the perfect Mr. Freeze, i will now be using this image as a reference should Mr. Freeze come up in a fanfiction(with due credit for design of course).
Very cool, no pun intended :thumbup:
Not meaning to double post, but I just finished a project I have been working on and wanted to show it off.
I got the idea from the the TAS batman show, it was a guard protecting a base batman was breaking in to.
The base is Mojo by Val that I chopped off the mojo part and the head, shoulder pad is from TJ's Super_patriot mesh, and the neck is the top half of Tommyboys cannonball mesh with everything cut off besides the neck and his square quiver, Thor hat. Also the blue piece is from INK flamethrower drone mesh. There is animation for the head and neck to make it more active. I may add one or two more things to it but I am not sure yet, let me know what you think.
(http://img.photobucket.com/albums/v48/TAP43/spider.jpg)
I like it. It reminds me of the spider-slayers on spiderman TAS. Great work!
From the episodes with Hardak?
casanova you did it again that is a great skope it is a work of art keep up the good work :thumbup:. and also can you tell me when it is going to be relesed and what about that lexluthor powersuit thing it looked cool
that spider looking thing is from batman tas but i can not think of the episode but i know what it is
Tap...buddy...great skope! :thumbup: And thanks alot guys. And he'll be released just as soon as he's skinned and the "Champions of Freedom" website is up and running...hmmmm....I should look into that. :rolleyes:
WIP on the A.I.M (S.H.I.E.L.D Buster) Agent....
(http://i112.photobucket.com/albums/n172/blkcasanova247/AIM6.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/AIM.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/AIM3.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/AIM4.jpg)
Gotta change the backpack and a few more design additions...then onto Lex and few other projects for some buddies. ;)
Blkcasanova247 your skopes are great really ingenious the mister freeze gun spectacular
now just finish green lantern(armored) from justice and i m doing cleopatra from astro city
(http://i731.photobucket.com/albums/ww311/cascarudo/greenarmor3.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/greenarmor2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/greenarmor.jpg)
Damn that is a dark and dangerous lookin GL. While I wasn't a fan of the series itself you always do a fantastic job with your skopes Cascarudo! Very cool! :thumbup: ;)
It's something oddly familure about that AIM Buster. LOL! :lol: :lol: :lol: :P
Holy peas. Those are all so awesome. I ADORE the Ghosbuster Freeze and Armored Lantern! :D
That AIM agent is highly needed....by me anyway. :) Nice job everyone.
Quote from: style on May 26, 2009, 07:44:19 PM
It's something oddly familure about that AIM Buster. LOL! :lol: :lol: :lol: :P
Style when it comes to skopes you and I are like conjoined twins. I did this a while back and I think I'd remembered you said you'd done one too. But by the time he's finished trust me when I tell you that it'll be a completely different ball game. ;) :P
Quote from: cascarudo on May 26, 2009, 07:27:25 PM
Blkcasanova247 your skopes are great really ingenious the mister freeze gun spectacular
now just finish green lantern(armored) from justice and i m doing cleopatra from astro city
(http://i731.photobucket.com/albums/ww311/cascarudo/greenarmor3.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/greenarmor2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/greenarmor.jpg)
:o
I. Must. Have.
plox? :puppyeyes:
those are so cool casanova when are you going to relese them :thumbup:
That Mister Freeze skope is insane. Very nice additions to it. I like the idea of having a Nora Fries crystalline figure as part of the mesh. Good job, BC.
Cascarudo.. really great GL. I'm even more impressed with your skinning abilities. You are very good. I'm so glad you're working on Cleopatra! Can't wait to see how that comes out.
Yeah, that GL is quite great! I thought the designs for the armors in that story were neat. I can't wait to see Cleopatra! I assume you're doing the modern one? Any interest in doing Black Rapier? Who's on your list from Astro City?
WOAH! what great stuff has popped up round here lately. Cas, you should do the batman suit from Justice. If you could pull that off i would be astonished. Still GL looks fantastic.
Thanks...and there is a version of Batman coming from me but not that one. "Justice" just really wasn't my cup o' tea. Sorry mate. I'm sure Cascarudo will be putting up some more awesome-ness soon. ;)
Quote from: Blkcasanova247 on May 27, 2009, 04:01:27 AM
Thanks...and there is a version of Batman coming from me but not that one. "Justice" just really wasn't my cup o' tea. Sorry mate. I'm sure Cascarudo will be putting up some more awesome-ness soon. ;)
Wha!? :P Justice is one of my favorite books from the last several years.
Quote from: BentonGrey on May 27, 2009, 05:27:19 AM
Quote from: Blkcasanova247 on May 27, 2009, 04:01:27 AM
Thanks...and there is a version of Batman coming from me but not that one. "Justice" just really wasn't my cup o' tea. Sorry mate. I'm sure Cascarudo will be putting up some more awesome-ness soon. ;)
Wha!? :P Justice is one of my favorite books from the last several years.
Eh. Some cool elements but overall it was lackluster. The armor irritated me. Kind of cool designs but ultimately were just fanservice more than anything else.
Quote from: Blkcasanova247 on May 27, 2009, 04:01:27 AM
Thanks...and there is a version of Batman coming from me but not that one. "Justice" just really wasn't my cup o' tea. Sorry mate. I'm sure Cascarudo will be putting up some more awesome-ness soon. ;)
Thats cool, man! No big deal.
Quote from: Blkcasanova247 on May 26, 2009, 08:53:48 PM
Quote from: style on May 26, 2009, 07:44:19 PM
It's something oddly familure about that AIM Buster. LOL! :lol: :lol: :lol: :P
Style when it comes to skopes you and I are like conjoined twins. I did this a while back and I think I'd remembered you said you'd done one too. But by the time he's finished trust me when I tell you that it'll be a completely different ball game. ;) :P
I know just teasing my Brotha. That skope is the God to my AIM Buster skope! I don't even think my Forge one can hang with it! :huh:
http://i115.photobucket.com/albums/n301/captmorgan72/Lizardskope.jpg
I started reading up on skoping and added some new bootcuffs to Gren's Hyperion mesh. It's not much...but I got to start somewhere! :D
(http://img.photobucket.com/albums/v35/Courtnall6/hyperskope.jpg)
Oh man, that Hyperion looks soooo good. I think I will just explode from excitement when this champion site goes live.
Nice work C6. Nifskope is quite a fantastic tool.
Well as C6 seems to be on a skinning streak...I've worked on (and currently working on 5 of 'em simultaneously) 10 different skopes for various things over the last 4 days. It seems that I've really been bitten hard by the skoping bug again. Here are two of my faves...one is all new...the other is a "final" version of a previous skope with all new bells and whistles.
First up...something new. DX Phantom with some new keys. ;)
Spoiler
(http://i112.photobucket.com/albums/n172/blkcasanova247/Phanija.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/phaninja2.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Phaninja3.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Phaninja5.jpg)
And next is a one of my original designs that was skinned for me eons ago for me by Revenant.Spoiler
(http://i112.photobucket.com/albums/n172/blkcasanova247/StarG.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/StarG2.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/StarG3.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/StarG6.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/StarG4.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/StarG5.jpg)
those look sweet casanova!they need to change the name of this thread to "the dangling carrot"! :lol:
If C-6 starts skopeing Im retiring from the game! :P Thats like Im Jordan and he's Gretzky. And Gretzky starts learning how to play basketball comes to the NBA and is all dunking on people! :lol:
Oh yeah does this mean you are going to finaly skin Shape and Haywire for the Squadren and update Power Gir? :P
i'm just blown away at the creativity and originality that all of you are throwing around. great skopes guys, all of them.
(http://www.infinitysedge.org/freedomforce/Warden.png)
My Original Villian Warden, only semi-complete will be skinned soon
(http://www.infinitysedge.org/freedomforce/Fl.png)
Flaming Lass 2 from the Wonders, I'll get a pic of her alternate form soon
http://freedomreborn.net/forums/index.php?topic=50487.0 (http://freedomreborn.net/forums/index.php?topic=50487.0)
Warden = cool :thumbup:
Dude, Warden is AWESOME. :o Great work on Flaming Lass, too!
Nice ones hero! :thumbup:
So maybe I've gone to far...then again maybe not.....
Remember this guy...
(http://i112.photobucket.com/albums/n172/blkcasanova247/FreezeIce.jpg)
Well now he can do this!
Spoiler
(http://i112.photobucket.com/albums/n172/blkcasanova247/FreezeIce2.jpg)
I'm still trying to fix my area animation for him but he's pretty much now finalized to my liking. ;)
ooooooohhh snap! :o
I quit skoping! :mellow:
Tell you what would look real good on his gun Ice dripping cones coming off the tip! ;)
You can't "quit" skoping...you're my sifu...my teacher. If it wasn't for you and DM...I wouldn't be much of a "skoper"...I'd still be good-lookin' though. ;) :P :lol: I'd thought about adding icicles but believe me when I tell you that the file size on this is "BIG" enough. No more additions. :P
Well when the student surpasses the teacher there is nothing left for the teacher to do!!! :( But hey icicles would be the bomb with some cold smoke vapors coming from his gun, his boots and his backpack hose! BIG FILE, BIG FILE!!! :P :thumbup: :P :thumbup:
NOOOOO! Too big! And he's got ice vapors comin' off 'im. ;) The rest will be accomplished via skinning. And this skinner has defintiely got the chops. ;) I'd say to you that the "teacher" is the man.
oh well casanova i was excited about the skopes style was going send me oh well :angry:
:huh:? :huh:
Blkcasanova247 :huh: you left me with no words amazing skopes just spectaculars and i really like warden
Quote from: freedomgod55 on June 02, 2009, 06:23:43 PM
oh well casanova i was excited about the skopes style was going send me oh well :angry:
Feedomgod
I was just joking Im not going anywhere. I think there is more than enough room for us skopers. :cool: But I aint touchin Mr. Freeze!! :lol:
And everybody will have all my skopes soon enough! Plus some new ones!!! ;) How does a undead skeleton pirate sound! And some new shield agents? :P ;)
Quote from: style on June 02, 2009, 10:47:17 PMHow does a undead skeleton pirate sound!
The correct answer is AWESOME.
totally awesome... man that freeze is looking good. I really love warden too. nice telekinetic shell!
which shield agents are you working on? I've got agent 13 and maria hill on the go right now.
G. W. Bridge,Timothy "Dum Dum" Dugan,Gabriel "Gabe" Jones, Alexander Goodwin Pierce, Jasper Sitwell, Sharon Carter, Jimmy Woo, Kathleen "Kate" Neville, and Contessa Valentina Allegra de Fontaine
Great! :thumbup: My new A.I.M and Hydra agents will have somebody else to go up against in the rumble room! ;) And thanks a lot guys...Freeze will be released soon. ;)
Shoot I just wanna see how he'll look skinned! ^_^
Check out a little WIP.....
(http://i112.photobucket.com/albums/n172/blkcasanova247/ThorTest.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/ThorTest2.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/ThorTest3.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/ThorTest4.jpg)
And your eyes aren't playin' tricks...it's a VX mesh...with Thor keys. It's a little buggy...and I'm stll working on it. More to follow. ;)
Well at least someone is trying to finally make a vxThor. :D :P
Yeah I'm sure as Vert is back he'll address that...or at least one can only hope. :P :lol: So here's another to the list...I guess I've come back to this character because he's my favorite DC character and my first skope.....Nightwing(vx mesh with Gren's Demon and a few of DravenXIII's Mortal Kombat keyframe additions). ;)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Nightwingvx.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Nightwingvx4.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Nightwingvx3.jpg)
The mask is going to be "alpha'd" to get Nightwings look and the mesh is going to be sent later out for an awesome skin job by a master. Let me apologize to my friends who have projects pending with me....Sorry guys I got side tracked. :P I'll make it up to ya...I promise. ;)
nice nightwing! is he going to be released with ALL the other champion stuff?
Oooo...that's a purty Nightwing! I sure hope this so called "master" makes a decent skin...
(http://www.infinitysedge.org/freedomforce/Von%20Morrison.png)
Dr. Abram Von Morrison.
Spoiler
(http://www.infinitysedge.org/freedomforce/JaguarPaw.png)
Jaguar Paw
Any skinners out there looks for some fun. These are completely releaseable but my merger skinning skills are not worthy of my own creations and for that I am truely humbled. PM me if interested.
OMG, i feel like you guys have totally taken skoping to all new levels.
i'm quite impressed.
Holy peas these are all awesome.
Someone help out FH! I love those originals, dude. ^_^
these are....exciting! :thumbup:
Excellent stuff hero...and DAMMIT....change your "handle"...I told you this before a "failed" hero you are not!!! :angry: :P :lol: And not to worry there herodad1 it's all coming...just getting the timing right is the big hurdle...but soon...it'll happen.Quote from: Courtnall6 on June 04, 2009, 11:19:52 PM
Oooo...that's a purty Nightwing! I sure hope this so called "master" makes a decent skin...
Oh...I got a real good feeling that this "master" is gonna do a truely amazing skin. :rolleyes:
:o
Quote from: Courtnall6 on June 04, 2009, 11:19:52 PM
Oooo...that's a purty Nightwing! I sure hope this so called "master" makes a decent skin...
i knew about working on freeze, but nothing about nightwing ;) :P
Quote from: the_ultimate_evil on June 05, 2009, 12:08:33 PM
Quote from: Courtnall6 on June 04, 2009, 11:19:52 PM
Oooo...that's a purty Nightwing! I sure hope this so called "master" makes a decent skin...
i knew about working on freeze, but nothing about nightwing ;) :P
I was ribbing Court...he's doing Nightwing. ;)
yeah so was I, ya muppet
:doh: :P
Man!!!! Ok Ok Today I'll have to but some preview pics up of some of my new skopes! :wacko: I feel like Im a year behind the best skopers! :doh: :P Come on detourne_me lets go! ;) Im even going to put up one that will not be released ever!!!! Just to show my skill level! ;) Now I know how Jordan feels watching Lebron and Kobe! :doh:
Quote from: style on June 05, 2009, 06:22:24 PMIm even going to put up one that will not be released ever!!!! Just to show my skill level! ;)
Awww shucks. Why you gonna taunt us like that, Style? :P
Here are dadada!!! My new skopes!(The skins on here are Kitbashed C-6, TUE, and others skins and are not going to be realeased with the skopes!)
Agents_of_SHIELD_Al_Mckenzie
(http://i41.tinypic.com/24fijut.jpg)
Agents_of_SHIELD_Alexander_Pierce
(http://i39.tinypic.com/11lq77s.jpg)
Agents_of_SHIELD_Dum_Dum_Dugan
(http://i41.tinypic.com/2rnxaht.jpg)
Agents_of_SHIELD_Gabriel_Jones
(http://i42.tinypic.com/kf3zus.jpg)
Agents_of_SHIELD_GW_Bridge
(http://i42.tinypic.com/hwwtjc.jpg)
Agents_of_SHIELD_Jasper_Sitwell
(http://i41.tinypic.com/hvv5g1.jpg)
Agents_of_SHIELD_Kate_Neville
(http://i41.tinypic.com/2hhd253.jpg)
Agents_of_SHIELD_Sharon_Carter
(http://i39.tinypic.com/14avi11.jpg)
Agents_of_SHIELD_Valentina_De_Fontain
(http://i43.tinypic.com/2lbessn.jpg)
Skeleton_Pirate
(http://i41.tinypic.com/14jafjk.jpg)
Skeleton_Pirate_Captain
(http://i43.tinypic.com/4ln6me.jpg)
Joker
(http://i43.tinypic.com/200fthh.jpg)
HW_Styx_Spider2 (A little improvement on my Hive World AV)
(http://i42.tinypic.com/309hsic.jpg)
And the TWO I'll never release are....Drum roll please....
Spoiler
M_O_T_U_He-man
(http://i41.tinypic.com/2rmuk3m.jpg)
M_O_T_U_Skeletor
(http://i42.tinypic.com/10fnd79.jpg)
ahhh c'mon :banghead:
Man, you're gonna' reduce TUE to tears here....
Dang it I forgot he's a huge MOTU fan!!! :banghead: How did I forget that! :doh: :cool:
A real friend stabs you in the front....I guess that you're a "REAL" good friend! :P :lol: Very very nice work on the Agents of S.H.I.E.L.D! My A.I.M and HYDRA Agents are gonna have to come knockin'...soon. :twisted: Let the games begin. ;) :D
Great job on the shield skopes style :thumbup:
Any plans to do Maria Hill?
Why not release those fantastic MOTU meshes? You should be proud of your work... and share that pride with us... :)... :lol:
I'm assuming because they use something on the no skoping list.
any existing MOTU mesh were made kindly made by a great mesher called fusion, who said he would not like his work skoped
Double gun females!!! POD needs them!
style sorry about that rude post yes i would like them and i am sorry i posted that. p.s. keep up the good work :thumbup:
Just wanted to share some more C6 goodness!
Nightwing!
(http://i112.photobucket.com/albums/n172/blkcasanova247/nightwing-1.jpg)
:shock2:
man, that looks GOOD!your killin' me guys...your killin' me! :wacko:
The modelling on the fingers is great. Where is it from?
VX mesh. ;) He's got a combination of VX, Demon_Gren, Male_fighter_MK keyframes.
That is amazing!
What happened to the "alpha'd" mask??? :huh: Excellent skin still!!! :thumbup:
Unfortunately the size wasn't quite right. It'll be address at some point in the future but for now the "skinned" on is perfect. ;)
Spoiler
(http://www.infinitysedge.org/freedomforce/Silver%20Scarab%20Ad.png)
(http://www.infinitysedge.org/freedomforce/Thermite%20Ad.png)
When I complete the Pack these and a few others will be released, if anyone has interests in placing some epidermis on some of my stuff, the quicker I will be them out. Big thanks to Zivon for providing the Base skin for my Upstarts
Nice! :thumbup:
Can anyone contact Fusion and beg for him to allow skoping of his meshes? I guess it seems really selfish but I'd love to see an update by Ultimate Evil of He-man and Skeletor. Then again UE hasn't released his latest stuff so it would just be a tease :P
Sorry man but when I contacted him he was pretty clear about the matter and asked me to let folks know that his stuff is completely "hands-off" for skoping. :(
My next project......
Spoiler
(http://i112.photobucket.com/albums/n172/blkcasanova247/SnakeEyes.jpg)
:rolleyes:
all the skopes are amazing really great
Quote from: NomadX on June 09, 2009, 03:38:59 AM
Can anyone contact Fusion and beg for him to allow skoping of his meshes? I guess it seems really selfish but I'd love to see an update by Ultimate Evil of He-man and Skeletor. Then again UE hasn't released his latest stuff so it would just be a tease :P
it keeps you lot interested don't it
Quote from: Blkcasanova247 on June 09, 2009, 04:09:16 AM
Sorry man but when I contacted him he was pretty clear about the matter and asked me to let folks know that his stuff is completely "hands-off" for skoping. :(
i can understand him, i mean really if you think about it. so we have to respect his wishes, so if we want new MOTU meshes we need a new mesher to get interested or i just need to learn gmax, yeah neither gonna happen
Quote from: Blkcasanova247 on June 09, 2009, 09:18:12 PM
My next project......
Spoiler
(http://i112.photobucket.com/albums/n172/blkcasanova247/SnakeEyes.jpg)
:rolleyes:
oh... my...
i can't hardly wait! :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:
Quote from: Blkcasanova247 on June 09, 2009, 09:18:12 PM
My next project......
Spoiler
(http://i112.photobucket.com/albums/n172/blkcasanova247/SnakeEyes.jpg)
:rolleyes:
Urg....you're going to make me regret giving up on my GI JOE ideas.
Oh my GoD!!!!!!!!!!!!! Me and your mind are the same!!!! Because this was my next skoping gig!!!!!
Spoiler
(http://www.costumzee.com/view/wp-content/uploads/2008/07/1-12.jpg)
Guess I can scratch Snakeeyes off
I keep telling you that we share the same brain when it comes to skopin' fella. ;) :D I'm gonna do it 2 ways...I hope. The "classic" uniform and a more modern "commando" look with pants and pouches galore. Oh and I'm gonna do Storm Shadow as well...but that'll be it for my G.I.Joe characters.
i m back here a original character (my brother`s idea) iron demon and i still working on cleopatra im having a hard time with the hat/crown if someone has any idea let me know please hope you like by the way excelents skopes
(http://i731.photobucket.com/albums/ww311/cascarudo/irondemon.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/irondemon2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/irondemon3.jpg)
Your originals are awesome...another great skope man! :thumbup: If you need help..pm me and I'll help you if I can. ;).
Sweet Jeebus that's awesome.
cascarudo, that looks excellent.you have an amazing imagination.i like that you make new things instead of repeats of already done characters.everything you make is fresh ideas.
Gee Herodad what am I chopped liver, j/k. Really like the look of this guy cascarudo, very nice.
?????? :unsure:
Quote from: Failed_Hero on June 11, 2009, 02:05:43 AM
Gee Herodad what am I chopped liver, j/k. Really like the look of this guy cascarudo, very nice.
Yes...you are chopped liver...sauteed in butter with vidalia onions, chopped county bacon and a little thyme served on top scrambled eggs with guerre cheese and lightly toasted 12 grain molasses bread rubbed with a little garlic and olive oil. ;) :P
Quote from: Blkcasanova247 on June 11, 2009, 03:11:46 AM
Quote from: Failed_Hero on June 11, 2009, 02:05:43 AM
Gee Herodad what am I chopped liver, j/k. Really like the look of this guy cascarudo, very nice.
Yes...you are chopped liver...sauteed in butter with vidalia onions, chopped county bacon and a little thyme served on top scrambled eggs with a guerre cheese and lightly toasted 12 grain molasses bread rubbed with a little garlic and olive oil. ;) :P
I don't like liver on principle but that actually sounds pretty good. *goes at FH with a knife*
oh, now i know what you were refering too.didnt look back far enough.yes failed_hero...your are equally awsome.i really like original characters.it takes imagination to come up with something new.also..i like liver-n-onions.lots of iron! :thumbup:
i don t see that until now are just amazing love the scarab the feets and the head soo cool :rolleyes: hope you release it soon
"Tonight I dine on Turtle Soup!"
(http://img.photobucket.com/albums/v437/Doggyfizzle/Shredderskope.jpg)
I had been working on a skope of The Shredder for a while, in particular re-mapping a bunch of the pieces, fitting them into fewer files, etc. However, I lost that particular version when I had a particularly tough combo of rootkits and viruses which forced me to wipe my drive clean. This one is on its way, but still has a long way to go. Although it will mostly be for the 2003 animated Shredder, I will add a hexable cape just incase you want that 80s Shredder, too.
nice :thumbup: Shredder skope Now another original character "calavera" it has two diferent mask
(http://i731.photobucket.com/albums/ww311/cascarudo/calavera2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/calavera.jpg)
(http://i731.photobucket.com/albums/ww311/cascarudo/calavera1.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/calavera3.jpg)
Two Golden Age heroes from Ace Periodicals
(http://i15.photobucket.com/albums/a354/goldengoose05/buckskin.jpg)
Buckskin
(http://i15.photobucket.com/albums/a354/goldengoose05/unknownsoldier.jpg)
Unknown Soldier
Golden Goose
now one versio of beast i was working. "brute" hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/brute.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/brute2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/brute3.jpg)
WOW! Brutal ^_^!!!!
(http://www.infinitysedge.org/freedomforce/Guardian_Angel_Ad.png)
New Keys, new weapons, Same Hero, Bailey Mariam O'Neil is The Guardian Angel.
you guys are killin' me.they ALL look awsome guys!
Finally you release it, FH. Haha. Love the arm wings.
Cas, that Brute is awesome.
The designs are very cool :thumbup:
Updated my Psychoman skope to Syn's Dr Strangefate (Skin by kssaint - available at one of his later yahoo groups - sorry don't know which one of the top of my head).
(http://i170.photobucket.com/albums/u256/drchallenger/Psychmanupdate.jpg)
You guys are all crazy. And by crazy I mean good, really good.
cool psychoman and gardian angel skopes and now another character of astro city black rapier hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/blackrapier.jpg) (http://i731.photobucket.com/albums/ww311/cascarudo/blackrapier2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/blackrapier3.jpg)
Woo-hoo! One of my favorites! He's even got his electrified sword, I see. He looks great Cascarudo! Who's next on your list? (If you keep this up, I am going to be severely tempted to throw together a mod with Astro City characters...:P)
Black Rapier!!
Love your Astro City characters, Cascarudo!!
dont know much about astro city characters but so far liking them all.gotta look them up and do my homework on them.cant wait for rapier's release!
:thumbup:
Impressive skopes and skins here. :) :kingbethumbup
Quote from: herodad1 on June 21, 2009, 01:11:20 PM
dont know much about astro city characters but so far liking them all.gotta look them up and do my homework on them.cant wait for rapier's release!
You poor poor soul. It's like finding out a friend has never eaten cheesecake before...
whats cheesecake? :huh:
Quote from: The_Baroness on June 22, 2009, 10:30:15 AM
whats cheesecake? :huh:
answer:
(http://www.razorfine.com/images/uploads/black_canary_200.jpg)
Okay, smart guy, what's cherry cheesecake?
Cherry Cheesecake, Can't be shown on family friendly forum like Freedom Reborn.
first thanks for the coments now the best character (in my opinion) of astro city "jack in the box" (jack caja de sorpresas) hope you like it and a mod will be really great. :rolleyes:
(http://i731.photobucket.com/albums/ww311/cascarudo/jack.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/jack2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/jack3.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/jack4.jpg)
I love that. I wonder if you could use machine man-like kfs?
Quote from: Gremlin on June 21, 2009, 09:39:21 PM
Quote from: herodad1 on June 21, 2009, 01:11:20 PM
dont know much about astro city characters but so far liking them all.gotta look them up and do my homework on them.cant wait for rapier's release!
You poor poor soul. It's like finding out a friend has never eaten cheesecake before...
Haha, yeah, best books being published right now.
Cascarudo, he looks fantastic! Xenolith is right though, KF's to represent those foot and arm extensions could be tough. He looks perfect though. :D
Fantastico!
looking good cas ole buddy! :thumbup:
Ok add me to the "What's cheesecake" group... but all these skopes are making me really intrigued.
The term "cheesecake" is synonymous with pin-up photo. The earliest documented print usage of this sense of cheesecake is in 1934 [1], predating pin-up, although anecdotes say the phrase was in spoken slang some 20 years earlier, originally in the phrase (said of a pretty woman) "better than cheesecake." In the 1950s, for example, there was a magazine called Cheesecake that had a young Marilyn Monroe in a yellow bikini on its cover in 1953
Or a delicious cheesy dessert!
cascarudo, that Jack In The Box looks great! Nice skin too! :thumbup:
a skope of the living nightmare of astrocity thank for the coments and hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/livingnightmare.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/livingnightmare2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/livingnightmare3.jpg)
I love it!! Living Nightmare was a character I would have NEVER expected to see in this game. That's insane stuff.
You're slowly just going to make all of the Honor Guard, aren't you? ;)
Hummingbird, Mirage, Quarrel, Starfighter.. so many characters, so little time. :)
Whoa ... the first Astro City villain skin/skope ever! I didn't expect that! :thumbup:
Most excellent work my friend! :thumbup:
He's also an occasional hero. ;) Wow Cascarudo! He looks fantastic! What is he made from? Very nice work. I love the furnace-ness to his maw.
I had been playing around with lights attached to characters in nifskope a little a while back to simulate a flashlight, Im thinking maybe placing a red ambient light on the skope just in front of the maw to get some red glow around the torso might look cool...
Maybe copy the flickering Orange light from the Jack o Lantern objects in FFvTR?
How'd you get that stomach mouth?
hi glad you like it is skope from MHV_Juggernaut_Gren and the stomach mouth is the eye brow from Male_Hulking_Abomination by grenadier and the fang the horn of Male_Hulking_Rhino also by grenadier the hair the tentacles from male_simbionte by texasjack.
another skope from astrocity "mirage" hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/mirage.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/mirage2.jpg)
You just keep delivering all the good stuff, Cascarudo. :thumbup:
Mirage looks perfect.
I can't wait to collect all of your Astro City characters and have them battle in the game. :)
The Neon Hero! So cool! He looks great Cascarudo, and that is a very nice skin to boot.
That's cool! With skinning and skoping talents like that you should think of doing some Tron stuff!
Fx that show on a mesh with a certain keyframe, just for the sake of doing it.
(http://img269.imageshack.us/img269/9869/workip.jpg)
(accesses fx with melee_sword or other keyframes which make the sword "visible")
my first skope since, i don't know :D
Pretty interesting! I take it it requires the mesh to have a hidden sword?
That nitemare atrocity is very cool. It occurs to me that you could make that into a new arnim zola?
Few things i fiddled with today. any comments critiques appreciated.
random
(http://i488.photobucket.com/albums/rr241/Nilok777/random.jpg)
talisman
(http://i488.photobucket.com/albums/rr241/Nilok777/talisman.jpg)
box 4
(http://i488.photobucket.com/albums/rr241/Nilok777/box1v.jpg)
senyaka of alcolytes
(http://i488.photobucket.com/albums/rr241/Nilok777/senyaka.jpg)
Hey GGiant...welcome back! :thumbup: :thumbup: Nice job Bevo! :thumbup:
great job on the skopes bevo. Seeing Random made me wonder if there is any chance you would be willing to do Rapido (an obscure Punisher villain)?
http://www.marvunapp.com/Appendix/rapidopu.htm
I finished something omg :o :lol:
(http://img43.imageshack.us/img43/1010/somethinge.jpg)
More great stuff guys :thumbup:
Wow that looks nice GGiant :blink:
I think that guy would need a 3dsmax user to do right. I suppose you could put monsuier mallah chain gun on somebodies arm. Ill tinker with it Im all about obscure villians. Very nice GG though I dont recognize character.
Alpha Flight love! Nice skope for Box, bevo. Think you can tackle a Goblyn skope as well? ;) That Random skope looks incredible.
Really cool stuff, GGiant. The variation of weapon keyframe moves is incredible!
Quote from: cascarudo on June 26, 2009, 05:54:15 PM
hi glad you like it is skope from MHV_Juggernaut_Gren and the stomach mouth is the eye brow from Male_Hulking_Abomination by grenadier and the fang the horn of Male_Hulking_Rhino also by grenadier the hair the tentacles from male_simbionte by texasjack.
another skope from astrocity "mirage" hope you like it
(http://i731.photobucket.com/albums/ww311/cascarudo/mirage.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/mirage2.jpg)
That is a wicked cool-looking Mirage :thumbup: Looking forward to whatever you're planning next!
Thanks LP. Maybe you could actually put a decent skin on him. I made his controller needs skin as well.
(http://i488.photobucket.com/albums/rr241/Nilok777/madisonjeffries.jpg)
After looking at her some more I realized i jumped gun on talisman I really really like her :rolleyes:
Finished talisman
(http://i488.photobucket.com/albums/rr241/Nilok777/Talisman.jpg)
I cant do clothes everything piece of clothing i make myself is just a cape texture. Jeans are a nitemare.
Goblyn? I just went through and redid all acolyte skopes. I never saw a goblyn. Redid meaning I stuck shoulder pads, headset, few guns and bits.
Besides these two WIP
Rukkus
(http://i488.photobucket.com/albums/rr241/Nilok777/rukkus.jpg)
mellancamp
(http://i488.photobucket.com/albums/rr241/Nilok777/mellancamp.jpg)
but i cant get a decent reference pic of either to know what they looks like Ill search for goblyn.
Best I can fractal. You really need someone that does keyframes they could make his gun spin, beyond me.
(http://i488.photobucket.com/albums/rr241/Nilok777/Rapido.jpg)
nice job bevo :thumbup: btw almost every skope i made are ideas from my head :lol:
like this one :blink:
(http://img222.imageshack.us/img222/9363/techweapons.jpg)
is there a hydra and aim mesh for ff1?
wow that is one mesh/skope I would never thought would get done :thumbup:
Great job bevo incredible!!
first awesome skopes :thumbup: now two original characters one is a previous skope now whitout parts of webrider meshes
(http://i731.photobucket.com/albums/ww311/cascarudo/cascarudo3.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cascarudo4.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cascarudov22.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cascarudov2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cascarudov21.jpg)
that is so awesome :thumbup:
Very cool Cascarudo! Are those two different versions of the same armored character? Sorta' like Iron Man and a Hulkbuster?
:thumbup:
Great job as usual! :thumbup:
Kind of reminds me of the Kingdom Come Blue Beetle.
Does look pretty good.
thanks for the comments and yes same character diferents armors
...and the guy who does obscure characters thinks tht the beetle-looking guy could be made into a pretty good Barry...
Some really innovative a great stuff from you guys! I'm pretty happy cascarudo's being hosted on NPI!
here's something I'm working on... Tom Strong with real heli-vest!
(http://img9.imageshack.us/img9/9955/tomstrong.th.jpg) (http://img9.imageshack.us/i/tomstrong.jpg/)
That's the helicopter from TJ's Spy Vs Spy mesh. fully working for fly/hover/ take off and landing (it goes away when landing)
I've skoped him into both the ghostbuster mesh, and the punisher mesh, for a variation on keyframes... What sort of keyframes/guns/etc. would you want ot see in a Tom Strong mesh?
I can't really decide what I want to do with him, and I'd like to hear some other thoughts.
nice skopes :thumbup: detourne_me, did you transfer keyframes?
Quote from: GGiant on July 03, 2009, 11:21:05 AM
nice skopes :thumbup: detourne_me, did you transfer keyframes?
Yup. Trouble is the Spy Vs Spy mesh uses a different size than male basic. It kind of squishes the mesh. so I decided to use the least amount of keyframes from that mesh i could. ultimately leaving just the copterpack (altough the other animations are amazing they just distort the mesh too much)
I believe i could put the heli-pack on nearly any mesh. sooo, thats why I'm wondering what people want to see in terms of keyframes for Tom Strong (if theres any interest at all) I haven't read all of his comics yet, so I'm not sure exactly what tool he has in his arsenal. I know he's used a handgun and a knife before, so those anims will be included regardless of what other keyframes I'll choose.
jeez that's long-winded.
Hey detourne_me, did you recieve a PM?
Anyway, just a thought, would it be possible to skope the heli-pack onto the Punisher_TJ mesh and paste the Jetpack onto Spine1 and the Jetpack FX onto the pole or any other part of the heli-pack, so it would only appear in the flight animation because the helipack resizes itself with the keyframes(I think). I tried it and it didn't work. :unsure:
Quote from: detourne_me on July 03, 2009, 10:55:09 AM
here's something I'm working on... Tom Strong with real heli-vest!
(http://img9.imageshack.us/img9/9955/tomstrong.th.jpg) (http://img9.imageshack.us/i/tomstrong.jpg/)
That's the helicopter from TJ's Spy Vs Spy mesh. fully working for fly/hover/ take off and landing (it goes away when landing)
I was just needing a mesh like this for an idea I had.... awsome.
I really like those purple characters, Cascarudo! They look great.
Detourne_me, nice choice of character! I'm a big fan of Alan Moore's America's Best Comics line so it's nice to see someone tackle Tom Strong.
what about Tom Strong on gren's nick fury mesh.rocket pack and gun included.i dont know alot about tom strong.is he like a muscled up reed richards or doc savages pale brother? he'd look good also on ren's stripsey.flipped up hair,muscular, and rounded chin.
Nice! I forgot about Ren's Stripesy! I was using E2 Superman, but his legs were a little too big.
Gren's Nick Fury would work good too, but I think i'll stick with the punisher or ghostbuster mesh as a base (cause there is a wide range of animations available)
Tom Strong is kind of like a big mix of Doc Savage/Reed Richards/Hank Pym/Mister Incredible/Elijah Snow/Tarzan.....
Heh, Alan Moore really made him the ultimate superhero/science hero.
He's over a century old, thanks to a special plant called Goloka, he's been adventuring ever since he was 12 (after he was released from a high gravity chamber he had been in since birth - that increased his strength and stamina), he's a genius, has a family, and has visited a number of alternate realities and planets in the solar system.
Also, he usually resorts to violence as a last resort.
maybe you could make a skin for just a two-fisted version on the stripsey mesh.
(http://img9.imageshack.us/img9/8905/tomstrongy.th.jpg) (http://img9.imageshack.us/i/tomstrongy.jpg/)
Thanks for all the suggestions!
Just a few more tweaks to go. Anybody want to skin him, i forget who originally did this Tom Strong skin?
Well, it's beyond my meager capabilities, but I wonder how hard it would be to scope that helicopter into a Male Hunter or Gni's Question mesh and get an Inspector Gadget...
or even Tommy's machine man mesh for long legs arms! it's doable.
Quote from: detourne_me on July 04, 2009, 04:11:35 AM
(http://img9.imageshack.us/img9/8905/tomstrongy.th.jpg) (http://img9.imageshack.us/i/tomstrongy.jpg/)
Thanks for all the suggestions!
Just a few more tweaks to go. Anybody want to skin him, i forget who originally did this Tom Strong skin?
Really awesome skope.
Quote from: daglob on July 04, 2009, 04:37:18 AM
Well, it's beyond my meager capabilities, but I wonder how hard it would be to scope that helicopter into a Male Hunter or Gni's Question mesh and get an Inspector Gadget...
YESYESYESYESYES!
(http://www.infinitysedge.org/freedomforce/strangers.png)
Illuminati Sweeper
Sweeper is awesome. :thumbup: I need to figure out how to transfer entire weapons systems would of helped for rapido.
nick fury with machine gun...dunno if it was done before, thanks to detourne for teaching me the full way of transferring keyframes
(http://img34.imageshack.us/img34/7080/nickfurysolidsnake.jpg)
Quote from: GGiant on July 05, 2009, 10:35:45 AM
nick fury with machine gun...dunno if it was done before, thanks to detourne for teaching me the full way of transferring keyframes
(http://img34.imageshack.us/img34/7080/nickfurysolidsnake.jpg)
Great skope! Do you guys want to do a keyframe tut?
He told me to copy everything "extra in the mesh" to the other, and then transfer the keyframes. :D
this was much easier because all i had to do was copy the rocket and then transfer keyframes
(http://img156.imageshack.us/img156/7153/xcom.jpg)
Man there is some great stuff going on here, I am definitely going to have to try that keyframe trick :thumbup:
Here is something I have been working on for a while, this is the 5 try. I had this idea for a FX for stretchy characters, The core would be tommyboys flat mesh from his Mr fantastic mesh flying towards the enemy. Then the end would be a large ball with TJ's plastic man dodge mesh growing out of the ball for the effect of him covering the target. Anyway here is the end nif, I still need to work on the core part of the FX. And sorry this is only for :ffvstr: and the skin is only a placeholder.
(http://img.photobucket.com/albums/v48/TAP43/plas1.jpg)
(http://img.photobucket.com/albums/v48/TAP43/plas2.jpg)
(http://img.photobucket.com/albums/v48/TAP43/plas3.jpg)
(http://img.photobucket.com/albums/v48/TAP43/plas4.jpg)
(http://img.photobucket.com/albums/v48/TAP43/plas5.jpg)
Most awesome Tap!
I love seeingcreative workarounds like that.
And GGiant, I'm glad you got it worked out, It really is quite simple once you get the hang of it.
I'd like to recommend Gni's and Jik's meshes for good bases if you are switching up keyframes with growing/shrinking weapons. their meshes seem to keep the extras hidden until the needed animations, while a few other meshers have extras being spawned right off the bat.
it's just a point of personal preference for me. when i have skopes with different idle animations, sometimes all of the extras are popping out, and i need to wait for a "reset" animation from the native keyframe set to hide the extras.
Quote from: bevo on June 30, 2009, 11:11:59 AM
Best I can fractal. You really need someone that does keyframes they could make his gun spin, beyond me.
(http://i488.photobucket.com/albums/rr241/Nilok777/Rapido.jpg)
Whoa! Who is that?
Rapido Punisher villian. Tap What is that spider robot he is attacking?
Quote from: detourne_me on July 04, 2009, 04:52:17 AM
or even Tommy's machine man mesh for long legs arms! it's doable.
Y'know, there used to be a site with a lot of Don Adams quotes in mp3 format...
I did not see 3dmaster mentioned on the permission list either pro or con. If we can use them then this werewolf skope could benefit from a good skin.
(http://i488.photobucket.com/albums/rr241/Nilok777/Werewolf.jpg)
Quote from: detourne_me on July 05, 2009, 04:09:32 PM
Most awesome Tap!
I love seeingcreative workarounds like that.
And GGiant, I'm glad you got it worked out, It really is quite simple once you get the hang of it.
I'd like to recommend Gni's and Jik's meshes for good bases if you are switching up keyframes with growing/shrinking weapons. their meshes seem to keep the extras hidden until the needed animations, while a few other meshers have extras being spawned right off the bat.
it's just a point of personal preference for me. when i have skopes with different idle animations, sometimes all of the extras are popping out, and i need to wait for a "reset" animation from the native keyframe set to hide the extras.
yeah, when you switch from a keyframe from the other mesh to a keyframe from the base mesh without finishing the first, the skoped pieces remain, oh and bevo, you could transfer that rapido to one of jik's meshes, that spiderbot is valandar's mesh.
:o where can i get my hands on that werewolf?!? does 3dmaster have a yahoogroup or something?
Quote from: bevo on July 06, 2009, 08:17:46 AM
I did not see 3dmaster mentioned on the permission list either pro or con. If we can use them then this werewolf skope could benefit from a good skin.
(http://i488.photobucket.com/albums/rr241/Nilok777/Werewolf.jpg)
Unfortunately since he never gave permission to skope his stuff...even though he hasn't responded either way (and I did reach out to him about it)...we've all collectively said that it'd be hands off. Nice work though. ;)
That sucks. Oh well maybe someone could make a new doghead!! That one in the pic its UV map is tough to get bearing on.
(http://www.infinitysedge.org/freedomforce/CreelianInvaders1.png)
nice Failed_Hero :thumbup:
here's a new skope:
(http://img194.imageshack.us/img194/7919/skrull.jpg)
Those skopes are Dreadful!! Dreadfully Awsome!! Amazing work failed hero and GGiant :thumbup:
My 1st attempt at gun transfer I get Americop.
(http://i488.photobucket.com/albums/rr241/Nilok777/americop2.jpg) Needs a skin.
Quote from: GGiant on July 07, 2009, 08:50:30 AM
nice Failed_Hero :thumbup:
here's a new skope:
(http://img194.imageshack.us/img194/7919/skrull.jpg)
Skrulls a'int 'fraid of no ghosts?
:lol:
Now that you mentioned it has ghostbuster bits. It takes away from their astonishing villainy. They really looked like they were up to some world conquering until Afghan ruined it all.
nice skrulls!hey failed_hero, are those the knights of wundagore?the high evolutionary's knights?cool!
Nope, original characters. I'll post info on the species later on.
(http://i488.photobucket.com/albums/rr241/Nilok777/andromeda.jpg)
Andromeda skope in my yahoo storage in case anyone wants to skin it.
OMG! That's just cool man! :thumbup: Good work.
Total Kirby Krackle there Bevo!
Thanks. I have no idea what im doing skinning metal parts, the rest is all c6 base. Nice skope though could use a better skin ahem nudge nudge.
Animen
(http://i488.photobucket.com/albums/rr241/Nilok777/animen.jpg)
currently being held in yahoo group storage. Anyone wants to skin em be my guest.
nice skopes bevo :thumbup:
here's something i've done
(http://img197.imageshack.us/img197/8607/warmachinex.jpg)
made him have feet fx when flying and replaced the weapons...
Awesome Animen, Bevo (and a very creepy avatar pic....LOL!)!
Dana
I been trying to put jets on challenger mesh for A annex skope. I can only seem to get one jet working.
Heh, yeah he is creepy. Sloth mesh is awesome for monster type.
awesome skopes really like all of them now three little skopes one original(silent agent) and two marvel characters (daken and the new custome of the fly) hope you like it and for the skopes blackrapier and other who can t be converted for the ffvt3r i m trying to fix it
(http://i731.photobucket.com/albums/ww311/cascarudo/silentagent.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/silentagent2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/fly2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/fly.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/daken.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/daken2.jpg)
SWEET. Loving Silent Agent in particular. He looks really creepy.
Nice work as usual. ;) I just hate Daken...as a character mind you. You did an awesome job skoping him! :thumbup:
I really like the fly - always have. He needs 1970s style giant boot cuffs to be uber-sweet though.
Love your original and fly. I'm not familiar with Daken.
Maybe someone with some real expertise can do this, or at least give some direction if it can be done without 3dsmax.
Slither I had moderate success using mekanek by fusion, but we cant use those meshes. Anyone have an idea how one could bone the neck and keyframe it so it "Slithers" and has some melee moves. I would love to see that in action. This is just male longneck mesh.
(http://i488.photobucket.com/albums/rr241/Nilok777/slither.jpg)
Hey Bevo, Maybe check out Jik's Xcom meshes, there is one male_heavy whose head is replaced with a long moving neck.
guys no skopes using fusions meshs
I believe he acknowledged that TUE. Skoping for personal use is different than skoping for release, right?
fusion also asked for no preview pics, i'm just trying to look out for the guy
I didn't know that. Fusion must feel very strongly about skoping. In Bevo's defense, when he was told that Fusion was off limits for skoping, I don't believe that the prohibition on preview pics was mentioned. I'm sure it is in the permission list, but that's an understandable mistake.
Do preview(s) really damage anyone? I'm still confused why Fusion would allow hexxing and not skoping but it was his decision.
How about pay a little attention to what I posted, and not get all inflamed the minute you see the word fusion. Reading comprehension is a wonderful thing.
"This is just male longneck mesh." Now if fusion did male_longneck, well then I guess I am in the wrong but the file just say's AKA generic hero.
Thank's detourne ill check that out.
Quote from: AfghanAnt on July 17, 2009, 06:49:48 PM
Do preview really damage anyone? I'm still confused why Fusion would allow hexxing and not skoping but it was his decision.
Here's two ways where preview pics of Meshes that are not to be Skoped, could be bad...
One: Somebody Skoped a mesh that isn't supposed to be Skoped and they are showing everyone that they have done so (against the Mesher's wishes, which is kind of insulting)...
Two: People wanting the mesh, then PM and/or Email the person who previewed the Skoped mesh and ask it to be mailed to them, etc...Which the person that Previewed it
may or may not do (depending on the person, I suppose)...If they do, that is then
distribution of said mesh...Another no-no committed.
Hexing is really different from Skoping...Although you can hex a mesh with Nif Skope (hide and unhide, resize and move parts native to the mesh, etc...), you can also take parts of somebody else's meshes and paste them on another mesh (of course). If a mesher doesn't want the parts they spent time making taken from their meshes and slapped on another mesh, I totally understand.
...And bevo, there's no need to get inflamed about a misunderstanding either.
Dana
Quote from: bevo on July 17, 2009, 06:55:23 PM
How about pay a little attention to what I posted, and not get all inflamed the minute you see the word fusion. Reading comprehension is a wonderful thing.
"This is just male longneck mesh." Now if fusion did male_longneck, well then I guess I am in the wrong but the file just say's AKA generic hero.
To be quite fair, Bevo, I misunderstood as well. I see on a second read that you were saying this WASN'T Fusion's mesh, but upon my first reading I missed your reference.
I'm not excited or anything. :lol:. Was just correcting the record. It's all good. Back to the skoping eh?
Quote from: cmdrkoenig67 on July 17, 2009, 07:07:05 PM
One: Somebody Skoped a mesh that isn't supposed to be Skoped and they are showing everyone that they have done so (against the Mesher's wishes, which is kind of insulting)...
While I agree, the mesher can't really stop him from skoping a mesh. Though as a community we can flame people because...
[Spartan voice]
THIS IS THE INTERNETZ!!![/Spartan voice]
Quote from: cmdrkoenig67 on July 17, 2009, 07:07:05 PM
Two: People wanting the mesh, then PM and/or Email the person who previewed the Skoped mesh and ask it to be mailed to them, etc...Which the person that Previewed it may or may not do (depending on the person, I suppose)...If they do, that is then distribution of said mesh...Another no-no committed.
See I do see this as being wrong but it entirely a moral judgement call. The right thing to do would be to say "NO" but I have a feeling that is rarely the answer.
Quote from: cmdrkoenig67 on July 17, 2009, 07:07:05 PM
Hexing is really different from Skoping...Although you can hex a mesh with Nif Skope (hide and unhide, resize and move parts native to the mesh, etc...), you can also take parts of somebody else's meshes and paste them on another mesh (of course). If a mesher doesn't want the parts they spent time making taken from their meshes and slapped on another mesh, I totally understand.
As do I but again the internetz is evil and people will do whatever they want. But isn't Fusion disregarding Marvel and DC's wishes by creating the mesh?
This is probably the wrong section for that question (and god knows I'll give up before this becomes a serious conversation) but I just never got that whole "This is my work and you will respect it even though I'm ignoring the actual owners's rights".
Original characters do not factor into this whole non-edit thing in my mind.
Amazing how a fresh look at something can solve the problem. Perfect suggestion detourne. I think that is gonna workout great.
While I might of been a little condescending I don't think I flamed anyone. It was all tongue in cheek. Im happy go lucky kinda guy look at my avatar you can see that. :cool:
Great job, Cascarudo. I really like your original character.. a lot! I hope you'll be able to get Black Rapier working for :ffvstr:
Bevo, a Slither skope would be cool so I hope someone is able to help you out on it. I'm skope-tarded. :)
Quote from: bevo on July 17, 2009, 09:19:38 PM
Amazing how a fresh look at something can solve the problem. Perfect suggestion detourne. I think that is gonna workout great.
You're welcome Bevo, Keep up the innovative work!
WIP Did not turn out as cool as I had hoped but better than nothing. Fat around neck distorts in flight, but I guess slither doesn't fly anyhow.
(http://i488.photobucket.com/albums/rr241/Nilok777/Captureslithrt3.jpg)
I think that is pretty flipping cool actually. Heh.
Quote from: the_ultimate_evil on July 17, 2009, 05:17:14 PM
fusion also asked for no preview pics, i'm just trying to look out for the guy
Never heard about that. I'll have to update the list.
People please let me know about corrections needed in the list either by PM or in the list thread.
YE OLDE Frost Giants. On male_titan mesh
(http://i488.photobucket.com/albums/rr241/Nilok777/Giants_of_jutenheim.jpg)
still workin on them a lil bit, any advice most welcome.
Bevo!!!!.....Amazing! :blink:
I almost forgot Ymir on same mesh he looks better with snow fx going. Again any suggestions or anyone wants to skin these let me know.
(http://i488.photobucket.com/albums/rr241/Nilok777/ymir2.jpg)
Thanks style. My main problem is the half skull helmet I dug around inside bearded's zombie mesh and ripped the skull from that.The problem is it has no UV. Any way to make a UV set for it? Aside from 3dsmax?
i think i've still got that max. if i wire and map it, and export it by itself can you use it?
Def thanks bearded! :D
Sweet looking Ymir and Frost Giants bevo :thumbup:
i'm having the worst trouble. i opened up the skull and tried to smooth it out a bit, and it won't smooth for some reason. i've frozen all the poly's and i don't know how to unfreeze them. i'll keep working on it.
edit: i got it to smooth out some, less blocky now.
any mesh requests for skoping? like, would pointy teeth on the skull be cool?
I was going to do those guys but you really did a great job on the skins. I'm not sure why you'd want someone to reskin them.
Quote from: AfghanAnt on July 28, 2009, 04:35:39 PM
I was going to do those guys but you really did a great job on the skins. I'm not sure why you'd want someone to reskin them.
I have to second this sentiment. His skinning is really good. Great skopes!
Quote from: AfghanAnt on July 28, 2009, 04:35:39 PM
I was going to do those guys but you really did a great job on the skins. I'm not sure why you'd want someone to reskin them.
Probably because he had to kittbash for a few of the pieces for them to act as place holders. I think you'll recognize your Ares helm skin there. ;)
frost giants! ymir! man, this is seriously awesome!
Skining these was easy just a blue googleplex and c6 face slapped together, with some tattoos I got off the internet. Great detective work Kato. Yup the helmet and the weapons I did not skin. Although I did stick a runic symbol on the helmet soo....
I would love for someone else to skin these make em official. Can only make them better.
Seriously I can not begin to capture the depth in a skin that LP, AA or c6 can do. I would love to see these done by real talent. These skins are just for effect. I post this stuff here so that one of you will skin it. :)
Quote from: bevo on July 28, 2009, 10:14:13 PM...I post this stuff here so that one of you will skin it. :)
Don't we all! ^_^
Quote from: bevo on July 19, 2009, 05:02:32 AM
WIP Did not turn out as cool as I had hoped but better than nothing. Fat around neck distorts in flight, but I guess slither doesn't fly anyhow.
(http://i488.photobucket.com/albums/rr241/Nilok777/Captureslithrt3.jpg)
:thumbup: Never thought I'd see that character in FF. Nice!
(http://i210.photobucket.com/albums/bb287/lonespaceranger/robot.jpg)
I don't know how fancy I'm going to get with George here, but I've got a problem. When I copy some pieces into the mesh, they are no longer oriented on X, Y, and Z. What they seem to be is using some other alphabet ientirely, and don't even seem to be at right angles to each other. Is there a way to avoid this? The rotation axies are also messed up when this happens: P and R become the same axis. When I copy Tommy's antenna Ears into the mesh, they appear 'way off to one side, and moving the antenna close to he main figure moves it down below the "ground", and moving it "up" moves it at an odd angle further toward the left as you view the screen.
The first few pieces in this scope popped in close to where I wanted them... a little rotation, and little nudge, and it was in place. Then the antenna...
I've had this happen before, and just worked with it. This one is so far off, I thought I'd ask if there was a way to correct it.
Also, I "hooked" the pieces to the neck of the figure, since I didn't want them to move with the head, but the faceplate still moves slightly. Is there a better way to do that?
Daglob I am sure you already know I can't tell from the pic. I seem to have a lot of luck by removing the nifskininstance from objects. Sioux city dynamo has taken over slither I hope he can fix the problems I was having.
OH MY GOD THAT MAKES ME SO HAPPY! :D
Quote from: bevo on July 30, 2009, 03:24:28 PM
Daglob I am sure you already know I can't tell from the pic. I seem to have a lot of luck by removing the nifskininstance from objects. Sioux city dynamo has taken over slither I hope he can fix the problems I was having.
I've removed the nifskinistance. But that beggars the question: is it best to remove it before or after you copy it?
before, I believe.
yeah before.Don't remove the branch. Just plain remove. Least that works for me.
giants up at http://games.groups.yahoo.com/group/Bevosrekitbash/ if anyone is interested at improving upon them. Keyframes could certainly use an overhaul. I tried to transfer desak melee and some others but no luck.
ooh, i'll take a look at the giants. what's wrong with the keyframes?
They only have basic swing animation. It would be nice if they had actually had animations that used weapons. Maybe different walk. By all means detourne feel free to get creative with em. :thumbup:
Cool. I'd love to take a look, I'll be busy for the next month though...
Crosspost from requests thread:
(http://img268.imageshack.us/img268/4088/suestorm.th.jpg) (http://img268.imageshack.us/i/suestorm.jpg/)
here she is. took me a bit, since i'm going on a 3 week trip tomorrow, and moving the day i get back. so rl is a bitr busy
ren's liberty belle + ink's rogue_iceman + tommyboy disc, animations are ink/vertex/ips
skin's kitbashed so not for release. let me know if you want the skope.
Very cool Invisible girl. You are gonna have to post somewhere how heck you manage to use male kf. :huh:
Bevo,
I also noticed both the Talisman and Box Skoped meshes have no read me files giving credit to the meshers that created the meshes the Skopes were made from.
Best.
Dana
"Bevo claps fingers around the back of his head and assumes the position." -Yeah your right. I thought that was taken care of in the skin readmes, but I see now that it is not.
Frankly I never intended for my yahoo group to be this public. It was just a place to stick stuff for friends and people interested in skinning and releasing the stuff themselves. I will rectify the situation. <_<
You do really great work Bevo but as a rule of thumb you should "always" do a readme that gives credit to the creators. Please know I'm not dog piling here but doing this will just save you some grief down the road. ;)
If it helps... making readmes annoys everyone. Tis a grueling task that ends with all of two people actually reading more then a sentence. In the end, just pick a format you're happy with, and just edit the credits.
No problem at all, I'm gonna buy a round of "readmes" for everyone in my yahoogroup.
Bevo, I wasn't trying to be a jerk...I just think it's really important for Skopers to let folks know where the parts and meshes come from in their Skopes and to give credit where it's due. I'd rather not see meshers getting upset/angry and stopping meshing or leaving the community because of their work being used and not credited for it.
I think we've lost a great deal of good meshers over the years for various reasons (tech issues, lack of interest, real life getting in the way, mysterious vanishings, even death)...I think it's best we keep the ones we still have, try to keep them happy, praise them and thank them for their hard work.
Best.
Dana
No offense taken what so ever. I just been tootin along in my own world and you big mean dudes come along and rip the fabric of the cosmos! No big deal.
Seriously I got 0 problem with following the rules. LP kinda nudged me earlier last month and I am trying to do my best to rectify things, so gimme some time and all will be well. You have been most congenial.
-bevo
As i go through stuff I am updating old skopes here is I think the 1st 2 I ever did. updated in my yahoogroup.
Now with glowing eyes and kungfu grip.
(http://i488.photobucket.com/albums/rr241/Nilok777/dracul444.jpg)
(http://i488.photobucket.com/albums/rr241/Nilok777/lilith-1.jpg)
man. there has got to be a way to get those in ff. right?
I saw somewhere there is a way to unconvert stuff. I can't seem to locate it in forum now. I am gonna load up reg ff and try to at least get ctool to work. I never new so many people still only ran reg ff. All the cool kids are running FFVt3r ya know?
awesome skopes bevo
Quote from: cascarudo on August 07, 2009, 12:17:06 AM
awesome skopes bevo
Agreed..and the skins as well. :thumbup:
Thanks!
WIP
(http://i488.photobucket.com/albums/rr241/Nilok777/drafinarmor.jpg)
not nearly done having trouble with the skirt on this guy because it is so odd, any suggestions on what else I could use. Right now I am using part of shoulder gun from predator mesh.
(http://i488.photobucket.com/albums/rr241/Nilok777/117896_Full2.jpg)
Ink did a Black Knight that had shoulder pads Similar to that. I can send it to you if you need it... :ff: only.
if that don't work you might want to use two of them on each side not one.
Oh by the way good job! :thumbup:
love the skope. :wub:
right to left and left and right. :)
Those shoulders may work out it with some tweeking. It was actually the skirt that I am at a complete loss about. The objects I am using you cant mirror so they are lopsided. I don't know if anyone knows what I am talking about but it is the problem where you try and turn something around and hit the -90 or 90 degree wall and it wont move anymore or it spazes out.
I'd suggest meshing them yourself in a free program, such a gmax, but if you're determined to use the pieces you have... one trick I've found is that when you get to the 90/180 degree mark and all of a sudden the other two numbers change, instead of trying to go further up, go down and you'll keep going the proper direction.
Gmax!! Oy vey!! :banghead: That word makes my head hurt. It is pointed now as well. I use maya I can never "ever" learn another 3d program UI. Someday they will update the nif plugin for maya then you guys are in trouble. :lol: Thanks for the tip Tomato. Edit I can export object files, but that means they have no UV map. Which is pretty useless. Does Gmax import object files?
Quote from: bevo on August 10, 2009, 03:35:13 AM
Gmax!! Oy vey!! :banghead: That word makes my head hurt. It is pointed now as well. I use maya I can never "ever" learn another 3d program UI. Someday they will update the nif plugin for maya then you guys are in trouble. :lol: Thanks for the tip Tomato. Edit I can export object files, but that means they have no UV map. Which is pretty useless. Does Gmax import object files?
I don't know if it does, but I know that there are nif exporters from the guys who created nifskope... the exports/imports aren't perfect (they can't properly deal with the bipeds/physiques) but it is sufficient to create static objects. Oh, and I only suggested Gmax because I'm fairly sure that one is free... I dunno though. I use max >P
:thumbup: Hallelujah :thumbup: :D Finally I have limited nif access in maya. Let the object creation begin!!!
If I remember correctly....you can do UV maps in GMax. And I believe it can import/export OBJ. files. The Phantom Bunbuyist(?) did a tutorial on all this stuff I believe. But then again, I could be completely wrong. :doh:
~Z23~
HERE (http://phantombunburyist.freedomforceforever.com/NIFgmax_simple_tutorial/)
I wasn't wrong.......heehehehehe
Quote from: Tomato on August 10, 2009, 08:11:39 AM
Quote from: bevo on August 10, 2009, 03:35:13 AM
Gmax!! Oy vey!! :banghead: That word makes my head hurt. It is pointed now as well. I use maya I can never "ever" learn another 3d program UI. Someday they will update the nif plugin for maya then you guys are in trouble. :lol: Thanks for the tip Tomato. Edit I can export object files, but that means they have no UV map. Which is pretty useless. Does Gmax import object files?
I don't know if it does, but I know that there are nif exporters from the guys who created nifskope... the exports/imports aren't perfect (they can't properly deal with the bipeds/physiques) but it is sufficient to create static objects. Oh, and I only suggested Gmax because I'm fairly sure that one is free... I dunno though. I use max >P
Yup Gmax is free and you can get it here:http://www.turbosquid.com/gmax
I don't know how well it plays with FF though. I've taken it for a spin before but after I got 3ds Max I just ignored it.
Thanks for the advice fellows. I am all good. I got the maya plugin to work so I am happily creating. It is a lil buggy and yeah no animation, but I can make objects for FF including maps. Actually maya has a great UV mapping system. Tis mucho fun.
Finished Snap dragon and a mask I made for renegades hulk with maya.
very poor basic skin on it. just a reference for future skinning.
(http://i488.photobucket.com/albums/rr241/Nilok777/snapdragon.jpg)
demon mask which can be put on various models.
(http://i488.photobucket.com/albums/rr241/Nilok777/demoniac.jpg)
Looking good so far Bevo. :panice
Nice work Bevo! :thumbup:
great job on snapdragon bevo!!
Thanks. LP made a wonderful skin for SD, should be out sometime.
first awesome skope and skins now "blueknight" from astrocity(i don t skin the weapons are from the standard skin made by c6) and "cachiru" is a member of a argentine supergroup from flash annual 13
(http://i731.photobucket.com/albums/ww311/cascarudo/blueknight.jpg) (http://i731.photobucket.com/albums/ww311/cascarudo/blueknight2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cachiru.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cachiru2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cachiru3.jpg)
Wow! Great Blue Knight! You've even got the bullet holes in his costume, too. Very nice. Cachiru looks pretty cool too. Very nice work on the feather pattern.
Box: Tommyboy's Hulk_tvlite as a base, the helmet from his Ultimate_Iron_Man_tvlite, and belt from his Tom_Versatile_Fixed. Still a work in progress, not even close to being finished. The skin is by FLASH_22798, kitbashed to fit. Suggestions and feedback would be great, thanks.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/BoxWIP.jpg)
good job man!
He's looking good, but the head is really off.
Dana
Blue Knight! Awesome! Great job, cascarudo! I really should try to skin some characters from Astro City that doesn't require your awesome skopes, like the Black Badge. Maybe Starwoman!
Cool Box, Cyber. I agree with Cmdrkoenig, too.. the head reminds me of an ant's face.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/BoxWIP2.jpg)
Quote from: cmdrkoenig67 on August 23, 2009, 02:52:00 PM
He's looking good, but the head is really off.
Dana
I agree, I dumped the helmet, enlarged the head, and shrunk the forearms and calves. But now I'm kind of stuck, if anyone has suggestions, I'm open.
Quote from: cascarudo on August 21, 2009, 10:16:06 PM
first awesome skope and skins now "blueknight" from astrocity(i don t skin the weapons are from the standard skin made by c6) and "cachiru" is a member of a argentine supergroup from flash annual 13
(http://i731.photobucket.com/albums/ww311/cascarudo/blueknight.jpg) (http://i731.photobucket.com/albums/ww311/cascarudo/blueknight2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cachiru.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cachiru2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/cachiru3.jpg)
Awesome Blue Knight! Always good to see Astro City skins / skopes. :thumbup: :thumbup:
Quote from: Cyber Burn on August 24, 2009, 11:18:34 PM
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/BoxWIP2.jpg)
Quote from: cmdrkoenig67 on August 23, 2009, 02:52:00 PM
He's looking good, but the head is really off.
Dana
I agree, I dumped the helmet, enlarged the head, and shrunk the forearms and calves. But now I'm kind of stuck, if anyone has suggestions, I'm open.
You might want to try building up his shoulders / arms
Reference pics:
http://www.marvunapp.com/Appendix3/betaflightorig1.jpg (http://www.marvunapp.com/Appendix3/betaflightorig1.jpg)
http://alphanex.alphaflight.net/index.php/Image:Box1_1.jpg (http://alphanex.alphaflight.net/index.php/Image:Box1_1.jpg)
http://alphanex.alphaflight.net/index.php/Image:Roger_bochs_2.jpg (http://alphanex.alphaflight.net/index.php/Image:Roger_bochs_2.jpg)
<a href="http://s178.photobucket.com/albums/w245/Area34/?action=view¤t=Untitled-1.jpg" target="_blank"><img src="http://i178.photobucket.com/albums/w245/Area34/Untitled-1.jpg" border="0" alt="Hellfire"></a>
Be easy I'm new at this...
Since I couldn't find all of them I've started to make my own hellfire club members. Leland is an altered Fortissmo(since there are absolutely no fat guy meshes) that I used Courtnall Lightning Lad Face for a base. The hellfire guard is a skoped JM_Challenger_Gren with Courtnall's Classic Cyclops as the base. The skins are just temps while I'm in the process of hand drawing every thing (so it won't be kittbashed). SO I give full credit and thanks to Courtnall for his skinning talents giving me a guide to work with.
Ps- I'm still not sure what to do with the eyeslits...
Love Leland ... nice to see someone using Fortissimo!!!
I wonder what other characters you could use that skope for? Bouncing Boy?
Cascarudo, love the new skopes and skins. :thumbup:
Area34, nice work on the face of Leland. And that Hellfire guard looks good too. Great work. :cool:
Cyberburn, that's a pretty difficult character to skope. Good luck. :)
Welcome to the community Area! That is a great first effort, too. Leland looks perfect, and I remember searching all over for him and for the Club's foot soldiers to no avail. Excellent work! :D
My first ever skope -and it took almost 9 hours so far. And It's not even finnished! :( my awe and respect for skopers has literally dectupled!!!
(http://i148.photobucket.com/albums/s5/jebn21/1stSkope.jpg)
the horns are both a part of the same trishape - i may have to change this to make both fit properly. As the final hope image shows, they're all going on the eve mesh. BUT if anyone knows of a helm which is simply a trishape and not a part of the mesh i will most likely use that piece instead. I was thinking about Tommyboys Ares. (the centurion's helm would take another 9hours of skoping to remove most liekly.)
It aint as easy as you think huh, Artemis? :P
Quote from: style on August 26, 2009, 02:57:55 PM
It aint as easy as you think huh, Artemis? :P
It certainly isn't.
But it did feel quite good when i managed to actually get those bloody horns onto another mesh!
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-1.jpg)
Allright I just started working on this a little bit ago. It's Rachel Summers circa the 80's Romita era costume. It's using Ultimate Jean mesh. I used one of Courts human torches as a guide for the arms and legs. I was starting to airbrush the logo but I ran into the problem of it bleeding into the legs. Not sure how well I can match it between the two. It's still got Afghan's Rachel head right now because I haven't started working on the head area. It needs the proper fem-mullet before I start working on it. Now to find one...
Nice to see someone tackle Rachel Summers, particularly in her yellow Phoenix costume. Is it me or is her nose obscenely long?
i worked over a my_rachelsummers_skope... i tried to add lines in the head that appear when she flies in phoenix form.
Spoiler
(http://images2.wikia.nocookie.net/marveldatabase/images/f/f9/Phoenix_III_002.jpg)
Anyway i had a trouble, fire in te skope turns visible alpha meshes pieces into invisible... and it doesn't like too much. I knew the solution was over the fx mesh pieces but... it was so much work for me.
Anyway dont forget to add the "hair-tail" (???)
Spoiler
(http://www.cyberwolfman.com/phoenix.jpg)
ahh, and good work with this skin ^_^
I'm still hunting for the proper fem-mullet but I'll make sure she gets her rat-tail.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-2.jpg)
I got sidetracked from Rachel's face- I recieved some old Reavers skins in the mail so I'm going about updating them first up- Skullbuster. He's a skoped Gabriel Jones from Styles Shield Agent pack. The base of the skin came from the original creator(who'd I give credit to but I can't seem to access my email right now) with Courts Wildcat skin as a guide.
Any one know where I can find a good shoulder pad? Skulls wears the stereotypical pouch/pads of the early nineties.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-3.jpg)
Ok, short of someone actually making a mask, I think this is about as good as I can get with the face.
I think your skopes are pretty sweet, area34.
great skope and skins now "the human flame" with his new look
(http://i731.photobucket.com/albums/ww311/cascarudo/humanflame.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/humanflame2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/humanflame3.jpg)
Are you going to have his nipples always flaming?
i m thinking to put him some fx on it but i couldn t find the right one yet
Quote from: area34 on August 27, 2009, 04:00:03 AM
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-2.jpg)
I got sidetracked from Rachel's face- I recieved some old Reavers skins in the mail so I'm going about updating them first up- Skullbuster. He's a skoped Gabriel Jones from Styles Shield Agent pack. The base of the skin came from the original creator(who'd I give credit to but I can't seem to access my email right now) with Courts Wildcat skin as a guide.
Any one know where I can find a good shoulder pad? Skulls wears the stereotypical pouch/pads of the early nineties.
Quite awesome. He looks really cool.
That Human Flame skin/skope is excellent, but....that is one of the worst designs I've ever seen....I do believe even his terrible original design was better than that. He looks like a diabolical crash test dummy....in a bad way.
Nice skopes, everyone. Skullbuster looks great, as does the Human Flame.
Damn you, double post!
So okay.. I was able to skope a female_basic on male meshes.
Here are some of the results:
(http://i63.photobucket.com/albums/h137/excelsior420/ladyShoulder.jpg)
(fe)Male_shoulder_holster by Texas Jack
(http://i63.photobucket.com/albums/h137/excelsior420/ladyHawks.jpg)
Hawkeye_v2 by Grenadier
(http://i63.photobucket.com/albums/h137/excelsior420/ladydeadpool.jpg)
Deadpool skope by Murs
(http://i63.photobucket.com/albums/h137/excelsior420/ladydemon.jpg)
JM_Demon by Grenadier
(http://i63.photobucket.com/albums/h137/excelsior420/ladypunisher.jpg)
Punisher_TJ by Texas Jack
*(Hawkeye skin by DaGlob, Elektra by Afghan Ant)
So.. I have a question and I hope someone could guide me in the right direction.
Where can I learn how to remove the head on a female_basic body and add another one. The head on this mesh is not mapped like a typical female_basic and I'm wondering if I can add a female_basic head on it. Or if someone's willing to do it? (crosses fingers)
Cool skopes LP. I would check Johnny Patches older posts, I think I remember seeing one that talked about head switching.
Amazing. I really like the one with the sniper rifle. With a bob cut it could totally be Black Widow from Mighty Avengers.
how about a female mesh with tj's plastic man mesh.make a cool elesti-woman from the incredibles?
Quote from: laughing paradox on August 29, 2009, 04:22:12 PM
Where can I learn how to remove the head on a female_basic body and add another one. The head on this mesh is not mapped like a typical female_basic and I'm wondering if I can add a female_basic head on it. Or if someone's willing to do it? (crosses fingers)
Take a look here (http://freedomreborn.net/archive/index.php?topic=42001.msg662985#msg662985).
Or Gold for the Metal Men.
Wow that adding female bodies to male meshes is interesting. Very interesting.
link=topic=48949.msg697923#msg697923 date=1251562932]
Damn you, double post!
So okay.. I was able to skope a female_basic on male meshes.
Here are some of the results:
(http://i63.photobucket.com/albums/h137/excelsior420/ladyShoulder.jpg)
(fe)Male_shoulder_holster by Texas Jack
(http://i63.photobucket.com/albums/h137/excelsior420/ladyHawks.jpg)
Hawkeye_v2 by Grenadier
(http://i63.photobucket.com/albums/h137/excelsior420/ladydeadpool.jpg)
Deadpool skope by Murs
(http://i63.photobucket.com/albums/h137/excelsior420/ladydemon.jpg)
JM_Demon by Grenadier
(http://i63.photobucket.com/albums/h137/excelsior420/ladypunisher.jpg)
Punisher_TJ by Texas Jack
*(Hawkeye skin by DaGlob, Elektra by Afghan Ant)
So.. I have a question and I hope someone could guide me in the right direction.
Where can I learn how to remove the head on a female_basic body and add another one. The head on this mesh is not mapped like a typical female_basic and I'm wondering if I can add a female_basic head on it. Or if someone's willing to do it? (crosses fingers)
[/quote]
WOW!!
Thats awesome!!!
I so want those skopes
Quote from: laughing paradox
There's a little stretching in the mesh, and the shoulders are extended slightly.. but overall, it certainly retains its female form.
Thanks for the head's up (no pun intended) on adding different heads... unfortunately, I can't seem to make it work correctly. It came out pretty badly.
If anyone would like to take a crack at it, please contact me and let me know, it would be really appreciated and I think would be a major boon to the community.
Nice work LP. I had done the same thing a few months back. I decided that the "stretching" or distortion of the female bodies bones was a little too much...I just didn't like the look of it.
Quote from: Blkcasanova247 on August 30, 2009, 06:54:53 PM
Nice work LP. I had done the same thing a few months back. I decided that the "stretching" or distortion of the female bodies bones was a little too much...I just didn't like the look of it.
Thanks.. yeah, it's really dependent on what mesh you're putting the female body on. I've found that it works best with Grenadier meshes.. practically no distortion whatsoever on JM_Demon and Hawkeye_v2.
Those are good results! :thumbup: Any new varities to the female mesh-types is much appreciated. I particularly like the idea of JM_Demon keyframes on Elektra...
Awesome job of the lady Skope conversions, LP!
Dana
WIP....
(http://i112.photobucket.com/albums/n172/blkcasanova247/SnakeEyes-1.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/SnakeEyes3.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/SnakeEyes2.jpg)
Doing three versions...Cartoon...Movie and Commando. ;) Bearded you're the man.
Finally!
I was just going to tackle the team since i saw the movie tonight, but you beat me to him...
I guess i could whip up a sweet Storm Shadow to combat him!!
Was wondering why you didn't stick with the deadpool mesh, but heck that's cool.
I really need to figure out how you made male_basic keys compatible with vx meshes (haven't experimented with that yet.)
Nice 'Joe, Casanova.
---------
Did a few other female on male meshes.
(http://i63.photobucket.com/albums/h137/excelsior420/fem_malebasic.jpg)
Nick_Fury_Gren, Captain_America_Bucky, Silver Surfer Gren, Gambit_Jimlee, Black_Knight_Gren, NoMan_REN, Wolverine_Brown_Ren
I'm also working on a Snowbird skope based on Beast Boy's mesh by Texas Jack. That's going to take some time, though. :)
Could you post a tut on skoping female bodies to male meshes?
Quote from: detourne_me on September 01, 2009, 02:00:35 PM
Finally!
I was just going to tackle the team since i saw the movie tonight, but you beat me to him...
I guess i could whip up a sweet Storm Shadow to combat him!!
Was wondering why you didn't stick with the deadpool mesh, but heck that's cool.
I really need to figure out how you made male_basic keys compatible with vx meshes (haven't experimented with that yet.)
Thanks man. Styles whippin' up all of the other JOE's and Cobras so far...but I don't know if Storm Shadow is on his list. I'll send the two of you a PM later and we'll compare notes. ;)Quote from: laughing paradox on September 01, 2009, 03:54:42 PM
Nice 'Joe, Casanova.
---------
Did a few other female on male meshes.
(http://i63.photobucket.com/albums/h137/excelsior420/fem_malebasic.jpg)
Nick_Fury_Gren, Captain_America_Bucky, Silver Surfer Gren, Gambit_Jimlee, Black_Knight_Gren, NoMan_REN, Wolverine_Brown_Ren
I'm also working on a Snowbird skope based on Beast Boy's mesh by Texas Jack. That's going to take some time, though. :)
Really nice work LP! :thumbup:
Now I understand BC! Now I understand! Oh and dont think I forgot about you...I gotcha tonight! You 2 Bearded ;)
greats skopes LP love your females bodies with male keyframes blackcas great really great skope
Hey....anybody remember my Mr. Freeze skope...it's finally finished with a brand spankin new skin by The Ultimate Evil!
(http://i112.photobucket.com/albums/n172/blkcasanova247/MrFreezefinal3.jpg)
Check out more images of TUEs awesome skin here.....
http://ffcenter.net/forum/viewtopic.php?f=6&t=25&p=453#p453
Coming soon to Champions of Freedom!
That........is really awesome..........
Quote from: Blkcasanova247 on September 02, 2009, 04:29:15 AM
Hey....anybody remember my Mr. Freeze skope...it's finally finished with a brand spankin new skin by The Ultimate Evil!
(http://i112.photobucket.com/albums/n172/blkcasanova247/MrFreezefinal3.jpg)
Check out more images of TUEs awesome skin here.....
http://ffcenter.net/forum/viewtopic.php?f=6&t=25&p=453#p453
Coming soon to Champions of Freedom!
:blink: :mellow: :) :D
Quote from: laughing paradox on September 01, 2009, 03:54:42 PM
Nice 'Joe, Casanova.
---------
Did a few other female on male meshes.
http://i63.photobucket.com/albums/h137/excelsior420/fem_malebasic.jpg
Nick_Fury_Gren, Captain_America_Bucky, Silver Surfer Gren, Gambit_Jimlee, Black_Knight_Gren, NoMan_REN, Wolverine_Brown_Ren
I'm also working on a Snowbird skope based on Beast Boy's mesh by Texas Jack. That's going to take some time, though. :)
How did you do that? This is amazing, the world needs to know!
Great Mister Freeze!
Excellent team, you two produced something too COOL. :P
O.M.Gah! :o
I was going to post a Rogue I did where I took all the versions out there (and ones that haven't been done that I've made myself) and put it on one skope but after that Mr Freeze- it pales in comparison...
awesome skope and amazing skins
Area, don't be shy? (Please?)
And, yeah, great work on the Freeze skope, BlkC and TUE!
Quick update...
(http://i112.photobucket.com/albums/n172/blkcasanova247/MrFreezefinal7.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/MrFreezefinal6.jpg)
;)
Omg! Where did my jaw go?....oh, look - there it is on the floor!
FANTASTIC work!
hmm the alpha doesn't seem to be working fully, i select my skin go back to standard and then back to mine and they work. the ice slide goes crystal
I see what you mean now..I did'nt before...update...this is how it should look
(http://i112.photobucket.com/albums/n172/blkcasanova247/MrFreezefinal8.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/MrFreezefinal9.jpg)
has mr freeze been released?
Quote from: area34 on September 02, 2009, 05:26:13 PM
I was going to post a Rogue I did where I took all the versions out there (and ones that haven't been done that I've made myself) and put it on one skope but after that Mr Freeze- it pales in comparison...
Don't let that stop you. This isn't a competition. Besides, if it's something no one else has thought of, SOMEONE is going to use it.
Quote from: herodad1 on September 03, 2009, 02:20:59 PM
has mr freeze been released?
Nope. Soon though. I still have to fix one or 2 minor issues, package it properly and work on thumbs. ;)
Quote from: daglob on September 03, 2009, 02:33:04 PM
Quote from: area34 on September 02, 2009, 05:26:13 PM
I was going to post a Rogue I did where I took all the versions out there (and ones that haven't been done that I've made myself) and put it on one skope but after that Mr Freeze- it pales in comparison...
Don't let that stop you. This isn't a competition. Besides, if it's something no one else has thought of, SOMEONE is going to use it.
Yeah man..I agree. Just be make sure you get permissions from the creators though for that Rogue. There was a little debate not to long ago about some creators not being into those "all-in-one" skopes.
I understand. I'm nowhere near done with her anyway. If anything I would just release the skins for the outfits that I've done.
A skope "improvement" I made for Loki...
(http://img228.imageshack.us/img228/5350/lokiv.jpg)
I removed the triangles for the upper half of the body (Gren's Loki) and also got rid of that tiny head on the back (not shown). I even fixed the reflections on the extras.
edit: Turns out JP had already updated his Loki skope. Wish I had checked his yahoo group before removing all those triangles. Ah well, next time I try something like this I'll be sure to look around.
Nice work. ^_^
A W.I.P
(http://i112.photobucket.com/albums/n172/blkcasanova247/Necrontallo.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Necrontallo3.jpg)
As soon as I saw those Necrons on Lord Emshidys page I knew that I wanted to do something with them.
Not sure were I'm gonna go with it but by the time I'm done it'll be lit up like a damn christmas tree! ;) :P
I'm working on the other Necron as well...we'll see how the weekend pans out. ;)
Awesome Blkcas, those guys would make really cool henchmen for Brainiac!
Nice job on that robot skope.
I like the way Loki came out, too.
Quote from: Blkcasanova247 on September 03, 2009, 12:45:22 PM
I see what you mean now..I did'nt before...update...this is how it should look
(http://i112.photobucket.com/albums/n172/blkcasanova247/MrFreezefinal8.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/MrFreezefinal9.jpg)
Freeze is amazing.
Thanks AA! :thumbup: Tue really brought his "A" game for this skope. And I've unfortunately killed the poor bastich with this one. :P And you are correct Benton...I had Brainiac in mind when I started this...I had Metallo in mind as well. They would make perfect henchmen so I'm gonna make the other Necron with the hover base Brainiac. With that said I guess I'm probably gonna do a reimagined "Legion Of Doom"...since I have a Lex half done as well. ;)
Quote from: Blkcasanova247 on September 04, 2009, 12:06:12 PM
Nice work. ^_^
A W.I.P
http://i112.photobucket.com/albums/n172/blkcasanova247/Necrontallo.jpg
http://i112.photobucket.com/albums/n172/blkcasanova247/Necrontallo3.jpg
As soon as I saw those Necrons on Lord Emshidys page I knew that I wanted to do something with them.
Not sure were I'm gonna go with it but by the time I'm done it'll be lit up like a damn christmas tree! ;) :P
I'm working on the other Necron as well...we'll see how the weekend pans out. ;)
What animations are you using with that? I just put together a request of a skope to better hold his rifle with the us_soldier mesh as a base.
(http://lh6.ggpht.com/_5lIbUH5s9lc/SqGUuXefYnI/AAAAAAAAJ8g/Oz7fd4-x1p8/s400/Fullscreen%20capture%20942009%2032814%20PM.bmp.jpg)
necron_soldier_usGet it here:
http://games.groups.yahoo.com/group/Lordehmsidymeshes2/
Very cool Ewwzy...I used TJ's AIM mesh as the base which is just a variation on the soldier mesh. ;)
W.I.P. take 2....Brainiac Drones!
(http://i112.photobucket.com/albums/n172/blkcasanova247/Brainiacdrone.jpg)
Now a better look at his ugly mug
(http://i112.photobucket.com/albums/n172/blkcasanova247/Brainiacdrone2.jpg)
and started on Brainiac...this is just the base...he'll be insane once I'm done. ;)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Brainiac.jpg)
Very cool bots-
my work in progress
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-5.jpg)
Super Sabre on a skoped VXWhizzer (added goggles and removed headgear). I took the unfinished super sabre skin as a guide and redid everything with a C6 base as a guide. I still have color correction and other details to do.
you guys are just throwing out some insame skopes. keep up hte good work.
All praise Lord Emshidy for makin' awesome meshes. ;)
NECRONS! YAY!
Now, who wants to do the Tyrannids?
Quote from: Blkcasanova247 on September 05, 2009, 10:57:06 AM
All praise Lord Emshidy for makin' awesome meshes. ;)
Hear, hear!
Hear, Hear!
I was working in Blender altering the Crymsin mesh to have a bunch of different body variations including: female_big_chest_heels, female_pants_shirt, female_pants, female_small_chest, female_small_chest_heels, female_no_mouth, female_no_face_pants
(http://lh3.ggpht.com/_5lIbUH5s9lc/SqXA4gibNAI/AAAAAAAAKBc/g8OQ-lN5IQE/s800/Screen%20Captures2.jpg)
Not that you can really see which one is which based on my preview. The list above isn't even in the right order.
I also spent a while on this: I give you... Gni Versatile!
(http://lh5.ggpht.com/_5lIbUH5s9lc/SqW8ev7l8fI/AAAAAAAAKAo/dJYXVxDoMD4/s800/Gni.jpg)
I took all the parts on Gni's male_basic meshes and combined them into a single mesh. There's so much variation within the mesh that I had to post that collage just to show the possibilities. I also removed a bunch of bogus parts, translated some french piece names, and dug up some hidden parts like Gni's mask and sword. This should make life easier for skopers to make Gni based variants AND it's compatible with FF1.
Lastly:
(http://lh4.ggpht.com/_5lIbUH5s9lc/SqRnNQQyW8I/AAAAAAAAJ_0/A8aWVhkDu3w/s400/question.jpg)
Most of you have probably seen this in my skin thread, but as a combination of both of the above projects I created a Renee Montoya Question mesh.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-6.jpg)
WIP-
Taking my already started Skullbuster and using it on Bevo's amazing skope.
Yall are insane with those Reavers!!!
Coming soon! :thumbup:
(http://img15.imageshack.us/img15/9148/penguinfix2.jpg)
Awesome Skullbuster! :thumbup: And I can't wait for ole' Oswald there Style! I've been slacking. :P Playing Champions Online....however work continues on my Brainiac redesign....the Brainiac drones are near completion. But in the meantime
WIP ver.3
(http://i112.photobucket.com/albums/n172/blkcasanova247/BrainiacWIP.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/BrainiacWIP2.jpg)
He's gonna be BIG!!! ;)
YAAAAAAAAAAAY
you guys are making some cool stuff
Exciting stuff guys.
Those Reavers are brilliant ... I never thought we'd see those guys.
Great job guys. That skullbuster skope and skin is looking good. :)
Quote from: Blkcasanova247 on September 08, 2009, 03:57:49 AM
Awesome Skullbuster! :thumbup: And I can't wait for ole' Oswald there Style! I've been slacking. :P Playing Champions Online....however work continues on my Brainiac redesign....the Brainiac drones are near completion. But in the meantime
WIP ver.3
(http://i112.photobucket.com/albums/n172/blkcasanova247/BrainiacWIP.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/BrainiacWIP2.jpg)
He's gonna be BIG!!! ;)
Awesome!
Maybe one of you guys could help me out. I made this mace for a Thunderstrike skope put on New thor requested by herodad. The mace I modeled is made up of 4 parts, all on one node. I managed to replace the main weapon on Thor, I can not seem to figure out how to replace the dummy swing and hang on belt. In order to replace them does it have to be a single object or can it be parted up?
(http://i488.photobucket.com/albums/rr241/Nilok777/thunderstrike.jpg)
Forgive my ignorance, what mesh is that based on?
I think this might be helpful: I see you are in 'List' mode go to 'View:Block List:Show Blocks in Tree' to switch to tree mode. Now there is a hierarchy to all of the items. Find where the hammer hangs on the belt. If it isn't visible it's probably been shrunken. Right click on the node of the hammer and click on Transform:Edit and increase the scale from 1 to 10 to 100 and so on until it's visible. Paste Branch your mace and match it up with the original hammer. Hide the original hammer and reset the scale to 1 and you should be set.
I tried to keep that pretty generic because I'm not totally sure I understand your problem. Good luck!
Wow! You guys are all making some really cool stuff. Looking forward to the release of these.
Thank you for the lesson Ewzzy. You understood perfectly. I have made quite a few skopes even some complicated ones and never knew this. My brain grew today thanks to you.
Everything here looks great... excellent job, folks!
Now release them! ^_^
can't...get sucked...into...... Champions Online.......
So to celebrate all the really awesome new skopes and inventive stuff people like Bevo, Carascudo and Ewzzy are doing, I propose a toast!
http://www.photoshop.com/accounts/14c35637abd04016b711c56f68d55651/assets/816de18222b64e408a62c2ee2fa1aa71
(http://api.photoshop.com/home_14c35637abd04016b711c56f68d55651/adobe-px-thumbnails/816de18222b64e408a62c2ee2fa1aa71/fullsize.jpg)
Uhhh....WOW! :blink:
NICE!!!! :thumbup:
Quote from: detourne_me on September 16, 2009, 01:54:58 PM
can't...get sucked...into...... Champions Online.......
So to celebrate all the really awesome new skopes and inventive stuff people like Bevo, Carascudo and Ewzzy are doing, I propose a toast!
http://www.photoshop.com/accounts/14c35637abd04016b711c56f68d55651/assets/816de18222b64e408a62c2ee2fa1aa71
(http://api.photoshop.com/home_14c35637abd04016b711c56f68d55651/adobe-px-thumbnails/816de18222b64e408a62c2ee2fa1aa71/fullsize.jpg)
whoa....
Well there's something I've never seen before, X-23 drinking a beer.
You realize I'm going to need that sent to me right?
I'll send it tonight. I fixed it up a little, added the pendant from your hex, and kittbashed the skin for my personal use.
to be honest there is some distortion of the mesh in animations. but otherwise this works fully, with retractable claws on both hands for animations. couldn't fix the feet though.
I'm hoping you release both skopes when you're finished with the skins Pod. I have a feeling your current one is a bit cleaner in terms of distortion (are you using the female symbiote mesh as a base, or wingzero's knightfall?)
Also if theres any interest I could probably make a Daken skope too. putting the wrist claw in and having two on the outside.
... while i'm at it I might as well improve the AoA Weapon X hex as well
Quote from: detourne_me on September 17, 2009, 05:16:38 AM
I'm hoping you release both skopes when you're finished with the skins Pod. I have a feeling your current one is a bit cleaner in terms of distortion (are you using the female symbiote mesh as a base, or wingzero's knightfall?)
I want to take a look at it first before I make any decisions. See how the two skopes compare.
Miguelyanke made my current skope and I think it's on the female_symbiote but I'll have to double check.
I have some interest in skinning Daken at some point. Not saying I'll definitely do him but there's a decent chance.
This may have been done before. If so let me know, otherwise I'll probably release this.
I'm trying to relearn this NifSkope thing. So, I wanted to attempt a fix of Irrational's most annoying mesh. I know there was a fixed version as part of a patch released to a limited few, but for those of us not so privileged I present quetzalcoatl_no_armpit_spike.
Spike:
(http://i305.photobucket.com/albums/nn203/whyteknyght/Q-spike.jpg)
No Spike:
(http://i305.photobucket.com/albums/nn203/whyteknyght/Q-nospike.jpg)
YAY! About time. Haha. Any chance you could fix Lord Dominion, too?
Quote from: Gremlin on September 18, 2009, 09:26:47 AM
YAY! About time. Haha. Any chance you could fix Lord Dominion, too?
Is it his thumb spike that you are referring to?
(http://i305.photobucket.com/albums/nn203/whyteknyght/domin.jpg)
I'll start working on it.
Quote from: White Knight on September 18, 2009, 06:34:31 AM
This may have been done before. If so let me know, otherwise I'll probably release this.
I'm trying to relearn this NifSkope thing. So, I wanted to attempt a fix of Irrational's most annoying mesh. I know there was a fixed version as part of a patch released to a limited few, but for those of us not so privileged I present quetzalcoatl_no_armpit_spike.
Spike:
(http://i305.photobucket.com/albums/nn203/whyteknyght/Q-spike.jpg)
No Spike:
(http://i305.photobucket.com/albums/nn203/whyteknyght/Q-nospike.jpg)
Great work man! :thumbup:
Here's another hex I put together with my novice skills. Laughing Paradox's Marauders skins inspired me to update the skin/mesh I was using for Scalphunter. I merged male_basic_hair_redux with Texas Jack's Punisher mesh and Archangel's skin and got this:
(http://www.geocities.com/trajklogik/scalphunter.JPG)
He could certainly use a new skin, but when skinning scalphunter, the word Tedious comes to mind.
As requested Lord Dominion, no thumb spike.
(http://i305.photobucket.com/albums/nn203/whyteknyght/domin2.jpg)
Both Dominion and Quetzalcoatl are available in this thread:
http://freedomreborn.net/forums/index.php?topic=51519.0
I've got a quick request that I hope one of our skinners will do. I'm putting it here instead of the requests section in hopes of a speedier response. I need the flute from Pan's mesh skoped off and with a bounding box so that I can use it as an object. This is for PCTales.
Nice FF fixes! I like those alot!
Great skoping work everyone. :)
Thanks for the fixes, White Knight. :)
White Knight and Bearded are the dudes!!! :thumbup: :thumbup: :thumbup:
hey BC,hows mr freeze coming.looked really cooool last time you previewed.
He'll be released in a coupla days. ;)
Man it's nice to see so much great stuff being made as well as some great new tricks and methods to play with. :thumbup:
I used Ewzzy's fantastic tut. on using blender to make modifications, so I finally re-created Chemo that I lost in a comp crash. He still needs some touch ups and to be packaged, but I wanted to know what to consensus was on releasing meshes modified with blender v.s. Nifskope? I don't want to step on any toes.
But I also wanted to see what everyone thought about Chemo, if anyone thinks if I should change anything. I also added the animated skin to it like the last attempt I posted.
(http://img.photobucket.com/albums/v48/TAP43/ChemoV3.jpg)
i like it tap! :thumbup:
I don't want to open up a can of worms in regard to using blender to modify meshes. It seems the best answer is that those who approved of skoping shouldn't be bothered by it. If your work is based on an irrational mesh then you are, of course, fine. I assume that if you modify male_basic and skope that modification into another mesh you would still be fine. If the mesher was known for releasing max files (Grenadier and Ink spring to mind) then there is no real difference than if you used those as a base. If a mesher never approved of hexing and skoping then this isn't any different than those and their wishes should be respected. As always, note in your readme where you got your pieces and remember that with great power comes great responsibility.
Awesome to see Chemo again, Tap!
wow nice stuff in here :thumbup:
keep it up guys!!
to TAP, blender makes the job alot easier
Just finished my skoped version of Master Pandemonium...
(http://www.geocities.com/trajklogik/MasterP.JPG)
Nice skope! ;)
Cool, I like Master Pandemonium!
Getting my head around nifskope (when i have time lol )
Tried superboy in my favourite costume of his ;)
(http://img.photobucket.com/albums/v243/deanjo2000/superboyskope.jpg)
nice. He was one I always wanted to see done.
Nice one there Deanjo! :thumbup: If it were me I'd probably skope on some ears and the earring to complete the look. ;)
I got a similar skope coming up based on tomatoes teen mesh. it'll be release when murs gets the time to finish the standard for it and the other yj boys
Deanjo you should add a 3D hears with the right ring on it XD
Iv'e added some ears but im looking for an ear ring?
i used the earring from the patriot mesh. and the leg piece(adjusted the size) from the jimlee cyclops
There's some rings look at tommyboy or in some AA skopes
(http://www.infinitysedge.org/freedomforce/zanshin.jpg)
My Attempt at a crossbow archer. Zanshin, the blind archer. Taken from the term in Zen Archry meaning being aware of one's surroundings and enemies, and also being prepared to react. I orginally created him with a bow and arrow, but I choose this chambered crossbow because he is an agent of my super-spy agency B.E.A.U. and A.E.R.O. I just need to get his keyframes limited to 1 to 3 bolts and he well set for release save for a skin.
He looks pretty cool, FH...great work!
Dana
Yeah, neat design FH!
I've seen pictures of a Chinese repeating crossbow, but they weren't a Gattling Bow.
Very nice.
...that's awesome. Haha.
first awesome skope and skins everyone and now a little skin skope rex from astrocity and thanks to Johnny Patches for his permisson.
(http://i731.photobucket.com/albums/ww311/cascarudo/rex.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/rex2.jpg)
Another Astro City character! Rex is awesome, very nice work. :D
Rex Furst! Awesome, cascarudo. I think I'm going to do a skope of Quarrel and Starwoman. I always like their characters. Maybe even Crackerjack, while I'm at it. We'll see.
Failed_Hero, great skope. I like how it came out.
Deanjo, that Superboy looks fantastic.
I got in the mood to create someone and inspired by Cascarudo's awesome skopes, I decided to skope Quarrel and Starwoman.
(http://i63.photobucket.com/albums/h137/excelsior420/heroguard.jpg)
I'm not sold on Starwoman yet.. I think I'll skope Starfighter next.
:thumbup:
A simple skope of klaw.
(http://img.photobucket.com/albums/v243/deanjo2000/klawskope.jpg)
Im trying to do a cyborg superman in his red bionic form! but the hair is really stumping me :( any ideas?
Quote from: deanjo2000 on October 11, 2009, 12:42:19 PM
A simple skope of klaw.
(http://img.photobucket.com/albums/v243/deanjo2000/klawskope.jpg)
Im trying to do a cyborg superman in his red bionic form! but the hair is really stumping me :( any ideas?
Nice. Looks like that Klaw skin I did came in handy for your kitbash.
very cool skope
Thanks and dont worry AA its only for my use :D
But ill release the skope with your skin if thats ok!
Quote from: deanjo2000 on October 12, 2009, 12:43:17 PM
Thanks and dont worry AA its only for my use :D
But ill release the skope with your skin if thats ok!
No I don't mind at all - It looks good actually.
(http://api.photoshop.com/home_14c35637abd04016b711c56f68d55651/adobe-px-thumbnails/7ea0558f097f47d9bffd5f5a64b703c2/1024.jpg)
An update to Taskmaster, based on Ren's Bucky Cap.
Does anybody have the original zip for the file? or any of Ren's Captain america original zips? (it's how i found out Ren's sie was down, went looking for his cap meshes.)
I tried to add a bow to him, but the difference between an FF1 bow mesh and this FF2 only mesh is that the keyframes get inverted.
That, is a really awesome skope. :thumbup:
That Taskmaster scope is incredible!
Great choice of character to skope.. I look forward to its release.
Like I said in my PM really nice work. I'm wondering though how come you used Grens shield and not Renegades. No offense to Grenadier but Rens shield is much better and looks like a real shield and not a muffin top. :rolleyes: :P
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-7.jpg)
I haven't found a version of Ultron that I like so I have been experimenting with making my own. It's a hex of tommyboy's Ultron_tvlite with pieces from Robotman by Ren. For the skin I used C6's robotman as a base -Desaturated, then removed some stuff and added details and made an all new skin for the excellent head tommy made. I'm not to happy with the elbows and I still need to put some spikes on the shoulder.
One of these days I will finish something.
deanjo2000- Have you released you Klaw skope yet?
Quote from: Blkcasanova247 on October 28, 2009, 09:35:53 PM
Like I said in my PM really nice work. I'm wondering though how come you used Grens shield and not Renegades. No offense to Grenadier but Rens shield is much better and looks like a real shield and not a muffin top. :rolleyes: :P
hahaha! I'm just lazy, and I already had to remap the cape. Maybe I'll take a look at Ren's shield soon. I don't like kitbashing skins but I have no problems with remapping mesh pieces to fit kickbutt skins... lil weird eh?
Also I'll try the keyframe solution you sent me!
I want an Ultron with a cape. That was awesome.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-8.jpg)
While helping out Herodad I figured out how to fix some reflection problems I've had while skoping some meshes- SO I went ahead and used my new skill to try using the Tommyboy head and the body of Ultron69 together. I had to alpha 69's head out and transfer the FX's but it all works without any bugs.
The body is C6's Ultron X and the head is a kittbash of my original head and some of the details from C6's head from the other mesh.
....and just for Pod
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-9.jpg)
Nice job!
Here are some random skopes im working on.
(http://img.photobucket.com/albums/v243/deanjo2000/Skopes2.jpg)
(http://img.photobucket.com/albums/v243/deanjo2000/Skopes1.jpg)
This is an easy one its just all the doomsday extras on the hulk mesh ;)
(http://img.photobucket.com/albums/v243/deanjo2000/doomsdayvshulk-1.jpg)
Ill stick them all in a group soon i want to rework some basic skins for them coz all of these ones are kittbashes :P
That Metallo is awesome. I tried doing something similar but ran into problems with sticking kryptonite in his chest and gave up.
Nice. Any chance to see larger images though? ;)
Wow! Awesome stuff! That Metallo looks especially cool. That Ultron and that Taskmaster are great as well.
nice, cant wait to play with some of those. especially doomsday and effigy
Awesome, can't wait to get these!
Haha Deanjo you rock lol. Metallo looks fantastic :thumbup:
Fantastic stuff! I like specially Doctor Polaris.
Great batch of skopes. I like that Sun Boy!
Who's the character with the yin-yang sign on his chest?
Quote from: laughing paradox on October 31, 2009, 02:09:44 PM
Great batch of skopes. I like that Sun Boy!
Who's the character with the yin-yang sign on his chest?
Equinox from Batman The Brave And The Bold
Quote from: area34 on August 27, 2009, 04:00:03 AM
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-2.jpg)
I got sidetracked from Rachel's face- I recieved some old Reavers skins in the mail so I'm going about updating them first up- Skullbuster. He's a skoped Gabriel Jones from Styles Shield Agent pack. The base of the skin came from the original creator(who'd I give credit to but I can't seem to access my email right now) with Courts Wildcat skin as a guide.
Any one know where I can find a good shoulder pad? Skulls wears the stereotypical pouch/pads of the early nineties.
Hey-hey...that's my old Reaver skin...where the 'ell did ye find it? Been Looking for it forever!!!
(http://www.infinitysedge.org/freedomforce/darkwolf2009.jpg)
Dark Wolf the final design
DJ- I'm pretty sure I got it off a yahoo group... not sure which since there was a time when I just hit just about every group out there and downloaded things to sort later. I still have your original tga since I've was using it as a guide but I don't have anything else. If you want it I can send it your way. Oh and If you want the WIP version (I've yet to get the belt to look right) that I've done I can send you both.
awesome skopes
FH, cant wait to see the end product.cool design.
I went as everyone's favorite hero discovered for Halloween and took my kid and my nephew out and he had no clue who I was so I tried to use the original Texas Jack's Kevin Matchstick to give him an idea and I noticed how dated it looks now. It sticks out compared to the current level of skins out there so I wanted to make it match better. This is a massive kittbash/skope so definitely not for release-
The mesh-
Texas Jacks Kevin Matchstick - with Ren's Captian America belt - and a trenchcoat off of Podmark's Madrox
80's era Kev - The base skin for this was AA's awesome Superboy. I tweaked the face, forehead and chest, recolored the pants, gave him AA's The Captain's shoes. Slapped on a altered beard off of Ewwzy's Ody. Alpha'd the hair. Recolored C6's Cap belt to match and then added the trademark lightning bolt to the shirt and shoes. For the baseball bat I just did an original paint job with my wacom. I'm probably going to give him jeans when/if I get around to actually doing a skin for him.
Modern Kev - With this I just stretched the forehead more and redid the hair. The coat is straight up unchanged Podmark work.
Awesome kevin :thumbup:
Here are 3 more skopes im working on.
(http://img.photobucket.com/albums/v243/deanjo2000/Copperheadskope.jpg)
(http://img.photobucket.com/albums/v243/deanjo2000/thesuitskope.jpg)
(http://img.photobucket.com/albums/v243/deanjo2000/x-oskope.jpg)
Copperhead, x-o and a little known flash villain "the suit" iv'e only ever seen him in one flash comic? but why not! :D
Awsome stuff guys.looks like out with the old in with the new soon!
Ohh, that Copperhead is NICE!
The Suit looks cool :thumbup:
Quote from: deanjo2000 on November 02, 2009, 03:13:48 PM
Awesome kevin :thumbup:
Here are 3 more skopes im working on.
(http://img.photobucket.com/albums/v243/deanjo2000/Copperheadskope.jpg)
(http://img.photobucket.com/albums/v243/deanjo2000/thesuitskope.jpg)
(http://img.photobucket.com/albums/v243/deanjo2000/x-oskope.jpg)
Copperhead, x-o and a little known flash villain "the suit" iv'e only ever seen him in one flash comic? but why not! :D
DeanJo let me see his Metallo he's woking on and it got me in the mood to start messing with kyrptonite again. I was able to skope his Metallo onto a Ren Master Man skope that had a belt, kryptonite and a chest ring working with full effects.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-12.jpg)
The chest ring isn't perfectly lined up(it slighlty angles to the left a pixel to much) but hopefully when Deanjo finishes his it will be better.
-And how I'm going to leave Kev until I skin it myself.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-13.jpg)
Recolored hair on both - sloppier lightning bolt to go with the sketchier style of the original series.
really cool stuff bud!
Havoc is one of my favorite characters (maybe it's the being a middle child thing) and Court's classic Havoc's is one of my favorites of his so I used his as the model to go off of.
Skope is VXHavoc-classic with parts off of VXHavoc-Brotherhood - Mutant X belt is a rearranged belt of Cyclops69.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-14.jpg)
Mutant X is Courts Classic Havoc with Masterman's Head (since that match's the model) and a new neck drawn. The belt is kittbashed off of Courts Cyke. Gauntlets were all me. I'm not sure if I'm going to add hair to him (I tried adding a wig but ran into issues with the alphaing of the skope).
Brotherhood Of Evil - Is not finished and probably never will be since I don't really like the outfit. I used Court's base and went with MasterMan head again. I then did the mask and all the details myself (using Matrix's as a reference.) The Gauntlets are Matrix's untouched simply because I'm tired don't feel like updating them yet.
As for the other Havoc outfits, I might do them in the future (I'm not a big fan of his other suits).
I just thought I should say that I know kittbashing isn't that cool, but a part of me wants to make skins that match those around it and my style without the bashing is quite different so I definitely want to give props to the greats whose work I'm using.
EDITED TO ADD
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-15.jpg)
Havoc Modern- so I couldn't sleep and decided I could do his current- Same bases as I mentioned before, drew the energy lines and the mask myself. I did draw a new belt but the pic is from before the change.
Nice work Area34. :thumbup: Maybe C6 might actually wanna skin these once he ends his short sabbatical into the world of Champions Online. :rolleyes: :P
Area why don't you add different hairstyles?
I was messing with hair but ran into an problem where Havoc's classic head gear while alpha'd caused the wigs to be invisible where they overlap. Since I'm trying to keep them on the same skope it's a problem. In the end I just wanted to draw last night more than I wanted to figure out the skope.
It's not like they're done anyway- as I looked through my comics this morning and then did more google'n I realized Havoc's modern outfit is different depending on the artist...grrr must figure out the most consistent look.
Quote from: area34 on November 04, 2009, 03:46:39 PM
I was messing with hair but ran into an problem where Havok's classic head gear while alpha'd caused the wigs to be invisible where they overlap.
I believe there's a way to fix that. I think you need to play with the alpha setting of all parts. Not home right now so I can't check but I think you have to set it to Greater and 200.
Quote from: area34 on November 04, 2009, 03:46:39 PM
I realized Havok's modern outfit is different depending on the artist...grrr must figure out the most consistent look.
Yeah that costume has a variation for each new artist. The good news is that the costume has been story consistent, but changes with each story. So I'd pick one story (say Rise and Fall of the Shiar Empire art by Billy Tan) and design it after that.
You're right AA, you do get visibility problems depending on the alpha values of the geometry that is disappearing but I don't remember the specifics.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-16.jpg)
After looking around it seems to me that the Havoc modern without the "X-tra UBER KEWL" armour (that thankfully went away since Havoc's been in space) is a variation of these two- I redid the belt and the energy lines.
Hes's missing ears and hair until this alpha thing is dealt with.
I like the character of Havok.. well, I used to.. and it's great to see all of his variations skoped really well. Good job, area.
Is this an all-in-one skope, or individual skopes?
great havok
laughing paradox- Yeah, I'm trying to keep it an all in one but I'm having issues with the alpha on the head. I have them all working with ears now so the head doesn't look as bad with the no hair wigs but I would like to fix the problem so I can give it a bit more variety.
DOOM-
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-17.jpg)
I've had a request for him. It's still a WIP. Not for release just something for the requestee. I'm having floating issues with the neck ropes. Any suggestion for what should be used instead?
Skin is a Kittbash of Courts.
Good job. I had started one on a VX mesh a little while back but never completed it. Maybe you might wanna change the "domes" on his elbows, knees and the cape medalions to flat discs just for accuracy.
He's looking great man! Knew you could put together a good one yourself!
Have you tried Tommyboy's or Yellow Lantern's Shazam meshes for cape ropes?
BLK- I was using the domes since I knew they wouldn't float... I will try using some disks later and see how they work.
DM- Thanks for the suggestion, That will be the first thing I will change when I have time.
area 34, dude...i love it!i actually like the domes on his elbows.the genius that doom is,i think he'd make something like that from a reality stand point than the disc thing.more stream lined!nice belt too.
Well... when I get time I'm going to experiment with it. I'm trying to get it to look like a classic DOOM!. I haven't decided about adding a holster on his hip though...
BTW DM - I hope it's ok that I'm taking bits from your Unfinished VXIron Man keyframes (did you ever finish the skope?) since I'm not skilled with keyframes and yours has perfect poses for DOOM!
if your going for the full classic look you could skope gren's nighthawks jet pack on doom back.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-18.jpg)
This is where I'm at with DOOM! I switched up the dome/disks. Have a neck tie that doesn't float (Slight clipping issue with the left disk but I think just because his default stance is an angle). I have his keyframes complete.
Oh- and the skin is Courts DOOM! head with a court base- All the objects and details by me (which I'm still doing so don't look at the legs, eh). The tunic is right now a Murs Overkill recolor. I haven't started on the gauntlets yet.
Any more skope suggestions?
nice dude, very nice!
nice area 34..
did you remove the NiSkinInstance from the domes?
it does have alot to do with floating
and attatch to Bip01 Spine1, makes a difference about clipping issues
been there done that lol ;)
I'd shrink the knee disks, they look too big. He's coming along quite well.
However, I just want to remind you of Tommy and Renegades rules on skoping. I don't know which parts you're using so you could be perfectly fine, but just thought I'd give a reminder. Tommy's rules are in the permissions thread, and Renegades was that essentially he didn't want a character he was planning to do (ie Doom) skoped using his parts.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-19.jpg)
Hands and legs done. I even added fake discs to the ankles since real one don't seem to stick well.
about the skope - I know he can't be released because I'm using Ren's belt and cape. Right now I'm just making something I consider good. If some one wants it that's great but I didn't plan on releasing this one to the masses (I too want a Ren original). If someone wants to take it and swap out the Ren bits and make it release able then more power to em. Otherwise I think I'm done with it unless someone has any other suggestions... Like should I include the holster or a better way to do the cape/kilt whatever?
It should be easy to find an alternate cape and belt if you really did want to release it.
Yeah. My only concern is the kilt... It's off Hogun.
Quote from: area34 on November 06, 2009, 05:03:59 AM
Yeah. My only concern is the kilt... It's off Hogun.
Who made the Hogun mesh?
It came from-
http://games.groups.yahoo.com/group/Grenadiermeshes6/files/
that's pretty kick butt. if you want to keep my overkill piece on it, feel free.
Quote from: area34 on November 06, 2009, 05:14:34 AM
It came from-
http://games.groups.yahoo.com/group/Grenadiermeshes6/files/
Well permission wise thats fine then. Gren gave the go ahead. As for how it looks, I think it looks fine.
Murs- Oh- Sweet- Thanks now I just need Court to Ok the head and it would be good to go as is... skin wise...
I just need to cape and belt change to make it legal skope wise.
- Has anyone come up with a way to fix the alphas on the VXHavok-Classic? I'll start on hair if I know there is hope for the All-in-one.
What's wrong wityh your alphas on it? my mesh mashup of vx havok works perfectly.
When the to two alpha enabled object overlap they both become invisible. I also noticed that unless the refl and glow's are blank that the object's effects appear and are semi transparent where the alpha'd object would be.
If that doesn't make sense I can remote home and post a pic..
edited to add this sense it's easier to show
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-20.jpg)
and to below- The problem with bulking up the mesh and or even changing him to a no mouth is that it causes the keyframes to clip in the chest area. I prefer the least amount of clipping in movement over the better looking pose.
It looks really neat. The only suggestion I have is to but it on a thicker mesh. Something that would looks more bulky. It really is quite good the way it is.
first awesome skopes like usually this is a character i just discover is the last creation of mcfarlane his name is "the haunt" i just love the design the skope is not big deal but the skin took me hell of a job so i apologise in advance if you think this reply don t belong here.Is in the Male_Fullmask_TM awesome mesh tomato really great thanks for it and all the others.
(http://i731.photobucket.com/albums/ww311/cascarudo/haunt.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/haunt2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/haunt3.jpg)
spooky cas.would have made a good halloween preview.keep up the excellent work!
Perfect base for a symbiote!! Lol, Toxin and Anti-Venom have a new home I think :P
Nice Casc, wasn't expecting Haunt to be made so quickly. :thumbup:
Great work, guys! I particularly enjoyed your Kevin Matchstick, Area34.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-21.jpg)
Ok the one on the left is fully releasable skope. The skin however... I'm waiting to see what Court says. The one on the right I still prefer (and even re-skinned the cape again).
I'm not sure the etiquette as to what to call the skope. I know from the archives that calling something VXyadda yadda has caused problems. I was thinking DOOM_VXSkope34 or something so it delineates that it's not a true VX but a VX based skope.
Epimethee- Thanks, I've always loved that series. I just wish he would finish the trilogy.
You can use my skin. Doom is someone I want to completely reskin anyway. :cool:
Cool skope by they way. Is he going to have his gun holster?
Personally area34...I prefer the new one...Gni's Silentscout hood looks much cooler. And why not just drop the "VX" entirely and call it Doom_A34skope or something like that. ;)
Awesome! thank you Court.
As for the Holster... I've asked around for opinions. Byrne era DOOM! always had a holster so I was going to do one but as pointed out by many, DOOM! doesn't need a gun. I wasn't sure what way to go but it's not to hard t do both and leave it up to people to decide.
Blk - I thought I should leave the VX in it since the skope started with VX_Heels. I want to make sure I give credit to the peoples work I piggy back off of.
Quote from: area34 on November 07, 2009, 09:04:33 PM
Blk - I thought I should leave the VX in it since the skope started with VX_Heels. I want to make sure I give credit to the peoples work I piggy back off of.
That credit goes in the readme file. I'm with Blk, call it Doom_A34skope.
Good job too. I still feel the disks could be a bit smaller though.
Very cool Haunt cascarudo. And I'll agree with Murs that I didn't expect to see that character so soon. Though if you wanted you could post that over in skins, it's more skin than it is skope.
Where did you get those claws for haunt cas
Both options would be nice. :cool:
Doom looks incomplete without the holster to me.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-22.jpg)
As before I have both versions, the one on the right uses Ren parts so out of courtesy is not to be released the one on the left is the finished and totally releasable DOOM!
I created and alpha enabled a holster and I took Pod's advice and played with the disk sizes.
thanks for the comments the claws are from beast_2 i thinks was made by ink is the same part in all the fingers it is the one from the left thumb
I reallylove the new Doom Area34. Good job!
Quote from: area34 on November 06, 2009, 07:03:50 PM
When the to two alpha enabled object overlap they both become invisible. I also noticed that unless the refl and glow's are blank that the object's effects appear and are semi transparent where the alpha'd object would be.
If that doesn't make sense I can remote home and post a pic..
edited to add this sense it's easier to show
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-20.jpg)
and to below- The problem with bulking up the mesh and or even changing him to a no mouth is that it causes the keyframes to clip in the chest area. I prefer the least amount of clipping in movement over the better looking pose.
Sometimes i' have had this problem, it's based on the alphas tipes, usually changing these details it's fixed... well i can't its too long i've no skoped and i don't remember numers, but i toke it from differents AA skopes, just ask'im or try to copy it from his meshes...
DM helped me out with a version of that didn't have that problem. I can move things to that one an not get the error now.
I'm pro holster, pro large discs, for what its worth. Nice job.
Wow! That Doom looks fantastic! I really need to update the good (not so good?) Doctor, apparently.
Working on a Brother Voodoo for ghazkul. Other than an issue or two of Gambit my only other knowledge of the character is from New Avengers (trade waiting the new series) so I'm not sure what all I should add. I could use some suggestions.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-28.jpg)
On of his referencs pics
http://fc02.deviantart.net/fs51/f/2009/292/a/2/Avenger_of_the_Supernatural_by_JRtheMonsterboy.jpg
i have no idea what else should be added but that looks cool :thumbup:
Thats perfect man!! I can't think of anything else, you've done an amazing job.
I've been trying to find a hairstyle that would work for his dreds and I still need to optimize the tga's to as few as possible but I should be done with him tonight. So any suggestions for good dreds that look like this?
http://www.thepostgameshow.com/wp-content/uploads/2009/06/bro-voodoo4.jpg
My Static_shock mesh might be a place to start:
http://tommyboymeshes.freedomforceforever.com/DC%20meshes%20S2.html
How could I forget that?? I for some reason kept thinking of your Speedball and was trying to come up with a good combo of hair to get it to work.
Great work Area34...as usual. :thumbup: So it's been a while since I posted anything so I'll share these two skopes that I've previewed but are finally finished. I'm designing these with and they are being skinned by the masterful Tap43. ;) Mr. Freeze was the first now Brainiac is the next member of The Legion of Doom!
(http://i112.photobucket.com/albums/n172/blkcasanova247/Brainiac-1.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Brainiac5.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Brainiac3.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Brainiac2.jpg)
The Brainiac Destoyer with a digital projection of himself out front...once it's skinned trust me it'll be awesome! :thumbup:
(http://i112.photobucket.com/albums/n172/blkcasanova247/BrainiacDrone4.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/BrainiacDrone3.jpg)
And the Brainiac Drone with new flight animations. ;) Next...Lex and Deathstroke.
are you going to release mr freeze with these?
Brother Voodoo came out really well, Area.
Blkcasanova, that Brainiac skope is unbelievable.. it really shows, even without the skin.
You mentioned you're doing the Legion of Doom.. what other potential characters do you have on your list?
Hey- I'm not done yet-
Now with hair and feathers!
I'm going to work on the keyframes now. Any more suggestions let me know so I can fix it before I give to Ghaz.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-29.jpg)
Well this is how far I've come on the skin area34, I'll work the kinks out when your finished. Your mesh looks great by the way!
(http://fc08.deviantart.net/fs51/f/2009/314/7/7/Doctor_Voodoo_WIP_by_Redfire.jpg)
Quick question to the Skopers out there- When I mix and match animations should I put in the readme what Keyframes I'm using?
Quote from: area34 on November 11, 2009, 12:19:11 AM
Quick question to the Skopers out there- When I mix and match animations should I put in the readme what Keyframes I'm using?
Yes.
Always good to give credit where credit is due.
Hey Area, can you send it to me? Even if its not finished I just want to check that it works on it.
Quote from: laughing paradox on November 10, 2009, 11:37:40 PM
Brother Voodoo came out really well, Area.
Blkcasanova, that Brainiac skope is unbelievable.. it really shows, even without the skin.
You mentioned you're doing the Legion of Doom.. what other potential characters do you have on your list?
Thanks LP. The LOD membership will be Lex Luthor, Mr. Freeze, Braniac, Circe, Grodd, Sinestro, Deathstroke and Bizzaro.
@herodad1 Freeze will be available once AA is finished up with some site updates. ;)
what you planning with slade and bizarro
Quote from: Blkcasanova247 on November 11, 2009, 05:10:28 AM
Thanks LP. The LOD membership will be Lex Luthor, Mr. Freeze, Braniac, Circe, Grodd, Sinestro, Deathstroke and Bizzaro.
@herodad1 Freeze will be available once AA is finished up with some site updates. ;)
Nice list! I look forward to them, particularly Circe! She's a favorite of mine.
Quote from: the_ultimate_evil on November 11, 2009, 07:53:04 PM
what you planning with slade and bizarro
Well for Deathstroke as it stands?a lot. He?s gonna be kinda like the Taskmaster. The idea behind the character is pretty much the same as the standard tale with a few tweaks. He?s the sole survivor of a military experiment funded by Luthor Corp to create meta-human soldiers. It gave him enhanced reflexes, senses, strength and mental acuity. Another ability that he?ll have is ?Photographic Reflexes? or ?Adoptive Muscle Mimicry? (alla Heroes) where any physical task he sees his body can perfectly imitate. So I?m gonna blow up his keyframes?martial arts, swords, guns?the works and the design?paramilitary?covered in weapons and a skull mask. Bizzaro is gonna be my Frankenstein monster. A "perfect" clone of Superman that went psychotic and had to be put down. His body is further experimented on and the results are even more monstrous. He?ll be like a combo of the Hulk, Doomsday, Metallo and Superboy Prime. A patch work of preserved and scarred flesh with some overgrown & protruding sharpened bones, some cybernetics and a black Kryptonite heart with a remote controlled brain. An example of an experiment gone right and one that went really really wrong. I?m currently working on drawings of both. Lex is almost in the can. ;)
What's the consensus on kittbashed photo examples for skopes? I have a couple more skopes that I'm going to put up in my yahoo group that I don't ever intend on skinning them myself(I've done some request that I don't personally care about) and I always have a pic of the skope so someone knows what it looks like before downloading it and using just the wireframe(as I did with with Brother Voodoo) is hard to tell details. Is it okay to use a kittbash in the photo to show a rough draft of what the skope is capable of or should I stick with the wireframe?
I'm pretty sure that's okay. Just note that it is infact a kittbash and you should be fine.
the bizzaro idea sounds REALLY good!
(http://img404.imageshack.us/img404/504/kidflash.jpg)
I had wanted to send this image directly to AA, but for some reason my message won't get through.... something about his inbox being too full. Whatevers though... I'll post this here for right now, and I'll either IM or PM him later about my meshing offer.
As to what this is... it's a slight modification of the Kid Flash skope AA put together, just to make Bart look more like a teenager.
Edit:If I might make a suggestion to some of the more advanced skopers here? It doesn't really matter to me because this is probably one of the few pure "skopes" I've made (having no intention of skinning it) I notice that this thread is starting to get a wee bit crowded. I don't think anyone would mind overmuch if some of you decided to branch off your own threads here in the Hexing boards.
Nice.
Is he shorter? And a larger head? :huh:
I need to clean my inbox again...dammit...
Basically I went through and thinned out the body a bit using the skininstance... here's a comparison shot.
(http://img266.imageshack.us/img266/504/kidflash.jpg)
Quote from: Tomato on November 12, 2009, 10:06:27 PM
Basically I went through and thinned out the body a bit using the skininstance... here's a comparison shot.
(http://img266.imageshack.us/img266/504/kidflash.jpg)
Oh wow - can you send him my way for my massive Teen Titans update?
You can adjust the body throught the skininstance?
Quote from: Podmark on November 12, 2009, 11:10:54 PM
You can adjust the body throught the skininstance?
Yeah... basically you can click on skindata, go into the options under "Bone list" and adjust only the part of the mesh on that particular bone. here are a few examples of what I'm talking about and how to play with it.
(http://img195.imageshack.us/img195/9854/image56f.jpg)
(http://img262.imageshack.us/img262/9508/image57r.jpg)
(http://img25.imageshack.us/img25/3371/image58n.jpg)
The main issue is that it won't tell you which bones are which, but it's generally in the same order as the niskininstance list(excluding usually the scene root and handle nodes).
Thanks. This might be very useful. If I ever do say a Superboy skin and want him teen sized but still have some muscle on him this might be the way to go.
I do love learnin' new stuff...thanks 'Mato! :thumbup: :D
Hey Area34...I was playing around with your awesome Doom skope and added a lil' somethin'...I hope ya don't mind. ;)Spoiler
Gun and keys
(http://i112.photobucket.com/albums/n172/blkcasanova247/Doom2.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/Doomwgun.jpg)
huh... see, now I feel bad, because I figured this trick a year or so ago. Didn't know I was the only one.
That's awesome. Did you send it to Court? It'd be good to have his Final Doom with your additions.
Not yet but I will. There's just one or two "small" things I wanna add that'll put him over the top. ;) Did you ever think about using the VX monk "skirt" instead of the Hogan one? It might eliminate the clipping but it'll take a little work.
Most of Doom's animations I used keep him in a standing upright position(the clipping isn't really an issue unless he squats). I made sure that the animations he used were iron-man by way of Dr Strange so I didn't have many skirt clipping poses but I can see how adding gun animations can add a couple of poses that would clip.
If you have a better way then by all means feel free to go for it, we all want the best Doom possible and with that new skin by Court....
With the gun keys I added it only clips in the hover_ranged...otherwise it looks good mostly. I'll toss some things around tonight when I get home from work and see how it looks....but as it stands it's still really cool as is. ;) I'll send you and C6 somethin' later. :thumbup:
great skopes and very usefull tips, now a new villan of spiderman`s pages "raptor"
(http://i731.photobucket.com/albums/ww311/cascarudo/raptor.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/raptor2.jpg)(http://i731.photobucket.com/albums/ww311/cascarudo/raptor3.jpg)
Nice job on Raptor, Casc... I like what you did on his biceps, skin-wise.
Doctor Doom seems to be turning into a big group effort.. I like it!
nice casc :cool:
Very nice Cascarudo! :thumbup:
lol I can't believe someone did Raptor already (or at all). Nice job.
Yeah- I was surprised by Raptor too. Wasn't he killed by Kaine at the end of the story?
As for DOOM!, I'm glad that the more experienced people are improving my skope. DOOM! deserves the best skope possible- he is one of the big bad's of Marvel and it always surprised me that he never had a dedicated mesh.
area 34, your doom skope is awsome my friend!funny how now, everyones showing interest.doom was taboo and off limits before.certain characters shouldnt be singled out as off limits.you either make it or say your not and step aside and let creativity flow!if another doom's being skoped cool.it'll be just another version.your hard effort is appreciated.dont sell your work short by any means area 34.keep doing what you do!...fulfilling my requests!HA! :lol:
Quote from: area34 on November 16, 2009, 05:31:35 PM
Yeah- I was surprised by Raptor too. Wasn't he killed by Kaine at the end of the story?
Presumably. They showed him
being killed, but not
dead. I think they left that distinction there just in case they want to use him again.
(http://i15.photobucket.com/albums/a354/goldengoose05/ultraamerican.png)
Watch out now! THE CHAMP IS BACK! :P
Thor!
(http://img175.imageshack.us/img175/9348/thor.png)
Thor Lord Of Asgard!
(http://img526.imageshack.us/img526/8093/thorloas.png)
Oh...the Champ is back. Nice ones there Mr. Style...especially that LOA!
You guys just had to make me come out of hiding didn't you?
Golden Goose, I love that flag, where is it from?
(http://api.photoshop.com/home_14c35637abd04016b711c56f68d55651/adobe-px-thumbnails/246116a891b04c178c5cf76e9c3076bb/fullsize.jpg)
Some rather simple skopes Gren+Ren=Awesome!
Batman is Gren's Batman meets Ren's Owlman (done before i know) but with cord flying animations and extra batarang melee attacks
Aquaman is C6's hex of Ren's Superman on Ren's Isiah Bradley mesh, with extra keyframes by Grenadier - using Ink's staff
Both skins are by the uber-talented Courtnall 6 of course.
Sweet I love Lord of Asgard Thor! I'd suggest skoping on a belt, the chest globes and if possible the chains, maybe shrink the fur a bit. It'd look much better then, right now it looks half finished.
Any chance we could find a proper mask for him? That might need some meshing.
Can't wait to try out your Batman. I've messed with mine but always wanted to do something about the flying animation and I'm interested in what ani's you added for the batarang.
Aquaman's cool and all that too but I'm still waiting for a hook arm style update.
DM - Weird thought but have you ever tried to add Red Robin to the one of Tommyboy's motorcycle meshes for the run keyframes?
WOW!!!Style this Thor looks GENIAL!!!!
Nice skopes, everyone!
Quote from: AfghanAnt on November 24, 2009, 06:33:52 PM
DM - Weird thought but have you ever tried to add Red Robin to the one of Tommyboy's motorcycle meshes for the run keyframes?
I'll look into it for ya!
and sorry area, not too much a fan of the hook arm thing... although i could think of some possibilities for him.
I have a hooked arm version ;)
Need to do some preview pics i think
I at one time was doing a hook arm skope but had problems with keyframes(since most keyframes are right handed) and it kinda got put in the mess with later column so it that will be great when you start releasing your work Dean.
i really like all the thors done lately.ive always stuck with beyonders though because of the kf's.the new thor's kf's need a better hammer strike melee like beyonders.its just a simple straight out punch with his hammer.also like beyonders hammer throw animation.just the simple rare back and toss animation.the things i do like about the new kf's is the ranged animations.holding or pointing his hammer like he's firing lightning or some mystic energy beam.put ALL of beyonders thor kf's with the new kf sets and you'd have a good keyframe set.even throw in ren's captain marvel SHAZAM animation.
Quote from: herodad1 on November 25, 2009, 10:38:53 PM
i really like all the thors done lately.ive always stuck with beyonders though because of the kf's.the new thor's kf's need a better hammer strike melee like beyonders.its just a simple straight out punch with his hammer.also like beyonders hammer throw animation.just the simple rare back and toss animation.the things i do like about the new kf's is the ranged animations.holding or pointing his hammer like he's firing lightning or some mystic energy beam.put ALL of beyonders thor kf's with the new kf sets and you'd have a good keyframe set.even throw in ren's captain marvel SHAZAM animation.
What is this new Thor you are talking about? If you are referring to the skope I did that I and Courtnall6 did skins for includes altered Thor keyframes which have Beyonder's mixed with some other keyframes.
Also it looks like Style's skopes use those altered keyframes.
yeah i know AA, ive got them all but...i was refering to the kf's that arent with the skopes.
Quote from: detourne_me on November 24, 2009, 01:49:30 PM
You guys just had to make me come out of hiding didn't you?
Golden Goose, I love that flag, where is it from?
I found it on Turbosquid. I had to resize the parts and then make a mirror image of the flag itself so the Stars and Stripes could be seen on both sides.
I was very pleased with myself when I first tried it in Character Tool and saw that it worked. He's the Ultra-American, a character I came up over twenty years ago. (Cripes! I am getting old)
Golden Goose
(http://www.infinitysedge.org/freedomforce/zanshin_wip.png)
Zanshin
(http://www.infinitysedge.org/freedomforce/liberty_armored.png)
Liberty
(http://www.infinitysedge.org/micro_heroes/posiedon.png)
Posiedon
Great skopes everyone. :)
awesome skopes love the one of liberty
Here's something I cooked up in time for Xmas.
Spoiler
(http://api.photoshop.com/home_14c35637abd04016b711c56f68d55651/adobe-px-thumbnails/e3a7fabca508448c831d81c5fb14fc11/fullsize.jpg)
Of course C6's amazingskin on Gni's incredible mesh with Jik's fantastic keyframes
detourne_me, Did you get the the hook to work with the chain blade animation I tried for weeks to sub a weapon out on that get mesh and i could not get it to work.
yeah, but it took me about two hours of trial and error to place it correctly.
paste the weapon in "chainsaw" and then shrink it to 0.002, then you have to micro-modify the placement too. just remember that it will get blown up to a full 1 size, so you should make the X,Y,Z adjustments in very low numbers too.
Detourne_me
When I get my recovery disk, I would you look at a mesh I have worked on.
AA's amazing New X-Men set is missing a key person...
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-31.jpg)
The skope is built off of GNI's trenchcoat with parts off of AA's Cyclops (belt/coat). The skope has an all new animation set built out of way to many skopes to remember off the top of my head. The skin is AA's Cyclops kitbashed with an AA's Luthor head that I tried to tweek to make it match with his other New-Xmen skins (blue eyes, more chin definition, non-cocky eyebrows, smaller mouth, color shift).
Quote from: area34 on January 02, 2010, 03:03:11 AM
AA's amazing New X-Men set is missing a key person...
The skope is built off of GNI's trenchcoat with parts off of AA's Cyclops (belt/coat). The skope has an all new animation set built out of way to many skopes to remember off the top of my head. The skin is AA's Cyclops kitbashed with an AA's Luthor head that I tried to tweek to make it match with his other New-Xmen skins (blue eyes, more chin definition, non-cocky eyebrows, smaller mouth, color shift).
In a word.. awesome!!! I had been wondering if a Morrison inspired Xavier would be possible.. but would he be releaseable to those that are drooling over him that can't skope him ourselves? :blink:
Anyway, keep up the fantastic work Area34..
- CQ
Awesome. Talk to AA, see if we can get that out there.
Good grief you skopers have talent. Every week it seems there is a new skope to view and drool over. Last week I desided to play around with nif-skope and after a day of tinkering I managed to make......
The shortcut for the program on the desktop :blink:
I am not sure if you wanted to see the screen shot of it. I just need to learn how to skope so I can contribute and not feel like a mesh mooch.
That is an AMAZING desktop shortcut....
I wish I could make shortcuts like that!
:P
As soon as I get the readme done I'll put the skope out there for everyone but that skin is all AA's. Maybe when AA has free time from his new job he might do a new skin for X's head...
A project, among many (I posted him elsewhere on the forums too, but I didn't think anybody would mind if I did here too)...Totally made from Tommyboy meshes.
He's a work in progress...And the skin is a temp kit-bash.
Dana
(http://img.photobucket.com/albums/v169/cmdrkoenig67/creature_ff.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/creature_ff2.jpg)
I just wish that Tommyboy made swimmy Keyframes... :P
Continuing the New X-men...
By request - Beast
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-32.jpg)
Male Heavy is not friendly to skoping. I'm not able to get any jackets to line up without a lot of clipping so I just stuck with adding a collar. He has new hair and glasses. If anyone has any suggestions on how to do an ascot that won't clip to all hell or where to get cat ears that would work, feel free to share.
The skin is AA's Cyclops Kitt'd with AA's Wolvie Coat with AA's AXM Beast and a bunch of me.
area 34, those look very good. also, lov'n the gillman! might have to play a monster squad scenario in the RR. :lol:
Great skopes.
I love the Creature from the Black Lagoon.. aren't there male_basic swimmer keyframes at NPI? Maybe those could work.
This is NOT my skin. I was going to do a skin for Granny for this mesh, but I found this one from Afghan Ant, and there is really no point. However, I am surprised that no one has done this scope before (Storm Obese+Black Queen's hair). I just wish that I could get the little side curls in, but they clash with Storm's belt.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/granny.jpg)
Cool, nice job on Beast. I'd suggest maybe adding some jacket sleeves.
Quote from: area34 on January 04, 2010, 07:19:10 PM
Continuing the New X-men...
By request - Beast
Male Heavy is not friendly to skoping. I'm not able to get any jackets to line up without a lot of clipping so I just stuck with adding a collar. He has new hair and glasses. If anyone has any suggestions on how to do an ascot that won't clip to all hell or where to get cat ears that would work, feel free to share.
The skin is AA's Cyclops Kitt'd with AA's Wolvie Coat with AA's AXM Beast and a bunch of me.
Incredible work on the Beast skope.. exactly how I always pictured him... of course I was the one who made the request :thumbup:
Not sure where you could get compatable cat ears thou. :huh:
Might be easier to skin on the ascot if you can't find a way to stop the clipping but it's a great touch to actually skope that on there.
I'm already drooling on my keyboard for a release.. :drool:
- CQ
Hey Pod, Do you know a jacket sleeve that would work with a Male Heavy? Everything I've tried has clipped.
Quote from: area34 on January 05, 2010, 02:18:14 AM
Hey Pod, Do you know a jacket sleeve that would work with a Male Heavy? Everything I've tried has clipped.
You could try Tommy's Beast_tvlite (http://www.tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20B2.html)
Quote from: laughing paradox on January 04, 2010, 09:42:04 PM
Great skopes.
I love the Creature from the Black Lagoon.. aren't there male_basic swimmer keyframes at NPI? Maybe those could work.
I'll check them out LP, thanks guys for the feedback on the Gillman too.
Dana
Hey...They work pretty good, thanks again LP!
Dana
Quote from: area34 on January 02, 2010, 03:03:11 AM
AA's amazing New X-Men set is missing a key person...
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-31.jpg)
The skope is built off of GNI's trenchcoat with parts off of AA's Cyclops (belt/coat). The skope has an all new animation set built out of way to many skopes to remember off the top of my head. The skin is AA's Cyclops kitbashed with an AA's Luthor head that I tried to tweek to make it match with his other New-Xmen skins (blue eyes, more chin definition, non-cocky eyebrows, smaller mouth, color shift).
Quote from: area34 on January 04, 2010, 07:19:10 PM
Continuing the New X-men...
By request - Beast
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-32.jpg)
Male Heavy is not friendly to skoping. I'm not able to get any jackets to line up without a lot of clipping so I just stuck with adding a collar. He has new hair and glasses. If anyone has any suggestions on how to do an ascot that won't clip to all hell or where to get cat ears that would work, feel free to share.
The skin is AA's Cyclops Kitt'd with AA's Wolvie Coat with AA's AXM Beast and a bunch of me.
These are great but what was the "bunch" that you did exactly? Also if you send these to me I'll upload them to Heroforce with kitbasher credit to you and tweak them a little.
BTW I have a New X-Men skope with the appropriate hair for Beast (slicked back) and catwoman ears.
Also I dont mind kitbashing (it is how most of us started) but just taking all my work and editing all of my work and sending it to people makes me a little upset - I'm just saying.
I've sent you a PM.
Kinda of a half-blender and half-nifskope on this Batman. Used blender to fix the ears and nose.
He is based off Ren's Captain America Classic. Working on the belt:
(http://i333.photobucket.com/albums/m392/avalonffskins_album/batman1stapp1.jpg?t=1262743031)
Wow. That is very cool.
Cmdnr, I'm glad the keyframes worked. :)
Avalon, that Batman skope is really impressive.. the skin is fantastic, too.
Daglob, were you considering skoping other Female Furies members? I know Mad Harriet could use an update.. and I don't think Bernadeth was ever created.
That batman is sweet!
i'd add some glove cuffs to give it that extra kick
I was about to say the same thing... Great job.
Fixed the ears. Added the glove cuffs.
(http://i333.photobucket.com/albums/m392/avalonffskins_album/batman1stapp2a.jpg)
That is so cool. I hope you give the "1st appearance" treatment to other heroes.
You skin is really nice. Impressive.
It looks like there will be another Batman skin and mesh I will want to get.
Very cool.
I need some help. I'm working on a U-Men skope and was going to use tom_helm_space that I have off of AA's astronaut but it does have any texture's with it. Is there old school scuba helmet out there I can use instead or do I need to figure out how to attach texture to objects?
EDITED TO ADD
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-33.jpg)
This is where I'm at with them... Still dealing with the head and now I'm trying to figure out how to get a tube from the mouth to the chest that moves correct in animations....
You can use Nifscope to change the color and "alpha" quality of an object which, like Bearded's Red Hood's hood, has the color built in.
Great looking Uman dude.
What about taking one of the nipple hoses. first, from the base mesh, not from the skope you re already using - change the nifskininstance to be Bip01 Head and Bip01 Spine1.
Then try and post it to Bip01 Spine1.
Just a thought though, not sure if it will work.
On the helmet issue... you could try the "ball" found in TexasJack's Plastic Man mesh. It's what I used for my Ro-Man the Robot Monster mesh.
I'm using the eightball by tommy for the head now. I'm still having problems with the tube from the head to chest looking right in the animations. I can get it to stay put on one or the other- when he turns his head it doesn't lock to both points.... Arrgh. I've been trying to do what DM suggests but it's still not moving right. Is there a mesh out there that does what I want already?
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-34.jpg)
Here is where it's at now-
I changed up sizes on the parts and moved the pieces to match. I'm not sure which I prefer yet... If I go with the shoulder padless one I'll move the tubes higher. Any thoughts?
Guess this makes my official first attempt at skoping.. but I took a shot at making the comic book version of the U-Men using the same ideas that area34 and I bounced between each other when he was asking me how to handle my request.
(http://i30.photobucket.com/albums/c303/crimsonquill/TESTUMEN.jpg)
I found that capturing an image in the Character Tool 2 is quite frustrating because the space helmet is alpha enabled transparent which causes the head or visor or both to disappear since they are separate pieces from the main mesh. I can capture images fine within game so I'll just live with showing what I have done thus far that way.
What do you all think?
- CQ
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-35.jpg)
Okay- based off of suggestions. Shoulderpad version will be the flamethrower version where I'll skope some tanks and the thrower on but I'm still trying to finish the basic guy. I can't get the tube from the mouth to work. If someone knows how to do it I'll be more than happy to send him your way or you post how here so I and others can learn how to do it.
cool stuff guys. I'm glad someone is trying to put these guys together.
Welp, This is the final result that I ended up with before release... for those that might have missed my posts elsewhere..
(http://i30.photobucket.com/albums/c303/crimsonquill/umenfront.jpg)(http://i30.photobucket.com/albums/c303/crimsonquill/umenside.jpg)
I swapped out the space_helmet_globe in favor of mr_freeze_dome because it somehow managed to attach better and come much closer to their look in the comic. Although the U-Men changed in various ways from artist to artist but you could probably explain that away as different suits the U-Men wore depending on what the mission required.
Anyway.. I think later this week I might take on The Purifiers using the Punisher_TJ mesh as a base (since they used all kinds of weapons and even a rocket launcher on that poor bus full of mutant students).. but what mesh has a robe I could skope without driving myself crazy? Mmmm..
- CQ
awesome skopes like usually :thumbup:
I tried to take a break from my skoping and just play the game using LP's Hellions vs New Mutants and noticed he was missing two. These guys died immediately after their first appearance so it makes sense not to remember them. Not to mention the awful names...
BEEF and BEVATRON
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-36.jpg)
Beef is a skoped Flex Metallo. Bevatron is a skoped Sunfire so he has lightning. The skins are LP's Hellions KB's.
My creature Skope and skin are done (I hope the skin is okay, I'm not much of a skinner)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ds_creature.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ds_creature2.jpg)
I'll be uploading he and a few other Skoped meshes soon.
Dana
That's...really nice Dana, especially forbeing "not much of a skinner." Ha, he looks great!
That is nearly perfect.
Decided that my skoping addiction was getting the better of me... I hinted that I was going to take the Punisher_TJ mesh and come up with a member of The Purifiers...
TA-DA!!!!!!
(http://i30.photobucket.com/albums/c303/crimsonquill/purifier_front.jpg)(http://i30.photobucket.com/albums/c303/crimsonquill/purifier_back.jpg)
Mind that the skin is mostly 90% done and still has elements of the original Punisher skin on it.. but somehow the scowling unshaven face of Frank almost kinda works in an odd kinda way.
I know that the Purifiers have used energy weapons but swapping out weapons in Nifskope is waaaay beyond my talents.. so if someone wants to do that after it's released they are fully welcome to. I'm not sure if I want to keep the weapons backpack unhidden in my final release or not but when the Purifiers and Rev. Stryker went after Xavier's school they were armed to the teeth.. so... let me know what ya think.
- CQ
Niiice! Pod approves!
Fantastic work you guys...I'm especially digging "The Creature" Dana...great job!. :thumbup: Here's a little WIP from of another "big bad" Marvel villain....
(http://i112.photobucket.com/albums/n172/blkcasanova247/MagnetoSkp.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/MagnetoSkp2.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/MagnetoSkp3.jpg)
I'm doing 2 versions...the Paolo Rivera Mythos X-Men Magneto and a more "modern" one with a couple tweaks. He's about 80% there...still working on the keys...gonna give him a couple of different flying anims...one he'll be flying on the head of a Sentinel. ;) Also working on my version of the "modern" Ares...and one or two other little things.....Spoiler
(http://i112.photobucket.com/albums/n172/blkcasanova247/ult.jpg)
One of several colabs between myself and JP.
More to follow. ;)
Wow keep them coming yal. Great stuff is happening here. :thumbup:
That is a great skinning job Cmdr.
CQ -I Pm'd you before about skoping weapons if your still stuck you can send the skope my way and I do it for you.
Blk- I wish I could think so far out of the box as you with skoping.
As for me, I'm still stuck on the air hose for the Umen (any one want to help let me know) so I'm going back to some of WIP's
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-39.jpg)
I dug out my old Morrison Issues this weekend and noticed Prof X had a collar with his gear so- UPDATE.
Skin is still a kit'd AA's New X-Men with an edited Luthor Head
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-38.jpg)
Val's Nightcrawler with All in one Capabilities. (Ultimate, Reload, New Xmen) still needs AOA and others...
All the Skins are Courtnall's work Kit'd.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-37.jpg)
Bishop Modern - still working on the parts to go on the over sized arm.
Bishop's head is AA's Cage and the Body is Court's Wildcat Kit'd.
I still have my Winter Soldier, Aquaman Hook and Hellfire Goon in the queue but I don't have screen caps on hand.
Thank you, guys...Those are some really great X-related Skopes too.
Dana
Sweet work Area!! I was wandering, do u feel like doing 2 requests, if you have the time that is. I really, really, REALLY need Black Alice and Jeantte meshes to finish my Secret Six squad!
man...EVERYTHING looks awsome guys!really looking forward to the beast.he's always been one of my favorite characters! his blue furred ape looks still my favorite. the team needed some muscle.glad he's been made. also, cant wait to get the lost hellions too. theres just to much to name with all the heroes,villians, and monsters being made.just hope they can have releases soon. thanks guys!!!
This took all of ten minutes today.
I liked Area's Beast I felt it didn't look like Frank Quitely's work (kitty ears and face!) so I finished up a skope I started many, many moons ago. I also redid some of Area's kitbash skin's details:
(http://i48.tinypic.com/2r6pjcw.jpg)
I'm going to release him and an update to Area's Professor X but I see he released him and did another skope. Side note: that's all C6's Luke, not mine.
Cass, that Magneto is insane.
AA, your on the money as usual bud! beast is excellent! thanks!
Quote from: herodad1 on January 15, 2010, 05:22:26 PM
AA, your on the money as usual bud! beast is excellent! thanks!
Yeah, exactly what he said :thumbup:
That is awesome.
All I did with Prof X was add a collar. I didn't mail you him since I thought your new schedule keeps you busy and I didn't want to bother you. He's still just the wireframe and the KB'd skin I sent you works with it. All it needs is the jacket collar alpha'd and the center of the jackets alpha increased. I can't wait to see how you tweek it. (I'll yank it off the Yahoo Group when yours is released)
----------
CQ was having problems with the weapons on his Purifier and sent it my way to give it shot- I still need to optimize and combine the textures but if he likes the design I'll send it his way and I'm sure he'll have him released soon.
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-42.jpg)
It's ok. I actually prefer this design for Xavier - http://fictionhouse.files.wordpress.com/2009/11/xmen_138.jpg
So I'm going to do a skope with his Quitely design wheelchair.
Quote from: Blkcasanova247 on January 13, 2010, 02:36:00 PM
Here's a little WIP from of another "big bad" Marvel villain....
I'm doing 2 versions...the Paolo Rivera Mythos X-Men Magneto and a more "modern" one with a couple tweaks. He's about 80% there...still working on the keys...gonna give him a couple of different flying anims...one he'll be flying on the head of a Sentinel.
Holy #$@#$!!!! I figured one day someone would make the uber Magneto skope with all the bells and whistles.. :eek2:
Quote from: AfghanAnt on January 15, 2010, 05:18:49 PM
This took all of ten minutes today.
I liked Area's Beast I felt it didn't look like Frank Quitely's work (kitty ears and face!) so I finished up a skope I started many, many moons ago. I also redid some of Area's kitbash skin's details:
Wow, AA.. Fantastic work on Beast :thumbup: Can't wait to get him smashing up some bad guys.
Quote from: area34 on January 15, 2010, 05:54:38 PM
CQ was having problems with the weapons on his Purifier and sent it my way to give it shot- I still need to optimize and combine the textures but if he likes the design I'll send it his way and I'm sure he'll have him released soon.
That's perfect Area.. just send him to me just like that and include the wireframes (would be very useful for skinners who want to take a shot at it).
I swore that someone said that Nifskope could create wireframe skins just by doing a few steps but for the life of me can't remember how to do it. What do I need to do? :blink:
- CQ
Very nice AA, Area, CQ, Cas, and Dana. This thread is picking up some steam lately :thumbup:
I'm very much looking forward to getting my hands on these. ^_^
CQ - To get the wireframe. You go to the part you want and select click on the Trishape then left click and select texture then select export texture.
I just sent him your way. I renamed some stuff and combined different parts so there would be less files but I did label everything in the the wireframe so it's not confusing.
AA - A Quielty wheelchair version is way beyond what I could do so I never even thought of it.
Oh god that Beast AA is beautiful. I love it.
area34 those are some cool skopes. If I ever skin Nightcrawler again I'll have to check it out.
And more Purifiers, those NEED to get finished. The Purifiers are my favorites.
Y'know....I really have always disliked this version of Beast...but as per usual AA...you've made costumes I don't like absolutely sing with your fantastic skin work! :thumbup:
Thanks - turns out the wheelchair action isn't going to happen (at least by me). So I just updated area's skope with Professor X's costume from Riot at Xavier's (when he was walking).
(http://i49.tinypic.com/eiw100.jpg)
Wow that looks great
very nice AA.
Awesome Chuckie! :thumbup: I think you should update the rest with your signature style as you've clearly done here with the Prof instead of the "Quitely" look . Hey...did ya ever use those "updates" I did for Cyclops and Xorn?
Putting the last touches on some of my skins... but I wanted to show off that I will have more then one version of the Purifiers.
(http://i30.photobucket.com/albums/c303/crimsonquill/purifiers_demo.jpg)
And I think I have one more skope brewing in my head after thumbing thru X-Force issues.. Mmmmmm...
- CQ
That Prof X rocks AA!! Though when I see it I cant help but think it needs a Danger to go toe-to-toe with.
http://i6.photobucket.com/albums/y248/billlukash/UltimoII.jpg
Okay, I've skoped on all the pieces I want, so now I need to make a skin, but I can't get the "teeth" to link to the male_extras file in the standard directory. Any thoughts as to why whis would be?
Thanks.
mr. aa you have a ref pic of that wheelchair?.. id like to take a crack at it :thumbup:
Quote from: Johnny Patches on January 18, 2010, 03:11:30 AM
mr. aa you have a ref pic of that wheelchair?.. id like to take a crack at it :thumbup:
I quickly flipped thru my New X-Men collection to find a good example of that wheelchair and found this:
(http://i30.photobucket.com/albums/c303/crimsonquill/morrisonwheelchair.jpg)
This should give you a pretty good idea JP.. both arm rests of the chair have joysticks and the back of the chair doesn't go any higher then it shows in the picture. However the design kinda varied a bit as some issues show the chair with the big wheels in front and the next would have the big wheels in the back. Considering that the chair only lasted several issues before his ability to walk returned it probably wasn't very important and could be passed off as different models of the same chair.
And I found this picture of the chair being knocked over which shows off the details of the bottom of it..
(http://i30.photobucket.com/albums/c303/crimsonquill/wheelchairbottom.jpg)
Hope these images help..
- CQ
http://www.uncannyxmen.net/images/costume/chair-bigcostume3.jpg
I think between these two you get the idea of what it looks like.
AA why don't you add some fur in beast's hands?
Still WIP but i think its comming ok ;) and the wheels even turn :thumbup:
just a few more things it will be done this week or even tonite :cool:
(http://i293.photobucket.com/albums/mm56/wicketharley_photo/wheelchair.png)
Wow that was quick - and awesome.
Sometimes I just don't know how you guys do these things.
Yeah...I can't fathom how that was done. Really cool.
Damn. That was FAST!
That looks amazing, JP!
I've been doing some skoping, which has prevented me from releasing things yet (sorry!), but I wanted an updated Sandman (classic) from the JSA, so I figured I'd skope him! It's a skope using male_gasmask, male_suit and noman_ren
(http://i63.photobucket.com/albums/h137/excelsior420/sandmanjsa.jpg)
The skin is a kitbash of Courtnall 6's work, to see how the skope came out, and will NOT be released.
Quick request for help from fellow skopers. I need a mesh that has a face like vertex's Baron Blitzkrieg but with a nose. I'm doing a new skope/skin for a Hellfire goon and I need a head that has recessed eyes holes and mouth. I would prefer it be a non fingered one so it's easier to skope onto soldiers and other weapon users. Right now I'm using Vert's Iron man with the side pod's alpha'd but he doesn't have a mouth or a nose. Any help would be appreciated.
Not sure about a nose, but Tommy's Iron Man meshes have heads that have eyes and mouths, and they're single parts if I recall correctly. You could paste one to a male basic or such a mesh with a nose and size adjust to get what you need.
(http://img33.imageshack.us/img33/799/darkwolfreturns.png)
As some of you know, I have recently had a massive loss of work to due my computer dying. My data is recoverable but at a hefty price, so it won't be happening any time soon. I have resolved to restart my work on characters attempting to use some of my new knowledge to create better skopes. This is the first. Dark Wolf on of my signature characters. The Skin is by Vlad the Impaler. I just need some one to help with attaching three nodes to so animations to hide the wings and guns. I would attempt to do it myself but I have no idea how. I would love to get this guy released and another character released these week to My Space at NPI. Please if anyone is willing to help me resurrect some of my work, please pm me or e-mail me at imdavenp@infinitysedge.org.
how is this? :unsure:
(http://i293.photobucket.com/albums/mm56/wicketharley_photo/wheeli.png)
Just want to say, that's a great looking skope and skin(from Vlad) FH! ^_^
Awesome work as always JP. :cool:
JP.... WOW!
LP, What about using Tomato's Male_suit as a bae, that way his shoulders/neck wont be so distorted?
Not only that but the skinning is better on Tomato's suit.
Jp - That is great. Have you tried using the NX skope for Xavier's body? I know AA was going to play with my skope so you might want to get his version but in my yahoo group I have two versions ready for use.
Quote from: Johnny Patches on January 19, 2010, 01:24:22 AM
how is this? :unsure:
:thumbup: Awesome work JP!!! Definitely looks like he rolled right out of the comic panel..
- CQ
Wow, JP. You never cease to amazing me. Thanks for sending this my way, I'll try and get this and Beast on HF tonight.
no problemo Mr AA.. ;)
ok i forgot to add skope tex file
the foot rest and flairs are from tommyboys two gun kid saddle.
the seat & joysticks are from tommyboys ironman gold
peddlestool & wheels are fromm tommyboys classic ironman
last thing tommyboys tornado FX to get the wheels to turn
program used
Niftools/blender & Ultimate Unwrap3D pretty neat prog makes all objects 1 peice and remaps ;)
what would we do without tommyboy.theres alittle of him in just about every skope!
Looks like Chuck forgot his pants somewhere! :lol:
i dont know if alot of you skopers are like me,(which i hope not :o) but i really like different body shapes and sizes and styles and i found 35 different ones that i put together, all different in size or shape, fits male_basic only, i guess you can say im really board :P not for release .. just to show how many is out there
(http://i293.photobucket.com/albums/mm56/wicketharley_photo/malebasic.png)
Huh... I notice you used the updated C6 base for the TM meshes, which is fine, it's just... the feet look REALLY weird on the ones without my updated mapping :blink:
Seeing as how he should be coming back soon...
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-51.jpg)
It's a mixture of ren and tommyboy.
And just when you thought I was done with The Purifiers...
I have been tinkering around with Bastion's branch of the group and so far have only come up with a few skopes...
(http://i30.photobucket.com/albums/c303/crimsonquill/bastion_purifier_test.jpg)
Of course a completely new take on Bastion himself and a Purifier Technician who serve as his foot soldiers and run his base.
I'm really getting on a roll, huh?
I however am stuck with trying to get a male_basic_rifle swapped out with a male_noface so I can pull off this Purifier:
(http://i30.photobucket.com/albums/c303/crimsonquill/purifier_bastion.jpg)
- CQ
Check your mail CQ. I was a bit busy so I didn't check my PM's but I finished the skopes for you. I'm putting this here just so know no one wastes time doing another.
(http://img718.imageshack.us/img718/4024/falchion.png)
Grenadiers Fandral and Texas Jacks Male Shoulder Holster = the Vigilate and leader of the Renegades, Falchion
(http://img11.imageshack.us/img11/6172/agentamerica.png)
Key Frame Credit Sorry, I can't give proper credit but this is hexxed keys of ULt_Nightwing (credit), along with Ninja_Turtle_Donetello (credit), and Texas_Jack's T_Jack no hair. = Cameron Freeman, Agent of America. Recruited to represent The United States as costumed Agent of B.E.A.U. and A.E.R.O. , Cameron Freeman uses training and his telepathic ability to channel psychic anguish, as Agent America.
(http://img94.imageshack.us/img94/2103/backdraftwip.png)
Texas_Jacks Punshier Grenadier's Speedster Keyframes, and Tommy Boy's Speedster Keyframes = Backdraft (WIP) A former fire fighter, Anderson Nolan discovered his nova ability to absorb smoke and flame, when he saved his unit from backdraft that would have consumed them all. Nolan'd ability allows him to metabolize smoke and flame and transfer it into speed field which allows him to travel close to speed of sound.
(http://img695.imageshack.us/img695/7137/vampwip.png)
Grenadiers Fandral, Texas_Jack T_Jack_no_hair, Male knife_fighter, and male_nimble. Vamp- Adam Vance. Cruelly left to be experimented on by his father's fellow scientists working on an un-sanction super-solider project, Adam Vance was giving the physically abilities and qualities of the nosferatu, without the need to ingest blood. Eventually rebelling the against the project, Adam has vowed to track down those who transformed him and his friends, while at the same time hoping to use his curse for benefit of humanity.
Those are some pretty nifty skopes, FH. Good job.
Love to get some skins on them LP lol. Thanks for the complement. These are completely custom keyframe sets and I am very proud of them
Yeah LP...they could use your magic touch man.. :P
Great job FH. ^_^
(http://img638.imageshack.us/img638/7137/vampwip.png)
Vamp All together
(http://img204.imageshack.us/img204/8209/riot.png)
(http://img204.imageshack.us/img204/4022/riotbrute.png)
Infinity's Edge Perspicacious Pugilist, Riot as the United's Heavyweight Hitter, and his unmanageable altered form
Really nice work there Hero! :thumbup: I can't wait to see these suckers skinned. ;) Oh...credit for your Cameron Freeman character....Ult. Nightwing skoped by me(blkcasanova247...skinned by Revenant) from Grenadiers Demon_JM mesh, Inks Nightwing_V2 and Renegades Ultimate_Captain America....Ninja_Turtle_Donatello is skoped by Revenant...check out his yahoo group for the proper readme. ;)
The last one would make a neat alternate world Beast. In fact, now I'm inspired to make an alternate world X-Men team.
Quote from: AfghanAnt on January 26, 2010, 02:28:39 PM
The last one would make a neat alternate world Beast. In fact, now I'm inspired to make an alternate world X-Men team.
:D Coo
Quote from: Blkcasanova247 on January 26, 2010, 02:15:28 PM
Really nice work there Hero! :thumbup: I can't wait to see these suckers skinned. ;) Oh...credit for your Cameron Freeman character....Ult. Nightwing skoped by me(blkcasanova247...skinned by Revenant) from Grenadiers Demon_JM mesh, Inks Nightwing_V2 and Renegades Ultimate_Captain America....Ninja_Turtle_Donatello is skoped by Revenant...check out his yahoo group for the proper readme. ;)
Thanks Cas. I appreciate the comments.
Quote from: AfghanAnt on January 26, 2010, 02:28:39 PM
The last one would make a neat alternate world Beast. In fact, now I'm inspired to make an alternate world X-Men team.
See what you've done! ;)
For my next trick, I am attempting to affect the rotaion of weapons in a character's hands to make an appropiate tonfa fighter. Probably only 4 animations tops, because it is very tedious.
So... what did you think would inspire my next skope?
Nope.. not even close. :P
It would be Martha from Xavier Institutes' special class...
(http://i30.photobucket.com/albums/c303/crimsonquill/T_martha_example.jpg)
Why? Probably because of her more active appearance in Nation X #2 and that she is another character from Morrison's run on New X-Men..
(http://i30.photobucket.com/albums/c303/crimsonquill/martha_test.jpg)
(please note that this is a rough version and I'm not sure if I want to keep the chain leash or not)
Plus would you believe that the keyframes for this skope are from VXSkeets?!?.. heh.. seemed perfect for a hovering character to me.
However, I have run into some missing elements that I need help or suggestions with...
1. Is there a straight chain I can skope in to resemble a leash or something similar? (the curved one is the only one I could find)2. Could someone make or locate a syringe-type peice that I could add into the glass globe at various locations? (like the example above)3. what would you recommend to simulate the bubbles like inside FFvsT3R's Eye Of The Reich mesh?
Thanks if you can throw suggestions my way. :)
- CQ
That is so weird that you are doing this skope. I was just doing my re-imagining of the X-Men (inspired by Failed Hero's skope above) and I was going to cast Professor X as essentially Martha.
You know if you have FFVTR you could always use the brains from the creepy nazi octo-drones.
Quote from: crimsonquill on January 27, 2010, 06:23:25 PM
However, I have run into some missing elements that I need help or suggestions with...
1. Is there a straight chain I can skope in to resemble a leash or something similar? (the curved one is the only one I could find)2. Could someone make or locate a syringe-type peice that I could add into the glass globe at various locations? (like the example above)3. what would you recommend to simulate the bubbles like inside FFvsT3R's Eye Of The Reich mesh?
1.
EDIT (1/27/2010): After thinking about how odd a petrified chain/leash would look when Martha falls down or turns over in air I just removed the chain for good.
2.
EDIT (1/28/2010): After messing around with various ideas of how to make a syringe, I was almost ready to learn how to convert meshes from outside sources to get what I needed. Thanks to a suggestion via email from area34 I took one of my ideas of using a shrunk down bo staff and a cylinder to makeshift something like what Martha had and then clone it over and over while moving them into position. It worked great!
3.
EDIT (1/27/2010)Following AA's suggestion I NifSkoped the Eye Of The Reich mesh and found lots of bubbles that worked just fine. However I can't for the life of me figure out how to get a skopable version of just the brain and stem wire. Could anyone who has skoped the FFvsT3R meshes point me in the right direction? I want to place the brain and stem onto my own skope after scaling down the size just a bit to more "human" size.
- CQ
Working on a Cassandra Nova...
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-54.jpg)
O.o From where are you going to take the Hat?
(http://media.comicvine.com/uploads/0/9345/400002-118643-cassandra-nova_super.jpg)
I would use Ren's Liberty Belle. She has the right type of pants. Also Ink's Moria would be a more accurate tails that can just be alpha'ed to the right shape and size.
Good call on Moira. I just swapped it in. As for the body I went with the hexed Enchantress for the shoulders and sleeves. I put a request out for Ren's Liberty Bell so I can try the other body type. (I keep finding more and more things from Ren's site that I didn't have backed up).
Mig- For her helmet the best I have come up with is Tommyboy's Thor Helmet. It can be skinned to look like her helmet.. ish. I'm sure someone with Blender skills could stretch it taller to make it match but I'm not there yet in my learnin'
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-54.jpg)
Here you go... I scrapped the original and moved it to a different skope so I could have different animations to work with. Before she was a mix of Psylocke and Prof X. Now she has telekinetic animations. I swapped in the Moira trench tail and added the helmet(since the pic I have tipped the helmet forward to just above her eyes.) I still have her with the enchantress jacket(still waiting for a Liberty Bell) but I think the jacket matches better with this mesh so I might just stick with this if AA likes it. She's alpha'd so she can be a straight leotard outfit too. I'll do an exoskeleton style once I've settled on her body.
Quote from: area34 on January 28, 2010, 07:27:32 PM
(still waiting for a Liberty Bell)
Check your email, Area.. It's on it's way.
- CQ
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-56.jpg)
I tried out Liberty Bell but her legs bulge through her coat tail so I'm not a big fan of it. Here is where Cass is now. Both versions on the same skope with a full set of animations. If this is good I'll skope her leotard version into armor's exoskeleton.
And what I've been doing for myself-
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-55.jpg)
Tommyboys Gladiator with pieces moved around and with completely different Keyframes. I'm still working on the skin.
Just putting the final touches on my Martha skope but wanted to see what everyone thought first...
(http://i30.photobucket.com/albums/c303/crimsonquill/martha_final.jpg)
(Note: All of the needles are not visible because the alpha on the dome keeps making some disappear at certain angles)
I'm pretty sure I got her as close as I possibly could. I had planned on adding more details around the base of her hoverpod but since it's constructed of chest discs from tommyboy's versitile mesh you can only skin on the top and bottom but not the sides. So I would need to find a half-circle curved plate to attach to the front and back of the hoverpod to add those details on.. so I might just live with putting an X-Men belt buckle from a mesh on the front and just keep it simple.
Edit: Ooops... and I almost forgot to turn the color of the sphere from blue to pink so I fixed that already. :banghead: D'oh!
- CQ
Wow that's impressive that you got Martha so close. You guys always impress me with your ability to do that.
Impressive Martha, CQ. It looks great so far.
That alpha problem is one we all deal with, but usually in the game it becomes visible. without a problem.
very well done CQ :thumbup:
Behold the Knights Templar:
Illustrator Semita ut Novus Universitas
(http://img707.imageshack.us/img707/7364/theknightstemplar.png)
i dont know who that is, but it's sweet! nice work failed_hero
murs,
These are a modern take on the 13th Century Order of Knights. However they are in the employment of one of my central villians Merlyn Pellinore.
yeah! that martha is wonderful!!! no-girl rocks!
Michael Antonio Cerrone, Waltz: Master Super Villain.
"Alexander, you know the rules. I'm business man, and my business is giving you the business. Guess what Aegis, BUSINESS IS BOOMING"
(http://img29.imageshack.us/img29/2238/waltz.png)
Dude....all of your originals are really great. :thumbup:
cool.
Nicely done.
That would make a a pretty good start for King Chimera, from the new JSA comics, too.
@Failed Hero - That is so cool!
Great Skoped meshes guys...And That No-Girl is amazing, CQ!
Dana
If you guys haven't seen my recent FRP2 post http://frp.unlimited2.net/sw-a-new-skope/ (http://here), these are the Skopes I've been working on...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/c3po.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/chewbacca2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/han_solo.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/greedo.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/walrusman.jpg)
Dude Keep These Star Wars Skopes Going!!!! :thumbup: :thumbup: :thumbup: :thumbup:
Good job.
Wow
Cool! The kid in me itches to play with a Greedo action figure again! ;)
Great work Dana! :thumbup:
Looks like it's time to unveil my latest skope...
Now I promised that since I did Martha that doing the other members of Xorn's Special Class was next on my list. And it seemed just perfect to start off that class with their favorite misfit and clutz Beak. While I was doing my research for the perfect look for him I discovered he had the most varied versions (normal five finger hands to 3 fingered bird-like talons) from New X-Men to his term on Exiles depending on who the artist was. So I tried to meld all of them into one version as best as I could...
The result?
(http://i30.photobucket.com/albums/c303/crimsonquill/beak_test.jpg)
The base is obviously Kevin_Matchstick by TexasJack then I added on the coat from AA's New X-Men Xavier and some parts from Ink's Storm_Punk, Taskmistress, and Tomar-Re. Then some Tommyboy_versatile parts for effect and Renegade's Patriot earring as a last touch.
What do you think?
I have lots more detail to put in the face and I need to find someone to help me alpha out the lower sleaves on the jacket so the arms are exposed because I had to white them out so the feather forearms didn't look they were growing through them. :blink:
I also wanted to have Beak hover/fly by flapping his arms but I couldn't get any compatible keyframes to pull it off because of him holding the baseball bat. Any help here too would be welcome.
- CQ
Pyro's Pack-
(http://i178.photobucket.com/albums/w245/Area34/Untitled-1-64.jpg)
I'm posting this in the hex thread too since I need some hexing help and I don't know if people check both skins and hex threads. I'm doing an all in one of Pyro that has all his outfits and and I've basically skoped everything already but I'm hoping there is a better part for the neck. I need something like superman prime has but with a short back and a higher collar in the front. I've tried using a freeze collar and such but it doesn't let you do detail and I need to be able to do a yellow square in the middle. Right now I have the zemo collar and it's ok but the superman armor matches almost perfectly...
Thanks guys, for the compliments on the Star wars Skopes...I appreciate them.
Nice Pyro, Area.
Dana
A few more WIPs...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/garindan.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/tuskenraider.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/tuskenraider2.jpg)
Awesome! :thumbup:
You're just a star wars makin machine....
great skopes :thumbup:
Thanks!
All these awesome skopes make me wish I could get my skinning mojo back.
Great work guys :cool:
I think we all wish the same thing...
Great looking skopes/skins everyone. :)
Quote from: Courtnall6 on February 10, 2010, 09:31:30 PM
All these awesome skopes make me wish I could get my skinning mojo back.
Keep on making these awesome skopes guys. I think you guys are breaking down his barriers. It's just a matter of time now...:P
(http://img59.imageshack.us/img59/915/evetnide.png)
EvenTide
Female darkness manipulator who can shift into a shadow form. I just wish some one could help me get hair on this mesh like on AA's Super Skull mesh. So the the hair node would appear and disappear with the animations.
And next up on my list of Xorn's Special Class is Angel.. Beak's girlfriend.
(http://i30.photobucket.com/albums/c303/crimsonquill/angel_nxm_test.jpg)
Not too bad considering that almost 95% of the skinning is complete... It's made up from Ink's Wasp with AA's X-Men Jacket added on with some adjustments (and some clipping that the female body causes since it's a part made for a male mesh). The afro from Tommyboy's Photon mesh, earrings from Renegade's Patriot, and wings from Vertex's Fly mesh (I need to talk to Vertex about making a female wasp).
And I also need to add some keyframes so that Angel can spit acid (Wasp's keyframes doesn't have the correct ranged attacks for that) and buzz her wings while crouching (for the deafening buzz area attack which she has used in the comic).
Anything I am missing?
- CQ
Quote from: crimsonquill on February 18, 2010, 06:01:22 AM
And next up on my list of Xorn's Special Class is Angel.. Beak's girlfriend.
Anything I am missing?
No, I think you got her covered. This is one of the characters I have been hoping somebody would create. Glad you took a shot at her.
Great work you guys! :thumbup:
the crouched buzz attack...gren's beetle has kf's that does that.
Quote from: herodad1 on February 21, 2010, 11:23:51 PM
the crouched buzz attack...gren's beetle has kf's that does that.
Thanks for the suggestion.. I was wondering which meshes might have the right keyframes but hopefully would also work with a female mesh body. I'll mess with keyframes tonight to see if it works so I can get this released soon.. and move on to the next mutant on my list.
- CQ
Hey there,
I been very busy lately with a new job and longer commute, plus very limited computer time.
But over the last couple of weeks when ever I could, I have been playing with blender to get out of a funk I had been in. The Character is my favorite version of him (Brainiac pre-crisis), I used Tomato's new male basic mesh for the body and the brain and arm shells.
And Lord Ehmsidy for the forearm ridges for his C6 upgrade mesh.
Yellow lantern's Black manta for the hoses, Grenadier's annihilus mesh for the ear parts.
All of the aforementioned mesh and part's were heavily modified in Blender either by morphing,cutting or duplicating parts. The rest of the parts were altered or pasted using Nifskope, Ink's Beast mesh for the side toes, Syn's Prometheus mesh for the neck cables and Tommyboy's Mach3 mesh for the jaw ports.
I went into greater detail in the description of which parts and who they were made by to make sure they knew and they could decide if I may have crossed a line in the use of there mesh or part's.
I have no problem not releasing it, it was more of a 37 different versions of saved blender files, Nif files and 1 photoshop file exercise in pulling myself out of a burn out slash funk I had been in since taking this new job a few months ago.
But I did want to show everyone what I had been able to do and it didn't come out looking like crap like the first 25 version or so of it did.
Anyway here is the preview of what little of the skin I have done so far and as always comments good or bad are welcome.
Thanks
(http://img.photobucket.com/albums/v48/TAP43/BrainiacPre_WIP.jpg)
TAP43
U are the man for this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 :blink:
Holy cow! Nice work, Tap!
That needs to be released (with an original Tap skin, of course.) That is great.
Looks great. No lines crossed for me.
Good work. No, great work.
Awesome Brainiac Tap.
Awesome!
Wow...Great work putting him together, Tap!
Dana
;) Here some Wondermans that i did a few weeks ago.
most of the parts are from my man Tommyboy and a few from Ink.
most skins are C6 and the one that are not are not for use and need someone to skins them.
(http://i14.photobucket.com/albums/a350/djfredski/Wonderman.jpg)
skope from Tommyboy powerman evil tf.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/beez.jpg)
Just a placeholder skin 'til she gets a "real" one.
I alpha-enabled the wings (all of them), and need ot get the headwings to read from a different texture. I'll alpha out the membranes of the big wings. You might notice that they are scalloped differently from the way they usually are. I've tried moving the headwings back, but they start to wander around the mesh when she moves if I do that.
I haven't posted much in here since I tend to post my skopes now with my skins but I need some help. I'm trying to build a Power Pack set since that hasn't been done yet and I need some help with one of the female members. I need a female mesh that has a streak trail while she is flying.
none come to mind, although you could skope Tommy's songbird_t or Ink's Phoenix_newx (ithink). Songbird get's wings in flight, while Ink's phoenix gets a bird in flight.
Another option would be using ewzzy's technique and skoping a female mesh into Ren's GL or something...
Quote from: area34 on March 10, 2010, 03:06:11 AM
I haven't posted much in here since I tend to post my skopes now with my skins but I need some help. I'm trying to build a Power Pack set since that hasn't been done yet and I need some help with one of the female members. I need a female mesh that has a streak trail while she is flying.
Ren's Female Gl mesh - andskope a skinnable piece onto the original streak node perhaps?
I'm working with Ren's Female Gl now (thanks Doc) and I can't get a streak to appear in the Noclod for some reason but I am able to create the rainbow effect by making a new lightmap and changing the alpha of the original green streak.
A couple more D&D projects...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/hook_horror.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/umber_hulk.jpg)
Lemme see if I remember my Monster Manual (first edition!) The second guy is an Umber Hulk, but the second - Bugbear comes to mind, but I'm pretty sure that ain't it.
But they look good.
The first is a hook horror (or he's supposed to be, at least)...LOL!
Dana
Great job, Dana. The first thing I thought when I saw the first one was "Hook Horror!" I grew up on 1st Edition and these are great to see. I've often wondered about a D&D mod. Would that work?
DANA ARE YOU GOING TO DO AN OWLBEAR PLEASE SAY YES
Quote from: Gremlin on March 14, 2010, 11:34:00 PM
DANA ARE YOU GOING TO DO AN OWLBEAR PLEASE SAY YES
LOL...My sad attempt so far...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/owlbear.jpg)
Aaak!
A few others...
Troll...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/troll.jpg)
A couple of Goblins...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/goblin.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/goblin2.jpg)
Nice! We could certainly use some goblin cannon-fodder. Maybe some Kobolds, too. Maybe the a shrunk-down version of the wolfman mesh with some weapons and armor skoped on? ^_^
YESSSSS awesome!
Is there a bear mesh of some kind? Because an owlbear with male_heavy body seems a little odd.
great fantasy skopes :thumbup:
Quote from: Gremlin on March 15, 2010, 12:45:31 PM
YESSSSS awesome!
Is there a bear mesh of some kind? Because an owlbear with male_heavy body seems a little odd.
Unfortunately, no bear mesh has ever been made. I agree, he does look a bit odd on the male_heavy mesh...As I said..My sad attempt.
Thanks for the kind words, guys.
Dana
I need some input on the goblins, please...
Should they have big heads or normal sized heads (most of the photos I've seen of D&D goblins, they have large heads with slight bodies)?...
Normal-sized heads...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/goblin2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/goblin_archer.jpg)
Bigger heads...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/goblin_bighead.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/goblin_bighead_archer.jpg)
Keep in mind, these guys are about half the size of the male_basic meshes (I personally, prefer the bigger headed goblins).
Dana
I'm gonna say big headed as well.
Great D&D skopes! I really like the skopes you are making cmdrkoenig67.
Have you tried the Ursa meshes as a base for the owlbear? I believe that Valandar did them. Might be interesting to skope that body onto the sabretooth mesh (to use those keys) and add the facial parts you have on your current skope...
Just a thought.
Respectfully,
Definitely big headed. Got any kobolds in the works?
Quote from: Gremlin on March 17, 2010, 04:40:27 PM
Definitely big headed. Got any kobolds in the works?
Those are little lizard folk (with horns and tails), right? I thought about it (when Trajk mentioned them), but I have yet to find the right base mesh for them.
Dana
Quote from: Sioux City Dynamo on March 15, 2010, 10:00:17 PM
Great D&D skopes! I really like the skopes you are making cmdrkoenig67.
Have you tried the Ursa meshes as a base for the owlbear? I believe that Valandar did them. Might be interesting to skope that body onto the sabretooth mesh (to use those keys) and add the facial parts you have on your current skope...
Just a thought.
Respectfully,
Ursa mesh? I'm not sure I've seen those.
Dana
inks caliban would make a good bear body.comes with claws too. :thumbup:
Quote from: herodad1 on March 17, 2010, 05:44:09 PM
inks caliban would make a good bear body.comes with claws too. :thumbup:
You mean Caliban2, from the Gamma Patrol website?...But it's lost to the ether.
Dana :P
Quote from: cmdrkoenig67 on March 17, 2010, 06:13:22 PM
Quote from: herodad1 on March 17, 2010, 05:44:09 PM
inks caliban would make a good bear body.comes with claws too. :thumbup:
You mean Caliban2, from the Gamma Patrol website?...But it's lost to the ether.
Dana :P
Uh, no, sir. The majority of Ink's meshes were backed up by Detourne and Revenant almost 3 years ago. :P.
http://games.groups.yahoo.com/group/INKGP/files/
And let's not forget his section (http://www.heroforce.freedomforceforever.com/ink.html) on Heroforce courtesy of AA.
There's also an Ink section on HeroForce.
Wish I could take credit Prev, but it was Murs and Rev that did most.
I backed up a lot of the Texas Jack archives though.
Hey Guy's
Here's a preview of something new I have been working on using Blender and Nifskope, a female Plastic man.
Base Texas Jack's plastic man mesh
Lord Ehmsidy's Crymsin mesh and two copies modified in blender for the right and left dodges
and a copy of the head for the melee, Inks classic batgirl for the melee mesh.
Other wise everything else is the same as the plaz mesh and as you can see it still has the standard skin from the Crymsin mesh. I still want to see if I can add a wig or two to the skope, maybe one with a ponytail for Madame Rouge of the Brotherhood Of Evil.
(http://img.photobucket.com/albums/v48/TAP43/FemalePlaz.jpg)
Also on a side note I am still working on Brainiac I just needed to take a small break the skin was giving me problems in some areas. But let me know what you guys think and if you have any idea's and Yes daglob I plan on releasing it for both games ;)
Quote from: Previsionary on March 17, 2010, 06:21:04 PM
Quote from: cmdrkoenig67 on March 17, 2010, 06:13:22 PM
Quote from: herodad1 on March 17, 2010, 05:44:09 PM
inks caliban would make a good bear body.comes with claws too. :thumbup:
You mean Caliban2, from the Gamma Patrol website?...But it's lost to the ether.
Dana :P
Uh, no, sir. The majority of Ink's meshes were backed up by Detourne and Revenant almost 3 years ago. :P.
http://games.groups.yahoo.com/group/INKGP/files/
And let's not forget his section (http://www.heroforce.freedomforceforever.com/ink.html) on Heroforce courtesy of AA.
He didn't have the Caliban mesh at Hero Force, though..But I did find it at the Yahoo site...Thank you, Prev.
Dana
TAP, that is WAY cool. If you can add a wig, can you also give her a little hat so we can finally have Platinum/Tina?
i'm thinking elasti-girl from the incredibles.we'll have the whole family then.oh, then we'll need jack-jack!
Quote from: Kenn on March 18, 2010, 11:19:58 AM
TAP, that is WAY cool. If you can add a wig, can you also give her a little hat so we can finally have Platinum/Tina?
I agree: Way cool. I recommend the wasp_hat from Toomboy's Wasp mesh
Cmndr, your D&D skopes are really cool and I am loving those trolls. The big-headed ones are definitely the way to go.
Tap, that is impressive and much needed and a boon to the community. Great job on that.. the addition of hair pieces is also very welcome.
Thanks...Here's an ogre and a cyclops (or cyclopskin as they seem to be called in D&D circles)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ogre.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cyclopskin.jpg)
Awesome stuff Dana!
Your D & D creatures are getting better and better, Dana. The Ogre is impressive!
The Black Beetle and with some tweaks a new base for my character Silver Scarab
(http://img521.imageshack.us/img521/8040/blackbeetle.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/owlbears.jpg)
I think I'm going to go with Tommyboy's Beast_New_TVLite mesh as a base for the Owlbear....The anims are pretty good (has a running on all fours anim), He's still more humanoid than ursine, but there's not a lot I can do about that.
Keep in mind, all of these D&D Skopes are based on 1st edition D&D...The later edition monsters would be far harder to put together.
Dana
They look great, Cmdr. 1st & 2nd Ed. is what I grew up playing and would be my preference anyway. I can't stand the 3rd Ed.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/bleez2.jpg)
A joint project by myself and Ghaskul-HE did the skin and I did the scope (which, now that I have his skin needs to be altered slightly). S versdion exists that has solid black headwings, but I guess I need to look some more for it.
I like the new comptuer and CS4, but I REALLY hate moving all my stuff.
SWEEEEEET! Looks great man, I'll get back to work on the skin at my end to finish it up. Amazing work man.
Some of the stuff I've done lately...
(http://www.alexff.com/images/previewKX/meshes/other/magicman_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/other/mighty_mouse_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/other/space_ghost_kx.jpg)
(http://www.alexff.com/images/previewKX/meshes/other/darna_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/dc/uncle_marvel_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/dc/thomas_wayne_kx.jpg)
(http://www.alexff.com/images/previewKX/meshes/dc/son_of_vulcan_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/dc/manhawk_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/dc/batwoman_and_bat-girl_kx_pa.jpg)
Awesome stuff Kenn! Really glad your back. :lunarman:
CmndrKoenig, those D&D skopes/skins totally rock! :cool:
To Trajik...I had a feeling that was you all along TMX. :)
Quote from: Kenn on April 02, 2010, 02:24:16 AM
Some of the stuff I've done lately...
(http://www.alexff.com/images/previewKX/meshes/other/magicman_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/other/mighty_mouse_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/other/space_ghost_kx.jpg)
(http://www.alexff.com/images/previewKX/meshes/other/darna_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/dc/uncle_marvel_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/dc/thomas_wayne_kx.jpg)
(http://www.alexff.com/images/previewKX/meshes/dc/son_of_vulcan_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/dc/manhawk_kx.jpg)(http://www.alexff.com/images/previewKX/meshes/dc/batwoman_and_bat-girl_kx_pa.jpg)
Purty.
Thomas wayne batman and Uncle Marvel! awesome!
Uncle Marvel finally! Great!
cool stuff guys! did you make mighty mouse tiny? i'm a big space ghost fan.ren's owlman ranged kf's would work good with a spaceghost.
Great stuff, Kenn...there's some characters in there I've been wanting for years! :thumbup:
Manhawks! I love those guys.
And one more from this batch... The skin by JKCarrier is what made me want to do a mesh worthy of her. Benton will like it too, I think.
(http://www.alexff.com/images/previewKX/meshes/dc/mera_kx.jpg)
Very cool collection. My favorite has to be the Thomas Wayne and Uncle Marvin.
I forgot all about that creepy hawk thing. Who's the guy in the turban?
He's called Magicman. He was one of the very few super-heroes published by the American Comics Group, along with Nemesis and Herbie, the Fat Fury, back in the 1960s. Curiously, I'm not the first person to do an FF Magicman. Daglob beat me to it, but I had been waiting for my skoping skills to get to the point where I could skope him.
I'm a big Hawkman fan, so the Manhawks were a must do once I found the basic head. Most of my other Hawkman stuff I can't release because I used the Beyonder's Hawkman and Hawkgirl as starting points, and... y'know.
Uncle Marvel was another one I've been waiting for years to do, until I had both a good heavy weight body, and got good at the body swap thing.
Mighty Mouse was another fun one to do.
Quote from: Kenn on April 02, 2010, 03:47:02 PM
And one more from this batch... The skin by JKCarrier is what made me want to do a mesh worthy of her. Benton will like it too, I think.
(http://www.alexff.com/images/previewKX/meshes/dc/mera_kx.jpg)
Mera! Awesome! I will definitely have to get my hands on that mesh and skin. :D
Also, I never thought I'd see the Manhawks in FF! If you're a big Hawkman fan, Kenn, you need to check out the Hawkman campaign in the DCUG. It features a VERY old Hawkman villain. :)
If I had a copy of :ffvstr: I probably already would have.
Kenn they're all incredible! I already downloaded the Phantom Zone pack, I wanted a Silver Age General Zod for ages! I'm looking forward to try the Classic Batman Family too.
Thanks a lot!
Time to upgrade! :D
Update of Birdman with custom mask and helmet. based on VX wing mesh
(http://i333.photobucket.com/albums/m392/avalonffskins_album/th_birdmanpromo2.jpg)
Looks good Avalon.
guys, theres been some awsome stuff being made lately. just wanted to check on acouple things i remember seeing.the plastic woman skope and the moonknight using ren's owlman. any updates on those?
Hi Guys,
I sent my Brainiac skope to a play tester and had this response
QuoteThe problem occurs whenever he gets hit with an attack that should knock him down. A powerful punch, Blue Beetle's air gun, Superman's superspeed spin. Any time that Brainiac should get knocked down, the game errors out and shuts down. I've never seen anything like it. It doesn't happen in the Character Tool, and by using Density Control, I can keep it from happening mostly (being on the receiving end of Speeding Bullet can still do it.) But it is really, really odd. I also tried different keyframes, and other meshes. It is something with the mesh.
The version I sent was for :ff: , I don't have the first game anymore, but I tried my converted version for :ffvstr: and got Superman man to hit him a few times before the game crashed. Has anyone had any problems similar or any idea what is happening. I put allot of work into this skope and would like to get it to work, thanks.
I skoped everything on the Robotman mesh by Ren and use those keys. Try that and see if that helps Taps! :(
Benton Greys new TMNT Mod moved me to do this!
(http://img91.imageshack.us/img91/3194/rocksteady.jpg)
Needs new skin though!
Haha! Totally awesome! Style, you're the man! I can't believe you even managed to get the army helmet on him too. That's just great. Any chance he could end up with a high-tech looking gun as well, or would that be prohibitively difficult?
Style is a master skoping-jedi BG...he can do anything! ;) :P
Ha, no kidding BlkCas!
So guys, I'm working on something, and I need some canon fodder the likes of which I think I may have seen around here. Someone previewed some various Nazi skopes a while back, right? Does anyone have any of those lying around? I could especially use some of those Nazi versions of Sky King that someone had put together, along with some Nazi soldiers that could be used as enhanced melee fighters (any of the soldiers meshes that have been set up to fight hand-to-hand). Can anyone point me in the right direction?
Quote from: TAP43 on April 12, 2010, 03:42:01 PM
Hi Guys,
I sent my Brainiac skope to a play tester and had this response (clip)
The version I sent was for :ff: , I don't have the first game anymore, but I tried my converted version for :ffvstr: and got Superman man to hit him a few times before the game crashed. Has anyone had any problems similar or any idea what is happening. I put allot of work into this skope and would like to get it to work, thanks.
Any news on this TAP?
Quote from: TAP43 on April 12, 2010, 03:42:01 PM
Hi Guys,
I sent my Brainiac skope to a play tester and had this response
QuoteThe problem occurs whenever he gets hit with an attack that should knock him down. A powerful punch, Blue Beetle's air gun, Superman's superspeed spin. Any time that Brainiac should get knocked down, the game errors out and shuts down. I've never seen anything like it. It doesn't happen in the Character Tool, and by using Density Control, I can keep it from happening mostly (being on the receiving end of Speeding Bullet can still do it.) But it is really, really odd. I also tried different keyframes, and other meshes. It is something with the mesh.
The version I sent was for :ff: , I don't have the first game anymore, but I tried my converted version for :ffvstr: and got Superman man to hit him a few times before the game crashed. Has anyone had any problems similar or any idea what is happening. I put allot of work into this skope and would like to get it to work, thanks.
Heya Tap...email me the file...I'll give it a gander...see if there is a way I can help. ;)
Hey Cas thanks for the offer, but I used Style's idea and skoped everything onto Ren's robotman mesh and it seems to be working. Right now I am just doing a few touch ups and he will be done, also to let everyone know I am still working on the female plastic man. I plan on making three versions, base for Inque from Batman beyond and Platinum of the metal men and finally Madame Rouge of the brotherhood of evil. I am just having a hard time with the wigs and finding the right styles for the characters, anyone have any ideas? Anyway I will post updated pic's of the progress latter this weekend, probably tomorrow night.
Could the shield-special sauce-head on my Mr. Atom hex be adapted into Tina's (Platinum's) cap?
Hey there,
A little preview of were I am so far on female plastic man, I got inspired watching reruns of Batman beyond and did
Inque ( not literally, get your mind out of the gutter :P) I still have more adjustments to do and redo the face, right now its just a placeholder. I did manage to flatten and round the face on the dodge and melee meshes, I hope to pull off a few other ideas I have for the other dodge and melee mesh pieces. Anyway let me know what you think and any ideas you have, thanks.
(http://img.photobucket.com/albums/v48/TAP43/Inque_WIP.jpg)
QuotePosted by: Kenn
Insert Quote
Could the shield-special sauce-head on my Mr. Atom hex be adapted into Tina's (Platinum's) cap?
I had the same idea, I just haven't had the time hopefully this weekend will be a little less hectic and I will get some time to work on it.
besides you doesn't need shield-special sauce-head, sorry couldn't resist :rolleyes:
I didn't type "special sauce". Apparently, because a Latin term for "as" (pronounced koom) is spelled the same way as a slang term for, well, a specific procreative bodily excretion, the auto-censor edited my statement.
Inque looks good. Not sure who she is, but nice to see a stretchy fem.
Great work...as usual TAP :thumbup:
Inque!!!! Finally, one of my dream meshes is being made ^^.
Cool Inque. Batman Beyond was awesome.
If I could award Nobel prizes, Tap, I would give one to you for this effort.
OOhh.. Inque looks great! I really miss that cartoon.
Got inspired from another post:
Hex of Nick Fury Gen
(http://i333.photobucket.com/albums/m392/avalonffskins_album/lexbaby.gif)
Hex of VxWonderman
(http://i333.photobucket.com/albums/m392/avalonffskins_album/lexluthor70s.jpg)
The kid is back and fly! ;) :P
(http://img26.imageshack.us/img26/9014/baxtero.jpg)
Like I've already said, too awesome! Now we just need a skinner to take on The Fly!
That Fly skope is pretty cool, DM. Nice job.
Haha u think DM did that skope thats like a SUPER honor! :thumbup:
I'm sorry, style! I totally realized it was you and I must have had a brain fart. It's really great work.
What a trip...very cool looking skope style.
Wow, I wish I could do that!!!
seriously man! how you do skope with Gni's Alien? I've been wanting to make Violator with that as a base
man i used to love baxter stockman!
It was very HARD!!! But I got it and here he is with a place holder skin!
(http://img249.imageshack.us/img249/8343/baxter.jpg)
He looks fantastic, Style...Great Skoping!
Dana
Wow that's awesome. Good job. Looks like this could be a very cool mod.
We just need skinners...*cough* :unsure:
Wait 'till you see what else he's got in store! :D
Updated:
(http://img94.imageshack.us/img94/3194/rocksteady.jpg)
We just need some skinners!!! ^_^
Ohh man....that is just too cool! Ha, he's perfect, down to the wooden sword on his back! That is just awesome, Style! Yeah, we definitely need some skinners to bring these guys all the way to life.
Ya see how I have the shells on his sides too! :lol:
Quote from: style on May 14, 2010, 06:42:04 PM
Ya see how I have the shells on his sides too! :lol:
Hah! I didn't even notice those because they were hidden by the gun, but man, that is a very finely detailed skope. That's just fantastic, Style!
(http://img94.imageshack.us/img94/3194/rocksteady.jpg)
I'm just loving this guy. I can't wait to get to the mission that will introduce him and Bebop!
More TMNT characters!!! :thumbup:
(http://img168.imageshack.us/img168/870/aceduck.jpg)
Haha! Too awesome! I never thought I'd see Ace Duck in Freedom Force. Like I said to you earlier, his toy was one of my absolute all-time favorites! He looks fantastic, Style!
Im going to add some more egg grenaides to his belt and take away some of those pouches! I grew up with these toys so I have a passion for them! :thumbup:
Quote from: style on May 16, 2010, 03:03:38 PM
Im going to add some more egg grenaides to his belt and take away some of those pouches! I grew up with these toys so I have a passion for them! :thumbup:
That makes two of us, my friend! :D
Rocksteady finally has his homeboy........BEBOP! :thumbup: :thumbup: :thumbup:
(http://img155.imageshack.us/img155/2783/bebopandrocksteady.jpg)
Damn Style....you are rockin out these TMNT skopes! ^_^ Nice work man. :thumbup:
No kidding! So where did the porker's head end up coming from, Style? He looks fantastic. I can't believe the level of detail you put into these skopes man. :thumbup:
It was just sitting there for me as an object in the game! :thumbup: Thanks cmdrkoenig67 for locating it for me!
Wha-Huh?! How did you separate the butcher shop sign from the pig head?? Totally confused now!
He looks awesome, though...Great work, Style!
Dana
Updated! :thumbup:
(http://img80.imageshack.us/img80/4026/bebopskope.jpg)
Nice! You added the gauntlet, the necklace teeth, and the belt?
So, let me put a question to the skoping masters. If someone were going to put together a skope of Master Splinter, where would you begin?
http://img.photobucket.com/albums/v81/Whitewolf89/My%20TMNT%2025TH%20Anniversary%20character%20pics%20Album/tmnt25_wk03_02.png
Wow Style that is just amazing.
Sad too because my Bebop toy's head broke years ago. Actually I think my Rocksteady did too :(
I'd suggest some pant legs for him. TexasJack's male_shoulder_holster has some great ones.
Quote from: BentonGrey on May 17, 2010, 06:56:41 PM
Nice! You added the gauntlet, the necklace teeth, and the belt?
So, let me put a question to the skoping masters. If someone were going to put together a skope of Master Splinter, where would you begin?
http://img.photobucket.com/albums/v81/Whitewolf89/My%20TMNT%2025TH%20Anniversary%20character%20pics%20Album/tmnt25_wk03_02.png
I would start probably with the ratman mesh (I can't recall if that's by Bearded or not, though)...Maybe he's a bit too chubby? I dunno.
Dana
Hmm...interesting Dana, any idea where I could track that mesh down?
I did have it and I was going to post a pic, but it's completely gone...I may have lost him in the crash last year (AArrrgh!). He's on one of the Yahoo groups (and like I said, I'm not sure who made him)...I've started looking for him again.
Dana
K, I'll look around a bit as well. Thanks Dana!
I want to say check Valandar's meshes, but don't quote me on that.
STYLE! That Bebop looks phenomenal. Great job.
Revisiting a certain lactose-intolerant mad scientist, Dr. Thaddeus Bodog Sivana. I had hexed him out of Texas Jack Pulp_Versatile_suit once upon a time. And he kind of still is that, but I redid him. Now he has 75% of Psimon's head, and the rest is the reshaped Turban from the original mesh. The glasses are partially the glasses from Tommy's Merryman_T mesh.
(http://www.rcuhero.net/zzzkenstuff/sivana-show-off.jpg)
Coming soon... Georgia and Junior.
Cool stuff Kenn.
Ha, he looks just like the little creep! :)
Kenn,
Sivana is perfect! It looks just like he jumped from a CC Beck comic!
An impressive skope!
Great job on Sivana, Kenn!
Dana
Sivana looks great! Good job.
KRANG! ;)
(http://img687.imageshack.us/img687/3029/krangskope.jpg)
Krang is awesome! Good work Style.
Haha, KRANG! I love that you even got his little brain tendrils/arms in there.
Oh my god! :lol: :lol: :lol: Were these all characters from the animated series or games...I was never really into Turtles...except for the original black and white Eastman/Laird books in the 80's. ;) "DAMN" I'm old! :D
I tried to stick to a cross between the toy line and cartoon. Krangs look in the comic is much different! ^_^
Style, you're out of control! :thumbup:
Wow, Style!...Krang looks great!
Dana
Wow it's like all my old toys are coming to life.
These skopes are great.
I was never into the turtles (or like Blkcasanova, the closest i came was the original comics) but the results are still quite impressive. Kudos to everyone.
Quote from: Podmark on May 20, 2010, 11:18:49 PM
Wow it's like all my old toys are coming to life.
I'm still waiting for GI Joe and M.A.S.K.
I've never been a fan of the Turtles (the cartoon made me cringe...Maybe I was just too old when it was on...I dunno), but I also appreciate the great character Skopes being made.
Dana
Thanks for all the kind words! :wub:
This one was the hardest to do! Not skoping it but just finding the right material to use! :wacko:
(http://img294.imageshack.us/img294/3794/usagiyojimboskope.jpg)
Wow.
Style, you certainly did do a great job in chasing all those parts down! He looks good, but I think his head needs to be a bit bigger.
What did you use for rabbit ears?
the rabbit ears from the Wonder_Wabbit mesh.
Quote from: style on May 25, 2010, 01:06:37 PM
the rabbit ears from the Wonder_Wabbit mesh.
Uh...Please don't say you used WebRider's Wonder Wabbit.
He's from webrider! :banghead:
Maybe reach out to Tommy or 'Mato (if he's got the time) and ask 'em make new ears for ya.
What's wrong with using Wonder Wabbit?
And if that is a problem, the ears from my Dumb Bunny skope might work.
Isn't there a mesh with rabbit ears by Bobby69? Or the Beyonder?
Quote from: style on May 26, 2010, 04:51:07 AM
He's from webrider! :banghead:
Sorry Style, There's got to be other rabbit-like meshes around.
Dana
Quote from: Kenn on May 26, 2010, 02:41:12 PM
What's wrong with using Wonder Wabbit?
Wonder Wabbit was made by Webrider who died a few years back. Because he isn't able to express his opinion on skoping we put him on the no skoping list.
Hey when is inque going to be done and when it is someon tell me !!!!.
I was asked to preview some things here, so:
(http://img.photobucket.com/albums/v229/Cryonic2099/collage.jpg)
Wanted to show the pic first, b/c I know the creator isn't the most popular guy around here. These skopes are the work of Vlad, and you can see the rest at http://ffcenter.net/forum/viewtopic.php?f=6&t=64
cryonic2099 I think if u keep showing his work even as "just being a messager" u dont want to be the next unpopular guy around here! :?
This probably isn't the best place for this, but what did Vlad do to earn such everlasting scorn?
What has V done?...Besides Skoping meshes that aren't supposed to be Skoped and showing them off? Besides distributing said off-limits Skoped meshes to others, even when he was asked not to do so? Besides him being an offensive jerk?...I don't know.
Dana
Quote from: style on June 19, 2010, 08:54:00 PM
cryonic2099 I think if u keep showing his work even as "just being a messager" u dont want to be the next unpopular guy around here! :?
:banghead:
Ok, look back at any of my post, I'm definitely one of the more civil patrons of FR. A request was made, and I honored it....ONCE!! The whole thing with Vlad was before my coming here, so I have no frame of reference for it. I only knew he was unpopular b/c of offhand remarks made in other posts. He has also been very civil to me in our communications. If there IS anything offensive in my post (other than the source), I apologize and ask that it be pointed out for future reference. If there is NOT anything legitimately offensive, I suggest that people remember other formerly "offensive" members who have rejoined us as productive members of the community.
He's been very civil with me as well over at FFC. I also wasn't around with whatever went down with Vlad, but maybe the guy has changed.
Meanwhile, more Skopes...
Some birch tree Skopes I threw together for maps...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/birchtrees.jpg)
...And a mystery guest...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cc_ff_silhouette.jpg)
BTW: Cryonic, you're fine...you did nothing wrong.
Dana
Thanks...and if that's a Carrion Crawler...great addition
Quote from: cmdrkoenig67 on June 19, 2010, 10:39:30 PM
What has V done?...Besides Skoping meshes that aren't suposed to be Skoped and showing them off? Besides distributing said off-limits Skoped meshes to others, even when he was asked not to do so? Besides him being an offensive jerk?...I don't know.
Well, skoping meshes that aren't suppose to be skoped for personal use is not an offense. Showing them off - yes.
I don't how he distributed them but if it was emailing them to friends then that's not an offense. However posting the link to off-limit skopes here at FR
is an offense.
As for being a jerk - well, I'm sure we all have been considered a jerk by someone else during our lives, but that's not really an offense either. However being a jerk to the community as a whole- then yes, that is very jerky.
Quote from: cryonic2099 on June 20, 2010, 12:22:45 AM
Ok, look back at any of my post, I'm definitely one of the more civil patrons of FR. A request was made, and I honored it....ONCE!! The whole thing with Vlad was before my coming here, so I have no frame of reference for it. I only knew he was unpopular b/c of offhand remarks made in other posts. He has also been very civil to me in our communications. If there IS anything offensive in my post (other than the source), I apologize and ask that it be pointed out for future reference. If there is NOT anything legitimately offensive, I suggest that people remember other formerly "offensive" members who have rejoined us as productive members of the community.
I'm not quite clear on who (probably Vlad) requested, or why it was requested, that you post these pics here when they all have been posted at FFC. And most of us here at FR are aware of FFC's existence (even though we don't post there due many reasons which is another story altogether) and therefore have already seen these pics. In Vlad's thread, he seemed quite content at the number of views we was getting in his thread (although a good percentage of those views were probably his own), so why he'd feel a need to have them posted here, where he has been banned, is kind of fishy. :huh:
cryonic2099, i have been in your position before. I had requested a skope from him once(not knowing what i know now about his history) and that was the trade off. It didn't seem that weird, but after getting some reactions similar to the ones youre getting i learned to stop. Its a bad position to be in i know. On a different note, Dana, those skopes are sweet!
He didn't ask me to post pics; he asked me to critique them here. Since that's not really my strong suit, I figured a pic was the next best thing.
Why is Vlad brought up like clockwork. It's worse than when he used to appear every year with another name and get himself banned again and then proceed to bash everyone for several months straight. Let's move on. Tired of the recurring nature this person seems to intentionally create.
:angry: oh man i thought vlad went down with the titanic.. the man is like dog poop get it on your shoes its a matha to get off.. ;)
Now whoever knows me knows that I'm the nicest easiest going guy and its only 2 peeps that I know that ever came on here that left an extremely bad taste in my mouth!!! N.H.! One is Vlad and the other I dont even want to give the dignity of even mentioning his name! <_< And if I came on here and posted anything from the later person mention people on here I promise will be steaming to kick ME off this forum!!!!!!!!!!! Thats the last I will say about this matter! :mellow:
Switching gears, literally, here is one of M.O.D.O.K.'s inventions, "the Super Synthoids of AIM!" (Did M.O.D.O.K. really need to point that out? I mean, surely the Thing and Namor wouldn't have confused them with the Super Synthoids of the Shi'ar Empire, would they?) Yes, Doctor Ruina already made one. However, his was based on a male_basic mesh and these guys are supposed to be 20 feet tall, so I used a mesh with good big guy keyframes.
(http://i6.photobucket.com/albums/y248/billlukash/SuperSynthoid.jpg)
COMING SOON!!!! :thumbup:
"Powers Activate!"
(http://img267.imageshack.us/img267/742/wondertwins2.jpg)
(http://img155.imageshack.us/img155/6060/wondertwins3.jpg)
I was inspired by this!
http://www.mattycollector.com/store/matty/ContentTheme/pbPage.2009_SDCC_WonderTwins (http://www.mattycollector.com/store/matty/ContentTheme/pbPage.2009_SDCC_WonderTwins)
Ha! The bucket of water literally made me laugh out loud. That is one of the greatest, and yet goofiest, things I have ever seen. Ha, great work Style. :D
Also, nice work Xenolith. I haven't read the issues where they show up, but I'm guessing I could fill in the blanks. :)
LOL...Those are great, Style!
Dana
Hey Style that is the greatest thing I've seen in a long time :thumbup:
and gave me a much needed laugh :lol:
Thanks
Here is what I am tinkering with right now, a update of a character I skinned before.
I did a lot of reshaping in blender and some cuts here and there on the parts I used.
The skin is just a place holder until I do a update on it, and I have to game test it as well.
I skoped it onto Taskmaster_cordless for the animations which I have a few ideas to try out.
I do have a question though do you think he need to be squatter if that make sense, I mean
I know he should be short but should he be short and squat or just short.
(http://img.photobucket.com/albums/v48/TAP43/MadHatter_New2.jpg)
great skope Tap...I do recall him being on the slightly misshapen side...usually drawn broader at the shoulders and tapering off slowly toward the feet if that helps any
Very, VERY cool Tap! I've always wanted a Mad Hatter with a gun. I think he should be a little on the squat side, but don't over do it.
Style! I totally was wondering when the wonder twins were coming around! In response to this:http://freedomreborn.net/forums/index.php?topic=49044.msg717382#msg717382 I was wondering if the wonder twins could be done as a single mesh(if only for keyframe possibilities). I know yours isn't one mesh, but my mind is at ease now! Great work!
Great work fellas! :thumbup:
Quote from: cryonic2099 on July 02, 2010, 05:38:41 AM
great skope Tap...I do recall him being on the slightly misshapen side...usually drawn broader at the shoulders and tapering off slowly toward the feet if that helps any
Hatter also has a rather large head compared to his body
In case folks didn't see this guy in my animal request thread...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/beetle_antsoldier_Skope.jpg)
...And a few other Skopes...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ghost_ff.jpg)
It's just the :ffvstr: wraith mesh, but I made him transparent...
Some Jik dragon skopes (all pieces are native to the mesh), just wanted some dragons that looked more like the D&D ones...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/jikdragon_green.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/jikdragon_red.jpg)
Some Micronauty skopes...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/force_commander_skope.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/karza_skope.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/giant_acroyear_skope.jpg)
My lord, those are awesome! Great work! :thumbup:
I love the beetle!
I've always wanted to add the Wraith's dust fx to my Cloak skope. Anyone know how to do that?
i'd love to know how to add the dust and animations to the horde wraith mesh
lovin' the dragons and the wraith!everything else is also super!
Nice work everyone!
Ha ha! :P Another somethin somethin from the "House of Ideas!" Oh wait that tag lines already tooken! :angry:
I dont think anyone remembers this show but me! This was my favorite! :thumbup:
(http://img341.imageshack.us/img341/7051/nteam.jpg)
More to come! :thumbup:
Captain N! Megaman! Simon! Style, that was one of my favorites too! Have you ever gone back and watched it, though? Sooo terrible. :D That is unbelievably cool though. Am I the only one who can't believe that the living advertisement for Nintendo's games never got a game himself?
I wanted the action figure! :( But hey now the do have their own game> :ff: :thumbup: :thumbup: :thumbup:
Wow! Those are amazing, Style!
That's right, the Saturday morning cartoons live again!
Quote from: style on July 16, 2010, 11:30:33 PM
Ha ha! :P Another somethin somethin from the "House of Ideas!" Oh wait that tag lines already tooken! :angry:
I dont think anyone remembers this show but me! This was my favorite! :thumbup:
(http://img341.imageshack.us/img341/7051/nteam.jpg)
More to come! :thumbup:
Very nice mate! Fantastic work!
Spoiler
Also, who's the Skeleton in the background?
Just a minion ^_^
just thinking out loud here but anyone ever remember a cartoon called Mighty Max? always thought the character Norman would be cool to use in game. really loved his character.
(http://img268.imageshack.us/img268/843/guardianangelpreview.gif)
Check the Releases for the Guardian Angel
Kool skope FH!!! :thumbup: Yeah I remember Mighty Max! :thumbup: That was one of my favorites too!!!!!!! I think they're gonna be next!!!
Wow FH, that is a really neat skope. That design just keeps getting better and better....well...if that is the one that I'm remembering. You have previewed him before, right?
Yes, he has gone through a dozen redesigns, but this is the final, I'm very happy with how hey came out, I think there is one triangle missing on the cape but that is it the only issue. I'm going to be releasing several of my originals with wires in hopes to get some skinners interested. I'll also try to get some shorts written for the characters as well.
Cool! Well, there is usually a skinner around who will skin interesting originals. :)
(http://img830.imageshack.us/img830/1073/rampartpreview.gif)
Check the Release Thread for Rampart
Hmm, very nice FH. He's an ally, huh? I would have pictured him as a nemesis.
Yep, ally. Unassuming guy forcibly bonded to a demon. After being freed he retained some of the "taint" of being bonded to that kind of force, which granted him some demonic abilities and weaknesses, but chooses to use the abilities to help deal with paranormal and criminal threats
A complete Vamp check the releases.
(http://img18.imageshack.us/img18/9528/vamppreview.gif)
By failed_hero (http://profile.imageshack.us/user/failed_hero) at 2010-07-23
Really nice F_H. I'm really interested to see how various skinners interpret these skopes.
Is that a statement of interest Cyber Burn lol. I am also excited to see how people view these characters.
Unfortunately, I don't think I'll be doing any skinning any time soon. Otherwise I would love to.
-_- *is not amused at the name* :P
Just kidding of course ;). Interesting skope, hope it gets a skin soon enough.
It always goes back to the characters you love.
(http://i63.photobucket.com/albums/h137/excelsior420/heatherh.jpg)
A skope of Diamond Lil_Gren with Vindicator_Gren to make Heather Hudson. (Been wanting one with an aura for a very long time.)
(http://i63.photobucket.com/albums/h137/excelsior420/harptide.jpg)
Also did skopes for Riptide (skin by Podmark) using Vertex keyframes and Harpoon (skin by Blobula) using Checkmate_Knight by Gren - his staff keyframe animations are inspired... I hope he has eventual plans for a female Checkmate Knight.
They're all looking good, LP, specially Heather. I really liked the red tones.
Classic Alpha Flight had a lot of great characters, it's great to see some of them in FF.
Very nice work, LP. Although...I though Gren already made a female Checkmate Knight?
Dana
Very cool work, LP... can't wait for your next update. I especially want to add your new Riptide and Harpoon to my Marauders.
- CQ
Cool stuff. Nice Heather.
Thank, everyone. They should be available soon... I actually want to redo the shapes of Heather's red over the weekend.
Quote from: cmdrkoenig67 on August 04, 2010, 12:18:10 AM
Very nice work, LP. Although...I though Gren already made a female Checkmate Knight?
Dana
I meant to say his newest Checkmate Knight at the Champions site, to have a female equivalent of that updated mesh. The keyframes for it are just great and versatile.
Ah...Okay...:oops: I didn't realize there was an updated version.
Dana
(http://i210.photobucket.com/albums/bb287/lonespaceranger/cyberman.jpg)
I need me some Cyberman handlebars...
Quote from: daglob on August 08, 2010, 11:03:34 PM
(http://i210.photobucket.com/albums/bb287/lonespaceranger/cyberman.jpg)
I need me some Cyberman handlebars...
[davidbanks]EXCELLENT![/davidbanks]
Very nice, DG...I'm really looking forward to this SKope.
Dana
Thanks, guys, but I was serious about the handlebars. I need some tubing for the arms and legs too. Superboy Prime/The Anti- Monitor doesn't seem to work well.
Any suggestions?
The MikeB7_Ren mesh has a number of tubes and hoses on them. There may be something usable there.
I'm afraid I'm drawing a blank on where you could get hoses/handlebars from, DG.
Dana
I'm not sure what look you're going for, but maybe Tommy's Anti-Monitor, Orion or Manhunter meshes, or the bow from his Green Arrow meshes.
"Cyberman handlebars" is a reference to the tubes that run from the cybermen's ears up to that cylinder thing on top of their heads. Seriously, the BikeB7_Ren mesh has tubes like that on his chest and belt, and if needed I could lengthen them without widening the pipe.
This is kind of what I'm aiming for:
http://www.bbc.co.uk/doctorwho/classic/gallery/images/1024/vv_2.html
It's interesting that they have changed so much over the years, but still look like... um... Cybermen:
http://www.bbc.co.uk/doctorwho/classic/gallery/images/1024/cybermen.html
http://www.bbc.co.uk/doctorwho/classic/gallery/images/1024/dd_9.html
http://www.bbc.co.uk/doctorwho/classic/gallery/images/1024/cyberman2.html
http://www.bbc.co.uk/doctorwho/classic/gallery/images/1024/mm_3.html
http://www.bbc.co.uk/doctorwho/classic/gallery/images/1024/6b_4.html
http://www.bbc.co.uk/doctorwho/classic/gallery/images/1024/6t_11.html
Hey guys, just out of curiosity, anything new to show?
I've always loved this thread, it encourages me to try new stuff.
Quote from: style on May 20, 2010, 05:53:20 PM
KRANG! ;)
(http://img687.imageshack.us/img687/3029/krangskope.jpg)
Hey guys, does anyone have any suggestions for what pieces Style may have used for Krang's chest straps?
they look like stretched swords. :blink:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Krang_V1.jpg)
This is where I'm stuck at right now.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Krang_V1_Updated.jpg)
Updated
Try Cables strap pieces I think thats what he used! ;)
Between you and me, I'd rather have the Style Skope. I can pretty much guarantee the quality is a hundred times better.
So I was able to skope Texas Jack's AtomTJ with TommyBoy's new Antman classic.
Now Hank will have the antman helmet and pym particle capsules in his male_basic and male_small forms, and they disappear when he is in giant form.
I've also set it up so each size can have a different skin.
Is anybody interested in such a skope?
What features would you like? same skins, different skins... different helmets/antennae?
Doctor Pym hasd been getting a lot of love lately and i just want to contribute a little bit... i'll try to see if i can get him to ride a fly even... heheh.
oooooh that sounds good. maybe a pistol animation, hank uses a science like gun every now and then in th new toon
Quote from: detourne_me on December 13, 2010, 03:28:41 AM
Is anybody interested in such a skope?
What features would you like? same skins, different skins... different helmets/antennae?
Doctor Pym hasd been getting a lot of love lately and i just want to contribute a little bit... i'll try to see if i can get him to ride a fly even... heheh.
Sounds great to me.. I love his look in the animated series since he can be both Antman and Giant Man then still wear a labcoat and be Hank Pym The Scientist while in his normal state. Speaking of.. I wouldn't mind a lab coat added to the mesh as well.. but yeah, I love the idea of multiple skins and especially the Atom growing attacks from small form.
- CQ
Here are his different looks in Normal, Small, Giant form from the cartoon:
(http://blog.newsarama.com/gallery/albums/userpics/10087/Animated_Ant-Man_2.jpg)
(http://www.wallyontheweb.com/avengers/ant_man_1.png)
(http://3.bp.blogspot.com/_NAkhlt6-l14/TN6vu4L7CAI/AAAAAAAAANY/E0SgfvC5Y_8/s1600/Avengers+-+Earth%2527s+Mightiest+Heroes+-+102+-+Breakout+part+2+%257BC_P%257D.avi_snapshot_20.43_%255B2010.11.13_15.32.58%255D.jpg)
If u can incorporate these looks D-Me that would be cool!!!
Quote from: crimsonquill on December 13, 2010, 07:27:27 AM
Sounds great to me.. I love his look in the animated series since he can be both Antman and Giant Man then still wear a labcoat and be Hank Pym The Scientist while in his normal state. Speaking of.. I wouldn't mind a lab coat added to the mesh as well.. but yeah, I love the idea of multiple skins and especially the Atom growing attacks from small form.
oh yeah i forgot about the lab coat look! That would be kool 2!!! :thumbup:
Pod is intrigued by this.
Quote from: Podmark on December 14, 2010, 12:41:50 AM
Pod is intrigued by this.
Does Pod want to skin this?
I've finished the skope now
(http://img143.imageshack.us/img143/4931/antman.jpg)
That is just an awesome idea for a skope DM, and it looks like it came together really well.
Pod, just so you know, I would kill for a skin from you for a Giant Man mesh/skope. I use the shapeshifter attribute so I can give Hank's different sizes different attributes and stats, and I've been hunting for just the right Giant Men to compliment your awesome new Ant-Man.
Quote from: BentonGrey on December 14, 2010, 03:25:17 AM
That is just an awesome idea for a skope DM, and it looks like it came together really well.
Pod, just so you know, I would kill for a skin from you for a Giant Man mesh/skope. I use the shapeshifter attribute so I can give Hank's different sizes different attributes and stats, and I've been hunting for just the right Giant Men to compliment your awesome new Ant-Man.
I will be doing many more Hank Pym skins in 2011, next set is planned to be classic Giant-Man. :D
Quote from: Podmark on December 14, 2010, 03:43:26 AM
Quote from: BentonGrey on December 14, 2010, 03:25:17 AM
That is just an awesome idea for a skope DM, and it looks like it came together really well.
Pod, just so you know, I would kill for a skin from you for a Giant Man mesh/skope. I use the shapeshifter attribute so I can give Hank's different sizes different attributes and stats, and I've been hunting for just the right Giant Men to compliment your awesome new Ant-Man.
I will be doing many more Hank Pym skins in 2011, next set is planned to be classic Giant-Man. :D
You, Pod, are awesome!
Amazing news Podmark, also I'm a lot more comfortable with the way this skip works now, so if you have any requests for pieces/body types/etc...
A belt would be nice.
I finally made an attempt to Skope a griffon, using Valandar's big_cat mesh (and parts from Tommyboy's tom_versatile_linked mesh). I think he came out pretty good (his wings don't flap when he flies though).
Dana
(http://img.photobucket.com/albums/v169/cmdrkoenig67/griffon.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/griffon2.jpg)
cool griffon! I love your d&d skopes/skins. will you be making others? perhaps a manticore?
Respectfully,
Riddle me this: Could you use that same technique to make a sphinx?
Beautiful skope and skin, Dana. It's great to have some mythological beasts around.
Quote from: Kenn on December 24, 2010, 02:13:23 AM
Riddle me this: Could you use that same technique to make a sphinx?
I've been planning on it, Kenn...Heh!
Dana
Wow that's really cool.
Here is the sphinx Skope, so far (his jaw opens and closes and he can bite...The Griffon does as well)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/sphinx2.jpg)
Awesome work, Dana.
Quotewill you be making others? perhaps a manticore?
All one would need to do is tack on a scorpion tail to this sphinx (and maybe a few rows of teeth). :thumbup:
TY Hoss,
Any Manticore that I make (and I'm working on it), wouldn't have a ranged (or even melee) tail attack animation, though...I guess we could live without it?
BTW...With with slight modifications to my Skope and skin, I could make this sphinx into a Lammasu too...They look very much like androsphinxes.
Dana
Getting the animations would just be icing on the cake. I can't speak for all of us, but I would think most of us just appreciate the fact that you're creating skopes that capture the essence of these classic monsters. Thanks a bunch.
This is pretty cool work, Dana. I actually thought the Sphinx was a manticore.. I never realized just how similar the two monsters were. I think the Sphinx is meant to be much bigger than a manticore, though. The griffin looks really great. Oh, what a world it would be if those monsters were real animals.
Quote from: laughing paradox on December 29, 2010, 04:40:59 AM
This is pretty cool work, Dana. I actually thought the Sphinx was a manticore.. I never realized just how similar the two monsters were. I think the Sphinx is meant to be much bigger than a manticore, though. The griffin looks really great. Oh, what a world it would be if those monsters were real animals.
It would be a scary world, if such creatures really did exist...The human imagination is such an amazing thing.
BTW...Manticores have bat/dragon-like wings too, instead of bird-like wings. Here's another Skope...Can you guess what it is?
(http://img.photobucket.com/albums/v169/cmdrkoenig67/sally_ff.jpg)
Looks like my ex-step-mother ;).
Seriously, I don't know. I used to be pretty good with mythological critters; is it those one or something else?
What about Male Draconis wings for bat wings?
It looks like a Salamander to me. Whatever it is, it's nasty looking. :thumbup:
My first thought was Salamander, too, but it could be a Yuan-ti, or whatever the name is.
A sally, it is...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/sally.jpg)
Good guessing, guys!
Dana
Damn, man. Im having flashbacks to Baldur's Gate and Icewind Dale.
Man, those Salamanders sucked. Unless you had some good ice spells and weapons, theyd chew you up in a hurry. My best strategy was to have the thief hide in the shadows, aggro them, and then run his arse back to the group, all the time wearing boots or a belt of free movement. Then having the Druid cast a grasping vine spell and the mage throw up a grease spell. Yeah, its first level, but every little bit helps. All this goes a ways in front of the group. When the Sallys get there, they should be trapped and BAM, Ice Storm. Even then, it was hard going.
Between Val, Gren and you, we have a ton of D&D essentials here.
Damn! It IS my ex-step-mother! :)
Looks sufficiently nasty. Good work.
TY....BTW, did you get any further on your Cyberman SKope, DG?
Dana
Quote from: cmdrkoenig67 on January 06, 2011, 01:07:14 AM
TY....BTW, did you get any further on your Cyberman SKope, DG?
Dana
Ran into problems with the front control panel, and am trying to find a subtitute. Then it could use some keyframes...
I haven't given up, but there was some other stuff I needed to finish.
Quote from: Blkcasanova247 on January 13, 2010, 02:36:00 PM
Fantastic work you guys...I'm especially digging "The Creature" Dana...great job!. :thumbup: Here's a little WIP from of another "big bad" Marvel villain....
(http://i112.photobucket.com/albums/n172/blkcasanova247/MagnetoSkp.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/MagnetoSkp2.jpg)
(http://i112.photobucket.com/albums/n172/blkcasanova247/MagnetoSkp3.jpg)
I'm doing 2 versions...the Paolo Rivera Mythos X-Men Magneto and a more "modern" one with a couple tweaks. He's about 80% there...still working on the keys...gonna give him a couple of different flying anims...one he'll be flying on the head of a Sentinel. ;) Also working on my version of the "modern" Ares...and one or two other little things.....Spoiler
(http://i112.photobucket.com/albums/n172/blkcasanova247/ult.jpg)
One of several colabs between myself and JP.
More to follow. ;)
Just out of curiosity, has this ever been finished or released?
Quote from: Cyber Burn on January 15, 2011, 11:56:38 PM
Just out of curiosity, has this ever been finished or released?
Yeah, I was curious about the progress on the Mythos X-Men/Modern Magneto skope myself.. I totally loved the concept you described, Blkcasanova.
- CQ
I did finish it and it's out for paint by one of our much "beleaguered" but super fantastic skinners...so it will take a little more time. ;) I didn't quite get everything I wanted to do with him...but I get the feeling that I'll visit with Mr. Lensher again in the near future. :thumbup:
Quote from: Blkcasanova247 on January 19, 2011, 01:23:19 PM
I did finish it and it's out for paint by one of our much "beleaguered" but super fantastic skinners...so it will take a little more time. ;) I didn't quite get everything I wanted to do with him...but I get the feeling that I'll visit with Mr. Lensher again in the near future. :thumbup:
I meant to ask you for him again because I lost him in my computer crash...
that a new hammer?
Quote from: AfghanAnt on January 19, 2011, 01:24:43 PM
I meant to ask you for him again because I lost him in my computer crash...
I'll send him to ya as soon as I get home this evening.
I know I usually just skin and whatever scoping I do is of one or two added pieces, but this one seems to be going so well.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/jack.jpg)
It's a Taskmaster mesh, and still needs two parts for which I'm asking suggestions: some hair of a reasonable length and a pouched belt to go from the belt buckle to the left cape disk.
just my 2 cents but you know what mesh would make a good magneto?...inks classic havok. it has fx that could be made to look like magnetic energy radiating off him. :cool:
Quote from: daglob on January 26, 2011, 08:41:00 PM
I know I usually just skin and whatever scoping I do is of one or two added pieces, but this one seems to be going so well.
It's a Taskmaster mesh, and still needs two parts for which I'm asking suggestions: some hair of a reasonable length and a pouched belt to go from the belt buckle to the left cape disk.
I believe that Tommyboy's most recent Batman has what you want for the belt pouch, and for the hair, I believe that there is a Taskmaster longhair mesh floating around.
Quote from: Cyber Burn on January 26, 2011, 11:42:45 PM
Quote from: daglob on January 26, 2011, 08:41:00 PM
I know I usually just skin and whatever scoping I do is of one or two added pieces, but this one seems to be going so well.
It's a Taskmaster mesh, and still needs two parts for which I'm asking suggestions: some hair of a reasonable length and a pouched belt to go from the belt buckle to the left cape disk.
I believe that Tommyboy's most recent Batman has what you want for the belt pouch, and for the hair, I believe that there is a Taskmaster longhair mesh floating around.
I think there are a couple of different TM with hair, but I can only find one, and it isn't what I'm looking for.
Quote from: herodad1 on January 26, 2011, 11:03:17 PM
just my 2 cents but you know what mesh would make a good magneto?...inks classic havok. it has fx that could be made to look like magnetic energy radiating off him. :cool:
Done and done...like a year ago. :P I have a backlog of unreleased skopes that I have to have skinned...I'll get to him as well.
You and I both! :wacko:
Style I think this year...it's time for you...me and DM to make a come back. I've been outta the game to long...so have you and Detourne Me.
Quote from: Blkcasanova247 on January 28, 2011, 01:32:02 PM
Style I think this year...it's time for you...me and DM to make a come back. I've been outta the game to long...so have you and Detourne Me.
:D
I think ur right!!! And wait till they get a load of me! :brow:
That........would be quite awesome.
Hmmm... I'm really going have to pull out all the stops on something then... All my skopes lately have been for personal use making all-in-one skopes.
:ph34r:
Edit: Fixed
Spoiler
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nova_Fixed_1.jpg)
Spoiler
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nova_Fixed_2.jpg)
For some reason, only my standard skin folder will acknowledge the rocket trail, but it works for my needs. The only thing that I didn't like was that I had to remove the boots, otherwise they showed through the rocket trail.
Nova is looking good, Cyber Burn. Daglob, that's a cool-looking Skope (even though I don't know the character).
My latest project is a kobold Skope...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/kobold.jpg)
Dana
Kewl...
Great kobold!
The Character is Grimjack. I'm having trouble getting the feathers and the neckerchief (added after the above pic) to show up in the game. Looks fine in Nifscope. It doesn't seem to be an Alpha Channel problem (my videocard ignores alpha channels most of the time), and I just don't know what it is.
I'm having a similar problem with a scorpion Skope (pics below) I was working on...It's right lower legs don't show up in the Character Tool for some reason. This is the third scorpion Skope I've tried to make now (not all with the same base mesh either). I'm not sure what I did wrong.
Dana
The Skope in NifSkope
(http://img.photobucket.com/albums/v169/cmdrkoenig67/scorpion_skope.jpg)
In CT...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/scorpion_skopeCT.jpg)
BTW: Thank you guys for the comments on the kobold Skope.
I guess the scorpion (my third or fourth attempt) is a no-go.
Here's a Bride Skope that I worked on...She'll be available soon at FRP2.
(http://img.photobucket.com/albums/v169/cmdrkoenig67/the_bride.jpg)
Dana
EDIT: So will these guys...
A Sphinx...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/sphinx.jpg)
..And a Manticore (I had so much trouble pasting spines onto his tail, I gave up...Sorry)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/manticore.jpg)
Great job on these Dana. very impressive use of Nifskope.
Hey, awesome! The Bride of Frankenstein, how cool!
Thanks guys...Just waiting for a certain fellow to make them available at FRP (but I know he's busy).
Dana
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Red_Skull_Cube.jpg)
This is Renegade's Dr_Spectrum mesh, with pieces from Tommyboy's Red_Skull_tvlite and the Cosmic Cube, which was also from Tommy.
I Kitbashed the skin using Daglob's most excellent Red Skull skin.
Ooh...You have some sort of fx coming from the cube too? Cool. :thumbup:
Dana
Yeah, I can't take credit for that though, Tommy already had the cube set up with a FX emitter.
That's pretty darn cool! Now the Skull is truly a force to be reckoned with. :D
love that skull. will you be releasing him soon? the daglob skin looks primo, is that a go?
I haven't had a chance to pm Daglob yet, but it should otherwise be releaseable, if nothing else, with just a wiremap.
EDIT: :thumbup: Daglob is the BOMB!
Somethin new The Adventurers!:
(http://img707.imageshack.us/img707/3600/adventures.jpg)
From left to right: Vincent London, Dr. Julius "Jor" Primate, Zeata "The Amazon Queen", N.U.M.B.E.R. 8, Ace Adventure, Dr. Adventure, Ninja-X, Thunder-Ra, and last but not least me Style The Ultimate Fan!
All these Characters where inspired by 80's and 90's cartoon and movie heroes and some comic book heroes too: Castlevania's Simon Belmont from Captain N, Indiana Jones, Monkeyman and O'brien, Dungeons and Dragons' Diana, Grace Jones' Zula, The Venture Bros' H.E.L.P.E.R., Mighty Max, Bionic Six Bionic 1, Marshall Bravestar, Mr. Fantastic, Bruce Lee, Thor, Dungeons and Dragons' Bobby, and Golden Axes' Gilius Thunderhead
Very cool Style, I love the double gun.
Wow! Very cool stuff Style! I love the robot and the vampire hunter-esq guy.
Nice, Style!
Dana
Those are some really cool designs and impressive skopes Style.
my daughter and I would watch Mighty Max every morning before the bus came. we both loved it. Norman was my favorite character. still is one of my favorite animated characters. i'd love to see his character made using one of Gren's Asgardian meshes. "He eats monsters for breakfast"! :lol: http://img.photobucket.com/albums/v25/Whigh/Max_Norman_Virgil.jpg and http://www.retrostatic.com/plugins/p803_mass_media/images/full3_170.jpg oh and one more http://th06.deviantart.net/fs71/PRE/i/2010/289/d/3/mighty_max_by_hulkdaddyg-d30x1py.png
Quote from: bearded on August 27, 2011, 08:27:16 PM
love that skull. will you be releasing him soon? the daglob skin looks primo, is that a go?
Daglob pumped out a killer skin for the Red_Skull_Cube skope, but before I release it, I want to see if I can figure out animated textures. Time depending, I'm planning for a weekend release, with or without the animated texture.
Good work on the Red Skull. Too bad I missed out would have saved you some time as I hexxed it like you did:
(http://img.photobucket.com/albums/v495/AvalonFFskins/hexandskin1.jpg)
Let me know if you can animate the cube. I might be able to help with that.
Avalon...super cool stuff dude. thats a nice looking R. Skull. really like your Greatest American Hero. i want them!!! :lol:
yunno, maybe with that cosmic cube you could give it the same effect you gave your ROM's eyes. only it would be a yellow sparkle effect. :)
The noprize to whoever tells me who are these 4 characters and where are they from!
(http://img402.imageshack.us/img402/6654/mumbojumbo2.jpg)
(http://img854.imageshack.us/img854/8788/molecular1.jpg)
(http://img3.imageshack.us/img3/6001/yessman1.jpg)
(http://img825.imageshack.us/img825/160/buzzsaw1.jpg)
;)
Hey! Silver Hawks! I loved that show as a kid, but wow, it has not held up. Those are awesome skopes Style, they look like custom meshes! Let's see, you've got Yes-Man, the snake guy. The fellow with the saws is the oh-so-cleverly named Buzz-Saw. To be honest, those are the only two whom I could identify without resorting to Google. The others are Mo-Lec-U-Lar and Mumbo Jumbo. I will say that, like Thundercats, Silver Hawks did havea very imaginative setting and design. There were tons of neat looking characters. :)
Very cool Style. It's really great to see you showing off your work again.
Thanks Fellas!
If u like them check out whats soon to come!.....
(http://img40.imageshack.us/img40/2938/quicksilverr.jpg)
Hey, awesome! It's the leader of the SilverHawks, Quicksilver. My favorite was always the cowboy one, Bluegrass.
Say what you will about the 80's culture, they still had the best cartoons. It's awesome to see them brought to life for FF Style.
Whoo-Hoo! Those are great, Style! I liked the Silverhawks, from what I remember of them.
Dana
You know, I've always said that the Silver Hawks were pretty perfectly suited to FF. Someone should make a mod for them, but I'm actually going to be sensible for once and not take it on. I've got too many projects as is. :D Now, if you were to skope the Thundercats and their villains....
The Silverhawks meet the Thundercats mod...Do it, Benton! LOL!
Dana
Did someone say Bluegrass! ;) (Oh and all these skins on these skopes are kitbashed place holders) ;)
(http://img690.imageshack.us/img690/1584/bluegrass.jpg)
Dang, Style. It is great to see your mad skills in action.
Quote from: cmdrkoenig67 on September 05, 2011, 07:23:12 PM
The Silverhawks meet the Thundercats mod...Do it, Benton! LOL!
Dana
Hush you! *sticks fingers in his ears and hums*
Hey, Bluegrass! Awesome! Ahh...the country-western-loving, cowboy-hat-wearing, spacing-faring-cyborg-policeman-who-uses-his-guitar-as-a-weapon.....only the 80's. :D
LOL!
More Skopes released at http://frp.unlimited2.net/
(http://img.photobucket.com/albums/v169/cmdrkoenig67/the_bride.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/sphinx.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/manticore.jpg)
John Jr, also has a nice Nomad Skope available too.
I love that you are doing D&D characters, great skopes Dana.
And John, like I said before, great skin and skope, I'm always impressed with how quickly you grow as a content creator. :thumbup:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/MCV_Trapster_V1.jpg)
Classic Trapster from Marvel Comics, still a WIP.
I'm loving how that Bride of Frankenstein ['s Monster?] came out!
Thanks, Winters and thank you, Cyber. :D
Dana
Ahh, awesome! I requested that version of the Trapster, and I was pretty sure no-one was going to make it. That's a great skin and skope CB! I always liked his gray and purple costumes better than those ugly yellow and purple ones. Thanks man, I can put him to good use. :D
Trapster is one of those villains with bad taste in outfits, but I agree...Cyber did a great job creating the Skope.
Dana
Quote from: BentonGrey on September 22, 2011, 09:46:15 PM
Ahh, awesome! I requested that version of the Trapster, and I was pretty sure no-one was going to make it. That's a great skin and skope CB! I always liked his gray and purple costumes better than those ugly yellow and purple ones. Thanks man, I can put him to good use. :D
yeah, he skoped this because he wanted to fill your request, he made a few posts ofer at the tof boards in your request thread.
Haha, whoops!
Somethin me and Mr. C-6 worked on!
(http://img.photobucket.com/albums/v35/Courtnall6/Silverhawks_full.jpg)
:blink: Wowie-wow-wow! They look amazing, guys!
Dana
nice to see some great teamwork, dont know the charatcers but the finished product looks sweet. :thumbup:
WINGS OF SILVER, NERVES OF STEEL, SILVER HAWKS!!!!!!!!!!!!!!!!!
Favourite tv show ever!!!!
Updated pic above!!! :thumbup: :thumbup: :thumbup:
flawless victory guys, now i just have to aks, whats next? :thumbup:
Quote from: Amazo Version 2.2 on September 30, 2011, 06:28:07 PM
flawless victory guys, now i just have to aks, whats next? :thumbup:
Well they do need someone or someones to fight! ;)
I sooo wish that I had your skill Style. What you do is just magic.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/MCV_Scarlet_Scarab_V1.jpg)
This is the Scarlet Scarab from Marvel Comics. It was such a pain in the tail placing the snake on the head, I think I spent an hour just on that part.
I know there still needs to be adjusting do it, but I just needed a break from it.
Quote from: Cyber Burn on October 09, 2011, 07:07:04 AM
I sooo wish that I had your skill Style. What you do is just magic.
Thanks but thats what a C-6 skin does makes something look magical! ^_^
Quote from: style on October 10, 2011, 05:41:53 AM
Quote from: Cyber Burn on October 09, 2011, 07:07:04 AM
I sooo wish that I had your skill Style. What you do is just magic.
Thanks but thats what a C-6 skin does makes something look magical! ^_^
i agree about c6 skinnage, but your skopage is top notch. and with out one or the other, the end relut wouldnt be near as good.
The Scarab is looking very good, Cyber.
Dana
Quote from: cmdrkoenig67 on October 10, 2011, 06:02:24 PM
The Scarab is looking very good, Cyber.
Dana
Thanks Dana, I've got a skinner who is ready to give it an exceptional skin, so as soon as I get it back, I'll post a pic.
Ultimo II - An Iron Man foe
(http://img696.imageshack.us/img696/351/ultimoii.jpg)
Super Synthoid - Giant AIM Robots
(http://img11.imageshack.us/img11/166/supersyntoid.jpg)
Doctor Runia already made a Super Synthoid, but I thought the proportions of Gren's giant meshes were more appropriate. They are supposed to be big and tall.
I doubt I'll skin them, so if anyone wants to, please drop me a line.
One thing I'd like to do over the winter is look for weird Hydra and AIM weapons that can be skoped onto Ren and TJ's meshes, so if you have some ideas, let me know. I'll probably start with the old Strange Tales comics.
Quote from: Xenolith on October 10, 2011, 07:49:02 PM
Ultimo II - An Iron Man foe
Spoiler
(http://img696.imageshack.us/img696/351/ultimoii.jpg)
Super Synthoid - Giant AIM Robots
Spoiler
(http://img11.imageshack.us/img11/166/supersyntoid.jpg)
Doctor Runia already made a Super Synthoid, but I thought the proportions of Gren's giant meshes were more appropriate. They are supposed to be big and tall.
I doubt I'll skin them, so if anyone wants to, please drop me a line.
One thing I'd like to do over the winter is look for weird Hydra and AIM weapons that can be skoped onto Ren and TJ's meshes, so if you have some ideas, let me know. I'll probably start with the old Strange Tales comics.
Personally, I was thinking of skoping a Baron Strucker with a Satan Claw, I'm just not sure what to use for the claw.
Gren's Crimson Dynamo Mk03 might be a good start. Seems to have a nice shape to it.
Thank you, I will most definitely check that out. :thumbup:
nice skopes guys.
xenolith, have you thought about using smoe of the weapons from the irrattional meshes? like the killorilla's chaingun, or some of the nazi weapons?
Well, I haven't because I like trying to replicate things I see in comics rather coming up with original creations. :) Those may be great starting points though!
Cyber- I really have to say that your Scarlet Scarab is outstanding. I realize that this statement might be overused, but I think that it's your best work to date.
Xenolith- I completely agree with you on the proprortions of Gren's giant meshes. I was thinking of using one of them for my Vanadium skope (Elements of Doom), but quite honestly, went the easier route with my finished product.
I've had these on the back shelf for a while meaning to release them, but then Gren reappeared and so I thought I'd see if he was going to do Ultimo because he is an Iron Man foe. Both of these skopes are on older versions of meshes I think he said he didn't like so much anymore. Oh well.
Quote from: Xenolith on October 10, 2011, 11:48:13 PM
I've had these on the back shelf for a while meaning to release them, but then Gren reappeared and so I thought I'd see if he was going to do Ultimo because he is an Iron Man foe. Both of these skopes are on older versions of meshes I think he said he didn't like so much anymore. Oh well.
i wonder if that means that he'll be redoing them?
I should be more clear. Somebody made some really nice Storm Giant skopes. Gren told me he didn't like his older meshes (the skopes were great, though) and so made new ones that are now available on the Champions of Freedom website.
Quote from: Xenolith on October 11, 2011, 04:51:06 PM
I should be more clear. Somebody made some really nice Storm Giant skopes. Gren told me he didn't like his older meshes (the skopes were great, though) and so made new ones that are now available on the Champions of Freedom website.
Going off of this, perhaps you could just do a body switch to get your skopes using Gren's newer stuff.
It may be worth a shot. Maybe I'll try that.
To go with the Scarlet Scarab skope, here is one of his henchmen. Most of the parts are from Tommyboy's Rama_Tut mesh, so this was pretty easy. A BIG GIANT THANK YOU to Avalon for hooking me up with the weapon.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/MCV_Sons_of_the_Scarab_V1.jpg)
Nice!
sweet skopage cyber. since your not skinning, have you fuond a skinner for these yet?
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/revenge.jpg)
Look out, Superboy! They've got guns! And rocks! :blink:
I'm not sure who the characters are, but I'm interested. Is this one skope or two?
Quote from: Cyber Burn on October 15, 2011, 04:32:06 AM
I'm not sure who the characters are, but I'm interested. Is this one skope or two?
One. The gun and the rock are just different attack animations.
Niiice!!! :thumbup:
Renegade's Hydra on Shevek's (SP?) Deadpool_Muscular_Updated
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/XXX_Hydra_Ninja_Assassin.jpg)
Renegade's Hydra on Valandar's Male_Knife_Fighter
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/XXX_Hydra_Knife_Fighter.jpg)
Please note: I didn't alter the skins in any way, shape, or form for these. The (TGA) files for the weapons are from the original standard files. So these are display only.
Do want :thumbup:
LOVE IT!!!! :thumbup: :thumbup: :thumbup: Especially the Male_Knife_Fighter version!
Nicely done, Cyber.
Quote from: spydermann93 on October 16, 2011, 05:10:42 AM
Do want :thumbup:
I guess that I could create wiremaps for the Hydra Agents and the weapons and then release them. That would allow you guys to just drop in whatever (TGA) or (DDS) files you want.
Thanks guys, these were extremely simple skopes. I just wanted a little more variety for my cannonfodder. There are a few more I want to skope as well. I'm also thinking about doing the same for AIM. Time depending of course. :P
With the amount of times I've checked this thread and the number of skopes I've released, I've never posted a skope in this thread. I usually go for guys who are a bit obscure or haven't been done, but I just got an itch to try somewhat of a classic: The Lizard!
(http://img.photobucket.com/albums/v294/hoss20/lizard_skope_2.jpg)
Created using male_scorpion by Beyonder, the head is from Bevo's werewolf skope, the jacket from MikeDSwain's male_hunter, and some pieces by Ink and Tommyboy.
That is possibly the best Lizard I have ever seen! :thumbup:
Quote from: spydermann93 on October 18, 2011, 01:09:43 AM
That is possibly the best Lizard I have ever seen! :thumbup:
:thumbup:
Another Hydra toy. Renegade's Hydra Thug on Grenadier's Ammo_Gren mesh.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/XXX_Hydra_Ammo_Gren.jpg)
There are still more in the works. Also, Courtnall 6 has given permission to release these with his Hydra skin included. :thumbup:
Hurray for cannon-fodder! :thumbup:
Quote from: Cyber Burn on October 09, 2011, 07:07:04 AM
I sooo wish that I had your skill Style. What you do is just magic.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/MCV_Scarlet_Scarab_V1.jpg)
This is the Scarlet Scarab from Marvel Comics. It was such a pain in the tail placing the snake on the head, I think I spent an hour just on that part.
I know there still needs to be adjusting do it, but I just needed a break from it.
Check Daglob's skin thread for the finished product. :thumbup:
Quote from: spydermann93 on October 18, 2011, 01:09:43 AM
That is possibly the best Lizard I have ever seen! :thumbup:
I concur! :thumbup:
@Cyber Burn....I'm not sure about Hydra agents with bats, but the one with the gun and swords is very cool. They seem to me (just my opinion) to be more gun-oriented fellows.
@Hoss22...That Lizard Skope is wonderfully scary-looking.
Dana
Quote from: cmdrkoenig67 on October 19, 2011, 11:11:18 PM
@Cyber Burn....I'm not sure about Hydra agents with bats, but the one with the gun and swords is very cool. They seem to me (just my opinion) to be more gun-oriented fellows.
I just checked and the Bat Hydra Goons do have a handgun with them, so it's all good. :)
Also, thanks for releasing these, Cyber Burn! They're amazing!
Thanks to C6 and DaGlob as well for assisting Cyber Burn. Props to all of you! :thumbup:
@JKC...Who are those fellows (with the space guns and the rocks)?
Dana
Quote from: cmdrkoenig67 on October 20, 2011, 02:39:51 AM
@JKC...Who are those fellows (with the space guns and the rocks)?
Dana
The Superboy Revenge Squad. Check his skin thread for the finished product.
Quote from: cmdrkoenig67 on October 19, 2011, 11:11:18 PM
@Cyber Burn....I'm not sure about Hydra agents with bats, but the one with the gun and swords is very cool. They seem to me (just my opinion) to be more gun-oriented fellows.
Dana
Yeah, but I just love the mesh in general and enjoy using it for cannonfodder. :thumbup:
I want the LIZARD!!!
Quote from: herodad1 on October 20, 2011, 03:53:38 AM
I want the LIZARD!!!
http://games.groups.yahoo.com/group/hoss20/
Some more very simple Hydra skopes:
Using Gren's Checkmate:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/XX9_Hydra_Thug_Checkmate.jpg)
Using Gren's Punisher:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/XX8_Hydra_Thug_Punisher.jpg)
Using Gren's Nick Fury:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/XX7_Hydra_Thug_Fury.jpg)
haha!
I love the cigar in the last goon's mouth :lol:
Quote from: spydermann93 on October 23, 2011, 05:23:00 PM
haha!
I love the cigar in the last goon's mouth :lol:
Unfortunately, I seem to have lost the smoke jetpack exhaust while skoping this. :banghead:
still looks great! :D
Wow, there is tons and tons of cool stuff here that I've missed. Hoss, that Lizard is just plain awesome. He looks terrifying! CB, look at all these Hydra goons! If there's one thing I love, it's variety in my canon fodder. :D Great work man! Your Scarlet Scarab is, of course, awesome, but those Sons of the Scarab just look amazing. Where in the world did you find an Egyptian sword like that? That is just too cool. Have you found anyone to skin those guys? If you have, they definitely need to go in my Invaders campaign. Why would there be a bunch of Egyptian cultists running around a secret Nazi base, you might ask? Who cares, they're awesome!
Quote from: BentonGrey on October 26, 2011, 11:29:03 PM
Wow, there is tons and tons of cool stuff here that I've missed. Hoss, that Lizard is just plain awesome. He looks terrifying! CB, look at all these Hydra goons! If there's one thing I love, it's variety in my canon fodder. :D Great work man! Your Scarlet Scarab is, of course, awesome, but those Sons of the Scarab just look amazing. Where in the world did you find an Egyptian sword like that? That is just too cool. Have you found anyone to skin those guys? If you have, they definitely need to go in my Invaders campaign. Why would there be a bunch of Egyptian cultists running around a secret Nazi base, you might ask? Who cares, they're awesome!
Thanks Benton, Daglob has agreed to skin the Sons of the Scarab for me. As for the Egyptian sword, Avalon altered Gren's Vanguard's Scythe to look like the Egyptian sword, and he did a fantastic job! As soon as I get them back, I'll hook you up.
HAIL HYDRA!
Love those!
The Incredible Hulkster! :P
(http://img88.imageshack.us/img88/9780/hogand.jpg)
I Pity The Fool who dont like this skope!
(http://img718.imageshack.us/img718/7286/mrtwr.jpg)
Ha! Awesome.
LOL...Is that the cartoon version of Mr. T, Style? Nice job on both of them!
Dana
Hahahaha!!
These are great!
These are great Style. Really fun!
Quote from: cmdrkoenig67 on November 20, 2011, 08:38:43 PM
Is that the cartoon version of Mr. T, Style?
Yep...and he's unfinished Thanks fellas! :thumbup:
Coming Soon:
Hulk Hogan (Done)
Mr. T (Done)
Sgt Slaughter (Done)
Ultimate Warrior (Done)
Andre The Giant (Done)
Jake The Snake Roberts (Done)
Macho Man Randy Savage (Done)
Jimmy Snuka
Tito Santana
Ricky Steamboat
Junkyard Dog
Hillbilly Jim
Honky Tonk Man
Rowdy Roddy Piper (Done)
Iron Sheik (Done)
Nikolai Volkoff (Done)
Big John Studd (Done)
Bret The Hitman Hart
Jim The Anvil Neidhart
King Kong Bundy
Ted DiBiase
Big Bossman
Hacksaw Jim Duggan
Yokozuna
The Undertaker (Done)
Fabulous Moolah
Wendi Richter
Demolition:
Ax
Smash
The Legion of Doom:
Hawk
Animal
The Rock
Mankind
Kane
Steve Austin
Triple H
The Big Show
John Cena
Mr Fuji
Lou Albano
Mean Jean
Lots of old skool names here. Way cool.
Cool skopes. I also like the face work on Mr T and Hulk Hogan. Did you use GIMP to skin them? Saw the GIMP application running on the background. :)
Quote from: style on November 21, 2011, 05:10:55 AM
Coming Soon:
Ted DiBiase
No Virgil? But who's gonna hold his Million Dollar belt?
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/HandNinjaArcher.jpg)
Since the Hand Ninjas always look different, I took some liberty with the skin. More to follow.
Yo! Joe!
(http://img151.imageshack.us/img151/2065/slaughterb.jpg)
:thumbup:
If u like him CB u'll love this unfinished skope:........
Spoiler
ULTIMATE WARRIOR (http://img4.imageshack.us/img4/4399/ultwarrior.jpg)
Had to show this also................ :thumbup:
Spoiler
SHOW DOWN (http://img831.imageshack.us/img831/7858/showdowng.jpg)
That's an awesome Hand Ninja CB!
Style, ha, some years ago I would have been really excited to see 'ol Sergeant Slaughter. You've done some really nice work on these wrestling skopes. They look great. :)
Thanks BG! These are all like 5 - 8 years over due!!!
Spoiler
ANDRE THE GIANT (http://img687.imageshack.us/img687/9420/andrecj.jpg)
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/bighead.jpg)
The skopes that I think are gonna be simple always end up the most complicated. :P But this is almost ready to skin.
Very nice Style! Ohh JKC, who is it?
Awesome wrestling skopes style! They really take me back to my favorite time watching the WWF. :thumbup:
Quote from: BentonGrey on December 16, 2011, 04:36:16 PM
Ohh JKC, who is it?
Hulk's enemy, The Leader. At first I was just gonna add a gun to the old "male_basic_bighead" mesh, but I kept thinking of other stuff to put in... :unsure:
He's looking pretty cool, so far, JKC.
Dana
Quote from: Courtnall6 on December 16, 2011, 06:18:13 PM
Awesome wrestling skopes style! They really take me back to my favorite time watching the WWF. :thumbup:
Thanks C! ......................Ummmm Check ur PM!!!
:thumbup:
Spoiler
Jake"The Snake" Roberts (http://img851.imageshack.us/img851/5004/jakethesnake1.jpg)
Spoiler
Rowdy Roddy Pipper (http://img502.imageshack.us/img502/5043/rowdyroddypipper.jpg)
Spoiler
Macho Man Randy Savage (http://img207.imageshack.us/img207/1052/machoman1png.jpg)
Spoiler
The Undertaker (http://img851.imageshack.us/img851/6880/undertaker1.jpg)
Fantastic Style!!! Now if only Benton would make the WWF/WWE mod... :P
He'd better make a Silverhawks mod first...Heh.
Dana :lol:
:thumbup:
Spoiler
The USSR and IRAN Connection! Nikolia Volkoff and Iron Sheik (http://img513.imageshack.us/img513/1500/badguytagteam.jpg)
Spoiler
BIG John Studd (http://img820.imageshack.us/img820/3757/bigjohnstudd.jpg)
Spoiler
Jimmy "Super Fly" Snuka (http://img220.imageshack.us/img220/466/superflyw.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/otyugh2.jpg)
My attempts at making an Otyugh Skope (using the mindhammer mesh)...Not so great, but not a total failure. I have no idea how to give him the third leg.
Dana
I love that. :thumbup: Heck Ill add that to my myriad of dr strange foes.
I realize this sounds rudimentary, but could you take a copy of one of his legs and attach it like a tail? I know that hexing off everything but the leg from a copy of the skope would be extremely time consuming. I was looking at the keyframes for the Mindhammer mesh and it doesn't seems that having an unmovable part attached to the rear of the skope would cause excessive clipping, it would just follow his pelvis around. I think that due to the lack of dynamic movements in the keyframes (except for ones like Dodge), it might not be a bad workaround. I think the tough part in regard to aesthetics, would be having a bent leg in the back, which would look more accurate. Of course, if you're also thinking about adding an actual tail, as well......
For what it's worth, I think it already looks outstanding. I mean, you know what it is when you see it. Nice job.
Quote from: hoss20 on February 26, 2012, 08:24:05 PM
I realize this sounds rudimentary, but could you take a copy of one of his legs and attach it like a tail? I know that hexing off everything but the leg from a copy of the skope would be extremely time consuming. I was looking at the keyframes for the Mindhammer mesh and it doesn't seems that having an unmovable part attached to the rear of the skope would cause excessive clipping, it would just follow his pelvis around. I think that due to the lack of dynamic movements in the keyframes (except for ones like Dodge), it might not be a bad workaround. I think the tough part in regard to aesthetics, would be having a bent leg in the back, which would look more accurate. Of course, if you're also thinking about adding an actual tail, as well......
For what it's worth, I think it already looks outstanding. I mean, you know what it is when you see it. Nice job.
Thanks Bevo and thank you, Hoss. Just thinking about deleting everything of the copy, except a leg was what was giving me a headache. I really didn't want to dedicate
that much time to the mesh...Plus, I'd probably have gone totally around the bend by the end of it.
Dana
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/MMM_Manhunters_Ares.jpg)
Meshes by Gren, skins by C6...Just because I wanted my Manhunters to be a little tougher. :D
the 1001 uses of Grenadier fantastic meshs, done this after looking that dc universe online intro...
skin by Afghan Ant and Courtnall 6.
(http://s16.postimage.org/hw861780h/cyborg.jpg) (http://postimage.org/image/hw861780h/)
WoW!!!
Quote from: naitvalis on March 07, 2012, 06:25:08 PM
the 1001 uses of Grenadier fantastic meshs, done this after looking that dc universe online intro...
skin by Afghan Ant and Courtnall 6.
(http://s16.postimage.org/hw861780h/cyborg.jpg) (http://postimage.org/image/hw861780h/)
Really great work, naitvalis. What kfs are used?
Quote from: naitvalis on March 07, 2012, 06:25:08 PM
the 1001 uses of Grenadier fantastic meshs, done this after looking that dc universe online intro...
skin by Afghan Ant and Courtnall 6.
(http://s16.postimage.org/hw861780h/cyborg.jpg) (http://postimage.org/image/hw861780h/)
"Cyborg, concentrate fire on Luthor while I call down some artillery."
I love that scene! Second only to Deathstroke playing Piñata with Batman because, well, it was funny.
Marvelous work with the skope, though! Looks pretty BA :cool:
Quote from: Deaths Jester on March 07, 2012, 07:57:12 PMReally great work, naitvalis. What kfs are used?
Looks like Gren's War Machine keyframes.
Cool Cyborg naitvalis
yup DJ ive used warmachine kf.
1001 uses of Gren meshs.
skin by Courtnall6 and Afghan Ant.
sabretooth aka wendigo(resized-untailed).
(http://s7.postimage.org/stw03ezaf/sabre.jpg) (http://postimage.org/image/stw03ezaf/)
Awesome as well great work naitvalis :o. I insanely need that cyborg and would really appreciate if you could send it at this address: Nova.rocker@hotmail.com Pretty Please! Thanks
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/C6_Blue_Lantern.jpg)
I figured C6 should have a lantern as well. :D
just to remain on "lanterns" theme.
green Lantern of thanagar, with grenadier hawkman mesh and courtnall6 skin.
(http://s8.postimage.org/4v8y1a6id/lantern_of_thanagar.jpg) (http://postimage.org/)
image hosting gif (http://postimage.org/)
Very nice Nait. :thumbup:
Coo!
Since I'm on a GL kick:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/GL_Tomar_Re_INK_Skope.jpg)
Meshes by Ink and Renegade, skins by C6.
Based off of Bevo's Tri-Eye Mesh/Skope and Grenadier's Manhunter_Heavy_Staff.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Sinestro_Corps_Manhunter.jpg)
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/GL_Female_v2_Skope.jpg)
Last one for the night, Lord Ehmsidy's Crimson skoped over Ren's GL_Hal_V2 mesh. Unfortunately, the mapping is different from female_basic meshes.
Quote from: Cyber Burn on March 16, 2012, 04:28:42 AM
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/GL_Female_v2_Skope.jpg)
Last one for the night, Lord Ehmsidy's Crimson skoped over Ren's GL_Hal_V2 mesh. Unfortunately, the mapping is different from female_basic meshes.
any wey to do this so that some of the female basic skins will work on this scope? also, i like the manhunter, sweet.
Hey, nice GL characters CB. I especially like the Manhunter with the lantern. That's cool.
Amazo: Maybe a better skoper could get a regular Female_Basic or _Longhair mesh to work with the keyframes, but it's currently above me.
Benton: Thanks buddy, wouldn't have been possible without Bevo's work though. :thumbup:
Newest Green Lantern and the baddest :lol:
(http://i488.photobucket.com/albums/rr241/Nilok777/Alfred1.png)
Damn!! bevo thats..... :lol: insanely funny and in a good way the Fusion of MAD with the Green Lantern Universe :eek2: .The Greatest GL second only to sinestro.This guy would even kick Hal`s skinny a** in a fight. :thumbup:
Now that is COOL Bevo!!!
A work in progress, it combines Tommyboy's "green_lantern_hal_tf" with Renegade's "GL_Hal_v2_REN".
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Red_Lantern_Hal.jpg)
This should let me keep my Hal skins and still save space by re-using Ren's keys.
my attempt to skope a thorbuster armor (mesh by Grenadier and skin by Courtnall6), now the problem is: i can't have the headplate properly textured, in Nifskope the plate is covered with the selected texture but ingame look always white...anyone have some idea to solve this? for :ff:?
(http://s9.postimage.org/5twnpj7zz/thorbuster.jpg) (http://postimage.org/)
image hosting jpeg (http://postimage.org/)
Nice job cyber on Red lantern Hal! Though if you allow me to suggest that don`t you think he could really look awesome if you somehow red blood textures on his mouth and for further reference you could even see this nice pic i have of him as a Red Lantern:
(http://images.wikia.com/greenlantern/images/9/92/Hal_Jordan_as_a_Red_Lantern.jpg)
Then again as you said its still in the works but still a very good start. ^_^
Hey nait! Totally OMG! :shock2: Really l love the first ever Thorbuster in the Game :eek2: .Damn! thats really good but don`t you think it would look totally radical as it still could use a few more adjustments and details to make it perfect. You could try to increase the width of the lower chest ,add a light red glowing textures over his eyes and mouth and lower a little yellow to make it look a little more intimadating and tough enough to stand against Thor himself and Then it would look totally awesome. For more reference here is one of his few portraits:
(http://www.ironmanarmory.com/Thor_Armor_files/shapeimage_1.jpg)
Still it is totally the best ever thorbuster i have ever seen ^_^ . And sorry buddy i am trying my best to fix the Headplate issue and i will tell you as soon as i find a solution. :mellow:
Nice skope Nait, good luck with finishing it.
As for my Hal skope, I can't move FX emitters, so there won't be any blood coming out of his mouth.
No no i didn`t mean that i actually was saying that you could slightly add some red texture meaning you could add some pure blood red color over his mouth rather than adding or using an FX_emitter to spit blood which won`t work really well. What do you think? Do you intend on adding some red as a finishing touch on your nice Red Lantern Hal. :huh:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Lantern_Hal.jpg)
Tommyboy's Comedian_TF makes a mean Lantern with some slight modifications. :D
Ha, neat CB!
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Sinestro_Pym.jpg)
I just can't figure out how to incorporate the Lantern animations from Ren's meshes into this. :banghead:
Great Job CB ,you finally pulled it off. Sinestro with a chain saw animation :thumbup: .Keep it coming CB your totally good at doing lantern skopes. Hows about next time John Stewart with a GL Sniper or Hal(or Kyle) with a devastator sword animation? ;)
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Stewart_Sniper.jpg)
I just can't figure out how to incorporate the Lantern animations from Ren's meshes into this.
And just out of curiosity, what is the "Devastator Sword"?
Damn! :shock2: That was really quick in fact and truly awesome. Really Damn! CB incredible. in fact now i won`t even have to say `Keeping it coming?` And it also seems that Kilowog with a Hammer animation is also in the works as well. ;)
And Devastator Sword is a giant heavy sword with a very wide blade in Japanese Comic Art and so on and on as well as for further reference here is a Picture:
(http://images2.wikia.nocookie.net/__cb20110129214753/mk/images/d/da/Devastator.png)
And i saw this Devastator Sword as a GL based in the same movie i spoke of before Green Lantern: Emerald Knights in a scene as wielded by the First Green Lantern as the First Construct and what i think Devastator as a GL weapon would look totally great as well. :)
Unfortunately, I don't know of an existing mesh that has a sword like that, so I don't think that I can skope that. As for the John and Sinestro, and now Kilowog, they don't have the Power Battery/Lantern animations. Thats still above my level of skoping ability.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Kilowog_Hammer.jpg)
Don`t worry all three skopes still look very nice and awesome yet one day might come finally complete when you will reach beyond that level of skoping .But still your doing great! :thumbup: Keep it up.
Ohh, very nice stuff. I really like the Order Kilowog; that's a nice fit.
Thanks Benton. :D
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Lantern_Kyle.jpg)
bevo and naitvalis, great scopes. cyber, some seriously sweet looking lantern stuffage.
Grenadier Box mesh combined with Courtnall6 Thing skin.
(http://s9.postimage.org/4m1b4klu7/the_thing.jpg) (http://postimage.org/)
hosting images (http://postimage.org/)
ummm....well what do i say as always great work nait, really love the detailing and textures in fact it looks very much like the Fantastic Four Movie Thing, Awesome work nait. Rock on Bro! :thumbup:
Would really love to see an abomination skope done by you on any Ren Hulk of your choice. Thanks! Love to have the thing as well. :)
i have just assembled 2 great works and practically ive done nothing, but this could be a nice f4 Thing alternative for whoever (like me) use only :ff: and can be easily skoped.
thanks Grenadier and Courtnall6.
afew cycles made from spawn iron-man parts and zombie mesh
(http://i293.photobucket.com/albums/mm56/wicketharley_photo/motorcycles.png)
Woohoo!
Good Year tires, ftw!!! :thumbup:
But in all seriousness, those are some BA choppers there, Johnny Blaze Patches :D
Those bikes are great! I love the skeleton one.
Those are absolutely fantastic, JP!
Dana
Freaking God! Damn JP those are insanely and extremely awesome and since they are such nice excelsior hellcycles or harley so to speak Don`t you think that they would also look much better to a great extent if the freaking hardcase Demon Ghost Rider himself was on of these babies. Infact since you are such great at this, hows about you try skoping out this as well:
(http://www.discontoys.com/images/ghost-15.jpg)
I think this could easily be ressurected from the first one of your creations. And Though i am not forcing or anything then again its your call and your choice. Damn! It would totally be great addition to your creations. And well here is the demon of death valley himself:
(http://www.vidxden.com/twa9gfy1xzps/Transformers.Prime.121.T.M.I.Oj.avi.html%5DTransformers.Prime.121.T.M.I.Oj.avi)
Thanks for listening bro and yet again Great Work! :thumbup:
Very cool JP.
seriously cool JP. Placing those pieces with nifskope must have been rough.
Mad skills JP, these are just SICK!!! :thumbup:
Awesome bikes Johnny.
PARKER!!
(http://i293.photobucket.com/albums/mm56/wicketharley_photo/jj-1.png)
Niiice!
That's fantastic! Great job on the vest and rolled up sleeves.
There's some great stuff in here, JP, but I love the JJJ skope! That is awesome!
it just needs the angry hand shaking animation :D
So here's a relatively simple skope. I made this about a year ago using Gren's Ironclad. Skoping off the skirt was probably the worst part of the skope, that's how easily it came together. I used the headpiece and ears from C6's great Abomination hex. The preview pic shows C6's skin from that hex because I'm certainly not going to skin anything better and none of the art files needed to be manipulated. Everything just fit into place where I skoped it.
(http://img.photobucket.com/albums/v294/hoss20/Abomination_skope_Ironclad.jpg)
I had PM'd C6 a while back to ask if I could release this with his skin, but haven't heard back. So, I'll release it with wireframes as the standard and include a link in the read me where one can find C6's hex to get his skin. I have a handful of releases coming up, so this will be included with them.
Awesome!
I hope it gets released. I love your skopes, hoss. They're just so amazing.
that is seriously sweet
Nice skope Hoss, :thumbup:.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Thug_Army_V1.jpg)
Bored. Each character is animated with the main mesh's animations. I just haven't gotten the guns worked out yet.
Who are these guys, Cyber? Are they your avatar?
They look pretty cool.
This was just a proof of concept of something else I was doing. Skins are by Flash_22798.
some previews of skopes to come:
Spoiler
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/5de01f07b8e04562a68fe37ae8b35f54/renditions/1024.jpg?md=1339706936000)
Catwoman, Skin by C6, Meshes used - VX Female by Vertex, catwoman_v2 by Ink, Tiger's Beutiful Daughter by Grenadier. She has a mix of keyframes from all three to be really feline-like
Spoiler
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/030d21846df94effa36d38fcd54634a2/renditions/1024.jpg?md=1339706941000)
Vision, Skin by C6, Meshes - VX_Vision by Vertex, Martian Manhunter by Renegade.
Vision has a mix of both MM and the VX Vission keyframes.. this time he really goes transparent when phasing
Looking good, Cyber and dm!
Very nice work Det.
Great work on those Skopes JP, Hoss, Cyber and DM! I've been working on a few things too (click on the pictures to see the videos).
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_pteradactl_01_Skope.jpg) (http://smg.photobucket.com/albums/v169/cmdrkoenig67/?action=view¤t=pteradactl_01_Skope.mp4)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_tardis_FF.jpg) (http://smg.photobucket.com/albums/v169/cmdrkoenig67/?action=view¤t=tardis_FF.mp4)
Quote from: cmdrkoenig67 on June 16, 2012, 08:23:47 PM
Great work on those Skopes JP, Hoss, Cyber and DM! I've been working on a few things too (click on the pictures to see the videos).
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_pteradactl_01_Skope.jpg) (http://smg.photobucket.com/albums/v169/cmdrkoenig67/?action=view¤t=pteradactl_01_Skope.mp4)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_tardis_FF.jpg) (http://smg.photobucket.com/albums/v169/cmdrkoenig67/?action=view¤t=tardis_FF.mp4)
I WAS JUST ABOUT TO REQUEST A TARDIS :D
DM, Dana, very nice work.
Thanks guys...One drawback, The Tardis is a static mesh (its basically 20 re-skinned/Skoped military crates)...No animations. I'm not even sure it should have animations...I may continue to work with it and figure a way of pasting animations into it.
BTW, Cyber...I like your thug army Skope...very cool.
Dana
Quote from: cmdrkoenig67 on June 16, 2012, 11:35:31 PM
Thanks guys...One drawback, The Tardis is a static mesh (its basically 20 re-skinned/Skoped military crates)...No animations. I'm not even sure it should have animations...I may continue to work with it and figure a way of pasting animations into it.
BTW, Cyber...I like your thug army Skope...very cool.
Dana
Dana, how about skopingthe tardis onto the freedom flyer mesh? I believe it has a lift off/touch down animation, that kind of spirals a bit.... i know the Tardis just kind of appears in the show though,
I'll give that a try...Very nice suggestion, DM.
BTW, Great Vision Skope!
Dana
My Abomination skope, an updated Lizard (with help from Detourne_me), and a whole bunch of other stuff is now available here http://forceofparadox.yolasite.com/ thanks to my good friend Laughing Paradox.
Lovely skopes everyone.
Cyber, the Lantern corps multi character skope is sensational and my favorite use of the idea since Bearded's dynamic duo mesh.
Cmdrkoenig67, that TARDIS is a dream come true! I wasn't ever able to get mine to transfer from working in nifskope to character tool.
Well done :thumbup:
Well, I added the Tardis to the Freedom Flyer mesh and this what I got (click on picture to see it in action)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_tardis_takeoff_landing.jpg) (http://smg.photobucket.com/albums/v169/cmdrkoenig67/?action=view¤t=tardis_takeoff_landing.mp4)
Parts of it vanish unfortunately as it takes off and reappear as it lands...How odd. It's probably because it isn't one solid mesh, but made up of several parts.
Dana
Quote from: martialstorm on June 23, 2012, 11:35:33 AM
Lovely skopes everyone.
Cyber, the Lantern corps multi character skope is sensational and my favorite use of the idea since Bearded's dynamic duo mesh.
Cmdrkoenig67, that TARDIS is a dream come true! I wasn't ever able to get mine to transfer from working in nifskope to character tool.
Well done :thumbup:
I think you sent me a PM about the Tardis you were working on, MS, I'm sorry to hear you couldn't get it to work....And thank you for the compliment.
Dana
Its a lovely tardis! Youre right, that is an odd thing for animations, but its such a great tardis! Great work!
Thank you, Doc...I think the best thing to do is just probably have the Tardis as a character mesh with no animations (I am going to check out other animation possibilities too), people can add it to maps if they'd like, maybe give it a teleportation power (so it can disappear and reappear at different places on the map) and it can certainly me used in mods or what-have-you.
Dana
Quote from: cmdrkoenig67 on June 26, 2012, 02:49:24 AM
Thank you, Doc...I think the best thing to do is just probably have the Tardis as a character mesh with no animations (I am going to check out other animation possibilities too), people can add it to maps if they'd like, maybe give it a teleportation power (so it can disappear and reappear at different places on the map) and it can certainly me used in mods or what-have-you.
Dana
Why not try an animation of the door opening and closing at least..that way we don't have to worry about it latter on...heh.
Good idea if the doors were separate, but they are one piece...Sorry DJ.
Dana
Quote from: cmdrkoenig67 on June 26, 2012, 03:36:18 PM
Good idea if the doors were separate, but they are one piece...Sorry DJ.
Dana
Blast...oh well, was a try.
Like I said, good idea. Thanks for the suggestion, DJ.
Dana
any more experienced meshers or skopers want to give me a hand fine tuning this idea
(http://i27.photobucket.com/albums/c185/the_ultimate_evil/idea.jpg)
Is that Seth, TUE?
Dana
kinda its the seth body but not the character
Shrink Spine1 and the chest will stop clipping.
Finally got around to a skope i was pretty happy with. Ghazkul released an Agent Venom skin a while back, but i could never track down the skope that goes with it... so looking at what was available in the skin I cobbled together an Agent Venom of my own. He's got keyframes from Jik's deadpool and spiderman.
Spoiler
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/1f6025ac66924f5ea39415de52deabb4/renditions/1024.jpg?md=1342507342000)
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/cc6b9ca88b8b4caea6941cc938239f75/renditions/1024.jpg?md=1342507347000)
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/0239cf6429234d2caea82cf70143a8a5/renditions/1024.jpg?md=1342507352000)
I'd definitely love to take another crack at skoping him, maybe this time with Gren's Super Spy and Texas Jack's Male_symbiote... so he can have the cool tendrils.
That looks great, DM. The body armor pieces fit very nicely and don't have that "pasted on" look. Good job. I really love the keyframe skoping that you do (my Lizard skope included, of course). I was wondering, do you use the technique of adjusting the number of controlled blocks from the copied animation to the base animation or do you do something different. I have done this for a couple of animations here and there, but for the amount of animations that you add to keyframes, it has to be extremely tedious.
Hey Hoss, thanks for the compliment.
Usually I go about keyframe editing a really simple way. using m25's keyframe tool.
I JUST started messing around with nifskope and keyframes today, working on my Snowbird skope.
Have you ever tried to mix blocks from two seperate keyframes into one animation?
I can't figure out how to add the other keyframe controllers into the animation.
For example, I'm using Texas Jack's Beast Boy as my base mesh. I've already swapped out the gorilla for a bear (might switch to sasquatch), Beast boy for a female mesh, and the pterodactyl for the eagle mesh.
I'm able to also import the flight animaions from the eagle, but I can't quite add those animations to the base keyframe "fly"
I've got one work around, that still looks pretty cool. but i'd love to be able to master the art of scaling.
Well, I thought that the Toad keyframes that you added to my Lizard didn't originally fit the skope, but I was mistaken. I did, however check your latest work and threw Jik's Spider-man keyframes in with his Deadpool mesh and the keys didn't work. The only animations that showed were a the grapple and melee animation that I had added. Now, it could be some deal with the keys being converted to FFVTTR and the mesh isn't or something like that. So, that's the reason I was asking what method you use for skoping keyframes. I also use the heck out of m25's transfer tool.
I haven't tried combining two animations into one. I've been tempted to see about learning to make keyframes. I have done some rudimentary alterations to meshes and mesh pieces using Blender. I imagine that with a better knowledge of how meshes are made up, I might have a better idea of how to manipulate blocks and keyframe controllers, as I'm sure they're all linked to certain bones and all of that stuff.
Also, in regard to your Snowbird skope, have you tried using the female_basic_Crymsin mesh by Ewzzy? There are a few female body types and they can be pasted into a male mesh and can use the accompanying keyframes or you can just throw male_basic type keyframes at it and it will work with them. The big bonus is that it's distortion free and doesn't stretch. So, just in case you were having any trouble replacing Beast Boy with a female mesh, this might be an option.
Anyway, I'm looking forward to what you come up with. I know people have wanted a shapechanging Snowbird for a while.
Sweet skope DM!
Quote from: detourne_me on July 17, 2012, 06:46:47 AM
I'd definitely love to take another crack at skoping him, maybe this time with Gren's Super Spy and Texas Jack's Male_symbiote... so he can have the cool tendrils.
If you do maybe we should team up? I have a half finished Venom I need to get back to sometime soon.
Pod, I'll see what I can come up with;)
Hoss, the trouble I think you are having isn't with the keyframes, but the mesh itself
You see, in order for the kfs to work, that mesh needs to posess the nodes that are being called upon.
So if you put deadpool's animations into the spidery mesh. The spidery mesh also needs the sword_hand and gun_hand and whatever other nodes the deadpool mesh has but the spidery mesh hasn't.
It gets to be pretty fun and simple after a while. I really like combining two varieties of keyframes together. Like the vision slope I did recently. He's got bOth the vx keys and the male_basic keys.
Looking forward to your guy's Venom. Cool work on the skope.
Great stuff everyone! really looking forward to the release of these!! Thanks for all you do!
Ohh, some neat stuff in here. That Agent Venom is looking really cool!
So...I tried animating a couple of trees for use in the game (to simulate the leaves blowing in the wind, click on the picture below)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_tree_animated.jpg) (http://smg.photobucket.com/albums/v169/cmdrkoenig67/?action=view¤t=tree_animated.mp4)
However, when trying to add any of the trees to a map, the map-editing screen crashes. After that, every time I tried to open the screen again it continues to crash (until I removed the trees from the map's object list). I'm kind of bummed, I was hoping this would work as it looks so neat in NifSkope.
Does anybody have an idea why trees with animated textures would crash a map (and I only added just one tree, which made the editing window slam shut), but animated planes (like my waterfall plane) and animated meshes from the game (like the FF base equipment that uses animations) and even characters with animated skins don't?
Dana
Man, that's a shame Dana. That looked really cool! I hope you'll find a way to make that work.
I thought it might add to the realism of the game to have trees that move a bit in the "wind", but I don't understand why the meshes crash the map.
Dana
Quote from: cmdrkoenig67 on August 16, 2012, 04:09:00 AM
I thought it might add to the realism of the game to have trees that move a bit in the "wind", but I don't understand why the meshes crash the map.
Dana
Yeah, that doesn't make sense, seeing as other object meshes can be animated without similar problems.
I hate to ask a stupid question, but is the map for FFVTTR? With you saying that the animations look cool in Nifskope, it leads me to believe that the tree nif is for FF1. I only say that, because for me, things like FX are visible and are animated in FF1 meshes. If I convert an FF1 mesh and view it in Nifskope or even just view an FFVTTR mesh in Nifskope, the FX aren't visible. So, with this, I would say that putting an FF1 mesh onto a FFVTTR map would cause the map editing screen to crash, just like clicking on an FF1 mesh in the FFVTTR character viewer would cause the game to crash. I'm just guessing here, though.
Now, if FX can be made visible for an FFVTTR mesh in Nifskope, could someone let me know what settings I should use?
Quote from: hoss20 on August 16, 2012, 05:59:39 AM
I hate to ask a stupid question, but is the map for FFVTTR? With you saying that the animations look cool in Nifskope, it leads me to believe that the tree nif is for FF1. I only say that, because for me, things like FX are visible and are animated in FF1 meshes. If I convert an FF1 mesh and view it in Nifskope or even just view an FFVTTR mesh in Nifskope, the FX aren't visible. So, with this, I would say that putting an FF1 mesh onto a FFVTTR map would cause the map editing screen to crash, just like clicking on an FF1 mesh in the FFVTTR character viewer would cause the game to crash. I'm just guessing here, though.
Now, if FX can be made visible for an FFVTTR mesh in Nifskope, could someone let me know what settings I should use?
Its not a stupid question, Hoss...But both the map and the trees are from :ffvstr:....I wish it were as easy of a fix as that.
As for the FX (animating textures) showing up in NifSkope, I don't know what to tell you other than once I finished doing what it said in the tutorial (to make animated textures) the fx showed up. I didn't have any special settings.
Dana
Another Universal Monsters pal that I've been working on...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/metaluna_skope.jpg)
He's a little different than the movie version, but I thought this mesh was the best to make a Skope for him from.
Dana
Oooh, is that the thing from "This Island Earth?"
(http://www.dvdbeaver.com/film/DVDReviews24/a%20this%20island%20earth%20Faith%20Domergue/new%20this%20island%20earth%20morrow%20THIS_ISLAND_EARTH-13.jpg)
Not familiar with the creature Cmdrkoenig, but it's great that you were able pull off a unique looking skope like that. :o
Quote from: spydermann93 on September 16, 2012, 03:42:01 PM
Oooh, is that the thing from "This Island Earth?"
That's what it is! It was driving me crazy trying to figure out which film it was from. I'm glad there's another classic scifi fan around.
Edit: I almost forgot. Great job, Dana. It looks awesome.
Thank you, Freedom Friends.
Dana
http://youtu.be/4tctAm9E4EY
I just made a Johnny Storm skope and posted him on my yahoo group.
The video shows how he turns into the human torch when he flies and uses ranged attacks.
That is AMAZING! How did you manage that little trick? (If you don't mind sharing.) It could open up several possibilities.
Cool skope DM!
Amazing. Is this based on Ren's Ray?
Yup! It is based on the Ray. AA, I think you might've tried to do the same for your Electric Superman skope?
I figured that usually when I add particle effects they are persistent, but then I thought of ink's Phoenix mesh. It's flames go away when not in flight. I have absolutely no proof that this is why the flames work well on the skope, but I hope it's why it works. Hehehe
I might try again with other pieces. Maybe using vx stuff for a variety of human torch keyframes
That is really cool.
Quote from: detourne_me on October 16, 2012, 01:04:56 AM
Yup! It is based on the Ray. AA, I think you might've tried to do the same for your Electric Superman skope?
I figured that usually when I add particle effects they are persistent, but then I thought of ink's Phoenix mesh. It's flames go away when not in flight. I have absolutely no proof that this is why the flames work well on the skope, but I hope it's why it works. Hehehe
I might try again with other pieces. Maybe using vx stuff for a variety of human torch keyframes
Yup! I tried it with Supes but couldn't get it to work properly. Really great work on him. He looks fantastic.
That is an amazing Skope, DM!
Dana
Awesome Skope DM!!! :thumbup:
Ohh man, that is cool!
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/EC_zpsc295763b.jpg)
Yeesh, why do I do it to myself...I could skin this guy on male_cape, be done in an hour, and no one would know the difference. But noooo...I gotta do things the hard way... :P
Pieces of Renegade's Ultraman and Black Hand, Ink's Avalanche, and Vertex's Male_belt_muscular. Plus a crate from FF1. :huh:
Wow man, that's dedication...and a rather disturbingly undressed man.
A lil somethin I've been working on :P :
(http://img217.imageshack.us/img217/5251/jordanbp.jpg)
I'm not a big sports fan, but conceptually, that is really cool. Nice work Style.
Looking Good Style! You even added his tongue!
Here is a selection of skopes i'm doing based off of RandomDays excelent work lately.
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/34fe40bf218d44e8bf241a27a600ed71/renditions/1024.jpg?md=1352052159000)
This is awesome.
Very cool stuff, guys!
Dana
Thanks to Randomdays for fulfilling this request for me!
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/060d2296ea22471fb69f8fbf64651d51/renditions/1024.jpg?md=1352213259000)
Holy crap! That is glorious! :thumbup:
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/purp.jpg)
Oh look, it's another obscure DC character...what are the odds...? :P
detourne_me that is so cool to see in FF.
detourne_me, was going to ask and forgot - are you going to go ahead and post these in your groups or would mine be better?
Not sure if it's just my computer, but the picture of your skopes is cut off a bit.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Manhunter_From_Mars.jpg)
Another DC obscurity for you, the Manhunter From Mars. :D
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/ManhunterFromNeptune.jpg)
The Manhunter From Neptune. Just needs a better skin.
Methinks i saw a hover board up there!
Yes, you did! DM has been doing a lot of excellent skopes for me in the last few weeks. I'll be posting them with my next LT release in a week or so. Major thanks to DM for all his help.
DM is the best! :thumbup:
Thanks Style :blush:
I've been out of action lately....just upgraded to Windows 8 and I'm trying to get everything to work poperly... unfortunately i lost quite a few of my personal skopes too.
anyway, Inspired by AA's recent X-Men work I skoped up a new Magneto, I pictured the older more recent Magneto in my mind when it came to his keyframes, and he has a shield during dodge animations.
He's available from my first yahoo group.
http://www.youtube.com/watch?v=5cA6rb0LEvs&feature=youtu.be
DUDE! That's awesome.
Thanks man!
You really are an inspiration for my skopes... Here's a set of your Hulk's on Gren's latest Redstone mesh.
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/ee4283be4c39466d89a053eabd469a6d/renditions/1024.jpg?md=1354015525000)
Quote from: detourne_me on November 27, 2012, 11:27:03 AM
Thanks man!
You really are an inspiration for my skopes... Here's a set of your Hulk's on Gren's latest Redstone mesh.
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/ee4283be4c39466d89a053eabd469a6d/renditions/1024.jpg?md=1354015525000)
Dammit. Now I want to reskin the "Greens".
BTW I'm working on a classic Cannonball with flaming butt action.
(http://farm9.staticflickr.com/8209/8223216793_dd4680a2a6_z.jpg)
Whoa, DM,AA, those are awesome!
I am SOOO out of practice when it comes to skinning..... :thumbdown:
anyway, here is my skope and skin for The Goon, now available in the misc section of my yahoo group.
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/7aefea26124e45a1b874fe8604660ad6/renditions/1024.jpg?md=1354198819000)
Looks very good DM. You're skopes are always great.
Thanks Cyber!
I've been missing home a bit lately (it's been over 2 years since i've been back to Canada)
so i made some patriotic skopes
(http://api.photoshop.com/v1.0/accounts/14c35637abd04016b711c56f68d55651/assets/fbd69962fefd4504afb6f956d1081871/renditions/1024.jpg?md=1354296715000)
I also resized Gren's Puck, so he's a bit more proportional to the rest of the team.
Hey, DM, you saved me some work. I already had a copy of Gren's Wendigo set aside for a Sasquatch skope (assuming that's what you used). Either way, it looks great and exactly what I had envisioned for mine. That Shaman looks really sharp, as well.
WHOOOOT! Alpha Flight Awesomeness! Great job, DM!
Dana
Cool skopes DM, I've always had a soft spot for Alpha Flight.
Skoped on to Tommyboy's manhunter_armour_t.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/mh_clasher_staff.jpg)
That looks fantastic. What mesh body did you plug in there? I don't have the Manhunters in my collection, but that may have to change. :thumbup:
Fast work Cyber.
Hoss, I rigged a couple of meshes for Cyber and he skoped off of them
http://freedomreborn.net/forums/index.php?topic=55909.0
Sorry Random, I should have specified where I got the mesh from.
Hoss, all I did was a simple copy and paste onto a stripped down manhunter_armour_t mesh. A very simple skope. If anyone wants this (It's for :ffvstr:) I'd be happy to make it available.
I would like a copy if you wouldn't mind :)
Skoped onto Tomato's Yellow Lantern mesh.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/mh_clasher_lantern.jpg)
EDIT: The Lantern and the glow effects are from the standard skin from Tomato's mesh.
Quote from: spydermann93 on December 25, 2012, 01:21:58 AM
I would like a copy if you wouldn't mind :)
Released to my Yahoo group.
Sweet! :thumbup:
Merry Christmas, by the way :D
Quote from: Randomdays on December 24, 2012, 10:23:47 PM
Fast work Cyber.
Hoss, I rigged a couple of meshes for Cyber and he skoped off of them
http://freedomreborn.net/forums/index.php?topic=55909.0
Ah, I've been checking in that thread. I missed your last post. Nice work all around.
Quote from: hoss20 on December 25, 2012, 11:47:32 PM
Quote from: Randomdays on December 24, 2012, 10:23:47 PM
Fast work Cyber.
Hoss, I rigged a couple of meshes for Cyber and he skoped off of them
http://freedomreborn.net/forums/index.php?topic=55909.0
Ah, I've been checking in that thread. I missed your last post. Nice work all around.
All credit for this goes to Randomdays, he did all the hard work, I just copied and pasted his end result onto another mesh.
Ohh man, that does look fantastic CB, both versions! DM, I love that those two Alpha Flight skopes, Nice work!
Hello, this is the first skope I post, she´s Dust from "New X-men".
I used Irrational's Darkman for the body (the face is alphaed out) and Ink's female teen versatile for the face. Keyframes are female basic. (Sorry for my english, it isn't my native language).
(http://i1300.photobucket.com/albums/ag94/Windblow85/Dust_zpsbe590b9d.jpg)
Thats awesome. Always cool to see more New X-Men.
Welcome aboard Windblown, that is a very cool skope and creative use of parts. :thumbup:
Welcome to FR Windblown! What a fantastic entrance! Dust looks great, can't wait to get my grubby mitts on it.
Coming Soon!
(http://www.pizzaandbeer.com.ph/wp-content/uploads/2011/07/Pizza-and-Beer-Throwback-Wednesdays-Bionic-Six-Cartoons-90s.jpg)
Woot!!!! Bionic Six!!!!! Oh yeah, that's some old school cartoon love right there... beyond Galaxy Rangers they were my addiction.
- CQ
I don't know the characters, but I do know that anything by Style is going to rock.
Just out of curiosity, and a little bit of greed, were the Silver Hawks ever released?
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/VVV_Hand_MK_Fighter_zps946916bb.jpg)
My hand Ninja skoped onto Draven_XIII's MK_FIghter_Belt_DX mesh.
Quote from: Cyber Burn on January 03, 2013, 04:37:53 PM
I don't know the characters, but I do know that anything by Style is going to rock.
Just out of curiosity, and a little bit of greed, were the Silver Hawks ever released?
Just waiting for someone to update the Champions website if not I'll put them on one of my old yahoo groups
Quote from: style on January 04, 2013, 03:02:23 AM
Quote from: Cyber Burn on January 03, 2013, 04:37:53 PM
I don't know the characters, but I do know that anything by Style is going to rock.
Just out of curiosity, and a little bit of greed, were the Silver Hawks ever released?
Just waiting for someone to update the Champions website if not I'll put them on one of my old yahoo groups
By someone Mr. Style I hope that you aren't referring to the ole' casanova? That guys' a bumm...no talent hack I tell ya....a real waste o' brain matter if ya ask me. If that guy ever were to show up here on the forums again it'd be too soon! Whatta schmuck! :rolleyes: ;)
:blink: I think I've seen a :mjboo
Adding to my Hand Ninja collection.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/VVV_Hand_Trident_zps5c052e97.jpg)
And one more, just because I wanted to.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/VVV_Hand_Batarang_zpsbf00befa.jpg)
With Batarang action. :D
this is supposed to be a marvel atlantean soldier, 'cause the surface world need some invasion from atlantis from time to time.
recipe of this skope: male_basic_rifle created by Beyonder, neck piece from EX 210 Heavy assault of House Quake, the rifle from eldar direavenger, mouth piece, ears and part of the skin from Grenadier (yondu, arsenal), other skin parts are kittbashed from Courtnall6 aquaman.
(http://s7.postimage.org/68pqxepiz/atlantean.png) (http://postimage.org/)
photo sharing websites (http://postimage.org/)
Finally! :thumbup:
Very nice skope you've got there.
Hey, that's wonderful! Great work Naitvalis! That's something that we've been missing, and I am sure that I'm going to get some use out of him!
This is a skope of Pixie from "New X-men" on Johnny Patches' Firefly (ani-men) skope. It uses a lot of parts of Podmark's fantastic skopes of the New x-men, so they'll fit well together. The skin is obviously a placeholder because I only made the face (I put the rest together just for showing and it's based on Podmark's skins). If somebody wants to skin it, I'll gladly send the skope to him/her because I really don't know how to skin hair and I'm having problems skinning the extras.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Pixie2_zps2c314870.jpg)
I hope I wrote this correctly because I'm not an English native speaker.
Windblown,
Your skope looks great! Your English was also excellent. I never would have known that it wasn't your native language.
This is awesome. I was thinking about skoping/skinner her to go along with my (yet to be released) Magik skope.
Really great job! I can't wait to see when you are finished skinning it. :)
That looks pretty cool, windblown. Maybe send it my way?
Quote from: Helix on February 18, 2013, 01:50:22 AM
Windblown,
Your skope looks great! Your English was also excellent. I never would have known that it wasn't your native language.
wow, it really surprise me, I was never good at languages. Thank you!
Quote from: AfghanAnt on February 18, 2013, 06:24:06 PM
This is awesome. I was thinking about skoping/skinner her to go along with my (yet to be released) Magik skope.
Really great job! I can't wait to see when you are finished skinning it. :)
Thank you very much! I really hope you go ahead with that skope, I'd love to see your version of this character. By the way your Magik skope looks amazing, I'm looking forward the release.
Quote from: Podmark on February 18, 2013, 07:27:52 PM
That looks pretty cool, windblown. Maybe send it my way?
Yes, of course. I'll PM you so you can give me your email address. I'm glad you're interested.
(http://i.imgur.com/U5sKzOI.png)
Heavy WIP, still need to mesh a new head and skope a bunch of extra details on. just wanted to prove I'm not dead.
Nice start 'Mato. Looking forward to seeing this one finished.
That looks promising Tomato, I can't wait to see it finished!
(http://i1300.photobucket.com/albums/ag94/Windblow85/Threeinone2_zps8007a278.jpg)
Here is a preview of a skope of the Three in one from "New X-men", the three remaining Stepford Cuckoos after their sisters' deaths. They are three telepaths who can combine their telepathic abilities to create a much more powerful hive-mind, so I chose combine the three sisters in one skope.
It's an "all in one skope" so it can have the Corsairs squad uniform version (the previewed one is based on Podmark's original skin for the character) and the schoolgirl uniform version that was used post-Messiah Complex in a lot of books.
Wow Windblown, you are just throwing together some awesome stuff here, I look forward to seeing more.
nice skopes 'mato and windblown, wow j'edd j'arkus, this is an excelent prove the ketchup still flow in your veins!!!
Y'know, 'Mato, I've been trying to do a Burroughs Martian for years...
I've been working on two new x-students skopes this week, they are Bling! and Onyxx.
Bling! is an all in one skope, so she can have her squad uniform and her X-men uniform.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Bling_zpsb50f3392.jpg)
Onyxx is a simpler skope because he only had one uniform. The rock texture is by Podmark, the black and yellow uniforms are based on his work too.
(http://i1300.photobucket.com/albums/ag94/Windblow85/onyxx_zps6d1775c5.jpg)
Quote from: daglob on February 28, 2013, 12:18:07 AM
Y'know, 'Mato, I've been trying to do a Burroughs Martian for years...
Now there is something I'd like to see!
Windblown, this is all really cool skoping work. Welcome to the community!
Those look great! I never had any real idea how to skope either of those kids.
(http://i.imgur.com/NQvIgBK.jpg)
Quote from: windblown on December 30, 2012, 04:26:15 PM
Hello, this is the first skope I post, she´s Dust from "New X-men".
I used Irrational's Darkman for the body (the face is alphaed out) and Ink's female teen versatile for the face. Keyframes are female basic. (Sorry for my english, it isn't my native language).
(http://i1300.photobucket.com/albums/ag94/Windblow85/Dust_zpsbe590b9d.jpg)
Windblown, how did you get female basic keys on the darkman mesh?
this is an attempt to skope a cape killer armor from civil war.
(http://s8.postimage.org/5ul8ntl1h/cape_killer.png) (http://postimage.org/)
photo hosting sites (http://postimage.org/)
Quote from: naitvalis on March 04, 2013, 09:07:35 AM
this is an attempt to skope a cape killer armor from civil war.
Looking good Naitvalis. :thumbup:
Impressive.
Great Cape Killer. We can always use more troops.
Quote from: Tomato on March 02, 2013, 09:18:36 PM
(http://i.imgur.com/NQvIgBK.jpg)
Just out of curiosity 'Mato, have you started meshing the head yet?
Sort of. I tried cheating and modified the existing MB head to suit my purpose, but it didn't look right and it quickly became more work then it was worth. I'm going to have to do it from scratch, and I haven't exactly had oodles of time lately (full-time job plus schoolwork plus settling into a new apartment).
Quote from: seraglio on March 03, 2013, 05:30:10 PM
Windblown, how did you get female basic keys on the darkman mesh?
Sorry for the delay, I didn't see this post until today! I basically copied Darkman's body (Copy branch in "NiLODNode - LODGroup01") over a female_basic mesh (paste branch there). After that, I changed some bones positions (so it looks more "feminine") and I added refl and glow to the Darkman's body.
By the way, I'm updating the skope so she has her sandform for flight, attack and dodge animations. Here is a preview (click on the picture below to see the video):
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Dust_zps3ef37e5a.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Dust_zps3ef37e5a.mp4)
Do anybody know a better fx for the sandstorm? (I'm still working on it)
:o That's a pretty neat skope and some cool animations Windblown.
WoW! that's fantastic work there Windblown :)
Damn thats the skope I've been hoping for! Can you email it me when your happy with it?
Also, any other New X-Men in the works?
Wow, very neat!
Windblown, impressive. Most impressive. I'm looking forward to seeing more.
(I hope Star Wars references transcend language/culture barriers.)
Quote from: windblown on March 08, 2013, 01:28:24 PM
Do anybody know a better fx for the sandstorm? (I'm still working on it)
If you have FFX, there is a Sandstorm attribute. There's also Gaseous Form if you're looking for more of a mist FX. Both of these attributes cause damage while in use, though (piercing and acid burn, respectively). Even if you don't want to go with the attributes, the FX will be there.
Wow! Windblown, that is an amazing Skope...Bravo!
Dana
Very innovative skoping there Windblown. Awesome work.
Quote from: windblown on March 08, 2013, 01:28:24 PM
Quote from: seraglio on March 03, 2013, 05:30:10 PM
Windblown, how did you get female basic keys on the darkman mesh?
Sorry for the delay, I didn't see this post until today! I basically copied Darkman's body (Copy branch in "NiLODNode - LODGroup01") over a female_basic mesh (paste branch there). After that, I changed some bones positions (so it looks more "feminine") and I added refl and glow to the Darkman's body.
By the way, I'm updating the skope so she has her sandform for flight, attack and dodge animations. Here is a preview (click on the picture below to see the video):
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Dust_zps3ef37e5a.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Dust_zps3ef37e5a.mp4)
Do anybody know a better fx for the sandstorm? (I'm still working on it)
Sorry with all the questions but this is really awesome and I may have to re-do it myself since it looks like you play FFvTR. Did you copy "NiLODNode" over the Female basic "Scene Root"? Or Bip01 or another node on female_basic?
Last I tried, I think darkman was one of the meshes that doesn't even open up in Nifskope, probably fixed for the FFvTR version.
Nice work!
The :ffvstr: version of the darkman does open in NifSkope, Seraglio (although, I wasn't aware the :ff: version didn't)...Anyway, I've done a couple skopes of the :ffvstr: darkman mesh myself, but I haven't tried any keyframe changes to the mesh. I've just been adding things to the mesh and altering the size of parts.
Dana
(http://img.photobucket.com/albums/v169/cmdrkoenig67/new_uglies-1_zpscbc10d2a.jpg)
Cool Flayers!
Thak you guys!
Quote from: detourne_me on March 08, 2013, 05:02:52 PM
WoW! that's fantastic work there Windblown :)
I got the idea for this skope from your Johnny Storm skope.
Quote from: murs47 on March 08, 2013, 08:42:45 PM
Windblown, impressive. Most impressive.
(I hope Star Wars references transcend language/culture barriers.)
Obi-Wan has taught me well, Murs47 :lol:
Quote from: hoss20 on March 08, 2013, 09:30:22 PM
If you have FFX, there is a Sandstorm attribute. There's also Gaseous Form if you're looking for more of a mist FX. Both of these attributes cause damage while in use, though (piercing and acid burn, respectively). Even if you don't want to go with the attributes, the FX will be there.
Thank your for the suggestions!
Quote from: seraglio on March 10, 2013, 04:10:38 AM
Sorry with all the questions but this is really awesome and I may have to re-do it myself since it looks like you play FFvTR. Did you copy "NiLODNode" over the Female basic "Scene Root"? Or Bip01 or another node on female_basic?
Last I tried, I think darkman was one of the meshes that doesn't even open up in Nifskope, probably fixed for the FFvTR version.
Nice work!
Don't worry about the questions seraglio.
I pasted it over the female_basic (or male_basic in the last preview) scene root. I'm using the FFvTR Darkman mesh, I didn't know that the FF one can't be opened with Nifskope. If you need any help with your skope feel free to ask.
Quote from: cmdrkoenig67 on March 10, 2013, 03:56:47 PM
...Anyway, I've done a couple skopes of the :ffvstr: darkman mesh myself...
That's a cool skope!
While I was working on Dust, I thought that the base mesh could be suitable for Elixir (so he could change to his black form in some animations). Here is a preview, it's Podmark's "Elixir skope" over Renegade's "the Ray mesh". The skin is by Podmark too (Click on the picture to see the video):
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Elixir_zps8a7afc82.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Elixir_zps8a7afc82.mp4)
SWEEEEETTT!!!!!
Elixir changing into his black form looks awesome Windblown. I wish i knew how to do that with Nifskope. :blink:
Dana that Darkman skope looks great too. Is that supposed to be a Dungeons and Dragons monster called the Illithid? http://en.wikipedia.org/wiki/Illithid (http://en.wikipedia.org/wiki/Illithid) It was the first thing that came to mind when i saw it. :P
That's an awesome idea for Elixir, windblown. You're pretty inventive with these skopes.
I'm not really familiar with these new X-Men characters, but the skopes are really impressive. I'm glad to see some more life being brought into the community.
Woah! That is awesome what you did there with Elixir. You should just change your name to Mindblown.
Quote from: Outcast on March 12, 2013, 02:43:01 PM
Elixir changing into his black form looks awesome Windblown. I wish i knew how to do that with Nifskope. :blink:
Dana that Darkman skope looks great too. Is that supposed to be a Dungeons and Dragons monster called the Illithid? http://en.wikipedia.org/wiki/Illithid (http://en.wikipedia.org/wiki/Illithid) It was the first thing that came to mind when i saw it. :P
Hey Outcast,
The darkman Skope is just meant to be a generic mutant with face tentacles (LOL), I did do an Illithid/Mind Flayer a while back (and released him at FRP2)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mindflayerIIagain.jpg)
skoped this us agent (omega flight) from: checkmate knight ussr by Grenadier, tommyboy captain america (shield), skin by Courtnall6, i have added some extra keyframes for shield defence with m25 tool, for swap keys i have used that one from doc samson by grenadier.
(http://s7.postimg.org/k0zucoehn/us_agent_omega.png) (http://postimage.org/)
image hosting (http://postimage.org/)
That's a very cool U.S. Agent naitvalis!
congratulation to you for your innovative works windblown!
(http://i.imgur.com/0bvpr4Z.jpg)
Something I'm working on.
I made a small break from New X-men skoping to get another teen superhero team done. I don't know if they'll be popular here because they're not from a comic book, but I loved them when I was I child, so here they are:
(http://i1300.photobucket.com/albums/ag94/Windblow85/CaptainPlanetandtheplaneteers_zpsb4169c66.jpg)
Captain Planet and the planeteers.
I love it! :thumbup:
I remember that show. I used to watch it all the time when I was a kid. Good job!
Windblown, that is awesome. I really liked that show as a kid and look forward to using Captain Planet in the Danger Room.
unless he has a kick to the nuts animation it will not be worth it lol
CAPTAIN PLANET! Nice! I cant wait to see him in action
Ohh...my....goodness...ha, I never thought I'd see the Planeteers! That is crazy. They look great Windblown. :)
Quote from: cmdrkoenig67 on March 21, 2013, 05:27:19 AM
Quote from: Outcast on March 12, 2013, 02:43:01 PM
Hey Outcast,
The darkman Skope is just meant to be a generic mutant with face tentacles (LOL), I did do an Illithid/Mind Flayer a while back (and released him at FRP2)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mindflayerIIagain.jpg)
Oops my mistake Dana. :doh: That Mind Flayer of yours does indeed look like the real thing. Great job on it. :)
Windblown...those skopes of Captain Planet and the Planeteers look perfect IMO. :thumbup:
My daughter loved Captain Planet. Someone did a skin for The Captain himself, but the whole team hasn't existed in FF before as far as I know.
Thanks guys.
New preview for today:
Sofia Mantega aka Wind Dancer was a Venezuelan mutant with control over the wind, she was the co-leader of the New Mutants squad, and one of the central characters for the New X-men Academy X run until she was depowered during M-day. After her depowering she joined to the New Warriors team as Renascence (she is in limbo since that book ended).
(http://i1300.photobucket.com/albums/ag94/Windblow85/Winddancer_zpsdaef08a6.jpg)
For this skope I added a small whirlwind that lifts her when she flies, a new hairstyle, a sash-like belt, a rubber-band for the ponytail and those yellow bands that she wears on the feet. The provisional skin is based in Podmark's one.
Here is a video preview of the skope in the CharacterTool to show the whirlwind effect:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_WindDancer_zps26feb041.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/WindDancer_zps26feb041.mp4)
Cool stuff Windblown. I really like how the debris goes flying during the wind effect.
And yes, I will skin that.
Ink's Phoenix mesh with Whirlwind FX from :ffvstr:?
Very nice skope Windblown, I can't wait to see the finished product with Pod's skin.
Quote from: Podmark on April 09, 2013, 11:26:33 PM
Cool stuff Windblown. I really like how the debris goes flying during the wind effect.
And yes, I will skin that.
:thumbup:
Quote from: AfghanAnt on April 10, 2013, 05:38:22 AM
Ink's Phoenix mesh with Whirlwind FX from :ffvstr:?
Yep, but using Ink's winddancer keyframes mostly for the animations.
That. Is. Awesome!
After Wind dancer ... an older New Mutant:
Roberto DaCosta aka Sunspot in his last New Mutants uniform (I think I could adapt the skope to his first look too).
(http://i1300.photobucket.com/albums/ag94/Windblow85/Sunspot_zps334ac505.jpg) (http://s1300.photobucket.com/user/Windblow85/media/Sunspot_zps334ac505.jpg.html)
The previewed uniform is based in Podmark's Cannonball.
This skope has his human body as the base and his solar powered form for some animations, you can see some of them here:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Sunspot_zps34f29d16.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Sunspot_zps34f29d16.mp4)
If somebody is interested in skinning him, let me know.
Windblown, you do very impressive skoping work.
Great job on your characters. Are you considering the rest of the original New Mutants? I'd love to see your take on Cannonball, Magik and Wolfsbane.. and Mirage.. and Magma.. and Karma.. ;)
You continue to impress Windblown.
I'm not familiar with this version of Sunspot, but if you're interested, there is a Human_Torch_Black" hex at FXForce which will allow for black FX emitters. And I believe that Laughing Paradox has a Sunspot skope which also has black FX emitters.
Quote from: laughing paradox on April 13, 2013, 10:19:18 PM
Windblown, you do very impressive skoping work.
Great job on your characters. Are you considering the rest of the original New Mutants? I'd love to see your take on Cannonball, Magik and Wolfsbane.. and Mirage.. and Magma.. and Karma.. ;)
I'll be skoping some of them in the future. I have some ideas for Moonstar and Karma in particular.
Quote from: Cyber Burn on April 14, 2013, 12:46:32 AM
You continue to impress Windblown.
I'm not familiar with this version of Sunspot, but if you're interested, there is a Human_Torch_Black" hex at FXForce which will allow for black FX emitters. And I believe that Laughing Paradox has a Sunspot skope which also has black FX emitters.
I'll take a look at them. Thanks for the info! :)
Back to the New X-men skoping, today's preview is Benjamin Hammil aka Match, a pyrokinetic student at Xavier's. The skope has his Paragons squad uniform and his New X-men uniform from the "First to Last" X-men arc:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Match_zpsfa78b25a.jpg) (http://s1300.photobucket.com/user/Windblow85/media/Match_zpsfa78b25a.jpg.html)
Excellent :D
Nice! :thumbup:
These are some excellent skopes WB, nice work.
Here's some small time skopes I've been workin on that im dyin' to get skinned ^_^
Spoiler
(http://img29.imageshack.us/img29/6536/ffavengersmovie.jpg)
Awesome! :thumbup:
Ohh, very nice Style!
Those are pretty sweet Style!
Those look great!! :thumbup:
New preview for today:
Hope Abbott aka Trance, an astral projector whose astral form is capable of generating bio-electric energy blasts. After the end of New X-men Trance had a couple of arcs in Mike Carey's X-men Legacy and a one-shot with Wolverine. Now she is enrolled at Jean Grey School (she's just a background student there). The skope has her Paragons squad uniform and her New X-men uniform from the "First to Last" X-men arc (Both of them are based in Podmark's skins).
(http://i1300.photobucket.com/albums/ag94/Windblow85/Trance_zps950837ee.jpg) (http://s1300.photobucket.com/user/Windblow85/media/Trance_zps950837ee.jpg.html)
In the skope, the astral form appears in some animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Trance_zpsafe60011.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Trance_zpsafe60011.mp4)
I'll be doing another skope to use with the astral form attribute.
Looking good Windblown. I'll add another one to my list :thumbup:
EDIT: Just watched the video, I have no idea how you do these things. Great job on the animation.
I have no clue as to how you do what you do, I am sooo impressed with what you do. Once again Windblown , I am thoroughly impressed.
Windblown...that is awesome! :thumbup: could that samething be done to make negative man? i have been dying to make the doom patrol!
Fantastic skope windblown. You could change my name to mindblown because I have absolutely no idea how you did that!
WoW WB that is tight!!!!!! :blink: :blink: :blink: :blink: :thumbup: :thumbup: :thumbup: :thumbup:
Wow dude, seriously awesome!
hi windblown just wondering if you have released any of your scopes?
Thanks guys! :)
Quote from: Sioux City Dynamo on April 25, 2013, 12:30:54 AM
Windblown...that is awesome! :thumbup: could that samething be done to make negative man? i have been dying to make the doom patrol!
I'll take a look at that. Would it be the same animations as Trance's for a male_basic body? (I'm not very familiarized with the character).
Quote from: Sioux City Dynamo on May 02, 2013, 02:33:06 AM
hi windblown just wondering if you have released any of your scopes?
My only released skope right now is Pixie (with Pod's amazing skins on his page of Heroforce), he is also going to release Bling! and the Stepford Cuckoos soon. I don't have a website, so the rest of the skopes will probably be released when they'll be skinned (I've sent all of the previewed skopes to the interested skinners who contacted me).
Today's preview is:
Nezhno Abidemi aka Gentle, a Wakandan mutant with extreme strength. He is unable to use his powers for a long time due to the strain on his body, and he has vibranium tattoos to keep his powers from killing him
(http://i1300.photobucket.com/albums/ag94/Windblow85/Gentle_zps87aecc7a.jpg) (http://s1300.photobucket.com/user/Windblow85/media/Gentle_zps87aecc7a.jpg.html)
This skope has a transforming body for some animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Gentle_zps5c033a86.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Gentle_zps5c033a86.mp4)
Once again I have no idea how you do these things, but I love working with you! That Gentle is perfect.
I think I best do some skinning today...
Yet again, very cool skope. You are really doing these characters justice.
Speechless. :thumbup:
Not anywhere near Winblown's level, but here's a simple Ra's Al Ghul skope that Cyber Burn helped me to create
(http://img545.imageshack.us/img545/9904/45191165.png)
Thanks, Cyber :thumbup:
Not a problem Spyder, I hope to see more skopes from you in the future.
Nice Ra's, spydermann93.
Another simple skope.
I just wanted to see an actual Roman Legionnaire in-game, so I made this. Still working on replacing the skins and such; I have the shield done. I also need to touch up the finer things like the sword.
(http://img835.imageshack.us/img835/7011/romanlegionnaire.png)
Nicely done Spyder, the shield looks great.
Those skopes look great spydermann, I really like that shield.
That looks great, spydermann93.
Yeah, that shield is a really nice touch. That's awesome.
Two new characters today:
Nicholas Gleason aka Wolfcub, he is a mutant student with wolf-like powers. The skope has his Paragons squad uniform and his Young x-men uniform. When Skottie Young became the artist in New X-men, he redesigned Wolfcub to have a more wolfish face, I added a ¿snout? to the skope to represent this.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Wolfcub_zpsecd3b411.jpg) (http://s1300.photobucket.com/user/Windblow85/media/Wolfcub_zpsecd3b411.jpg.html)
The second one is another lycanthrope mutant, Rhane Sinclair aka Wolfsbane, in her original New Mutants uniform. Here is a video to show some of her animations. She can transform herself into her wolf and werewolf forms:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Wolfsbanepreview_zpsaae5e0c5.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Wolfsbanepreview_zpsaae5e0c5.mp4)
Absolutely amazing, Windblown! :thumbup:
I couldn't even begin to guess how you do what you do with Nifskope, but the results certainly are amazing.
Rhane is amazing.
Windblown, you are litterally blowing my mind. These are awesome!
Great skopes, but I'm particularly impressed with Rhane. That skope looks remarkable. Keep up the great work!
:drool: :shock2: :shock2:
just mindblowing work here man!
Holy sweet baby Jeebus!!!!!!!!
That is amazing!
Just slowly twiddling my thumbs hoping for a Transonic mesh that turns into a giant air-dolphin.....
Windblown that is awesome!
Wow! That is awesome, what you've done with Wolfsbane!
Coming soon: ...................#CoulsonLives
:huh:
:D
That's a fantastic Rahne Skope, Windblown...And Spyder...I love that legionnaire.
Dana
(http://i210.photobucket.com/albums/bb287/lonespaceranger/karkas_zps264aa4c8.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/karkas_zps264aa4c8.jpg.html)
This is Karkas, who I guess these days is an adopted Eternal. I took Male Hulking Thing, removed the nose and brow, enlarged the head, then reduced the finger and toe sizes to 0. I did something similar to Male Basic FX for Ultra (The Mulit-Alien), and was pleased with the results, but here the hands and feet look so... choppy. Karkas has no real fingers or toes, just claws sticking out of his hands and feet.
Any suggestions to "smooth" out the effect?
I don't know the character, but that does look cool.
Quote from: daglob on May 22, 2013, 11:13:36 PM
(http://i210.photobucket.com/albums/bb287/lonespaceranger/karkas_zps264aa4c8.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/karkas_zps264aa4c8.jpg.html)
This is Karkas, who I guess these days is an adopted Eternal. I took Male Hulking Thing, removed the nose and brow, enlarged the head, then reduced the finger and toe sizes to 0. I did something similar to Male Basic FX for Ultra (The Mulit-Alien), and was pleased with the results, but here the hands and feet look so... choppy. Karkas has no real fingers or toes, just claws sticking out of his hands and feet.
Any suggestions to "smooth" out the effect?
Holy cow! Karkas!?
Awesome! :thumbup:
Unfortunately, I cannot think of any suggestions for you :(
wow. there's been alot of neat stuff previewed here since my last visit. very creative work everyone.
Indeed...there has been a flurry of activity lately. A lot of really cool stuff has been released or is in the works. :thumbup:
That's a cool skope, daglob. Not sure how you could smooth out the hands, I'll think about it.
I've two new skopes for today:
- Laurie Collins "Wallflower" from the New Mutants squad, she was a mutant student with pheromone based powers. She was one of the few mutants who retained their powers after M-day, but she was killed by the Purifiers following Reverend Stryker orders.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Wallflower3_zps454ccabd.jpg)
- Callie Betto "Dryad", from the Corsairs squad, was a background student with plant control powers until she was depowered by the Scarlet Witch on Decimation and killed by the Purifiers.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Dryad_zpsecb4cb8a.jpg)
Textures previewed for both of the skopes are based in Pod's skins.
Spoiler
Dryad skope has three special animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Dryad_zps817e464d.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Dryad_zps817e464d.mp4)
She can summon a small tree (it can be used with a vine FX to do a ranged grapple power), a tropical flower (maybe it can be used for a spores/allergen pollen attack) and a hedge wall to use as a passive defense (I forgot to show this last one in the video). I'm not very happy with Dryad's animations, so if anybody has any suggestion for plant powers, let me know :)
Very nice skopes Windblown, with all the great stuff you've been previewing, it almost makes me wish I was still keeping up with the X Books.
Just out of curiosity, what mesh did you pull the belt and buckle from for Wallflower? I think that they would work well with one of my skopes.
That is a very nice skope, there, Windblown. It is only the trees/flowers that pop up that are part of the mesh, or is the pollen and vines coming out of said plants part of the mesh as well?
@Daglob,
Here's a picture for Karkas that you may or may not find helpful:
Spoiler
(http://phantombunburyist.freedomforceforever.com/cripp12/21/th_karkas.jpg)
Thanks!
I know this is going to sound extremely obvious, but putting the Toe size at 0.5 or 0.6 looks a lot better. I don't know if there's much you can do for the Fingers due to the innate shape, but putting Finger11 at 0 at least takes that little jagged edge off. Then putting Finger0 and/or Finger1 anywhere from 0.3 to 0.6 seems to be marginally better. I'm sorry if you've already done this yourself, but for me, it made some difference.
By the way, I had thought of doing a Karkas ages ago and didn't even make an attempt. I really like where yours is going. :thumbup:
Heavy weapons, locked and loaded :cool:
Spoiler
(http://img835.imageshack.us/img835/185/cyborgg.png)
Credits:
Afghan Ant - Cyborg base mesh and skin
Grenadier - Warmachine mesh and keyframes
Courtnall6 - Warmachine skin
Holy sweet baby Jesus! THAT is freaking cool, Spyder!!
Better arm placement
Spoiler
(http://img838.imageshack.us/img838/9348/cyborggx.png)
Now that is too cool! :thumbup:
That's pretty cool!
Neat!
I think this is my last modification to the mesh, but I removed the headband on top (I kept the sides of the band as I thought that they were quite fitting) and the neck piece.
Spoiler
(http://img221.imageshack.us/img221/6826/cyborgw.png)
Credits to Johnny Patches for his great tutorial on how to remove parts of a mesh (http://freedomreborn.net/forums/index.php?topic=49313.msg672604#msg672604) :thumbup:
Spoiler
(http://img43.imageshack.us/img43/2867/cyborgt.png)
Now, onwards to bigger and better things.
Spoiler
as soon as I think of something else to do :P
spydermann, that Cyborg is amazing!
Quote from: Cyber Burn on May 24, 2013, 04:19:46 PM
Just out of curiosity, what mesh did you pull the belt and buckle from for Wallflower? I think that they would work well with one of my skopes.
The belt is from one of the Kitty Pryde meshes by Ink, the buckle is by Tommyboy (I took it from Podmark's Hellion skope). If you want to take a look on it I can send it to you.
Quote from: spydermann93 on May 24, 2013, 04:33:25 PM
That is a very nice skope, there, Windblown. It is only the trees/flowers that pop up that are part of the mesh, or is the pollen and vines coming out of said plants part of the mesh as well?
The tree and the flower (and a defensive hedge too) are parts of the mesh, they appear for specific animations. The vines and the pollen are just FXs (I attached the tree and the flower to the weapon node, so the fx come out from them.
Quote from: windblown on May 28, 2013, 05:44:07 PM
Quote from: Cyber Burn on May 24, 2013, 04:19:46 PM
Just out of curiosity, what mesh did you pull the belt and buckle from for Wallflower? I think that they would work well with one of my skopes.
The belt is from one of the Kitty Pryde meshes by Ink, the buckle is by Tommyboy (I took it from Podmark's Hellion skope). If you want to take a look on it I can send it to you.
That would be awesome, thank you Windblown. I'll PM you my e-mail address. Again, thank you.
That skope is awesome! I definitely have uses for that! Gimme gimme.... Please.:thumbup:
super cyborg is seriously sweet, will you be able to release that to the public ? windblown, are you just using nifskope, or do you use other programs too to make your skopes.
Quote from: Amazo Version 2.2 on May 30, 2013, 05:09:06 PM
super cyborg is seriously sweet, will you be able to release that to the public ?
If I have the necessary permissions, I will. :)
I just need a different skin for the mesh, as I am currently using part of c6's skin as the base for all of the extra weapons and such and Afghan Ant's skin for the body.
If you are unable to get permissions to release your skope as is, but can find someone who is willing to skin it, if you send it my way, I could set it up with wireframes for you so that a skinner can skin it. Just let me know.
Quote from: Cyber Burn on May 30, 2013, 08:27:11 PM
If you are unable to get permissions to release your skope as is, but can find someone who is willing to skin it, if you send it my way, I could set it up with wireframes for you so that a skinner can skin it. Just let me know.
That would be greatly appreciated. I'll see what I can do with this first; I'll try to come up with something acceptable (I cannot skin to save my life, haha :P).
if u wuld like i will put on my list to skin.
Quote from: Sioux City Dynamo on June 01, 2013, 08:13:17 PM
if u wuld like i will put on my list to skin.
I'd be honored to have you skin it! :D
Quote from: spydermann93 on June 01, 2013, 08:14:41 PM
Quote from: Sioux City Dynamo on June 01, 2013, 08:13:17 PM
if u wuld like i will put on my list to skin.
I'd be honored to have you skin it! :D
I look forward to seeing that one. :thumbup:
Edit: Picture removed by me. Sorry, I used Aphex's "Male_Surfer" mesh instead of Grenadier's "Silver_Surfer_Gren" mesh. I will re-do the skope onto Gren's mesh and then post a pic. Again, really sorry for posting a pic of a mesh that was not on the approved list. For those who didn't see the pic it was of Marvel Comic's Night Thrasher.
It's very nice to see you making progress on that, Cyber!
Are you combining keyframes in that skope?
Nope, I haven't gotten that far yet. The only thing I did as far as keyframes is to change the "Fly" to "Run" so the board comes out when he's running.
Edit: I do want to add in some more fighting animations though, and maybe do a little more to the skope itself.
Wow, very neat!
Unfortunately, Gren's "Silver_Surfer_Gren" mesh seems to always have the Surfer on the surfboard, as such, Night Thrasher won't work on that mesh. Oh well, I guess when I get around to re-doing the skope, it will be without the board. Bummer. :(
Quote from: Cyber Burn on June 09, 2013, 08:58:30 PM
Unfortunately, Gren's "Silver_Surfer_Gren" mesh seems to always have the Surfer on the surfboard, as such, Night Thrasher won't work on that mesh. Oh well, I guess when I get around to re-doing the skope, it will be without the board. Bummer. :(
What about "Male_surfer"?
He uses a board while flying, but runs on his own, two feet.
Unfortunately, that is what I originally did the skope with, and that was the pic that I previewed. Also, unfortunately, Aphex, the mesher of the "Male_Surfer" mesh is not on the approved skoping list in the permissions thread of this forum. I should have checked before I started the skope, not after. Normally, before I do a skope, I check to see that the mesher has given permission for his/her meshes to be skoped, but in this case, I let my enthusiasm get the better of me, which is why I pulled the pic.
Quote from: Cyber Burn on June 09, 2013, 09:09:12 PM
Unfortunately, that is what I originally did the skope with, and that was the pic that I previewed. Also, unfortunately, Aphex, the mesher of the "Male_Surfer" mesh is not on the approved skoping list in the permissions thread of this forum. I should have checked before I started the skope, not after. Normally, before I do a skope, I check to see that the mesher has given permission for his/her meshes to be skoped, but in this case, I let my enthusiasm get the better of me, which is why I pulled the pic.
Well, at least you could keep it for a personal mesh.
Perhaps you could find a way to hide the surfboard whenever he isn't running, much like Fusion's Ghost Rider mesh?
Yeah, unfortunately, instead of working on my final exam, I had been playing with my skope and re-did quite a bit. I changed all the mapping around so I would need to do some serious kitbashing in order to get a viable skin (The Male_Basic works, it's all the extras that I changed). If nothing else, maybe we'll see a completely board riding Night Thrasher in the near future, I haven't decided yet.
Iirc Gren's silver surfer has an idle or two without the board. You would just have to add keyframes from another mesh. The board would stay in place but return for running animations. So umm,
Keep run and hover etc from Gren's mesh, idle with the board in hand, and melee keyframes from another mesh.
Quote from: detourne_me on June 09, 2013, 11:33:54 PM
Iirc Gren's silver surfer has an idle or two without the board. You would just have to add keyframes from another mesh. The board would stay in place but return for running animations. So umm,
Keep run and hover etc from Gren's mesh, idle with the board in hand, and melee keyframes from another mesh.
Thanks DM, so far the magic of keyframe editing has eluded me, but I will give it a try. Is there anything I need to actually do to the skope so that it will take other animations before using M25's keyframe tool?
I don't think so. Maybe if you just use male_basic compatible keyframes. Maybe from Gren's mb_fighter keyframes to be safe
Cool, thanks DM. I'll give that a try.
Ouch, epic fail. The board never disappears during the added animations. He's performing the new animations while standing in the board. Frustration... :banghead:. I'll keep working on this though, my OCD won't allow me to quit.
Quote from: Cyber Burn on June 10, 2013, 12:59:04 AM
Ouch, epic fail. The board never disappears during the added animations. He's performing the new animations while standing in the board. Frustration... :banghead:. I'll keep working on this though, my OCD won't allow me to quit.
If you keep the idle and melee_idle from the original keyframes you shouldn't have that problem. The skateboard should only show up during run/fly.
Unfortunately, Gren's mesh has Surfer standing on the board in both the idle and melee_idle animations, and there are no animations in the set that do not have the board in them, so there is nothing for me to change the animations to. UNless I am doing something wrong, which is very possible since I am not one to mess with keyframes.
Hey Cyber, if you can't get this working, I could help you with the keyframes. Just let me know if you need it :)
Thanks Windblown, Tap43 suggested I use Tommyboy's "Static_Shock_Tvlite" mesh as a base, and so far it looks to be working out. But I will definitely let you know if I need help. Thank you. :thumbup:
New preview for today: Cessily Kincaid, aka Mercury from New X-men.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Mercury_zps4147a4a3.jpg)
Mercury's powers allow her to alter her shape as she is composed of a malleable metal. I'm very pleased with how this skope turned out, here there are some of the animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Mercury_zpsf434dc25.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Mercury_zpsf434dc25.mp4)
First and second ones are her dodge animations (she becomes a mercury puddle/stretches her body). The rest are melee animations where she turns her arms into weapons.
Textures based on Podmark's skins.
:blink: Awesome!! At a loss for words...
I didn't think it was possible, but you just outdid yourself. :thumbup:
So I had already started new skins for Mercury based on my old skope (which you can see at HF, it's just a simple body swap on the female symbiote). I didn't get the new skope until about a half hour ago and I am blown away!
Windblown you are incredible. I think I have a new favorite skope.
Just incredible windblown. I have no idea how you keep coming up with these fantastic skopes!
Quote from: windblown on June 13, 2013, 11:52:39 PM
New preview for today: Cessily Kincaid, aka Mercury from New X-men.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Mercury_zps4147a4a3.jpg)
Mercurys powers allow her to alter her shape as she is composed of a malleable metal. Im very pleased with how this skope turned out, here there are some of the animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Mercury_zpsf434dc25.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Mercury_zpsf434dc25.mp4)
First and second ones are her dodge animations (she becomes a mercury puddle/stretches her body). The rest are melee animations where she turns her arms into weapons.
Textures based on Podmark's skins.
Hey! Waitaminit... would this be like a
Plastic Woman mesh? That would fulfill a LOT of requests.
Not that it matters, but is it FF1 or FFv3R?
I forgot about that...there has been a lot of requests for a Plastic Woman type mesh over the years. This should make a lot of people happy.
Also, I believe Windblown only skopes for :ffvstr:.
That would be great for a Madame Rouge mesh or Elastigirl from the Incredibles.
Dana
Thanks guys,
The skope is for FFv3R and it only has a couple of "elastic animations". I'm working in another x-men student named Rubbermaid and I'll try to give her more.
Here is a WIP:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Peliacutecula_zpsb91394a7.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Peliacutecula_zpsb91394a7.mp4)
Wow. So...you're like some kind of a wizard.
Uuummm...Yeah...What Pod said. Definitely a Wizard...Or a Mutant...Or a Mad Scientist...I just don't know, but man, you have got some mad skills.
... or a spark of the first order...
WOW.
Wow indeed, that's fairly amazing!
"Where does he get such wonderful toys?"........My favorite movie quote of all time....And it is so applicable every time I visit this thread. So many folks contribute such wonderful skopes in this thread....And the stuff that Windblown is generating is really, "blowing" me away (pun intended... :P)
Windblown, is there away one of us can help you post your skopes to a yahoo group or something so that they are accessible to folks that would be interested in skinning them?
Respectfully,
:blink: wow! :wacko:
That's mind-boggling. What other programs are you using here? Blender?
That'd make a neat Elastigirl from The Incredibles :thumbup:
Witchcraft!!!!
Amazing stuff WB. You like the newer students at all?
Quote from: ghazkul on June 18, 2013, 07:34:54 PM
Witchcraft!!!!
Amazing stuff WB. You like the newer students at all?
I sure hope he does ;)
I also hope he's reading the Hellfire Academy, I needs some evil mutants.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Night_Thrasher_01_zps99afe374.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Night_Thrasher_01_zps99afe374.jpg.html)
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Night_Thrasher_03_zps253f204c.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Night_Thrasher_03_zps253f204c.jpg.html)
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Night_Thrasher_02_zps38c5a536.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Night_Thrasher_02_zps38c5a536.jpg.html)
The base mesh is Shevek's Deadpool_Muscular with pieces by Grenadier, DravenXIII and Tommyboy. The skin is a thoroughly Kitbashed C6 Night Thrasher skin. This is still a heavy work in progress. But now that I have the base more or less done, now I can start messing with his board.
It would be a lot easier if I could see something other than an all-white outline in Nifskope. :banghead:
Great work, Cyber!! I can't wait to see him when you're done!
Thanks Helix, I'm using Tap43's suggestion to use Tommyboy's "Static_Shock" mesh to try to get a skateboard, but I've had limited success so far. We'll see how it turns out when I'm done.
Extremely well done. Can't wait to see the finished product.
That Night Thrasher looks great Cyber, I really like it.
Quote from: Podmark on June 17, 2013, 11:29:30 PM
Wow. So...you're like some kind of a wizard.
Yep, I'm from the Land of Oz...that's the reason that English is not my native language ;)
Quote from: detourne_me on June 18, 2013, 06:58:36 AM
:blink: wow! :wacko:
That's mind-boggling. What other programs are you using here? Blender?
I'm just using Nifskope for my skopes.
Quote from: ghazkul on June 18, 2013, 07:34:54 PM
Witchcraft!!!!
Amazing stuff WB. You like the newer students at all?
I like some of them like Tempus, Idie or Quentin Quire. I definitely don't like Eye-boy and Shark-girl (with so many good characters in comic limbo...).
And thanks everyone, I didn't think I would get so many positive responses with a WIP of Rubbermaid :)
CB that Thrash is coming along very nicely. Have you looked at Murs' X-Force Deadpool? I believe Tomato adjusted it's biped to be more friendly with a male_basic.
Quote from: windblown on June 19, 2013, 10:26:52 PM
I like some of them like Tempus, Idie or Quentin Quire. I definitely don't like Eye-boy and Shark-girl (with so many good characters in comic limbo...).
I'm a big Genesis fan myself.
I definitely get your point about characters being in limbo, there's some great ones that are barely getting used, but I try not to hold it against the new characters. I made that mistake with Generation Hope, I avoided the book for a long time because I didn't like them adding a bunch of new teen characters, but when I finally read the book I really liked it.
For the record, given the opportunity I intend to skin all the students post Morrison. Windblown has been invaluable in this goal I can't thank him enough.
I've been trying to skope a Shark-Girl mesh, but not managed it yet. Same with Quire, I'm using a version of AA's TJ_max mesh but can't seem to add a shotgun.
Quote from: Podmark on June 20, 2013, 03:37:21 AM
I definitely get your point about characters being in limbo, there's some great ones that are barely getting used, but I try not to hold it against the new characters. I made that mistake with Generation Hope, I avoided the book for a long time because I didn't like them adding a bunch of new teen characters, but when I finally read the book I really liked it.
For the record, given the opportunity I intend to skin all the students post Morrison. Windblown has been invaluable in this goal I can't thank him enough.
Actually, I like a lot of the new characters (the same happened to me with Generation Hope) but not Eye boy and Shark girl (come on, even their codenames are lame :P). Maybe this changes when they're more developed, but right now I think that they're my least favorite students.
I'm happy I can help you with the skopes, it's great working with you. Thanks to you because of your awesome skins!
Quote from: ghazkul on June 20, 2013, 10:09:17 AM
I've been trying to skope a Shark-Girl mesh, but not managed it yet. Same with Quire, I'm using a version of AA's TJ_max mesh but can't seem to add a shotgun.
I plan to do a Quentin Quire skope in the future too :)
And lastly...Two new characters for today.
They are brother and sister and they come from the Southern Water Tribe:
(http://i1300.photobucket.com/albums/ag94/Windblow85/KataraSokka_zps5ec01300.jpg)
Sokka and Katara (from Avatar: The last Airbender).
I still have to work at their animations, but, would anyone be interested in skinning them when they're done?
Does anyone know a mesh with "bender" type animations? And a mesh piece which can be used as a "water whip"?
Cool! I'm a big fan of The Last Air Bender. Great show. Really impressed with the skopes they look perfect.
Not sure about Bender animations. Probably some martial arts stuff would be your best bet.
For a whip you could try some of Tommyboy's whip wielding characters.
Around the time Avatar's finale aired I was actually thinking of skinning Aang, but I never got around to it.
Also...I kinda like Shark Girl.
Draven's Mortal Kombat meshes have some really nice martial artist animations.
wow all this cool meshes, Amazing works Windblown!...and Cb i must have that Night Thrasher :ph34r:!
(http://i210.photobucket.com/albums/bb287/lonespaceranger/tim_zps23beb30d.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/tim_zps23beb30d.jpg.html)
As you can see, Tim here looks a little puzzled. In Nifscope, his Giant Man helmet and his goggle eyes (both from a TV mesh) look fine, here, well...
Neither had a niskininstance, so I didn't remove it, but now what do I do? This is for FF1, already having a FFv3R version.
Also, I need some flat triangular pieces for his eye lashes; Bat Armfins (which are what I used on the other one) do not seem to work. Any suggestions?
Quote from: naitvalis on June 24, 2013, 03:01:01 PM
wow all this cool meshes, Amazing works Windblown!...and Cb i must have that Night Thrasher :ph34r:!
I decided to make 2 versions, one with the skateboard, and one without. Unfortunately, neither is ready for release yet. Also, it still needs a skin when finished.
Quote from: daglob on June 24, 2013, 04:31:41 PM
(http://i210.photobucket.com/albums/bb287/lonespaceranger/tim_zps23beb30d.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/tim_zps23beb30d.jpg.html)
As you can see, Tim here looks a little puzzled. In Nifscope, his Giant Man helmet and his goggle eyes (both from a TV mesh) look fine, here, well...
Neither had a niskininstance, so I didn't remove it, but now what do I do? This is for FF1, already having a FFv3R version.
Also, I need some flat triangular pieces for his eye lashes; Bat Armfins (which are what I used on the other one) do not seem to work. Any suggestions?
I don't know about the eyelids, but how does your :ff: version look in game. Is the distortion still there as well?
I haven't looked... I should have. I mean, I have several "x-ray" meshes that look mighty weird in CTool but fine in the game.
I'll get back to you...
Another question:
Yellow Lantern fixed up his Betty Page (Female Pencilskirt) mesh to take Taskmistress keyframes (instead of having KF that seemed to be based on them), and It was my intention to add a gun (That's right-Betty Page with a gun) for a couple of gun-totin' ladies (Miss Fear, Strychnine, bound to be others). Now, I've done this before on TV Male Fixed, and it works, but now...
I've pasted a gun from both Taskmistress and Taskmaster and neither one works. If I paste it to their hands, the guns don't appear and dissapear like they should; if I paste it to the scene root, it just hangs in the air motionless (kinda spooky, actually).
Any suggestions?
If the mesh is set up to take the Taskmistress key frames, then I would check to see what node the gun is pasted onto in thr Taskmistress mesh. Sometimes, there's a dummy node that needs to be copied oner in order for the gun to work.
Quote from: daglob on June 26, 2013, 11:43:02 PM
I haven't looked... I should have. I mean, I have several "x-ray" meshes that look mighty weird in CTool but fine in the game.
That's actually why I prefer to skope for :ffvstr:, no distortion of the mesh in CTool, I can actually see what I'm skoping.
Quote from: daglob on June 26, 2013, 11:43:02 PM
I've pasted a gun from both Taskmistress and Taskmaster and neither one works. If I paste it to their hands, the guns don't appear and dissapear like they should; if I paste it to the scene root, it just hangs in the air motionless (kinda spooky, actually).
Looking at Taskmistress, it has an extra piece called "Dummy_righthand", and the pistol is pasted onto that. Make sure you copy the "dummy" part over too.
(Edit - Oops, I see Cyber already said that. Never mind!)
I will double check the assorted nodes and dummies. Thanks to yoyu both.
In the game, Tim's helmet does not move at all, but hovers above his head. The eyes bounce around like some devilish ping-pong jimmies (just like they would if I didn't remove the niskininstance).
I may have to give up on the helmet. The FFv3R version doesn't have one, but... I'm still working on the eyes.
And I still need to make Tim Boo Baa's Boo Baa Boys...
I will be back in the game come Monday, I'll be back to work, but at least I'll be home from vacation and will be able to get back into FF. If you want, send me the :ff: version of the mesh and I'll be happy tp take a look at it. I may not succeed, but I will definitely try.
Saw this guy in a 1950s comic and just had to skope him:
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/funkyhat_zps197ef3d6.jpg)
I don't know who he is, but he looks ridiculous. Kinda the same as Bat-Mite Man...
Copied the dummies to the mesh, and the guns still don't appear and dissapear. However, I think I may try different TMS kf and see if I can find some that work (I know ther e are different TM kf). Betty does look good with a gun...
I'm working in several projects right now, none of them are finished, but I thought of posting here a WIP of one of them, Snowbird of the Canadian super team Alpha Flight.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_SnowbirdWIP_zps257c4d95.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/SnowbirdWIP_zps257c4d95.mp4)
I plan to add an artic wolf and a polar bear forms to the skope, and I still have to tweak the animations of the artic owl form, so this one could take me a while.
That is just sickening it is so cool.
You never cease to amaze. Can't wait to see it when it's done.
That is really amazing. The transition is seamless, especially the take off. Fantastic work.
Snowbird! Holy cow, she looks great! And she's gonna morph too... :thumbup:
That's amazing! I'm just in awe :thumbup:
:blink: Snowbird? Holy carp!
Dana
Snowbird looks frickin' incredible!
And I've been wanting to redo Alpha Flight..
Man, that's excellent. Great work WB!
Awesome! Looking forward to seeing the end result of this. Waiting very very impatiently.....
I dont know how you do it.
thats awesome windblown, i had no idea that nifskope was so versatile. i cant imagine doing what you do with nifskope.
A bunch of Doctor Who stuff (Suprise Huh?) Models purchased from Turbosquid then converted and skoped into FF:
K9: Now released along with a voicepack:
(http://i14.photobucket.com/albums/a308/Martialstorm/K9.jpg) (http://s14.photobucket.com/user/Martialstorm/media/K9.jpg.html)
Tardis Exterior and Console Room WIP:
(http://i14.photobucket.com/albums/a308/Martialstorm/InGame.jpg) (http://s14.photobucket.com/user/Martialstorm/media/InGame.jpg.html)
Was it Loopy Wolf that did K-9? anyway, with his site gone, this looks like a suitable (and possibly superior) replacement.
Quote from: JKCarrier on July 01, 2013, 12:33:04 AM
Saw this guy in a 1950s comic and just had to skope him:
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/funkyhat_zps197ef3d6.jpg)
Certainly an interesting looking character, just out of curiosity, what did you use for the hat?
Quote from: Cyber Burn on July 06, 2013, 05:25:43 PM
Certainly an interesting looking character, just out of curiosity, what did you use for the hat?
It's one of the claws from Ink's Sabretooth mesh.
Quote from: daglob on July 06, 2013, 04:31:48 PM
Was it Loopy Wolf that did K-9? anyway, with his site gone, this looks like a suitable (and possibly superior) replacement.
Yep, Loopy did the original K-9 and Dalek meshes. I have his meshes, but I wouldn't want to host them anywhere without trying to get his permission first.
Dana
Quote from: JKCarrier on July 08, 2013, 02:14:11 PM
Quote from: Cyber Burn on July 06, 2013, 05:25:43 PM
Certainly an interesting looking character, just out of curiosity, what did you use for the hat?
It's one of the claws from Ink's Sabretooth mesh.
Definitely an inventive use of pieces.
Thanks Daglob and Dana, I think I lost the loopy wolf k-9 in a computer crash and for some reason the Dalek mesh crashes the game which is a shame because I love the top of the head falling off animation. So I'll be converting a Dalek mesh over as well.
All of the have been put on the ff flyer mesh which was Dana's excellent idea :)
I've just skoped a st johns emblem into the tardis mesh so that will be skinned and completed soon. Plus now I can do that I can finish my new Earth 2 GL.
MS, I'll send you Loopy's K-9 and Dalek (if you'd like). :D
Dana
That'd be excellent Dana, thanks! :thumbup:
Snowbird is almost done:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Snowbird_zpsd79514d4.jpg)
(The owl skope was done by Cmdrkoenig67/Dana and is very cool in my opinion).
I think she was one of the most difficult skopes I've done until now, but I'm pretty happy with the results. Here there are some of her animations. The last one is an improvised flying_melee (it's set to work with the distance of the short range projectile)
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Snowbird_zps009b4b6b.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Snowbird_zps009b4b6b.mp4)
I think that this is the most impressive skope I have ever seen. Just amazing.
Beyond awesome Windblown!
Unreal!
That is amazing :thumbup:
no way. there is just no way that nifskope can do this. this is amazing. the time that you had to had put into this must have been exhausting.
Thanks guys :)
Quote from: Amazo Version 2.2 on July 16, 2013, 02:03:36 PM
no way. there is just no way that nifskope can do this. this is amazing. the time that you had to had put into this must have been exhausting.
It took me quite a bit of time because of the different animations for each body, but I think the final result was worth the effort (she was always my favorite Alpha Flight member).
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/DCH_Hawk_And_Dove_zpse9dd7b7a.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/DCH_Hawk_And_Dove_zpse9dd7b7a.jpg.html)
Felidio's Hawk2 mesh and Dove2 mesh combined. The skins are by C6.
I realize I haven't really touched Nifskope since I got back from vacation, so I figured I try out an idea that Daglob put in my head.
:thumbup:Hmmm.... I had Dove in the works. Now I may have to revisit Hawk as well. Great work!
Thanks Bill, it's pretty much a simple copy and paste, but I've been wanting to do this for quite a while. The keyframes are the standard for the mesh.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Mystery_Skope_V1_zps1e9e4da6.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Mystery_Skope_V1_zps1e9e4da6.jpg.html)
Its a work in progress, but it's getting there. Any guesses on who this mystery character is? :D
The only real bad thing about this, is that this is another character whose design constantly changing, every pic I've seen is different.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Mystery_Skope_V2_zps5e973546.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Mystery_Skope_V2_zps5e973546.jpg.html)
Slightly updated, but I'm not totally happy with the animations. Otherwise, I'm not sure what else I need to change or add on this. So I guess it's pretty much finished.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Skateboarder_zpseea2b0ed.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Skateboarder_zpseea2b0ed.jpg.html)
And a "Male_Basic_Skateboarder", just because. :D
Is that Rocket Racer? Awesome!
And I'm happy you made the male basic skater too, I've just finished reading the x-statix run for the nth time and I could see a nice El Guapo being made.
Rocket Racer it is. :D
I'll release both sometime this week. They won't have skins, but they'll be available.
sweet stuff cyber does this mean that you found a way to put night thrasher on a skateboard too?
Since the board is in pretty much every animation, if I did put Night Thrasher on this skope, it would be without his weapons, and I prefer to have a Night Thrasher with weapons.
Great skopes Cyber!! really cool.
Here is a new New X-men skope:
Surge (Noriko Ashida) was the leader of the New X-men team, she is a mutant with electricity-absorbing powers who requires wearing a pair of gauntlets designed by Forge to fully control them. She can discharge the absorbed electricity through lightning blasts or super-speed bursts.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Surge_zps4dd62b97.jpg)
The skope is set to show her multiple looks (textures are based on Pod's skins). The hair piece in the costume on the right was created by Tomato so Pod could skin that costume.
The run animation shows an electric trail (like AfghanAnt's Kid Flash skope):
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Surge_zpse0f70eb0.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Surge_zpse0f70eb0.mp4)
you and podmark make an awesome team windblown. this skope is another awesome creation.
Ohh, very cool, WB.
:shock2:
I don't know how I missed this, another excellent skope Windblown. You have some amazing skill Windblown, with everything you do, you continue to impress.
Amazing work, Windblown and Cyber!Quote from: windblown on July 15, 2013, 11:55:10 PM
Snowbird is almost done:
snip!
(The owl skope was done by Cmdrkoenig67/Dana and is very cool in my opinion).
Thank you so much, Windblown...I'm not as accomplished as you with keyframes and mesh Skoping, but I try. Snowbird looks absolutely amazing. Are you going to join one of the websites and release some of these great Skopes?
Speaking of the Owl mesh (which is made from the Sam the Eagle mesh, of course)...I've been experimenting with the mesh and started making this Toho monster (still a work-in-progress, she still needs legs and I think I'll make a couple more skins for her)..
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_mothra_movie1_zps1911787b.jpg) (http://img.photobucket.com/albums/v169/cmdrkoenig67/mothra_movie1_zps1911787b.mp4)
Cyber, those skateboard dudes are so cool...You should try a lady skater too (if that will work?).
Dana
That's awesome and beautiful Dana :thumbup:
Thank you, MS!
Dana
Quote from: cmdrkoenig67 on July 27, 2013, 09:16:22 AM
Amazing work, Windblown and Cyber!
Quote from: windblown on July 15, 2013, 11:55:10 PM
Snowbird is almost done:
snip!
(The owl skope was done by Cmdrkoenig67/Dana and is very cool in my opinion).
Thank you so much, Windblown...I'm not as accomplished as you with keyframes and mesh Skoping, but I try. Snowbird looks absolutely amazing. Are you going to join one of the websites and release some of these great Skopes?
Speaking of the Owl mesh (which is made from the Sam the Eagle mesh, of course)...I've been experimenting with the mesh and started making this Toho monster (still a work-in-progress, she still needs legs and I think I'll make a couple more skins for her)..
(http://img.photobucket.com/albums/v169/cmdrkoenig67/th_mothra_movie1_zps1911787b.jpg) (http://img.photobucket.com/albums/v169/cmdrkoenig67/mothra_movie1_zps1911787b.mp4)
Cyber, those skateboard dudes are so cool...You should try a lady skater too (if that will work?).
Dana
Challenge accepted...This was pretty simple, it was just a matter of replacing the "Male_Basic" portion of the Mesh with the "Female_Basic" portion of Lord Ehmsidy's Crymsin Mesh.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Skateboarder_Female_zpsd56d14ef.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Skateboarder_Female_zpsd56d14ef.jpg.html)
Very nice skope you have going on there Dana, you guys continue to amaze me with everything I see in this thread. I am
really envious of the talent that is consistently demonstrated here.
CB, I love the skateboarders. That's really awesome.
Dana, that is too cool, man! Mothra! :D
So, Amazo was kidding around and requested a mesh, so I went and started it:
(http://i210.photobucket.com/albums/bb287/lonespaceranger/wip_amazo_zpscd884d4c.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/wip_amazo_zpscd884d4c.jpg.html)
I'll try to add some Superman and Flash animations, but I've had little luck altering keyframes.
I snitched the Amazo body from another scope (I believe the original was Namor), put him on a John Stewart I had enlarged slightly, and then had to enlarge the aura to get it to fit as well as it does.
Very nice Daglob. :thumbup:
this is awesome thanx for giving this a attempt :thumbup:
Mothra? Woah, I didn't even know such things could be done! Nice work. :thumbup:
Quote from: daglob on July 27, 2013, 06:11:33 PM
I'll try to add some Superman and Flash animations, but I've had little luck altering keyframes.
I snitched the Amazo body from another scope (I believe the original was Namor), put him on a John Stewart I had enlarged slightly, and then had to enlarge the aura to get it to fit as well as it does.
Daglob, you may want to try Grenadier's keyframes that are at NPI. I'm sure they're in one of his Yahoo groups, as well. He has a male_basic_speedster and some male_basic_eternal keyframes (which may work well enough for Superman). I plugged these into the John_Stewart_modern mesh that I have and they work. Gren also has Superman keyframes at NPI, but they are for caped meshes and didn't work for the John Stewart mesh. I'd be happy to send these to you, if you want. Also, if you don't feel like messing with the keyframes, I 'd be happy to do it for you.
Renegade has Superman_male_basic keyframes. The keyframes from his Invincible mesh also work well on male_basic and have some cool animations.
Dana, that Mothra is super cool! I don't know how you skoped that one in the eagle mesh! :thumbup:
Quote from: cmdrkoenig67 on July 27, 2013, 09:16:22 AM
Snowbird looks absolutely amazing.
Thanks! Sioux City Dinamo will be skinning her, so Snowbird will look better soon :)
Quote from: cmdrkoenig67 on July 27, 2013, 09:16:22 AM
Are you going to join one of the websites and release some of these great Skopes?
Since I don't know how to create/join a website, my plans were that the skopes were released together with the skins when they are skinned (a bunch of the skopes has already been released this way in Podmark's page in Heroforce).
New preview:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Rubbermaid_zps3949a660.jpg)
Andrea Margulies "Rubbermaid" a young mutant with ultra-elasticity powers who was a background student in New X-men, until she was depowered in Decimation and killed by the Purifiers.
As some posters wanted a plastic woman (girl in this case) skope I've tried to give her some elastic moves, here there are some of them:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Rubbermaid_zpsd3b589ca.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Rubbermaid_zpsd3b589ca.mp4)
Btw, does anybody knows how to add a node (Bip01 spine2 for example) to a body which doesn't have it? (I'd like to add more elastic movements with that).
Quote from: hoss20 on July 28, 2013, 04:40:36 AM
Quote from: daglob on July 27, 2013, 06:11:33 PM
I'll try to add some Superman and Flash animations, but I've had little luck altering keyframes.
I snitched the Amazo body from another scope (I believe the original was Namor), put him on a John Stewart I had enlarged slightly, and then had to enlarge the aura to get it to fit as well as it does.
Daglob, you may want to try Grenadier's keyframes that are at NPI. I'm sure they're in one of his Yahoo groups, as well. He has a male_basic_speedster and some male_basic_eternal keyframes (which may work well enough for Superman). I plugged these into the John_Stewart_modern mesh that I have and they work. Gren also has Superman keyframes at NPI, but they are for caped meshes and didn't work for the John Stewart mesh. I'd be happy to send these to you, if you want. Also, if you don't feel like messing with the keyframes, I 'd be happy to do it for you.
I actually editied some keyframes that work and don't crash the game very often. Anyway, I added the Flash animations for a few attacks and one of them looked enough like a "heat vision" animation that I used it. He still may need some other "super" moves. I ended up using the Grenedier's Male Basic Speedster keyframes for the speed actions.
Quote from: windblown on July 29, 2013, 04:02:03 PM
Dana, that Mothra is super cool! I don't know how you skoped that one in the eagle mesh! :thumbup:
Quote from: cmdrkoenig67 on July 27, 2013, 09:16:22 AM
Snowbird looks absolutely amazing.
Thanks! Sioux City Dinamo will be skinning her, so Snowbird will look better soon :)
Quote from: cmdrkoenig67 on July 27, 2013, 09:16:22 AM
Are you going to join one of the websites and release some of these great Skopes?
Since I don't know how to create/join a website, my plans were that the skopes were released together with the skins when they are skinned (a bunch of the skopes has already been released this way in Podmark's page in Heroforce).
New preview:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Rubbermaid_zps3949a660.jpg)
Andrea Margulies "Rubbermaid" a young mutant with ultra-elasticity powers who was a background student in New X-men, until she was depowered in Decimation and killed by the Purifiers.
As some posters wanted a plastic woman (girl in this case) skope I've tried to give her some elastic moves, here there are some of them:
Spoiler
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Rubbermaid_zpsd3b589ca.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Rubbermaid_zpsd3b589ca.mp4)
(Can you see the video? Photobucket is doing weird things and I can't see it with firefox now, but I can with Explorer...)
Btw, does anybody knows how to add a node (Bip01 spine2 for example) to a body which doesn't have it? (I'd like to add more elastic movements with that).
that is a seriously sweet skope windblown, as to your question, you are so ahead and above me with nifskope that i have no clue how to help you sorry
daglob thanx this was very genrerous of you to do for me.
Looking good Windblown. I'm always amazed with what you've managed to do.
Is this the only mesh with that "arm stretching punch"? I don think I've seen that before.
I believe it's the only female mesh of it's type. Texas Jack made a Plastic Man and Tommyboy has Mr. Fantastic, both with melee stretching animations.
I think it's the only female with stretching animations too. Tommyboy's Mr. fantastic mesh has a lot of cool arm stretching-ranged animations (it's located here: http://www.tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20M3.html (http://www.tommyboymeshes.freedomforceforever.com/Marvel%20meshes%20M3.html)).
Thanks guys!
Has anyone ever tried skoping Renegade's Martian Manhunter mesh to include "stretchy" attacks?
Windblown, absolutely fantastic! You keep opening up possibilities for new characters in Freedom Force.
Thank you guys,
Today I was playing with Nifskope and I discovered that it's possible to attach a light to a mesh, so I updated my old Match skope and now his head emits light in game. It isn't a big improvement, but I think it's a cool effect for a character with flames on his head:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Match2_zps9b8b5610.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Match2_zps9b8b5610.mp4)
Cool idea, that would be a really cool effect for a character like Marvel Comic's "Jack_O_Lantern".
There is a classic team of teen superheroes who I've not seen represented in the game, so I've decided to skope them. Here you have the boys of Generation X:
(http://i1300.photobucket.com/albums/ag94/Windblow85/GenerationXboysv2_zps3e4a9816.jpg)
(I hope to skope the rest of the team in the near future)
Their animations are quite normal, the only special things are: Synch's aura appears when he is using a borrowed power or copying it (as he's doing with Bling! in the video); and Skin's ...ehm... skin stretches from his fingers for some animations. I'm using a new effect for Chamber's psionic flame too.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_GenerationX1_zps085e5714.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/GenerationX1_zps085e5714.mp4)
As always, if somebody is interested in skinning them, let me know.
seriously sweet windblown, extremely creative ideas and i'm glad to see generation x getting some representation in :ffvstr:
Synch looks fantastic Windblown, as do the others, but Synch is definitely the standout.
Those look great. It was always odd so little Gen X stuff was done for FF.
Windblown - I'm seriously considering changing my name to Mindblown...because your amazing meshes/skopes are so amazing that I can't wrap my grey matter around their amazingness. Nice work, my friend!
Those are great! I always thought Skin's powers would be difficult to represent in the game.
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
Quote from: Deaths Jester on August 07, 2013, 04:04:04 PM
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
Now that, I would love to see.
Quote from: Cyber Burn on August 07, 2013, 05:05:52 PM
Quote from: Deaths Jester on August 07, 2013, 04:04:04 PM
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
Now that, I would love to see.
Me too.
Quote from: Deaths Jester on August 07, 2013, 04:04:04 PM
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
That would be great!! :). If you want I can send you the skope so you can take a look at it and make a decision about it.
Quote from: Deaths Jester on August 07, 2013, 04:04:04 PM
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
pretty, pretty, please with a bottle of vodka on top?
Quote from: Amazo Version 2.2 on August 08, 2013, 01:49:15 PM
Quote from: Deaths Jester on August 07, 2013, 04:04:04 PM
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
pretty, pretty, please with a bottle of vodka on top?
Just a bottle of vodka..come now...we all know I need a truck load of vodka!
Quote from: Cyber Burn on August 07, 2013, 05:05:52 PM
Quote from: Deaths Jester on August 07, 2013, 04:04:04 PM
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
Now that, I would love to see.
Quote from: daglob on August 07, 2013, 10:13:06 PM
Me too.
So you two want to see me again....haven't I told you two to find other dates to the Prom already?
a bottle a skin, no more no less, we have to keep you sharp to skin :P
Quote from: Deaths Jester on August 09, 2013, 03:02:57 PM
Quote from: Amazo Version 2.2 on August 08, 2013, 01:49:15 PM
Quote from: Deaths Jester on August 07, 2013, 04:04:04 PM
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
pretty, pretty, please with a bottle of vodka on top?
Just a bottle of vodka..come now...we all know I need a truck load of vodka!
Quote from: Cyber Burn on August 07, 2013, 05:05:52 PM
Quote from: Deaths Jester on August 07, 2013, 04:04:04 PM
Love the Chamber skope, Windblown...might actually think of coming out of retirement to do a skin for it even.
Now that, I would love to see.
Quote from: daglob on August 07, 2013, 10:13:06 PM
Me too.
So you two want to see me again....haven't I told you two to find other dates to the Prom already?
But if I show up with you, then I look sooo much better. :D
New preview today:
Hellion, Julian Keller, is a telekinetic mutant and second in command of the New X-men team. He has a pair of robotic hands controlled with his tk powers because a Nimrod disintegrated his hands during the Second Coming event.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Hellion_zpsb27bd025.jpg)
In this skope are represented three of his last costumes, the Age of X uniform, the standard Jean Grey High School uniform and the modification of his red and black costume that he wore in the last X-men issue (the preview texture for this one is based in Pod's skin).
The skope shows a green tk aura when he is flying:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Hellion_zps9e2192e8.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Hellion_zps9e2192e8.mp4)
Ooooo I want it!
seriously windblown, you have got some seriously sweet skills. did you use multiple male_basic meshes to get that effect
amazing works windblown! snowbird is so far my favourite, i wonder if you plan to do other shapeshifters, like martian manhunter for example.
Here i have skoped ravager (rose Wilson) from Grenadier elektra mesh, the skin is kittbashed from Courtnall6 black knight, deathstroke and Grenadier elektra.
(http://s24.postimg.org/8510ea539/ravager.png) (http://postimage.org/)
free image upload (http://postimage.org/index.php?lang=italian)
Excellent skope, Nait!
Very nice skope naitvalis!
Quote from: Amazo Version 2.2 on August 20, 2013, 02:10:17 PM
seriously windblown, you have got some seriously sweet skills. did you use multiple male_basic meshes to get that effect
Thanks Amazo. The telekinetic aura effect is just a FX within the skope.
Quote from: naitvalis on August 21, 2013, 05:57:17 AM
amazing works windblown! snowbird is so far my favourite, i wonder if you plan to do other shapeshifters, like martian manhunter for example.
Thanks naitvalis. As for the shapeshifters, right now I'm planning to update the Wolfsbane skope (so she can have other costumes in addition to her New Mutants one) and skope Husk (I have to think how to skope her).
some amazing work in this thread, I've only just started skoping so i'm not great but her'es a few things i've attempted:
(http://i148.photobucket.com/albums/s5/jebn21/skopes.jpg) (http://s148.photobucket.com/user/jebn21/media/skopes.jpg.html)
alien_warriior with mentor animations.
Alchemiss_Eve based on Interceptors Alchemiss_straighthair
Bachhite with minute_man animations based on Interceptors Minute_miss
El_diablo with mentor animations
It's all just stuff for original characters but i'm really enjoying seeing some new life brought to meshes just by changing the keyframes. lots of fun so far (when it works!)
great job getting the meshes to play nice with one another
Awesome work, Artemis!
i seemed to have missed naitvalis ravager skope, seriosly sweet.
edit: sorry windblown, i meant to ask if you used a second male basic type mesh to get the hands to work
I missed Ravager too. Excellent work.
And I really like the look of Alchemiss Eve...
I'd be happy to email you the skope daglob if you like. PM me your email iof you'd like.
Here's a few more all based on Irrational meshes again.
(http://i148.photobucket.com/albums/s5/jebn21/skopes-1.jpg) (http://s148.photobucket.com/user/jebn21/media/skopes-1.jpg.html)
None are finished and I'm just really enjoying the fun of nifskope. I need to stop playing and start finishing some of these haha.
the eve based mesh uses Interceptors amazon_katana mesh, the rest are all just keyframe swaps with Irrational meshes really. I may change the alchemiss sword from the law mesh to nemesis_syn so the cape animates.
Not as innovative as some of the other skopes being posted but I skoped Emma and Magik from Bendis' Uncanny X-Men.
(http://farm4.staticflickr.com/3743/9593982360_31c2b4803d_o.jpg)
Cooool!
Great!! Looking forward to seeing them skinned!
Quote from: Amazo Version 2.2 on August 23, 2013, 02:27:55 AM
i seemed to have missed naitvalis ravager skope, seriosly sweet.
edit: sorry windblown, i meant to ask if you used a second male basic type mesh to get the hands to work
My bad, I thought you were talking about the aura. The hands are the ones of the body mesh, I alphaed out parts of the arms to get the floating effect.
And Artemis, that's a great entrance in the skoping world :thumbup:
(http://i.imgur.com/eKoFrTP.jpg)
Hope everyone doesn't mind a bit of keyframe skoping in here, since I think it's a cool proof of concept. Technical jargon explaining what I did is in spoilers.
Spoiler
So basically, I've taken an existing animation and modified it in such a way that it not only scales up a brand new helmet_hand node, but also removes the helmet_green node (which originally wasn't modified by the animation at all.) and vice versa. It has no practical purpose with this particular animation in-game, since it's mostly for display, but theoretically it means people can add additional "add/remove animations using only nifskope. Only downside is it takes a loooong time, because you have to hand-input all the keyframe data, but it's still cool to figure out how to do something new in Nifskope.
the tech speak is way above my understanding of nifskope, but i think its seriously sweet that you were able to figure this out
That's very cool. I've been doing some keyframe skoping lately too, it can be tedious sometimes, but it's satisfying when you achieve the result you were looking for. The skin is looking great so far btw.
New preview:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Moonstar_zpse3a30584.jpg)
Dani Moonstar in her first and last New Mutants costumes.
I had something in mind for Moonstar but I couldn't achieve it. I had thought to give her several animations (ranged, ranged_a, ranged_b ...) representing different type of fears so they will randomly play when the power was used in game. But ranged animations, unlike melee animations, don't seem to work this way... so I'll leave them as individual animations unless somebody has another idea.
Those animations would be...
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Moonstar_zpsbf30f977.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Moonstar_zpsbf30f977.mp4)
...projections of a zombie (Sioux City Dynamo's SCDV_Zombie_Deadman), a giant spider (by Bearded) and a shark (by Randomdays).
that is seriously sweet. just out of curiosity, since the ranged animations dont seem to be working the way you want, would it work better if you used these as direct attacks?
That is cool!
Sweet Stuff Windblown!
I'd use them as melee attacks with a large radius myself.
Wow, there is some really cool stuff here! 'Mato, that's awesome, a really neat discovery!
AA, those look interesting!
Ohh man, Windblown, that is really, really cool! I've just recently been reading those old New Mutant books, and I am definitely going to want to check that skope out. What a clever use of skoping!
Thank you guys,
Quote from: Amazo Version 2.2 on September 04, 2013, 12:32:34 AM
that is seriously sweet. just out of curiosity, since the ranged animations dont seem to be working the way you want, would it work better if you used these as direct attacks?
Direct and area animations have the same problem as the ranged ones :( It seems that the alternative animation trick only works with melee animations.
Quote from: detourne_me on September 04, 2013, 12:35:20 PM
Sweet Stuff Windblown!
I'd use them as melee attacks with a large radius myself.
I hadn't thought of that possibility. I'll take a look at it :thumbup:
Quote from: BentonGrey on September 05, 2013, 01:51:26 AM
Ohh man, Windblown, that is really, really cool! I've just recently been reading those old New Mutant books, and I am definitely going to want to check that skope out. What a clever use of skoping!
Thanks BG, I'm trying to fix the fear illusion animations and she will be ready.
And another New Mutant to the bunch: Warlock!
(http://i1300.photobucket.com/albums/ag94/Windblow85/Warlock_zpseac9c789.jpg)
(The textures are a kittbash of AfghanAnt's Warlock just for preview). I'm not totally pleased with this skope, but I don't know how to improve it, so here it is...any suggestion will be appreciated.
Warlock was absolutely my favorite New Mutant back in the day, so I am really happy to see him get some more representation in FF. As for suggestions, maybe a Vehicle mode for either a "Run" or "Fly" animation? I don't know if it's possible, but it would be cool.
Warlock! And I completely forgot I skinned him. :)
Have you tried Tommyboy's Impossible Man as a base?
Awesome! He's looking really cool.
That's a great looking Warlock, but I think AA might be on to something with the Impossible man.
Quote from: windblown on September 10, 2013, 12:21:04 AMAnd another New Mutant to the bunch: Warlock!
(http://i1300.photobucket.com/albums/ag94/Windblow85/Warlock_zpseac9c789.jpg)
(The textures are a kittbash of AfghanAnt's Warlock just for preview). I'm not totally pleased with this skope, but I don't know how to improve it, so here it is...any suggestion will be appreciated.
SWEET!
Warlock looks really awesome, Windblown! I was never aware that Warlock had ever been created for Freedom Force, haha :P
Thanks guys,
Quote from: AfghanAnt on September 10, 2013, 02:26:23 AM
Warlock! And I completely forgot I skinned him. :)
Have you tried Tommyboy's Impossible Man as a base?
I'm trying to add some of its animations to the skope right now :thumbup: Great suggestion!
Quote from: Cyber Burn on September 10, 2013, 12:46:47 AM
Warlock was absolutely my favorite New Mutant back in the day, so I am really happy to see him get some more representation in FF. As for suggestions, maybe a Vehicle mode for either a "Run" or "Fly" animation? I don't know if it's possible, but it would be cool.
Cool! I'll try to do it.
with some "encouraging" from cyber burn, I would like to post my first public skope. its nothing groundbreaking and doesn't have a skin, but I like it. i'm debating on kitbashing a skin for preview purposes, but for now, i'll just post the pic with a wiremap.
(http://i997.photobucket.com/albums/af100/professor_ivo_22/AV2_SSup_Nuke_Skope_zps143c4ede.jpg) (http://s997.photobucket.com/user/professor_ivo_22/media/AV2_SSup_Nuke_Skope_zps143c4ede.jpg.html)
this is "Nuke" from the squadron supreme, and like I said, nothing groundbreaking, but I like it.
It's beyond groundbreaking.
It's atomic fission! :P
Great skope, Amazo! I would love to see him textured at some point.
Congrats on posting your first public skope Amazo.
Maybe Cyber can encourage you on your first public skin too?
Skope looks pretty good even without a skin. So i think it will look even better with one. :)
thanx for the compliments guys, I seriously appreciate the support. as for making a skin, I can barely do anything that resembles kitbashing let alone actual skinning. to be honest, i was really hoping that i could find someone who would be interested in skinning this.
Nice skope Amazo! I hope it's the first of many more :P The red glow is an fx emitter, doesn't it?
Quote from: Amazo Version 2.2 on September 18, 2013, 09:50:21 PM
thanx for the compliments guys, I seriously appreciate the support. as for making a skin, I can barely do anything that resembles kitbashing let alone actual skinning. to be honest, i was really hoping that i could find someone who would be interested in skinning this.
SSSHHH...There's this secret place on the board, it's called a "Requests" forum...Don't tell anyone I told you about it. :P
Quote from: windblown on September 18, 2013, 11:57:09 PM
Nice skope Amazo! I hope it's the first of many more :P The red glow is an fx emitter, doesn't it?
i used grenadier's newest starbolt mesh (I think that was it, i need to check my read me file again to be sure)which has emitters, and i just removed the extra emitters that i didn't need for the character
Quote from: windblown on August 03, 2013, 12:31:06 AM
Thank you guys,
Today I was playing with Nifskope and I discovered that it's possible to attach a light to a mesh, so I updated my old Match skope and now his head emits light in game. It isn't a big improvement, but I think it's a cool effect for a character with flames on his head:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Match2_zps9b8b5610.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Match2_zps9b8b5610.mp4)
can you tell how you accomplished this?
Quote from: hmarrs on September 20, 2013, 04:19:57 PM
can you tell how you accomplished this?
I know I had skoped the FX "legionnaire_war_cry" into the head node of that skope because that FX had the light effect, but I think I had to modify a property of the NiPointLight node to dim the light. I'll check it and will let you know.
Btw, I have a new version of the Warlock skope:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Warlockv2_zps258a33ad.jpg)
I'm happier with this one; I've changed the head and now, he is more similar to his comic depiction. I've added more animations to the skope following AfghanAnt, Pod and Cyber's suggestions. Maybe it's not perfect but he is more unique now.
Here is a video with some of his animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Warlock_zpsda4fcc8f.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Warlock_zpsda4fcc8f.mp4)
(His face can change with his transformations to a different look depending on the form he adopts, I thought this could be cool for a character as Warlock who is very expressive)
Is anybody interested in skinning it?
Wow!
He is absolutely amazing, Windblown! I just love the variety of animations that you gave him.
Incredible work! :thumbup:
That is just insane!!! WoW!!! :thumbup:
Love it!
Very cool!
Even better! Great work on a pretty difficult character.
Cool animations. Love the tank Warlock. :)
great job integrating the different meshes. that is awesome
Holy Hannah, is that awesmoe! Man, that is an extremely impressive skope there, WB.
Thank you guys :) I'm glad you liked Warlock, I had fun skoping him. I have two small previews for today,
The first of them is a very simple skope, but after skoping Warlock I thought I should skope his soulfriend Cypher. It can be used for both his classic NM uniform and his post-resurrection NM uniform.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Cypher2_zps73104027.jpg)
The second one is one of the new mutants appeared after AvX, Eva Bell aka Tempus. She is an Australian teenager with time control powers who joined to Cyclops's X-men. I'm enjoying the Uncanny X-men book, so I'll do the other students in the future when they get a proper costume.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Tempuscopia_zpse9347098.jpg)
Ooooo! Want! The only thing that was holding me back from skinning Eva was putting together a skope.
Geez Windblown, I think at this point, all I can say is "Thank you". Not only are you providing us with some truly exceptional skopes, but you have gotten Podmark excited about skinning. And that, my friend, is a really good thing.
Quote from: Podmark on October 19, 2013, 12:03:36 AM
Ooooo! Want! The only thing that was holding me back from skinning Eva was putting together a skope.
Yay! Glad to hear that :)
Quote from: Cyber Burn on October 19, 2013, 05:39:53 PM
Geez Windblown, I think at this point, all I can say is "Thank you". Not only are you providing us with some truly exceptional skopes, but you have gotten Podmark excited about skinning. And that, my friend, is a really good thing.
Thanks a lot Cyber, and I agree with you, more Podmark's skins is always a good thing.
Can't wait to see Tempest skinned. I hope Triage will follow.
Minor skope of Batman by Gren. Adjusted the "cowl", belt and cape. Not to sure about the cape yet. He throws the 1960's batarang from Ren:
(http://i944.photobucket.com/albums/ad283/avalonff2010/batmanadam1.jpg)
that is seriously sweet Avalon. great facial work too.
Very nice Avalon, my only suggestion would be to skope on boots if possible, I think it would add a bit more depth to the skope and skin. Look at Renegade's MikeB7 meshes at FXForce, one of them has similar boots.
Everything is bat-georgeous.
Ahh, very nice Avalon!
Has anyone ever done an Adam West voicepack?
After some blending magic, I got the boots from star spangle kid by ren. Boots are kind of hard to skin. I change the cape to the Gren cape so you won't need to alpha out the cape.
(http://i944.photobucket.com/albums/ad283/avalonff2010/batmanadam2.jpg)
Quote from: Cyber Burn on October 23, 2013, 11:01:00 PM
Very nice Avalon, my only suggestion would be to skope on boots if possible, I think it would add a bit more depth to the skope and skin. Look at Renegade's MikeB7 meshes at FXForce, one of them has similar boots.
Yup, I definitely like the boots, very nice Avalon.
Yeah yeah yeah... now when are you going to release it?
nananananana na-batman-batman----biff---pow---slam nice skope Avalon!
skoped this Steel on Thor Norvell by grenadier with a Courtnall 6 skin, the hammer is from the steel of the Beyonder, belt and other things by warmachine of grenadier, the boots are from a skope of an hulbuster armor by Jhonny Patches.
(http://s23.postimg.org/3vui5vjgr/steel_jpg.jpg) (http://postimage.org/)
invia immagini (http://postimage.org/index.php?lang=italian)
That's pretty sweet naitvalis.
Very nice skope, Naitvalis!!
Some really great stuff from you guys lately!
Naitavalis, that Steel looks amazing.
Avalon, Adam West has never looked better,
and Windblown, you're still making my mind blown!
Here's a quick one I did to stretch my muscles, I just put Ink's Aquaman on Ren's Wolverine, and added Ren's Sentry hair and Gren's leg fins.
I think it captures the anger well. Using Courtnall 6's skin, of course.
(http://img801.imageshack.us/img801/5244/3rwf.jpg)
Ohh! That is really cool looking, Nait!
I agree with DM, Adam West never looked better!
DM, ha, that is fitting for the Namor-lite version.
Very cool skopes, Batman, Steel and Aquaman look great!
Avalon that's great Adam West Batman.
Aquaman looks good too Det. Is he short like Wolverine?
Oh wow ... I really like that Steel skope. Nice work!
there is always some seriously sweet stuff being previewed here. not only am i seriously impressed by the pure creativity that everyone shows, but i find everyones else's work very inspiring.
Quote from: Podmark on October 29, 2013, 12:09:57 AM
Avalon that's great Adam West Batman.
Aquaman looks good too Det. Is he short like Wolverine?
hey detourne_me, that looks like a great aquaman skope, but i am kind of curious, and i dont want to come off the wrong way, but i am curious as to why a wolverine mesh as a base for aquaman? its not something i would have thuoght about using, so i was just curious. thanx
i don't know how tall he is in game, but looking at the knees there in the pic, i think there is some buckling. he may be short
I used wolverine because of the slashing attacks for his hook, and the general angry demeanor of the keyframes. I always thought that Hook Aquaman was a P.O.ed dude.
definitely an interesting choice, nice
skope of superboy , from "the reign of the supermen",
recipe: the mesh is superboy_SA_ren by Renagade , skin is kittbashed from two superboys of Courtnall6, jacket is from thunderstrike of Grenadier, glasses are from storm X by Ink (with scaled verticles in nifskope), arm pieces of the jacket are from joker_tv_lite by Tommyboy, glove pieces are from wonderman_classic by Grenadier, hair pieces from Cyclop_JimLee by Ink.
(http://s12.postimg.org/3xh14ce65/superboy.jpg) (http://postimage.org/)
upload immagini gratis (http://postimage.org/index.php?lang=italian)
Great Metropolis Kid there!
Inspired by some Secret Identity discussion in the requests forum, I thought that this guy probably makes the most sense to be a playable secret identity.
Spoiler
(http://i.imgur.com/YLOTQw0.jpg)Matt Murdock!
The skin is a very quick kittbash, I'll release the skope with wiremaps if people want it.
Very cool DM, Secret ID's just don't get enough attention.
Ohh man, Matt Murdock! Very cool, and yeah, we definitely do need more secret identities, especially us modders!
Nice Superboy, Nait. :D
These are some awesome skopes!
Batman looks great, Avalon.
I love that Steel! Where can I get my hands on it, naitvalis? Superboy looks cool, too!
DM, Aquaman looks great but I am loving that Matt Murdoch.
i can send you that skopes if you give me your mail, you can send me a pm with it if you prefer,
also congatulations for all of your works and your website, wich is a point of reference for every "freedomforcer" (i have just coined a term?)
Loving the recent activity on this thread!! Superboy looks great. And that Matt Murdock is really amazing! To create some secret identities is a great idea.
I have a new contribution to the thread: Idie Okonkwo, Oya. This thermokinetic mutant started as one of the five lights leaded by Hope Summers in Generation Hope. Because of an incident with the Hellfire club, she is the cause of the Schism of the X-men that separated Cyclops and Wolverine teams. Now she is one of the main characters in Wolverine and the X-men.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Oya_zpsfd2b41d7.jpg)
Idie seems to transfer the temperature rather than creating the shift from nowhere at all, so when she produces heat, she is taking it from somewhere and creating cold there (and vice versa). This is how the skope handles this effect of her powers:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Oya_zpsd81c0635.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Oya_zpsd81c0635.mp4)
Wow, some really great stuff on display here!
naitvalis you've put together a nice Superboy there. Always liked that look.
DM that Matt looks great. Excellent choice for a civilian skope.
WB impressive stuff as always. Very nice to see an Oya skope.
Man, I love this thread, there is always just some amazing products being shown here.
Thank for the props. Batman is now offically posted:
I have put up two new skopes/skins. One is Batman with Adam West skin. Another is Nuke from Squadron Supreme.
http://frp.unlimited2.net/avalons-page-sees-an-update/ (http://frp.unlimited2.net/avalons-page-sees-an-update/)
Really like that Matt Murdock. Very interesting.
Wow! That Idie is great! Really inventive use of FX there Windblown!
Nice work, Windblown ... that's a really creative idea :)
Quote from: Avalon on October 31, 2013, 04:03:35 AM
Thank for the props. Batman is now offically posted:
I have put up two new skopes/skins. One is Batman with Adam West skin. Another is Nuke from Squadron Supreme.
http://frp.unlimited2.net/avalons-page-sees-an-update/ (http://frp.unlimited2.net/avalons-page-sees-an-update/)
Really like that Matt Murdock. Very interesting.
Thanks for making the Nuke available. He looks great. Unfortunately, clicking on the vx hex gives the Gren hex download.
That reminds me.... When I was grabbing those this morning I noticed the Solomon Grundy uptop was swapped with the one next to it for downloads. No issue grabbing it by clicking the other character, but thought it was worth mentioning.
My bad linking.
try this: http://frp.unlimited2.net/skins/Avalon/Nuke_VX_Hex.zip (http://frp.unlimited2.net/skins/Avalon/Nuke_VX_Hex.zip)
I will ask Prem to fix my mistake.
Quote from: hoss20 on October 31, 2013, 09:27:30 PM
Quote from: Avalon on October 31, 2013, 04:03:35 AM
Thank for the props. Batman is now offically posted:
I have put up two new skopes/skins. One is Batman with Adam West skin. Another is Nuke from Squadron Supreme.
http://frp.unlimited2.net/avalons-page-sees-an-update/ (http://frp.unlimited2.net/avalons-page-sees-an-update/)
Really like that Matt Murdock. Very interesting.
Thanks for making the Nuke available. He looks great. Unfortunately, clicking on the vx hex gives the Gren hex download.
Got it. Thanks a lot, Avalon. I forgot that it was you that made that Solomon Grundy. It's one of my favorites.
Here's one I've had in the works for a while, just got some keyfraes done tonight.
I was always a little disappointed when I played Colossus that I'd never see his human side, So I skoped Tomato's Colossus with Texas Jack's Carnage, and got a skope that turns to human colossus when he's in pain, or when he falls.
http://youtu.be/TWI3JIx-J3U
Awesome skoping idea for Colossus, DM. :thumbup:
WB and Podmark are putting together some amazing work as a team..totally can't wait to see all the New Mutants and New X-Men to come.
- CQ
What a great idea, DM! Excellent!
That is an awesome concept DM.
That's a great skope DM! I always wanted something like that.
Quote from: detourne_me on November 06, 2013, 06:55:47 PM
Here's one I've had in the works for a while, just got some keyfraes done tonight.
I was always a little disappointed when I played Colossus that I'd never see his human side, So I skoped Tomato's Colossus with Texas Jack's Carnage, and got a skope that turns to human colossus when he's in pain, or when he falls.
http://youtu.be/TWI3JIx-J3U
I need to try this for an Emma Frost Skope like now. :) excellent work!
Thanks for the kind words guys. I'll release the skopes with wireframes. Just label the peter skin as male_host.
I've been thinking about an Emma too.
One option would be using the Crymsin mesh on Carnage.
Or like my Johnny storm skope, using the Ray as a base mesh.
What I really need to do is learn how Windblown works his magic.
Ideally an Emma with human idle and ranged key frames, but diamond melee key frames would be best.
Quote from: detourne_me on November 07, 2013, 04:52:04 AM
Ideally an Emma with human idle and ranged key frames, but diamond melee key frames would be best.
Yeah that would be ideal.
Quote from: detourne_me on November 07, 2013, 04:52:04 AM
What I really need to do is learn how Windblown works his magic.
Good luck. I'm pretty sure he's some kind of a Warlock.
Great idea for Colossus DM! It looks great :thumbup:
Quote from: detourne_me on November 07, 2013, 04:52:04 AM
I've been thinking about an Emma too.
One option would be using the Crymsin mesh on Carnage.
Or like my Johnny storm skope, using the Ray as a base mesh.
What I really need to do is learn how Windblown works his magic.
Ideally an Emma with human idle and ranged key frames, but diamond melee key frames would be best.
This reminds me that some time ago I started an Emma Frost skope with transforming animations, I had done a passive defense and a couple of melee attacks where she transformed into her diamond form. I hadn't finished it because I wanted to fix some clipping issues between the cape and the body in some animations. I had absolutely forgot it until this conversation.
Small preview in the spoilers:
Spoiler
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_EmmaFrostpreview_zpsb149f511.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/EmmaFrostpreview_zpsb149f511.mp4)
I think I could finish it soon if somebody wants it.
And about the "magic" I've done a small tutorial for the appearing/disappearing pieces trick, I've sent it to somebody to check it (my English isn't great and Nifskope is difficult to explain), so I can post it here when it's corrected (and understandable) if you want it.
Quote from: Podmark on November 07, 2013, 05:50:40 AM
Quote from: detourne_me on November 07, 2013, 04:52:04 AM
What I really need to do is learn how Windblown works his magic.
Good luck. I'm pretty sure he's some kind of a Warlock.
:P
Wow.
Yup, I have to agree with Pod, definitely some kind of Warlock. :D
Seeing Johnny Storm flaming on and off would be neat - would it work with transparency where you could have Sue go in and out of solid form?
Wow, Windblown. That Emma is fantastic!
I'd love to be able to learn from your tutorial.
Randomdays, I've released a Johnny storm in my yahoo group that flames on/off
I see where you're going with a sue storm too. Or for someone like kitty pryde it would look great, too
Time to think of my next skope
Awesome stuff everyone!
That is a great skope for Emma, Windblown.
This discussion prompted me to finally release the Flame-On Action skopes of the Human Torch, Toro, and Johnny Storm that I did back in 2011 with skins by Lightning Man.
http://groups.yahoo.com/neo/groups/Whatever_happened_to_Ken/files/Marvels
Great skopes, one and all!
Looking forward to that Emma skope, should be great!
that Emma skope is Amazing windblown !
here is a little captain Marvel "madness" skoped on Grenadier superman mesh, i'm a big fan of Alex Ross so i've tried to kittbash a kingdome come cap on a Courtnall6 skin.
(http://s7.postimg.org/mk57izxaz/marvel.png) (http://postimage.org/)
invia immagini (http://postimage.org/index.php?lang=italian)
Yep definitely looks like Alex Ross.
Ha! That's cool naitvalis!
Thank for your comments guys! As Emma has some super strength in her diamond form, I thought she should transform in diamond form when she picks an object or a pole.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_EmmaFrost2_zps085fe2cb.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/EmmaFrost2_zps085fe2cb.mp4)
And with those animations done, she should be ready to go. I'm not sure about how to release her. Would anybody like to skin her? If nobody is interested I could release her with wireframes as Detourne's Colossus skope.
I like how that guy just keeps walking away after Emma threw a trashcan at him. :lol:
I don't think I deserve a skin thread yet, but look at what insomnia has brought me tonight.
I should still tweak the face and belly, and maybe distort his proportions a bit more.
(http://i.imgur.com/oWqjtBY.jpg)
Windblown, she looks great! A wireframe release could work well.... you haven't added anything to the skope beyond the standard mesh right?
Emma and Mr. Incredible are just amazing!
I absolutely love both of your skopes, Windblown and DM. You two never cease to amaze me.
That Mr. Incredible is fantastic! Is that male_muscular or male_heavy, or a custom mesh?
Also, those context-sensitive animations are a wonderful, enriching idea. Looking forward to that tutorial, windblown!
Quote from: detourne_me on November 14, 2013, 06:11:58 PM
I don't think I deserve a skin thread yet, but look at what insomnia has brought me tonight.
I should still tweak the face and belly, and maybe distort his proportions a bit more.
(http://i.imgur.com/oWqjtBY.jpg)
Windblown, she looks great! A wireframe release could work well.... you haven't added anything to the skope beyond the standard mesh right?
You only need one skin to start. :D And this on is really nice.
Windblown, I am sooo envious of your skill, I wish I had even a fraction of your skill with Nifskope.
If I may comment on your skin in the skoping thread Detourne, everything looks good except the belt. It looks pretty flat. I'd recommend taking a dodge tool over the top edge and a burn tool over the bottom edge.
Anyway good job changing the proportions for your skope.
Thank you all,
Quote from: detourne_me on November 14, 2013, 06:11:58 PM
Windblown, she looks great! A wireframe release could work well.... you haven't added anything to the skope beyond the standard mesh right?
Yes, the skope is basically Ink's White Queen Astonishing. I've only added some shining sparks (from AA's Marvel Now Emma) which appear when she turns into diamond. The rest of the skoping was on the keyframes.
The only change to get the skin working properly would be that the textures for the diamond body should be renamed to female_basic2, female_basic2_refl and so.
btw, I like that Mr. Incredible!
Thanks for the skinning tips Podmark, it's been quite a few years, I'll keep at it though, maybe pump out a few more mediocre one people may have missed!
Thanks for releasing the White Queen to AA Windblown, will you be releasing the astonishing one as well?
(http://i210.photobucket.com/albums/bb287/lonespaceranger/granny_zps9cbdf03b.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/granny_zps9cbdf03b.jpg.html)
This is a scope combining Ink's Black Queen with his Storm Obessed. The skin is not mine, but is a beautiful rendition of Granny Goodness by Afghan Ant. I may have posted this before, but I finally got the curls to map to another texture.
That's a fun skope Daglob!
Quote from: detourne_me on November 18, 2013, 09:50:50 AM
Thanks for releasing the White Queen to AA Windblown, will you be releasing the astonishing one as well?
Yes, I'll release the Astonishing skope, I'm trying to figure out what would be the best way of doing it (opening a Yahoo group for one skope might be excessive).
By the way, I have a new preview today:
(http://i1300.photobucket.com/albums/ag94/Windblow85/HopeSummers_zpsf87a3544.jpg)
Hope Summers, the mutant Messiah was the main character of Generation Hope and many of the X-events in recent years. The previewed alpha channel for the cape is from Afghan Ant's Wiccan (maybe the X-men should have given a new cape to Hope when she came back to the present but they didn't... :P)
Hope was raised in the future by Cable, so she was trained in the use of firearms and hand to hand combat, besides, she has power-mimicry powers and a connection with the Phoenix Force. She has animations for all those traits:
Spoiler
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_HopeSummers_zps0be0681e.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/HopeSummers_zps0be0681e.mp4)
In my opinion Hope is a fun character to play because of her mimicry powers (in the video she's copying Dust's sandform and Oya's pyro/cryokinesis).
I don't really know the character, but that is a great skope.
Daglob, if you need help with the mapping, let me know, I'd be glad to try and help.
Granny looks perfect daglob!
That is a great job on Hope, WB! You've got the Phoenix Force and everything.
Nice skopes guys.
I've been trying to do this for a long time......
(http://i1366.photobucket.com/albums/r763/ekrdm09/AMEagle1_zpsea85e135.jpg)
American Eagle with his crossbow.
Mesh base is Gren's Punisher. Parts by Tommyboy and from LP's skope. Skin is by Laughing Paradox (Until I can do my own.)
That's pretty cool, WyldFyre.
NICE! :thumbup:
Ohh, there's some neat stuff here! I like that Mr. Incredible. He looks rather like the old Bama illustrations of Doc Savage, which is cool.
Hey WyldFyre, is that a regular bow from one of the Archer meshes? If so, very nicely used.
Thanks everyone.
Quote from: Cyber Burn on November 25, 2013, 02:19:16 PM
Hey WyldFyre, is that a regular bow from one of the Archer meshes? If so, very nicely used.
Yes. It's from Tommy's indian_versatile with part of a rifle from cowboy_versatile. I couldn't find a good crossbow anywhere, so I started looking through Tommy's meshes and found that his rifle was in several parts. So a little skoping, and voila. I have been working on re-mapping the pieces so that there aren't as many files..:)
I had skoped a Marvel Comics' Shocker a while back, but I wasn't totally happy with it. So here is a slight update, it's based on Vertex's "VX_Space_Ghost" mesh, and uses the "VX_Male_Muscled_NoMouth" for the body. I altered the (.Nif) file so that it would take "Male_Basic" skins. I also added some animations from Vertex's "VX_Deadshot" mesh.
This skin is C6's "ShockerClassic" located here: http://games.groups.yahoo.com/group/Courtnall6_skins3/
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Skope_Shocker_V2_A_zpsd390c3b8.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Skope_Shocker_V2_A_zpsd390c3b8.jpg.html)
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Skope_Shocker_V2_B_zpsf5158598.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Skope_Shocker_V2_B_zpsf5158598.jpg.html)
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Skope_Shocker_V2_C_zpsc9dc5706.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Skope_Shocker_V2_C_zpsc9dc5706.jpg.html)
As with all my skopes, it is for :ffvstr: only.
*No modification was done to the skin in any way, shape, or form. It is here for preview purposes only and will not be released with the skope.*
Nice Shocker!
I had done something similar before and put him on the havok mesh, so there wer FX when he fired.
Here's less of a sope, but more of a horrible skin I've been working on.
(http://i.imgur.com/IwzB60E.jpg)
I hope it's not too bad. I've still got quite a bit of work to do.
I might tackle a suited version and a hammerhead too.
Quote from: detourne_me on December 04, 2013, 05:35:24 PM
Nice Shocker!
I had done something similar before and put him on the havok mesh, so there wer FX when he fired.
Here's less of a sope, but more of a horrible skin I've been working on.
(http://i.imgur.com/IwzB60E.jpg)
I hope it's not too bad. I've still got quite a bit of work to do.
I might tackle a suited version and a hammerhead too.
I had wanted FX, but wasn't sure which mesh to use as a base. Maybe there will have to be a V3 one of these days.
Nice Tombstone, great detail on the face. My only suggestion would be to lower the pupils on the eyes, but otherwise, very cool.
Cool skopes guys.
Quote from: Cyber Burn on December 04, 2013, 05:49:08 PM
Quote from: detourne_me on December 04, 2013, 05:35:24 PM
Nice Shocker!
I had done something similar before and put him on the havok mesh, so there wer FX when he fired.
Here's less of a sope, but more of a horrible skin I've been working on.
(http://i.imgur.com/IwzB60E.jpg)
I hope it's not too bad. I've still got quite a bit of work to do.
I might tackle a suited version and a hammerhead too.
I had wanted FX, but wasn't sure which mesh to use as a base. Maybe there will have to be a V3 one of these days.
Nice Tombstone, great detail on the face. My only suggestion would be to lower the pupils on the eyes, but otherwise, very cool.
I think he looks really good.
Nice-looking Tombstone ... I think this is the first time I've seen him in FF.
Windblown, have you considered doing some tutorials on skoping? Your skills are amazing! With such a small community left it would be a shame for such knowledge not to be preserved.
Quote from: seraglio on December 12, 2013, 10:23:34 PM
Windblown, have you considered doing some tutorials on skoping? Your skills are amazing! With such a small community left it would be a shame for such knowledge not to be preserved.
He did a tutorial (http://freedomreborn.net/forums/index.php?topic=56792.0) on appearing and disappearing parts :)
Just read it, awesome!
I was playing around with the new instructions for appearing/disappearing fx:
(http://i944.photobucket.com/albums/ad283/avalonff2010/ultamanlazer.gif?t=1389840547)
O...M...G!!! :thumbup:
:eek2:
OK after losing my original Skope, and having to re-skin him........ Here is my skinned and skoped American Eagle:
(http://i1366.photobucket.com/albums/r763/ekrdm09/AMEagle2_zps494fc844.jpg)
I'll post in the skins forum for skin feedback. I still need to do some work around the ankles.
@Avalon, that's super cool!!
@Wyldfyre, I really like that skope (and that skin too :thumbup:). Loving the feathers around the ankles!
WyldFyre - That looks like it demanded some very tedious work. You did an excellent job, my friend! That is a beautiful skope/skin!
It's been a long time since I posted a preview at this thread, so I think that it's time to do a new one. Here is Evan Sabahnur aka Genesis, one of the main characters of Wolverine and the X-men.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Genesis_zps739e9d65.jpg)
Being a clone of Apocalypse, Evan's power include shapeshifting (that let him transform his hands into weapons and stretch his limbs), flight and eye lasers.
As for the animations, I've just found that with FFedit we can create a melee power with a certain range (just like killarilla Whip Snap), so this time I've set the stretching animations to be melee instead of ranged.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Genesis_zpsa432eb0f.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Genesis_zpsa432eb0f.mp4)
That is amazing, Windblown! :thumbup:
It would be awesome to see more elastic characters with those powers.
Man Windblown, you just never cease to impress, I had to watch that video a few times, the animations and transitions seem flawless.
Quote from: spydermann93 on January 30, 2014, 11:36:15 PM
That is amazing, Windblown! :thumbup:
It would be awesome to see more elastic characters with those powers.
I agree. Mister Fantastic with those fx would be awesome.
I LOVE EVAN! I can't wait until you release him. :)
Kid Apocalypse (as I like to call him) looks great! Nice job on him, Windblown.
(http://i63.photobucket.com/albums/h137/excelsior420/th_Thrasher.jpg) (http://i63.photobucket.com/albums/h137/excelsior420/Thrasher.mp4)
I was able to skope Night Thrasher (of the New Warriors, naturally!) with a skateboard. It's based on Grenadier's Checkmate mesh so he has a gun, a hand blade and a staff (I know in the comic he has escrima sticks, but c'mon!).
The skateboard only comes out during his run animation and one melee attack, both shown here. Thanks to Johnny Patches' Bonecrusher, the wheels even spin on the skateboard!
Big thanks to Windblown for writing up that tutorial! There are some adjustments I want to do to the skope but it's mostly working.
Man LP, that is freaking cool!!! I am so glad to see Night Thrasher on an actual skateboard.
Night Trasher is looking great LP, I'm glad to see people are using that tutorial :) and the spinning wheels are a great detail for the skope.
I have a new preview today, the updated skope of the New X-man Pixie. This skope was the first of the collaborations between Podmark and me (a year ago!) and I wanted to see if I could improve one of my first public skopes with my new Nifskope knowledge.
Now she has more flying animations, such as dodge and flying melee animations (with flapping wings when she flies); she can summon her souldagger and the skirt of the JGHS uniform doesn't clip as much as before:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Pixie21_zpsa01108f6.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Pixie21_zpsa01108f6.mp4)
The skins previewed are Pod's fantastic skins for the last Pixie skope.
Great skope Windblown, it's really cool seeing how you've improved over a year.
I just need to do some small adjustments to the skins and I'll re-release her. Expect a quick turn-around on this one.
Ah and I see I haven't commented on Genesis yet. I really love this skope. I'm a big fan of Evan.
LP that Night Thrasher is super cool. Great job.
i hope that night thrasher come soon on your website Lp (with his skate he must be fast...), congratulation for pixie windblown!
i have only a very simple skope here, but nonetheless it can be useful, so just remove some pieces from ig_Fang_Gren mesh et voilà you have a black panther.
(http://s21.postimg.org/7tjz9argn/panther.png) (http://postimage.org/)
hosting immagini (http://postimage.org/index.php?lang=italian)
(http://s27.postimg.org/t3w2pjlg3/panther2.png) (http://postimage.org/)
image share (http://postimage.org/index.php?lang=italian)
Thanks guys! I was pretty stoked that I was able to put a skateboard on him!
Pixie looks even cooler, windblown. I love improving old work and it's already substantial in just a year!
Black Panther's skope is pretty smart, Naitvalis. I really like it and the animations really fit the character.
ohh what size if pixie in game is she about the standard of female_basic. i'm thinking of sweet bee
naitvalis I really like your Panther skope, makes me want to skin the character but I've got quite the list already.
TUE Pixie is about female_basic size. I'm hoping to release WB's skope sometime this week. Just need to adjust my skins.
Naitvalis - That is a really, really nice Black Panther! Nice work! Now where can I get my hands on that??
That's a great Black Panther, Naitvalis!
Thanks for the Pixie/Genesis comments :)
Quote from: the_ultimate_evil on February 03, 2014, 08:57:38 PM
ohh what size if pixie in game is she about the standard of female_basic. i'm thinking of sweet bee
The skope is female_basic size. It uses a teen sized body currently, but it would work with an adult one if you add it to the skope.
Another New X-man today:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Anole_zps539b5695.jpg)
Anole was a background student during the first run of New X-men, but he was promoted along with Pixie to the main cast during Kyle & Yost run. He was a main character in Young X-men and a bunch of limited series too.
Anole had already been skoped by Pod some time ago, I've only added the Jean Grey High School uniform to his skope and some animations to make him a more versatile character in game. Among the new animations there are some short-ranged tongue attacks and some acrobatic melee animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Anolev1_zpsb33cb649.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Anolev1_zpsb33cb649.mp4)
Very nice Windblown, the tongue animations are awesome.
Oh WB. You are a real inspiration.
That is awesome Windblown. Those animations are just perfect.
Expect some WB + Pod goodness coming very soon to HF and my skin thread.
Nice work on Anole, WB!
this is not a skope just an idea for a quick creation of an hydra power armor garage, wich could be Always useful.( used the "steve rogers agent of hydra" shield skin for the shoulder pads- by courtnall 6-).
hydra in every sauce! or was hail hydra?
(http://s22.postimg.org/4f2o8dp5t/hydra_power_armors.png) (http://postimage.org/)
free image upload (http://postimage.org/index.php?lang=italian)
Windblown: That anole is incredible! I really enjoy the amount of work and love you put into your skopes. They're always a surprise to see!
Naitvalis: Man, you always make incredibly clever and fun skopes. You never seem to run out of ideas that just work extremely well.
I did a skin for the Spaceman Eyebrow mesh (basically Manbot with a clear dome over a Male Basic head) which used Baron Strucker for the head, but I never carried the idea through to his conclusion. This is great!
There exists a male Basic sized manbot that would do for a variation of the troops.
Quote from: daglob on February 15, 2014, 09:57:16 PM
I did a skin for the Spaceman Eyebrow mesh (basically Manbot with a clear dome over a Male Basic head) which used Baron Strucker for the head, but I never carried the idea through to his conclusion. This is great!
There exists a male Basic sized manbot that would do for a variation of the troops.
Oooh, where could that be found? :blink:
oh i forget to say very nice work windblown! that anole animations are so cool, don't know the character however that arm remind me mess of gamma corps.
i 've skoped this punisher after see some screens of the punisher in Marvel mmo game, try to obtain something similar, i have used superspy_vx_gren mesh by grenadier.
(http://s1.postimg.org/n61dqwe4v/punisher.png) (http://postimage.org/)
caricare immagini (http://postimage.org/index.php?lang=italian)
Ha! I love the Hydra armor! How cool!
Quote from: spydermann93 on February 15, 2014, 10:21:35 PM
Quote from: daglob on February 15, 2014, 09:57:16 PM
I did a skin for the Spaceman Eyebrow mesh (basically Manbot with a clear dome over a Male Basic head) which used Baron Strucker for the head, but I never carried the idea through to his conclusion. This is great!
There exists a male Basic sized manbot that would do for a variation of the troops.
Oooh, where could that be found? :blink:
https://groups.yahoo.com/neo/groups/Lordehmsidymeshes2/files
It's titled "Man_Bot_Basic". :D
This is my first skope in a while. Nothing special at all, and I'm sure it's been done before. I call it Minute Man Militia.
(http://i54.photobucket.com/albums/g85/Suterman/minute_man_militia01_zps5d67714f.jpeg) (http://s54.photobucket.com/user/Suterman/media/minute_man_militia01_zps5d67714f.jpeg.html)
I've never actually seen anything like that before!
That is really cool!
Haha, nice! I like it. That could be cool in a dystopian future FF story.
You got an Irrational Mesh to play nice with another Mesh. Very cool.
Here is the preview of one of the last mutant student to be introduced, Christopher Muse aka:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Triage_zps28f69e8b.jpg)
Triage possesses healing powers and possibly the ability to bring others back to the life. He is one of the mutants reactivated after the AvsX event, joining to Cyclop's X-men almost immediately.
Oooo nice! I like it.
Uh, what programs did you guys used for your meshing and skinning and skoping?
Quote from: Podmark on May 04, 2014, 10:07:39 PM
Oooo nice! I like it.
Thanks Pod! I'll send Triage to you when the read me is done :)
Quote from: trebean on May 06, 2014, 09:54:01 AM
Uh, what programs did you guys used for your meshing and skinning and skoping?
Hi Trebean,
- For skoping I use Nifskope, it's a free program which let you modify an original mesh adding new pieces or hiding pre-existing ones. There are some tutorials easy to follow at the FF wiki for the basic actions.
- For skinning I use Photoshop, but you can use any program which supports .tga textures.
- I don't know how to mesh anything, so no idea about the correct program.
WIP preview:
In the Age of X, an alternate reality created by Legion where the X-men have never existed and mutants are almost extinct, Pixie's life followed a different path and she is known as Nightmare. In this reality her fairy wings mutated to bat wings after she took a human life and she has a more sassy personality, she is part of Magneto's army and fights for the safety of the Fortress X.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Nightmare_zps6ac4e40d.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Nightmare_zps6ac4e40d.mp4)
Not a very special skope, but I really like how the bat wings came out.
Quote from: windblown on May 06, 2014, 08:04:42 PM
Thanks Pod! I'll send Triage to you when the read me is done :)
Cool. I'm just finishing up Hellion so I know what I'll be doing next.
Great job on Nightmare. I was just thinking about AoX the other day. Some neat designs in that story.
Nice work on these!
These skopes are inspiring.
Love Triage! One of my faves after Poink and Morph.
Triad and Nightmare look fantastic, WB. Nice job on them.
Thank you guys,
Quote from: ghazkul on May 09, 2014, 07:21:51 PM
Love Triage! One of my faves after Poink and Morph.
Then I hope you'll like this one, here is Fabio Medina aka:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Goldballs_zpsb7a17241.jpg)
Because of his weird mutant power of projecting gold spheres from his body, Fabio has been on the receiving end of jokes since his introduction. Now he is part of Cyclops' team in Uncanny X-Men.
In my opinion the costume that he received in the last issue is pretty awful, so I've included in the skope the clothes he wore during the rest of the book.
Besides the skope I've done a couple of FX to represent his powers in game:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Goldballs_zpsfd9879fc.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/Goldballs_zpsfd9879fc.mp4)
Oh you are too awesome! I need to pick up with the skinning. Animations look perfect!
Bachalo does occasionally make some lame costumes. He repeats a lot of design elements and some of his looks can lack uniqueness. Still he's one of my favorite artists.
Those FX are sooo freaking cool!!!
Thank you guys, glad you liked it :)
Quote from: Podmark on May 18, 2014, 11:39:28 PM
Bachalo does occasionally make some lame costumes. He repeats a lot of design elements and some of his looks can lack uniqueness. Still he's one of my favorite artists.
I really like his art too, but it's true that he repeats a lot of elements (for example the front part of Lady Mastermind, Emma Frost, Warbird, AoA Dazzler... costumes).
A simple Flash villain that I tried to create:
(http://i.imgur.com/uVXHQ6T.png)
His name is "Tar Pit".
Here's an actual picture of the fella
Spoiler
(http://www.angelfire.com/planet/dcu/tarpit.jpg)
Very nice Spyder, but I have to know, what did you use for the tar bubbles?
Quote from: Cyber Burn on June 12, 2014, 08:13:10 PM
Very nice Spyder, but I have to know, what did you use for the tar bubbles?
Those are just static mesh pieces already found on Clayface.
I not good enough at skoping to make dynamic bubbles :P
Hmmm, I've never tried it before, but what about using a Particle Emitter, like what you did with the flame effect? Maybe copy and paste the Emitter, then re-name the (.tga/.dds) file that it's attached to?
Quote from: Cyber Burn on June 12, 2014, 10:56:22 PM
Hmmm, I've never tried it before, but what about using a Particle Emitter, like what you did with the flame effect? Maybe copy and paste the Emitter, then re-name the (.tga/.dds) file that it's attached to?
I was thinking about that. I was going to toy with the FX to see if I can get the bubbles to stop at his chest.
We'll see :P
Maybe if you put the Particle Emitters on his legs/feet, they would stop before reaching his chest.
These guys have been on my "to do" list for a long time, and I finally found all the parts I needed:
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/terrible_zps03f20dcc.jpg)
haha, nice! :thumbup:
Very cool JKC.
Looking good!
:)
Quote from: JKCarrier on June 14, 2014, 08:49:14 PM
These guys have been on my "to do" list for a long time, and I finally found all the parts I needed:
Wait...or those the lawyers from Top Ten?!?!?! Nice!
Quote from: Deaths Jester on June 17, 2014, 02:06:59 PM
Wait...or those the lawyers from Top Ten?!?!?! Nice!
They're old Batman villains "The Terrible Trio".
Top Ten would be fun to skope, though, some of those characters would be a real challenge.
Very cool skopes!!
The Terrible Trio look great.
And Top 10 would be amazing! I don't see how someone like Irma Geddon could be done, tho. I miss that book, tho.
Took a breather from working on serious stuff (sorry the wave release hasn't happened yet, hopefully I can get to wifi before the months end) and skoped Irrationals chicken on to male basic effects. Works perfectly! Naturally I was ecstatic about this one, lol. I tired to take it further and sculpted a male basic to fit the chicken. I weighted it without issue and skoped it on the chicken but it won't show up in Ctool. I noted that when I tired to drop the new body in the chicken node it was spit out to the the Scene Root. Sadly because this would have been awesome. I'm going to try and frankenstein it instead. Still I'm pleased with the chicken on male basic. I was just doing it for laughs but now I'm picking keyframes for it and planning to release this beauty if anything just for the " cluck " of it.
(http://catman.freedomforceforever.com/image/chicken.jpg)
Haha brilliant :thumbup:
I love those classic baddies you do JKC! And the chicken is just amazing... now all we need is a Peter Griffin, and we can have a huge battle!
Speaking of bigger guys though...
(http://i.imgur.com/sbuho5Z.jpg)
AA's Kingpin skin on a skope of Grenadier's Blob with parts from Tommyboy's Kingpin.
Kingpin and a Giant Chicken!?
oooh, man! These are awesome! :thumbup:
I figured out the chicken man.
(http://catman.freedomforceforever.com/image/chicken2.jpg)
Just look at that disaster! Ha ha! You can download chicken male basic and chicken man here if you like.
http://catman.freedomforceforever.com/pages/workbench.html (http://catman.freedomforceforever.com/pages/workbench.html)
hahahahahahaha! :lol:
Good stuff with Kingpin, detourne_me. I've been thinking about Fisk alot lately after rewatching the 90s cartoon.
If Kingpin ever led an army of giant chickens, would they be called "Kingpin's Cornucopia of Cacophonous and Cruel Clucks?"
I think I have officially "Seen it all". :lol:
That is truly disturbing.
Couple of old skopes. Not sure if I ever made them available or not. Not very exciting when compared to the stuff you folks are doing now.
First up is a Super Synthoid. Somebody else made one a few years ago, but it was on male_basic, or a mesh of similar size. Ron Wilson drew these things bulky, and they were 20' tall. I skoped some pieces onto male_giant, or something like that. I really can't remember the details anymore. Some of these were white/silver, others had the Thing's rocky hide.
(http://i6.photobucket.com/albums/y248/billlukash/SuperSynthoid-1.png) (http://s6.photobucket.com/user/billlukash/media/SuperSynthoid-1.png.html)
The other skope is Ultimo II, which has more of a giant robot look going for it. Once again this is on male_giant with Tommyboy parts (I think).
(http://i6.photobucket.com/albums/y248/billlukash/UltimoII.png) (http://s6.photobucket.com/user/billlukash/media/UltimoII.png.html)
(http://i6.photobucket.com/albums/y240/davegalan/Ultimo.jpg)
I had another drawing where Ultimo only had three teeth. He isn't drawn very consistently.
Anyway, there they be.
Here's hoping animated gifs work here. Using the Tom_Musc_basic body from the other Wonder Man meshes I use (thanks Tommy) and the golden_age_ray geometry and keyframes I used for the the other Flame_On_ meshes, I present the Ionic Energy Body version of Simon Williams....
(http://www.rcuhero.net/zzzkenstuff/ionic_wonder_man.gif)
That is sweet!!! Nicely done Kenn.
:blink: I'm stunned...
Great skope Kenn!
That looks amazing, Kenn!
I really love the characters that swap between normal and energy forms in game, it looks great :thumbup:
Ive skoped "The weird"
I did make his eye bigger but it bounced all over the place.
(http://img.photobucket.com/albums/v243/deanjo2000/theweird.png)
Those are some sweet skopes guys,
I've put together a couple of new skopes (Mirage has been updated since the last preview):
(http://i1300.photobucket.com/albums/ag94/Windblow85/NewMutantsgirls_zpsd41334a7.jpg)
Previewed textures are based in AfghanAnt's Magik.
Here is a small video to show some animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_NewMutants_zps5a176694.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/NewMutants_zps5a176694.mp4)
Magma transforms into her fiery form for attacks (there is a fiery form skope to use with the shapeshifter attribute too), Mirage projects telepathic illusions and has a psychic arrow animation and Karma is a normal skope (I wish the possession power didn't displace her).
YAY!!!! :thumbup:
Hey, Now I don't have to do The Weird!
Looking good...
Those are great windblown... Mirage, in particular, is super cool.
Those are awesome Windblown! I think that leaves Magik of core New Mutants now, doesn't it?
These are just SICKENING Windblown!
Ohh man, that's great! Mirage's animations are just beyond belief!
Windblown...again you hit it out of the park man! Looking forward to a release.
I was just messing around and cobbled this together for fun:
(http://i.imgur.com/TjoBT6a.png)
Using Atomic Robot's Elvis skin on Renegade and C6's Vigilante.
Fantastic! :thumbup:
I never knew that AR made an Elvis skin, so this is an excellent surprise!
yeah, the likeness to the king is just astounding!
Here's something I just skoped and kittbashed together: Beast's latest mutation!
(http://i.imgur.com/GqhkbVD.png)
It's made from Gren's Absorbing Man, Hercules and Wild Child. Also it has the big feet from I think Johnny Patches skope.
The skin is made from Murs47's base with a giant swipe from Afghan Ant's Iceman and some bits from a C6 Beast.
Available here: https://groups.yahoo.com/neo/groups/detourne_me/files/Marvel%20Skopes/ (https://groups.yahoo.com/neo/groups/detourne_me/files/Marvel%20Skopes/)
That looks great, this isn't probably my favorite Beast form, but the skope just looks so great that I just can't help being impressed.
Those both look great DM. Really happy to see the new Beast!
Thanks guys! My wife's been away for the past few days with her mom on vacation. And I got a nasty case of insomnia, so I just made another skope.
I really want to thank Johnny Patches, Windblown, Afghan Ant, Grenadier and Courtnall 6 for this one. A lot of inspiration coming in from all directions.
Also I was finally able to figure out most of Windblowns tutorial for animations!
(http://i.imgur.com/bS49cp3.png)
http://youtu.be/tMDYrzHqJmw
Nice that small FX before the actual FX looks stunning, makes it more mystical like how he's affecting his surroundings while casting
Ohh, that Loki skope is really cool, DM! I have to say, Elvis looks awesome. :D
Will Elvis and Loki ever be released?
They look awesome! :thumbup:
Glad to see you back in the game DM, you're work has always been inspiring for me, and this is no different, These are some fantastic Skopes.
That's awesome DM. Great job with Loki!
Thanks so much, you guys!
I've just put up Loki and Elvis in my first yahoo group. They'll need skins though, I've provided links in the readme.
Aslo, it looks like these were the first release I've done in a year. that sounds crazy. I need to remedy it.... but unfortunately on Wednesday I'll be taking a month long trip with my wife!!
Have a great trip, DM! :thumbup:
OK, i did find a bit more inspiration to whip this together tonight. It's a little out of left field, but It was fun to make the simple skope and skin.
(http://i.imgur.com/jn19sSk.png)
And a little video of his bike... http://www.youtube.com/watch?v=XfUD0kMBAMs&feature=youtu.be
and he's available here: https://groups.yahoo.com/neo/groups/detourne_me/files/Marvel%20Skopes/
Quote from: spydermann93 on July 03, 2014, 04:24:42 PM
Fantastic! :thumbup:
I never knew that AR made an Elvis skin, so this is an excellent surprise!
Atomic Robot made Three Elvis skins...
That's awesome DM!
You skopers have gotten so good this past year.
Those last skopes are fantastic DM. I'm really glad you're back to the game!
Quote from: Podmark on July 01, 2014, 01:28:14 AM
Those are awesome Windblown! I think that leaves Magik of core New Mutants now, doesn't it?
Yes, I still have to skope Magik and Cannonball of the core team, and I'd like to update Wolfsbane too. Meanwhile...
(http://i1300.photobucket.com/albums/ag94/Windblow85/X-terminators_zps710d8e12.jpg)
These former X-terminators joined to the New Mutants after the Inferno event. The skopes are pretty simple, only Skids has special animations with her force field showing when she...skids:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_X-terminators_zpsce05084b.jpg) (http://i1300.photobucket.com/albums/ag94/Windblow85/X-terminators_zpsce05084b.mp4)
I think that Boom Boom is a fun character to play.
Oh yeah I forgot you didn't skope my Cannonball! :doh:
Nice job on the X-Terminators. I always had a soft spot for Fire Fist and Skids myself. Their hair look great!
Another great set of skopes windblown. I am amazed at what you can do.
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/mark_zpsbcea6e77.jpg)
Working on old-school Weather Wizard. There's a couple of other Flash rogues I want to do as well.
Ohh man, classic Weather Wizard! I totally want to see that! :D The skope is looking great, JKC!
Quote from: JKCarrier on July 06, 2014, 06:02:03 AM
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/mark_zpsbcea6e77.jpg)
Working on old-school Weather Wizard. There's a couple of other Flash rogues I want to do as well.
Great job on the details, the shoes look really cool.
With apologies to Sick Alice, I had no idea you were going to release an Orb today too!
Well, you also released a metric buttload of many other amazing characters, too. So that's pretty rad.
Here is my version of The Orb!
(http://i.imgur.com/Q6r4YS0.png)
and he is available here: https://groups.yahoo.com/neo/groups/detourne_me/files/Marvel%20Skopes/
He's pretty much my Ghost Rider minus the flames, but plus a giant eyeball. And I was able to give him a raygun attack, too! I really am picking up on the great work windlown has been doing.
Speaking of which, the X-Terminators look fantastic, especially Boomer in my opinion!
and JKC, I am so glad you are still pumping out the Silver Age baddies, your attention to detail is amazing.
That fellow reminds me of one of the mercenaries that killed the Mutanimals. :P
http://1.bp.blogspot.com/-tFXp5-a998c/TsgKHcux-FI/AAAAAAAAHOQ/7IJvTJ11PYQ/s1600/50-05.jpg
Man, I never thought I'd see even one Orb mesh, let alone two! :D How can I choose between them? :blink:
Working on a Golden Glider for my Flash rogues set:
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/lisa_zps78d2a66d.jpg)
Old school WW and Glider.... Color me happy. :thumbup: :yipee
Sweet, now I'll have a Golden Glider to go with my Chillblaine. :thumbup:
I think it's been a while since I've posted something I've done here, but here's a WIP of the "Payback" version of the Punisher:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Payback_Punisher_02_zps2f584c29.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Payback_Punisher_02_zps2f584c29.jpg.html)
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Skope_Payback_Punisher_05_zpsce0a5c04.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Skope_Payback_Punisher_05_zpsce0a5c04.jpg.html)
It took a while, but I finally got the Leg Brace to work right.
Nice! A working Leg brace? interesting!
Wow, nice skope CB!
YAAY, MORE FLASH ROGUES!
Also, that Punisher looks sweet
Here's another skin/skope I've just finished. Warren Ellis and Declan Shelvey are making one of the best books on the shelves these days, so I thought I would make the latest incarnation of Mr. Knight. This is I believe the fourth Moon Knight skope I've done.
(http://i.imgur.com/jTAI9se.png)
He's got a mix of Gren's keyframes, so he has both throwing crescents and nunchuku skills (I know he hasn't really displayed such skills yet, but we've already got a lot of melee fighters with clubs and sticks.... I wanted to mix it up a bit)
Available here: https://groups.yahoo.com/neo/groups/detourne_me/files/Marvel%20Skopes/
That looks absolutely magnificient!
I LOVE ELLIS' RUN (Sucks he's leaving after issue 6)
*faints from excitement*
*wakes up; sees Moon Knight, again*
*dies from a double whammy of Khonshu*
I'm loving that book at the moment and that Moon Knight looks amazing :thumbup: :thumbup: :thumbup:
Quote from: JKCarrier on July 07, 2014, 12:34:04 AM
Man, I never thought I'd see even one Orb mesh, let alone two! :D How can I choose between them? :blink:
Working on a Golden Glider for my Flash rogues set:
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/lisa_zps78d2a66d.jpg)
Hey, now I won't have to try and fix the one I was doing. Thanks!
Besides, I'd rather have your version than my version any time.
Wow you guys are on fire these last few days.
CB I imagine getting that leg brace to work right wasn't easy.
JKC that Weather Wizard looks great.
DM, loving the new Moon Knight.
Quote from: Podmark on July 08, 2014, 01:01:36 AM
CB I imagine getting that leg brace to work right wasn't easy.
Thanks Pod. Once I realized that attaching the sides of the brace to the leg was the wrong way to go (Took longer than I would have liked to figure that out), , it was just a matter of finding the right pieces, and getting them set up. Lining the pieces up to match everywhere was the biggest problem I think. I need to see how it looks with a Skin on it though to make sure it's really done right.
Moon Knight and Golden glider look great guys.
Cyber, I'm really impressed by the leg brace. That must have been a pain to line up, I can't wait to see it in movement.
Here is a little preview of a work in progress using Afghan Ant's John Stewart skin/skope:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_GreenLantern_zpsc9424a5d.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/GreenLantern_zpsc9424a5d.mp4)
Geez Windblown, you are absolutely bringing the impossible to FR. Incredible!
Quote from: Cyber Burn on July 08, 2014, 11:40:44 PM
Geez Windblown, you are absolutely bringing the impossible to FR. Incredible!
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/metro_men_zpsd8df89c5.jpg)
Working on some characters from the dark, dusty corners of the Superman franchise...
Possibly darker than Grax, the Marauder, Metalo (yes, with one L), and Towbee, even.
Impressive work, guys. It's talented and prolific guys like you who made this game survive for so long. It's great to see so much diversity, from the Orb and Golden Glider to new versions of Punisher and Moon Knight.
Hisako Ichiki aka Armor is a japanese mutant able to create a psionic force field which increases her strength and her durability. She was created by Joss Whedon for his Astonishing X-men run. She joined to the New X-men team in their last mission against the Purifiers during the Messiah Complex event. Now she lives at the Jean Grey School for Higher Learning.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Armorv4_zpsa3a5efb4.jpg)
(http://i1300.photobucket.com/albums/ag94/Windblow85/Armorv3_zps3b69fddd.jpg)
Looks good to me :thumbup:
I was always a bit surprised Armor didn't take off more. She had a decent run on the various Astonishing books, but outside of them she hasn't appeared as much as I thought. i always figured the Whedon bump would make her a star.
The armor looks cool. What's it made from?
I had never thought about it but you're right. She only was a prominent character in the Astonishing books and that mini with Wolverine.
Quote from: Podmark on August 05, 2014, 11:11:54 PM
The armor looks cool. What's it made from?
The armor pieces were taken from Inks's ImperialGuard_Warstar.
You guys! Wow! Ellis' Moon Knight...an epic Armor...that obscure Orb dude from Original Sin....you guys are just incredible. :wub:
Loving the skopes in here!
Windblown, your New Mutants and Exterminators are blowing my mind, I love them so much! Armor looks fantastic, too!
Working on a couple of Golden Agers...
(http://i171.photobucket.com/albums/u313/JKCarrier/Freedom%20Force/heavennhell_zps8bdee6e5.jpg)
You can tell one is a bad guy because he's smoking. ;)
Hey, is that Kid Eternity?! :)
Yes. Yes it is. The other, I believe is his foe Master Man. "STYGIA!"
Hey! Two more off my list.... :)
@detourne_me: Just catching that. No props needed. We don't have license on the characters anyways. I'll be honest I thought someone here was going to beat me to the punch on Orb considering he's wagging his, um, eyeball in all our faces lately. Plus like I've said before I pretty much loath anything I do by default so I can only look forward more the anyone elses take on a character. Looks real nice BTW but coming from you I'm surprised.
Thanks, man.
Well, just got back from watching Guardians of the Galaxy tonight.
I have to say, Pod, I'm really sorry that I gave you that cruddy Rocket skope to skin! heh.
I just revamped the Rocket Raccoon skope, so this time he actually runs on the ground, and his proportions are better suited to the character. Oh, and he has a working jetpack now too!
Here's a video showing it off.
http://youtu.be/oRm352tue9Y
He'll be in my Yahoo Group soon with Drax.
Quote from: detourne_me on August 11, 2014, 02:32:18 PM
Thanks, man.
Well, just got back from watching Guardians of the Galaxy tonight.
I have to say, Pod, I'm really sorry that I gave you that cruddy Rocket skope to skin! heh.
I just revamped the Rocket Raccoon skope, so this time he actually runs on the ground, and his proportions are better suited to the character. Oh, and he has a working jetpack now too!
Here's a video showing it off.
http://youtu.be/oRm352tue9Y
He'll be in my Yahoo Group soon with Drax.
HA! Love it!
That's very cool DM! The jetpack looks great :thumbup: :thumbup:
Sweet Rocket DM! I was wondering if someone might revisit him with the movie's release.
When I finally get my desktop up and running again I'll update my skins.
Here's another little teaser!
Spoiler
(http://i.imgur.com/fSR1SoA.png)
Ohh, neat!
Spoiler
"I'm guessing that answer is 'I am Groot...'"
Haven't messed around with nifskope in ages.
Original character of mine (as original as anything based on Baron Samedi can be lol), Voodoo.
(http://s30.postimg.org/x36hdie01/Voodoo1.jpg)
(http://s30.postimg.org/9nok85u8x/voodoo2.jpg)
There is some clipping with the trenchoat due to how Area34's Brother voodoo is positioned in nifskope. Might be masked with a skin (which I might end up requesting for this guy :P)
Ohh, interesting looking skope, Bat!
Hey, DM. Are you doing a full skope of that character or only skoping keyframes? I know first hand what a hassle skoping keyframes can be, so I don't say "only" to mean that this is any less work than skoping a mesh. I only ask because I am currently doing a skope of this character myself using the same base mesh, but I was manipulating the body parts to match more of the humanoid appearance of the character and am looking at adding a different head along with a couple of other pieces.
If you're doing a full skope, I'll cease and desist, as this character isn't a super high priority for me. If you're doing the keyframes alone, I would love if we could combine our efforts like we did for my Lizard skope. Just let me know as I don't believe us working independently will cause any issues.
What you previewed looks very cool, by the way. He definitely needs those type of animations.
Hey Hoss!
It's great to hear that you're tackling him too.
I was only sloping keyframes myself. Left the base mesh as is.
Of course I'd love to collaborate with you, so when I get back in a few days I can send you my progress.
I've added Gren's Giantman keyframes on top of te base ent keys. And then added growing/stretching to a few different ranged animations and given them contact points. (2 with growing arms, 1 with growing fingers)
I've also thought about adding a shield or other weapons too, but haven't done anything there.
Bat, that Baron Samedi inspired character looks great so far.
Voodoo is so underused and under appreciated.
(http://s28.postimg.org/g42ay2dtp/voodoo3.jpg)
(http://s28.postimg.org/dvo4gq6pp/voodoo4.jpg)
Changed the hat and added feather from the tom_versatile mesh and changed the jacket to the one from TJ's Van Helsing. He's pretty much done (save for the skin which exceeds my abilities). Forgot how much fun it is to mess around in nifskope, haven't done it in years :)
It's been a while since I've posted in this thread, but here's a work in progress:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Flame_Thrower_V1_zps628386fc.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Flame_Thrower_V1_zps628386fc.jpg.html)
The Flamethrower is from here: http://tf3dm.com/
The Rectangle Flame Shield is by SickAlice.
The Backpack pieces are by Tommyboy.
Nice! Nazi flamethrower.
Thanks Pod, this has been on my "To Do" list forever, feels good to finally get to it.
Ah, good. We can always use some more Nazis. :)
Quote from: daglob on August 20, 2014, 10:29:38 PM
Ah, good. We can always use some more Nazis. :)
Very much agreed.
I should also mention that this would not have been possible without the Weapon Packs that RandomDays released, or without the help of Windblown, who walked me through the steps so that I could use actually use the Flamethrower.
Quote from: Cyber Burn on August 19, 2014, 12:13:19 AM
It's been a while since I've posted in this thread, but here's a work in progress:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Flame_Thrower_V1_zps628386fc.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Flame_Thrower_V1_zps628386fc.jpg.html)
The Flamethrower is from here: http://tf3dm.com/
The Rectangle Flame Shield is by SickAlice.
The Backpack pieces are by Tommyboy.
That is freakin amazing, Cyber! I love it!
Too bad they won't be all too effective against
THE HUMAN TORCH!!! :P
Too true, but Aquaman and the Sub-Mariner are going to fry. :P
Quote from: Cyber Burn on August 20, 2014, 10:45:20 PM
Too true, but Aquaman and the Sub-Mariner are going to fry. :P
(Turns on the "Benton can't hear this"-O-Matic)
I love grilled fish! :P
My Aquaman sense is tingling!
Ha, that's awesome, CB! Those guys are totally going to have to show up in my revamped JSA campaign! :D
That looks great Cyber!
Thanks Windblown, your advice was very helpful with this, and the custom piece from SickAlice gave me the look I was going for.
Quote from: BentonGrey on August 24, 2014, 04:46:14 AM
Ha, that's awesome, CB! Those guys are totally going to have to show up in my revamped JSA campaign!
I'm still having some issues with the Reflections, and I'm still trying to get the Particle Emitter at the end of the Torch to point in the correct direction. But otherwise, I'm actually pretty happy with it.
So as soon as I get this working the way I want it, I'll send it your way.
David Alleyne "Prodigy" was an X-men student with the ability to mimic the knowledge and skills of people around him. He was depowered at the M-day by the Scarlet Witch's spell, but he was partially repowered by the Stepford Cuckoos who restored his previous memories.
He was part of the New Mutants squad and the New X-men team. Nowadays he is a member of the Young Avengers.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Prodigy_zps7e345589.jpg)
This is just Podmark's previous skope with new animations (to make him more a fighter) and the Young Avengers costume added. I hope he likes it because I know this is one of his favorite characters. I've also put a new animation where he uses his cybernetic glasses to analyze an enemy:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Prodigy2_zpseb9fb497.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Prodigy2_zpseb9fb497.mp4)
I love it. I want it.
My replacement Power Supply is in, and I'll be installing it tomorrow with a friend. If all goes well I'll be back to your skopes very soon WB! :thumbup:
Quote from: Podmark on August 26, 2014, 12:05:35 AM
I love it. I want it.
Glad to hear that! :) I'll send this one and Armor soon.
Quote from: Podmark on August 26, 2014, 12:05:35 AM
My replacement Power Supply is in, and I'll be installing it tomorrow with a friend. If all goes well I'll be back to your skopes very soon WB! :thumbup:
That's great :thumbup:
Just amazing. Simply amazing.
That is really,really awesome Windblown.
I think Windblown is a mutant whose power is to constantly amaze and astound us. :blink:
I would very much agree to that. :D
wow, I've been missing a lot of seriously sweet stuff. you guys have some insane skill.
Quote from: Cyber Burn on August 19, 2014, 12:13:19 AM
It's been a while since I've posted in this thread, but here's a work in progress:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Flame_Thrower_V1_zps628386fc.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Flame_Thrower_V1_zps628386fc.jpg.html)
The Flamethrower is from here: http://tf3dm.com/
The Rectangle Flame Shield is by SickAlice.
The Backpack pieces are by Tommyboy.
thanx for making this one. i tried over and over with no luck. so its really sweet to see this one happen.
Quote from: Amazo Version 2.2 on September 03, 2014, 02:48:12 PM
thanx for making this one. i tried over and over with no luck. so its really sweet to see this one happen.
I figured that since there have been a few requests for this over the years, plus, I thought it was a cool idea, it should be moved up my "To Do" list.
I think it's pretty much finished, but I still want to give it a once over to make sure I didn't miss anything.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Flame_Thrower_V2_zpsecf9147d.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Flame_Thrower_V2_zpsecf9147d.jpg.html)
A huge thank you goes to Laughing Paradox for letting me use the "Male_Basic_Fire" Art File from his "Hellstorm" Skin. Unfortunately, you can't really see it in the pic, but in-game, it looks pretty darn cool.
Very nice, CB!
Dana
Me lieks teh burny! :ph34r:
Dennis Dunphy "Demolition man" , another power broker powered character, skoped this one on gren hercules using in_leonus keyframes also by gren, the skin is my work, so if someone is interested i can give the skope complete with the skin.
(http://s1.postimg.org/epluj3k8f/d_man.png) (http://postimage.org/)
hostare immagini (http://postimage.org/index.php?lang=italian)
Welcome back Nait, very nice D-Man. I always loved that period of the Captain America series. It would be really cool to have Cap, Falcon, Nomad, and D-Man running around the Rumble Room. If you still have my E-Mail Address, I would very much like a copy please.
(hand up, waving)
lonespaceranger@gmail.com
I'd love a copy of D-Man too, please. :D
crimsonquill2002(at)yahoo.coin
- CQ
hey many thanks for the interest guys, much appreciated! i've already dispatched the mails.
(however if you don't receive it in the next days send me a pm and i re-mail.)
Could I get it too please. ekrdm09 at gmail dot com
Thanks.
After a small break to skope Generation X I'm back to the New X-men and it's the turn of X-23. Cloned from Wolverine's DNA, she possesses most of his mutant abilities. She joined to the team after M-day when Kyle and Yost took over the book.
This skope has Pod's previous take on the character and brings the possibility of add her All New X-men costume (although she is being written way out of character in that book in my opinion).
(http://i1300.photobucket.com/albums/ag94/Windblow85/X-23_zpsc58b0aca.jpg)
The animations are basically stabby attacks (she pops the claws when she is attacking). I've included a special animation (originally made by Texas Jack) where she sniffs the air to track an enemy, so it can be used with the tracker or enhanced senses attributes.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_X-23_zps90d63e5c.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/X-23_zps90d63e5c.mp4)
You have got some mad skills Windblown, this is another fantastic Skope.
Awesome! Great job with the claws. Send it my way, I just finished Prodigy last night so I'm clear to start Armor or Laura (skopers choice).
And yeah she's way out of character in All New! Sometimes she's okay but other times I wonder if Bendis has ever read an X-23 comic. Still I find it interesting having her interact with the original X-Men. I was really disappointing they barely had the existing students interacting with Jean and co. Such a missed opportunity.
I was just thinking to myself "I miss being surprised by windblown's awesomeness." And here it is.
X-23 looks great!
I love it.
Thank you guys :)
Quote from: Podmark on September 22, 2014, 11:59:26 PM
And yeah she's way out of character in All New! Sometimes she's okay but other times I wonder if Bendis has ever read an X-23 comic.
I don't think he did it really.
Quote from: Podmark on September 22, 2014, 11:59:26 PM
Still I find it interesting having her interact with the original X-Men. I was really disappointing they barely had the existing students interacting with Jean and co. Such a missed opportunity.
I would have liked to see those interactions too, in fact I was pretty disappointed (and surprised) when only the Stepford sisters accepted to go to the New Xavier School.
:wacko:
very nice x-23 windblown!
simple skope of wolvie (texas jack wolverine plus without the jacket) with his typical undershirt, the skin is another one by me, for all the interested the auction starts from one dollar!
no really, if someone like it, send me a pm and i deliver the mail.
(http://s17.postimg.org/8hnvo1ltb/wolverine.png) (http://postimage.org/)
upload (http://postimage.org/index.php?lang=italian)
Rockslide is an X-men student with a body composed of granite which grants him super-strength and durability. He started out as a school bully, being part of the Hellions squad, but he grew up as the story progressed becoming a loyal friend to his teammates and the funniest character in the book.
During his Academy X days his appearance was very similar to the Thing:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Rockslide_zps95f6472c.jpg)
...but when he was blasted and apparently destroyed by Nimrod he rebuilt himself using new rocks and got a new appearance, larger and rugged:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Rockslidev2_zpsbd920a5f.jpg)
This skope is based in Podmark's Rockslide, one of my all-time favorites; in fact the nif only has a few more pieces than it, but it'll have new animations and FX like these:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_rockslide_zpsontkt1zb.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/rockslide_zpsontkt1zb.mp4)
The first animation shows his ability to shoot his fists. This ability was replaced for a new one when he gained his new body: the power of explode his body and reform himself (shown in the second animation).
The last scene is just to show Rockslide's size in comparison with his teammates.
Your Skoping ability is really astounding, WB...This is another fantastic Skope...Bravo!
Dana
That video is just awesome. Nicely done WB.
Well, you did it again, Windblown.
You blew my mind. I had JUST recovered from the Avengers trailer, too. :wacko: :P
<enters thread.>
<Bows to the Skope-Fu Master.>
<leaves in awe.>
:thumbup:
Windblown Rockslide looks great. Seems like you've nailed the animations. I'm really excited for this skope.
Rockslide has kinda been my white whale as a skope. I've wanted to revisit my skope and skins for a long time but I've never been completely sure how to handle it. I was debating different bodies and animations sets, but I think you had a great approach Windblown!
Thank you guys :) I'm very pleased with how the explosion power turned out.
Something new :P
(http://imageshack.com/a/img661/4449/GkwgK8.png)
Please, please, please release these!!!
Seriously cool Style!
(http://i.imgur.com/LKDUA2X.jpg)
A-TEAM! Niiiiiiceeee! :thumbup:
- CQ
Yeah I love it when a skope comes together! ;)
Those are awesome! Though the hero files might have some poor accuracy ;)
:D
A-Team is cool.
I love that Rockslide skope! Great job on that.
The A-Team look fantastic, great job style! :thumbup:
I'm back to the New Mutants with Sam Guthrie:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Cannonball_zps175f5c3c.jpg)
For this skope I've used Cannonball_AA (by AfghanAnt) as the base, most of the changes I've done are in the keyframes instead of the nif:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Cannonball_zpsxaxtf6bq.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Cannonball_zpsxaxtf6bq.mp4)
I've always thought that Cannonball was hard to represent in game, so I hope that the new keyframes help to it :)
Pretty cool WB!
More mutants you peeps work up the merrier. Always excited to see what your doing with animations as well. That's been a nice treat.
Thank you Pod and SickAlice, I hope you like this one too:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Sunspot2_zps2610e5ef.jpg)
I've updated my classic Sunspot and now he has more fluid animations (in the last one his body disappeared for a second when he used his powers). The updated skope has a glow effect to his energized form like the one that he had in the comics:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Sunspot_zps3yfaljoy.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Sunspot_zps3yfaljoy.mp4)
The skope'll come with an energized version to use with the shapeshifter attribute.
More New Mutants to come soon.
Really loving the New Mutants Skopes Windblown! :thumbup:
Much smoother, very cool WB.
Since I Skoped the Nazi with a Flamethrower, I thought it was only fitting that I Skope one with a Freeze Ray.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Freeze_Ray_FFvt3R_zpsef9171b8.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Freeze_Ray_FFvt3R_zpsef9171b8.jpg.html)
You can't see it in the Pic, but there is a Particle Emitter coming from the Freeze Gun.
Quote from: Cyber Burn on December 01, 2014, 02:21:15 PM
Since I Skoped the Nazi with a Flamethrower, I thought it was only fitting that I Skope one with a Freeze Ray.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Freeze_Ray_FFvt3R_zpsef9171b8.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Freeze_Ray_FFvt3R_zpsef9171b8.jpg.html)
You can't see it in the Pic, but there is a Particle Emitter coming from the Freeze Gun.
Now that is ice cold!
When will we see a release of this? :P
While the Skope seems to work alright in-game (At least, I haven't found any problems yet), there is a glitch in the Skope. I know it has something to do with the Freeze Gun (.Obj) File that I imported, but I can't quite figure out how to fix it. So between that, and not being happy with the coloring of the Particle Emitters, it's not quite ready for release yet.
Something new!
(http://s13.postimg.org/nvyyy043r/Batman_Batmobile_Skope.png)
The Nazi with the freeze ray looks great Cyber, I like variety in my villains so I like this idea.
and style....wow!
Quote from: windblown on December 02, 2014, 10:26:26 PM
The Nazi with the freeze ray looks great Cyber, I like variety in my villains so I like this idea.
Thanks Windblown, I think it's pretty common knowledge how much I like Cannonfodder, so it's safe to say that there are more in the works.
Quote from: windblown on December 02, 2014, 10:26:26 PM
and style....wow!
I second that.
Today is the turn for Magik. This one was tough because AfghanAnt made a skope for her that, in my opinion, is perfect (actually his skope was my inspiration to skope the rest of the team and it's the base of most of my female teen skopes), so I only added a couple of animations to it. The most special one is this one:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Magik2_zpshlcuk5mg.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Magik2_zpshlcuk5mg.mp4)
It's a melee animation in which Magik teleports a demon from the Limbo dimension to the battle, the demon attacks her enemy and then she teleports it back to the Limbo. I'm really happy with how this animation turned out. (Previewed skins by AA (Magik) and Valandar (OrcBoss)).
Also, coming soon...
Spoiler
...the whole team:
(http://i1300.photobucket.com/albums/ag94/Windblow85/NewMutantsv3-2_zpsc53c1771.jpg)
I only need to finish the keyframes for Warlock and the updated Wolfsbane to have the team ready.
I officially bow before the Master!!!
This is just !@#$%^&*()_+ INCREDIBLE!!! Is the Ork the Melee Attack, or did you create an FX to accommodate that. Either way...Just WoW!!!
Thanks Cyber :)
Quote from: Cyber Burn on December 04, 2014, 10:58:38 PM
This is just !@#$%^&*()_+ INCREDIBLE!!! Is the Ork the Melee Attack, or did you create an FX to accommodate that. Either way...Just WoW!!!
All of the elements of the video (Magik, the Orc and the blue FX) are part of the melee animation, in fact the video is recorded from the Character Tool. I combined a ranged animation for Magik with the throw_object animation of the Troll in one melee_animation (and added the teleport FX to it).
It's fantastic to see what you could with your skopes Wind Blown. I'm loving the unique animations you've given to the New Mutants.
:wacko:
Style that is really cool.
Awesome job on the New Mutants, WB. Magik is impressive.
I am so happy to see your updated take on the New Mutants. That was one of my favorite books and Magik is probably my favorite comic book character.. ever. That animation you created, with the summoning of a demon, is simply amazing.
Incredible job, WB!
such amazing and innovative skopes windblown. I can't believe that magik skope, it's just incredible.
cyber, with you making these awesome nazis, do you have any plans to make one with a rocket launcher (slight hint/request)?
you might could start with the X-Com Heavy Armor guy.
Yikes, those New Mutants skopes are great :thumbup:
Goes without saying that;s fantastic windblown.
Something New! ;)
(http://i62.tinypic.com/dy72s.jpg)
Whose He?????
Is that Law from Tekken? ;)
I'm leaning more towards Bruce Lee. Very cool Style!
Need some help with my "Runt". I tried to alpha-out the brain and stem on the textures but it didn't work...I also tried using the "hide" flag on the Brain Stem_1 and Brain nodes. The only thing that disappeared is the alien/driver (he's on BrainStem). My only other option is to try retexture the brain to make it look like the back of a chair, but I suck at skinning.
(https://dl.dropboxusercontent.com/u/29040839/eye%20of%20reich%20alien.png)
Here's another instance(?) of the BrainStem_1 node...."hide" flag again did nothing. Any suggestions?
Spoiler
(https://dl.dropboxusercontent.com/u/29040839/eye%20of%20reich%20alien2.png)
This should be an easy fix. Basically, the Mesh isn't Alpha Enabled.
Embarrassing, I hit submit by mistake. Sorry. :doh:
Go to your Number 6 "NiTriShape".
Right Click on the "NiTriShape" > "Node" > "Attach Property" > "NiAlphaProperty".
Click on the new "NiAlphaProperty", and then Click "Flags".
In the Pop-up Box, everything should be as follows:
Enable Blending - Checked
Source Blend Mode - Src Alpha
Destination Blend Mode - Inv Src Alpha
Enable Testing - Checked
Alpha Test Function - Greater
Alpha Test Threshold - 125
Sort Triangles - Unchecked
This should fix your issue. And again, I apologize for the double post.
In your first instance, it looks like you are trying to 'hide' things under the NiSkinInstance branch. The SkinInstance generally determines positioning of the mesh piece and also corresponds to the keyframes. Attempting to hide anything here will not work.
In your second instance, hiding anything under the RootNoteTrack will not work, either, unless it's a physical mesh piece (gloves, bootcuffs, helmets, etc). Everything under the RootNoteTrack (or Handle->Bip01 for FF1 meshes) is, essentially, the mesh's skeleton and usually already hidden. The mesh or NiTriShape (the visible portion) is then linked to the skeleton through the NiSkinInstance, so it fits correctly. I'm sure an actual mesher could explain this better.
There is one thing you can do, however, to accomplish your goal. In your second instance, right click on the BrainStem_1 node and instead of clicking on Flags, click on Transform. In that window go to Scale at the bottom and set it to zero. This won't work for everything, but since the only pieces you want to hide are under the BrainStem_1 node, then you should be fine.
Also, keep in mind that I'm looking at the original Eye of the Reich mesh, but I was able to hide the brain and brain stem using this method.
Civil War Something new:
(http://oi61.tinypic.com/2euk12w.jpg)
:thumbup: :thumbup: :thumbup:
sorry for huge image :unsure:
Quote from: hoss20 on January 01, 2015, 08:33:03 PM
There is one thing you can do, however, to accomplish your goal. In your second instance, right click on the BrainStem_1 node and instead of clicking on Flags, click on Transform. In that window go to Scale at the bottom and set it to zero. This won't work for everything, but since the only pieces you want to hide are under the BrainStem_1 node, then you should be fine.
That did it, thanks. Turns out the brain stem is two separate pieces, so I rescaled BrainStem as well to erase it completely. The pilot doesn't move within the rest of the model but it'll work fine for a pain-in-the-neck minion.
(https://dl.dropboxusercontent.com/u/29040839/runt.png)
Quote from: style on January 01, 2015, 10:22:43 PM
sorry for huge image :unsure:
Never any need to apologize for something so cool. :thumbup:
So much neat looking stuff. Love that someone is messing with The Eye, I'm pretty much intrigued by how that mesh is set up.
Eye was pretty simple. Just took the alien warrior and put it onto "BrainStem". I rescaled everything with Hoss' advice to make the stem invisible but the warrior visible. He's lowered into the eye body to simulate a sitting position. Did some quick skinning to remove the eye, the iron cross and warrior's uniform.
Warrior moves with the eye for all animations, but doesn't move independently within the eye during any animations...he's just a static pilot, which is fine as this is a "volume" mob -- don't need a lot of detail. I don't know enough about keyframes to try to animate him as well, but, as I said, this is just a minion so I'm not worried about it.
Besides, I've already moved on to my next minion, which I can't get to work just right. The right hose is kinda-sorta lined up in Nifskope but not in the animations. This is also a "volume" mob, so I may just alpha out the hoses altogether.
That said, here's Thug Bot in Nifskope (took the idea from the Male_Battlesuit mesh):
(https://dl.dropboxusercontent.com/u/29040839/thug_bot2.png)
And here he is in the character tool:
(https://dl.dropboxusercontent.com/u/29040839/thug_bot.png)
As with the eye, the head is static (it's the head.nif from the thug_2 mesh) but moves in line with all animations, and that's enough detail for this particular mob.
It looks like the tube is syncing up with its coordinates in the keyframes. Since the mesh is all one piece and the hoses aren't separate, how did you edit the hose in Nifskope?
Quote from: hoss20 on January 03, 2015, 04:03:03 AM
It looks like the tube is syncing up with its coordinates in the keyframes. Since the mesh is all one piece and the hoses aren't separate, how did you edit the hose in Nifskope?
Yes, it's a keyframes issue -- I didn't touch them, just scaled the head piece and moved it around until the hose lined up. Thanks for the assistance, but this is just a junk mob, so I comfortable with using alpha channel to hide it.
ThugBot and Runt were a bit of a tangent, so I'm not too worried about "fixing" them, I'm already back to skoping maps:
Spoiler
(https://dl.dropboxusercontent.com/u/29040839/subway.png)
(https://dl.dropboxusercontent.com/u/29040839/subway2.png)
Quote from: joemama on January 04, 2015, 12:25:02 AM
Quote from: hoss20 on January 03, 2015, 04:03:03 AM
It looks like the tube is syncing up with its coordinates in the keyframes. Since the mesh is all one piece and the hoses aren't separate, how did you edit the hose in Nifskope?
Yes, it's a keyframes issue -- I didn't touch them, just scaled the head piece and moved it around until the hose lined up. Thanks for the assistance, but this is just a junk mob, so I comfortable with using alpha channel to hide it.
This is another detail with editing the "skeleton" portion of meshes. The only Transform function that will work is scaling. Any moving or rotating of pieces doesn't stick because it is the skeleton coordinates that the keyframes work from and those are set to the skeleton piece's original alignment. That's why in your Character Tool preview pic, the hose was back up to the mouth, like it originally was.
The maps look very cool, by the way.
Something new and long overdue! :thumbup: :thumbup: :thumbup:
(http://i61.tinypic.com/16lemwi.jpg)
Nice!
:thumbup:
That looks awesome, Style. I love the Kirby-esque look you were able to capture with the skin.
Very cool, Style :thumbup:
very nice job style! also the civil war news are great!
i have skoped this batman underwater armor for every pool party occasion, eqipped with a sonic cannon of course.
(http://s21.postimg.org/qcj7im7rr/batman.jpg) (http://postimage.org/)
upload (http://postimage.org/index.php?lang=italian)
That is fantastic Nait. Very original and well executed. :thumbup:
Nice one, naitvalis. I could also see something similar working for Batman's "Dark Knight Returns" battlesuit.
I likes the Dark Knight!!! :thumbup:
Brilliant skopes and im in awe of a lot of them.
Oh and style your inbox is full ;)
Very nice skopes guys, really cool.
Awesome skope thread. Great work guys. I've tried some skoping too.
90s/Modern Catwoman mix:
(https://farm9.staticflickr.com/8672/15617615613_34de6c55ee.jpg) (https://flic.kr/p/pN5n1H)
Arsenal:
(https://farm8.staticflickr.com/7528/16236655182_2f879932fc.jpg) (https://flic.kr/p/qJM6UJ)
Guy Gardner mesh on GL keyframes:
(https://farm8.staticflickr.com/7470/16049958008_4c0f5c0d3d.jpg) (https://flic.kr/p/qshekW)
Vampirella with retractable wings:
(https://farm8.staticflickr.com/7491/15617615033_33b5cc7b82.jpg) (https://flic.kr/p/pN5mQH)
Unuscione (one of Magneto's acolytes) with added armor/aura:
(https://farm9.staticflickr.com/8602/16211579616_44fdbb0e12.jpg) (https://flic.kr/p/qGyzPo)
Older Tim Drake with bo staff and hood:
(https://farm8.staticflickr.com/7472/16050090770_2d8b70fc4c.jpg) (https://flic.kr/p/qshUNW)
Batman unmasked:
(https://farm9.staticflickr.com/8574/16211579226_bb9061163f.jpg) (https://flic.kr/p/qGyzGE)
Batman and Redbird with flightpacks Brave and the Bold cartoon style:
(https://farm9.staticflickr.com/8584/16049956978_b2f00190dc.jpg) (https://flic.kr/p/qshe3b)
You've got some pretty nice skopes done as well, Mac402. :panice
Thanks :)
Like the Vampi especially.
mac, I really like what you have here. is there any chance that these could be downloaded somewhere?
@Amazo Version 2.2: Thanks. Some of these are pretty sure releasable. As for the others I would have to check (I suck at making skins so I need to use pre-existing ones and sometimes kitbash them, kitbashed skins can be a problem). If you want something for private use I can just mail it to you.
Quote from: mac402 on January 14, 2015, 09:50:08 PM
@Amazo Version 2.2: Thanks. Some of these are pretty sure releasable. As for the others I would have to check (I suck at making skins so I need to use pre-existing ones and sometimes kitbash them, kitbashed skins can be a problem). If you want something for private use I can just mail it to you.
If nothing else, you could always release your Skopes with just a WireMap. It will help avoid the headache involved with Kittbashed Skins.
Quite a few people have given permission for their skins to be kittbashed in the last year. Maybe just check the permissions list?
Thanks for the tips guys. I'll upload what I can here.
https://groups.yahoo.com/neo/groups/mac402inventions/files
Quote from: mac402 on January 15, 2015, 05:52:06 PM
Thanks for the tips guys. I'll upload what I can here.
https://groups.yahoo.com/neo/groups/mac402inventions/files
I'd love to download your work, but Yahoo won't let me join the group.
Ah! I only had to log in three times to make it let me join.
Fershluginner Yahoo.
:thumbup: :thumbup: :thumbup:
From The Cartoon:
(http://i62.tinypic.com/x2q640.png)
SERPENT SOCIETY!!! :wub:
I'm really liking the Earth's Mightiest Heroes skopes, Style :thumbup: Where can I DL these from? Alexff?
Great skopes mac402! I especially like Vampirella (cool to see someone using the tutorial :)) and Unuscione.
Great job with the serpent society, style.
Wanted to update the batfamily to the current roster.
This guy has drawn a great red robin concept: http://shamserg.deviantart.com/art/Red-Robin-402451854
Modified my Robin_staff skope and Metalstorm's Redbird skope.
(https://farm8.staticflickr.com/7456/15760040013_e482853665.jpg) (https://flic.kr/p/q1EjPP)
Nice Robins!
New preview today! My first skope of the year is.... an updated Wind dancer:
(http://i1300.photobucket.com/albums/ag94/Windblow85/WindDancerevolution2_zpsfd413406.jpg)
It's been more than a year since I've first skoped her but I think that the new version looks much better. The previewed texture is Podmark's fantastic skin for Sofia.
Take a look at my FX thread to see some wind FX to go with this skope ;)
Another updated skope today, this one uses three different bodies:
(http://i1300.photobucket.com/albums/ag94/Windblow85/wolfsbane_zpsefc9b2b9.jpg)
Here is a short video which shows some of her transformations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Wolfsbane_zpshvulptnx.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Wolfsbane_zpshvulptnx.mp4)
That's sweet!
Whoa! I've missed a lot of awesome stuff while I've been studying! I love the A-Team, the freeze-ray Nazis, and all of the New Mutants. Great work guys! Windblown, we'll need to chat when I get around to a New Mutants campaign, sometime after doomsday. ^_^
That is just AWESOME! :thumbup:
That's really great man. I'm too young to remember the original series, but always like Rhane Sinclair ^^ Blame Rhane of terror ^^
Thanks guys :)
Quote from: BentonGrey on February 01, 2015, 04:13:40 AM
Whoa! I've missed a lot of awesome stuff while I've been studying! I love the A-Team, the freeze-ray Nazis, and all of the New Mutants. Great work guys! Windblown, we'll need to chat when I get around to a New Mutants campaign, sometime after doomsday. ^_^
Whenever you want BG, that would be great.
Wolfsbane! She looks amazing, Windblown.
I'm so glad you're taking on one of my favorite teams of all time!
That Wolfsbane! :thumbup:
Quote from: windblown on February 09, 2015, 08:34:39 PM
Whenever you want BG, that would be great.
Haha, one of these days, WB, one of these days.
Finally finished this one, it's been in the WIP category for quite a while:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Rocket_Launcher_FFvt3R_zps915jdy4d.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Rocket_Launcher_FFvt3R_zps915jdy4d.jpg.html)
Now THAT is how you rock! :thumbup:
All of it. A++ at everything here.
Quote from: Cyber Burn on March 18, 2015, 02:24:05 AM
Finally finished this one, it's been in the WIP category for quite a while:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Rocket_Launcher_FFvt3R_zps915jdy4d.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Rocket_Launcher_FFvt3R_zps915jdy4d.jpg.html)
yes! yes! yes! thank you! i can't wait to get my hands on this!
Ohh nice! I'm thinking of doing a Haunted Tank mission for the DCUG, and those guys would be PERFECT for that!
That skope looks great Cyber, I really like that weapon.
I have three new skopes of x-students today,
(http://i1300.photobucket.com/albums/ag94/Windblow85/Tag_zpsrhzspjkl.jpg)
Brian Cruz, Tag, with the Hellions squad costume.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Wither_zpsku7rkv7i.gif)
Kevin Ford, Wither, with his New Mutants and Hellions squads costumes and the clothes he wore when he was part of Selene's Inner Circle.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Icarus_zps9xjg6ta8.gif)
Joshua "Jay" Guthrie, Icarus, with his New Mutants and Hellions squads costumes.
*previewed textures based in Podmark's skins.
They look wonderful, windblown! :thumbup:
Hilarious - I was just thinking about asking you if you had any ideas for Tag!
They look great as always! (Is that all of the two main squads now? I think it is!)
Also I like how you did the images - I should try that one day with my previews.
Quote from: Podmark on March 23, 2015, 04:53:59 AM
Hilarious - I was just thinking about asking you if you had any ideas for Tag!
They look great as always! (Is that all of the two main squads now? I think it is!)
Also I like how you did the images - I should try that one day with my previews.
it's always awesome seeing teams being built up.
I started Black Swan tonight. I have to work on the tails and then the hook-ups and belts. I brought in new hair and am proud to have made some leeway with the Stencil channel. I'm not fully understanding what's what (too lazy to read about it, I should though) but I'm finding uses for it. Originally the inside of the hair ghosted and looked like a hole. Entering some numerals in the Mask as well as setting the Draw mode (3) double sided the texture and filled that in as well created the illusion of clumps of hair rather than one piece. I also employed a trick with the Alpha channel I've seen the pros use a lot where as I alpha'd the bottom line of the hair upward to create an illusion of ends. Really happy to make some progress with this. Worked on some other things I've had going for awhile as well but most of those involve a long keyframe skoping.
(http://catman.freedomforceforever.com/image/swanbeta.jpg)
Quote from: Podmark on March 23, 2015, 04:53:59 AM
Hilarious - I was just thinking about asking you if you had any ideas for Tag!
Great minds think alike :P
Quote from: Podmark on March 23, 2015, 04:53:59 AM
They look great as always! (Is that all of the two main squads now? I think it is!)
Yes! but Wallflower has had a small update today (and Dust'll have another one soon). I think Laurie looks better now:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Wallflower%20v2_zpscwm2l5l3.jpg)
I hope I'm not driving you crazy with all the updates of old skopes I've been doing :unsure:
Quote from: SickAlice on March 27, 2015, 01:58:46 AM
I started Black Swan tonight. I have to work on the tails and then the hook-ups and belts. I brought in new hair and am proud to have made some leeway with the Stencil channel. I'm not fully understanding what's what (too lazy to read about it, I should though) but I'm finding uses for it. Originally the inside of the hair ghosted and looked like a hole. Entering some numerals in the Mask as well as setting the Draw mode (3) double sided the texture and filled that in as well created the illusion of clumps of hair rather than one piece. I also employed a trick with the Alpha channel I've seen the pros use a lot where as I alpha'd the bottom line of the hair upward to create an illusion of ends. Really happy to make some progress with this. Worked on some other things I've had going for awhile as well but most of those involve a long keyframe skoping.
(http://catman.freedomforceforever.com/image/swanbeta.jpg)
She is looking great SickAlice, I'm loving the new hair. Looking forward to seeing the final version.
As for the stencil property, I use that a lot with hair pieces who ghost in the inside (I only put DRAW_BOTH in the Draw mode and that is) I didn't know that it could be used for other things!
Young mutants are looking great as always WB. I'd love to see your takes on the Runaways (a little hyper given Avengers Alliance).
Quote from: BentonGrey on March 21, 2015, 06:50:26 PM
Ohh nice! I'm thinking of doing a Haunted Tank mission for the DCUG, and those guys would be PERFECT for that!
Hey Benton, you had posted this when I previewed my Nazi (Rocket Launcher) Skope. Just out of curiosity, are there any weapons that you would specifically want to see in Nazi hands? I'd be willing to check things out, and see if it's within my ability to do. Consider this an open offer, just let me know.
Windblown, SickAlice...You both never cease to impress. :thumbup:
Thanks CB! Same to you.
And the start of something long overdue...
(http://catman.freedomforceforever.com/image/deadpoolbeta.jpg)
Ah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quote from: windblown on March 27, 2015, 11:24:10 PM
I hope I'm not driving you crazy with all the updates of old skopes I've been doing :unsure:
No it's great! Makes me wish I was skinning them right now. I swear every day I plan to skin but there's always a bunch of things to do first and by the end of the night I didn't get to skinning :(
I've always said feel free to get others to skin the skopes you've sent me, it doesn't bother me, I still hope to skin them all!
Wallflower looks much better, you've really gotten better at nailing these poses.
---
SA you got some Deadpool coming? Sweet!
QuoteI'd love to see your takes on the Runaways
:thumbup:
Windblown what skopes do you currently have on the pipeline? I remeber some previews fro Wind Dancer, Wolfsbane, Cannonball and Magik. Have you released those?
sweet looking deadpool :thumbup:
Ditto.
Quote from: Jimaras8 on March 30, 2015, 11:33:38 AM
Windblown what skopes do you currently have on the pipeline? I remeber some previews fro Wind Dancer, Wolfsbane, Cannonball and Magik. Have you released those?
I have Wind Dancer and I'll release it as soon as I have a chance to touch up the skin.
Deadpool looks great SickAlice!
Quote from: SickAlice on March 28, 2015, 12:16:55 AM
Young mutants are looking great as always WB. I'd love to see your takes on the Runaways (a little hyper given Avengers Alliance).
I've thought of doing Nico Minoru, Karolina Dean and Molly Hayes in the future :)
Quote from: Podmark on March 30, 2015, 03:19:14 AM
No it's great! Makes me wish I was skinning them right now. I swear every day I plan to skin but there's always a bunch of things to do first and by the end of the night I didn't get to skinning :(
I've always said feel free to get others to skin the skopes you've sent me, it doesn't bother me, I still hope to skin them all!
Wallflower looks much better, you've really gotten better at nailing these poses.
Thanks Pod, and don't worry about it. Some times real life doesn't leave us a lot of time for hobbies ;)
Quote from: Jimaras8 on March 30, 2015, 11:33:38 AM
Windblown what skopes do you currently have on the pipeline? I remeber some previews fro Wind Dancer, Wolfsbane, Cannonball and Magik. Have you released those?
Pod has Wind Dancer as he explained on the previous post. The New Mutants skopes are in hands of another skinner who will release them when they're skinned.
I have the New Mutants. I'm going to be finishing them off soon...ish. Maybe. Sorry.
@windblown: Thanks. It's High Moons model so naturally. I'm extending the release period to texture all of the straps and bit's separately for alpha skinning. Originally everything overlapped on one section and I want this thing to be a tribute particularly to all the great work daglob has done for myself and this community.
If you ever need a collaborator on those Runways shoot me a PM. Free time is something I have an abundance of these days so the more crafts to fill it out with the merrier.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/alphas_zpskwf07fho.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/alphas_zpskwf07fho.jpg.html)
These are all scopes of Male Alpha and Male Shield, Male Archer, Adam Strange, The Human Torch, and Black Bolt (with a few odds and ends from other meshes). Yes, I did them primarily to see a bunch of old skins in a better format. The amount of skill and creativity in these old skins still astounds me.
I agree, the original Skins are just so well executed, I love them.
As for the "Male_Shield" Mesh, I had started to Skope it onto one of Renegade's "Captain America" Meshes, I'll have to see if I still have that.
I have Male Shield, Male Shield Updated, and Male Shield either Buff or Muscular. I put the Super-Soldier skins on that last one. I can send them to you as soon as I am able.
Quote from: Cyber Burn on April 08, 2015, 01:23:28 PM
I agree, the original Skins are just so well executed, I love them.
As for the "Male_Shield" Mesh, I had started to Skope it onto one of Renegade's "Captain America" Meshes, I'll have to see if I still have that.
that would be cool to see the old male_shield mesh with the keyframes from the captain America meshes. if you do it, i would definitely be interested in something like that. (hint, hint) :D
Wow, nice volume daglob! :thumbup:
Superior Iron Man WIP:
(http://catman.freedomforceforever.com/image/tonywip.jpg)
:blink:
I'm already waiting in eager anticipation of the final project!
I finally got Shiklahs cape working and her hair down, now to make her bling.
(http://catman.freedomforceforever.com/image/shiklahwip.jpg)
Got over a hurdle on Iron Man today. Sculpting the Superior armor is above my pay grade so naturally I'm clefting parts from an existing model, in this case the Contest Of Champions game. The usual issue is models outside Freedom Force, especially modern ones don't conform to our base meshes. I resolved the issue today by instead conforming the mesh to the parts rather than trying to conform the parts to the mesh. So I'm stretching and deforming Gren and JP's male to this armor instead and this way retaining the correct portions for the character. Should see a release soon enough.
Call it Male Alpha Starro:
(http://i210.photobucket.com/albums/bb287/lonespaceranger/male_alpha_starro_zpswt0yukmy.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/male_alpha_starro_zpswt0yukmy.jpg.html)
I think that I'll call it "Love!" :wub:
That's super cool Daglob!
Here is an updated skope for Dust, combining three different bodies we can have a more realistic niqab for her:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Dust_zpsvvpn50dk.gif)
Besides her traditional looks I've included her Age of X costume (Age of X is an alternate reality created by Legion where Dust was a member of the New Mutants).
You can see some of her movements here:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Dust%20v2_zpsiajpnedw.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Dust%20v2_zpsiajpnedw.mp4)
I really like the new sandstorm effect and the way that she reforms when she lands at the end of the video. She can transform herself to sand for flight, dodge and attack. I'll try to unify the color of the sand FX which look a bit darker than the skoped sandstorm.
I've said it before, and I will say it again...I am sooo unworthy!
That is a thing of beauty Windblown!
Great job with those Starros daglob!
Gorgeous work Windblown! That reforming at the end was amazing. I also really like how the sand FX "carried" the goon through the knockback. Super cool.
Quote from: Cyber Burn on April 21, 2015, 12:14:41 AM
I've said it before, and I will say it again...I am sooo unworthy!
Shhhh! Maybe he doesn't know yet...
Thank you guys, I'm glad you like her :) I think this update was worth the effort.
And it's good to see you posting again detourne_me, it's been a while since I last saw you.
Agreed its nice to see dm around again. Hopefully we'll see some more fabulous dm stuff?
Hey thanks for thinking of me SA and WB!
Unfortunately I don't have any FF stuff on my PC these days, I could try and get back into it. Still had a bunch of unfinished skopes, and a few other ideas. Geez, I'd be pretty rusty though!
Yea but your rusty would be better than my best work :lol:
Quote from: deanjo2000 on April 25, 2015, 02:44:03 PM
Yea but your rusty would be better than my best work :lol:
Ditto! :lol:
But I think we'd all pretty happy to see the ideas floating around your head.
I'd love to see more stuff from you DM, you've made some great stuff!
You should do some DM. You know once your a Freedom Force modder you are for life. No lie when I was in surgery the nurse said when I came out of I turned to her and told her to write down some coordinates. She handed me a piece of paper with X and Y coordinates. I looked at them and realized the were geometric values for the Rescue I'm working on for this game. Lol, yep. That's one heck of an addiction.
Yeah, your work was always inspiring DM. You should come back to the FF world :P
Quote from: SickAlice on April 25, 2015, 06:45:01 PM
You should do some DM. You know once your a Freedom Force modder you are for life. No lie when I was in surgery the nurse said when I came out of I turned to her and told her to write down some coordinates. She handed me a piece of paper with X and Y coordinates. I looked at them and realized the were geometric values for the Rescue I'm working on for this game. Lol, yep. That's one heck of an addiction.
Oh man, that's hilarious! The same thing happened to me back in October. I was in the Nurse's Office at Work with a bloody nose, the blood was just gushing, and all I could think of was trying to write down recipes for some FX on a paper towel. :lol:
Ha ha. The nurse facial expression may have been better when I told her. Here they though I was some sort of Einstein type genius. When I told them it was for video game stuff there was kind of this nonplussed look. :thumbup:
DM! Come back to the Dark Side...you know you want to! ;)
Seriously, we still need you man!
:thumbup:
I agree, good to see you again, DM.
Dana
hey guys,
recently viewed batman vs robin animated movie, so all galvanized i've done this talon skin/skope (on deadpool mesh) for whoever interested send me a pm and i deliver.
(http://s10.postimg.org/o4d149urd/talon_dc.png) (http://postimage.org/)
hosting immagini (http://postimage.org/index.php?lang=italian)
Count me interested!!!
Silly man, we ALL want it.
Here's a bunch of WIPS from my hard drive I've been working on and off since last year. Showing some here so some users don't think I'm neglecting there requests.
(http://catman.freedomforceforever.com/temp/wip050415.jpg)
1.) Sugar Man. I worked on him a little this morning. Sadly there's no end to the snags here. I got the tongue working awhile ago. I can make the legs short (not shown). The big problem is getting the lower arms where they should be. I've approached that any way I know of so far and it always ends up not doing anything or a mess.
2.) This is for Basilisk (Age Of X) Cyclops. The hurdle is getting the rotation right on the mask halves which I've yet to figure out. Keyframe stuff is as usual my bane.
3.) A model for Bubble Bobble. I'm trying to put this on jiks dragon but having too many problems. I'm probably going to scrap it since it's not priority.
4.) This was for a rolling ball. Keyframes and rotation again are a problem for me.
5.) This is for Earthworm Jim. I figured out what to do here so I'll be going ahead with it.
6.) Model work for Hawkman.
7.) A humble start for Ahab. I have to custom build most of his body but he shouldn't be a problem to do.
8.) Kick-arse. The snag was his rocket pack but I figured it out last night.
9.) Testing for Mutagen Man. The keys for the bubbles will take some time as there's ten strings per.
10.) She-Ra using Gren's Sif. I need to figure out how to get the sword to rotate and point skyward then I can move on sculpting the costume.
11.) Space Ghost. I need to sculpt the head, neck and make some bracers. Otherwise he should be easy.
12.) A base model for Technodrome testing. I got this all working in game so now I need to make a better model and skin it.
13.) A start for Ragdoll. No issue here other than I haven't stopped to finish it.
14.) A female Spider-man using a model from Marvel Heroes. A lot of vertice drag and pinching to work out here.
15.) model for Spider-man's Ends Of The Earth armor. This will go with Iron Man keys.
16) An omni-powered Spidey for Captain Universe and Spider-Phoenix. It's done except the keyframes. Those Phoenix keys are a nightmare. I applaud INk for making them in the first place.
17.) model work for The Great And Powerful Oz game prop. Still trying to understand what the statues on the base are supposed to look like.
18.) Some Templar Guardian costume bits. The mesh for these is ready to go. I was waiting on finding out what some of their names were but their creator never got back to me.
19.) Costume bits for Phoenix 5 Cyclops, Namor and Colossus. I also have Magik and Emma going. Phoenix keyframes again which take for ever to do so until I get those done who knows.
Sugar-Man (sick!)!? Bubble Bobble (hilarious!)!? Earthworm Jim (radical!)!?
Oh, man! You have some really awesome skopes/meshes in the works, here, SA!! I'm really excited for all of these, especially the three that I listed above!
Wow, you've been pretty busy SA!! That's amazing. Can't wait for Sugar Man, Basilisk (I love most of the Age of X designs) and the Phoenix 5.
Thanks. Again sorry but most of these are the time consuming ones. I have a bunch of other things in progress as well just no preview shots. I like the Age Of X stuff as well. Too bad I only now figured out how to do the cape for Betsy, I wanted to add that in the last skin pack for her but couldn't figure it out then. Sugar Man, Kick-arse and Jim shouldn't have too long again though only if I can somehow figure out Sugar Man's arms. I can't figure it out but I'm going to try some things out of left field like messing with the Spine 1 node. And those darn Phoenix keys. Here's the string list for those and worse they all need to have their Scales, Translations and Quaternions reconfigured for each animation. I've been at those since last fall. :banghead:
PArray01
PArray02
PArray03
PArray04
PArray05
x_phoneix
x_sash03
Bird_Tail
Bird_Lower Body
Bird_Head_Bone
Bird_Neck_bone
Bird_Wing_Left_Bone03
Bird_Wing_Left_Bone02
Bird_Wing_Left_Bone01
Bird_Wing_Right_Bone03
Bird_Wing_Right_Bone02
Bird_Wing_Right_Bone01
Bird_Body
Bip01 Tail
Bip01 Tail1
Bip01 Tail2
a really impressive list going on here, but i'm curious as too what the rolling ball is for (#4). and i've been hoping someone would eventually make kick-arse, so this makes me really happy.
Ball was for general use, so characters could use it as a Shapeshift if need be. I was also planning to recycle it later for a Samus Aran. Good to hear about Kick-arse! Should complete that one pretty soon. I'll get to Hit-Girl eventually as well.
Wow! There's tons of cool stuff in the works, hmm? SA, I wonder if the skin for the Technodrome object from my TMNT mod might be able to be adapted to your model.
Send it my way. I've gotten really crafty at deforming unconventional textures to fit ones they otherwise shouldn't so I'll probably be able to make it happen. The bulk work on that one is the effects though. I know what to do just time consuming. I need to make sure the eye moves, should be simple enough. Need to make the front fork thingy rotate, easy since it does that all the time. Maybe some particle emitters for style.
@naitvalis - Talon looks great! Where can I get that skope?
@SickAlice - You have a lot of work coming up! I'm really excited to see the Phoenix Five. I like that you're doing AoX characters: any chance you'll tackle Frenzy?
@laughing paradox: I love Frenzy's looks. To be honest the only reason I didn't right after AoX was because I somehow got it in my head that someone already made her. Have they? If not I'll get right on that. Should be simple enough to just dress up a She-Hulk mesh and give some new hairstyles really.
Quote from: SickAlice on May 10, 2015, 08:16:10 PM
@laughing paradox: I love Frenzy's looks. To be honest the only reason I didn't right after AoX was because I somehow got it in my head that someone already made her. Have they? If not I'll get right on that. Should be simple enough to just dress up a She-Hulk mesh and give some new hairstyles really.
If you decide to skope Frenzy, send her my way. I'd love to skin it!
Oh! I'd love to see that. AoX Frenzy was a great design!
I looked around and don't see her, maybe I imagined it? I'm really focused on one project right now but if nothing comes up I'll tackle her in my next line. I'll at least do her AoX and black leather styles if no other reason than to do those hairstyles.
Speaking of project and hairstyles I'm currently working on a versatile Storm. I made a new mesh using INK's female and Gren/JP's hands as well I gave it three different interchangeable feet sets (flat foot, heeled and bare with toes). These can be switched on and off using the alpha channels on the female basic texture. I'm also adding a bunch of Storm costume elements but mainly focusing on hairstyles and capes for skopers. I have nine capes plotted and in progress right now, the original cape that INK included, the side capes he included but now given their own texture space and another seven designed by me either by hand or by recycling and based on her various notable cape designs. Here's a beta shots of the groundwork ongoing (today was doctor day so I'm taking a night off to rest, will resume tomorrow):
(http://catman.freedomforceforever.com/temp/stormwip.jpg)
You know I'm looking forward to this one! You've been pulling double duty to make Storm look her best I think!
Rest well, and feel better soon.
Eh. Thanks. I'm pretty cumbersome about it actually (my situation). It's just become an everyday thing. Outside the moments, especially the painful ones like being at the doctor and them well, checking things out so to speak, I'm pretty content and enjoying myself. Redundantly the illness has actually aligned my perception whereas I end comparing everything else with the affliction and the rest up ends up small and unimportant by comparison. Like the old saying " If you eat a bullfrog in the morning then nothing worse can happen to you for the rest of the day. ". Not trying to whine when I mention it. I just drop hat as I mentioned working on Storm so that others won't feel I'm neglecting other requests. This is me giving static proof that I am legitimately busy this week, another redundancy given I'm hobbled of course. Also I was save Storm as a surprise but thought since she's such a popular character I should make mention of it while I'm laying the foundation in case someone has a request I should work into it. It's foreseeable that I'm not planning on doing every costume here. I made a list of them all and I'm cherry picking which ones I think will look best and more which ones will actually add something to both the piece as well add new parts for skopers and skinners to work with in the community. In other words if anyone has a costume or idea they would like me to work into this speak up, I'll try and address it, thanks. And thank you detourne_me as well to Gren as usual for the hard work you put into on the animations for this. That's adding volumes to the overall aesthetic and overall authentic feel of the work.
Storm is looking great and I can't wait to see the final release! I've always loved Storm so this is a character I'm looking forward to see in action. I love the bare feet with toes detail btw.
I've been working in my Surge skope these last days and here is the result:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Surge%20v2_zpsooopfv35.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Surge%20v2_zpsooopfv35.mp4)
She has a new body type and new electric effects for her running animations. I think she looks a lot better now.
Very nice Windblown, Surge looks even better now!
:thumbup:Wow, is the lightning similar to Tombstone's leg lightning? I love how it follows her movements like that.
Thank you windblown. You were a definite inspiration on getting portions and attention to detail down as well as has been AA, case in point your nice Surge there.
Just finished with all the geometry, weighting, bone sizing, mapping, base making and set-up for a secret project of mine and am now doing all the texture sets. Here is a snap of it with everything unhid. See if anyone wants to take a crack at guessing what I'm making before I get to the release.
(http://catman.freedomforceforever.com/temp/whutyameye.jpg)
Quote from: SickAlice on May 16, 2015, 07:00:27 AM
See if anyone wants to take a crack at guessing what I'm making before I get to the release.
(http://catman.freedomforceforever.com/temp/whutyameye.jpg)
Spoiler
HELLO KITTY! :D
- CQ
@crimsonquill: Nope. But that is one of the alt skins for it though it's something I decided to make for it, otherwise the thing normally has no association with Sanrio.
I was thinkin that it may be:
Spoiler
Your Avatar
Nuh. I've though about making Homestuck characters for Freedom Force a lot though because I'm fanhard on it but I thought no one would really relate. I did make a prop for my test level of The Alchemiter from the webcomic though.
I suppose I sort of vague. It's a very popular character from some form a game. I made the character as they are but after I was done I decided to make a bunch of custom skins of my own design just for fun. Noted though that customizing that character would actually be something one would normally do with them.
Quote from: detourne_me on May 15, 2015, 04:16:09 AM
:thumbup:Wow, is the lightning similar to Tombstone's leg lightning? I love how it follows her movements like that.
Yep, it's a similar effect. In fact, at first I was going to use Tombstone's leg lighting for her, but I didn't like how it turned out so I used a lighting FX instead (manowar's electric arc if I recall correctly).
That's pretty clever. I toy with the particle emitter systems from FFVTTR and try to figure out how to set one up (the ones with skin influence). I never thought to just skope one over. Then again I mostly played around with Bacchite and that one appears to be docked on the main mesh somehow. Still your knowledges never cease to amaze WB.
I've skoped FX on Dust, Wind Dancer, Chamber and Surge with success. Not sure what you're trying, but if you need help let me know.
Quote from: SickAlice on May 21, 2015, 03:10:24 PM
Still your knowledges never cease to amaze WB.
Most of it was achieved by the trial and error method though :P
That makes me feel a little less basic. Trial and error is pretty much my only method. :cool:
I don't have any plans at this time but thanks. I spend much time researching and put a bit into taking apart the FFVTTR nifs. I'm curious why they do things a certain way and how. The Bacchite one especially. I extracted the main body model only and found it had a particle emitter welded to it. I did some research elsewhere and I don't remember how it breaks down technically but basically this is done so that the FX particles will follow the bone to skin deformations thus achieving a natural and fluid look. That was when I concluded that for the most part we do particle emitters the wrong way. Usually we attach a particle emitter, well you know to basically " space " and it sort of flies along with the biped. But in real time a character like say Human Torch, well all that fire would actually bend and flare right along with his epidermis wouldn't it. Anyways that particular subject always has my curiosity peaked at any rate. Good to know there's a fast track to analyze results.
I mentioned something earlier in this thread about how swapping can difficult sometimes due to modern meshes having a much higher face count than the standard Freedom Force model. I run into this a lot when I try and use Marvel Heroes models. What happens is when weight copying the vertices on the new model are assigned the weights from the vertices on the old model that are nearest. Of course when there's a lot more verts then they can end up being either too far away from the preferred matching vertice or closer to ones that one wouldn't really want them to follow the animations of. The end result is a ton of pinch and drag where the vertices pull in the wrong directions and it appears there's spines growing out of the mesh during animations basically. The more fluid the movement of the animation the worse that effect is, like take " pick up object " for example. I thought up a resolution though and decided I should share the idea in the open should anyone else also want to experiment with it. It's pretty straightforward, the idea is to take the original mesh and increase the face count. I'm doing this in Blender so I just open the nif as is, select the model, increase the faces (edges to smooth by this program), save the nif. In this process the new vertices also carry over the properties of their mothers automatically. Then I open the new nif and use that for weight copying instead. To make it a little simpler I'm trying to match face counts of course. With Marvel Heroes there are still a few issue aside this the main one being that the physiques do not line up at all (MH clavicles, legs, feet and neck especially are in a different position than Freedom Force and moving them deforms the mesh and makes it ugly) but it's a system at least and maybe a trick that will come in handy for other things. I'm still experimenting with this but I'll come back with results once I run a few test subjects through it.
Got bored ^_^ .....The no prize goes to whoever knows where I got this look from! :thumbup:(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/NickFury_zpsy7xx1xfh.png) (http://s1373.photobucket.com/user/Stylejs_Bell/media/NickFury_zpsy7xx1xfh.png.html)
Looks cool Style!
Glad to have you back and making stuff again!
I'm in the process of making my greatest skope...well for me anyhow.
I always loved this character, and now I';m confident enough in my skills to tackle Ghost Rider 2099!
https://youtu.be/zYwH-lZbJh8
It's still a WIP, I need to figure out how to add _refl and _glow files to the bike, and I should add some more keyframes.
The skin is kind of meh, but I have a few of the essential elements of GR2099's outfit, so thats cool.
I tried to do the pixelated fire from the comics, but it looks a little out of place here.
Looks amazing dm, all class. Same to you Style.
you guys just amaze me with what you do. dm, for your fire effect, could you do what cyber burn and deanjo2000 did with wyldfyre's avatar? they did a double particle fx. maybe you could do one regular fire effect, and one pixel looking fire effect.
Nice Skopes guys, but I have to say, that Ghost Rider 2099 is just awesome. Looking at the video, is it safe to assume that the Refl on the Bike is locked? Is it always there, regardless of what you do with the Skin?
Amazo, great suggestion! Actually I'm a little disappointed with the look of the particle effect on his head, so I was thinking if it's possible to add an animated billboard instead. I've already put one billboard around his head, the Halo from AA's Apollo, but it's really difficult to see.
CB, both the jetbike and the chainsaw come from older meshes, without effects, but since they are linked to nodes that have a light map they have a permanent reflection (I think). I think it's just as simple as adding a niSourceTexture file to add effects.
I really want to get this done, but I've got 25 student essays that need to get marked for tomorrow morning.
DM, you have mail, I hope it helps.
And remember, if your grading my paper...I get an "A"! :P
25 and working on a 3d model most people would think was something reserved to wizards. I allude it but I'm telling all you your an impressive bunch and so powerful. I have no doubts that if we all had the time, came together and made our own game we'd have no obstacle tall enough to stand between us and success. I can't read minds of course and none of you to mine but to me I'm always looking at all of you like one would the comic legends like Alex Ross and Jim Lee and myself like the geekanerd just wanting to follow in your footsteps. Why do we keep coming back to it? they often ask? For me it's simple, because I'm impressed and any show that tantalizes is worth another watch.
Great skopes guys!
I've been working lately in a new skope. And it's a complicated one, so here's a wip:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Tarot_zps3qiidwvj.jpg)
As a member of the White Queen's Hellions (the New Mutants nemeses), Tarot used her mutant powers to animate the image on her cards to do battle for her, as you can see at this video where she uses her Devil and Death cards:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Tarot_zpsccj1eyfc.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Tarot_zpsccj1eyfc.mp4)
Spoiler
I've set the skope to show the correct tarot card in each animation:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Tarot%20cards_zpsxachzviu.jpg)
I guess it's a lot of work for a secondary character, but I'm still planning to add a couple more of cards projections. Let me know if you have a suggestion!
Wow...Just WOW!!!
That is awesome WindBlown! As for a suggestion, maybe one of the winged female Meshes for "The Lovers"?
Ditto! I mean holy wow mossy geonosis. The words escape me. You are a straight up wizard!
:o !!! That Tarot is incredible! Once again you've done the impossible WB!
DM excellent work on your Ghost Rider 2099, that is some amazing skoping right there.
Style, you won't be sending me a no prize because I'm not where it originated but Fury looks great!
Quote from: Podmark on May 30, 2015, 07:07:25 PM
Style, you won't be sending me a no prize because I'm not where it originated but Fury looks great!
No prob Pod here ya go! ;) :thumbup:
(http://img.gamefaqs.net/screens/e/0/5/gfs_36903_2_3.jpg)
(http://catman.freedomforceforever.com/temp/wolvydeathbeta.jpg)
My cat walking keyboard is hard to type. This very beta Death Wolverine TJ Wolvy+Taskmaster+BlackKnightInk. I resculpted Inks Caliban to a one piece model
and replaced Colossus with a heavy version as well made a hulking and made a separate one on Inks. now to make the armor and skin. Glad to finally get this
started.
Finally a Wilson Fisk that I'm proud of! :thumbup: :thumbup:
KINGPIN
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Kingpin_zpsz8kzhtwv.jpg)
That Kingpin looks great, but I think we need to find a way to remap the jacket, that's very blurry. Is the wire really small? Or maybe the texture?
Looking forward to Death Wolverine, that should by a difficult one to skin.
Pod the wire is real small is there a way to fix that??? :huh: And here is someone to go with that Kingpin skope... ;)
THE ROSE
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/The%20Rose_zpsltlzktw3.jpg)
Lol. Okay I get it now. The images weren't showing up on my end. I couldn't figure out why you randomly mentioned the Kingpin and dug back a few pages looking for a skin. :doh:
Really nice clean job on those style.
Death Wolverine won't be too much a challenge now that I finished the hard stuff only because I've been planning that one for years now so I know right where to put everything. Not that timely though since I'm dividing it between several other projects, today was Frenzy, Ravage 2099 and a mesh for daglobs 4th of July challenge as well as trying to make an FX to accompany it. It will be my first time skoping an area FX, hopefully I won't blow it. *fingers crossed*. Should be productive night as long as my cat doesn't get out and roll in the mud again. I love the Peanut but swear it's like raising a kind sometimes. Thankfully he doesn't wear clothes so sewing is at least not on the schedule, lol.
I LOVE that Kingpin! I was trying to get another one going but couldn't get anything done I was happy with. That looks great.
If you want to adjust the wireframe it's quite easy in nifskope
Right click on the mesh, go to texture>edit uv
Then drag a box around the jacket triangles. You can hold shift and drag small boxes to add more.
After that just right click and choose "scale/rotate selected"
I've been editing the uV map a lot more recently when my skinning just isn't right.
Loving Kingpin and Caliban.
I hope you can remap the jacket, style!
Yes WB thanks to DMe I was able to fix it :thumbup: :thumbup: :thumbup:....
KINGPIN (Jacket Fixed)
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Kingpin_zpsmkjf5wod.jpg)
That is so cool!
I really hope that you release him. There can never be enough Kingpin!
@SA: I can't wait to see Wolverine! I've never really seen very many pictures of him as death, but I welcome any Horsemen of Apocalypse (in FF, that is :P)
Now that looks a lot better :thumbup:
Concur. Much sharper. I know what you mean about Horsemen I think spydermann93. It's sort of a worn cliche in the comics (the visuals are usual nice though). Looking forward to it in the next movie though, gosh since it came on DISH I've watched DOFP and GOTG for that matter twenty times over easy.
@Podmark: If you want a POD mesh let me. It seems essential given it's your username and obviously is going to need a custom made model. I'd leave it to you to skin. Also I wanted to work in a human form for the fall animation, like TJ's Venom but that's up to you and it would consume more time. Also if I went that route I would be able to the set-up fine but need someone to do the keyframes as I suck at them and am constrained (sort of, renovation is going to be lax for the week). Let me know.
Quote from: SickAlice on June 02, 2015, 05:09:29 PM
Concur. Much sharper. I know what you mean about Horsemen I think spydermann93. It's sort of a worn cliche in the comics (the visuals are usual nice though). Looking forward to it in the next movie though, gosh since it came on DISH I've watched DOFP and GOTG for that matter twenty times over easy.
Ditto, my wife has been giving me a lot of grief because I've been watching GotG, almost daily. :D
She's just in denial because she loves it that much and wants a pair of Rocket Raccoon slippers for Christmas. It's a subtle hint. Who doesn't feel the warmth when they see little Groot dancing?
@style: It's perfect now :thumbup:
Quote from: SickAlice on June 02, 2015, 05:09:29 PM
@Podmark: If you want a POD mesh let me. It seems essential given it's your username and obviously is going to need a custom made model. I'd leave it to you to skin. Also I wanted to work in a human form for the fall animation, like TJ's Venom but that's up to you and it would consume more time. Also if I went that route I would be able to the set-up fine but need someone to do the keyframes as I suck at them and am constrained (sort of, renovation is going to be lax for the week). Let me know.
That could be me if you want. I like working with both of you so... if you need a helping hand just let me know ;)
Wow, great looking stuff guys! LOVE the Wilson Fisk style. SickAlice, as usual, your stuff is fantastic. Thanks for everything all of you have added to this game!
@windblown: Sure. I already went ahead and made and finished the body today for kicks. I'll finish the spads and arm parts tonight as well I'm going to add a morphed gun arm piece. That part will need key notes of course. That leaves the back piece. I'm still trying to a reference picture of what it looks like. Whether there's a female teen body I'll leave open for now. The character doesn't actually need it though imo, but it's up to you two. I'll send out a PM with a link to you two sometime late this evening.
Quote from: SickAlice on June 02, 2015, 05:09:29 PM
@Podmark: If you want a POD mesh let me. It seems essential given it's your username and obviously is going to need a custom made model. I'd leave it to you to skin. Also I wanted to work in a human form for the fall animation, like TJ's Venom but that's up to you and it would consume more time. Also if I went that route I would be able to the set-up fine but need someone to do the keyframes as I suck at them and am constrained (sort of, renovation is going to be lax for the week). Let me know.
Quote from: windblown on June 02, 2015, 07:46:56 PM
That could be me if you want. I like working with both of you so... if you need a helping hand just let me know ;)
Alright then, expect some PMs :)
*snip*
Found the issues. They're flaps, not jets. I'm actually going to leave them off. They were for fast flight only but it seems they were only drawn in one panel. Else Pod fly's by hovering consistently.
Here's another one at ya!!!
CASEY JONES!
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Casey_zpsyhp7gcru.jpg)
That's picture perfect!
That is awesome! And I know someone who will be very excited to see it.
Quote from: style on June 03, 2015, 02:35:26 AM
Here's another one at ya!!!
CASEY JONES!
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Casey_zpsyhp7gcru.jpg)
Nicely done, Style! Makes me wanna revamp my old fan art pieces to match up more Casey Jones up with the old action figure style!
Quote from: oldmanwinters on January 16, 2012, 04:52:45 PM
On a recent thread, I inquired about the possibility of adding custom comic book loading screens to a Mod.
http://freedomreborn.net/forums/index.php?topic=54715.0
I appreciate all the feedback, but I have yet to dive into the process. From what I've read, it doesn't sound like it should be too hard though.
I figured I'd show some of my progress on my custom covers for Benton's TMNT Mod!
(http://i9.photobucket.com/albums/a56/slimer2erasmus/art/BentonGrey-TMNT4colorFixed.jpg)
(http://i9.photobucket.com/albums/a56/slimer2erasmus/art/BentonGrey-TMNT5fixed.jpg)
(http://i9.photobucket.com/albums/a56/slimer2erasmus/art/BentonGrey-TMNT6.jpg)
Can ya'll guess the homages?
Nice Style! Just out of curiosity, does he switch weapons when attacking?
I Wish CB that would be kool pretty sure I can do it tho...Back to the drawing board! :doh: But in the mean time.... :thumbup:
CHITAURI SOLDIER
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Chitauri%20Skope_zpscasfyaof.jpg)
Man, you are just on a roll. That is really cool.
Probably the easiest Skope I have ever done. I've been wanting to do this for quite a while now, but just finally got around to doing it. This is "Quill", a member of Marvel Comics' old Cannonfodder Group "The Resistants". The Skin is pretty much 100% Laughing Paradox.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Resistants_Quill_zpsca272y1c.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Resistants_Quill_zpsca272y1c.jpg.html)
There's all kind of cool stuff here, but the highlight for me is Casey Jones! I would KILL for a weapon switching mesh!
I also love that Kingpin and Chitari. There's tons of neat skopes! :D
Both of them are great, lot of good action in this thread.
That's cool!
fabulous works guys!
Style! where i can download that Kingpin and Nick fury? they will work in :ff: to? we are alone in the universe?
naitvalis pm me ur email and I will send them to u......
and one of my fave skopes ;)....
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Rocket_zpswty9gcui.jpg)
That is really cool Style. :thumbup:
That is sooo cool! How did you make him? :blink:
Style! You are knocking it out of the park these days! is that Rocket model from Future Fight?
Here ( https://www.mediafire.com/?nc5prc641ueacjb ) is a little skope I made, I added some robotic keyframes to SickAlice's AoU Ultron mesh. His new keyframes are based off of Renegades Golden Age Robotman, with some other animations from Valandar and BeardedinLair. Oh, and he also has bootjets. gotta have rocket boots if you are a robot!
in time i have noticed that seems like everyone have a nice version of night thrasher except me, also i haven't found the c6 skin around, and so i have decided to skope and skin one by myself, mk1 armor .
(for whoever...bla bla bla...Pm me).
(http://s29.postimg.org/xzb5o3xlz/nigh_thrasher.png) (http://postimage.org/)
host image (http://postimage.org/index.php?lang=italian)
Quote from: detourne_me on June 25, 2015, 02:21:52 AM
Here ( https://www.mediafire.com/?nc5prc641ueacjb ) is a little skope I made, I added some robotic keyframes to SickAlice's AoU Ultron mesh. His new keyframes are based off of Renegades Golden Age Robotman, with some other animations from Valandar and BeardedinLair. Oh, and he also has bootjets. gotta have rocket boots if you are a robot!
@DM: You and I think a lot alike. I just started setting up my Files last night so I could Skope SickAlice's "AOU_Ultron" Mesh. :lol:
@Naitvalis: Expect a PM soon my friend. I think it is safe to say that anything you are showing here, I would take great pride in adding to my FF Collection. :thumbup:
Style and Naitvalis, those both look great!
hey style, you're just killing it with what you've been showing, and i'm really impressed with these.
Nice stuff. I didn't notice the Ultron improvement before either. Good call on that and thanks.
:o :o :o
Can you send me too, Style??
lion23dj_@hotmail.com
Thanks in advanced!!!
Koopa Troopers today. Everything's done except I have to finish the keys so the Dry Bones takes off his own head and throws it (and make FX for that eventually but, eh). Then take them in game and double check their size against Mario and Luigi. I hope to get them uploaded tonight. A Shyguy and Bob-Omb are following behind that.
Quote from: SickAlice on August 05, 2015, 09:37:13 PM
Koopa Troopers today. Everything's done except I have to finish the keys so the Dry Bones takes off his own head and throws it (and make FX for that eventually but, eh). Then take them in game and double check their size against Mario and Luigi. I hope to get them uploaded tonight. A Shyguy and Bob-Omb are following behind that.
I can't wait! :thumbup:
Thanks. I needed a break so I'm just doing conversions for a bit (okay two handcrafted vehicles on the side). Like I said before anything any of you want to see from the Sonic or Mario series drop me a line and I'll see what I can do. I'm having a lot of fun with these.
something new
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Trex%20rider2_zpso701qerr.jpg)
...Dinoriders?...
Since Style has been busting out these great high poly skopes lately, and with Hmarrs and Windblown doing fantastic MCU styled meshes, I hought I'd revisit a skope that Style sent me a long way back.
Here's Iron Man, MCU style
(http://i.imgur.com/aj74t08.png)
and with a modified lightmap:
(http://i.imgur.com/RYXciqp.png)
That's perfect!
Pretty pretty, shiny shiny :wub:
That is just fantastic!!! :thumbup:
Fantastic job!
Cool stuff :thumbup:
Ive been tinkering with the winter guards enemy "the presence". Im not sure if hes been done before? but this is how hes looking so far.
(http://img.photobucket.com/albums/v243/deanjo2000/presence.png)
Looks cool!
Dean - That looks fantastic. Nice work!
Oh, I had missed this. Very nice work deanjo!
I've updated two old skopes and finished a new one this week:
1) Bling! has been updated to a new body with some new extras.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Bling%20v2%202_zpsyihgfxbu.jpg)
2) Trance has been updated to a new body with new astral projector animations (two of them are shown at the video). Trance is one of my favorite background students and I'm pretty happy of how the new skope has turned out.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Trance%20v2_zpspiike0af.jpg)
Spoiler
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_trance%20v2_zpsi3s4amro.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/trance%20v2_zpsi3s4amro.mp4)
3) The new skope is Transonic, the first of the Five Lights who activated when Hope Summers returned to present. She joined Hope in the quest for new mutants and now she's part of the Jean Grey High School student body.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Transonic_zps3sgcvoob.jpg)
Transonic has the power of flight with superhuman maneuverability and speed.
Ooooooh! Me like!
I really must spend more time with Photoshop...
Oh gosh Transonic. In case I'm on the road when you release that send me a heads up in a PM so I can get it later please.
Once again i need the wisdom of all skopers from around the world, maybe this isn't the correct thread to post this, however i hope no one gets mad if i interrupt this wonderful skopes shows with a quick question: how i can add lightmap to an object in nifskope? when i import an object it look with or to "shiny"lightmap or without lightmap at all.
Hey Nait, Hoss20 and Windblown have sent me some instructions discussing ways to add the Effects ("Refl" and "Glow") to a Skope based on different situations. These have been very helpful to me. Even though they are kind of specific to my situations, maybe they could help you out as well. If you are interested, let me know, and I'll send these your way.
always fast and helpful Cb! my idea was to add some reflection on certain pieces of a mesh, i have read a tutorial about adding the _refl and looks little complicated to me, so i've tought that add just a lightmap would be more easy, however that tutorials would be very appreciated maybe they will clearifyng the situation.
Quote from: Cyber Burn on October 17, 2015, 01:27:02 PM
Hey Nait, Hoss20 and Windblown have sent me some instructions discussing ways to add the Effects ("Refl" and "Glow") to a Skope based on different situations. These have been very helpful to me. Even though they are kind of specific to my situations, maybe they could help you out as well. If you are interested, let me know, and I'll send these your way.
I know you are probably thinking of this already, but you could post it at the FF Resources group too.
Quote from: naitvalis on October 17, 2015, 02:47:03 PM
always fast and helpful Cb! my idea was to add some reflection on certain pieces of a mesh, i have read a tutorial about adding the _refl and looks little complicated to me, so i've tought that add just a lightmap would be more easy, however that tutorials would be very appreciated maybe they will clearifyng the situation.
The older tutorials confused the heck out of me, I was never able to figure them out, but thanks to Hoss and Windblown, I have actually been able to add the effects.
Quote from: daglob on October 17, 2015, 03:54:26 PM
Quote from: Cyber Burn on October 17, 2015, 01:27:02 PM
Hey Nait, Hoss20 and Windblown have sent me some instructions discussing ways to add the Effects ("Refl" and "Glow") to a Skope based on different situations. These have been very helpful to me. Even though they are kind of specific to my situations, maybe they could help you out as well. If you are interested, let me know, and I'll send these your way.
I know you are probably thinking of this already, but you could post it at the FF Resources group too.
I had wanted to condense the two files into one basic tutorial, but just never had the time. Maybe after this semester, if I remember anything about NifSkope.
Sorry for the double post. Nait, you have Mail. :D
thanks man.
Alani Ryan is an X-men student with the power of molecular distortion, she can "swim" through solid matter making it to crumble. She was a background student during the New X-men days, being a member of the Alpha Squadron. She became Namor's sidekick during his last solo book and even was a part of the last Defenders team (with the likes of Dr.Strange or Silver Surfer), not bad for a background student.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Loa_zpsarkitur6.gif)
The skope comes with extras for her Alpha Squadron, X-men Legacy, Namor's sidekick and Defenders costumes.
Her powers are difficult to represent in game, I gave her a passive defence which "crumbles" solid projectiles directed to her, and a "disrupt object" melee where she can swim through an object making it to explode.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_loa_zpsh5qd8im0.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/loa_zpsh5qd8im0.mp4)
I love her WB. Can't wait to get my hands on it.
She looks awesome, windblown! I've never heard of her before, and her ability sounds really unique and fun!
Why not give her a "Tunnel Travel" FX to show her "swimming" through the ground?
Marvel Future Fight:
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/skopes_zps8uqqa38i.png)
:thumbup: :thumbup: :thumbup:
Holy crap dude.
Quote from: AfghanAnt on November 04, 2015, 05:24:27 AM
Holy crap dude.
RIGHT!?
Style, your work is always so dang amazing!
Wow! Fantastic stuff Style!
wooooooow style this is marvelous !....and i have the suspect you have just started with the future fight characters.
In honor of Star Wars The Force Awakens:
Spoiler
"Chewy,...we're home..."
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/HanandChewy_zpswilgyk2n.png)
:eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2:
holy crap! you gotta start releasing these beauties!
Quote from: detourne_me on November 09, 2015, 01:01:53 AM
holy crap! you gotta start releasing these beauties!
For real!
We're home.
Wow, those look fantastic style :thumbup: :thumbup: :thumbup: I especially like Han!!
Quote from: spydermann93 on November 03, 2015, 03:25:56 AM
Why not give her a "Tunnel Travel" FX to show her "swimming" through the ground?
Cool idea spyder, I'll add burrow animations to her before sending the skope to Pod :)
And now, it's time for an adult X-men for a change:
Polaris is Magneto's younger daughter
Spoiler
(in fact, following recent events that I refuse to accept, she is his only child)
The preview shows
AfghanAnt's beautiful skin for Lorna, I've only updated his skope to a new body with new animations, including a forcefield for dodging animations and electromagnetic effects for flight animations.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Polaris_zpsfixflpf0.jpg)
You can see them in action here:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Polaris_zpsanoaezrs.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Polaris_zpsanoaezrs.mp4)
Now I think I should start to make readme files (I hate doing those) because I have lots of things unreleased.
The skoping skills of this community never cease to amaze me.
Great work everyone.
Great job WB, that is a perfect Polaris addition.
She's looking really good, windblown!
Your skopes and animations are the bomb diggity :wub:
:blink:
Windblown where can I find ur stuff???
Spoiler
In a Harrison Ford mood: (http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Indy_zps8j4nwnf6.png)
Pretty cool. I do like the Harrison Ford love.
Darn it! I think I may need that for my Pulp mod!
There has been some really excellent stuff here lately. All of those movie Marvels skins are amazing, and that Lorena is just plain beautiful!
^_^
Spoiler
"May the force be with you!"
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/starwars_zpskc8e6gjd.png)
(Luke is skoped from Detourne_me's original mesh, and R2 is Dognoodle's mesh)
:thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:
Amazing! Any plans for Darth Vader?
Don't forget to include 3DMaster's Stormtroopers and Val's Yoda, too!
;)
:twisted:
Spoiler
The Darkside!!!
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/starwars2_zpsdoklauxe.png) Stormtroopers are 3DMaster's with my lil additions ;)
:thumbup:
You tease!
Loving your last work style! :thumbup: :thumbup:
Quote from: windblown on November 09, 2015, 10:33:12 PM
Now I think I should start to make readme files (I hate doing those) because I have lots of things unreleased.
This didn't work...I still have to do a lot of readme files, but instead I did this new keyframe edit:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Nightcrawler_zpsnyoitrmh.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Nightcrawler_zpsnyoitrmh.mp4)
The preview shows AfghanAnt's Nightcrawler_Classic and the FX "teleport_bamf", but it can be adapted to other Nightcrawler or FX. Btw the second to last clip (the ranged attack) is a new FX, not part of the animation.
I have more adult X-men in mind for future skopes.
That looks so cool. Very creative use of keyframes WB.
Windblown is dangerous.
Really love that mesh! Out of interest are you going to do a version with a sword?
Thanks guys,
Quote from: Doom2099 on November 29, 2015, 04:02:49 PM
Really love that mesh! Out of interest are you going to do a version with a sword?
If people are interested I can give him some sword animations.
feel free to poach from the nightcrawler keys i just released, i've added to Valandar's fencer and nightcralwer keyframes to scale the rapier in and out for sword animations. that should save you some work.
Ohh man, that looks really great!
Thanks Benton
Quote from: detourne_me on November 30, 2015, 11:45:46 PM
feel free to poach from the nightcrawler keys i just released, i've added to Valandar's fencer and nightcralwer keyframes to scale the rapier in and out for sword animations. that should save you some work.
Cool! I'll take a look at it :)
Holy jimmies that Nightcrawler is amazing! :thumbup:
Finally!!!!
Spoiler
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Avengers_zpsosmuzvm1.jpg)
Style! We gotta get some hosting for you somewhere dude!!
I can just hear theme music playing in my head :D
Bravo, Windblown and Style...Bravo! :thumbup:
...And Style, I'm loving the Star Wars content you're working on!
Best to both of you,
Dana
Working at Nightcrawler I got an idea to do this:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Bamfs_zpsm4kf8adq.jpg)
And working at the Bamfs I got an idea to do this:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Nature%20Girl_zpsur7i3pd7.jpg)
Lin Li aka Nature Girl is a student at Jean Grey High School with animal control powers. She seems to have a special affinity with the Bamfs, so I gave her a special animation where she calls for help and a bamf teleports in, grabs her and both of them teleport.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Nature%20girl%20skope_zpsixkimm4g.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Nature%20girl%20skope_zpsixkimm4g.mp4)
As her powers are difficult to represent, I've done some FX to go with this skope. You can chek them at the FX thread.
Heh Bamfs I never thought I'd see those in FF. Really cool.
And nice job on Nature Girl. She didn't get to do much but I liked her. Amazing job on the animations and fxs!
Those keyframes and skopes are slick windblown!
Spoiler
Angela!
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Angela_zpspf6vqq94.png)
:o :o :o She looks perfect.
I love this! :wub: :thumbup:
Spoiler
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/guardiasofthegalaxy_zpsd3zurhfe.png)[/spoiler
AAHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Need! :wub:
I'm hooked on a feeling over here!
Amazing! :thumbup:
Great stuff! Especially the little one, looks perfect.
I don't know where to start. Bravo and kudos to everyone on everything here. :thumbup:
Quote from: style on December 09, 2015, 02:45:12 AM
Finally!!!!
Spoiler
(http://i1373.photobucket.com/albums/ag361/Stylejs_Bell/Avengers_zpsosmuzvm1.jpg)
Great work thus far! But i have got to ask......where are they? :D I've been looking for an MCU Iron Man like yours since I first saw the movie. Fantastic work!! :thumbup:
(http://i210.photobucket.com/albums/bb287/lonespaceranger/robolegs_zpsgxaeovql.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/robolegs_zpsgxaeovql.jpg.html)
I don't usually post work here because I'm primarily a skinner, and the scopes I do are seldom very complicated. This time I need a little help. Wildfyre pointed out that we do not have Mr. Mind in the game. Since he is just a little worm, I got to thinking about a way to make him big enough to see and actually participate. I thought about Krang from Benton's TMNT mod, and my own Mr. Freek and Bruto, and decided to see about making him some form of transportation. Here is my idea, made from the hard work of Bearded In Lair and Texas Jack. Now I just need a worm. And a speaker box. And some controls.
Anybody got any ideas?
For the Worm, check out "Mukmuk" on SickAlice's Green Lantern Page: http://catman.freedomforceforever.com/pages/green.html
You could shrink it down, and throw it inside.
Depending on what you want for the Speaker Box, you could probably use a Belt Buckle of some sort.
Not sure about the Controls though.
Looking good so far. I don't know if they would work, but Tommy's time spheres have control stands in them. If I can send them your way.
Please do.
Two previews today, the Vale sisters, two background students of the New X-men Academy X series:
1) Jessica Vale aka Preview was a member of Wolfsbane's Paragons squad. She had the ability of short-term precognition, usually minutes in advance, but she was depowered by the Scarlet Witch spell during M-day.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Preview_zpsm0ysee8k.jpg)
2) Sarah Vale aka Network was a member of Northstar's Alpha Squadron. She had the ability of technopathy, she could communicate and control machines, but she was depowered by the Scarlet Witch and then killed by William Stryker and his purifiers.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Network_zpsvy5r3lgf.jpg)
Fun fact: Network was a background character in the books and she never used her powers on panel, but she had a small role at one episode of Wolverine and the X-men TV series.
This last skope has a little animation where she uses her powers to control the Blackbird. This animation lasts for 10 seconds because I think that she would need more time for this feature than for more basic tricks (in my mind this would be an expensive power with high damage):
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Network_zps3w70xorg.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Network_zps3w70xorg.mp4)
Very nice WB. That's a creative power idea for Network :thumbup:
Thanks Pod. I thought that she would need some help to make her more playable.
We'll have to think something similar for Hijack when we get to him.
Very nice indeed, Windblown!
Thanks :)
Here is Gabriel Cohuelo aka Velocidad, a Mexican mutant who was part of the five lights leaded by Hope Summers in Generation Hope. Originally it was thought that he had super speed, however, after being checked out by Doctor Nemesis it was revealed that his powers are actually a form of localized time manipulation.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Velocidad_zps6s8seqpt.gif)
It comes with his Gen Hope costume and his Jean Grey High School uniform.
Very nice WB. Looking forward to it.
Been sick this past week so I haven't gotten any skinning done. Maybe this weekend.
Oooo....must...have...PREVIEW!!!
Trying my hand at importing meshes with Blender.
Here's my first real success!
Spoiler
(http://i.imgur.com/OyhCfvR.png)
As always WB, these skopes are really cool!
DM, neat! That looks great!
Detourne_me: I want that. I want that a lot.
And I scoped this:
(http://i210.photobucket.com/albums/bb287/lonespaceranger/drmanbot_zps45wv3blh.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/drmanbot_zps45wv3blh.jpg.html)
It's Bearded's Dr. Manbot X transplanted to Taskmaster. That skin is an alternate Mike B7 skin by C6. All the pieces parts are by Bearded, the skeleton is by Grenadier. I only put the two together. It still needs a little work.
Looks amazing, DaGlob!
This is Bearded's design, I just put it together. I have a copy of the original mesh but I can't find keyframes for it. The original keyframes were based on Taskmaster, so I figured that it could be transplanted to a TM mesh. This also gives access to Taskmaster's weapons.
(http://i.imgur.com/BBeHsGK.png)
Another semi-successful Blender import.
Fantastic work!
That is awesome DM. :thumbup:
:( I feel like I'm being left in behind now, I've yet to have anything even remotely close to a successful Blender Import. :(
Grodd. Grodd. Grodd. Grodd.
So, I'll be releasing 8 skopes today. They are all Blender Imports from the DC Universe Online Game exported and skoped to :ffvstr:
They are:
- Brainiac
- Doomsday
- Gorilla Grodd
- Harvey Bullock
- Lex Luthor
- Penguin
- Solomon Grundy
- Ultra-Humanite
For the most part they were skoped onto Grenadier's amazing meshes, particularly Titanium_Man_Mkv02_Gren, GGX_Charlie-27_Gren, Gorilla_Grodd_Gren, and Volstagg_Gren, With Harvey Bullock on a Gni mesh.
These are more proof of concept releases than anything. They don't really have any bells & whistles in terms of updated keyframes of weapons, or anything like that. Heck, there's even a bit of warping of the meshes, and the alphas don't really work. Anyway, I hope you enjoy this first batch. Hopefully I'll improve for the next ones!
They are available on Mediafire here: https://www.mediafire.com/folder/zrcb90e5nk6cb/Blender_Imports
or my yahoogroup here: https://groups.yahoo.com/neo/groups/detourne_me/files/DC%20Skopes/
:blink: I'm stunned....
...and downloading.
YAY!!!
Can't wait to see what you've come up with, DM! :thumbup:
EDIT: Found out that the "lightmap.tga" and "Machinegun01.tga" for Harvey Bullock are empty, i.e. are 0 bytes. Doesn't seem to be important, though
Thanks for checking it out!
I've just added the World's Finest to the group, these models don't have the most detail, but the design is consisent with the DCUO stuff.
Quote from: detourne_me on March 23, 2016, 05:21:42 PM
Thanks for checking it out!
I've just added the World's Finest to the group, these models don't have the most detail, but the design is consisent with the DCUO stuff.
Absolutely fantastic work, DM. I'm in awe :thumbup:
Thanks, man. You should actually DL them again, I reworked the texture issues I was having :doh:, and uploaded a bunch more to the mediafire group.
https://www.mediafire.com/folder/zrcb90e5nk6cb/Blender_Imports
Quote from: detourne_me on March 27, 2016, 03:00:03 PM
Thanks, man. You should actually DL them again, I reworked the texture issues I was having :doh:, and uploaded a bunch more to the mediafire group.
https://www.mediafire.com/folder/zrcb90e5nk6cb/Blender_Imports
I just did. Absolutely love them! One question, though. Any plans to do Mongul? I've been looking for a good one of him recently.
Just because I like to have a variety of Nazis to beat up on, plus, it's been a while since I've made one of these:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Laser_Blaster_zpsu7mzndc5.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Laser_Blaster_zpsu7mzndc5.jpg.html)
I love that you imported the Millennium Falcon, DM!
Dana
Quote from: Cyber Burn on March 27, 2016, 10:02:03 PM
Just because I like to have a variety of Nazis to beat up on, plus, it's been a while since I've made one of these:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Nazi_Laser_Blaster_zpsu7mzndc5.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Nazi_Laser_Blaster_zpsu7mzndc5.jpg.html)
Very nice, CB! This one has possibilities ;)
Thanks OrWolvie, these Nazis are pretty simple Skopes, but I enjoy them because the add a little more diversity to simple Characters.
Awesome CB! You can't have too many Nazis armed with ray guns!
Cool stuff DM!
Here's another Star Wars villain. It's based on Valandar's Mojo so there is a bit of clipping, and distortion, but I think it's ok.
Spoiler
(http://i.imgur.com/ZzaJKBd.png)
He's up in my mediafire folder now.
Quote from: detourne_me on March 31, 2016, 11:48:17 AM
Here's another Star Wars villain. It's based on Valandar's Mojo so there is a bit of clipping, and distortion, but I think it's ok.
Spoiler
(http://i.imgur.com/ZzaJKBd.png)
He's up in my mediafire folder now.
Love the texturing, DE. Looks really really good!
Actually, he looks repulsive, but in a good way.
BB-8 needs some friends!
(http://i.imgur.com/kg2vWY5.png)(http://i.imgur.com/8Fkcosg.png)
More coming soon!
:thumbup: :thumbup: :thumbup:
:o
I can't wait!
Will Kylo be placed on the same skope that you put Conan on?
Seems to me Kylo likes using typical Claymore-style combat
Sweet!
What are the Force Awakens models from?
Hey Spyder, Great idea! Thanks, he looks much better with that animation set.
Pod, I'm not too sure. I got the models from some dude's Mediafire page, I know they aren't the Galaxy of Heroes mobile game character. and they seem a bit low-poly to be from Battlefront. There weren't any readmes or anything. I get a lot of the links from the facepunch forum. I think it might be a garry's mod forum? im not sure.
Some new previews of Meshes I'll be converting :)
Spoiler
(http://i.imgur.com/fLi35kc.png)(http://i.imgur.com/zofQz1Z.png)
That's right, I'm gonna start tackling some Star Trek and Doctor Who meshes next.
Those are really sweet.
Both of those look fantastic, DM!
I just found a lot of meshes from the unreleased Star Wars Battlefront 3 game. They look pretty sweet, I finally got a Speeder Bike I like!
There will probably be more coming, too.
(http://i.imgur.com/p8llVrC.png)
YAY!!!! :thumbup: :thumbup: :thumbup: :thumbup:
Sweet!
Fantastic! :thumbup:
wow, those look so good DM!
I've been pretty busy lately in real life and that's the reason for my lack of skope previews, but Daglob previewed a week ago a beautiful skin for a young mutant and I couldn't resist to make a skope for her (I hope he likes it), so here is...
(http://i1300.photobucket.com/albums/ag94/Windblow85/Negasonic_zpsp7wl7ngw.jpg)
soon to be skinned by Daglob :)
I still have to work at the animations though.
:wub:
I love it!
BTW WB I'll have some stuff for you soon...
Thought that we could use some more Skellies
Spoiler
(http://i.imgur.com/RMD2ITx.png)
Awesome Harryhausen skeleton warriors! Or are they Raimi inspired?
Definitely Harryhausen, but also just because I really like the look of ancient, undead warriors.
I loved those old stop motion movies when I was little, and they have always stuck with me.
Yeah! I really loved, was it Jason and the Argonauts? Or Jason and the Golden Fleece? so cool.
(http://i.imgur.com/NfIpt8x.jpg)
I'm learning more about weighting vertices, so I thought I'd try a Hulk on one of Renegade's meshes. He's up in my Marvel folder now. I still can't quite get alphas working 100%.
Ohh man! Those Harryhausen skeletons are beyond cool! I love those. Nice work on the Hulk too. :)
(http://i210.photobucket.com/albums/bb287/lonespaceranger/skrull_zpsrcqydhv0.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/skrull_zpsrcqydhv0.jpg.html)
This is a Blenderized version of Male Basic, so I guess it will be Male Basic Skrull.
Didn't know where to post this but had to show....HOW IN THE WORLD DID THEY COME TOGETHER AND POSE LIKE THAT???!!!! :shock2:
(https://s31.postimg.org/s2aue3fiz/photo_3.jpg)
Woah!!! Great shot, Style! :thumbup:
I love how Rocket is on Groot's should! :lol:
Haha, that is just awesome!
That's a great group shot style, I love Rocket and Groot together!
Last week, a conversation with Bentongrey and Afghanant inspired me to finish an old skope I'd been working on, the mutant singer known as Dazzler:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Dazzler_zps5qtp4ii9.gif)
The skope can be used for most of her costumes, my initial idea was only to do the Disco costume, but I also put together her first x-men costume and the one that she was using when the team was living in Australia. I would like to put the Age of X one too in the future because I really like the design that Clay Mann did for her during that event.
The skope has an effect for her power animation where she puts on a small lightshow.
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Dazzler_zpsqu4ryz3z.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Dazzler_zpsqu4ryz3z.mp4)
She also has a skating animation to be used as a tumble power.
Besides the Dazzler skope, I also finished one for the X-men student DJ, a mutant with a weird power, he could transform different kinds of music in different powers (classical music let him generate forcefields, gospel music let him fly, rock music allowed him to create damaging energy blasts, etc). I like how the headphones turned out:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Dj_zps5oyt0wzp.jpg)
Btw, he never used his powers on panel and he had three lines at best before dying at hands of the Purifiers.
That's a pretty cool Dazzler, WB.
And great job on DJ. I have the finished skope and indeed the headphones look excellent. I'll get to him soon enough.
Insane.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/swamp1_zpsy51x0dqg.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/swamp1_zpsy51x0dqg.jpg.html)
Really it's just Male Muscular with an inverted nose and one ear.
(http://catman.freedomforceforever.com/temp/gp.jpg)
Is that who I think it is? :P
Very cool! It looks like you're doing a lot of work on her. :)
She's looking great SA! It's great to have you back too :)
Not sure who she is, but she looks fantastic.
Spoiler
(https://i.kinja-img.com/gawker-media/image/upload/dmugn7dnpv7pmc5epel8.jpg)
I know nothing about the character, but darn, that looks like a fun book.
Quote from: BentonGrey on August 19, 2016, 02:25:10 AM
I know nothing about the character, but darn, that looks like a fun book.
It is, think a person who's really into Marvel gets sucked into the Marvel Universe and uses common known comic tropes to get by and get out of situations. Christopher Hastings of Dr McNinja is doing the writing so it doesn't take itself too seriously and keeps it light hearted, though there is a pretty heavy moment in issue 1 that serves as a reminder to the reader that the "real world" doesn't operate in comic book logic.
Gwenpool is looking awesome so far, SA.
Coming Soon!
(http://image.mobirum.com/GAME/futurefight_en/341/2016/07/22/1469165562101.jpg)
It's been a while since my last preview, so it's time for the next one: Cecilia Reyes, a mutant doctor (and reluctant X-men member) with forcefield powers.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Cecilia%20reyes_zpsdmort7s2.jpg)
I like how the hair turned out. She has some forcefield animations and a syringe animation to use with a healing power to represent her medical knowledge.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Cecilia%20reyes%202_zps8d2vqbjf.jpg)
I'll be working in some FX for her too. If any skinner is interested in her...let me know.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/ani5_zpsoii24nxg.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/ani5_zpsoii24nxg.jpg.html)
Animus here needs a new skirt:
http://comicvine.gamespot.com/vamp/4005-14409/
I'm working on her slowly (broke her twice), but I haven't been able to do a proper ragged skirt. She is basically a sculpted Male Heavy mesh. Suggestions will be welcomed.
I could probably skin Cecilia pretty quickly, Windblown. I've done similar costumes before. Great skope.
Great job sculpting that head Daglob!
Hey DG,
Have you tried Gren's norvel thor or the front/back skirts on some of his giant meshes? If you want to send it to me I could try to skope them on.
Have you added an Alpha Channel and Stencil Mask to the Skirt yet? That might let you get by with Skinning the Skirt to get the effect you want.
(http://catman.freedomforceforever.com/temp/dspcwip.jpg)
Sweet! :o
This is the new Dr. Spectrum, right?
Very cool Dr Spectrum!
I found myself wanting some very generic, street level thugs to beat up on. This started out as a "Paladin_Gren", and then became this.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Thug_4_zps0h2zj14n.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Thug_4_zps0h2zj14n.jpg.html)
Quote from: Cyber Burn on September 06, 2016, 07:04:31 AM
I found myself wanting some very generic, street level thugs to beat up on. This started out as a "Paladin_Gren", and then became this.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Thug_4_zps0h2zj14n.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Thug_4_zps0h2zj14n.jpg.html)
Very nice CB. I, too, have been looking around for some more "generic" thugs as well as civilians to fill out some of the mod ideas I have but have been finding the pickings to be rather slim in that regard. Great job! :thumbup:
As for generic thugs, I plan on throwing a few more skins on this, plus I also want to re-do my thug knife fighter as well.
Quote from: Cyber Burn on September 06, 2016, 07:04:31 AM
I found myself wanting some very generic, street level thugs to beat up on. This started out as a "Paladin_Gren", and then became this.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Thug_4_zps0h2zj14n.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Thug_4_zps0h2zj14n.jpg.html)
Cyclops' evil twin has returned!!!
(http://i210.photobucket.com/albums/bb287/lonespaceranger/zombie_zps1qx0tkko.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/zombie_zps1qx0tkko.jpg.html)
This is Simon Garth, better known as The Zombie. The skin is still a work in progress, and if my computer liked alpha channels, you would see that the sleeves and pants are ragged.
Part of my contribution to the Halloween Challenge.
Nice CB! More generic thugs are always useful!
Whoa, really cool DG!
Quote from: Cyber Burn on September 06, 2016, 07:04:31 AM
I found myself wanting some very generic, street level thugs to beat up on. This started out as a "Paladin_Gren", and then became this.
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Thug_4_zps0h2zj14n.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Thug_4_zps0h2zj14n.jpg.html)
what mesh did you pull that weapon from, seriously sweet.
@daglob. cool looking zombie.
Thanks to Detourne_Me's advice, I was able to pull it from here: http://www.models-resource.com/3ds/stellaglow/
Wip for spiderteen nif to include Miles, CA Civil War "Underoos" Spidey, Mangaverse and a few other small guys. Feel free to weigh in on the portioning.
(http://catman.freedomforceforever.com/temp/spiderteenwip.jpg)
Trying to get back into the game.
Here's a skope for the new Ghost Rider, Robbie Reyes.
(http://i.imgur.com/os8HCEs.png)
Here's a nifskope look
Spoiler
(http://i.imgur.com/B4Yaa9b.png)
The Flame effects are lifted directly from Windblown and Podmark's Match skope. So if it's cool with you guys, could I release him?
His Hell Charger is actually Mad Max's Interceptor, too. and I was a bit lazy with the keys, he kind of lays down in the car for tumble, fly, and a ramming attack. I was having a bit of trouble scaling the body back up, so i went for a different approach with the keyframes.
:wacko:
Quote from: SickAlice on September 20, 2016, 11:38:01 PM
Wip for spiderteen nif to include Miles, CA Civil War "Underoos" Spidey, Mangaverse and a few other small guys. Feel free to weigh in on the portioning.
(http://catman.freedomforceforever.com/temp/spiderteenwip.jpg)
Not sure how I missed this, but definitely pretty cool. As for proportions, it may just be the Camera Angle, but the Head kind of looks a bit more oval (?) shaped than other Meshes. But otherwise, I think it's pretty spot on.
Quote from: detourne_me on October 02, 2016, 06:20:35 PM
Trying to get back into the game.
Here's a skope for the new Ghost Rider, Robbie Reyes.
(http://i.imgur.com/os8HCEs.png)
Here's a nifskope look
Spoiler
(http://i.imgur.com/B4Yaa9b.png)
The Flame effects are lifted directly from Windblown and Podmark's Match skope. So if it's cool with you guys, could I release him?
His Hell Charger is actually Mad Max's Interceptor, too. and I was a bit lazy with the keys, he kind of lays down in the car for tumble, fly, and a ramming attack. I was having a bit of trouble scaling the body back up, so i went for a different approach with the keyframes.
That is Awesome!!! :thumbup:
That's sweet, looks like he's right out of Agents of Shield.
That Ghost Rider! Hey dm, I wanna work with you on that. I've been modelling a car and head for that GR and would love to contribute.
And sorry again to leave anyone in the dark. I'm working away on a ton of stuff for FF, just sick and/or busy a lot so I'm not very social. That'll change as winter rolls up. I hope your all having the best year possible.
Wow, that's really awesome!
Quote from: detourne_me on October 02, 2016, 06:20:35 PM
The Flame effects are lifted directly from Windblown and Podmark's Match skope. So if it's cool with you guys, could I release him?
No problem for me :)
Thanks Windblown, I've just put the mesh up on my mediafire page.
SA, I just saw this, cool, I'd like to see what you've been cooking up! The head for the mesh isn't quite the same style as in the comics.
I did find a turbocharged Dodge Charger though, and replaced that mesh. If you are still interested in collaborating, maybe we could mix the two together, and maybe give him some weapon attacks, I was thinking of a tire iron, or wrench attack.
Dm, that Ghost Rider is insane!
Awesome job! :thumbup:
RIIIIDER!!!!!
here are some more unreleased imports. some of them are a bit older... might have to redo them, now that i'l learned som more tricks about bump mapping.
Spoiler
(http://i.imgur.com/dcjFHxF.png)
(http://i.imgur.com/hlap7vX.png)
(http://i.imgur.com/bN2zFCH.png)
(http://i.imgur.com/C7XAJIw.png)
(http://i.imgur.com/C2ZbvVy.png)
(http://i.imgur.com/LxoElPq.png)
You had my attention at "Howard" and you sold me at "the Duck"
These are all great, DM! And a Super Battle Droid!? :o HURRAY! :thumbup:
:thumbup:
(http://i.imgur.com/LIyeYtx.png)
Here's the Marvel Heroes Ghost Rider and Bike on Valandar's HarleyRider mesh.
a fairly simple skope with limited keyframes, but still pretty cool.
Cool!
I love all this!
Spoiler
(http://i.imgur.com/7iHDf8c.jpg?1)
Spoiler
(http://i.imgur.com/oA8JZiS.jpg?1)
Spoiler
(http://i.imgur.com/3HMD3it.jpg?1)
and last but not least! :thumbup:
Spoiler
(http://i.imgur.com/5NCH6jC.jpg)
:thumbup: Awesome! Glad to see you back and kicking butt Style!
Wow!!!! They all look incredible! :thumbup:
Where and Wen(pool)????
Cool stuff!
(http://i210.photobucket.com/albums/bb287/lonespaceranger/nemesis_zpsloq0z5k7.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/nemesis_zpsloq0z5k7.jpg.html)
I usually ask for help around here, but this time everything seems to work. So, here we have Nemesis The Warlock. The skin is very much a WIP, and the nose points need to be adjusted as for size.
Woah, that's cool. crazy designs for his nose!
I'm not familiar with the character so i googled som images and you really captured his weird face.
wow, there have been a lot of cool stuff these past days here, loving all of those!
Now, here's an update for one of my first skopes, the Stepford Cuckoos aka the Three in One.
Genetically related to Emma Frost, the Cuckoos are three telepath sisters (formerly five) who can combine their telepathic abilities to create a much more powerful hive-mind. Besides the new body and hair pieces (and the look they had in Uncanny X-men during Bendis run when Mindee and Phoebe dyed their hair) this update has new animations which have made this skope the most difficult for me until now, but I think that it was worth the effort.
(http://i1300.photobucket.com/albums/ag94/Windblow85/Three-in-one-v2_zps0wt8o6iv.gif)
The sisters can move independently now and I think that's kinda cool. Here's the video preview, at the end of it you'll find my two favorite animations:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Three%20In%20One_zpsjtnei6le.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Three%20In%20One_zpsjtnei6le.mp4)
The first version of this skope was skinned by Podmark (and I guess that this one will be too :P), so this version can take all of the costumes that he had skinned for the old one (and I have to say that they look awesome on the new one).
Wow, impressive Ghost Rider, DM!
Quote from: windblown on October 12, 2016, 12:34:54 AM
The first version of this skope was skinned by Podmark (and I guess that this one will be too :P)
You can count on it.
Cuckoos look great. Those melee animations are
very impressive!
Wow! Those melee animations are just...... Wow!!!
Can't wait to see another Pod/Windblown production.
Holy cow Windblown! That must've taken a lot of work. I've always wanted to try combining key frames from different sets into one animation, but I was thinking small, like an object with its own animation set and a human, not three separate humans!
So, for the fall animation, I'm assuming you have like a scene root1,2, and 3 or a bip01,01_a,01_b, or something, right? Did you have to manually set all of the locations in the key frames so there would be no overlap as well?
Just outstanding work, man.
Ohh man, I overlooked the Cuckoos. They are fantastic. As everyone else has said, what amazing work on the melee animations!
Also, Daglob, that dragon-looking fellow is really cool.
A couple more guys that I'm sure you might remember, but not ask for, heheh.
Spoiler
(http://i.imgur.com/dNL9kEh.png)(http://i.imgur.com/mWrb4MJ.png)(http://i.imgur.com/8C5bM7a.png)(http://i.imgur.com/tQW8tJ5.png)
More to come later!
Yay, I love old school wrestlers
Ha! You want old school, you need to do Al Galento, The Masked Medic, or Cowboy Bob Kelley.
hahaha! Not sure I'll go that Old School!
I'll probably do Sgt. Slaughter and Shawn Michaels though.
You can check out the other guys here: https://www.mediafire.com/folder/ux83vmx79x0h3/Wrestling
All this has me like..... :faint
:)
(http://i1366.photobucket.com/albums/r763/ekrdm09/MM1_zpsy1n2dp0k.jpg)
A Mr. Mind for the Fawcett mod. Needs a skin. Hopefully someone can find the time.
Hey! I've been needing a worm!
lonespacerangr@gmail.com
Imagine him sitting in this:
(http://i210.photobucket.com/albums/bb287/lonespaceranger/robolegs_zpsgxaeovql.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/robolegs_zpsgxaeovql.jpg.html)
(http://i210.photobucket.com/albums/bb287/lonespaceranger/hulkcostume_zpsyiz026q6.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/hulkcostume_zpsyiz026q6.jpg.html)
(http://i210.photobucket.com/albums/bb287/lonespaceranger/thingcostume_zpsssemvnio.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/thingcostume_zpsssemvnio.jpg.html)
Scopes of The Thing and The Hulk wearing Ben Cooper Halloween costumes.
One walker with worm.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/wormwalker_zpsnpszyqri.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/wormwalker_zpsnpszyqri.jpg.html)
For some reason when the helmet is visible, the worm can only be seen from the back and the sides. Everything still needs to be skinned, but I think this looks pretty good.
Cool Mr. Mind! :thumbup:
Quote from: detourne_me on October 12, 2016, 10:02:19 AM
So, for the fall animation, I'm assuming you have like a scene root1,2, and 3 or a bip01,01_a,01_b, or something, right? Did you have to manually set all of the locations in the key frames so there would be no overlap as well?
Hey DM you got it right! I have bip01 for Celeste, bip02 for Mindee and bip03 for Phoebe, then I had to set the keyframes manually for the sisters to move correctly. It was pretty hard and time consuming, but I like how it turned out.
Awesome.
Quote from: daglob on October 16, 2016, 08:45:18 PM
For some reason when the helmet is visible, the worm can only be seen from the back and the sides. Everything still needs to be skinned, but I think this looks pretty good.
Some of Tommy's meshes are like that. I think it has something to do with alphas but I haven't had a chance to investigate it.
Quote from: WyldFyre on October 16, 2016, 10:22:31 PM
Awesome.
Quote from: daglob on October 16, 2016, 08:45:18 PM
For some reason when the helmet is visible, the worm can only be seen from the back and the sides. Everything still needs to be skinned, but I think this looks pretty good.
Some of Tommy's meshes are like that. I think it has something to do with alphas but I haven't had a chance to investigate it.
I'd have to look at the Mesh, but in addition to the Alpha Channels being wrong (I'd have to check my notes), you may also be missing the Stencil Mask.
Do FF1 meshes have a stencil mask?
This helmet is from Male Test Flight by Texas Jack.
The tracked version I'm working on uses a Tommy helmet.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/wormrider_zps9fqkge2h.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/wormrider_zps9fqkge2h.jpg.html)
Something New! ;)
Spoiler
(http://i.imgur.com/N5qRChs.jpg?1)
Quote from: style on October 27, 2016, 09:38:40 PM
Something New! ;)
Spoiler
(http://i.imgur.com/N5qRChs.jpg?1)
VERY nice! :thumbup:
:blink:
Quote from: style on October 27, 2016, 09:38:40 PM
Something New! ;)
Spoiler
(http://i.imgur.com/N5qRChs.jpg?1)
I think the true Sorcerer Supreme is you, Style.
And Glob and WyldFyre: I'm loving that Mr. Mind skope you two have been working on! So cool!
:thumbup: Wow Style! You're streets ahead!
Here are some skopes that I started long ago, but finally got around to releasing.
(http://i.imgur.com/IcAksJu.png) (http://www.mediafire.com/file/unp0l41q3lf0mfu/Aquaman_Hook_dm_skope.zip)
First is Aquaman with his hook hand. It's based on Renegade's Wolverine, and has Sentry's hair. The skin is by C6.
(http://i.imgur.com/MVs9eIO.png) (http://www.mediafire.com/file/2dwd2dqudfvbb3h/Wonder_Woman_AA_dm_skope.zip)
The next is Afghan Ant's Wonder Woman with Grenadier's Warrior_Woman keyframes, and of course IPS' Wonder Woman keyframes.
Hope you enjoy them.
Those look great DM!
This movie was great!!! :thumbup:
Spoiler
(http://i.imgur.com/kBbuRX7.jpg?1)
Yep. Style is Sorcerer Supreme confirmed.
Quote from: style on November 04, 2016, 02:09:03 AM
This movie was great!!! :thumbup:
Spoiler
(http://i.imgur.com/kBbuRX7.jpg?1)
Absolutely fantastic as always, Style!! :D :thumbup:
So hardcase Style! Are those from Future Fight?
I found some Marvel heroes Mordo and Strange that I might make.
Yes and ill show more later! :thumbup:
Style,
BRAVO! Those Dr Strange meshes are so cool!
Dana
This started as just a little something, and ended up being a problem.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/ultraman2_zpsty10gwxh.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/ultraman2_zpsty10gwxh.jpg.html)
It's a size-changing Ultraman. Cyber Burn fixed the reflections.
He looks great. The reflection really works well with the character, so I'm glad you got it figured out.
I've been trying to update some of my first skopes, here is the first bunch. I still have to work with some of the keyframes though:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Captain%20Planet%20%20the%20Planeteers%202_zpsn7xewn8r.jpg)
I've skoped Gaia, the spirit of Earth to go with the rest of the team.
Those are looking VERY good windblown!!! :thumbup: :thumbup: :thumbup:
:lol:
I love it!!! :thumbup: :thumbup: :thumbup: :thumbup:
those r looking so epic :D :thumbup:
I remember your original Captain Planet skopes, WB. These look much better than those. It's great seeing how you've improved over the years.
That is filled with soooo much of awesome Windblown!
(http://i210.photobucket.com/albums/bb287/lonespaceranger/supes_zpsufgc1qdj.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/supes_zpsufgc1qdj.jpg.html)
Just messing around. This is Bearded's Injustice Superman with the belt and shield hidden. Now I'm trying to find cape clips. I am open to suggestions.
What shape are you looking for in regards to the cape clips?
I don't know, exactly. Kinda boxy and rectangular. I can resize them if I need to.
Take a look at the Buckles on Tommyboy's "Comedian" Mesh.Those kind of fit your description.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/superman2_zpsduublkm7.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/superman2_zpsduublkm7.jpg.html)
Those buclkes work quite well...as long as he stands still. I deleted the niskininstance and they will still move slightly as the figure does, most often inside the chest.
I really like these Superman skins you've been making, Glob!
Your skins always bring out the personality behind the characters that you give your divine blessing to.
Quote from: daglob on November 24, 2016, 03:27:14 AM
(http://i210.photobucket.com/albums/bb287/lonespaceranger/superman2_zpsduublkm7.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/superman2_zpsduublkm7.jpg.html)
Those buclkes work quite well...as long as he stands still. I deleted the niskininstance and they will still move slightly as the figure does, most often inside the chest.
I wonder if you paste the buckles on the Shield if you would have better luck?
that is such a great skin and skope DaGlob, a really nice modern take on the iconic costume. have you tried making the cape clips deeper? (maybe scale the z-axis in nifskope), maybe they won't dip in too far then.
Here's a guy I've been working on. got a bit more keyframe skoping to do for him, then he might be ready for release...
(http://i.imgur.com/X1FpTo4.png)
:faint :eek2: that is SOOOOOOOO DOPE!
No. Way. :o
GRIEVOUS COMING TO FF!?! My Christmas miracle came early!!! :thumbup: :thumbup: :thumbup:
That is awesome!
That is well above and beyond cool!!!
If you can get Grevious's arms working independently, then maybe a Burroughs martian might not be impossible :).
Sorry to bear bad news. Two arms are static... but i might revisit the skope.
Here's a video to see him in action. (https://www.youtube.com/watch?v=EinD5jF64Uo)
he looks real good but the other 2 arms r just kind of flailing around id make em a littel more staionary so ther not just spining for no reason
(http://i210.photobucket.com/albums/bb287/lonespaceranger/blain2_zps5nqqtz7w.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/blain2_zps5nqqtz7w.jpg.html)
This was interesting. It was posted at a Yahoo Group, and the description said that it couldn't be skinned. So, I looked into the nif to see what was going on. It had a block to give it a .tga to reference, so I did, and I made a wireframe for it. There were several parts that overlapped, so I had to edit the UV a little, but after that, well, here he is.
I just don't know if I can release him.
well if u can id like to have him :D
(https://i37.servimg.com/u/f37/18/84/20/86/screen12.png)
and here is what i got for Chimera (marvel) the serpent design gave me tons of trouble but i got it almost right
so what do u think is she passable to be in the Marauders
Looks good.
i need to learn how to make fxs for her
Seems like there is already a Raptor Attack FX, although I think it is yellow. Changing the color isn't difficult, though.
could u sed a picture to me pleas so i can see if it will work
Quote from: crosspotts1.0 on November 29, 2016, 06:45:50 PM
i need to learn how to make fxs for her
There's a Tutorial for FX making with NifSkope at SickAlice's Site: http://catman.freedomforceforever.com/pages/workbench.html
It should get you started.
thank u :thumbup:
Feel free to shoot me a PM if you have any questions.
Every now and then I gotta go back to see if I still got it
(http://i.imgur.com/cNj0VXb.png?1)
:blink: ...stunned...
Believe us you've still got it :thumbup:
Oh yeah, Styles, you DEFINATELY still got it! :thumbup:
Quote from: OrWolvie1 on December 06, 2016, 02:00:44 AM
Oh yeah, Styles, you DEFINATELY still got it! :thumbup:
Indeed!!
I have two new skopes, an updated Emma Frost and a new Feral:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Emma%20Frost_zpspm24tivq.jpg)
(http://i1300.photobucket.com/albums/ag94/Windblow85/Feral_zpsjdzieerb.jpg)
That's really sweet, Style! Very ingenious use of parts.
Very cool WB! I like Feral.
I still haven't found much time to skin. Been really anxious to do some stuff though. Soon hopefully.
YES FERAL I WAS JUST GONNA REQUST FERAL I WASNT SUR IF SHE WAS MADE BEFOE
is there any interest for more wrestling guys? i got a bunch from the WWE Immortals game, where some of the wrasslers are super-powered.
(http://i.imgur.com/bsL0nfR.png)(http://i.imgur.com/HWssRtB.png)
Actually, I'd be interested. I think they'd make some pretty cool OC's.
C'mon, we'd ALL be interested.
sounds good! I'll work on a few, some of them are pretty cool.... but i made a mistake and accidentally deleted the L Thigh of the one I was just working on... I'll release the three I made so far.
That might be it for me this year ;)
Spoiler
Surtur!!!!
(http://i.imgur.com/u2MkVXh.png?2)
Spoiler
ALL HAIL THE LORD OF MUSPELHEIM!
Quote from: detourne_me on December 22, 2016, 01:41:10 AM
is there any interest for more wrestling guys? i got a bunch from the WWE Immortals game, where some of the wrasslers are super-powered.
(http://i.imgur.com/bsL0nfR.png)(http://i.imgur.com/HWssRtB.png)
if ur able to do rob van damm or sabu or any ecw stars it be great
but right now we can use them for cannon fodder also can u put chair or a bat hidden of course for attacks that u can un hide in nif scope
or make a folding chair for the evriment as an object like a street light to pick up
woops went off topic love it any way
In honor of Thor Ragnarak comig soon! :thumbup:
(http://i.imgur.com/3BDwoGn.png?1)
THAT IS SOOO COOL!!!
:eek2: :eek2: :eek2: :eek2:
Quote from: spydermann93 on December 25, 2016, 11:38:44 PM
THAT IS SOOO COOL!!!
:eek2: :eek2: :eek2: :eek2:
i second that
Wow!!! That's Planet Hulk, right? Where are the pieces from?
Sweet Planet Hulk!
I've got a few more wrasslers here,
(http://i.imgur.com/ULgFfGy.png)(http://i.imgur.com/PGZRjxV.png)(http://i.imgur.com/yTMKg8B.png)
(http://i.imgur.com/Daz3mgx.png)
I know SickAlice has already made a version of this Thanos, but I wanted a beefier version, and Grenadier's Arsenal mesh has some pretty cool choke slam and choke hold animations.
Amazes me the things you guys can do :D
As always never apologize for making another version. Especially as you tend to get the small details and keys down right whereas I just try and get the model itself out. Really I would love to always be working together with releases with you or anyone to make sure they're game and visually perfect rather than tackling them myself (not to mention the backlog would get a little TLC from that). I love it BTW, much better than my release.
Working on a ton of stuff as always. Some more Spider-man centric ones to be released soon.
Thanks SA, we both have our strengths and weaknesses (i'm especially guilty of releqsing stuff that doesnt quite work in the game) so it's really cool if we collaborate more. I'm really starting to understand more about reflection and bump mapping, so i need to work on that a bit.
I can help you with that. I've got texturing cinched now.
Quote from: detourne_me on December 31, 2016, 04:28:47 AM
(http://i.imgur.com/Daz3mgx.png)
I know SickAlice has already made a version of this Thanos, but I wanted a beefier version, and Grenadier's Arsenal mesh has some pretty cool choke slam and choke hold animations.
AWESOME!!!
That's amazing!
Mostly as a reminder to myself, working on two Spider-man related ones, a Megaman, a custom built Dr.Wily, Ravage 2099, a new head and body for DM's Ghost Rider and several TMNT characters.
The soonest is an updated overhaul of my Mary Jane Watson to include various costumes. All I have to finish are the skin packs. The other is a versatile teen Spidey.
For Mega Man I'm going with a new mesh as opposed to Jik's as I feel while that one was great it's now out of date. Mine is based in INK's Forge imposing game models. I'm doing Wily similar to how I did Eggman with three different modes but in his case I'm making the vehicles from scratch as there aren't any proper game models to use.
Ravage will have two meshes, one for when he's big and one normal sized. The time consuming part is I'm giving the normal one an animation where he pulls the chain off his torso and flings it.
TMNT I don't even know where to start. Mondo Gecko is well on the way with variants, I just want to make sure they look perfect. Finishing the Technodrome tank I was making using a game extracted model now as opposed to the custom one I tried to make. The fun part is in game the eye moves to follow the player. Any updated requests here will be taken so I can prioritize releases. Of course an Armaggon, Wingnut and Metalhead Benton. ;) An April is coming along. I'd like to update Karai as well @Podmark if your interested.
Else more Sonic characters, Alice from the American McGee series, more DC and Green Lantern stuff, more X-Men packs, and Dan Brereton characters are on the way. My Phoenix 5 ones are pretty much done but I could use help with the keyframes if anyones inclined? I know what needs to be done but the issue is a lot, and I mean like twenty or so strings need to be added and adjusted in every keyframe and I just don't have the time for it right now. Also I was working on a Roddy Piper (this started after he passed, RIP Hot Rod) if anyones interested.
God I love vacation time you know? Okay maybe not shoveling snow but the rest is awesome. I need to loaf around the apartment like this more often. :) :)
Armaggon and Wingnut, I can't believe it SA! Man, I can't wait to see them! :D You've got a ton of great stuff on the horizon, my friend. It sounds like we're due for an avalanche of awesome.
Can't wait to see what you have in store for the Green Lantern and X-Men stuff. Music to my ears. :thumbup:
Looking forward to seeing those X-men packs! I can help you with the Phoenix 5 if you want, i'll be slow though.
All of these sound great, but the Megaman and Ninja Turtle stuff definitely stuck out to me the most.
Can't wait!
Quote from: SickAlice on January 11, 2017, 03:12:06 PM
I'd like to update Karai as well @Podmark if your interested.
Maaaaybe... :cool:
@windblown @Podmark
kewl beans. I have some work for the homeless shelter today but I'll zap the files up by tomorrow. And WB, that's okay. I know it's a tough one and I very much appreciate any help with it.
Kinda late but.... ^_^
YMIR!!!!
(http://i.imgur.com/scCxklK.png)
10 little Ninjas coming to you soon :ph34r:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Hand%20Ninjas%20Final_zpsfnmyy0at.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Hand%20Ninjas%20Final_zpsfnmyy0at.jpg.html)
Daaaang! Those look great, Cyber! :o
I love the new weapons! Freakin' sweet!
And awesome Ymir, Style! Lookin' pretty cool :cool:
That frost giant looks pretty awesome!
CB, I love the variety there! You've got an entire ninja army, how cool!
That's a great set of ninjas.
Quote from: Cyber Burn on January 14, 2017, 05:03:00 AM
10 little Ninjas coming to you soon :ph34r:
(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Hand%20Ninjas%20Final_zpsfnmyy0at.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Hand%20Ninjas%20Final_zpsfnmyy0at.jpg.html)
i cant wait for thease better then expected and worth the wait
Quote from: style on January 13, 2017, 11:30:00 PM
Kinda late but.... ^_^
YMIR!!!!
(http://i.imgur.com/scCxklK.png)
MUST HAVE!!!! GIMMIE GIMMIE GIMMIE!!!!
(http://i210.photobucket.com/albums/bb287/lonespaceranger/animus2a_zpspmczy1zq.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/animus2a_zpspmczy1zq.jpg.html)
When the uninstall program erased everything from 10 to Aquaman, I lost the Animus I was working on. So, I started over. This one is Male Titan club with his head removed and the head from Bearded's Male Evolved transplanted in its place. The previous version kept breaking when I altered it much more than the last pic I posted. I'm hoping since this head is already larger than normal, it can take more distortion.
The skin is your average Storm Giant.
It's a shame you lost that skope you were working on DG, he (she?) was looking good!
Here are a few more imports I was working on. not sure I want to finish off the rest of the team though. Maybe Zatanna and Wonder Woman, Jessica Cruz maybe?
The meshes came from the DC Legends mobile game.
(http://i.imgur.com/tJ7dCsC.png)(http://i.imgur.com/mXEYmiz.png)(http://i.imgur.com/1vZmrbb.png)
Those look great.
Here's a skope I've been working on these last days, the time displaced Jean Grey:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Teen-Jean_zps9av6fkgp.gif)
It's based in Afghan Ant's classic Jean because that skope is perfect to her, so I've only added the new costumes she's had. I'm not a big fan of having the time displaced versions of the original X-men at the present day, but I think that teen Jean is the star of the team.
She has a special animation where she does this:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Teen%20Jean_zps3zdaiciw.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Teen%20Jean_zps3zdaiciw.mp4)
what do you think of the effect?
:eek2:
I need it!
I'm a bit of a fan of the time displaced X-Men. I think they open up some interesting opportunities, though they haven't always utilised them well. Skinning the whole team is definitely something on my list.
Sorry DM, I had thought I had commented on those. I always appreciate adding a little extra diversity to my Teams, so the wider the variety I can get for each Character, then the happier I am. :D
On a side note though, where are you pulling these Meshes from? I'm not seeing them on "The Models-Resource", or "Tf3DM".
Nice, and scratches that one off my todo additionally.
Quote from: Podmark on January 29, 2017, 06:37:25 PM
I'm a bit of a fan of the time displaced X-Men. I think they open up some interesting opportunities, though they haven't always utilised them well. Skinning the whole team is definitely something on my list.
Yeah, I think that it'd have been nice to see them interacting with the other students. I enjoyed Jean's interactions with the Cuckoos, but I'd like to have seen what Hellion or Surge had to say to them. I didn't like how X-23 was portrayed during ANXM though.
Time for a new preview:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Bedlam_zpsjwh9fgso.jpg)
Bedlam was a mutant member of X-force...
... with an odd hairstyle:
Spoiler
(http://i1300.photobucket.com/albums/ag94/Windblow85/Bedlam_hairstyle_zpsv8aligfk.jpg)
Quote from: windblown on February 03, 2017, 11:57:05 PM
Yeah, I think that it'd have been nice to see them interacting with the other students. I enjoyed Jean's interactions with the Cuckoos, but I'd like to have seen what Hellion or Surge had to say to them.
Exactly! I thought that was a huge missed opportunity. Bendis keep them too isolated, he didn't even have them interact with his new students all that much.
I really like how Bendis takes characters like X-23 and tries to elevate their profile, but too often he ignores their normal characterisation. He does that all the time.
Bedlam looks very nice. I'd forgotten all about him.
Ah, looks like I've got work again! :)
Here's another X-force member, Tabitha Smith aka Boom Boom:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Boom%20Boom_zpsrkvqpmcm.jpg)
Because of her powers she's a fun character to play with in game.
Very nice. Great to see you filling in the mutant ranks.
Ooooo...this one will be fun to skin up...esp all those pouches!!! :D
It's time for a new X-Force member, today's turn is for Danielle Moonstar:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Moonstar%20X-force_zps1liqzio5.jpg)
This skope will come with psychic arrow and fear illusion animations which are almost finished, then she'll be sent to be skinned :)
Once she's ready completely, Moonstar shouldn't take me as long to skin as Boom-Boom....maybe just a few days...because I don't have to rack my brain on how to do her hair or such. ;D
Great looking though..can't wait to get to skinning her, Windblown!
Looking forward to Dani!
More greatness!
I gotta contest, Im going to do a Kid Kaiju skope and the 1st person to give me the best keyframe to skope him onto I'll give them the finished skope plus any one other of my unreleased skopes! :thumbup:
I finally got around to trying to learn more about importing meshes, so as my one of my first projects, I decided to port over one of my favorite characters of all time:
Spoiler
GUAN YU!
(http://i.imgur.com/breRBl6.png)
The model is from the free MOBA game called "SMITE". I've been playing the game for years now, and I was so excited that I saw one of the coolest characters from Chinese mythos AND Dynasty Warriors (my favorite hack and slash game of all time) was in the game.
Here's a closer pic of his legendary halberd:
Spoiler
(http://i.imgur.com/igZhghW.png)
Thanks to DM for giving me some tips and tricks on how to port these models over! And thank you to Sick_Alice for hosting Random_Day's old tutorial!
Hey WB, has anyone done base skins for Cecilia Ryes, Network, or Velocidad yet? OR is Pod being lazy again?
Quote from: Deaths Jester on March 24, 2017, 06:04:59 PM
Hey WB, has anyone done base skins for Cecilia Ryes, Network, or Velocidad yet? OR is Pod being lazy again?
Pod was just working on Network last night, hopefully will get back to it later tonight.
I have Velocidad and will skin him eventually. I don't have Reyes but I would absolutely skin her down the line.
DJ feel free to do your own skins of any of them. I like to share :D
And yes I'm slow and occasionally lazy :(
I was just wondering, Pod. I still have at least two more women to skin for WB after I finish Dani...so not looking for extra work right now.
Though it does explain why WB thinks I'm a fast skinner...Pod's lazy. :-P
Quote from: Deaths Jester on March 25, 2017, 12:02:33 AM
Though it does explain why WB thinks I'm a fast skinner...Pod's lazy. :-P
I'm actually a very slow skinner in general. Every time I hear someone say how long it took to do a skin I'm just like :o
Quote from: spydermann93 on March 24, 2017, 03:54:51 AM
I finally got around to trying to learn more about importing meshes, so as my one of my first projects, I decided to port over one of my favorite characters of all time:
Spoiler
GUAN YU!
(http://i.imgur.com/breRBl6.png)
The model is from the free MOBA game called "SMITE". I've been playing the game for years now, and I was so excited that I saw one of the coolest characters from Chinese mythos AND Dynasty Warriors (my favorite hack and slash game of all time) was in the game.
Here's a closer pic of his legendary halberd:
Spoiler
(http://i.imgur.com/igZhghW.png)
Thanks to DM for giving me some tips and tricks on how to port these models over! And thank you to Sick_Alice for hosting Random_Day's old tutorial!
Spyder, that is awesome!!! I'm not familiar with the Character or the Game, but I definitely like what I see.
WEAPONS!!!!!!!!!!! Um, yeah, I'm always glad to see new Weapons in FF. :thumbup:
I can send it to you if you'd like.
It's a separate nif file and I tried to make it as easy as possible to plant it on another skope.
Smite has dozens of weapons that are on the character models. Perhaps I could try porting them?
Quote from: spydermann93 on March 25, 2017, 01:34:34 AM
I can send it to you if you'd like.
It's a separate nif file and I tried to make it as easy as possible to plant it on another skope.
Smite has dozens of weapons that are on the character models. Perhaps I could try porting them?
Please??? And Thank you!!! :thumbup:
Can I ask where you're pulling the Smite Files from? Is it a Website, or are you getting them from the actual Game itself?
Quote from: Cyber Burn on March 25, 2017, 03:42:03 AM
Quote from: spydermann93 on March 25, 2017, 01:34:34 AM
I can send it to you if you'd like.
It's a separate nif file and I tried to make it as easy as possible to plant it on another skope.
Smite has dozens of weapons that are on the character models. Perhaps I could try porting them?
Please??? And Thank you!!! :thumbup:
Can I ask where you're pulling the Smite Files from? Is it a Website, or are you getting them from the actual Game itself?
I'll send it ASAP ^_^
As for the models, I'm pulling them directly from the game's files. I just had to figure out how to open .upk files and convert them to work with blender. It's way easier than it sounds :P
Niiice. I may have to look into trying that with some of my other Games. :thumbup:
Quote from: Deaths Jester on March 24, 2017, 06:04:59 PM
Hey WB, has anyone done base skins for Cecilia Ryes, Network, or Velocidad yet? OR is Pod being lazy again?
Quote from: Podmark on March 24, 2017, 10:40:33 PM
I have Velocidad and will skin him eventually. I don't have Reyes but I would absolutely skin her down the line.
Cecilia Reyes was going to be skinned by Laughing Paradox but I think he left the forums, because it's been a long time since I've seen him posting. If any of you (or both of you) want this skope I can send it your way so you can see it and decide if you're interested on skinning it or not.
Quote from: Podmark on March 25, 2017, 12:23:14 AM
I'm actually a very slow skinner in general. Every time I hear someone say how long it took to do a skin I'm just like :o
The wait is worth it when you show the final result of your skins :thumbup:
Forgot I even did these these are 3 years old!!! :blink:
(http://i.imgur.com/NURpUuJ.png)
Awesome! I haven't seen any cool GI JOE stuff for a while!
How cool! I LOVE those! Snake Eyes looks fantastic! :D
Those are just downright awesome Style! Before my game had crashed, I had started putting together a few generic Cobra Soldiers. This makes me want to rebuild them now.
Love that Snake Eyes. :thumbup:
(http://i210.photobucket.com/albums/bb287/lonespaceranger/cyborgs_zpsitzujhon.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/cyborgs_zpsitzujhon.jpg.html)
The beginnings of an idea, this is another excuse to use everybody's base skin. Stories by Jim Starlin always seem to have groups of cyborgs to attack and get beat up by the superheroes. These are a little repetitious, but I'm working on that. The one in middle in the front is a scope by Cyber Burn, and a couple of the skins are the standard that come with the mesh, and a couple of others are kittbashes, and there is a lot of inconsistency in design right now. Maybe it would be that way though, different cyberneticists would make different cyborgs even using the same basic parts. Still, this would give us cybernetic cannon fodder.
So each one uses a base skin from a different creator?
THAT'S BRILLIANT! :thumbup:
When I get finished, it will. I've done it before, for the thugs that accompany the 1950s Black Widow from Quality/DC that I did (19 skins) and the Atlantean soldiers from Cyber Burn. I think I've found a couple of additional bases since then.
The nice thing is, I can do several of the chicken-footed heavy weapons guys, and use up all of them. Some of these don't exactly work, and I may not use them.
The fun thing was to stick a nose on Klaw. Now the Borg Drone skin looks a little better.
...why do I have a feeling folks are going to come to me asking for a 'borg skin now.......
Just tell them that Spring Heeled Jack already did one. ;)
(http://i210.photobucket.com/albums/bb287/lonespaceranger/freedomfighterpgren_zpsoq5hbgtk.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/freedomfighterpgren_zpsoq5hbgtk.jpg.html)
Bearded's Freedom Fighter transplanted to Grenadier's Punisher. I've never been able to get him to work in FF1, and transplanting to one of the "Male Rifle" meshes hasn't worked.
DG, the cyborgs look really cool, and I really like the look of you Freedom Fighter skope.
That's really cool, Glob! I really like how he's turning out :o
As for what I have, it's still a WIP, but for anybody that likes DBZ...
HERE'S IMPERFECT CELL!
(http://i.imgur.com/wgmkZdS.png)
This guy has been a pain to work on so far, but I'm learning a lot about the importing process.
1) I didn't quite understand how to get the textures to show up for this guy. Nothing I was doing was giving the model texture. After bumbling around for a few hours, I had discovered that there was a StencilLayer covering the model and that was the reason why I couldn't see any textures. And I actually discovered that in NifSkope, not blender :P
2) Once I removed the StencilLayer, I found that Cell looked completely wrong. Prodding deeper, I found that literally every single one of the model's UV maps were inverted, so I had to manually readjust every single one of them. Blender 2.48 wouldn't allow me to do that very easily, so I had to download Blender 2.78 in order to be able to select the various material groups and their respective vertices. I had to remap about 17 UV to get the skin to look right. He was looking pretty good when I finally remapped everything.
3) After I got the skin properly laid out, I haphazardly attached him to a skeleton and checked up on him in the CTool. What I found was that all of his vertices and body parts were separated from one another! His hand wasn't connected to his forearm; his tail was broken into their various polys; his arms were spaced apart. I was like, "Ah crap!" and I thought that maybe it had to do with me not assigning vertex groups properly, so...
4) Assigning vertex groups was a tedious process. The base mesh, male_scorpion, wouldn't get the group correct enough for my tastes, despite me working on posing the model for several hours to try and meticulously get everything lined up juuuust right. I still had to reassign vertices and faces to their proper groups. The worst part was getting his feet assigned since the original .obj file had his feet overlapping. But other than that, I finally got it under control :P
5) So now that I've assigned the vertex groups, I exported him again and I saw the same issue as in number 3. I was like, "What the crap!?". I found out a little later that there I had to weld the vertices together. Of course, Blender 2.48 won't let you do that. That would be too easy. No, no. I had to open the .obj in Blender 2.78, go through and weld each material group of the mesh together, export it, add the model to the old .blend I was working on, re-scale it, and then re-implement the vertex groups (which wasn't nearly as bad as before). I was finally back to where I was, so I saved my work, exported the model, and booyah! The mesh was holding together in the CTool. I was happy!
6) However, there was another issue. I found that certain parts of the mesh were still warping improperly! His wings would stick to his arms; his feet were still melted together (his idle animation made him look like he had one of the plastic army men bases :lol:); and his tail would have random spikes coming out of it. After looking around some more, I found that I also had to paint the bone weights on the mesh! Luckily, that part didn't take too long. All that I had to do is if I saw a red blob that wasn't supposed to be part of that group, I painted it blue.
And that finally brings us to what I have now. The skin is still brighter than I would like and I see that on his right calf, something is pulling one of the calf's polygons. Back to weight-painting! :P So far, though, I am very proud of how much I've learned and how well it's turning out, especially his tail and his fingers. They both bend and flex with beautiful results!
EDIT: Thanks to Detourne_Me for providing tips and tricks on the porting process! They have been extremely helpful! :D
That looks GREAT!!!!!!! :thumbup: :thumbup: :thumbup: GREAT JOB!!!
:wacko: Stunned again...
Almost there ya'll! :rolleyes:
(http://i.imgur.com/Wm8qIkul.png?1)
Looking good!
Awesome Kid Kaiju, Style! Can't wait to see the end results with the winner of that keyframe competition!
And thank you guys for the kind words! I'm almost done with Imperfect Cell. I just need to even out his bone weights and then he'll be good to go for keyframe transfers. I know EXACTLY which keys to give him, too.
:rolleyes:
(http://i.imgur.com/D8W08Wdl.jpg?1)
Cool guys! I really like the look of that Medusa.
Quote from: BentonGrey on April 04, 2017, 10:07:58 PM
Cool guys! I really like the look of that Medusa.
Agreed. Gorgon and Medusa both stand out to me.
Thanks fellas here's another for ya! :thumbup:
(http://i.imgur.com/cMylcSal.jpg)
Those are really awesome Style! Really liking seeing Jessica Jones.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/mm95_zpsinnejted.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/mm95_zpsinnejted.jpg.html)
For the FF Anniversary, here is Minuteman '95, or at least a scope for him. I dunno... maybe he needs more pouches.
Haha! Ohh man, that is wonderfully 90s! :thumbup:
Rob Liefeld does Freedom Force!
(http://i210.photobucket.com/albums/bb287/lonespaceranger/Untitled-1_zpsulxnbaiv.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/Untitled-1_zpsulxnbaiv.jpg.html)
Alchemiss Gren, a starting point for her swinging '70s version.
:thumbup: wow. That's a pretty cool idea.
Awesome! I'm loving it! :)
Back up and running. My time is now divided for this stuff, extracting native models and uploading them to model-resource, and modding other games. Currently getting the P5 ones ready, TMNT stuff of course, more Retro game things like Sonic characters and Megaman (this one is going to be big). The Ravage 2099 request, sorry that's been so delayed. More Lantern stuff. KITT. Those are at the forefront then a bunch of other stuff down the line. Again I'm a dummy, I sat and tried to get my license again for my website program and completely neglected that I had upgraded to Adobe Suite, meaning I had Dreamweaver this whole time. Sorry anyone. :doh:
Glad to see you're back in the game SA, sorry about your computer troubles.
Here's something I've been working on. want to tighten up the keyframes and work on the FX before release.
(http://i.imgur.com/7JyljOH.png)
Alchemiss looks very promising, DG. Looking forward to see what you will do.
Great news, SickAlice, good luck with your projects!
Whoa! Great work with Joker, DM! You never ceases to amaze me!
Nice Joker DM, and you beat me to the Boxing Gun!
Yeah, you think you've done something good, and then you come here and really get put in your place.
(http://i210.photobucket.com/albums/bb287/lonespaceranger/wolfgirl_zpssr83andr.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/wolfgirl_zpssr83andr.jpg.html)
Been trying to figure out how to make Florence Ambrose from Freefall. This is a wolf head and Lord E's Anime Furry minus horns. I used the GL skin to show y'all because I had already done it.
Quote from: daglob on April 10, 2017, 11:16:44 PM
Yeah, you think you've done something good, and then you come here and really get put put in your place.
All I can do is body swaps. Or swapping out weapons. Nothing quite as innovative as combining pieces from different meshes. Thats one thing I envy about skopers like you guys and people like Bevo, Windblown, and Naitivalis recently. You can sort through a million different pieces to build a really great character.
Not true, DM. What you do is a lot more than just body swaps, you're editing meshes, KFs and textures to adapt characters from another games to FF. In fact you are helping to expand FFs limits, giving a whole new look to the game.
And Daglob, I always said you're one of our heroes, the sheer amount of effort you put on your work, the way you're always giving us new characters, come on, you deserve an statue.
You're BOTH great, gentlemen!
Quote from: detourne_me on April 11, 2017, 12:36:20 AM
Quote from: daglob on April 10, 2017, 11:16:44 PM
Yeah, you think you've done something good, and then you come here and really get put put in your place.
All I can do is body swaps. Or swapping out weapons. Nothing quite as innovative as combining pieces from different meshes. Thats one thing I envy about skopers like you guys and people like Bevo, Windblown, and Naitivalis recently. You can sort through a million different pieces to build a really great character.
You have well surpassed me, my friend. I hate you (But I mean that in the best possible way). :lol:
...and everyone has surpassed me on this skoping thing....
Haha, all you artsy types are infinitely more talented than folks like me. We stand in awe. :)
Quote from: BentonGrey on April 11, 2017, 03:16:29 AM
Haha, all you artsy types are infinitely more talented than folks like me. We stand in awe. :)
Says the guy who has given us the best mods we've seen in years :D
You guys are all waaaay too modest. All of you are the reasons why Freedom Force and all of its affiliations are not only still kicking, but continuing to be a powerhouse of a sandbox rpg. You've all contributed so much and to consider anything that any of you have done anything less than substantial would be a disservice.
I love seeing all of the heart you guys and gals put into this game, be it meshes, skopes, keyframes, mods, addons, hexes, skins, everything! No need to act as though any contributions to this community are any less wonderful than anything else.
You guys rule and I'm loving these previews that you guys are putting out! :thumbup:
Spoiler
(http://i.imgur.com/nMEA0un.jpg)
I've been making some headway with maps recently. And I might be able to release a couple soon. Just gotta wrap my head around em.
That is infreakinsane!!!!!!!😱 :eek2: :eek2: :eek2: :eek2:
!!!!
What a slobberknocker!!!
Time to serve up...THE PEOPLE'S ELBOW!!!
Still wish they would allow us to do something with the map outside of the designated area though....would be fun to have fans and such react....
Ha, how cool!
Here's a preview version of the wrestling ring. Could you guys download it and give it a spin?
Any tips?
I want to put in some ambient music or noise or something, but I haven't figured any of that stuff out yet.
http://www.mediafire.com/file/qivgw424apujnd9/dm_wrestling.zip
Spoiler
(http://i.imgur.com/rlj6YwD.png)
BAH GAWD! THAT MAN HAS A FAMILY!
Trying to add some steel chair to the wrestling map, I've added them well enough to be used as wieldable weapons,but I can't figure out throwable ones yet...
Also, when it connects, it hits for pretty low damage. Is there a calculation about the mass vs. strength for high damage swings?
Not sure if it's what you want or not, but Spydermann93 put together an Excel Chart that has "Strenght vs Magnitude vs Power Level". It's located in the Resources Yahoo Group if you want to check it out.
Messing around with skoping Irrational's raptor and male basic into one tonight. Mesh and combined bones. This is what it looks like without moving any of the joints around.
(http://catman.freedomforceforever.com/temp/raptormanbeta.jpg)
Make way for...
RAPTORMAN! :)
Looks like Tater Gator to me :P
why didnt I ever think of that for Leatherneck??? :wacko:
Spoiler
(http://i.imgur.com/MUsm2edh.jpg?1)
SO LOVELY!!! :o :wacko: :wub:
:wub: Love it! Fantastic work Style.
Sweet! Love the Black Order.
Me too, thank you Style for those. Also if you want when I get Raptorman (funny daglob, I actually named the directory that!) done I'll pass it along to you if you want to use it for convertions. I had the same though in why there was no base for gator/monster type stuff and tails are such a pain. Now if I can finally figure out Doc Ock tentacles without using Byds work, eesh!
I've been wanting to skope him for a long time!
(http://i.imgur.com/uxkmsMzh.png)
:thumbup:
Spoiler
(http://i.imgur.com/1CmIhogh.jpg)
Wow those are great looking skopes Style. Forgive me for asking but do you plan to post them on your site?
:eek2: :wub: :wub: :wub:
And Style knocks out yet another of my listed ones better than I could. Wicked cool.
Those look great, Style! I like the inclusion of a movie-style Crimson Dynamo alongside the others.
Style, is there a site where I can get these outstanding skopes? Thanks for your hard work and effort.
Umm I would have to ask D_Me he posted some but I forgot where :lol:
Look here, mate ^_^
https://www.mediafire.com/folder/zrcb90e5nk6cb/Blender_Imports
Hey Style, I'd gladly post all your Skopes on media fire and make links for downloads if you'd like :)
It's really cool to see Whiplash and the other IM villains! Even going back to your Luke Cage and Defenders slopes are cool.
(http://i.imgur.com/ABklZmf.png)
A WIP...
MUST HAVE!!
Wow man this stuff is so good. I am becoming addicted to checking these pages to see what else comes out. :thumbup: those poor hoth snow troopers you did dm are getting so squashed by that At At. Hats of to all of you who make this game so enjoyable for us.
PLEASE! PLEASE! PLEEEEAAASE TELL ME UR COMING OUT WITH A STAR WARS MOD!!!!!!!!! :blink: :eek2: :shock2:
(http://i210.photobucket.com/albums/bb287/lonespaceranger/rightbot_zpscutyy2da.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/rightbot_zpscutyy2da.jpg.html)
There is no way I can top the last few posts, so here is Tharok of Earth-3. Kenn X and Tommy did the hard part.
Ive been peepin ur cyborg skopes that is not easy work!!!!
Style: Ahhhhhhhhh! That is the coolest thing!!!!! :D
DG: He looks GREAT! Awesome work to you two!
Oops! I forgot to mention that Tommy did the original mesh.
Quote from: daglob on May 02, 2017, 07:59:18 PM
(http://i210.photobucket.com/albums/bb287/lonespaceranger/rightbot_zpscutyy2da.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/rightbot_zpscutyy2da.jpg.html)
There is no way I can top the last few posts, so here is Tharok of Earth-3. Kenn X and Tommy did the hard part.
Which part did I do?
You flipped the Spiderman mesh. Now, if I copy anything into the mesh, it reverses. I had to flip the faces to get them to show up right (although the eye looked kind of neat the other way), but without you and Tommy doing the hard work, I couldn't have done it. It will eventually end up being another Cyborg Thug. I intend to do something with your other left-handed meshes too.
In honor of the new movie :D:
Spoiler
(http://i.imgur.com/S30p1Vvh.jpg)
Slick!
Nice!
"GWAAAAURRR!"
Spoiler
(http://i.imgur.com/HdPPtFZ.png)
"They have a Cave Troll... :mellow:"
Gotta love how fed up Boromir was at that point :lol:
Great stuff everybody! Those Guardians are awesome style.
I have a new X-force skope, Theresa Rourke Cassidy aka:
(http://i1300.photobucket.com/albums/ag94/Windblow85/Siryn%20X-force_zpsarawphw1.jpg)
She opens her mouth when she uses her powers and has a scream effect when she hovers/flies as you can see here:
(http://i1300.photobucket.com/albums/ag94/Windblow85/th_Siryn%20preview_zpscxwsf43u.mp4) (http://i1300.photobucket.com/albums/ag94/Windblow85/Siryn%20preview_zpscxwsf43u.mp4)
I love it! :wub:
Beautiful work as always, WB!
That's awesome! Good to see the X-Force team coming along.
That Siryn is great! Nice work on the skope.
..and now I have something to work on....YAY!!!
Spoiler
(http://i.imgur.com/dzFrmpl.png)
Here's the Emperor in his iconic throne. I'm trying to set him up as a turret for an end boss. so he doesn't move, and you need to get in close to him.
I'm slowly building towards a Star Wars mod. Between setting up maps, importing characters into the .dat and redefining them in other ways, ...and I haven't even gotten to scripting or fleshing out the FX yet, My respect for mod makers like Benton Grey, Premonitioner, Tommyboy, Alex, and Riddlemethis has skyrocketed 1000%.
There are a LOT of things to keep balancing when making a mod. my hat is off to all of you. :thumbup:
I forgot to mention that Cave Troll Spyder, he looks fantastic! Are you planning any more LOTR characters?
This is sooooo awesome!!!!!!!! I can see u approaching him then Vader stops u just before u take off his head!👍🏾👍🏾👍🏾👍🏾
"What is my bidding, my master?"
"Something, something, something, DARKSIIIIDEE. Something, something, something, COMPLETE!"
(http://i210.photobucket.com/albums/bb287/lonespaceranger/051317_zpsopkikkio.jpg) (http://s210.photobucket.com/user/lonespaceranger/media/051317_zpsopkikkio.jpg.html)
A couple of more cyborgs. The one on the left is scoped using my old Cylon scope with the eye that scans back and forth. The guy with the ax is because I figured I needed another hand-to-hand combatant,
Sweet! I really love that scanning eye on your original Cylon skope. Such a great idea to use it again, once isn't enough for such a cool part.
Quote from: detourne_me on May 14, 2017, 06:48:35 AM
Sweet! I really love that scanning eye on your original Cylon skope. Such a great idea to use it again, once isn't enough for such a cool part.
That was thanks to Area34.
Coming Soon!
(http://i.imgur.com/BD9qZdWh.jpg)
Cool stuff!
Here's more that Im woking on!
(http://i.imgur.com/DXzScJSh.jpg)
Thanks Podmark I'm trying to give them a toy look combined with the Cartoon especially the weapons
holy damn... those are pretty awesome...
and quite timely too considering how good the Hama title is going :)
The Skopes are top notch, but the Skins just take the cake! Any chance we'll see "Sci-Fi"?
Great picks on the keyframes, Style! Cobra Commander actually has a hint of intimidation about him :P
Okay, I'm completely blown away. Those are amazing Style! I LOVE G.I. JOE, and it is awesome to see these guys showing up in the game, especially more minor characters like Shipwreck! I think Cobra Commander and Destro are my favorites of this bunch. :D
Guess today would be appropriate for this: (http://i.imgur.com/zb6yYOTh.png)
Quote from: style on May 30, 2017, 02:53:31 AM
Guess today would be appropriate for this: Spoiler
(http://i.imgur.com/zb6yYOTh.png)
YO JOE! Looking awesome, Style.
*Update*
(http://i.imgur.com/fBIPJgAh.png)
:thumbup:
SO. FRIKKIN. COOOL!!!
Quote from: detourne_me on May 13, 2017, 03:42:49 AMI forgot to mention that Cave Troll Spyder, he looks fantastic! Are you planning any more LOTR characters?
I literally just noticed this comment. Yes, I do plan on making more; I've just be pretty busy these past several weeks. I plan on working on more fodder-type characters like Orc Raiders, Uruk-Hai, and maybe even the Olog-Hai. And, of course, the good guys too, like Gondorian soldiers and Rohirrim.
thanks Spydy, more to come wait till u see Serpentor!!! :cool:
Spoiler
(Lady Jaye almost killed me! :wacko:)
Quote from: style on June 03, 2017, 09:42:24 PM
thanks Spydy, more to come wait till u see Serpentor!!! :cool: Spoiler
(Lady Jaye almost killed me! :wacko:)
Spoiler
As long a you don't pull a Devil's Due and kill her instead... ughh that is when their run turned to dren :(
Oh my freaking goodness! This is, without a doubt, one of the coolest things I've ever seen! I can't believe what I'm seeing! They all look fantastic, and I am at a loss for anything more insightful than:
YO JOE! :thumbup:
I'm really impressed Style! This is quite the set of Joes you've put together.
WOW they are amazing :thumbup:
COBRA!!!!
(http://i.imgur.com/EAmvWDKh.png)
Spoiler
Also added a few more Joe's above ;)
wow that is amazing!!!
Great job with those Cobra and Joes!
Pleeeeeeeeeease tell me that theseems are going to be released :shock2:
I love the cobra hoverpods!
Holy Crap!!! :eek2:
Those must have taken forever and then some. But WOW!!!
Quote from: spydermann93 on June 12, 2017, 07:18:26 PM
Pleeeeeeeeeease tell me that theseems are going to be released :shock2:
I love the cobra hoverpods!
Did you use a Helmet for the Pod's Cover? Genius!!!
Quote from: spydermann93 on June 12, 2017, 07:18:26 PM
Pleeeeeeeeeease tell me that theseems are going to be released :shock2:
I love the cobra hoverpods!
I got something in the works ;) And yes the Twins I thought was going to kill me! :doh:
Awesome! You've really gone all out on these GI Joe and Cobra stuff.
Underwater Joes Torpedo and Wetsuit:
(http://i.imgur.com/8SsE3FZl.jpg)
Thanks for yalls kind words Im going Joe KRAZZZY!!!! :wacko: :wacko: :wacko:
AMAZING :thumbup:
You've outdone yourself on all of these.
There are sooo many of these that I would love to throw against my Avatar, and just as many that I would love to dissect in NifSkope. :D
Fantastic work on all of the Joes and Cobra, Style! Too many cool ones to choose my favorites from!
Thought I'd get a jump start on you here, with some more Future Fight meshes,
The game was recently updated with my all-time faves, the 90s X-Men, So I had to get to work on them...
(http://i.imgur.com/YLO05Dg.png)
I've got Storm and Rogue in the works too. I hope they release a Gambit or Nightcrawler later on down the line.
Beast is just AWESOME!!!
First off, style and DM..WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWW!!!!!
Else, here's a wip of Computress.
(http://catman.freedomforceforever.com/temp/putresswip.jpg)
and Mondo Gecko. Still needs some resizing, new parts so he can have different era skins and a skateboard worked in.
(http://catman.freedomforceforever.com/temp/wippydoo.jpg)
Also and just finishing Spider-man from Spider-man Unlimited. Seems redundant I know because I converted a model already. But the big issue with that set was they were hard to skin. The Unlimited models however have textures that are very close to our basics so much that one could just easily cut and paste a basic mesh texture onto a SMU model. Anyways that'll be done soon, probably before these two even.
Those are awesome SA!! Computress is looking really cool.
LOVE it when this place is buzzing!!! Heres my new joes some yall seen but they are my most recent...
(http://i.imgur.com/pMhLZlih.png)
I have more Cobras but they need more work! :doh:
Thanks. I think she looks like poop but she's just in the rough draft stage anyways. Lot's to do yet. Breaking from her anyways to complete my Independence Day contribution.
Here is a little something I'm playing with. I did this character several years ago when I couldn't play FF1 (hey, kind of like now...), and I had a FF1 version by another creator (which I can't find, so I can't credit). So, here, with help, is a FF1 version.
(http://i.imgur.com/AuICHez.jpg)
I've shrunk the head a little, but it still clips the helmet. I may just make it 0.1 with Nifscope, and put a skull from one of the other meshes in the helmet.
Then I'll need to skin it and make a FFv3R version...
And all the other stuff, the Joes, COBRA, Computress, Future Fight meshes... beautiful work.
Robot Monster!?! :lol:
The helmet looks great, DG!
Man, there is an awful lot of awesome on this page! DM, those imports look great!
SA, I love Computress, she is coming together perfectly! She looks like she stepped off of the page. Of course, the real highlight for me there is Mondo Gecko, one of my favorite TMNT characters! I can't wait to see what you come up with for his classic look!
Style, man, it's like Christmas came early for Benton. Not only do I get an all-time favorite from TMNT, but I also get this massive set of G.I. JOE characters! I really love the image of the two SCUBA specialists swimming. That's awesome. I can't believe I'm looking at Lowlight, one of my favorite JOEs, Doc, Stalker, Wetsuit, even Snow Job! It's incredible, and they all look just perfect. Great work man!
Welcome. I'm working on a certain shark as well alongside him, more on that when I release it.
I'm sure I've already seen a skope of Dex-starr but I attempted my own.
(http://img.photobucket.com/albums/v243/deanjo2000/Dex%20starr.png)
The ring on the tail stays fine but im having trouble with the chest emblem, it needs to be rooted and better placed.
Its based off sickalice's alleycat.
Great Skin Dean, as for the placement of parts, I think SickAlice has a DexStarr that you could look at for reference.
Good kitty.
I'm doing the big boss and he's getting there.
(http://img.photobucket.com/albums/v243/deanjo2000/atrocitus.png)
I'd have no clue how to do it but surely there must be a way to combine the meshes so Dexstarr is always floating around him and used in some attacks?
That is beautiful Dean. Not sure how to do things that way specifically, but you could use the Kitty as a projectile FX. I had done that with SickAlice's Glomulus Mesh. I think I had Skoped it into the Core Nif of one of Irrational's FX, and then hid that one, so only Glomulus was visible. Something like that would at least be a temporary solution.
You could copy the nodes for Mister Terrific's T-jimmies or Redwing from Ink's Falcon mesh, and then post the scene root from the kitty into that node. Then you would have to pose the cat into a kind of floating shape, Then he could float around if you copied the keyframes of that node from the original meshes, and pasted them into Atrocitus' keyframes.
That's a sweet Red Lantern set!
(http://i.imgur.com/eZZhd7P.jpg)
The Skin is by Deanjo, it was just so nice that I couldn't resist the idea of experimenting with it a bit. It's still a work in progress, but I'm getting closer. :D
Looks better every time I see it :thumbup:
Oh my gosh, that is so great! Hah, I can't believe what a fantastic skope/skin that is! :thumbup:
I live in the houston area so i've been stuck at home and was able to finish a couple of projects (https://i.imgur.com/y4ZetKVh.png)
(All three will have a color change variant skin!)
Geez Style, you just keep breaking new ground and blowing my mind. Those are fantastic.
Thanks CB....HERE'S MORE AND EVEN MORE TO COME!!!!!!! :wacko:
(http://i.imgur.com/2NsgwwAh.jpg)
Zartan and his siblings, PLUS the Dreadnoks? That's just too awesome! I LOVE these man!
Alright Style..I NEED that one on the far right that you did cause I see that speargun working perfectly for a skope of Spear!!!!
LOL alright DJ u got it! :thumbup:
Skope compared to box art!!!!:
(http://i.imgur.com/nugCh6sl.jpg?1)
(http://i.imgur.com/PLXBsCvl.jpg)
:doh: Man, I think it's time for me to retire. :lol:
:drool:
Wow!
These really are unbelievable!
Quote from: Podmark on September 01, 2017, 04:16:17 PM
These really are unbelievable!
I agree! I'm going to need proof to know if these are for real. :ph34r:
Quote from: spydermann93 on September 01, 2017, 09:24:59 PM
I agree! I'm going to need proof to know if these are for real. :ph34r:
:lol: :lol: :lol:
No just More!!!
Skope vs Box art:
(https://i.imgur.com/JO6kUx2l.jpg)
(https://i.imgur.com/1tnsE86l.jpg)
With Wild Bill I did an amalgam of his cartoon look with his toy look
I attach a hat or a wristband to a mesh and I think I've done a good job, you take it to whole other levels. Amazing work :D
Quote from: deanjo2000 on September 02, 2017, 05:55:24 AM
I attach a hat or a wristband to a mesh and I think I've done a good job, you take it to whole other levels. Amazing work :D
Ditto.
I'm busy hiding my shame.
'Amazing' and 'unbelievable' are really the right words here! These are just plain fantastic. I can't believe I'm looking at the Whale and the Dragonfly. How in the world did you create these?
:thumbup: :thumbup: :thumbup: :thumbup: :thumbup:
Hey, Style.
Do you have new about the progress of Whiplash??? I am looking forward for it.
Who remembers these guys!? GI Joes answer to the Dreadnoks:
(https://i.imgur.com/aLKgAJul.png)
And speaking of Sgt Slaughter: (Skope vs Box Art)
(https://i.imgur.com/N67nu5pl.jpg) (https://i.imgur.com/bqiUrfSl.jpg)
Oh man! I just watched the movie the other night with my son. Awesome!
Quote from: Cyber Burn on September 21, 2017, 11:12:55 PM
Oh man! I just watched the movie the other night with my son. Awesome!
How old is ur son CB, and did he enjoy it?
He's 7, and loved it. Just not as much as me. :P
:thumbup: I watch it once a week but for reference purposes :rolleyes:
Done a bunch of Joe vehicles how about some Cobra ones:
Skope vs Box Art
(https://i.imgur.com/hRaK7Rdl.png?1)
(https://i.imgur.com/OPQhlQKl.jpg)
That is just downright cool! Any chance of there being a H.I.S.S. in the works? :D
the Hiss tank is done just gotta make the driver :thumbup: But my friend u have to think BIGGER!!!!!! :blink: :blink: :blink: :D
:blink:
Between you and Detourne_Me, I am just sooo unworthy of even thinking of calling myself a Skoper right now.
At this point Hasbro should just hire you!
I'm loving these, man! I can't believe (I'm saying that a lot these days!) I'm looking at Sgt. Slaughter and the his Renegades! Ha! :D
The Rattler looks great! I'm wondering what's bigger than a Hiss...hmm!
Aquaman's ego? :P
Quote from: BentonGrey on October 03, 2017, 02:45:25 AM
I'm loving these, man! I can't believe (I'm saying that a lot these days!) I'm looking at Sgt. Slaughter and the his Renegades! Ha! :D
The Rattler looks great! I'm wondering what's bigger than a Hiss...hmm!
Just start drooling now! :D
Quote from: BentonGrey on October 03, 2017, 02:45:25 AM
The Rattler looks great! I'm wondering what's bigger than a Hiss...hmm!
*Thinks back to classic JOE knowledge*
uhmmmm.. Cobra Maggot, maybe?
All just mindblowing work, Style.
- CQ
These Joe vehicles are amazing, Style! How are you making them?
Dana
10th doctor by Silentrepose with thanks to Randomdays tutorial and SickAlice for hosting plus hints and 11th Doctor model from detourne_me. Also Professor X model for Davros by Kenn & Ink.
(https://image.ibb.co/cmWaMG/10MS.jpg)
10th Doctor
(https://image.ibb.co/bFopgG/davros.jpg)
Davros
Cool.
Been working on Davros off an on for years, and never solved most of the problems. This is one I'm glad to get off my list.
Great Doctor Who skopes, Martialstorm! It's great to see more of the Doctor on FF!
Many thanks! :)
Amazing Doctor Who Skopes, Martial Storm!
Dana
(https://i.imgur.com/Uz27Hp5.jpg)
I could have sworn I had already posted this. It's the base for Komodo of The Nocturnals.
Not familiar with the Character, but definitely an interesting looking one.
Those little wings crack me up :lol:
Slight update. Here's Renegade's :ffvstr: "Hulk_Red" Mesh retro-converted (Just the .Nif File), and Skoped onto Tommyboy's "Classic_Hulk_Tf" Mesh. I don't know what it looks like in-game, but in CTool1, I seem to be having Alpha issues, but in CTool2, the same Skope looks fine, no Alpha Issues.
(https://i.imgur.com/ge5cf3b.jpg)
(https://i.imgur.com/GEnGCra.jpg)
If I ever get the Alpha issue resolved, I could at least release the Skope (But it would either have just a WireMap, or be Skinless).
Not necessarily... :)
Check out the Skin-A-Rama...
(https://i.imgur.com/O3ErZQd.jpg)
None of the skinwork is mine, but this scope consists of Male Hunter with a Blender-sculpted Male Basic Skullnose. I started this because someone mentioned a Death's Jester mesh with a coat.
If I could swap weapons with any kind of success, I'd change the rifle to a sawed off shotgun.
I never had a mesh with a coat for my avatar(s) over the years. Only once did any of my avas have something close to a coat was my Age of Volt av's torn jacket had but that was skinned on the skin...interesting...
Also, dear gawds that's an old skin of mine...so...ugh...I can't ket ppl see me like this... :p
Well, you can always fix that...
QuoteIf I could swap weapons with any kind of success, I'd change the rifle to a sawed off shotgun.
I'll have to keep an eye out for one.
My av has changed a bit since then...doubtful on the change.
I volunteer to take any new version of your avatar you do, put it on my hard drive and enjoy the heck out of it.
(https://i.imgur.com/LnCIKpv.jpg)
None of these have my skins on them... just thinking right now.
More work on a particular Dragon Ball Z character
(https://i.imgur.com/i8Xjrjh.png)
The toughest part is finding the right keyframes and getting the bones rigged properly, but it's coming along, albeit it very slowly :P
None of the textures are my work:
(https://i.imgur.com/DAsASSL.jpg)
You would think with all the pieces parts we have this wouldn't be that hard. It's looking like I'll have to cut the arms and legs off the skeleton to get it to fit.
I like where this is going...
Quote from: daglob on February 05, 2018, 10:32:36 PM
None of the textures are my work:
(https://i.imgur.com/DAsASSL.jpg)
You would think with all the pieces parts we have this wouldn't be that hard. It's looking like I'll have to cut the arms and legs off the skeleton to get it to fit.
That is REALLY cool, Glob!
I wonder if any of those pouches DON'T contain alcohol :P
No, Spyder, all those pockets have booze in them...course now DG is going to force me to skin this most likely so I have a new av.....
I was just messing around to see what I could do. Between the time you created The Wraith and now, some things have probably changed.
To tell the truth, if alpha channels worked better on my computer I would probably go that route.
And it comes down to if you don't want to change your avatar, you don't have to. I am perfectly able to skin it myself. We can call it "Boneface" or something.
Provided, of course I can solve all the problems with it... Need to make some internal organs...
I do have a more recent avatar compared to The Wraith...that av was for the Age of Volt forum event...
(https://i.imgur.com/RKPDaOn.jpg)
You might be thinking "Glob, why are you posting that old skin you did for Bearded-in-Lair's Kung Lao mesh? This is for scopes." Well, this is a scope. It is a very old mesh, and, like may of these early gems, everything is all on one texture. As you might guess, there is not a lot of extra room on those old "Male Basic" meshes. So, I took Blender and made it map to two textures: the hat brim, the hair, and the arm bracers are on their own texture. I also fixed the bottom of the hat so it wasn't transparent. Still. as always, without Bearded's hard work, I couldn't have done anything.
Sweet! Time for some Shaw Brothers Fun! :thumbup:
(https://i.imgur.com/0Raqj8t.jpg)
And these are a couple of scopes by CB. Faces by Deadhead.
(https://i.imgur.com/GMpm56U.jpg)
Scopes by Cyber Burn, faces by everybody.
Nice! :thumbup:
Sweet! :thumbup:
Look at all those awesome Shi'ar soldiers!
I should mention that all the weapons for these guys were Ripped By Anex~ from the Models Resource Website.
Original Platform: Mobile(iPhone)
Original Game: Call of Mini- Infinity
I just converted them to Nif Format and added them to a few of Gren's Meshes.
Saving this spot for a wip latter today....
...which is now. Five hours, over 120+ snake pieces...
(https://i.imgur.com/EH9yXCF.jpg)
and still only a little over half way done.......the things Benton has me doing..... :doh:
Nice.
That is crazy DJ, just insanely awesome. What an amazing skoping job!
I promise the next thing I dragoon you into doing will be simple! :lol:
AA! Hey man, nice to see you!
Saving this spot for the "finished" wip latter today. Also, AA RUN!! Run before BG attacks you with tons of requests....
...the finished skope:
(https://i.imgur.com/S2a0XSu.jpg)
Sorry about the pic folks but I didn't want it being huge and a drag on everyone's comps....for those wondering that's 219 snake pieces (for which I will have to change to dds once I'm done skinning it all) and 7 hours of work.......
DJ, That looks amazing!
If you'd like, I could re-export the skope in Blender to rename it all for .dds files if you'd like, also it will help with any floating issues in the game, too. I could weight them all to the head node.
Great to hear DJ! Id hate for you to have to work too hard on something and have it be messed up with the out of date engine.
Oh wow, that's amazing, DJ. :shock2:
Quote from: MikeB7 on December 21, 2018, 09:22:46 PM
Oh wow, that's amazing, DJ. :shock2:
Can't add anything to that...
That is simply astonishing, DJ. We have a new gold standard for any character with snake hair now! :eek2:
(https://i.imgur.com/PYE3pSp.jpg)
Oops!
Yikes!
Quote from: daglob on December 22, 2018, 11:06:35 PM
Spoiler
(https://i.imgur.com/PYE3pSp.jpg)
Oops!
"Gib me all ur skopes"
Crossposting Dr Medusa's face to here so you folks can see what all that work turned into:
Spoiler
(https://i.imgur.com/IiJxozw.jpg)
Face ortho
Dude....wow!
(https://i.imgur.com/SR6MYu1.jpg)
This is what that post above is supposed to look like.
G. I. Robot!? :o
To go with DJ's Creature Commandos!? :o :o :o
:D
Of course. He's been on my list forever, and this was as good an excuse as any to finally skin/scope him.
Really enjoying this thread, cool to see things come together all literally and whatnot
Onward with another:
(https://i.imgur.com/YLxtu7l.jpg)
Nothing fancy, just another Thug to add to the collection.
(https://i.imgur.com/RVjGobC.jpg)
Can never have enough Fodder, no sirree
Something I really need to finish...
(https://i.imgur.com/lkXXuFw.jpg)
Quote from: daglob on August 10, 2019, 03:43:29 AM
Something I really need to finish...
(https://i.imgur.com/lkXXuFw.jpg)
Sweet! Now all we need is a few Colonial Warriors and maybe a Viper or two Looks awesome!
WOW!
That looks incredible!!
Wow Thumbs up on the skin and look of the character. Looks very sharp." By your command " Lotar? Vipers 1 and 2 clear to launch..... Sad how the series was cut short in telling the tale. I had a few of Richard Hatch HC books and they were a joy to read. I even DL the fan made YouTube Galactica series he made in the early 2000's before he went on the remake tv show . The special effects were a bit cheesy but top marks for effort on all those who took part.---cheers and keep up the good work. :thumbup: :thumbup: :thumbup:
OMG it's Goggles!
Ive been away forever, but Naitvalis 40k skinning thread has inspired me to restart a test project I began a year ago and jump back on the forums (at least temporarily). I had hit a brick wall, but looking through what he had done somehow motivated me. I don't really play the game too much these days, so this was just a technical exercise to try and get content into the game for the sake of doing it.
Now I cant really skin, I cant really model so all of these are basically a conversion of all the amazing work the 40k community has been doing for Tabletop Simulator -- so all credit goes to them. I basically hacked things apart in blender and started to Frankenstein them together again in Nifskope.
They are sorta mostly working with the occasional odd overlap. There is no character scaling, the FX points don't really exist at all, and the animations can yield some interesting messes. But you can load them up and play around with them.
Maybe this will be as far as I get, maybe I'll keep poking. Worse case I do plan to release them in some state into the wild so the community can play with them.
Assault MarineSpoiler
(http://www.negative-10.com/assault1.jpg)
(http://www.negative-10.com/assault2.jpg)
Tactical MarineSpoiler
(http://www.negative-10.com/tactical.jpg)
Terminator MarineSpoiler
(http://www.negative-10.com/terminator.jpg)
DreadnaughtSpoiler
(http://www.negative-10.com/dreadnaught.jpg)
IroncladSpoiler
(http://www.negative-10.com/ironclad.jpg)
KnightSpoiler
(http://www.negative-10.com/knight.jpg)
:eek2:
Those look so awesome, Goggles!
I've thought about porting TTS models over before, but I was unsure how to get the models converted into blender. What was your process for doing it?
Those...Are...Awesome!!!
Quote from: Deaths Jester on February 06, 2019, 06:01:32 PM
Onward with another:
(https://i.imgur.com/YLxtu7l.jpg)
Who is this?
First off hooray Goggles! Second still on Halloween Girl. It's a labor of love and I'm making most of the costume by hand in 3d.
Quote from: SickAlice on September 06, 2019, 09:04:47 PM
First off hooray Goggles! Second still on Halloween Girl. It's a labor of love and I'm making most of the costume by hand in 3d.
Well, you know the Halloween Challenge will start on October 1st...
It's been a while since my last post here. A year ago I was working in a set of New Mutants skopes which were going to be skinned by AfghanAnt, but we never finished them. In hopes of getting back to the skoping world, the other day I was looking at my files. I did some modifications on the skopes and I put together a kittbashed skin (based in AfghanAnt's) for previewing them.
The first one is Sunspot:
(https://i.imgur.com/o39UrR2.jpg)
Also... I've been working in other (random) mutants that I'll be previewing during the next days.
:)
Goggles, Windblown, wow! Welcome back guys! It's fantastic to see y'all return, and with such cool new toys too! Once I get back to work, you can both expect to get some PMs, ha! :D
Windblown is back with awesome skopes? I guess I need to dust off photoshop again...
Dawn of X has kinda me piqued my interest in the New Mutants so it's cool to see Sunspot.
Today we have another updated skope with a kittbashed AA skin, Magma:
(https://i.imgur.com/pIYtAhb.jpg)
I like the new wavy hairstyle, I think it's important to differentiate her from Magik, as both of them are blonde.
Very nice! You were always good at finding great hair for characters.
It's the turn of
Cypher, who sports a new hairstyle too:
(https://i.imgur.com/oK1ybkh.jpg)
Aaand, I have another thing in the works that I think that you're going to like, Pod:
Spoiler
(https://i.imgur.com/j3ZTRCf.jpg)
Predator X, because our kids need some enemies :P
Keep that monster away from my X-Kids! (That looks fantastic!)
WB and Podmark back in the game is definitely some of the best news i have had this month. Not gonna lie WB, i have been salivating for your new mutants ever since i saw that Cannoball footage you had on photobucket. Those all look amazing.
Also stay tuned since Benton and i will have a suprise for you with Marvel Adventures if everything goes as planned and my router doesnt pass out :D
Quote from: Jimaras8 on January 19, 2020, 08:15:42 AM
Also stay tuned since Benton and i will have a suprise for you with Marvel Adventures if everything goes as planned and my router doesnt pass out :D
Looking forward to see it!
Meanwhile... here is Wolfsbane:
(https://i.imgur.com/jFljnu3.jpg)
Very nice! Rhane is one of my favourites.
Windblown if you are looking for hosting for anything, let me know. I'll make some space for you on HF.
Oh, the teasing. All the new muties look wonderful. I assume you have also created special kfs and fx like always wb? Like i said, it the best kind of surprise to have you back.
As for the surprise i have sent Benton the latest version of the MA expansion i have been working on that adds close to 70 characters to the previous version. Benton is currently put of town due to a personal issue but he will release it in the nest couple of weeks.
Quote from: Podmark on January 22, 2020, 12:53:37 AM
Very nice! Rhane is one of my favourites.
Windblown if you are looking for hosting for anything, let me know. I'll make some space for you on HF.
Thanks Pod :) When the whole team is done I'll think about it, I want to contact with AA before though, just to make sure that he's ok with the release of the kittbashed skins.
New updated skope:
(https://i.imgur.com/I5mTTqD.jpg)
MagikThis is AfghanAnt's original skope and skin with a new hairstyle and a couple of new animations.
Quote from: windblown on January 24, 2020, 10:23:37 PM
Thanks Pod :) When the whole team is done I'll think about it, I want to contact with AA before though, just to make sure that he's ok with the release of the kittbashed skins.
If you need new skins let me know. I'll make time for them.
Magik looks great. Again excellent hair choice.
Fantastic stuff, WB! And Pod, awesome offering your help to make sure these get released! I'd love to see your skins on these guys. :thumbup:
Quote from: BentonGrey on January 26, 2020, 04:38:36 AM
I'd love to see your skins on these guys. :thumbup:
Me too! If you want to skin them (or just some/one of them) let me know.
I'll get you back to skin eventually and you know it Pod :P
Today I bring you
Karma(https://i.imgur.com/OxyZRYI.jpg)
Only three New Mutants left!
Quote from: windblown on January 26, 2020, 08:58:11 PM
Me too! If you want to skin them (or just some/one of them) let me know. I'll get you back to skin eventually and you know it Pod :P
Let's do it!
Awesome! :yipee :yipee
Haha, I'm taking full credit for this cool turn of events. :lol:
Quote from: Podmark on January 27, 2020, 12:22:33 AM
Let's do it!
Yay! :) I still need to write the readme files and make the zips. I'll try to send them to you during this week.
(good job BG! :P)
New preview:
(https://i.imgur.com/A0a7yBE.jpg)
Mirage
You're all very welcome! :P
That's really cool, WB!
Very nice!
It's the turn of
Warlock(https://i.imgur.com/2g9v9JA.jpg)
Besides, I've just noticed that I forgot to add the gloves to Karma, Magma, Moonstar and Wolfsbane, so here's a new picture of the
whole team (it's a big picture):
Spoiler
(https://i.imgur.com/qJprtCi.jpg)
Cannonball is AfghanAnt's skope and skin, but he has new animations.
More mutants are coming!
Awesome! He looks so unique and very fitting!
These are all amazing! Especially Warlock! I've always really dug his look. It's just so strange.
That's a great collection of (new) mutants!
Those are beyond amazing. I have been waiting on those for years, glad they are released. Any new incetive for you guys to get back together is a reason to rejoice.
Benton, have you checked the expansion yet? Its ready to go btw and i wont be able to take screengrabs for another two weeks so if you are waiting on that, its gonna be a while. I suggest we throw it into the crowd, what do you think?
Wb, cb is having some pc issues and cant look into an fx issue im having. Would it be too much trouble for you to take a look at it?
Glad you like them guys!
Quote from: Jimaras8 on January 29, 2020, 05:29:46 PM
Wb, cb is having some pc issues and cant look into an fx issue im having. Would it be too much trouble for you to take a look at it?
Send it my way and I'll take a look.
After the New Mutants I'll preview skopes for other mutants I've been working at. Most of them have kitbashed skins for previewing purposes, if any skinner want to skin one of them let me know. I didn't work on their keyframes yet because that part is more boring, but I'll do it if there's interest for them.
The first one is:
(https://i.imgur.com/HItXnrw.jpg)
Phoenix 5 Cyclops
WANT!
The Phoenix Five were always on my wish list.
Great!! (and it's good to know that they're in your wish list ;))
The second mutant is:
(https://i.imgur.com/yfc9FLa.jpg)
Lorelei TravisI bet most of you don't know her because she's not an important character. Lorelei has prehensile hair and was a member of The 198 (the remaining powered mutants after M-Day).
I didn't animate her yet, but I've set the skope to have...:
Spoiler
(https://i.imgur.com/t1OsjEV.jpg)
...movable hair strands
I'm not too familiar with Lorelei, but she looks great! Would also be useful base for the Inhumans Medusa.
Lots of fantastic stuff being shown here :D
Those New Mutants need some enemies, so here is:
(https://i.imgur.com/LZBdHPq.jpg)
Empath is one of the original Hellions and he has the power to manipulate other people's emotions.
Very nice.
I have all the Phoenix 5 models halfway done if you're interested. Never finished them because those Phoenix keyframes are just huge and it's too much for me too handle.
I've been quite busy this week so I couldn't log into the forums nor pack the New mutants to send them to Pod yet.
I'll be previewing two mutants today:
(https://i.imgur.com/VSVMueM.jpg)
The former nurse and lover of Charles Xavier:
Amelia Voght, an Acolyte with the power of turning herself into a mist and teleport through astral planes.
*I didn't work on the mist form yet, but I have a couple of ideas if there's interest on her.(https://i.imgur.com/x7pR07s.jpg)
The Black Bishop of the Hellfire Club
Harry Leland, a mutant capable of manipulating the mass of any object or person.
Quote from: SickAlice on February 03, 2020, 04:26:33 AM
I have all the Phoenix 5 models halfway done if you're interested. Never finished them because those Phoenix keyframes are just huge and it's too much for me too handle.
Yes please :) I've finished Cyclops and Emma, I have Magik and Namor half done and didn't start with Colossus yet. But taking a look at your meshes can be helpful. I understand what you're talking about the keyframes, working on them it's the easiest way of burning out.
Those both look great and I don't recall seeing either skinned before.
On the skinning front I've been doing something to warm up and should have it to preview soon.
:eek2: Those are fantastic! I love Harry Leland! Any chance that you may be working on the rest of the Hellfire Club?
I'll get em together. And I hear ya about burning out. My current project has eight new strings that need to be added manually. The Phoenix keys have twenty some just for the Phoenix mesh alone.
Quote from: Deaths Jester on February 06, 2020, 10:56:07 PM
Quote from: Podmark on February 06, 2020, 12:58:17 AM
Those both look great and I don't recall seeing either skinned before.
On the skinning front I've been doing something to warm up and should have it to preview soon.
<- secretly skinned Voght ages ago - like back when EF was still around..... <_<
Well its not a secret anymore. :)
Wow, great stuff, WB! I am really excited about the potentials for Medusa that might come from your work on Lorelei. It's also great to see a dedicated Leland! He's in MA, but I would love to see a new version of him and Pierce.
Quote from: Podmark on February 06, 2020, 12:58:17 AM
Those both look great and I don't recall seeing either skinned before.
On the skinning front I've been doing something to warm up and should have it to preview soon.
Yay! ^_^ Maybe it's time to skope some "new" New X-men then.
Quote from: OrWolvie1 on February 06, 2020, 04:44:17 AM
:eek2: Those are fantastic! I love Harry Leland! Any chance that you may be working on the rest of the Hellfire Club?
Yes! Pierce, Shaw and Selene for sure :).
Quote from: Deaths Jester on January 19, 1970, 07:10:29 AM
<- secretly skinned Voght ages ago - like back when EF was still around..... <_<
And if you want to do it again you only need to say a word :P
btw, time to preview:
(https://i.imgur.com/iOnmZVm.jpg)
Skids
Yay skids. I always liked Skids.
Its nice to see such traction and anticipation to the forum, hasnt been like that in a while.
Wb do those skopes involve personalised fx as well?
We have a modern character today, the tecnopath mutant:
(https://i.imgur.com/AtiqaEI.jpg)
TrinaryQuote from: Jimaras8 on February 09, 2020, 12:02:54 PM
Wb do those skopes involve personalised fx as well?
Some of them, like Karma, have them because I had worked on them before burning out, but I still didn't work on fx after it.
Nice, I'll definitely skin that!
Quote from: Podmark on February 10, 2020, 11:16:19 PM
Nice, I'll definitely skin that!
Glad to hear that! I need to work on her keyframes then, I have some ideas for her.
Meanwhile, and sporting a new suit, here is:
(https://i.imgur.com/zN2QZHt.jpg)
Pete Wisdom
Looks good. I'm curious how it looks in action since the body is mostly new.
That's lovely all around. I've been working on a Selene as well speaking of, specifically her Necrosha look. It's on hiatus while I finish Lady Death though.
Wow, that is a rather gorgeous skin/skope!
Pod is skinning again, so it's time to skope some new toys to get him busy :P
One of the lights of Generation Hope that hasn't been skoped yet:
(https://i.imgur.com/WUgmPnO.jpg)
PrimalAnd an updated version for another one:
(https://i.imgur.com/A313ahT.jpg)
VelocidadQuote from: Podmark on February 14, 2020, 12:54:15 AM
Looks good. I'm curious how it looks in action since the body is mostly new.
I need to find out how to upload short videos, since I'm using imgur now and I think it doesn't support them.
I don't know the characters, but the skopes are looking great and I can't wait to see the skins!
Nice! I was thinking of doing Velocidad soon too.
Two new previews today:
(https://i.imgur.com/88vAo9e.jpg)
Outlaw is a mutant with superhuman strength, durability, and incredible skill and accuracy with firearms. She sometimes works with Deadpool or Domino. The skin is a kitbashed one from AA, just for preview.
(https://i.imgur.com/PZuwH7R.jpg)
Moira MacTaggert (The lab coat, ID card and glasses can be hidden). She was requested by OrWolvie1 at the "looking for mutant ideas" thread(still looking for ideas if someone wants to add something).
Nice! Great work on both. Really impressive skope detail with the ID card!
Quote from: windblown on February 17, 2020, 09:10:38 PM
Two new previews today:
(https://i.imgur.com/88vAo9e.jpg)
Outlaw is a mutant with superhuman strength, durability, and incredible skill and accuracy with firearms. She sometimes works with Deadpool or Domino. The skin is a kitbashed one from AA, just for preview.
(https://i.imgur.com/PZuwH7R.jpg)
Moira MacTaggert (The lab coat, ID card and glasses can be hidden). She was requested by OrWolvie1 at the "looking for mutant ideas" thread(still looking for ideas if someone wants to add something).
Sweet!! They all look awesome! Love the attention to detail
Those both look great, and Moira is particularly relevant these days.
Two new mutants today:
(https://i.imgur.com/gq75zAL.jpg)
Firestar, after years affiliated to the New Warriors and the Avengers, she got a teaching job at the Jean Grey School and then became an X-Man.
and
(https://i.imgur.com/YzrNHyh.jpg)
Chimera, a mutant able to generate ectoplasmic bursts in the form of dragons . She was requested by SickAlice at the "looking for mutant ideas" thread, I still need to work on her powers/animations.
Cool! Both of them are looking great!
:blink:
They both look great.
Many years ago I had a Firestar set of skins that I never released. I should probably revisit those.
Chimera always had a nice design.
Chimera! I was introduced to her in Wolverine comics. Regrettably she was wearing that stupid bondage outfit then, an issue or so apart from Zoe Culloden I think? It was one of the lead-ups to issue 100.
I just finished Mondo Gecko's skateboards myself so more a hand built 3d model than skoping thing. Trying to sculpt the head and neck now into something I'm comfortable with.
I'm excited! :thumbup:
I got the head where I like it as well the portions. Good because this is normally where the most futzing about happens. This is before scaling and adding the hair and hat and such of course.
(http://catman.freedomforceforever.com/temp/mondogwip1.jpg)
Hey, he's looking really great, SA! I LOVE the toy-style board. That is awesome! :D
Thanks. All his decks will be represented, took up an entire texture just for those. I was going to just give him something basic at first but when I was looking at pictures for inspiration I decided it would be fun to try and reproduce them as 3d models. They fold and transform depending on whether they're being ridden or held as well, if the deck called for that I noticed it on the design sheet for the IDW one. Also helps for when the deck is on his back to keep them from ghosting through his tail. Finished his basic clothing set now, taking a break to try and eat this nasty government taco filling before I talk myself out of that and have a bowl of cereal instead for dinner lol. Srsly, I don't believe this stuff is even food.
Haha, well, culinary dilemmas aside, it sounds like you're doing some amazing stuff! I recognize the IDW one as well, with great detail, down to the shotgun on the front. That's really cool!
Thanks. The detail work is my goal to learn here. I've never been good at reproducing technical things like weapons and vehicles and such and have been studying really hard on that for the past year or so. Food thing is a joke, sort of. An old woman has leftovers from foodball parties and gives them to me because I'm scrawny and most people assume single people can't cook (opposite for me, I used to be a chef). This stuff though does not look or smell okay. Now I have to make the choice whether to pass it off knowing it's disgusting or not or flush it. The Oreo's Cereal on the other hand was fantastic. I would do a government study to see if a person can live on that stuff for a year just for the pleasure of eating it everyday.
Oh yeah, and still working on that pain in the butt Mutagen Man. Just a difficult physique to make conform to this games skeletons is all.
(http://catman.freedomforceforever.com/temp/mutagenmanwip.jpg)
Ha, sounds pretty sketchy, SA. I think you made the right choice! :lol:
Mutagen Man! Wow, SA, that looks really cool!
Yeah made progress. Originally he has glass then mutagen inside the glass then the organs floating in that but it doesn't work and everything turns invisible so I had to get rid of the mutagen in order to make it work. I couldn't even really come up with a design but then some company called Super 7 issued throw-back figures to the old 80's one and that design is perfect for what I want. Cool figures, check them out if haven't already. Else a bunch of other stuff is still in progress including the shark guy you wanted.
Yeah, cool figures, but wow they're expensive, ha! Glad you found a design that would work. Yeah, alphas are a pain, from my very limited understanding, at least.
Armaggon! Awesome! TMNT is my next project after I finish the DCUG update. I'm actually planning a Saturday Morning Cartoons mod to build on my TMNT one. We'll see what we can manage, though. I've got Silver Hawks and Thundercats heroes, but I'll need villains eventually. That's neither here nor there, though. Anyway, having more TMNT stuff is always great, and you're creating some fantastic stuff, SA!
Thanks. Yeah I don't buy figures anymore but love window shopping them. All my cash to cactus and palm trees now, odd I know and I'm not certain why it even happened. I do like the challenge of growing desert plants though.
Ha, well, it's probably a lot more of a productive hobby to grow things than to collect things. :)
Honestly it's the same but more expensive. The point of it is to increase the resale value of this property which is set for two years out. Like I just lost two mature palms. They were a hundred twenty five a pop so that's three and half in the trash. Whereas on the other hand I sold my brother in laws G1 Jetfire at a closing bid of nine fifty, original retail value was less than twenty bucks in it's day. Really this is all for my mom, makes her happy and I send pictures of the plants. My violets are blooming well however and I do plan to sell some albeit for cheap. They work as scorpion deterrent.
(https://i.imgur.com/Zp39Dc5.jpg)
A former Morlock and X-men, Marrow was requested by Detourne_me at the "looking for mutant ideas" thread,
Very nice!
That's coming together nicely!
Another great design WB.
Adding at least a two day delay towards releases myself here, sorry anyone. Local families house burned down so I'm running about organizing the community drive and what not. Impressive community I moved to have to say, these people do nothing but bicker on any sunny day but come together when it counts. Nice to see that type of humanity in contrast to the stream of bad news out there.
Still not finished texturing Mondo but here is a gecko until then, first yard gecko of spring to come out of hibernation. I did think about coaxing her onto my deck for the photo but noticed she was napping and didn't want to be rude.
(http://catman.freedomforceforever.com/temp/DSCF0563.jpg)
Cool! Haha, Lady Grey always tries to catch them, and I always say, 'they don't need you bothering them!'
Well... I'm working from home now and I cannot get out when I'm not working because the coronavirus is hitting the South of Europe pretty hard and things are looking ugly, so staying at home is the best thing for everyone.
Because of this I have more free time for skoping and I've been working in.... mutant teleporters. I've skoped 7 characters with teleporting powers (several of them are classic characters and the other ones are modern ones). I didn't work on their keyframes or fx yet, and they have kitbashed skins for previewing them.
I'll be previewing them during this week, one character everyday.
The first one is:
(https://i.imgur.com/ttIHgjT.jpg)
Lila Cheney, a rock star mutant who can teleport across interstellar distances. She was involved with the New Mutants and was a member of X-Force.
Wow, nice work WB! Ha, one good thing to come out of all this madness...we're all going to have more time for our hobbies. :P
Lila Cheney, that's a character I didn't expect to see. Very nice.
Thanks guys,
Quote from: Podmark on March 18, 2020, 12:04:04 AM
Lila Cheney, that's a character I didn't expect to see. Very nice.
I bet that's something that you're going to think again these days :P
Second day, second mutant:
(https://i.imgur.com/KSHXokk.jpg)
Ariel, an alien mutant with the ability to teleport
through doorways (a power difficult to adapt in game). She was a member of the Fallen Angels, dissapeared for twenty years and joined to the X-men after her return.
Now once you said mutant teleporters I was expecting Ariel! Great job!
Maybe the third one is more unexpected?
(https://i.imgur.com/cp2iAsC.jpg)
Gateway is a mutant able to create teleportation "gateways" which can traverse both time and space. He has helped the X-men many times.
Gateway! How cool! I remember encountering him for the first time in Age of Apocalypse, years and years ago. I had no idea who he was, ha.
How cool, never thought I'd see this little old guy from the X-Men's time hanging out in the Outback. :thumbup:
Quote from: windblown on March 19, 2020, 08:07:35 PM
Maybe the third one is more unexpected?
I wasn't expecting him, but I should have. Gateway is a pretty notable mutant teleporter.
Great job.
The fourth teleporter is a very minor character, I'm sure that most of you don't know her.
(https://i.imgur.com/mxAw25O.jpg)
Hub was one of the few survivors in Genosha after the Sentinel attack, she allied with Unus 'the untouchable', but she was depowered by the M-day. Although she's not an important character in the main continuity, she was the leader of an X-men team in "X-men: The End".
Wow, that's one that even I'm barely familiar with. I knew the name but couldn't have picked her out of a lineup.
Hub looks great!
Yeah, I don't know her, but great looking skope!
Yeah, that one was not very known :P Maybe the next one is a little easier because today I bring you an Ex-X-man:
(https://i.imgur.com/ppiqg3y.jpg)
Slipstream, an Australian surfer who joined to Storm's team in Xtreme X-men during a short time. He's able to open a teleportation portal called "warp wave", through which he can teleport. He navigates through the portal with the assistance of a modified surfboard.
Now him I know. Great job, curious to see who's next.
The next one is well-known, but not in the main continuity, it was her "Age of Apocalypse" counterpart who was popular and joined to the Exiles:
(https://i.imgur.com/epn0xFK.jpg)
Blink is a mutant with the ability to create teleportation portals. She was a member of the New Mutants during the Utopia era. I'm not a big fan of the 616 continuity look, but I like this hair mesh and I think it fits her.
Love it! Just yes!
Sorry to anyone for delays on requests. I'm sick, mostly for this stuff it makes it hard to look at a screen without getting a migraine. It's all still coming along just at a snails pace.
I love it! I really liked that look for Blink.
Glad you liked her! :)
And we've get to the last mutant teleporter. This one has no kittbashed skin (or skin at all) because I think he's on Podmark's list since he was an X-student:
(https://i.imgur.com/PXUzCyd.jpg)
Jeffrey Garrett was a teleporter student at Xavier's. When Magneto destroyed the building, he was caught when he was starting to teleport so his body was killed but his spirit remained like a mutant ghost (the skope is set to be semitransparent). He was killed by M-day when he was depowered.
So, it was fun doing these skopes, even if there wasn't a lot of interest on it :P The idea came from X-men: Second Coming and Bastion's plans to eliminate every teleporters before attacking Utopia with the Nimrods.
Spoiler
Bonus:
(you need to stare for 6 seconds to the pic)
(https://i.imgur.com/hZxsYD6.gif)
I've started to work on Voght's gaseous form.
Also... I'm thinking of doing a couple of teleporting fx for some of the skoped characters so they can have ranged powers like the one I had done for Nightcrawler:
(https://i.imgur.com/C02oelK.gif)
Jeffrey Garrett? That's certainly unexpected and I forgot what his actual power even was - other than becoming a ghost.
Sure I'll skin him! Honestly I'd skin almost anything you make if I could manage it, but considering it took about a month and a half to skin 4 versions of Goldballs I guess I can't skin everything.
FXs look really good too!
Wow, that Nightcrawler teleporting ranged attack FX is just amazing!
All these skopes are great! That Blink one is neat, and Voght's form is really cool!
That ranged_bamf attack that you made WB is one of my favorite fx and translates amaizng in game. It fits like a glove in a chained projectile attack. Did you manage to take a look at the Clea fx? Is there anything more that you need me to send you in terms of files and nifs?
Thanks guys
Quote from: Jimaras8 on March 25, 2020, 06:46:24 PM
That ranged_bamf attack that you made WB is one of my favorite fx and translates amaizng in game. It fits like a glove in a chained projectile attack. Did you manage to take a look at the Clea fx? Is there anything more that you need me to send you in terms of files and nifs?
I remember it made it more fun to play (and more complete powerwise) in my game back at the day, that's why I've thought of doing something similar for Blink for example.
Also, I've just sent you an email with the Clea fx.
This was really fun to watch Windblown. I'd love to see another set like this.
This was something that I did because I don't think it's been done yet, and because I wanted to see what some other Skins looked like with the effects turned on. Nothing fancy, just a really quick, super simple addition of the refl and glow.
(https://i.imgur.com/acgMpUV.jpg)
I love stuff like that personally, workbench items I mean.
Tiger Claws base is finished which was a bit of task that took several tries. I rebuilt an official game model to fit because I wanted his specific form rather than my own custom work here, this from Portal Power, then remapped the entire thing to be polite to skinners. Now to the keyframe work and making his extra costume stuff. Also began work on April since I think the character doesn't have enough love as well Pod's request.
(http://catman.freedomforceforever.com/temp/tigerclawwip.jpg)
:thumbup:
Wow, looks really great, SA! Your conversion has produced a great piece. :D
Eh. Don't give me that much credit. As it is a conversion the credit falls to the original animator and again I did it this way for a reason. I wanted it to look authentic to the character in the series and knew my own sculpt just would hold up. To the best of my knowledge this game company and any at the time that Nick series was out were all personally given the actual models used in the series itself to base their game ones on hence the quality of all of the above. Still trying to iron out the weapons though, got an emulator with Legends on it and trying, failing, to rip the weapons as it's the only one that seemed to have at least three of four (the rifle isn't present). I may have to give up and sculpt them myself. More of the work will be in his alts which I am sculpting manually, you'll see all that upon release though.
That looks fantastic!
Finished his smaller pistol today finally, phew. It was from scratch. Couldn't find a game model for it then saw designs for the Legends one and noticed they made up their own rather than using the design from the series which wasn't what I wanted. Now on to the custom rifle, also not represented in any existing models then making his custom built extra costumes. That pistol should be the hardest part done, it has an unusual shape.
*Edit: finished rifle, now onto the mechanical hands, putting it together, the extra costume bits and finishing the keys.
nice stuff as always this lock down has me home bound so i thought id share Marvels End Time Arena models, some of these models have weapons combined with main models easy fix all you needs is nifskope and Ultimate Unwrap3D Pro to seperate them, im working on others things myself if i get a chance ill start doing so,
https://drive.google.com/file/d/1q-MUibWmFs7sRXUBVGdLuszniIUnCyU-/view?usp=sharing
J.P :thumbup:
another Marvel Hereos Omega complete set
https://drive.google.com/file/d/1RFYGq1wutBZwcpaNavC9AL9EhiK2Fuct/view?usp=sharing
J.P.
Quote from: SickAlice on April 10, 2020, 07:33:18 PM
I love stuff like that personally, workbench items I mean.
Tiger Claws base is finished which was a bit of task that took several tries. I rebuilt an official game model to fit because I wanted his specific form rather than my own custom work here, this from Portal Power, then remapped the entire thing to be polite to skinners. Now to the keyframe work and making his extra costume stuff. Also began work on April since I think the character doesn't have enough love as well Pod's request.
(http://catman.freedomforceforever.com/temp/tigerclawwip.jpg)
Fall in love with this tigerwork! :o :o :o :o :thumbup:
Welcome back JP, it's great to see another blast from the past come back!
Great work, SA!
JP! Welcome back, man!
Nice work!
I have a new teleporter to preview, but this time it's not a mutant (he was an X-man for a short time though).
(https://i.imgur.com/RHzPyD4.jpg)
Tyrone johnson aka Cloak
I don't skope non mutants usually, but I really liked this model that John_Patches exported :)
Still working at his animations:
https://i.imgur.com/zirFvTE.mp4
Sometimes he's a mutant, he and Dagger were even X-Men for a few issues.
Very nice. Cloak has always been one of those characters that just doesn't look right with our traditional models so this works well.
Looking great, WB!
One of the best cloak version i have seen WB .
nice job :thumbup:
i also have Marvel: Avengers Alliance 2 complete set,
but :doh: textures too small.
the models awesome tho :thumbup:
let me know if your interested
Quote from: john_patches on May 09, 2020, 01:59:43 AM
nice job :thumbup:
i also have Marvel: Avengers Alliance 2 complete set,
but :doh: textures too small.
the models awesome tho :thumbup:
let me know if your interested
I would love to see what you have. I may be down right now. But I plan on being back up in a few weeks, and I am definitely interested in playing with new toys.
OMG. :D . went in my old pc any the stuff i found! i thought it was gone forever :banghead: , i found gigs of ff stuff. now im excited :thumbup:
Quote from: john_patches on May 13, 2020, 09:57:24 PM
OMG. :D . went in my old pc any the stuff i found! i thought it was gone forever :banghead: , i found gigs of ff stuff. now im excited :thumbup:
I've got a Spiderman you did that I don't believe has ever been released. And you should know: if YOU are excited, we are too.
hi dag!! you can release it, your in control you have the power :thumbup:
Quote from: john_patches on May 09, 2020, 01:59:43 AM
nice job :thumbup:
i also have Marvel: Avengers Alliance 2 complete set,
but :doh: textures too small.
the models awesome tho :thumbup:
let me know if your interested
Of course I am! :P
Quote from: john_patches on May 13, 2020, 09:57:24 PM
OMG. :D . went in my old pc any the stuff i found! i thought it was gone forever :banghead: , i found gigs of ff stuff. now im excited :thumbup:
Cool!
Quote from: daglob on May 14, 2020, 12:25:00 AM
Quote from: john_patches on May 13, 2020, 09:57:24 PM
OMG. :D . went in my old pc any the stuff i found! i thought it was gone forever :banghead: , i found gigs of ff stuff. now im excited :thumbup:
I've got a Spiderman you did that I don't believe has ever been released. And you should know: if YOU are excited, we are too.
Also excited!!! :D
(https://i.imgur.com/xNi02QB.png)
So I'm not 100% sure how I want to release this (and it's still a WIP right now), as it's obviously not my skinwork and I don't particularly want to skin it, but once I get it done I do want to get it out there for people. Just to run down some changes:
-Made a Sinestro specific Aura, currently working on adding it to all the animations so it'll be on/off as appropriate
-Figured out how to make Left and Right handed versions using the same keys
-Replaced Ren's original climb animation with one I pulled from Power Ring
-fixed a mapping issue on the wristbands.
This is one of those days I can't figure out what to say, but go ahead and release it, Others can skin it or perhaps use it in another scope.
Sounds promising!
Wow! I wonder how you were able to reverse the keyframes.
Maybe if you just release the character.nif and keyframes?
Yeah, I'm definitely curious, too!
Would help with some of the skopes I've been trying to create.
So it's not that I reversed the keyframes (I was going to painstakenly mirror everything via nifskope, but that was gonna be way too tedious) It's that I inverted the handle node (scale = -1) on the actual nif and then rotated it back into place. Similar to the mirror trick I posted before, you also have to flip faces and normals and remember everything's been mirrored when you go to skope on more bits.
That Sinestro sounds pretty neat. Very impressed with these skoping tricks you've been finding Tomato.
That's really slick Tomato. You should compile your findings and make them into tutorial and host them on whatever site. If all else when I get up and running I'll gladly host whatever you got on the Workbench page. I've been meaning to pause on put a basic Nif format tutorial (might just link to an already established offsite one really) then under it advanced tricks of the trade. I'll announce on my site update page here when I have everything up and running.
That's an amazing Nifskope trick! I'm sure it's going to be useful. Great find! :thumbup:
Meanwhile I have a wip to show:
(https://i.imgur.com/AnHU99Y.jpg)
I'm still trying to figure out how to get a better ice slide, I really like how the ice beam effect turned out, but I'd like to make the ice slide longer and more flexible to the movement. Any ideas?
Wow, looking great! I'm afraid I have no idea abotu the slide.
Looks fantastic! For ice slides, tommyboy'sis longer, and it will go through to the ground. Another option would be a trail of FX that slowly disappear. Similar to what AA did with Starfire's hair? Or the Ice slide Sprint FX.
Don't have my notes for this but maybe a bit of fall off for the ice slide like it would naturally look? I think the solid look is what makes it out place. His slide should be crumbling apart and little bits falling down and away as it goes. Akin to DM's FX trail suggestion here but adding the effect of brief falling snow I suppose. And I don't know how hard this is to pull off but maybe add a constant beam hitting the front/nose with an ice fog/mist effect to give it the illusion of constantly forming on the front end while coming apart on the tail end.
Very nice Iceman! It looks like a port, what is it from?
I'll check those ideas and I'll post here the results.
The model is from Marvel FutureFight.
Needs a lot more polishing of course. Tigerclaw is still going on, I retrieved my workfiles from the old drive. One of his guns is floating by his foot now for some reason I can't figure out. I'll get to that later of course, nice to be working on stuff again. Actually better really, this laptops graphics card has a connection to the speed force and it is nice.
(http://catman.freedomforceforever.com/temp/sherawip.jpg)
:thumbup:
Wow! Long overdue that we see a She-Ra skope. Great job SA, thanks!
Nice job on the She-Ra. Would love to see some in the new Netflix She-Ra style also.
Hell yeah! She-Ra!!
you guys are still at it thats dope! :wub:
I just pulled a Griswold Christmas Lights Ceremony. I kept getting polys that were blacked out alpha'd. I rebuilt the part in question six times from scratch before I noticed I accidentally pasted the shape at an earlier time into the alpha channel on the texture. :blush:
Nice She-Ra!
Haha, I didn't understand a word of that, SA, but glad you figured it out!
Sheira! Awesome!
Basically the texture was messed up because I messed it up but didn't notice. Instead of looking at that easy and obvious thing I went through all the settings in Nifskope with a comb. When I couldn't find anything I remade the 3d model from scratch and it still had issues. I did that several times over. I finally looked at the texture which I did incidentally, noticed the issue and facepalmed. So basically I was Clark Griswold in the film Christmas Vacation flipping out because I couldn't get the lights to work without checking to see if the switch was even on. Whoops.
Making decent progress on She-Ra. It's tricky to get the bits to look signature while keeping them low poly. On to Starbust and Bubble next then I have about three nights worth of keyframing to crunch. Still have to figure out why the limbs are vanishing then it's sealed.
(http://catman.freedomforceforever.com/temp/sherawip2nd.jpg)
Hey, looking good, SA!
Very nice. Not a character I'm overly familiar with.
I'll let you 80's fans guess what I'm working on here.
(http://catman.freedomforceforever.com/temp/chestplate.jpg)
Quote from: Tomato on May 21, 2020, 09:00:40 PM
So it's not that I reversed the keyframes (I was going to painstakenly mirror everything via nifskope, but that was gonna be way too tedious) It's that I inverted the handle node (scale = -1) on the actual nif and then rotated it back into place. Similar to the mirror trick I posted before, you also have to flip faces and normals and remember everything's been mirrored when you go to skope on more bits.
Question, how is the painstaking way done. It's been years, I think you originally taught me how. I have something but I only want the one animation to be reversed, specifically everything for the clavicles out thus would want to retain the nodes for the other keys to function properly. Ty.
Humble origins:
(http://catman.freedomforceforever.com/temp/motuwip1.jpg)
Looking good! :thumbup:
Ty. Getting through it without too many do overs.
(http://catman.freedomforceforever.com/temp/mosswip1.jpg)
:banghead: :banghead: :banghead: What was his name?!?!?
Moss Man???
Yep, Moss Man. Mostly I'm working out the shared MOTU parts and bits first. It's why She-Ra had to be done first. Him I just had an idea I wanted to test out. That's wip of course, you can see the shoulder is messed up so I have to redo it but it was just to see if I could create an effect with think fur (moss) and I managed it. He was a funny figure. His action feature was he smelled like pine. Opposite a skunk character named Stinkor who smelled like poop. Ironically Moss Man smelled worse because he was pungent.
Working on it made me realize some areas I'm lacking. For one we still need to figure out proper particle emitters. They was it's supposed to be done is they are weighted and the particles follow and deform the body movements and can be further controlled in the animations. Bacchite has a particle system like that that runs down her arm to her hand then to her club. The other is fur and hair. I'm not good enough at FX to understand it fully but fur and hair is a particle emission type. According to a Blender tutorial I was reading the particles are basically long lines that "stand" off of a point, again weighted to the body and do not move or shrink out or anything and that's how realistic fur and hair is supposed to be created in this system.
This is just a guess mind you and would be unorthodox though I tend to exploit glitches for effect more often than doing things the long way, I think one could just make a separate body mesh and label it the same name as a the called for particle emitter. A particle emitter has a 3d model, it's a tiny box that is set to invisible so you only see the particles coming off it and not the little 3d box. So we'd exchange say a weighted male basic for that. Then say you want the particles to only be on part of the body, like fire hair or for this fur thing, you'd cookie cut the model in Blender so only the faces remained that you want, in this example the cranium. I see INK used a method like that in New Phoenix where there's a piece on the head that looks like a big spikey flame and the Head FX follows that piece. I think they same piece is also doubled there for the emitters bounding box.
Quote from: SickAlice on June 18, 2020, 01:56:30 AM
I'll let you 80's fans guess what I'm working on here.
(http://catman.freedomforceforever.com/temp/chestplate.jpg)
Faker, right? :thumbup:
Bingo. Actually started for She-Ra's Impost-Ra alt. Like I said there's an order I'm doing them so I end up having essential parts for other characters since MOTU share a lot of things, Faker of course need's that, He-Man and Skeletor done first. Also in this preview is She-ra's Royal Guard costume, a design for a figure that never came out and parts that carry over to Man-At-Arms of course. I made a full model of the chestplate for two reasons by the way. Texturing it causes jaggles whereas the texture stretches and bleeds which doesn't look right for that costume part and as well because there's a cavity built into the chest that glows.
(http://catman.freedomforceforever.com/temp/impostraw.jpg)
Very nice!
Did you ever get the disappearing arms sorted out?
Mighty impressive there SA.
Quote from: SuperPoweredYank on July 02, 2020, 01:52:53 PM
Did you ever get the disappearing arms sorted out?
Ha ha, yeah. I have a lapse of reasoning is the problem. After going through every setting and remaking the model several times I noticed I accidentally had copied and pasted a dark color into the alpha channel on the texture. :doh:
And ty all. Having a bit of fun with all this to be honest, lot of variety in those lines of figures/characters to play with and figure out how to make work.
There, this was a challenge. I had to texture the stones the basin is made of by hand and sight, not easy to with one eye. Now I just have to make the slime and finish the animations.
(http://catman.freedomforceforever.com/temp/slimepitwip.jpg)
Ha! I had that toy!
So did I and also used it destroy many another toy by getting the slime inside their joints lol. My favorite though was toyline based on the tech, which reading about this for reference I learned the Slime Pit was the origin of that type of toy (else most MOTU stuff started with a toyline called Big Jim, fun little factoid), called Mad Scientist. In it was a figure called Dissect-An-Alien. The monster looking thing would be filled with slime and it's various plastic internal organs and then the child would dig them out like digging through pumpkin yack. I've always intended to try and reproduce that one for :ff:.
wow, it looks like you've put a lot of effort on that. It looks great. Looking forward to see the slime/finished animations. Great job!
I've been updating some X-men members lately (bringing parts of mobile game models over our FF meshes just to see what they look like). I'm going to preview some of them. The first one will be
Jean Grey aka
Marvel Girl (with her current Krakoan costume):
(https://i.imgur.com/cGY0arb.jpg)
Face close-up:
Spoiler
(https://i.imgur.com/gSMv7aR.jpg)
Some animations: https://i.imgur.com/sZT5way.mp4
:eek2:
Pretty! :D
Love it, just love. Picture perfect.
Glad you liked her!
The second preview is for the Mistress of magnetism:
Lorna Dane aka
Polaris(https://i.imgur.com/D81EvpC.jpg)
This skope has been done over my old Polaris skope (which was based on AfghanAnt's one) and the preview pic shows AA's textures for the body.
Face close-up:
Spoiler
(https://i.imgur.com/NoojQWV.jpg)
Some animations: https://i.imgur.com/X1doe4t.mp4
wow amazing works! :thumbup:
Again very nice!
Absolutely phenomenal work, Windblown. Truly first rate! :thumbup:
And when did you say you were going to start releasing these again?? :D
Oh I love X-men stuff and really love this Hickman era stuff. Have a Hickman era Emma on the work table right now for not matter, I have to try my hand at that feathered costume.
Absolutely sensnational both of them. I always prefered Jean's 90s costume but the skope itself is exceptional.
Wow, great stuff, folks! SA, such a cool object, really great work!
WB, those look fantastic! It's great to see such a gorgeous version of the old Marvel Girl costume!
Glad you liked them :)
now, meet
Petra, the geokinetic X-woman from the Deadly Genesis team:
(https://i.imgur.com/SgnXrhr.jpg)
The preview picture shows some textures from AfghanAnt and Podmark skin.
Face close-up:
Spoiler
(https://i.imgur.com/MM7UpI0.jpg)
Some animations: https://i.imgur.com/LpZ1aML.mp4
:thumbup:
Quote from: windblown on July 19, 2020, 11:45:58 PM
Glad you liked them :)
now, meet Petra, the geokinetic X-woman from the Deadly Genesis team:
(https://i.imgur.com/SgnXrhr.jpg)
The preview picture shows some textures from AfghanAnt and Podmark skin.
Face close-up: Spoiler
(https://i.imgur.com/MM7UpI0.jpg)
has a boyfriend?
hahahaha it's beautiful!
great job!
Some animations: https://i.imgur.com/LpZ1aML.mp4
Wow, these are great!
Thanks guys, I'm having fun with these skopes.
The next X-woman is from the Deadly Genesis team too: the time manipulator
Suzanne Chan aka
Sway:
(https://i.imgur.com/49UAqRx.jpg)
(Based in AA and Pod's skin/skope)
Face close-up:
Spoiler
(https://i.imgur.com/nyKTSeL.jpg)
No animations this time, I'm planning to complete the skope with some FXs.
Sway looks excellent, but the real winner is your new avatar pic! :thumbup:
Quote from: Podmark on July 24, 2020, 11:24:29 PM
Sway looks excellent, but the real winner is your new avatar pic! :thumbup:
lmao, that's hilarious!
More X-Men pleases me. I've been on hiatus sorry, family emergencies and my eye isn't getting better. Hanging over the Ming and Ms.Lion requests though they will get done just not in a speedy fashion.
Quote from: Podmark on July 24, 2020, 11:24:29 PM
Sway looks excellent, but the real winner is your new avatar pic! :thumbup:
:cool:
Quote from: SickAlice on July 27, 2020, 08:41:16 PM
More X-Men pleases me. I've been on hiatus sorry, family emergencies and my eye isn't getting better. Hanging over the Ming and Ms.Lion requests though they will get done just not in a speedy fashion.
Sorry to hear that, I hope your family is ok and your eye got better since this post.
I've been playing with Nifskope and Blender to get another X-woman. Here is
Ororo Munroe aka
Storm with her last costume.
(https://i.imgur.com/Efm7URZ.jpg)
Face close-up:
Spoiler
(https://i.imgur.com/BZcB3kU.jpg) (https://i.imgur.com/PWDmcke.jpg)
Some animations: https://i.imgur.com/ZuiQ67m.mp4
Very impressive!
Sadly I haven't found much time for skinning lately. I'll let you know when I have the next one ready.
Stunning work as usual Windblown!! :thumbup:
All the xgirls really look beautiful
Congratulations!
Are you going to launch them?
Ty windblown. It's a bit complicated then all that though, I have a condition. I have to ride it out and the hospital situation is bad here in Arizona. So my eyesight is a problem and it hurts to stare at anything for too long a time. And I'll be honest I'm really depressed and it's causing a block, just watching what's happening to the world and the people in it. I'm romantic and sensitive to that stuff. But eventually and as I'm doing the daily list for the eye so I am doing the rituals for keeping in practice on the art. I'll get back to the point where I need to be regardless.
I wiSh you a speedy recovery Alice. Eye and ear conditions are very frustrating. I have tinnitus for the past 6 months, it can get hard. Get well.
I basically have an abscess in the socket, just to refrain saying a lot of negative details on this site. Complicated like I said. Probably sounds weird but I mostly don't care about the condition itself to greatly, I have medication for this and know the daily procedure, just getting in the way of reading which I do a lot of heavy science stuff and of course working on 3d models and skopes. I basically have blurred vision when it comes to that and get headaches.
I mostly only put it out there because I took some requests and started them before this happened and now they're on hiatus and I feel bad about that and want to keep the people who requested them informed is all. Ms.Lion is at about the halfway point where I left it, Ming is only at the draft stage. Ravage 2099 the base is done. I can't of any others I have yet to complete off the top of my head. Anyways in time, I'm a fighter but sorry to the people who have waited patiently on me.
Once again forced perspective here, ironic considering what I'm talking about I know, I have it good. Better than most people and safer considering I'm in a city with zero outbreaks that is the port for some of the worst. Just informing anyone on the need to know there is a snag on my end and likewise I'm probably no good to take new requests for awhile.
(https://i.ibb.co/d7WBjNj/post-apocalyptic-working-20200918-18-47-21.jpg)
(https://i.ibb.co/7XxGxCr/post-apocalyptic-working-20200918-16-57-01.jpg)
(https://i.ibb.co/Qrsg3q6/post-apocalyptic2-working-20200918-18-54-42.jpg)
(https://i.ibb.co/YRFGHWx/post-apocalyptic2-20200918-17-33-39.jpg)
(https://i.ibb.co/Gsy0mJn/rundown-02-20200918-18-23-49.jpg)
(https://i.ibb.co/Yd2bvbW/rundown-01-20200918-18-22-15.jpg)
(https://i.ibb.co/vdBLjwh/plant-tower-03-20200918-17-44-35.jpg)
Quote from: joemama on September 19, 2020, 02:04:14 AM
(https://i.ibb.co/d7WBjNj/post-apocalyptic-working-20200918-18-47-21.jpg)
(https://i.ibb.co/7XxGxCr/post-apocalyptic-working-20200918-16-57-01.jpg)
(https://i.ibb.co/Qrsg3q6/post-apocalyptic2-working-20200918-18-54-42.jpg)
(https://i.ibb.co/YRFGHWx/post-apocalyptic2-20200918-17-33-39.jpg)
(https://i.ibb.co/Gsy0mJn/rundown-02-20200918-18-23-49.jpg)
(https://i.ibb.co/Yd2bvbW/rundown-01-20200918-18-22-15.jpg)
(https://i.ibb.co/vdBLjwh/plant-tower-03-20200918-17-44-35.jpg)
Explanation, please?
Quote from: SuperPoweredYank on September 22, 2020, 12:11:09 AM
Quote from: joemama on September 20, 2020, 02:09:08 PM
Quote from: SuperPoweredYank on September 19, 2020, 03:37:46 PM
Explanation, please?
It's what I've skoped lately
What are they for?
sorry, not trying to be difficult, but I'm not sure I understand your question? The first two are terrains used for making maps and the second two are objects for populating maps.
added detail - street damage and debris
removed some earth outcroppings
(https://i.ibb.co/3YSP8Hz/post-apocalyptic-working-20200925-11-09-59.jpg) (https://ibb.co/3YSP8Hz)
Tests with mixed FF1/FF2 objects and textures
(https://i.ibb.co/D927886/part-03-20200925-09-55-30.jpg) (https://ibb.co/D927886)
(https://i.ibb.co/FVxwmVx/part-03-working-20200925-11-31-56.jpg) (https://ibb.co/FVxwmVx)
(smaller pics too!)
very neat!
Always dig JoeMama stuff, good show. Always welcome more terrain, maps and props of course. I've often wanted to get down and just focus on a large push myself.
very interesting joemama!
Joemama, welcome back! Man, more mapping resources are SUPER welcome! :thumbup:
I been working away at MOTU stuff while site was down. I was fixing some mapping and placement for Skeletor this morning and thought I would share the process for whoever needs the tip. So as you can see in the first where his harness straps are placed is wrong. They should line up so that both the studs as well the bones from the bottom of the crossbones fall in the center of the straps but mine don't line up with the bones. So what I did here was take a screenshot using the wireframes as well a base of where I was trying and failing to place them and brought that into the program I used for texturing (PS in my case) and lined it up with the original wireframe then worked from there. In my case I get the screenshot from a 3d program I use. Since not everyone models you can do this either by making a skins directory with the base texture and taking a screenshot from CTool or with Nifskope (place the textures in the same folder as the character.nif for those that forgot). This is a helpful method of getting things lined up, very useful as well with the troublesome line-up on male based meshes between the front and back torso where the back is mapped with a different vertical size.
(http://catman.freedomforceforever.com/temp/skeletormapping.jpg)
Another preview of things to come, just a head I finished last night.
(http://catman.freedomforceforever.com/temp/stinkor3.jpg)
Is that Merman and Stinkor? :D
Looking great SA!!
Yep BG tis and ty dm. I mentioned earlier somewhere but I had to figure out a specific order for characters due to shared parts between characters. Stinkor shares a body with Merman as well an armor with Mekaneck so Stinkor was an early one on the list. I also came up with a new way of mapping and making head types and such.
Nice work, very resourceful!
Finally managed to figure out the axis inputs in keyframes. Not polished but I can do some things now.
(http://catman.freedomforceforever.com/temp/mekaneckwip.jpg)
Oh my gosh, MECHANECK! Haha, that's fantastic, SA! Very impressive! I hope he has a melee anim where he extends his neck as an attack.
That's ace :thumbup:
Ty. I'm please with my turnout on the armor. And he does have the animation. I'm using a copy past of that same animation pictured which was an area as a ranged since I wasn't entirely sure how anyone would use that move in game. It's the only animation for that base nif (Taskmaster) that I could find where the neck stays pretty much even the whole time. I needed that of course because the neck and head move vertically and if the neck was to move it would look weird.
Ah! i could only enjoy seeing other MOTU characters, very nice Alice! Any hope to use this also in :ff:?
Ty. No hope sorry, I only have and use :ffvstr:. I can't test in the first game and most of my stuff uses features that are only available in the 2nd games engine and not the first.
Four are finished now sans keyframe polishing (She-Ra is the fourth), He-Man and Skeletor are lager jobs. Came up with something new to create Moss Man's moss/fur. Can't believe I actually got it to work, I was sure this would fail. Most will have something like this and hence my fixation with this line. Akin to the original figures I want to give them specific features and try and do things with this game that haven't been done before.
(http://catman.freedomforceforever.com/temp/mekaneck0.jpg)
(http://catman.freedomforceforever.com/temp/stinkor0.jpg)
(http://catman.freedomforceforever.com/temp/mossman0.jpg)
Your dedication to this is dope! Moss man was a favourite as a kid.
Is he an alpha'd body over top of his regular body? If so, how does this look when he animates? Strange clipping or right on the money?
Wow, SA, these are really fantastic! I'm darned impressed with their attention to detail, variety, and completeness! Great work!
:thumbup:
Looks awesome so far! I really love the weapons you've included, too!
That mace with the square clip, Stinkor's blue gun... the nostalgia is coming in like a tidal wave.
Thank you. Just finishing Zodac, Hordak and Grizzlor now for shared parts. The weapons have been a fun part to do. I'm most proud of this Horde crossbow currently, I put a lot of work into it.
(http://catman.freedomforceforever.com/temp/hordecrossbow.jpg)
You should be proud of all of them, fantastic work all around :thumbup:
Oh my! I love that crossbow. One of my favorite toy accessories as a kid.
Thanks. The complicated part was making the different interchangeable mast heads for the different characters (Hordak, Grizzlor, Mantenna/Dragstor and Leech). Just moved on to sculpting the modern and 200x ones but, well I'm not that steady right now so I'm working on Two-Bad instead until I can focus more.
I finished Two-Bad except like most I have to go through the keyframes. I got lucky with this one, I only had to scrap one part and start it over. Normally I have many do overs when it comes to get close to an original shape and still have it conform to the game standards. Like the rest this one has a unique feature which is it's body type is new and has a different texturing than any other mesh out there allowing for precise splitting without any overlapping or bleeding (jaggles).
(http://catman.freedomforceforever.com/temp/twobad.jpg)
Haha! I am loving these, SA! Great work! I can't believe how great they look!
I'm getting pretty lucky really. Many of these shapes are odd and hard to figure out, to an extent anyways. I'm also lucky there's a ton of reference material online and much of it provides different angles. I just finished the base for the modern Horde crossbows, this one being Hordak's but as with the vintage crossbows made it so I can easily switch in parts for the other characters bows. It will be less work from there. Not even thinking about the 200x ones right now, those are pretty complex and going to need my full attention.
(http://catman.freedomforceforever.com/temp/crossbowwip1.jpg)
And finished the 200x crossbows which with all the above is a big hurdle out of the way and now I can move back to working on the characters themselves again. These where a big challenge and I literally had to learn brand new modelling methods on the fly to pull them off. Glad I did though because those techniques will come in handy later.
(http://catman.freedomforceforever.com/temp/crossbow200xwip.jpg)
Wow! Those look ridiculousl cool.
:oMOTU!
my eternal respects for your artistic work are literally perfect :thumbup:
Those crossbows are fantastic. I was thinking that if you plant them on a mesh's back, they could make some nasty looking wings.
Quote from: hoss20 on February 05, 2021, 03:58:19 PM
Those crossbows are fantastic. I was thinking that if you plant them on a mesh's back, they could make some nasty looking wings.
Add the right particle effect on the end of them and you'd have a sweet rocket backpack.
Ty again, working my digits off on Grizzlor here. I'm on the weapons now. That rocket trick is pretty easy to do and more I did it for anyone already. Tommyboys Cannonball has a simple node on it that when put into another node will appear and vanish with that piece w/o the need to adjust any animations. I already adjusted the positioning of the flow once on the Goblin nifs I did, so front to back, and another on Flaming Carrot, top to bottom. Easy enough to copy them to whatever and then make any desired visual adjustments from there. I'm also doing something rocket pack for Tiger Claw from TMNT. I fixed it with the same FX node but in a rocket pack position as well am adding a small circle mesh where the jet/opening is that lights up when in flight. Just finding the time to work the animations on that one otherwise the model and texture work is already completed.
I might cheat on those 200x bows by the way just to allocate time for other things, noting of course this is downtime when I'm not attending to life stuff. The bolt on the end should fire out though I'm off the mind in game an FX with the bolt model looks fine without the static bolt itself vanishing for a bit. I'm not sure nor to that point yet, that'll happen when I have the collection completed and moving into the polishing odds and ends stage. And as is usual with me I general don't put a ton of the mod work into these things, I just produce the stock models and leave that stuff to the modders that wish to work that end of it. Anyways everyone have a pleasant day, off to the aforementioned life stuff (mother and stepfathers bdays a day apart to set up for) and then back ton work on Grizzlors weapons later tonight.
What have I missed here 0-o
Still around and as usual I hope all you good people here are being found by the best of luck when you can. Life happened on my end in spades so I was running all over and finally got a break just now. Finished up Grizzlor which is the first FF stuff I've been able to do since around the last time I posted here (lot of house work, meetings in offices, surgeries and two thousand plus miles of travel). Like the rest I have a lot of polishing to do namely in the animations but for now I'm just completing the art side of the set. This one took a lot of thinking outside the box like Moss Man did for the obvious reasons of the fur as well the complicated costume parts and weapons.
(http://catman.freedomforceforever.com/temp/grizzlor0.jpg)
Glad to see you back, SA!
Geez, 2k miles of travel? Sounds exhausting!
Kind of going rate for me and ty. Well, pandemic and quarantine was a new experience being locked down and getting cozy with things normal people do like binge watching streaming shows and such. I can see the appreciation for such. Family builds and sells houses so it's what I'm normally tasked to do and will again in six months approximate now that I'm vaccinated. This was a travel from the road sign starting Route 66 to Lake Tomahawk, Wisconsin, down then to the Fox Cities for a week in a hotel and back up to the lake house. Needless to say I'm saddle sore but the work never ends of course. Normally the luxury is the sights on the trips, for me specifically I love cave tours but that was all shut down. Did make note of how different the regulations are and even from county to county. Else pretty much long days on the road to hotel stops and the road again. Literally had so much work to do since the start of 2021 I haven't had free time for hobbies or much else, I think last night was the first time I even sat and listened to a music album for example. Anyways it's nice to have a normal schedule again and again to get to work on stuff for FF. It's a good vice as anyone here understands and helps me balance out the stress. Though sad to come back and read about CB so I'm going to be reserved until I reconcile that one with myself, also understandable I'm sure. Just now looking at a mutual project we were doing offsite on my hard drive. Damn.
Yeah, we're all going to miss Cyber. He was a great guy. Lots of passion for this community and its people, even if he did get agitated sometimes (don't we all, lol).
Cave Tours were always neat. I haven't been on many, but they were always fun when I did get to go. I've been hoping that one of these days, when I go on a cave tour, I get to see those giant swarms of bats when they leave to go hunting. It's a really cool sight. Helps that bats never bothered me, lol.
Fantastic stuff, you can see the love in this work :thumbup:
Glad you're doing okay, SA. I'm glad you're vaccinated and have made it through the pandemic. I've been a bit worried about you! Yeah...learning about CB was a real kick in the teeth. It broke my heart.
But I think he'd appreciate that we're still here, still creating content that adds a little joy and wonder to people's lives.
Ty, nice to anyone is getting on as well. Really goes without saying that's a treat given the year and all. I always roll with the punches, I may as well list it on a resume. Whenever I'm out know that I'm just tackling a lot in life on the other side of the screen, never that anything disastrous occurred to me. It's always been like that and then as I imagine like anyone at times things get easier going and I turn have more free time. I'll poke my head in and out, usually fall is when I'm in this regularly summer being when I work the most.
Else kick in the teeth, yeah. Kick in the pants was the exact phrase that popped in my head. It's a funny thing though. There's this whole world hidden in a bubble that the rest of the world doesn't really know where a person, CB in this example of course is valued and has adoration and respect. Is making this real impact that most will never know about and even of the event of their passing. And you wonder if they themselves were aware of the extent of the contribution they were making. Because it's those little things that are the big things. Opening doors for people seems so basic for example yet that can really influence how that person will behave in the next event to the next person and so on down the line in a cascade of events. Food for thought and reflection anyways, about this here and all of us and why this matters so much. Why we should appreciate it and not take it for granted. The day I go I'm certain it won't be in my obituary. Probably something basic about loved art and about outreach volunteering I imagine. But it happened regardless, the heart of the world knows. I guess that's how I'm going to carry this and reflect, shared it hoping it helps anyone else as well.
Anyways back to work (at 6 am, yeesh. I AM too grown up for own good). Everyone have the best of a day they can.
That's well said, SA. I think CB was probably valued more here by folks he never met than by some of the folks who should have valued him most. That's sad on the one hand, but it is a good thing that this part of his story existed, and we are thankful he was in it.
Cosigned.
Great! That skopes of the Masters of the universe looks awesome!
I like that Stinkor and Grizzlor.
Doing Serpentor
(https://i.postimg.cc/18s3pCf1/Serpentor.jpg) (https://postimg.cc/18s3pCf1)
Nice! He's looking good so far.
I need to add the snake "ears".
I've finished my version of Serpentor
(https://i.postimg.cc/YG7YC34t/Serpentor.jpg) (https://postimg.cc/YG7YC34t)
I like it :thumbup: good job.
For the cobra hood have you seen unko's cobra king over at heroforce. That could work.
Quote from: deanjo2000 on July 23, 2021, 08:15:37 PM
For the cobra hood have you seen unko's cobra king over at heroforce. That could work.
No, I've used the hood of Copperhead and I've added some ears.
Quote from: deanjo2000 on July 23, 2021, 08:15:37 PM
For the cobra hood have you seen unko's cobra king over at heroforce. That could work.
¡Oh! Maybe the hood of the Cobra King could works better.
Last year I did a skope/skin of Over-Mind. It is available here:
https://www.mediafire.com/file/a130kkiuoulm6sf/Over-Mind.rar/file
(https://i.postimg.cc/zH8gbFQK/Clipboard01.jpg) (https://postimg.cc/zH8gbFQK)
Thanks Dr R!
Another character that I don't think has been done before!
If not, still nice
RD
Ty DoctorRuina and great Serpentor. Personally appreciate that one. I'd been and off planning on him since I very first started doing skins. That's way before Nifskope or the 2nd game mind you when people where just figuring out how to use hex to move pieces about and no one could afford 3ds max which was the only modelling option at the time. My more recent had involved the idea of using components of Gren meshes, character with a staff type throw to emulate the stiff snake spear attack he uses and the hover from his Hawkeye for the chariot.
I'm still well on pause, too much going on in RL being the era where in and too many curveballs and losses keep popping up. Trying to get time by fall aside fixing my site on and off. Pressuring myself about the MOTU given the new shows release of course though I have a mantra about not releasing until I finish He-Man and Skeletor which are both very large projects compared to all else. Add I've had an in progress MCU Loki in the works but held it until the series was finished so I could add any new costumes as well avoid spoilers for people. And of course that huge Lady Death project is still ongoing, bigger than any single I've ever done to be exact. Nice to lurk in when I can though and see everyone's commitment to the art and the community, the original inspiration for becoming dedicated to all this in the first place of course.
Nice Overmind, DR!
SA, no hurry, man. Don't pressure yourself. We'll look forward to seeing your work when you're up to it, but until then, just take care of yourself!
For once it's not me. Well again tough times, speaks for itself. A lot of deaths near and dear to me and I'm helping and consoling friends and family. Likewise my family is sick, there's house work to do, world work, so on. It's an odd position to be the reliable one for me but I'll gladly do it. Fixed my pages tonight. Otherwise fall though I'll tick off some things before then. Fall is when I'm projected to move and start flipping a new house though with the way the virus is going and market being silly it's up in the air. Almost always though I'm off during summers, last year being an exception between quarantines, desert heatwave and wildfire smoke of course. And it goes without saying like anyone here I need to do this stuff to keep myself balanced. At any rate it's always nice to stop in and see this great community, sad too all things considered.
I suppose, little early but since I talk about it may as well. Some early WIP on He-Man himself. Mind I have a lot more geometry and textures done than this, same goes for Skeletor and a few other characters. Just to give an idea. As usual there's bulk keyframe work to finish which is going to consume much of the time here.
(http://catman.freedomforceforever.com/temp/hemanWip0.jpg)
(http://catman.freedomforceforever.com/temp/hemanWip0W.jpg)
Wow! Look at all the variety! And all the swords! Those look amazing, SA!
:drool:
Amazing work SA!
I love the filmation skins in the corner there.
Can't believe I'd ever see Battle Armor He-Man. My favorite toy as a kid.
:thumbup: :thumbup: Oh man they look so good, somewhere, someplace the ultimate evil just wet himself :lol: I hope he sees all this goodness.
Those look great SA!
I'm not enough of a He-Man fan to recognize all of them but I do most.
Ty. Only a sample again mind you. Between him, Skeletor and She-ra I'm using a trick that allows a lot of flexibility with alpha channels, a carry over from my Lady Death project (coming close to finishing that one). I'll still have to push myself to make a tutorial for the new texture mapping/face technique I've been putting into these as well.
Oh and your TMNT is still coming along Pod, nice to see ya btw. Same goes for Armaggon for Benton. Just finishing Tigerclaw first before closing those, between work on the house of course.
Quote from: SickAlice on August 05, 2021, 10:35:41 PM
Oh and your TMNT is still coming along Pod, nice to see ya btw.
Exciting! I'll definitely make time for skinning when that comes around.
SA, those He-man look great! Loving the different weapons too!
I've been absent for a while because of real life issues, but I've still missed Freedom Force. Yesterday I had some free time, so I skoped Polaris´ new X-men look:
(https://i.imgur.com/irLy0qc.jpg)
The classic look is possible too on this skope:
(https://i.imgur.com/3kES5ZK.jpg)
I've used textures by AfghanAnt, Podmark and Marvel FF for the preview.
I've made a new fx for her that you can see on the FX thread.
Looks great! Always nice to see new stuff from you Windblown.
Very nice. I'm always a fan of the classic look.
:thumbup:
Picture perfect Windblown!
Looks great! :thumbup:
Welcome back Windblown! Nice skopes!
Beautiful work :D
Beautiful :wub:
Great skopes, WB, nice to see you creating more awesome stuff! These look great in action, judging by your FX video.
Tigerclaw is definitely my next release. Just manually editing the keyframes which takes a loooooooooooooooooooooooooooong time. Then onto another nif and doing the same with that ones keyframes. We really need a better way or at least one that isn't as time consuming.
Quote from: SickAlice on September 12, 2021, 09:30:15 AM
Tigerclaw is definitely my next release. Just manually editing the keyframes which takes a loooooooooooooooooooooooooooong time. Then onto another nif and doing the same with that ones keyframes. We really need a better way or at least one that isn't as time consuming.
Hey SA, not sure of what you're trying to do and I bet that you already know this, but just in case.... if you're working with appearing/dissappearing pieces, you can use one value to get the appearing/dissappearing trick instead of copying/pasting the value. I usually name the dissappearing piece as a, b, c... or 1, 2, 3 .... to be faster when I'm editing the keyframes (not sure if I'm explaining myself... but you can take a look on my skopes wind dancer, rubbermaid or pixie for example).
Also, I have another Polaris preview, with her Uncanny X-men costume:
(https://i.imgur.com/wmwPfeq.jpg)
Very nice.
That costume always made me think of Halloween. I get a bit of a cartoon horror vibe from it.
TY WB. I know but I avoid it. It always looks fine in CTool and mostly in game but eventually I come across a glitch it creates somewhere. Add in this case as with much there's instances where more than node are doing something in the same animation so I can't set them on the same one. I just stick with making a value for each in each animation. I had to fix a lot of keyframes after the fact when taking the shortcut or for other users that did. Else much of what I do is with skopers/skinners in mind so I like leaving anyone with a lot of options to work with, in this case those preset slots in the keyframes they can swap out with what they need. In this case as well I have a lot of individual values to change in the scales, rotations and what not so I can't get away with tricks, basically I'm building a lot of stuff that wasn't there to begin with. I'm please with what's coming out, decided to make some FX for it to and thinking I might give this one a voicepack while I'm at it.
Otherwise as usual fantastic work. That is exactly how Polaris should look. Had you created a fanbased costume I would still know it's supposed to be Polaris.
Making a Spider-Mobile with RD. Wondering if anyone knows the name of thing I circled in the second picture hanging from the overhead suspension frame. It looks like a light to me, vintage 70's or earlier? I'm trying to find images of it's real life counterpart for reference, ty.
(http://catman.freedomforceforever.com/temp/spidermobilewip2.jpg)(http://catman.freedomforceforever.com/temp/BellMB.jpg)
Looking thru the link info I had put up on the history of the spider-mobile, the page mentioned that the car came with a spider-signal, which I barely remember from back then. My guess, without going through the comic itself (I do have them on the digital collection that came out a while ago if I need to) is that's what it is, and it shines the light on the wall like the one on Spidey's belt.
I kind of want to ditch it since it wasn't used past the first comic (or it was lost in the river with the old sideview mirror? The canon is holed so I can fanfic whatever I want). On the other I'm providing any options so one can achieve any desired look using the alpha channels. With driver, without. Two headlights, four headlights, two one side exhaust, four exhaust both sides, so on. Same with the mapping, you'll see that part when I release it. I also have the space for it and the time, I'm nearly done with the model itself, have more room on the textures (I combined everything on the maps and saved space) so there's no reason to leave it out. Except I don't what it is or supposed to look like in three dimensions. Well the art is rather messy when it comes to it in that issue basically. I can just as well imagine whatever I want but the idea the whole way is to make everything signature, being to look just like everything on the Spider-mobile does in the comic of course. With the rest of it I have the advantage of a lot of angles and source material and likewise various artists approaching it over the years (minding in canon it was rebuilt a few times and reflected changes here). Except that one piece. So like I can't search "spider-signal" in Google and find any reference material short of this same image hence why I need the real life counterpart. The rest of it does, this was based directly on the typical DIY buggy kit down to a science (literally and verbatim various engineers like the Tinkerer). The engine again a counterpart of real life DIY corona motor and the story a nod to those things. So on so it was easy to figure out all this looking at sites that sell those parts for custom buggies. That's what I'm looking for here. I have a couple days between keyframe anims and such but want to rush this out all the same.
On a related note and I'll leave this for whoever if not looking to understand how to make an FX that points to two different points on a nif, think a character with two guns firing at the same time or Spideys web shooters and for the web shooters that are going to show up in the ranged animation of this thing.
The Spider Mobile looks promising. That car is something that I had never heard about!
The FX that points to two different points on a nif is something that I've wanted to get for a while, I don't know how to get it working yet though.
New preview: Meet ... the Dazzler:
(https://i.imgur.com/Bqpa2ad.jpg)
Nice ... and I like the added touch of the skates on her feet. Will she skate?
Wonderful looking as always.
I don't remember all but CB sort of explained to me once using the nif itself as the FX. So you delete all except the stuff needed for the FX say. Then add, copy in from an FX for example the needed FX stuff to the points. Like so for the start.nif I'd have the start of whatever spider web ranged FX lined up to the two gun points on the car nif. Something like that, I didn't understand FX as well as he did.
The big catch on Spider-mobile is I'm setting it for easy vehicle skoping. Like you be able to just import a model and make few changes and go. On that note since it's coming up check out my Overdrive nif and keys at the Spider-man page on my site. Sky is the limit there if anyone needs to make characters with built in vehicles.
Nice! You've even got the roller skates.
Spider mobile is coming along nicely.
A long-time villain, Joanna Cargill aka
Frenzy joined to the X-men hoping to become a hero after Legion´s reality warping in Age of X showed her that a new life was possible for her.
(https://i.imgur.com/3zwXvSg.jpg)
I like this look a lot, but while doing my research I found many inconsistences on it.
Quote from: Randomdays on September 26, 2021, 10:20:03 PM
Nice ... and I like the added touch of the skates on her feet. Will she skate?
I'm not done with the animations yet, but yes, I'm planning to give her skating animations.
Very nice. That was her best look!
I love it.
Wow, I've missed some great stuff! Ha, I love the Spider-Mobile, how neat!
Those skopes are gorgeous, WB!
Glad to see you back WB. I wanted to ask what that coming soon section in herofreedomforce meant but i guess it means you will have you own space for your skopes. I'm really looking forward to it :thumbup: :thumbup:
:thumbup: hello guys anything new going on here?
:cool:
Seems we came home to roost JP. Getting a lot and I mean a ton of use out of your finger method btw, thanks for conceiving of that. That particular thing solved a lot of lingering headaches for me here.
Hey...another voice from the past checking in...an early holiday present.
JP, great to see you back, man!
When you take fifteen minutes out of your evening to make a pizza gauge so your characters can know when it's Pizza Time. Livin' the dream baby!
(http://catman.freedomforceforever.com/temp/pizzatime.jpg)
How did you know?
:thumbup:
Hahaha! Oh, that's delightful! Party Wagon!
All finished. I just need to arrange and upload my webpage. This one was an adventure in learning.
(http://catman.freedomforceforever.com/temp/spidermobileX.jpg)
Awesome looking - well worth the wait. Need to take it and kick the tires, check out if the pizza gauge is working.
It doesn't. But the engine fan and band do, I'm proud of myself for pulling that off as well the tires and webshooters. I didn't need to I know but to me it just looked wrong if the fan wasn't moving while it was running. More tricks using animated textures and alpha channels there, you'll see in a bit. Hopefully I can get my webpage situated by tonight.
That's an impressive level of detail, SA! It looks great!
Thanks, that's the fun part. Well sometimes. When it works.
Haha, I know EXACTLY what you mean. :P
I almost gave up on moving tires for that reason. Like I actually went for a walk in the woods and feed deer just to clear my mind about it. "When it works". Yep.
The Spider-Mobile is just fantastic! I love all of the little details in the skins, like the Howard The Duck in the glove compartment, the Muppet Babies Animal head for the shift, and the hula girl. So cool.
The hula girl was fun to do because I got to stretch a new method. Exporting a posed model in a static position, something I any other day did not know Blender had a function for nor keyboard shortcut. Same went for everyone riding in it. There was a lot to play with. I also used a texturing method I learned from other games where the designer shrinks the texture assignment until it's very tiny and rests inside a small dot on the texture. That's when something is only a few colors and would take up a lot of space on a texture of course or the game in question is going to be real taxing, this is used in a few online games like ones for phones often. The fire extinguisher is set up the same way. I needed the space for the more visible buggy parts and such so ended up doing it that way. So it was fun to play with that stuff. I have a tray of fruit in another nif that I did the same, any of the fruit is mapped real tiny to a square that is the color it needed to be because there was a lot of fruit to map.
The wax packs, I dunno why that happened lol. Well okay I was doing research on the Spider-mobile and happened across that sticker of Spider-man saying "it drives me up a wall" and thought it was funny given what I was making here does. And it just sort of happened from there. I started researching cards, I used to have a huge collection and these X-Men cards with Jim Lee art on them are a thing that really kicked off my interest in collecting comics. Those and Garbage Pail Kids and Wacky Packages from the ice cream truck when I was little. And that horrible slice of pink concrete called gum that comes with them. Why I made a model of that gum here that you can't ever see much less the stickers and cards? I don't know, that sort of stuff is just a habit of mine in real life and elsewhere. But I do know these card and gum packs are going to show up in a lot of my stuff from this point on. They probably will not visible there either and I won't even mention them but they'll be there (I said looking at KITT and the Turtle Wagon I'm making with a grin).
Thanks for the compliment, I lost a lot of sleep doing this. And the baby animal head. I mentioned it somewhere else but that was the first 3d model I ever made, way back when I was put in classes at a state college to learn computer art. You know then they told us 3d models would never be a big thing? It was like learning binary when I was very little, it was this thing they said essential to understand but it would never take off. It would never replace what was already there nor become a household thing. They said that about computers too when I was in grade school. Here we are though and if I'd known then I probably as well would have made different career choices. Neat to think about all that though. And anyways I had that muppet model for a long time now. I keep more than one back up online of it, fortunately not all of those servers have vanished yet. So I'm pleased when someone says they appreciated it. Oh and I hated doing 3d modelling at the time. I didn't see the point, I was too traditional in sculpting with clay and wood and standard painting and illustration methods I think. I kind of must have been impressed by my teachers there thinking there wasn't a point to it. Now I couldn't part with modelling of course and am always looking at things in rl thinking of how I would sculpt it.
Laying the foundation for Captain Caveman. I seem to have a bad seasonal bug so I'm mostly just cleaning up my drive and doing staging stuff like this for planned projects between chores and laying around.
(http://catman.freedomforceforever.com/temp/ccvmtest.jpg)
Great work on that Spider-mobile, Sick Alice!
Dana
Ty.
Building the foundation for a ninja turtles van. It's going well so far, fingers crossed. It'll be a little be a little tricky since I decided to do the interiors and give it working doors, being all four between the side doors, back and canopy.
(http://catman.freedomforceforever.com/temp/partywagonwip.jpg)
SiAl Your project is crazy! Always being so detailed and so professional in the development my respects!
Thanks. I just try and care. It's not for me is it so I want to be something anyone might use. I wish I had more time for it, I mean I did when the pandemic started and everything slammed shut, not that I wish for that reason but regardless. Today in fact, well, "adulting". But you know everyone's stuff here is fantastic. Part of what keeps me coming back is the devotion of this community to it's art.
More screens of the Turtles Party Wagon 3d model. Still getting lucky (had to start over some parts but bare min.). Zipped through the exterior and an inside wall. Showed with an alternate Playmates toys inspired texture to display the mapping.
(http://catman.freedomforceforever.com/temp/partywagonwip2.jpg)
(http://catman.freedomforceforever.com/temp/partywagonwip2B.jpg)
amazing turtlecar
Very cool.
Ty. The big trick is making it in steps all the way so I can make/psyche the animations which is those various doors are going to open. I'm also using extrusion on much of it which tends to be a fussy feature when the faces are weird like this. Getting lucky so far to not have to start anything over. At the remapping stage today. Bad form but I tend to start by texturing models "wherever" and then try and jam them all together to save on blank space/file space after. Though I learned to try and avoid that here with "printed" parts, like these parts where I copied and pasted the stickers from the toys. Remapping, especially resizing is a good way to turn those into a big blurry mess. I want to do the blimp as well but I have no idea how to animated it so the craft can detach from the blimp itself? Open to any ideas anyone has. I do know the long way but manually that would be just too much work.
The base for my final Ninja Turtle. This time I am making this directly from male basic and from scratch, I made the fingers, toes and head and so forth as opposed to swiping a model from a video game (TMNT) like last time. Making it easier for people to texture of course though it has some new mapping, particularly the feet. I also finally resolved the shell movement issues from the last. By the time this is done anyone will be able to just Skope it into any male basic compatible nif and do whatever they please with it. I had to finish to take measurements for the party wagon.
(http://catman.freedomforceforever.com/temp/tmntV3wip.jpg)
:)
The shell is just a placeholder btw, not the actual shell it will have. And thanks Pod, I still have a bunch of TMNT stuff coming of course. I'm working on April as well while doing these other two things.
Fantastic. It?s looking really good.
SA I will come out of hiatus if you ever get around to that request I made a while back :)
I was thinking on you on that one. I'm doing some things in part to set up for that turtle along the way.
When its time I'll probably do the whole set :)
Mike is going to be a workout, the keyframes since I have to do them manually of course. I know how to make the chuck animations now though it's a task unto itself. But for now I'm just working on the bodies for placement and checking measurements on the vehicle, making sure the distance between the seat and the steering column are correct and so on.
Well it's coming a long nicely. I haven't had to scrap and redo or fix "much". I'm trying to pause a lot and think the process through as I go.
(http://catman.freedomforceforever.com/temp/tmntV3wip2.jpg)
Lovely work. They look amazing :thumbup:
Those are looking great! The shells and belts look they came right off the old cartoon.
Legs might be a little thin though.
Ty. The idea was to look like the original toon yeah. I'll note the legs but at some point after doing the base work it gets resized, part of that happens there so maybe at that point. I'll also be doing be body part switches so it's going to have the thick IDW arms and legs for example as well diverse heads, shells, costume parts, so on. Basically again so anyone can grab this and make any version of Turtle they can think of. Same body but different nifs and the nifs are resized. Classic Turtles for example have really short calves which makes their thighs bunched up. Finished a bit more detailing today. All on the same model of course. My wrist is getting sore lol.
(http://catman.freedomforceforever.com/temp/tmntV3wip3.jpg)
Quote from: SickAlice on June 16, 2022, 09:23:49 PMI'll also be doing be body part switches so it's going to have the thick IDW arms and legs for example as well diverse heads, shells, costume parts, so on. Basically again so anyone can grab this and make any version of Turtle they can think of. Same body but different nifs and the nifs are resized. Classic Turtles for example have really short calves which makes their thighs bunched up. Finished a bit more detailing today. All on the same model of course. My wrist is getting sore lol.
That sounds great!
The last set look just like the original toys.
I think that if you put absolutely everything in the same character nif, it will probably be heavy to run in the game and it will generate slow loading, I think the most advisable thing would be to do it by turtle styles with the differences being compatible each other would be easy to import and change things between them. Ultimately, it's just an opinion. I really liked these very evocative versions of the series and the dolls that gave rise to everything.
@Podmark: Well all of the versions and that's why I have to do it this way/in this order. Though I've read all the art reference I could find and nearly ever version with the exception of the films is stated to have short, thick calves (the Turtles mostly aren't otherwise proportionate smaller than built humans). So 1987, Playmates, Mirage, IDW (obvs. you need this one for Jennika), 2003, 1990 movie, so on. So I have to do it in an order so I don't mess up one or the other. I also take into account Freedom Force values. Our male-basic is the typical superhero build aka Steve Rogers and then it moves up (Gren's Superman) so scale them against that rather than a real average human being. Also looking at cartoons and movies is deceptive, the sizes tend be variable though I do have the height list for all that too.
Else this is what the leg portions end up looking like, add the thighs are spaced at the crotch for that shell piece the Turtles have between their legs. So you picture I shorten the calves and everything starts to bunch up and thicken from this point. Then adjustments on other portions depending on which version of the Turtles nif I'm working with, a different for every series of course. Lastly adjustments for the difference in the individual characters portions in certain series. And of course these body 3d models will not remain the same. Different sculpted heads, belts, plastrons, so on depending. You can maybe notice in this picture the shin and arm guards are a larger set then the previous, the Playmates also have another. You get the idea. So to get as much accuracy as possible yet I have to make it work in the game as opposed to any weird or notable bending and so on.
(http://catman.freedomforceforever.com/temp/tmntV3legs.jpg)
@cranlox: I never said I was doing otherwise. Different nifs that are only going to hold the models they need by version, not all of the models in one single nif. Basically exactly what you see in the photo add weapons and their holsters. Yeah I thought about the poly/memory limits along the way already. Naturally I'm working low poly as well to that end. As it is these are under most of Inks polycounts right now to give you an idea. Most of the details is in the textures.
While I'm here, I was doing some foundation work on keyframes today after I got home for a little bit. I was thinking a rope swinger for fly (no actual rope model though maybe? leave it up to whoever?) but leave hover as is for jumping/leaping. What do you guys think would look best for Turtles?
The swing animation would be appropriate for the Turtles. Do hover and jump get used at the same time? I don't remember.
I love this project.
I don't remember either, coding isn't my thing. I mostly make stock models for other people to skope with or whatever. In this case I'm making a base keyframe set as opposed to just dropping them on random nifs like I did before. Starting with Batroc keys as a base and working from there.
I don't "think" they do (hover and leap at the same time)? But I was thinking about how the Turtles move in any media I've seen. They leap and the climb either by hand or rope. I've never seen them fly of their own accord nor rope swing for that matter. More as a placeholder since the keyframe set needs a fly animation of course. I'm looking at INK and Gren's Batmans here, both of which have rope swinging fly animations but no mesh of a rope contained in them. My other thought of course is a rope hover would throw off the leaping. Other hover anims are likewise going to be there as placeholders. But a flying like Superman animation looked lame to me here. And again this is for people to skope on to whatever else, just they have a nice model and not that old turtle we used for ever or some swap. I think it's overdue in the Turtles case and of course maybe to put a smile on Benton's face when he gets back (I'm working on of his standing requests on the side too).
And cranlox, something I've said here before. I don't cater to obsolete PC's. As it is even if I had intended to put every part into a single nif this thing would still have less polys overall than say Gren's Taskmaster does. And I actually remove my backfaces on my models. I lurk here a lot and have been around since before this forum itself existed and what I see are these game model swaps everywhere. I also see my own handcrafted models in use, some of the most high poly ones I did and even a case where someone is claiming they actually made that model themselves and/or a model that a friend of mine out here in the world did. I don't care, I made a point when I came back to say all things are permitted but profit with me. The point is for you to kitbash what I put out, I won't be around forever anyways and the only point here imo is for people to have fun with this stuff. It's not a paying career or something. I did have it out here once, I knew it was someone's model and it was swiped using a sort of 3d capture software from the web. They made that model to earn some extra money to pay for their spouses cancer treatment so I wasn't okay seeing it distributed freely. We lost people here and likewise I'm coping with it myself so I'm not cool when it comes to stuff like that. That said I've loaded a few of the model swaps in circulation lately into my 3d programs and I had to wait for the load. And I have a Ryzen 5. So if a person's PC can't load less than Taskmaster? I think they need to consider asking us to fundraise for them to have a better set-up (I literally tried doing this for daglob back when, he had so many issues with that junker unit of his, he was obstinate towards it though) if they are going to be working with media and video games. At least something beyond XP capacity these days. I'm actually mindful but still I'm not going to go as far as to try and drop it down to N64 standards. That's asking too much of me I think. Just to get that out of the way.
Hey SA,
I hope you weren't talking about some of my model swaps there. I know I was pretty indiscriminate in taking 3D models I found on the web and importing them to FF. I apolohize if I didnt properly credit the sources.
As for the hover/jump issue. The 'hover' keyframe will play between the 'jump' and 'land' keyframes for characters with the jumper attribute as they leap to and from a building. You may want to put a rope swinging animation into 'hover' rather than a rope-hanging one, as it would appear more dynamic. And would only appear for a split second as a turtle is jumping.
If you are looking at Gren's batman for a rope swinging animation, I added a rope into the keyframes in a number of my imported Batman meshes (like the DCU online or other mobile games)
@detourne_me: No it was someone else, I had it out with them in private. I have some model swaps myself and I obviously violated the way too high poly model rule multiple times both in import and my own models, that's how I learned not to do it. I also check though the legal end when I do model swaps and make sure it's something that's allowed under the GNU law. I do worry for some people when I see them taking large parts of entire games and from certain companies. Like Warner Bros. for example, you want to be cautious with them. I've had friends in real life who have been sued for copyright infringement over fan art, it wasn't pretty. One by LucasArts for example. But the model in question was someone else, likewise the person claiming my models as their own work. I never spoke up on the latter, like I said ultimately that doesn't matter to me and the point is for any of you to use my stuff. Else if I have an issue with you you would know, I'm not afraid to confront people but I'd never do it publicly for the sake of the forum.
But you know, in this case the model was displayed online but not for download, like most hosting services like Sketchfab or Cults yeah? And if a person then uses screen capture programs to take the model and then redistributes it, which I could see they had done that by how the model was organized? Well that's knowing breaking the lock on a door and entering so to speak right? I mean they know they are doing something they shouldn't be at that point. Anyways the point was about high end models and what people appear to typically use here and why what I'm making isn't an issue.
So back to animations then, I went with the hover standard myself. The only altered to rope swinging is fly. I sort of thought the same as you were thinking and I wanted leaping since that's the Turtles whole deal. Again though these are made for skopers mostly so a person can do whatever keyframes they want. I'm just building a generic Ninja Turtle for starters and then doing some of the versions in separate sets for fun. Right now where I have it on the generic is Batroc keys, swapped out some melee for martial arts ones, moved out energy blaster and psychic ranged keys, swapped the flight for Gren's Batman rope swing (INK's wasn't very cumbersome, a lot of oddball strings in the animations), added a few other keys for presentation. Next, today probably a set of weapon melee animations and ranged to the generic (Generic is using Kama, this acts as a placeholder for me for other nifs).
Not sure I'm following the why on the hover swapped with rope swinging hover/unable to visualize this? So Batroc keys as a base like I said right? So right now all the hover animations are what matches that normally minus the ranged I said I deleted. And the difference in the Gren's hover is I think one of the arms is lifted up in the air? I guess I'm not following but I can try and insert the Batman one and maybe name it "hover_2" so I can look at them and compare them. Mind you I am trying to keep the file size down here as well. I want it to be as easy as possible for users here who maybe don't know much including about keyframes to jump into it. Kind of like how I made an animation in the Spider-Mobile that teaches people how to do a simple model rotation in a keyframe.
Otherwise I'm not adding a rope to this one but I get where you are going with that. It'll throw off the display on this and the Turtles don't really use them anyways. Inconsistent, sometimes they climb, use Tekkō-kagi, themed (because you got to sell those action figures lol) suction cups, so on. The only time a rope/grapple is used standard is Mike will in every series at some point as a weapon, even happens in the IDW series. It's kind of unusual actually because in the original cartoon they had themed grappling hooks designed and then they weren't a regular feature. My though was the toys never came with the grappling hooks so they weren't prominently displayed in the cartoon. Anyways to that end I am "thinking" of adding that when it comes to Mikes individual nif and animations. However I already have my work cut out for me when it comes to making his nunchacku animations so I dunno, I guess I'll see when I get to that point.
Anyways thanks for the input everyone. Finishing up the skateboard today. I had a very long work day and didn't have much time for it yesterday and that one is otherwise a bit tricky to make models for. It's that tiny model so it isn't easy to scale and line up to the models feet, and remember I'm changing the feet position and size too. But it's going to be in there, I had numerous requests over the years for a skateboarding Ninja Turtle so this a no-brainer.
Wow I'm chatty then? Sorry about that. I'm typing fast while in the middle of work, also I feel like I'm implying things here with bad composition or something so trying to explain it away. Anyways I tried that Batman hover DM. I like it, sort of a Mario Bros looking leap. However the Turtles signature leap at least since the intro of the 1987 cartoon is a leap with both hands by the hips and one knee raised so I'm going to pass in this case on that. Might keep it for some other project though. That is a creative idea though, I never considered it. Most of my keyframe time is put into trying to make animations from scratch (in this case I tried to have the Turtles eat a slice of pizza of course), it looking terrible and scrapping it tbh.
Speaking of anyone seen that Nick All Star Brawl game and the Turtles in it? I came across it while doing character study for this and wow, those are some wonderful looking animations speaking of. Right out of that 1987 (more it's past 1990 era look, the "Toon Turtle" look) cartoon. Right down to Mikes aforementioned themed grapple (Manriki-gusari) attack.
A skateboard for it. Like the Turtles it's one model, I'm just using some optical tricks here. The Cheapskate part is being a pain. I remade the fan box three times now and I still have overlap/ginching. I think I can pull some faces forward and it might fix it. I made the weird orange handle thing as well, I just shut it off for display. And the fan is on it's model so it can rotate. Tis the season so I have work, not a great deal of time to put in other than when it storms out.
(http://catman.freedomforceforever.com/temp/tmntV3wipskate.jpg)
Looks amazing SA!
Ive been knee deep in playing Shredder's Revenge lately, but that Cheapskate is making me want to load up FF again!
Glad you got the keyframes sorted out! I remember I based some Raph keyframes on ren's Wolverine, and used the power animation for eating pizza. I can see how tough it would be making new ones from scrath for eating pizza, since the arm bends in a really different way,with the elbow tucked in.
After many years of inaction I started tinkering with FF again. My understanding of keyframes is a bit better now. I've managed to put together a transforming Batmobile with jet mode for flight. Pretty much finished except I have to figure out how to fix its shadow.
(https://images2.imgbox.com/cc/ce/bTpIIDfc_o.jpg) (https://imgbox.com/bTpIIDfc)(https://images2.imgbox.com/59/38/SG1luO7A_o.jpg) (https://imgbox.com/SG1luO7A)
That looks sick!
mac402: That's awesome. I love when people come up with Batmobiles for us and the transforming idea is impressive. Are those actual lights or a mesh piece? I've seen the latter on a Batmobile, the one by Syn I think. I've researched how to make an actual light source/spotlight in a nif, fireplaces and so on though I never managed to understand the process.
detourne_me: I'm way out of the loop when it comes to games, movies, so on. Haven't tried that one, in fact I only tried Re-Shelled about two months ago now. Life of work I suppose. I tried that same Wolverine idea, where he drinks a beer right? It just looked awful when I tried it though I'm working with male-basic-effects as a base (gives me a larger range of options) and Ren's don't play well with those.
Glad you like the models, makes it worth the time I put in. Here's all the completed decks with their proper shapes. Playmates Skateboardin' Mike's, 1987 animated (Leo Loosens Up) x4, 2003 Mike's deck, Ninja Turtles Arcade x4, some IDW ones based on Tony Hawk's Pro Skater 5 x4, a custom Santa Cruz, Turtles In Time (Sewer Surfin') x4, Playmates Sewer Surfer Mike's fish style surfboard (I added another animation where the deck and player drop lower to the ground for surfing), 2012 Nick x4, the deck from the 1990 movie, 1987 animated Cheapskate (Season 1, Hot-Rodding Teenagers from Dimension X aka That Big Long Toy Advert) and Playmates Cheapskate. Now to finish the fan placement then I move on to the Turtles various weapons.
(http://catman.freedomforceforever.com/temp/tmntV3wipskate2.jpg)
The lights use the same method as in Syn's mesh.
That TMNT stuff is awesome though, I'll be keeping an eye on it! Especially the van.
If your into animations I think you'll like the van then. I'm working out some ideas on that one. That's what I thought about the lights, it's a nice effect mind you. Just curious because I've been working on and off to get a real working light source into a nif, in fact it came up with this van again. My understanding is the route uses BSHelpers though I'm missing something about the settings there?
Quote from: SickAlice on June 25, 2022, 03:15:52 PM
My understanding is the route uses BSHelpers though I'm missing something about the settings there?
I hope you succeed in this but I wonder if FF games support this? I always thought properties with a BS prefix were only for Bethesda games.
That's the other question on my mind right away, if :ffvstr: engine supports it. But I like taking things apart and learning them regardless. I know our levels in the second game do have in stage illumination sources. Lamps and such. It's pretty basic 3d game programming to have that. Then again so are fly through cameras and yet we are without. But the idea interests me and it doesn't mean the BSHelper route is the go to either, just pointing you to the conversation keyword. There was some argument there about the proper way using Nifskope for that matter. Here was some reading in question, I found at least ten different sources about in game light sources in Nif (seriously it used to be just simple to just drop a light node in and be done with it. I must be old).
https://www.nexusmods.com/fallout4/articles/127/ (https://www.nexusmods.com/fallout4/articles/127/)
So speaking of I couldn't let my Turtles go without pizza so I manually created the animation blind by doing the math. And I pulled it off. It was exhausting to say the least. I also finished some kama, a katar, a fist dagger and the TurtleComm phones as well the tweaked animations to go with that stuff. Now a LOT more typing strings and values in keyframes to go. The weather has been terrible so my work is on pause and I have the downtime though.
(http://catman.freedomforceforever.com/temp/tmntV3wippizza.jpg)
(http://catman.freedomforceforever.com/temp/tmntV3wipkama.jpg)
(http://catman.freedomforceforever.com/temp/tmntV3wiptcomm.jpg)
Turtle power!!!!! Amazing really. I pull off a skin and think I?ve done good, this is the real magic.
Daaamn, those look so good!
Awesome stuff!
Thanks. And nah Dean, you stuff actually made my day. You're doing fine. Also this stuff like other things I'm slowly creaking out are things I've worked on for years, usually I did part of this project in something else along the way. I got a little more done, a defensive type animation where the head drops inside the shell. I tried making the "Wheel Of Fortune" move, the one from the movie and a line of figures. I know how to do it but I would be at that alone for a week so I'm going to scrap that idea. I'll have enough tedious work with the nunchakus'.
Since I brought up the subject here are all the in game light sources from :ffvstr: that I'm taking apart and studying if anyone else wants in. Some use that mesh trick the Batmobile does, some have authentic sources of light including directional. I'm noting the pumpkin lanterns and bases especially here.
http://catman.freedomforceforever.com/temp/_ffvttr_light.rar (http://catman.freedomforceforever.com/temp/_ffvttr_light.rar)
I am not a particular turtle fan but this are cool meshs ! my favourite skin is the more dark green congratulations S.A. !
Thanks. That's intentional, the palette I mean yes. There's going to be a handful of variations. This one is based on the 1986 Season 1 palette. Likewise the variations I'm going to tweak bits like the shell design, eyes, mouths, so on as they did in the show. There's a different palette and style in each season, sometimes within episodes though I'm focusing on the memorable ones, whichever version people grew up with, right? And I count Season 1, 1990's, Europe and Red Sky for the stand out versions. Of course at this point again these are just bases so I can make the 3d models, work on scale and positioning, texture coordinates, yadda yadda. Not the polished work, that will come at the end. So that's cool to hear then.
Oh yeah Dean, if you have any requests or want to collaborate I'm up for it. This thing already is a long standing collab with Pod and Benton. The forecast isn't looking great so I have a lot of down time from work.
Those Turtles are coming along great! Love the pizza and communicator.
I got lucky and pulled off the nunchaku animation for Mike nifs in the second try. Really wiping my forehead on that one and thankful for the wisdom of Gren and all the content he made to study. Also the wisdom of having both separate animations for your weapon attacks (so you don't have to adjust every position for every animation like I do with that big belt buckle I made) and for holstered weapons that save more time. I'd mentioned before that was going to be the hardest part so that's all good. I hadn't noted I'm doing the keyframes fully, meaning I am reorganizing every keyframe myself. The reason is this is meant to be as convenient as possible and part of that is if someone wants the animations for any other male basic they can use them for it. I figure that was something I should do since I'm creating animations that don't exist yet here. However as you know the string reorganizing in Nifskope is broken. You have for example 40 strings, you remove 2 that you aren't using anymore, you add say another 1 for something new, you're at 39. So you change it to 39 and update the array right? Nope because instead of scanning and deleting the empty stub like it should and does with anything else Nifskope just takes the difference off the end of the list, even if that is stuff you need for the character to work in game and CTool. And obviously no one is going to be able to use these keys on Nifs that have no Pizza or TComm node and it is a pain to rifle through each keyframe and find that certain string that isn't a basic essential. So what I've done, most of the animations are finished now for this is I manually went through each keyframe and moved each remaining string up the empty slots and then anything new is in order at the end. So now when I wrap all this up the Basic Turtle comes with an a bonus "Turtle4MaleBasicMeshes.kf" that I just easily deleted all the extra nodes from again.
Thanks Pod. Weapons are done now, at least the base models. Again mind you what your looking at are just bases for now. Like maybe you notice the kama is not the correct shape for Playmates. That's because like much else Playmates gets a re-sculpted model of it's own for it's nif that looks more like the Playmates one (rounded edges, no sharp points). Same goes for the rest. That's the fun part of doing this and why I'm doing this the way I am. Everything is about prep and having the parts ready to be tweaked for each nif/kf set. It also means I'm taking steps along the way for texture coordinating. I screwed up there on the katana blade for example so I'm going to retexture that model today. The way I textured it if you move vertices and faces around to change the shape the texture stretches and bleeds and looks all terrible. Not what we want of course, we want an easy to work with flush texturing that each piece shares. Something a skinner can just go in and make a straight rectangle for and then recycle their own texture for the other versions. My skateboards for example needed to have sculpted texturing, no way around that but I did the service of fitting each texturing into the other on the skin to save anyone time.
Edit: Just for thought, I'm THAT uber a nerd that I walk around with trivia in my brain about what palettes animators in the 90's used in what season of the show they worked on (ironically I was pitched the assistant storyboard job on the Nick version myself while in Malibu). I actually just research the things I work on, it's how I was taught to do art. In fact it tends to be the part that's the most enjoyable about this, going on adventures and sitting and learning new things. Like for example I noticed the sai in most games are wrong and only that due to a self defense instructor who tried to teach me to use them. I ended up severing a nerve in my arm lol. But my hands and mind are intimate with what that mold is actually supposed to look like thus I applied it to the models I made.
OH MY GOSH!!!!!!!! :drool:
I can't believe all of this, SA! You've done AMAZING work! I really loved seeing your progress as I caught up on your posts here. What an incredible eye for detail, what incredible dedication! Also, I want to say, your work is just getting better and better. There's a sharpness to these Turtle skins that is really impressive. I love so much about these new meshes. I love that you included the Turtle Communicators! Ha! That's wild! I also am really excited about that Turtle Van! I'm going to have to rework my TMNT mod using all of these amazing new toys you're making, man!
Mac, that is too cool! It actually transforms? I can't wait to see that!
Oh there's much more, I'm just previewing the WIP here. And thanks. This is partly for you, like I said earlier here Metalhead is in the que too. Also Slash will get updated as well. I saw your threads, hard times understandable these days (juggling something on my end this morning but I'm too tired to make phone calls and want to think about Ninja Turtles instead). And I figure you've done more for this community and deserve your requests answered. Plus it's a subject I have a good knowledge of and enjoy so that works, keeps me from thinking about whatever horror show is on the cable news.
On topic a few things since last night. Working on placement, well much of this is that over and again right now. I'm at the weapon placement part of where I look at holstered weapons. Typically an easy animation of course but I have an odd shaped body here. So I finished the mentioned sculpted variations last night, the 1987 animated ones, the Playmates, the basics so I can look at how they fall on the body mesh. Some call for actually holsters like Playmates which is nice, makes it easy. Others like the cartoon call for the weapon to rest behind the belt which is not as easy. Leonardo's katanas were a chore with the shape of the shell for example but I managed.
Mike's slung nunchaku: I made this animation several times. I'm a long time student and have a pair of exercise chucks in the drawer of the night stand next to me so I get the physics. I also know of course there's a difference in fiction and art when it comes to physics and then how it applies in this game engine. "Slungchucks" is what I call it when one holds the bar under the armpit and the handle in hand. Gren did this animation. I also studied it in several TMNT games. They avoid it all together, in fact more game devs than not don't even use rotating animations for weapons at all, they use an FX with a spinning texture. I get that, P rotation in particular is a time consuming nightmare on an individual axis (and I tried it here anyways). I can see where Gren had issues too, he was able to establish the right pose though for it. He also had a rope piece which looks weird but it evens out in game. My own chuck spinning animations are like that, often the chain does not meet with the handle and rather spins around the circumference of the top. And if you're staring at it in CTool it's an issue of course. Fast moving in game though it vanishes, like issues of the solar plexus do to the eye there.
So weighted is the way this is done, I did about seven different ones using different methods. The rope, which is just a single row cylinder, keeping it low poly works well. The chain not so much. I am not using a conventional chain, that's bad form and no offense to anyone that did it here. I mean individual modelled links. For one speaking of things that are taxing on the system that one is up there. Then you have to animated the individual links, you'll see this in some authors nifs here. The correct method is an alpha channel stencil cutout, like Irrational uses for the chickens wing feathering and that's what mine is. It's an optical illusion that makes it look like there is a chain even though it's not there. Same method I used to give the Cheapskate a moving fanblade. That's just a flat plane with a rotating texture. But here's the issue, model or plane metal links are not meant to stretch and bend and that is exactly what happened here, and I mean it looked horrible no matter what method I used. Like "yeesh" bad. Luckily going through reference this literally is not Mike's visual, instead he has a relaxed chain visual even in the original Mirage comics. So Slungchucks were scrapped.
And that brings me to Raph and any ideas any of you have. These sai are a problem physically. Over time different artists will change how these are hung and for a good reason, they realized what I did and it's that it would impossible for him to lift his legs without getting stabbed in the thighs. Playmates had a sculpt so they could get away with it. The cartoon hangs them inside that space created by the shell in the crotch and simple does not animate them, like when he leaps they just don't draw the blades in, the go to the No Zone. Moving up artists moved the sai to the sides of the thighs hung back, which is the proper way. Nothing as painful as nailing yourself with an iron sai. But I have this to work with and our male basic body and animations and every way I am looking at it the blades will fall into the thighs, I don't see any way out. I did work the big buckle as I said before in animations where the body hunches, most of the melee animations in otherwords and adjusted the rotations in the keyframes so it wouldn't sink in the model or fall away from it (not that it matters in game, you won't be looking behind the buckle there but I'm retentive). And that's a thing I'm going to apply to these as well the Playmates holsters. But that tip of the sai is still there. So the question is is there anything I am missing here that anyone can think of to fix that? Mind you my model also has that shell crotch space, I made that early so I don't put anything in the wrong place from the start and end up having to fix it later. Likewise I can cross them into it, even pull off a bit off an angled illusion for Playmates. Then add the sai are as short as his fictional counterparts are as opposed to real life ones (I also figured out the correct sculpt on the center). Yet this will still happen and as of now the option is just to let it ride. We don't spend much time looking at the front of a character in game anyways, the backside is more important. But maybe one of you came across a thing in your time that resolves this.
I have work today and am driving about two hundred miles and won't have to come back to this until way late tonight, still have to do chores and taxes when I get back. So there's time to idea shop here, no rush I mean. But I do want this placement done by Friday, the rest are all complete and this is holding me up.
*Edit: Yeah so right after typing all that and reading it I did exactly what I did with the pizza eating and just did all the math and created this animation manually. I need to stop looking in apple trees for acorns, really.
(http://catman.freedomforceforever.com/temp/tmntV3slungchucks.jpg)
Wow, SA, I don't know what to say. That is really kind, man. I am very grateful for the generous intention behind all of this awesome art, especially given the challenges you yourself have faced these last few years. Thank you, my friend.
The amount of work and research that has gone into these is incredible, man! Your description really captures the complexity of those animations. And it's hilarious that, after all of that, you went and did it anyway! :D It looks great!
I see what you mean about the sais. I suppose the IDW, modern version, with the sais on the sides (say that five times fast!) would work best, but I say go with whatever is going to give you the least headaches.
As saying elsewhere this is a coping mechanism for said challenges, current ones on my plate as well so it isn't an issue. Earlier in this thread as well I've been working on this stuff for years on and off, it's just how I was trained to set up workflow. But it is true, you have put a LOT into this community and game. Like when Bill passed I still honored my standing requests of his, same with CB and mutual projects we worked on. I only wish I would have finished them while they were still here with us.
And thanks on the research part too. That's also part of how I was trained and educated for that matter, art going back to when I was a single digit age. It's also another fun part, going around and learning all these things. Like when I made a penguin I researched penguin biology which was fun because, well, looking at stock video of penguins playing. Here one of the bits aside the history of this franchise itself (the palette and artistic changes per series from the Murakami-Wolf-Swenson series to the Archie's comics and so on) was also researching the biology of turtles, especially their shells and how they work then cross-referencing with Grey's Anatomy to make that shell work in a 3d model. But for me and I bet likewise you I grew up with the Ninja Turtles and they are a happy place for me so I love doing this one. The original Breakfighting Raph sans accessories is is sitting right next to my bed on my nightstand. He has seen more than many people have, having travelled as my good luck charm from the Rocky Mountains to the Warner Bros. studios to The Badlands to the Playboy Mansion in his plastic life. Needless to say looking at the Turtles makes me smile and try and think positive. And it's probably an easy guess to know I did pursue martial arts (acrobatics as well though my body isn't that good anymore) because of the Turtles.
For animations, I think I should do a tutorial on this because I noted some misunderstandings of the process it's just Nifskope. Nif and keyframe are mirrors essentially, whatever is in the values in a Nif is also the same in a KF. So you can just as well open your Nif, move things into a desired position (I usually save a copy in the finally position to work with), and open the KF in another window. Then you just run the math and check over and over until you have the right look. After time and taking notes eventually you have a list of common value sets that you just quickly refer to. You will find rotation to be problematic but anything is doable with enough patience. It's a matter of how much time you can devote and want to to that specific animation and also how much your wrist can take. With this, and I have a few other long running projects to be released that are related I'm going all the way because I want to give the people some keyframes they can use for whatever they want to make that I know they have wanted for years now. Stuff that is legacy and will show up in game of course. For example I'm working on an expanded Taskmaster keyframe set that finally includes Area animations as well corrects any bugs and adds proper holstering speaking of that one too.
It does fail some times. I made a "retromutating" animation for example where the Ninja Turtle turns into a baby turtle. First attempt I did this to the actually model, the polygons of course warp and it looks horrible. Second method, imported baby turtle I made myself in 3d and worked the keyframes. Problem is that old standing issue about Shrinking where Freedom Force does not cover the gap correctly and you see if for a split second one object shrink and the other grow. If you can overlap them of course you step away from that problem, in this case when dealing with the entire Biped that means the model "moves up" from the ground level axis as it shrinks which is terrible looking. Of course it means I need to input the values to move the Biped 01 south the correct amount during each step but? That's way too much work and I am just not going to do that lol. Not for something I don't consider essential to recreating the authentic look of the characters and was just trying for kicks and to experiment. I did manage to get the precise values for where male_basic's feet touch the ground doing this and create a vanilla model to act as a marker, something that will come in handy in future projects as a result of it though so it was worth the time spent.
And Raph yes. My mind is saying it can't be avoided and there will have to be clipping. My hopes is do to being located in that part of the model and so small it won't be an annoying thing in game. Again we barely ever see that part of a model/nif in game, CTool is otherwise like television: It adds ten pounds. I also had a thought process with the sai's he holds. Gren made Bengal, a perfected sai character but I avoided that last time. My reason was inconsistency in how Raph is depicted holding them and using them. In a lot of media he holds them by the handle vertically, improperly and swings them about so I went with that. But not all versions do this, the 1990 movie and 2003 for example depict him using a sai proper. This time I'm just using Gren's Bengal since I didn't care for how my version looked last time. And that is why I had to create new animations for Mike for that matter, I didn't like and I wasn't the only one my previous animations for him at all. Not as a person trained to use and actually make by hand since childhood I couldn't. As it is the common stance where Mike is depicted with the chains/ropes in a relaxed hanging position bothers me enough, what I had going on in that Nightwing skope was far worse.
Anyways the weather is bad here, on July 1st I know? So I'll be working on more holsters today. I already finished the needed 3d models and texturing so it's all placement, most of which I only need to do these Raph ones like I said and otherwise already worked out the weapons holstered on the carapace.
Oh and making a blimp too, forgot to mention that one. The model for that and the Technodrome are still just bland stubs so I have been comfortable sharing but in time. I'm working to wrap my TMNT stuff up by the end of this year. Same with some other stuff like Lady Death. MOTU set through 2023.
(http://catman.freedomforceforever.com/temp/breakraph.JPG)
Pretty dope stuff, pretty dope stuff!!! :thumbup:
Quote from: SickAlice on July 01, 2022, 04:50:16 PM
For animations, I think I should do a tutorial on this because I noted some misunderstandings of the process it's just Nifskope. Nif and keyframe are mirrors essentially, whatever is in the values in a Nif is also the same in a KF. So you can just as well open your Nif, move things into a desired position (I usually save a copy in the finally position to work with), and open the KF in another window. Then you just run the math and check over and over until you have the right look. After time and taking notes eventually you have a list of common value sets that you just quickly refer to. You will find rotation to be problematic but anything is doable with enough patience. It's a matter of how much time you can devote and want to to that specific animation and also how much your wrist can take. With this, and I have a few other long running projects to be released that are related I'm going all the way because I want to give the people some keyframes they can use for whatever they want to make that I know they have wanted for years now. Stuff that is legacy and will show up in game of course. For example I'm working on an expanded Taskmaster keyframe set that finally includes Area animations as well corrects any bugs and adds proper holstering speaking of that one too.
This is interesting. So basically, if you have both open in nifskope, you can manually set the character and copy the information to the kf. A long process but very doable. I haven't played with kf at all, but this may be something I try. I have always wanted some different hover animations.
And I agree. Pretty dope stuff!
Quote from: SickAlice on July 01, 2022, 04:50:16 PM
As saying elsewhere this is a coping mechanism for said challenges, current ones on my plate as well so it isn't an issue. Earlier in this thread as well I've been working on this stuff for years on and off, it's just how I was trained to set up workflow. But it is true, you have put a LOT into this community and game. Like when Bill passed I still honored my standing requests of his, same with CB and mutual projects we worked on. I only wish I would have finished them while they were still here with us.
I know what you mean. FF can be a nice escape. Thanks man. I know what you mean about Bill and CB. I actually just today came across an old message from CB on one of my DCUG videos, and I was thinking how sorry I was that he didn't get to see it finished. I miss them both.
QuoteAnd thanks on the research part too. That's also part of how I was trained and educated for that matter, art going back to when I was a single digit age. It's also another fun part, going around and learning all these things. Like when I made a penguin I researched penguin biology which was fun because, well, looking at stock video of penguins playing. Here one of the bits aside the history of this franchise itself (the palette and artistic changes per series from the Murakami-Wolf-Swenson series to the Archie's comics and so on) was also researching the biology of turtles, especially their shells and how they work then cross-referencing with Grey's Anatomy to make that shell work in a 3d model. But for me and I bet likewise you I grew up with the Ninja Turtles and they are a happy place for me so I love doing this one. The original Breakfighting Raph sans accessories is is sitting right next to my bed on my nightstand. He has seen more than many people have, having travelled as my good luck charm from the Rocky Mountains to the Warner Bros. studios to The Badlands to the Playboy Mansion in his plastic life. Needless to say looking at the Turtles makes me smile and try and think positive. And it's probably an easy guess to know I did pursue martial arts (acrobatics as well though my body isn't that good anymore) because of the Turtles.
That's really cool! Yeah, I grew up with the Turtles too, and they will always have a special place in my heart and my imagination. Not only did I love the cartoon, but it was also through the Archie comic that I was first exposed to "serious" stories and the idea that comics could be at least a little substantive. And that's awesome about Raph there. I have a few souvenirs from my childhood as well, though they don't usually travel with me. Here's a bit of my bookshelf, with a few of my childhood favorites who help keep me from taking life too seriously:
(http://i.imgur.com/yeDlxjbm.jpg) (https://imgur.com/yeDlxjb)
QuoteWith this, and I have a few other long running projects to be released that are related I'm going all the way because I want to give the people some keyframes they can use for whatever they want to make that I know they have wanted for years now. Stuff that is legacy and will show up in game of course. For example I'm working on an expanded Taskmaster keyframe set that finally includes Area animations as well corrects any bugs and adds proper holstering speaking of that one too.
That is awesome, SA! I had no idea you could do so much with Nifskope!
Whew, you are certainly going all-out for these pieces, SA! That all sounds nuts!
QuoteAnyways the weather is bad here, on July 1st I know? So I'll be working on more holsters today. I already finished the needed 3d models and texturing so it's all placement, most of which I only need to do these Raph ones like I said and otherwise already worked out the weapons holstered on the carapace.
Oh and making a blimp too, forgot to mention that one. The model for that and the Technodrome are still just bland stubs so I have been comfortable sharing but in time. I'm working to wrap my TMNT stuff up by the end of this year. Same with some other stuff like Lady Death. MOTU set through 2023.
Awesome! Have you seen the Blimp Daglob made for the mod? That might be useful to you. I think I remember you showing something about the Technodrome a while back, but maybe I'm making that up. I can't wait to see all of this, SA!
Your Playmates versions of the Turtles look so awesome and authentic, I think I'm going to have to include an alternate build of the mod that switches the Turtles to that version. I'm sorry there aren't any of the great mappers around any more, because I would love to include a "kid's room" map where you could have the Turtle-figures fight it out with their enemies among the imaginative detritus of toys and giant furniture,
Toystory style.
Thanks for the compliments. Better when I actually release them of course but if nothing goes to pot I'll make my schedule easily.
@BentonGrey: I miss them both too, particularly Bill. We chatted a lot outside of here about life stuff. I don't have many old friends like that left these days. Nice collection, I can't say I have one. I donated the weight of it to a welfare home about a decade ago in Montana. Only a handful of items stayed with me. And no I haven't seen the Blimp. I wanted to but your updated download link wasn't working and you were on the trip and I didn't want to bug you about it. I lost my copy of your mod on my laptop when it went down.
Anyways more later, I have to go get a tree stump out of my beach before the thunderstorm rolls in and I still have daylight. Like I said, weird weather here. I have two new drums of roof seal sitting by the garage for example. I was supposed to do that two weeks ago but there has never been a long enough dry spell to do it. Next thing I know it will be Fall right?
@WyldFyre and BentonGrey: Before I go work and while I have you here looking at the other images I'll just show. It's straightforward and pretty easy to explain:
1.) Here's the original character.nif I am working with in Nifskope. I selected the left Nunchaku piece for an example, right click and Edit to bring up the position of it's node as you see here.
(http://catman.freedomforceforever.com/temp/skopestuff1.jpg)
2.) In another window I opened the keyframes.kf. The window I opened in the other instance will follow you over. You see here these are the same values. That is the resting position of the node and thus it's 3d model/mesh.
(http://catman.freedomforceforever.com/temp/skopestuff1b.jpg)
3.) This is another version of the character.nif. I will not be using this in game and it saved as a copy with a unique name. This is not essential, just the way I like to do this. Here I moved the pieces into the position I want to achieve. This allows me to see exactly what the new relative position of those pieces needs to be. It also allowed me while moving them to see and write down the steps between the idle position and new one to use as animations.
(http://catman.freedomforceforever.com/temp/skopestuff2.jpg)
4.) Like before, this carries over to the keyframes. Here I have copied the new positions into the new animation I am making.
(http://catman.freedomforceforever.com/temp/skopestuff2b.jpg)
5.) Which brings us back to this screenshot in CTool then.
(http://catman.freedomforceforever.com/temp/tmntV3slungchucks.jpg)
Very valuable info, keyframes is the next step in the modding evolution.
Beautiful work, just beautiful. :thumbup:
It's really interesting reading the thought process and challenges on making these, SA. They are coming out great!
That explains it really well. I might have to play with this if I can get some time. I presume that you can take a kf and set the position of the node on the character to see the effect of the kf? That way you can see the kf in action? This opens some possibilities.
TY. And yeah it is, also again it's much simpler than it seems and it only becomes difficult when you, which I keep doing make it more complicated. Rotation on a single axis point can be messy and usually you want your calculator out for that. Also the game engine has issues rendering that stuff, if you can it's better to use to rotating animated texture trick. But just for anims this is handy. Just look at the character.nif as the doll you are posing. Your keyframe is then telling the bones to move to those positions from the idle position (depending on skopes it will otherwise be the same in the character.nif and keyframes).
And not sure on the meaning WyldFyre here but if you mean once you put the variables in the keyframe and saved it you will see it in CTool and the game. This also aside being able to make animations that aren't available adds the big advantage of avoid the signature mismatch issue. For those who don't what that is is nifs are assigned a signature at creation that is shared by the keyframes. I say think of it as DNA where DNA tells your brain what is part of your body and what is a foreign entity. This is baked in and I see this a lot when people do keyframe swaps but don't check the work in game, the signature doesn't match you will not be able to use that animation in game at all, it won't even show up as a selection. When I said "legacy" I mean a nif is legacy to an older nif, usually the author notes it in the text file included with the work. Legacy to male_basic, legacy to Taskmaster for examples. A legacy nif will share the signature of it's ancestors and thus be able use it's animations. Otherwise it can't. The fast track in swapping is to swap everything to the older nif and keyframe set. So for example everything to male_basic_effects as opposed to some later released work. Taskmaster is particularly fussy in this. The only grandchild I ever found of it is INK's Exodus and only place you can find area animations that work for it are there. But the easier route then is to take the TM animations and put them on male_basic and old keyframes instead and avoid all of it together. So the advantage becomes that you are making the animation from the legacy keyframe itself thus it will already have a signature match and is guaranteed to work in game.
In the end, something I read one day or another Nifskope can do anything and then it's a matter of whether a game engine allows that feature because it is actually the original Character Studio files for 3ds Max broken down and put back together. Aside importing and saving Max 4 files of course it's all done in a different order is all.
Anyways, I'll be back to this late tonight but more likely tomorrow. I'm contending with this job today, this would be the stump I'm droning about right here.
(http://catman.freedomforceforever.com/temp/stump.JPG)
@SickAlice: Very true what you wrote regarding the keyframes. Let me say it's really considerate of you that you think about potential skopers and want to go an extra mile and make things even easier by arranging the controller entries like that. Such details ultimately save a lot of time in the future.
By the way I wonder why do most meshes don't have skin partitions. These are needed for :ffvstr: to avoid ghosting effect when you spawn more than one instance of a character on the map. Yet, even for meshes specifically made for the second game, rarely they come with skin partitions. It's not really a problem because those can be generated with 1 click with tools like Pyffi or just Nifskope, but I was wondering is there a specific reason for not including that.
Yeah, I actually gave most of mine away a few years ago too (I regret it now), but I kept those guys. I had a LOT that had been in my parents' attic since I was a boy.
Wow, that is astonishing. I had absolutely no idea you could do that. Great work, man!
Good luck in your battle with the stump! :D
As for the Turtle Power mod, I must have deleted the patch, but it shouldn't really be necessary anymore. However, it looks like I don't have the Blimp in that build. Nonetheless, I've uploaded the Blimp, Technodrome, and Krang for your perusal.
https://www.mediafire.com/file/pq8j8b6otg53ebh/turtle_blimp.zip/file
https://www.mediafire.com/file/bg3ag5k0yryhkly/technodrome.zip/file
https://www.mediafire.com/file/ql10kp10yit4lbn/TMNT_Krang.zip/file
I don't regret it really. I travelled a lot, that's a given and things are hard to take with. And these kids had nothing, I would see them in ratty t-shirts and what not. I have them it all, even the collector figures, the comics, my video games and systems. You know I imagine that was a big day for them and that's worth it, more than the nostalgia I lug around.
Awesome on the files, ty. There's not much I'll change my formula for the Technodrome tank but I always like seeing how anyone did a thing to get ideas. I have the Krang already, someone is hosting that on a backup file site. I'd always given thought to that one too, I wanted the challenge of making Krang move separately inside the android body. But as it is I'm trying to touch on things that haven't been as much, like April of course which is coming along well. I still think about doing just an individual thing and/or him in the little walker. I just like that visual of course. But priorities, complete Turtles that look like their counterparts, the wagon, technodrome, some other vehicles I'm keeping as a surprise though I already gave away the Cheapskate now, April is still in the que, Leatherhead, Metalhead, Slash gets a redux and the new Turtle body opens up Tokka if I want to do it and then I few other characters in the works I'm leaving as a surprise. For right now my focus is on the vehicles and to finish them I need to finish the Turtles that go with them of course.
Ah that stump. It's dug out all the way, my head was actually inside the Earth for awhile and I was calling myself The Earthworm. I finally just got the laundry folded and dishes done after all this, there's fireworks going off so I know I won't sleep soon. Boy am I in pain from this one though. I'm getting to old to be underneath a pine tree stump with a spade I think. And unfortunately the main root is the size of the trunk itself and it goes all the to Hoboken so I am going to have be clever in the morning about pulling this out. I had the thought that I just blow it up, it's the 4th and I don't think anyone would notice. Or demand the raccoons do it considering I feed them and they already dig up my garden and front lawn lol.
@mac402: Thanks. I think about skopers all the time but more and in anything I've made in the past few years I think about skinners. I think how can make this easy for someone who only does textures to work with, or conceive of a way they can pull something off they normally couldn't? And always now I think what anyone will make with it because really short of displaying in CTool that's any of this stuff we make is going to end up used for. I mean it's all about whether you make someone smile or it does anything for them, for me it's just part of my regimen to help me through hard times same as sculpting and painting was when I was a child.
I don't much about spawning. Maps and scripting are very weak areas for me short of just making stock content to use for them. But I think get the meaning and yeah, I mean there are a lot of features of Nif they just ducked out of that there wasn't a solid reason not to have. I can get somethings they did to make it so players could do custom stuff and rather quickly or at least why they thought to do it the way they did as opposed to how games that are not meant for customization or set up (Knight Rider again, all the features Nif can use are in it whether they are used or not and it's from the same era, in fact the sequels are in sync in the same exact years). CTool for example but more the ingame counterpart in the character editor. Why? Why have a preview tool that renders the object differently than in game and further why more something in game that has less of a memory cap than the rest of the game (loading a certain number of texture directories in a row for example results in a crash)? Why not finish enabling the alpha feature in the first game? And second game they exploited much more features, in fact there's some stuff I'm still trying to figure out like Bacchite's built in weighted particle emitter for example, yet, so many features that could have been put in just for the heck of it are just not accessible. Were they in a rush? I know they rushed through some textures and models, I've pulled some and corrected them because the mapping was wrong and I know they never completed the Ladder object properties for example. And I know those things tend to happen when trying meet a deadline and get the product put out shipped to the vendors. So that's all I have but it would be great of those functions were in the engine for us to use considering they could be and existed at the time.
Yeah my work day turned out to be hell and lasted until sundown. I did get an hour (couldn't sleep, firework noise) for this and got over every hump regarding weapon keyframes and holstered placement which is awesome of course. Always expect resistance of course and I got away with none on a single Turtle here so that's sweet. Boy does my body hurt though, I'm not often grateful for rain forcing me to take a day but I smiled at the dark clouds this morning already.
Haha, should have waited and blown the stump up today like you considered--or put those freeloader raccoons to work! Glad you made so much progress! I hope you enjoy a day to recover.
Yeah, I think there are a lot of signs of hurried and unfinished work in :ffvstr:. We've got visual bugs in some of the art assets, missing knockback from thrown objects, tons of stuff.
Well a mom brought baby kits to see me, actually she tried to bring them in my house so I guess it all shakes out. She also killed a squirrel and put it my welcome mat for me. Thanks?
There is, and I mean it's not like it doesn't happen. Or in cases just a big glitchfest (Lego Marvel Superheroes 2, good heavens is that a mess). But the typically argument is it was an old era game. While that may effect it's graphics limitations, PSX era for the first game and cusp of PS2 for the second, it was not limited by what could be done again displayed by other games using the same exact engine at the time (I endlessly suggest getting Knight Rider 2 and looking inside the game nifs/kfs, a lot of neat stuff to learn there). Nor was it being designed for a home system counterpart for that matter, rather it moved along games like Unreal Tournament and Quake at the same time that were directly intended for PC's. So there isn't a great excuse for some of it and deadline is really the only thing that tracks. Or company order. Like we chatted about TMNT Legends before. A lot of the "mistakes" were not mistakes in that, they were according to artist done because his boss was way too demanding and put him in a bad position thus his output was hinky. The only reason I think about it is of course understanding what I can and can't do here and also I'm always looking to see if there is a possible way to patch that issue/update it. I think there is in some cases though I also think it requires coding knowledge, knowledge of Netimmerse and probably the right tools for it. I know that was the case in Activision's Marvel based games or at least as much as Tommyboy taught us back in the day.
So positive front and on topic I cleared all animation hurdles late last night, fireworks and gun shots on the lake kept me awake again. Leonardo's weapon attacks will end up taking a bit of work and time, not too bad though. Mike's are still going to be the most work since I'm making all them from scratch and recreating those exaggerated spinning nunchaku moves. Don's and Raphs just fall into place on their own fortunately, Gren already beat me to the punch thankfully. Else I started moving then and made the variation weapon models for different nifs last night and completed all of the nunchaku's, will probably finish everything else by night fall here again with the work called on rain. Really it will be August soon enough, I'm starting to consider we might not even have a Summer here?
Doesn?t grens Chaka Kahn have nunchaku animations? Would that help?
Why would need help figuring out a thing I just did and explained how for a page straight including screenshots of the process and a tutorial? I was saying I have a lot of tedious work to put into the keyframes, days worth actually.
And anyways yes and no, I already explained exactly why here those won't work. I did the same he did which was use weighted weapons. That works for a simple cylinder rope but it doesn't work for chain links. They need to be static so they won't bend and breath, I made them for kicks and can't overstate how awful that looks. The normal method for chains is to animate each individual link. You can find it on the Century nif and some of the Ghost Riders. That is a lot more work to do manually as well if you've seen them that animation bogs down the game engine badly. My method is using a single piece, no models either, just flat planes and creating the illusion of links using alpha channel stencils. This keeps it all flush and is much easier to animate. I took apart most of the Ninja Turtle games that exist and even the modern ones use a method like that. More of them do not have animated spinning weapons at all though, rather a flat circle with an FX spiral on it. I'm going for look though and wanted the weapons to be visible. Also the look isn't reality based which Gren's Chaka Khan very much are, and singular. The Turtles have more of a jacked up fantasy/cartoon look to their animations, especially Mike. Else Chaka Khan is not uniform to male basic. I would have to ditch every single thing in trade just to have about three single use animations and nothing else. Unless you're making Bruce Lee but want him to have no complex martial arts moves and just be able to spin a nunchaku that nif isn't of much use. It's pretty exclusive to how that character looks and moves alone.
Well it was only a suggestion and might of saved you time. It depends how thorough you wanted to be and obviously that?s very. Your doing a very good job so just do what you know, I?m not up on creating kf?s or modelling so ignore anything I say :lol:
Only way is hard work of course. And I got that. But I don't want to. I want to make fresh animations that are compatible with all the male basics for people to use for whatever they want. I know more wild nunchaku animations have been on peoples request list for awhile so I'm giving it a shot. But mostly since you say all you need to know is when I mean work I mean a lot of math. Cartesian. Over and over and over and over. It's not the fun part of this is all. I like making models and textures. And doing research on this things. Like I learned all about katana tsuba's today for example. Anyways this is the start of what I have going on add the screenshots I put up earlier. It needs polishing, like I have to go through the relaxed positions and the striking ones but I already worked out the basic coordinates so figuring it out isn't a thing, just glaring at the screen and punching numbers through the night. I find a a funky music album helps.
(https://media.giphy.com/media/EpWV9LHQ2eVYOpkRgH/giphy.gif)
Wow, that's looking really awesome!
Fantastic, great work, looks incredible !!!
I can see the hard work you have put into this and I can only say congratulations :thumbup:
That looks amazing :D seriously it?s just beautiful.
WOW!!!
It looks so Fluid.
Go ninja go ninja go!
Mike's looking great!
Quote from: Podmark on July 08, 2022, 12:19:19 AM
Go ninja go ninja go!
Mike's looking great!
:roll:
TY. I'm critical of it myself but again it's at a WIP stage only in this shot and needs a lot of work put into it to make it right. I am pleased though because I've been thinking about this exact one for years now and what the right way to do it would be and I'm having success. Nothing worse then having this big idea and you have to toss it in the trash can. But thanks. I completed a few weapons for them now and worked out exactly where all their positions have to be. Sorry about the screenshot, the white background plus the refl on the metal obscure some of the chains such but I think you know what's supposed to be here. I should have put a backdrop in it but I thought of it too late. There's going to be couple more, I just had to finish these exact ones for measurements, placements and palettes that are going to happen next. I am glad to have gotten through this part though too and also with little resistance, I maybe had to remake four of them. But now my Turtle boys are armed and dangerous(ly hungry for pizza) so all is well and I can move on to the next stage.
(http://catman.freedomforceforever.com/temp/tmntV3wipweapons.jpg)
So many weapons!
Wow! The variety and detail is astounding, SA! These are going to be your magnum opus, I think.
And I know EXACTLY what you mean about grand ideas going in the trash...haha, I can't tell you how many times I've had to scrap this or that big idea for an adventure or a scene in a mod.
The aforementioned retomutating animation. My baby turtle was real cute too. But I gained the pizza eating one so I guess it shakes out. And TY. I dunno, I think Lady Death will be my zenith, I put years into that idea and it's massive, just a big loot crate for skopers and nothing else. I intended for it to be the MOTU stuff but I think I'll produce better with TMNT since I know that like the back of my hand as it was my happy place as a child. Okay it still is. I just watched Secret Of The Ooze last night again to take my thoughts off some stress and back pain.
Oh yeah I forgot, long night and not feeling that well right now but some of those are wrong and some of you may have noticed. That's on purpose, this is just a set-up stage and I need to look at things a certain way right now. Like the IDW chucks for example are not supposed to have a guard on the bottom of the handles and once they end up in their nif they won't. That piece has an alpha channel attached that deletes it so they look like average rounded chucks as they should. Since it isn't in the Nif (I did something unorthodox and put all of the models in a single Nif for this photoshoot) it doesn't have a Controller to dictate it yet. Also of note all these may not show up at all. I'm doing them in advance to get color schemes down ahead of time for other stuff. I'm also doing some in advance whether I end using them or not because some of these are very hard to manually put in the needed position. Specifically the chucks. I have to make several takes. A held in each hand that's in a different position, a holstered in four different positions, a swung and slung piece for each hand, two for rotating pieces, one shared for ranged spinning throws. And they have different positions and most are annoyingly weird. Moving the chains in particular to those positions get rough. So easy enough I decided it just save me a whole ton of trouble if I thought about any potential chuck model and made every one in advance so I can position them now at the same time, save them and just import them later if I need them. Even if I end up not using them. Like I made his test tube chucks after I posted this. I mostly don't think I'll end making that Invisible Man variant but just in case since it will be a big chore to try and do it later.
Can't wait to see it...
Amazing work.
Ty, can't wait to finish it among other uploads I have in the que (Lady Death and She-Ra both need me to finish a single animation for each, it appears I left my present self notes about that). I'm at holstered weapon placement now, this a boring part. Two days worth of sessions in held up by breathing problems. It's all manual and takes a lot of steady handwork to line everything up exactly before making a model to import. The characters aren't very gracious here either. I found there's two base holster types, behind the belt itself and between the shell via the original cartoon and outside the shell in a character specific holster piece via the Playmates figures. Every version of them to come will derive from one or the other. In the case of Mike and Raph this deviates a lot as designers tried to improve the visual. Sometimes they are on the carapace, sometimes the plastron. Something behind the belt, sometimes in a holster piece. Raphs also move in position and angles over different versions typically moving away from the crotch and to the outside of the thighs pointing backward toward the carapace eventually. Leo and Don will otherwise almost always follow the Playmates design. So a lot of careful placement on my end and a sore wrist then. An interesting one I found, already finished this one thankfully is the grappling hook (Turtle Line) Mike ends up using in the cartoon is holstered behind the belt on his right side between the carapace and the plastron and then rests against the abdomen. It also folds up which is pretty cool. I think that's a good design they should have used it more often, and highlighted it more in the cartoon for that matter (the animator just forgets to even draw it half the time and Mike pulls it out from nowhere). It would resolved the issue with the sais early and made Mike a little more fluid to animate.
Wow... these are gonna be amazing meshes SA! I noticed some black and white weapons... that means we are getting the Mirage titles, too? Will they all have red headbands?
Both DM. Colored, I decided to go with Full Color, it seems to be what they used the most. Then B&W for those Nifs alternate. It took me awhile but I settled on a duotone/pulp noir technique I wanted to use for the effect. Finished all weapon placement an hour ago (it stormed all day and I'm sick so I had a lot of free time), the chuck placement is up next which as I said is the most work there. Then I move on the making the body variations for the Nifs. The big round legs for the ones need it of course and shaped heads. After I'll polish the keyframe sets and put it all together. Seriously the things I do just to figure the correct distance between the party wagons seat and steering wheel.
Beautiful flawless and smooth Slick A
Oh And @detourne
I just recently seen all your work on all those Rigged Meshes
On a Thread Wow!!!
That's alot alot of work...
Rigging takes so much time..
I dont know if people know...I know bcse I did a few back in the day...
Work came out awesome as well..
Some are just beautiful.
Thank you guys so much for caring enough to keep FF fresh!!!
Ty. I love working this stuff really but something about this community. It's like this forum just stayed nice.
wow! just... wow!! The Turtles and their accessories are awesome, and that nunchaku animation is perfect. Looking forward to seeing more!
Ty. I'm still working on the holstered chucks yet. Getting the limp chain positions right and not rotating anything over the mark (they have to fit snug in the holsters/belt of course). But pretty much a blast doing this one.
Man, I suck at skinning my skopes. Tried to use C6 base skin and kitbashed the rest.
Lol, can any of you even recognize the character it is supposed to be?
(https://images2.imgbox.com/c4/6a/wtcpneow_o.jpg)
Tht looks good!
Quote from: mac402 on July 29, 2022, 12:20:24 PM
Lol, can any of you even recognize the character it is supposed to be?
selina kyle? :wacko:
(http://www.rcuhero.net/zzzkenstuff/mister_mind.jpg)
Woo Hoo!!! Another Mr. Mind! And good to see you again Kenn!
Love it!!!
Quote from: oktokels on July 29, 2022, 08:04:43 PM
Quote from: mac402 on July 29, 2022, 12:20:24 PM
Lol, can any of you even recognize the character it is supposed to be?
selina kyle? :wacko:
Heh, heh. Nah, but might look like her too. This is supposed to be Lila Cheney from X-Men/New Mutants. Never had her own comics or anything and doesn't really have a hero costume. I went with this (http://www.guiadosquadrinhos.com/personagem/imagens/2012/06/1160person_20043.jpg) look for reference.
Oh cool can't wait for a release what's her powers I like the obscure characters I think that why I started doing stuff with image characters cause less have been made or heard of lol
@mac402: If it helps learn about superimposing. That's much of the trick to capturing the look of a character/person as well the texture of a material. The big industries have guides that outline how all these trademarked actually are suppose to look. If you do a trademark for a cartoon, say picture Garfield when you register you have to draw and establish how the various lines look and why that distinguishes that character. So those ovals for Garfield's eyes, the halves for the lids, the hatches for the stripes and so forth. Comic books companies loves sharing their source material, you see it in handbooks and character reference. So say you look online and find Lila art. The lines on the faces typically have a signature placement. Copying and pasting that over the basic template texture then lining it up is step one. If you look at some of my very old textures I was real lazy and would just literally do that, dropping a clip from a comic right on the texture. But next you use blending techniques. Toying around with the opacity of the copy and pasted face and the base texture itself. Or even using the copy and pasted as sort of stencil to create your own. Then the routine smoothing and shading and such to capture the look. Same goes for the costume and epidermis, level of difficulty increased by the introduction of patterns like the one Lila's skirt is depicted with at times for example. All of this moves back to your wireframe. The dots are of course the vertices and are lined up and welded to an adjacent one. So you get a feel for that and work with lining things up. I can say that's about the gist of it. I employ a lot of trickery and optical illusion myself, simple tactics using the standard brushes and plugins in art programs all picked up just by sitting through online tutorials and learning those processes. I was lazy as stated, well I had no interest in doing otherwise. It was just fun to color these things. But after awhile I started spending more time with it and delving into the actual process. As others will tell you spend time looking at what the pros do, those are shared all around the internet of course. Look at how the pros do their textures. Kitbash their textures just see the process yourself.
Anyways hope any of that is of use. It really comes down to techniques and a lot of trickery. Like just glancing I would have looked at Lila art (and am as I type this in another tab), found something usable like her Handbook turnaround and/or looked for perhaps a model or actress that looks like that art. Maybe someone I would fancast then grab a photo of them and do the above process. This one is easy because Lila is literally based on Joan Jett and there's no shortage of model shoots of her face. It's a lot of fun on a rainy day (story of my summer it seems) if anything just to sink into all that. And of course cool when you finish a thing and your happy enough with the product.
@SlickAlice: Thanks for sharing those tips SlickAlice. This was super informative to me. I admit I didn't know almost any of that stuff. I really just tried random things using the trial and error method. What tool would you recommended? I have Photoshop and have used it before, but it's been some time since I last used that (I'm just complacent with Paint.NET nowadays, eh).
@crosspotts1.0: Her only power is long range teleportation (we're talking intergalactic levels here). She is mostly depicted as a support character, but she's been shown to use some hi-tech guns on occasion.
Whatever your comfortable with. I think anything is comparable. I toggle between tools for different purposes same as I do with 3d models. Personally I use PS and that's only because I am accustomed to it and paid for it ages ago. Anything that has the basic functions of layers and just well, painting works. It's all simple step process and trickery as I said so more than anything like say shading an illustration it's just losing yourself in it for awhile and going through motions until it looks right and stands out. Most of the look is taken care of in game anyways the only import part is the details standout. It's why I use a lot of heavy shading and contrast when I do textures, usually right before I finish I max out the values as far as I can. Else tutorials always. The internet is full of free classes to take. Like I was trying my hand at making old black and white that would look like the old Mirage Ninja Turtle comics so I just read about two tutorials and watched three videos tailored to the choice program. Likewise I read through Eastman and Lairds writings on their process and looked at the art references to see how they did it. It's really only about taking the time and nothing much else, the rest falls into place.
SA glad to see you back are you feeling better
I think this would count more as editing skins, but I'd like to share
(https://i.imgur.com/2qQR8Mr.png)
(https://i.imgur.com/KTY1xX9.png)
Deanjo2000 has inspired me in his work that I have went and tried to do some skoping of my own! And I haven't done anything in over 12 years!!!! :blink: :thumbup:
(https://i.postimg.cc/GmfGK2b2/Bullet-Proof-Skope.jpg)
(https://i.postimg.cc/mDfMx5zW/Berserko-Skope.jpg)
Nice looking stuff.
Thanks! :D
Is that Bulletproof and Beserko from COPS??
Wow! Good to see you back, Style!!
Yes!!!! and Turbo Tu Tone :D :thumbup: Thanks D_Me!
(https://i.postimg.cc/15sC1cXL/Turbo-Tu-Tone.jpg)
Thats so cool. I think turbo Tu Tone was the only cops toy i had as a kid!
More C.O.P.S. N Crooks and more to come!
(https://i.postimg.cc/0Q58gDJw/Longarm.jpg)
(https://i.postimg.cc/FR6wPLbm/Longarm2.jpg)
(https://i.postimg.cc/2S2YQ3tj/Big-Boss.jpg)
Now I recognize it. I never watched the show but I remember seeing that kingpin look character before. Real sharp looking stuff here.
I didnt watch that show either as i dont think we got it here but im going to find it and watch a few. They look amazing though :thumbup:
:thumbup:
Longarm and Big Boss if I'm not mistaken!
Quote from: deanjo2000 on September 30, 2022, 08:17:56 AM
I didnt watch that show either as i dont think we got it here but im going to find it and watch a few. They look amazing though :thumbup:
It's on Tubi for free every episode!!!! :thumbup: :thumbup: :thumbup:
Thanks for yall's kind words! :lol:
Great job on those Skopes, Style! I think I?ve seen 1 (maybe 2) episodes of that series, many years ago, when it first aired.
Dana
Thanks cmdrkoenig67 here's another if anyone remembers the character! :thumbup:
(https://i.postimg.cc/ZRYy0w75/Dr-Badvibes.jpg)
IS Doc Badvides
*Emerging briefly from under the weight of the semester* Style! It's so awesome to see you back in the saddle, and making COPS characters of all things! That is too cool! I'll need those for my (eventual) Saturday Morning Adventures mod! They all look great, especially Big Boss! *Re-buried under an avalanche of prep and grading*
Quote from: BentonGrey on October 08, 2022, 07:48:33 PM
*Emerging briefly from under the weight of the semester* Style! It's so awesome to see you back in the saddle, and making COPS characters of all things! That is too cool! I'll need those for my (eventual) Saturday Morning Adventures mod! They all look great, especially Big Boss! *Re-buried under an avalanche of prep and grading*
I canhelp voice some of that for sure :cool:
Quote from: BentonGrey on October 03, 2017, 02:45:25 AM
I'm loving these, man! I can't believe (I'm saying that a lot these days!) I'm looking at Sgt. Slaughter and the his Renegades! Ha! :D
The Rattler looks great! I'm wondering what's bigger than a Hiss...hmm!
Sorry it took me 6 YEARS!!!! to answer this question :doh:
(https://i.postimg.cc/C5XftRwY/Terror-Drome-FF.jpg)
:o
What else can you say to that?
Quote from: Randomdays on January 12, 2023, 11:07:05 PM
:o
What else can you say to that?
You can say go BIGGER!!!!!!!!!!!!! :wacko: :thumbup: :thumbup: :thumbup: :cool:
(https://i.postimg.cc/KjQ8PnLY/USS-Flagg-FF.jpg)
You can play in Freedom Force everything you see here! :thumbup:
Haha! Wow! Oh my gosh! I guess that answers the question I had about your message, Style, about whether you had those objects. These all look amazing! And I LOVE the image of you, me, and C6 with the toys. Hahaha, I almost didn't see that with everything else going on. Man, that's delightful! (I call Snake Eyes!)
By the way, I posted in the general forum, but in case you don't see it: your inbox is full!
Working on this gentleman. I loved INK's and C6's original and it represented the classic look well but didn't leave much for skinners so I'm working on something that one can adjust the cape and collar via the alpha channels. I'm also making new keyframes. The original were blaster and while he has those abilities, jack of all trades really, those aren't his typical movements. So I went with my dramatic villain stuff and added various direct and guns and such to it. And the ability to grin sometimes. Also I'm giving him alternate costume parts like the modern ones seen here. Figuring out how to make these parts work was a bit of a chore, like getting the long hair working with the collar or the shoulder pads perfect.
(http://thelitterbox.freedomforce4ever.com//temp/sinisterwip.jpg)
(http://thelitterbox.freedomforce4ever.com//temp/sinisterwip2.jpg)
Edit: Getting through it with not too many hiccups. I had to correct the long hair. I forgot that already mapped models can't be extruded without remapping. Aside the body everything else is built from scratch and done to keep it as simple and low poly as possible.
Looks really good. I like the variety.
@WyldFyre: Thanks. I like where it's going. I finished up the Age Of Apocalypse stuff (the braided hair was a bit of a chore) and went back and polished everything. I wanted the modern looks and I'm waiting on "Sinister 100" to come out since I have no idea what the backside of the costume looks like. Else I'm doing his suit as well but taking a breather to think it through so I don't make a bunch of mistakes. I made custom guns as well. They are as vanilla as it gets. I didn't want them to overwhelm the composition.
I worked out the suit parts for Sinister, bottom right. I still have to fine texture them of course but this went better then hoped with only one set back to work around.
(http://thelitterbox.freedomforce4ever.com//temp/sinisterwip3.jpg)
Looking good!
A capelet. That's what the short cape over the cloak which is over the suit is called. I learn odd things while making models.
Some time ago I had asked Daglob for help to bring some characters from cars to freedomvs3R and that had been started. Finally, in a very simple way, I finished doing what I had achieved.
Some special moves could be made but I don't know anything about the keyframes issue.
By the way I ask for a tutorial?
(https://i.imgur.com/aJrLydb.png)
From left to right:
TomMate
https://www.mediafire.com/file/ippvfdcuf3be4pn/DISNEY_TomMate.rar/file
DocHudson
https://www.mediafire.com/file/sl667m5ph5lk5m5/DISNEY_DocHudson.rar/file
Francesco Bernoulli
https://www.mediafire.com/file/f0rm3ct813ba1gd/DISNEY_Francesco_Bernoulli.rar/file
Chick Hicks
https://www.mediafire.com/file/ps9va75pf2wcsi8/DISNEY_Chick_Hicks.rar/file
King
https://www.mediafire.com/file/i3r7m30sxl659vv/DISNEY_King.rar/file
Chick Student
https://www.mediafire.com/file/saxldq8f2bt0dm2/DISNEY_Chick_Student.rar/file
Flo
https://www.mediafire.com/file/p95pyapno4alejb/DISNEY_Flo.rar/file
Ramone
https://www.mediafire.com/file/d4uwy3z5b8vycp7/DISNEY_Ramon.rar/file
McQueen
https://www.mediafire.com/file/bvo7tkw9vgqojpt/DISNEY_McQueen.rar/file
Luigi
https://www.mediafire.com/file/g8zqagpf5m13ug9/DISNEY_Luigi.rar/file
Guido
https://www.mediafire.com/file/podjkpmejnhl8r8/DISNEY_Guido.rar/file
Filmore
https://www.mediafire.com/file/1b7vwpqn1yoriwf/DISNEY_Filmore.rar/file
Rick
https://www.mediafire.com/file/zo4ias5v8aorxm5/DISNEY_Rick.rar/file
Shu
https://www.mediafire.com/file/ke3941bsp2ii8np/DISNEY_Shu.rar/file
McMissile
https://www.mediafire.com/file/7q0sbxw1w3rc6x4/DISNEY_McMissile.rar/file
Sarge
https://www.mediafire.com/file/jgg05tjzp5y0wlk/DISNEY_Sarge.rar/file
SA - great work as always. It great when you put in that extra effort with all the alternate skins.
Cranlox - great imports - good work from you and DG
Ty. He's another trick one that doesn't have a lot of parts, just appears to where the parts, like the capes are controlled by the texture to make different capes. I'm working on the origin right now but having trouble with the folded collar. "What works on paper". The logistics of a short collar and somehow long hair not overlapping the collar isn't really coming together in 3d space. I have time to mess around anyways but it's a challenge to make work. Reminds me of working on the Spider-Mobile again where the logistics just would not work in RL with an actual dune buggy. In RL the engine would stick out through the back roll bar, the characters feet wouldn't have a place to be and so on.
I'm not sure what special moves means specifically here. I usually impose vehicles on ones that already have moves, like Val's Transformer alts. Anything beyond those ramming moves though I can tell you depending on how much you know of animations it is a lot of work and learning. I won't volunteer knowing how much would have to go into all of those. Imo I think having say cars with just basic moves works well enough for this game.
If I quite agree that for this game the basic movements come to pass. I did some very simple effects for Filmore (making it briefly projectile repulsive using the audio from the song reflection of my life, it's pretty funny.) To give it a difference. I also saw that I can delay the projectile so that it is coordinated with the action of the vehicle when firing because at the beginning I was distant. I only tested it with Sarge. With Dablog we had started to make Actionman's father, but I only found the skin on my old hard drive, I'm going to see what kind of mesh it fits into.
Thank you for your attentive response SA.
I was thinking Spider-Mobile right away here as well. It just keeps coming up I guess. In that I made three custom animations. Guns/web shooters that popped out the hood. It can drive up walls (climbing animation). And the tires spin. For the web shooters it is the typical visibility trick, I host Windblowns basic tutorial on that on my linked site. It works though because I made the model and form fit the models for the animation. Same with the tires but it was a lot trickier, not basic stuff and it involved understanding plane coordinates and models with different scales. The wall trick is the standard turning the entire model 90 degrees used to convert a :ff: nif to :ffvstr:. I have a tutorial link for that two and/or am going to write one up as part of my tutorial page later this year. But it was all tedious albeit basic stuff.
With what you have there, sixteen sets? Yeah it would be more work then you are going to want to put in for what would even come out of it. You'd probably have to make new models out of those depending on the desired animation and you would be putting endless hour into just making the animations themselves. Likely for a single animation one or two persons would ever use once by just looking at in CTool. It's just not worth it. Using an existing standard keyframe is well enough for anyone for anyone that would fire these up in game and actually make hero files and such for them, same as the Transformers themselves who don't really have the special moves as it were that they would normally in the cartoon series.
On a side note I figure out my folded collar, I just barely made it work. Now I have to finish up Sinister's animations speaking of. I'm on crunch time for getting the move together, I'll be travelling in a few weeks to the new house. Otherwise I am just waiting for the art for the Sins Of Sinister costume to drop so I can skin it. No idea yet what the back of the costume is supposed to look like at this point. The odd folded collar in question here. It's two toned and it needed to exist with several pieces: The longer braided here, the cape and the cape clip complete with disks and long drapes in the front. Somehow I get this thing to not overlap and at the same time only pick up the clavicle information while avoiding the shoulder/upper arm info next to it. I got it to work by being tricky and using some optical/perception tricks:
(http://thelitterbox.freedomforce4ever.com//temp/sinisterorigin.jpg)
Some house moves are really hard, good luck with that.
I continued with some semi-static characters like the cars that I had started with Daglob and taking into account the character and giving it a character's own voice (sorry I put it in Latin Spanish) I was quite satisfied with a Joomba of "Lilo and Stitch" that He drives his ship, the crew member Joomba is a hard modeled mesh without differentiating anything from his extremities, so the only option that he moves or moves and touches buttons on the ship remains in the imagination, but taking into account that Joomba is not a guy either. so active and a genius that he could sit still and operate his ship with voice commands it doesn't get so incoherent.
The game's generic beam shot looks broadly similar to that of the show's ship in the first season.
I put the legs to be able to put the wheels on the floor in order to fly.
(https://i.imgur.com/V1ZWay9.png)
I'm going through my animations for Sinister right now while doing laundry speaking of. I have carpel tunnel and it doesn't go well with customizing animations so I'm taking a break at this moment.
take you time, heal up
RL life work no can do. I'm on a tight schedule. Okay, being honest it's my mother. She is difficult. She is also a hoarder. I spent most of this week going through the basement from Hell (sarcasm, I have done worse basements well doing community work and helping hoarders and addicts). I swear this woman kept every button, sewing needle, screw, nut, bolt and so forth she has every seen in her life and put it in a random spot in the basement or garage here. There's an old brass tuba down here for example. No one in this family plays a wind instrument and I have no clue where it came from or why. With their memories they of course do not either. But I sorted a big tuba with my time and a number of other heavy, smelly things regardless. I also did every single piece of laundry possible to do in this house after that of course lol.
This stuff I take my time more because my wrist just locks up and I can't use the mouse anymore. So I get much done as I can. I always have touch screen or pads for the event so I can at least do my banking with my pinky fingers while I wait. I did finish those keyframes yesterday though. Then I went back and decided I want some sword type animations in it if anything for skopers down the line so I'm hammering that out. I also am thinking I will want to make a nif that is posed in the sitting position so I can line up a chair map object. My mind wants to think Gren's sitting pose and Prof. X actually line up but...? Well I am not 100% on that. And my mind just says to me that it's wrong to have a character sit yet not have an actual chair for them to actually sit on I guess so I have to make the chair.
*Edit: Done around noon, wasn't all that bad. I also made a second pose/animation and a base for chairs. Now I just have to make a little wine glass for the second sitting animation.
(http://thelitterbox.freedomforce4ever.com//temp/sinistersit.jpg)
I finished a single chair/throne. This will become a map object that will packed with the download. I made 4 different sit animations based on Gren's. The folder leg with wine glass as in the image before for a second, then doubles of all where the first set male basic capes hang over the back of a shorter chair that meets around the back of the neck and the second where the cape is folded in and the character sits on it (and illusion where the lower cape falls inside the chair models). This was tricky due to a lack of proper cape bones where there should be 4 sets to lines up with the bodies bones so the cape can bend correctly where our capes only have 2 sets, a high neck one and then two lower that reside around the pelvis.
Anyways so a chair is done for the folded animations based on the comics but I can't seem to settle on an idea for a shorter chair for the cape over chair animations. This was a rather difficult shape to figure out how to model btw.
(http://thelitterbox.freedomforce4ever.com//temp/sinistersit2.jpg)
how hard would it be to transfer the sitting animation to other meshes
I'm making these ones so they can be transferred to any male basic nif. Originally it comes from Gren's Maximus which the only thing you need to add to a nif is the Mouth node which you copy and paste the branch into the Head node of the other nif.
I'm making a few animations here and there that will end up in a keyframe set. I'm trying to think of just very common movements that we don't have any animations for. Like sitting with a cape, riding bikes and motorcycles, eating, so on.
Doom will get his throne soon :thumbup:
So awesome! If I can ever get time, there are so many things I want to play with.
Those will be neat - some will get more used than others, but more choices are always good.
Tommyboy already has his motorcycle swaps, but having someone actually having his legs move will riding a bike would be cool.
Some ideas - Going over meshes and kfs for my list, some non-standard kfs I've seen - rally, charge, grenade throw, bring the wrist up to face for a wrist comm.. More but I'd have to go and look
Maybe tapping the belt for a power up, or tapping the left chest for TNG emblem communicator. Even giving the Vulcan "live long and prosper" greeting. falling to knees. Is there an actual animation of Wonder Woman twirling her lasso out there? Thor spinning his hammer in front like a shield?
Tommyboy's social kfs with arguing, pointing, shaking head and others.
When I was working on bringing new animations in from other games, UO had a bunch of new ones, some I was able to get in some not. Different styles of idle, run and walk, a "riverdance" kind of looping dance step, reaching out with both hands in a "No!" gesture, grasping the throat and falling down from poison. waving, clapping saluting, "drunk idle" - weaving a bit (though "stunned" kind of already covers that)
The big idea is they are accessible for mb as well when it comes to sitting and such I am making the 3d models that line perfectly as templates. They will be static models so new works can just be imported where needed.
Most of those otherwise already exist and are common, RD or they are specific to a character. You can make them of course, not my thing either way. Mine are already done and no one else here said they weren't going to use them. I mean they did request them after all right in this thread of me so...
Sinister on a throne is awesome.
Quote from: SickAlice on February 09, 2023, 06:45:33 AM
I'm making these ones so they can be transferred to any male basic nif. Originally it comes from Gren's Maximus which the only thing you need to add to a nif is the Mouth node which you copy and paste the branch into the Head node of the other nif.
I'm making a few animations here and there that will end up in a keyframe set. I'm trying to think of just very common movements that we don't have any animations for. Like sitting with a cape, riding bikes and motorcycles, eating, so on.
I've done mocap work in the past, would it be rude of me to offer some suggestions, I've noticed could really add articulation to some simple basic movements like you said?
also the Mr. fantastic tvlite by tommyboy has quite a few cut scene animations, as does vx_clark kent
I did a generic throne for the regular cape. I figure that's easier to work with for people. Else I finished some weapons. I did the fish head spear in the last forty or so minutes, I'm okay with that.
And ty, Podmark.
(http://thelitterbox.freedomforce4ever.com//temp/sinistersswords.jpg)
eluvium
I'd be more interested in just reading about what mopac work entails and what it's like honestly. I know it won't be applicable to what I'm doing. This is as is stuff and all very simple stuff. I'm only making easy things for other users who don't know how to do a lot so they can just skope things together without doing any hard work.
As it is these nifs are very limited on the amount of bones we have to work with and I have to stay inside that constraint, same as staying inside a low poly limit for models I make. Hence why the cape is weird for example being that are only two bones in a cape. It's also why I can't use TVL stuff or do that Vulcan hand sign, because basic nifs do not have individual finger bones. There's just two for the thumb and then two for the "mitten" that encompasses all four fingers. Short of it is if I add bones other people couldn't use the keyframes for other basic skopes and such because those would lack those bones.
As above too, and I revised it because I realized I might have come off discouraging, the idea is to make animations that are not available. "The animation from Nif Keyframe X..." Right. That means it already exists so there isn't a point of making it again. Anyone can get that for example Thor spinning hammer, in fact I've used it myself and studied that to learn spinning weapons, or the belt press and grenade throw from Taskmaster. Or say Tommy's. People can just copy the keyframes from those since they already exist. I'm making basic poses that aren't available anywhere here, hence "eating" for example as I know there are no animation sets that have an eating animation.
The other side of it is animations that do exist but do not have a lined up model to go with. Like in this case, and I did a few more earlier, the chair/throne. The models I made are static and everything lines up perfectly with male basic models and those animations/poses. So users who do not know much about this stuff can just line up a model, say Dr. Doom's throne as deanjo2000 suggested, which I thought about myself, can just be imported right into the nif with Nifskope without Blender or Max or any weighting at all.
The short of the idea and everything I made for the past few years is these are "tool projects" that are really easy for new users to make whatever project they have in mind with. Again anyone who doesn't know how to work with keyframes themselves or how to work with Blender and Max. Just people who skope and make textures. So the idea is to always avoid any complexity with this stuff. If that helps to reason what I'm doing. And as RD not discourage you. Go ahead and make all that stuff. I look forward to seeing it. It seems there's some expectation though that I am asking a question or that I am going to do or make all these things? If so no, I won't. I'm confused as to where this is coming from actually. But again you guys free to make those keyframes if this is what you're saying to me.
- A trick and spinning weapons: Most low poly games do not actually use spinning models. The way is to program the animations to spin the object on it's center axis which can get both tricky and also look really bad. They instead a spinning texture. The trick for us is as follows =
* Animated texture: Knowing how to do this in a nif and of course it will spin, like Captain America shields do.
* Vanishing weapon: Knowing how to make a weapon appear and disappear. I host Windblown's tutorial on how to do this on my site.
It's that simple. You make an animated say circle with the weapon textured on it. Most game devs make this image look like it's spinning already, like in a cartoon when something spins very fast. Make the animated for the object which is attached to the hand of choice in the nif. Add that node/string name to the keyframes that you want the weapon to appear and you're done. Very little work to put in and little to figure out.
Wow, Sick! I love the chairs, sitting animations (both are great for cutscenes, etc...) and the new weapons (and Sinister looks fantastic!), SA! Well done!
Dana
TY. The second chair is vanilla, I won't bother previewing it but again that's to make it all easy for modders. I'm close to finishing this whole thing today. I'm otherwise still waiting on Marvel to print what that Year 100 Sins Of Sinister costume looks like so I can finish the skin. By the look of it that might not happen for a few weeks. But I'll have a full plate during that time anyways so it's all good. I am also setting up for the other characters here. Doctor Stasis, Mother Righteous and Orbis Stellaris. I'm excited to try to model the last one especially.
I'm finally redoing Vulcan. I ditched the aura and went with particle effects. I managed to make the fire coming out of his eyes. I'm going to redo the animations so different particle emitters around the body turn on and off during different animations. It will look more like the comic does that way. There is still so much about particle emitter settings I'd like to learn. How control the height/length for one and how to make them static. I "think" the latter has to do with the speed where you have to drop it to nothing somehow. That's the method to make hair and fur with particles.
(http://thelitterbox.freedomforce4ever.com//temp/vulcanwip.jpg)
Cool :thumbup: I did start skinning your Vulcan mesh and I think it?s about 90% done, maybe just the belt needed doing before my burn out. I think I?ll just wait and transfer it to your new one.
Thanks. I never like my Vulcan. Actually I remember getting a direct complaint about it years ago and totally agreeing with why. The belt is a new piece I made by hand specific to this model that can be used for males. It has a sculpted buckle and is mapped front to back. The hair is also custom and the texturing is conformed to the male basic texture map. The animations are also going to be unique to this for FX type nifs. CTool2 doesn't do particle emitters much justice but here's a shot of it in action.
Oh, I did sort of finally figure out how to use a 3d model as a particle emitter. Not that it's needed here but I can get the model in the nif but can't figure out to make it un-visible so just the outlining particles remain. The particles alpha out with the model every time I try. For whoever's knowledge when you open the branches look at the Children of the Emitter itself, not the Controller and there will be a mesh there even it is not visible (it's usually just a tiny box or strip). You can replace that with a model. You can also point it to a model in the nif, like male basic which is what I'm trying to pull off but doing so causes conflicts that at least I don't how to resolve.
Anyways it's fun to get to this one. I'm also polishing my Selene a little. I'm injured again and I did mostly get the UHaul packed so I have a little time to pass before the the move, that's tentative the 26th right now but 28th at the latest unless something freaky comes up.
(http://thelitterbox.freedomforce4ever.com//temp/vulcanwip2.jpg)
Some new Heat!!! 🔥
*UPDATED*
(https://i.postimg.cc/Fz7bRLvh/Ace-Duck.jpg)
(https://i.postimg.cc/KcwDVCJH/Splinter.jpg)
(https://i.postimg.cc/sxkWgHKJ/April.jpg)
(https://i.postimg.cc/mkHcJNR1/Attila-PF.jpg)
(https://i.postimg.cc/HxjBNxx8/Baxter.jpg)
(https://i.postimg.cc/mD0N6yJK/Casey.jpg)
(https://i.postimg.cc/hP8bpxr3/Foot.jpg)
(https://i.postimg.cc/8cQMbPrS/Krang.jpg)
(https://i.postimg.cc/rsrxMFQY/Turtle-Van.jpg)
More on the way!!! ;)
Awesome :thumbup:
haha, those are awesome, Style!! :thumbup:
Is that Attila the Frog? :D
Turtle Power!
Quote from: spydermann93 on February 15, 2023, 10:37:18 PM
haha, those are awesome, Style!! :thumbup:
Is that Attila the Frog? :D
Lol thanks and yes! I added Splinter and the Turtle Van I did too! :thumbup:
:drool:
Freaking awesome Style!
Quote from: style on February 15, 2023, 10:43:53 PM
Quote from: spydermann93 on February 15, 2023, 10:37:18 PM
haha, those are awesome, Style!! :thumbup:
Is that Attila the Frog? :D
Lol thanks and yes! I added Splinter and the Turtle Van I did too! :thumbup:
Oh man, that Splinter looks amazing! Shell-tacular even!
Lol, love the style you're incorporating in all of these. As a Turtle fan, makes me super happy!
Mutant Madness? I never played it though I don't delve into Android games much. I had played TMNT Legends and liked the art style, ironic as the artist did not seem to like their job, though the game itself was lacking. I saw previews for that game though. Real pretty models and clearly by someone who grew up with the old school versions. I looked at the wagon model for inspiration for what I'm making but it was too blocky for me. Mine is functional and has a detailed inside, well the challenge of modelling it is part of the fun for me and figuring out the mechanics. Still nice looking models. "Most" of the Turtles games do have them. I have to diss the Konami 2k ones, great gameplay though but I've looked at their 3d models up close and they are really poor for PS2 era ones.
wow!! even when i return after time.. everything still amazes me!!!
long live :ff: :ffvstr: :wub:
J Patches my Brother!!!!!!! :o
Quote from: SickAlice on February 16, 2023, 04:29:36 PM
Mutant Madness? I never played it though I don't delve into Android games much. I had played TMNT Legends and liked the art style, ironic as the artist did not seem to like their job, though the game itself was lacking. I saw previews for that game though. Real pretty models and clearly by someone who grew up with the old school versions. I looked at the wagon model for inspiration for what I'm making but it was too blocky for me. Mine is functional and has a detailed inside, well the challenge of modelling it is part of the fun for me and figuring out the mechanics. Still nice looking models. "Most" of the Turtles games do have them. I have to diss the Konami 2k ones, great gameplay though but I've looked at their 3d models up close and they are really poor for PS2 era ones.
SA urs is the ones I anticipate the most can?t wait for them IMO I love the 87 cartoon turtles the best and that?s what it looks like ur going with! 👍🏾
Making an April as well. She's one of the options for the wagon driver. I looked at that model for April above for that one as well for ideas. They really did an awesome job with the texture. And even made great use of all the negative space too. Real professional stuff. But I have a few TMNT things. A new Slash based on my new Turtle model. Some other stuff I don't want to put in typing until I commit to it but most of it is at least halfway finished.
Right now I'm still on Selene. I'm trying some idea with it. I made a costume again that can be controlled via the alpha channel on the textures like I did with Lady Death but it's real low poly this time. I also made, from scratch and maybe the first time have, hair that also works with an alpha channel. Then a dress that works the same. Finally the capes. But the new trick the capes are all one component cape that is, yes, controlled on the alpha channel for texture. A lot of is also staging work for Emma Frost. I also corrected the texture assignments on the body model itself. "Female_Gren_Heels" I think it was called? There's always something a little off in any model but that one had zero symmetry to it and I just always be a big pain to skin so I redid it all so that both sides of everything are now symmetrical on the wireframe.
I put a little time into "male basic Professor X" keyframes last night. It's been awhile since I touched that one. The idea was way back in the day we had a male basic Professor X which is intended to be a standing version of INK's Xavier. Except it really wasn't. It was just a male basic with the Cerebro and particles from INK's nif hexed on it. What I'm doing is manually rebuilding the animations so this does have the special animations found in INK's sitting Xaviers, but redoing everything the pelvis down to make it standing instead. It's actually going much better than I thought it would. I'm not liking one animation but I think I can work it out.
My one question is will it work with meshes for the 1st :ff: :blink:
No. Of course not. I don't make for :ffvstr: but in these cases unconverted :ff: keyframes can not be edited in Nifskope. And I know how to backwardly convert nifs from :ffvstr: to :ff: but I've run into a way to do it with the keyframes. And as always if people want to convert my stuff to the first game that's on them but I don't make content for it. I don't own the first game and I just don't like the limitations of it's game engine.
I know how the children or w/e in nifskope that keep meshes from converting, tomato showed me
Nif's are simple enough to convert but keyframes, well with Nifskope you can't manipulate unconverted FF1 keys is what's up. I assume in 3ds Max you can but I don't work with the program though regardless I make content for 3rdReich, not for the 1st game. I mostly always have other than when I started trying to make skins years ago. It's no different than the Deviantart demands that I had for MMD models or the ones I still get for a version of my 3rdReich stuff in other Elder Scrolls or Second Life. I don't make those things so it's unreasonable to think I should have and all else as usual I say if that's what someone wants just convert it then. Making stock content to be further altered is what a do and encourage with it. Though more these days I'm directing to just try and teach how to do settings and such to that extent. I'm otherwise just done with requests lest I volunteer myself and a lot of it due to bad behavior in my PM's. More the same reason I stopped providing ripped models from Android games on DeviantArt. Some crude and abusive people turned me off to the whole thing. This is supposed to be fun and just a hobby after all. I'm not some paid content provider or programmer doing any of this.
I finally got to rig ripped Galaxy of Heroes models from the game. I knew they would be perfect for :ff: and they are!!!! :thumbup: :thumbup: :thumbup: more pics to come!!!
(https://i.postimg.cc/prN7FKgM/Bonty-Hunters.png)
:thumbup:
Nice Style, Hopefully you release some of your conversions soon!
Absolutely cranlox! :thumbup:
Here's more!!! Yes I'm insane! :doh: :D
(https://i.postimg.cc/tJ8K9Xhb/Falcon.png)
(https://i.postimg.cc/DZSFhptq/Falcon2.png)
(https://i.postimg.cc/cHSMyPKz/Falcon3.png)
Yep I skoped the interior of the Falcon on to the ship LOL krazy I know but I couldn't stop! :rolleyes:
All of this is amazing :thumbup:
Those are all great!. I had been thinking about doing a New Hope Land Speeder with Luke, Obi-Wan and the droids. You want to give it a shot?
Already on it my brother gonna do one with Leia and Wicket too! :thumbup:
:thumbup:
Thanks to Randomdays for the Landspeeder came out GREEEEEAAAATTTT!!!! :thumbup:
(https://i.postimg.cc/MTn78rqg/Land-Speeder.jpg)
(https://i.postimg.cc/cJHYQ5g6/Land-Speeder2.jpg)
Now for some more villains! :thumbup:
(https://i.postimg.cc/TwS95q1Z/SW-Villains.jpg)
Yes, yes let the hate flow through you. Great stuff.
Wow Master Style!
Dana
^_^ More Star Wars Stuff! :thumbup:
(https://i.postimg.cc/ryPrmkR3/Piet.jpg)
(https://i.postimg.cc/7ZmJTGBH/KitFisto.jpg)
(https://i.postimg.cc/ZY8RdvRG/Wicket.jpg)
(https://i.postimg.cc/R078RmHZ/Logray.jpg)
Amazing :thumbup:
Kit fisto is my favourite Jedi.
Wow! These all look amazing!
Rebel Snow Speeder Pilots:
LUKE:
(https://i.postimg.cc/0ysDJCQR/LukeSS.jpg)
BIGGS:
(https://i.postimg.cc/0ykrsXjQ/BiggsSS.jpg)
WEDGE:
(https://i.postimg.cc/28w82dGf/WedgeSS.jpg)
Amazing, Style!!!!
Any chance of creating The Mandalorian as well?
Quote from: heroidosilencio on March 13, 2023, 08:47:59 PM
Any chance of creating The Mandalorian as well?
;)
(https://i.postimg.cc/jC0sj6qh/Mando.jpg)
BOTS and BEASTS!!!!! :D :thumbup:
(https://i.postimg.cc/0ND3Z8S8/Botsand-Beasts.jpg)
(https://i.postimg.cc/FzBDNqSW/Bots.jpg)
(https://i.postimg.cc/QxFf08LR/Beasts.jpg)
Excellent :thumbup:
Hello, I have returned after 15 days of staying at my parents' house and recovering.
nice things! Do you plan on launching one?
I present to you The Bad Batch! :D :thumbup:
(https://i.postimg.cc/c1B51KyD/BadBatch.jpg)
*All their helmets come off! :o
Lookin' good Style!!
Thanks WyldFyre!
Here's more!!! :thumbup: :thumbup: :thumbup:
Speeder Bikes!!!!!
(https://i.postimg.cc/65BwMcNK/Speeder-Bike.jpg)
i like Wrecker too much, amazing work
Somehow I missed all of these... amazing!
Making some Cerebro helmet 3d models tonight while it's cold out.
(http://thelitterbox.freedomforce4ever.com//temp/cerebro.jpg)
Wowwwwiiieee!
Dana
Chaz there has a special feature as usual in that he is a combination of a basic mesh and our standard suit and that can be switched real easily with the alpha channels on the textures. I also finished the keyframes so he is an actually standing/walking version of INK and Gren's Professor X down to the animations. I'm adding extra bits now like his Shiar Armor and Hellfire Gala costumes and stuff from the live action films. Also that to work out some wheelchair versions, in that I'm going wheels that actually spin when they should. I also set it up in a way that it accepts C6 textures which I will include with the final release.
Wow guys, so many cool things!
SA glad to see more mutants! :) Can't wait to see more of Xavier, those cerebro helmets are looking great!
I redid the first Cerebro helmet a second time, just deleted what I had. The Krakoa one six entire times. I just could not get the shape and mapping down. Adding more, I left space on the texture, the live action Cerebro I think is needed. Then costume stuff, mostly I have to hand craft that Shiar Exoskeleton and the New X-Men jacket. The latter is going to be easy so I'm focused on the armor instead. Else for X-Men characters right now I have Charles, Minister Sinister (finished, just need to pack him and upload him), Vulcan (need to finish the keyframe animations and he's ready), Emma Frost and Selene (sort of a joint project since they share capes, I'm remaking the models to work out some flaws), some more Wolverine's (Albert and some stuff I'll save for a surprise) and Deadpool in the works.
Past that I have a few X-Men characters listed in my To Do notes, more I'm looking at recent Hellfire Gala costumes (wave 3 comic is coming soon of course, love the Jean Grey there) as stuff I may start working on. So if you or anyone has X-Men requests as I love those comics feel free to prompt me about it. Nanny an Orphan make actually speaking of are something I will probably start on by this summer. Aside life and working on this new house (the thermostat is messed so I need to learn how to take apart and build a thermostat today) I have a number of other standing In Progress things mostly surrounding MOTU, Spider-Man and TMNT happening. A handful of other things like an unfinished Ms. Lion from Spider-Friends/Pet Avengers. I should just break and push the dog out, those are really easy to make.
Edit: I finished Vulcan's keyframe animations but decided to also make his War Of Kings costume then add cape nodes to the keyframes for that of course. I recall someone here or another actually requested the Emperor Vulcan costume at some point and when I was thinking about it I don't think it will be that hard to model. So there's a hold up on him as well, probably release him and Sinister at the same time before the end of this month with Xavier on there heels.
Tusk and the boy in a wheelchair who was the companion of the fire mutant protagonist of that chapter in which Killgrave appears is missing from the x-men drawings of the 90s
I finished Gabriel's models and skins. I just have to add some keyframe animations for the cape and he's done.
(http://thelitterbox.freedomforce4ever.com//temp/vulcan.jpg)
Vulcan is looking great, especially the 'Emperor Vulcan' armor.
I'm glad you're planning to skope Nanny and Orphan maker because I really liked them in Hellions :)
Hellions was maybe the best book that came out this whole era imo. And I just have to make Nanny because look at her. I created a lot of extra work with Vulcan's animation due to a misstep. I've been shy on sleep and am taking until I get less foggy. But Vulcan and Sinister will be available soon enough regardless, I don't have too much to finish on those.
Quote from: SickAlice on April 16, 2023, 06:05:57 AM
I finished Gabriel's models and skins. I just have to add some keyframe animations for the cape and he's done.
(http://thelitterbox.freedomforce4ever.com//temp/vulcan.jpg)
Is this guy on page 2 of the x-men link?
No, I haven't uploaded him yet. I'm finishing his hover animations between rl tasks (All my doctors appointments are falling in the same week currently).
I hear that, I'm just excited
i love coming back and seeing all this awsome stuff thank you to all your what makes this enjoyable
Finally got some time. I'm packing Sinister up for upload. I'm going to make one more texture directory first. I'm deciding between an easy shirtless/modern or doing his TAS one. I think the latter would be something users would like more? I just have an uneven amount of skins and want an even amount is all. I think there's like six keyframes left to finish for Vulcan, I'll check that after I finish with Sinister and do some prep for his brothers and sister.
Kind of in a debate right now. Sinister and Vulcan first no matter what but I was thinking I'd work on Mike's nunchuku anims, that's the big TMNT hurdle. But? Because of Across The Spider-Verse part of me wants to work again on my Spider-Man project. I guess I'll figure it out once I finish those two.
cant wait SA for sinister and vulcan have you fixed your site up yet
I'm chipping at it all just so you're aware and that I didn't just hang it up. I tend to work on a large que and do parts of multiple things at a time. I'm also between very active in real life having a new property to maintain and city to establish myself in and depressed, which the later tends to cause blocks in motivation and inspiration and I end up moving along slowly. Winter time is usually when I am a lot more active here. Given I am in a city where it snows that is likely this year. The pandemic and closures in 2020-2021 otherwise made me more active then usual. There was nowhere to go then of course, so? But all this from the X-Men, TMNT, MOTU and so forth is still all coming along.
Glad to hear you're still hanging in there. RL is very time consuming so don't feel pressured to do more than you feel comfortable doing.
Ty. I more wish it wasn't. The whole idea of moving was to be able to consume with my art and try and find some piece of mind for a year or two before the next obligation but it just didn't work out like that. Could be worse of course and I am counting my blessings but still. But winter is coming up fast. Once it's winter Freedom Force and catching up on shows is most of what I do aside shoveling any snow.
Master Jedi Style,
Where do you post your wonderful Star wars goodies, now that the yahoo Groups are no longer with us (I see you still have your website set as a Yahoo group link)? I apologize if I missed a post about it.
Dana
I'm not here a lot right now, but Style sent me most, if not all, of his new Star Wars meshes and skins. If he doesn't get back to you, I'll look for his emails and forward them to you.
Hey RD,
Thanks for the reply, good to hear from you too.
Best,
Dana
Quote from: SickAlice on February 10, 2023, 01:05:36 AMI did a generic throne for the regular cape. I figure that's easier to work with for people. Else I finished some weapons. I did the fish head spear in the last forty or so minutes, I'm okay with that.
And ty, Podmark.
(http://thelitterbox.freedomforce4ever.com//temp/sinistersswords.jpg)
Hi SA,
Where did these cool weapons end up? I couldn't find them on your various pages.
Best,
Dana
Dana,
If your email is the same I forwarded some of Style's Star Wars files that I could find
Thank you so much, RD. I appreciate it.
Dana
Hi SA,
Where did these cool weapons end up? I couldn't find them on your various pages.
Best,
Dana
[/quote]
I made these for Mister Sinister. Those are his trademarked canes from the comics, the spear an alternate one of his clones used. Him and Vulcan will be released pretty soon. I've been working on this new house and racing encroaching winter weather outside and pretty much occupied with all that. I "had" intended to sit here and just on art and date and such but my stepfather got a terminal diagnosis so my time table has become crunched. But soon, I was actually getting those two ready for upload in a couple spare minutes I had free last night before sleep.
I'm very sorry to hear about your stepfather, SA. Sending you positive energy, my friend.
Best,
Dana
Same here SA. Be well.
What they said. Take care of yourself and family.
Ty. Tasks help me get my mind off this stuff. I lost other people recently too. Again. Worst part of aging. I'm on the other side of the country from the family maintaining a property rn. I've been working stone in the yard lately for example, racing the encroaching weather. Pro-tip: If the idea of stone step pathways every comes up pass. It's a pain in the butt.
But as usual as we move into the season there is less I can do outdoors aside shovel snow and salt ice (I'm unsure how this looks in Northeast Arizona but it was a bad as Wisconsin last year) and I can only clean the inside of a house so many times. So I end up with a lot of free time to devote to hobbies like Freedom Force.
But? The situation with my mother and stepfather can happen any day. On the day I will be shipped across the country to help with arrangements and managing that property, hopefully to then move my mother a little closer to her brothers.
Anyways that's why I mostly vanish during summers and my releases kind of flap in the wind. I am otherwise enjoying Arizona. Well? Sort of. My goal was to be in the low lands where it's always hot and there isn't much going in this city that isn't a gun show. Really there isn't even volunteer opportunities. Yet again I'm getting a house ready to flip so it isn't like I would have had time anyways.
Ironically it is all with end goal of sitting on my bum and working on my art all day, someday. And maybe having a beach. I'm thinking Lake Havasu so I can sit and have a coffee and stare at London Bridge. I thought it was very nice there.
Sorry to hear about your stepfather.
I understand about the hobby stuff i mean it's why i skin so much as it keeps me sane, im just terrible at releasing stuff as im always busy. You do sound like you've got a good handle on stuff though and enjoy life where you can.
My aunt went two weeks ago right on the day they got a house. My uncle probably won't last long. My old gaming buddy a couple weeks earlier. This is really wearing me out. I use hobbies, obligations, music and comedy. Go out in the community and help where I can.
Vulcan and Mister Sinister are both done and over in the Releases section then.
Trying to remember what cause flickering where faces cross and how to fix it. It's been a long time since I've seen that problem. I think I need to add to both models. If all else memory serves to just create a new piece when all else fails though.
Hi SA,
Flickering? Like when two pieces are occupying the same space on a mesh, but one is supposed to be on top of the other, yet they seem to "flicker" back and forth (via their polygons or something to that effect)? I've seen something like that, if that's what you mean?
Is it separate mesh pieces or some other issue?
Dana
Quote from: SickAlice on November 24, 2023, 03:01:13 PMTrying to remember what cause flickering where faces cross and how to fix it. It's been a long time since I've seen that problem. I think I need to add to both models. If all else memory serves to just create a new piece when all else fails though.
Another here that ended up needing a bit of manual keyframe work. Namely the bottom the coat. Not as bad as most and I can repeat a lot of the same cape bone positions for it fortunately. I'm also working out an attack animation but it isn't going well and it is optional and think I will abandon that prospect in favor of a mesh that just looks good while animated. The glow effect on this was fun to come up with.
(https://thelitterbox.freedomforce4ever.com/temp/drstasiswip.jpg)
@cmdrkoenig67: Two different pieces and the faces crossed over each other. I male basic neck turned into a collar and thus across the male basic model. I redid it so that the vertices joined instead and it still flickered, like like little white sparkles say that weren't actually in the texture. I scrapped the piece after figuring out it wasn't even needed and would look ugly given how short the neck is (see above). But I always want to know the technical of things and yeah then, exactly what your saying. And I have too before and knew the fix for it but it's been so long since I've seen that issue. In fact the work this was based off of, Sinister, has pieces exactly like it that do not have the flicker issue. And my texture settings and such are always the same from nif to nif.
Only 105 animations to go. Some of this was interesting. I've never done coat tails before and had to get sneaky with his sitting in a chair animation. The art called for it to be draped off the side.
Oddly enough, long coats have been one area I felt lacking in the game. Both male and female versions seemed forced and unnatural in a lot of animations.
Either the Gambit Ink type, I corrected the mapping on that awhile ago, male hunter or "the butt cape trick". The first two follow the body, they don't float and that was needed. The last is just the shrunken cape that looks sort of like the bottom of a jacket, Gren used to use it and Ink used a variation for Moira's lab coat I think. But Stasis calls for a unique sculpted jacket and one that flows from the bottom. So that's what I've been making.
The animations are the pain. I don't have too many more but I'm very sick and my eyes are having problems staring at numbers on a screen for too long. After I finally finish the keyframes I'll have to redo a lot since the legs have a tendency to kick through the jacket. But I want it to look just like comic even when it moves so I don't want to cut corners.
Take care of yourself first! I'm awed by the amount of work you put into your creations. I really hope I can find some time to learn all of these editing tricks you have been showing us. I have always wanted to edit some of the keyframes for these games. The original meshers were wonderful, but I wanted some different hover animations, especially for some of the specific characters that fly. I also want to transfer some animations between different meshes which requires I learn which nodes are needed. Ah, that elusive thing called time.
It gives me something to do while I'm down. And I just space it out in my daily regimens. Finished him just now, I think the animations look decent enough. And thanks. I don't actually work that fast is the key to it. I build stuff up over months to years than put it all together when I'm ready for it. That's the trick. I don't usually have that much time to just sit and plug away sans the quarantine part of the pandemic. Nodes are pretty easy to figure out once you've done it. Animations aren't that hard either, they just consume a lot of time and patience.
Anyways break time then I'll get moving on Mother Righteous. It's going to be a chore animating the glowing orbs that float around here.
Humble origins. I made Mother Righteous body aka "female_sinister" in one shot without a single error. I'm very pleased. I thought I was going to have to redo this ten times in the least.
(https://thelitterbox.freedomforce4ever.com/temp/MRwip.jpg)
This is a new body btw. Much of what I am always doing is thinking of things skopers and skinners do not have and could use. This is a buff female with mouth support based in Gren's She-Hulk weighted to Gren Buff males. Also it has a foot switch as you can see (this was one of the parts I thought I would have do over). On one side of the texture both flat feet mapped down (for bare feet or detailed tennis shoes) is placed, on the other side a new heel I made. A skinner can use the Alpha channel on the texture to turn each set of feet on and off at their leisure then so their character can wear flat or heeled feet without any additional parts or textures.
Now the big consideration: How many of those orbs can I give Mother Righteous before we exceed the face count limit? The comic art is inconsistent but the look averages twenty. I think from a model we are typically seeing from behind that would be too cluttered. She has some nice back features like her braid that should remain visible.
Maybe half that amount? Ten would provide a lot of coverage.
That sounds about right. Maybe 11 or 13 to make it look natural. There orbs are larger than here head and the artist use tricks when they draw her so she's never obscured. Sucks because she actually a nicely detailed back view, the hair and cape especially.
I'm getting lucky. She has an alternate dress and wrap combo that I had a few problems with but got it there eventually. Now to work the animations and do in game boundary tests. I also should remind myself to texture some shadows underneath the chains on the corset skirt. Everything else is coming out fine. Oh and I also saw in the art eventually they did decrease the amount of lanterns down to eight or nine which made it all a little more workable.
(https://thelitterbox.freedomforce4ever.com/temp/MRwip2.jpg)
Yeah, I thought 20 was a bit much.
Coming along well now. There is an issue where the pointer fingers drag. I'm considering re-weighting the entire thing but won't until I'm done with the keyframes. I'm getting lucky with those too. I love it when I can get things right on the very shot especially if I'm shooting in the dark like I am with this one. There is no real equivalent to this characters moves nor body type so I'm just making it up as I go along.
Getting Dr.Doom's mask about where I like it. I scrapped and remade it six times now.
(https://thelitterbox.freedomforce4ever.com/temp/drdoom_maskwip.jpg)
Beautiful :wub:
Ty. I'm taking my time with this one. Most of the costume parts are finished, I either replaced or remapped and reset some of Gren's stuff. I'm looking at the fine details in the armor now and how all that should be set and mapped.
(https://i.imgur.com/ZHggGNm.jpeg) :thumbup:
Nice. Tracy was one of the first things I ever thought about making. I never really settled on a design though.
Hey Benton Please clear your PM's!!! LOL! :rolleyes:
Going KRAZY with these!!!! :wacko: :lol: :cool: :thumbup:
(https://i.imgur.com/tCSb87c.jpeg)
Can you name them all??? :huh: :huh: :huh:
Style, those are great! I only recognize a few of them, as I don't know Dick Tracy all that well, but the style (ha) and personality of the characters is unmistakable.
SA, looks like you've got a lot of great stuff in the works! That Doom head looks amazing!
Good job style!
X-Men'97 Inspired me! ^_^ I don't know if anyone has done this already but here it is Wolverine with mask down! :thumbup:
(https://i.imgur.com/ZsNnFBP.jpeg)
That's really cool! That's such a nice little touch.
:thumbup: So cool, Style!
Very nice :thumbup:
Awesome! Style strikes again!
I like this Dick Tracy's characters
I don't recall whom here but I know someone wanted a throne sitting position for Dr. Doom. I am working on it. I noticed the sitting positions for Sinister are not compatible with Gren's Doom and just turn the body into a deformed potato. I'm having a lot of spinal problems and went through a surgery on my tailbone so I'm just moving at a very, very slow pace when I have time between chores, medical stuff and obligations. But it is underway as are any standing projects I have on my hard drive. I'm going to give him a few other custom animations that look like his signature comic poses as well by the end of it. The upside is the weather is endlessly terrible so I do have this time indoors.
Good to hear from you SA. Take your time - there's nothing here important to rush on. Just glad to see you on the forums
Hope you recover soon SA. As someone with back issues, I sympathize. Take your time.
Back problems are no joke :( hopefully you're on the mend now. Take it easy.
May you recover quickly from the operation and may the bad weather not punish you too much.
Ty. It's a reoccurring thing. Surgeons cut into my tailbone and hips pretty bad. Sitting, the ideal position for working on models is well, I can only do it for so long.
Making progress on Doom. I'm very familiar with the character and have everything I need to do mapped in my mind already so he's going well albeit the slow pace of mine. I already finished his new sitting animation keys as well.
(https://thelitterbox.freedomforce4ever.com/temp/drdoomwip.jpg)
I liked much of what Gren did and wanted it to match his but made some a lot of adjustments to the mesh, a lot of rempapping and then some fresh new parts (gloves, disks, a mask, so on). As usual this one can be toggled using the textures and will have different parts like an unmasked, hood down, so forth.
Looking good SA
Iconic Doom is looking great SA!
YEEEEEEESSSSSSSSSSSSSSS :wub: :wub: :wub: :wub: :wub: :wub: :wub:
I LOVE DOOM :wub: :wub: :wub: :wub:
Galactus from Marvel Future Fight in :ff: :thumbup:
(https://i.imgur.com/W5fPc2V.jpeg)
Quote from: style on April 06, 2024, 01:31:40 AMGalactus from Marvel Future Fight in :ff: :thumbup:
(https://i.imgur.com/W5fPc2V.jpeg)
What a beautiful finish on this version of Galactus, a great choice to add :thumbup: :thumbup: :thumbup:
Nice Galactus Style!
Doom is coming along nicely, SA!
Galactus, nice work, Style!
If I had better skinning skills I would skin them cartoon style with cell shading! :unsure:
(https://i.imgur.com/ZIsj1Og.jpeg)
Very nice!
Awesome!
Possibly the best skope/skin combo I've ever done!!! :blink:
(https://i.imgur.com/d0bNW69.jpeg)
*Not 100% complete
That's amazing, it's literally jumped right out of the comic.
:thumbup:
Quote from: deanjo2000 on April 12, 2024, 10:18:19 PMThat's amazing, it's literally jumped right out of the comic.
Dean, you beat me to it!
:thumbup: :thumbup:
*Cable Update
(https://i.imgur.com/gLyxVBa.jpeg)
(https://i.imgur.com/JwMyX2j.jpeg)
I love this skope....and Im not that big of a fan of Cable but I just asked myself is it possible!? :D :cool:
Can we build it? Yes Style can!!
I love how the only person who doubts styles awesomeness is himself :thumbup: trust us, you can build anything.
Ditto on everything said above
:thumbup:
Quote from: deanjo2000 on April 15, 2024, 10:59:00 AMI love how the only person who doubts styles awesomeness is himself :thumbup: trust us, you can build anything.
Ain't that the truth!
Man, that skope/skin is just freaking amazing. It's astonishing how much like the comic that looks.
Thank yall for the kind words! :wub: This is what I did that inspired me saying what if I do Cable as close as possible to his Comic look ^_^
(https://i.imgur.com/R6I4jf8.jpeg)
(of course the middle skin was done by the legend C6!)
Quote from: style on April 16, 2024, 01:43:02 AMThank yall for the kind words! :wub: This is what I did that inspired me saying what if I do Cable as close as possible to his Comic look ^_^
(https://i.imgur.com/R6I4jf8.jpeg)
(of course the middle skin was done by the legend C6!)
Great work all around!!!!
Thanks Docdelorean88 🙏🏾
Quote from: style on April 07, 2024, 02:05:42 AMIf I had better skinning skills I would skin them cartoon style with cell shading! :unsure:
(https://i.imgur.com/ZIsj1Og.jpeg)
Completely inspired by this post...
(https://i.ibb.co/5KzNwnS/x2.png)
(https://i.ibb.co/Rzz6Y0v/x1.png)
(https://i.ibb.co/FYX2cTd/x3.png)
Just a bunch of kitbashes with some upcycled skopes, but they are fun to punch Sentinels with!
Nice!
Ooh! Pretty!
Nice work AA!
Awesome work guys! Style, AA - any chance of a release of your recent work?
Awesome indeed! These are all super cool! I love that Gambit!
Quote from: AfghanAnt on May 07, 2024, 02:38:27 AMQuote from: style on April 07, 2024, 02:05:42 AMIf I had better skinning skills I would skin them cartoon style with cell shading! :unsure:
(https://i.imgur.com/ZIsj1Og.jpeg)
Completely inspired by this post...
(https://i.ibb.co/5KzNwnS/x2.png)
(https://i.ibb.co/Rzz6Y0v/x1.png)
(https://i.ibb.co/FYX2cTd/x3.png)
Just a bunch of kitbashes with some upcycled skopes, but they are fun to punch Sentinels with!
BUT YOU INSPIRE ME!!!!!! :wacko: :wacko: :wacko: :blink:
Those are pretty nifty, both the scopes and the skins. I might try "a" X-man at some point.
Still clacking along. I finished all of Doom's 3d models and now just have to finish the animations then put it all together. Also I've been working on something on the side in regards to Gambit keyframes where the staff spins during melee attacks. Slow going anyway mostly due to pain making it difficult to sit at length and work on this stuff. Doom should otherwise be released sooner than not. I also put a little into the Turtles. Mostly Mike's chucks are the time consuming part, the animations that is and the models are finished. All of this stuff looks very nice.
(https://i.ibb.co/kck8T5F/storm-white.png)
(https://i.ibb.co/HdzsTTR/storm-black.png)
(https://i.ibb.co/vsvPTXf/gambit.png)
So much goodness here :wub:
After style's maskless wolverine i kept thinking about this.
(https://i.imgur.com/DGo3C1j.png)
Not my skins but an easy skope.
What's Parker doing wearing a Spider-Man costume? He looks ridiculous!
~JJJ, probably
Quote from: spydermann93 on May 14, 2024, 05:26:15 PMWhat's Parker doing wearing a Spider-Man costume? He looks ridiculous!
~JJJ, probably
brilliant I proper laughed at that :lol:
Quote from: Kommando on May 10, 2024, 01:50:50 AMThose are pretty nifty, both the scopes and the skins. I might try "a" X-man at some point.
With ur AI style of skinning you should do it I would love to see how it'll turn out! :thumbup:
All great stuff glad this thread is poppin!!!!
There. Dooms sitting animation is finished. On the left side was the animation was the sitting animation I made for Sinister. The bones were different so you it crushed him into his center axis. The right side is the newly made one for the Doom mesh.
(https://thelitterbox.freedomforce4ever.com/temp/drdoom_sitfix.jpg)
(https://i.ibb.co/vYDS5QF/Screenshot-2024-05-19-215207.png)
Hear me out... this might look insane, but it's Morph doing his best cameos from episodes 1 and 2, all in one mesh. I tried to do more, but I kept breaking the damn skope.
I'm still working on getting him a gun for ranged attacks and possibly adding the Blob for melee combat.
Really cool stuff, AA! I'm loving that latest Gambit!
SA! Doom looks great! Very commanding.
AA you and I think the same I just did a Morph skope inspired by the show! :thumbup:
Cool. And double because now I won't have to make Morph. I was dreading what the keyframe work would look like on that.
(https://thelitterbox.freedomforce4ever.com/temp/drdoom_gun.jpg)
Quote from: style on May 20, 2024, 07:09:22 PMAA you and I think the same I just did a Morph skope inspired by the show! :thumbup:
I would love to see it!
(https://thelitterbox.freedomforce4ever.com/temp/drdoom_nulifier.jpg)
Is that the Ultimate Nullifier?
Yes it is. And for the simple shape it was weirdly difficult to sculpt. Getting close on that whole thing still. Sinus headaches are making my vision too blurry to stare at the programs for long though.
Cool! Well, it's sort of a weird shape, so I can see that. Sorry you're feeling bad, my friend. I hope that you can shake it off soon! The weather here has been pingponging back and forth between cool and hot, which has us feeling rough too.
Health conditions just worsening with age. Though the sinuses due to very high pollen counts. You know, age more and human body I suppose. It's aggravating when I can't concentrate or my hands just give out when I want to make things and such.
Indeed, unfortunately that is the way of things. I'm sorry, my friend. I hope you find some relief and can enjoy your hobbies more.
Honestly I need to move to where there are more qualified doctors and specialists. Most people here do little but referral to another place. But yeah. If it were up to me my life until the end would consist of working on art and going out to see sights. Weather events, caves and so on. My body, economics and my peers just have a different idea is all.
That would be a pretty great life. I hope we can all tip the proportions more that way.
I missed so many great updates here! Great work everyone!
A throne for Doom. This hurt my wrist a lot. It was based on a throne from an action figure or statue I saw pictures of online. I know it was in turn based on a comic but his thrones otherwise seem to change in each comic book and I wanted to do the coolest looking one. I think a 3d print file can be downloaded but I didn't want to cheat and wanted low poly for FF so I just stared at the images and modelled by hand. Anyway [twisting mouse wrist and hearing loud cracks].
(https://thelitterbox.freedomforce4ever.com/temp/drdoom_thronewip.jpg)
I am very sorry that it caused you so much pain. It looks awesome, but I'm not one who thinks you should suffer for your art. Hope the wrist is feeling better now.
Man, SA, that's a gorgeous throne, and you did a great job with it! I'm impressed by the detail!
Ty. Mostly wish the wrist wasn't bad so I could do these things faster. I just have to do some texturing on Doom. All his models are done and need to be put together than some light keyframe work.
Wow. Amazing work with Doom and his throne, SA.
A throne for Alice, more like!
Very cool, SA!
Doctor Doom needs his throne!
Ty. Just working the textures over for Dr. Doom. There's a lot of annoying creases and such to figure out.
Great work on the textures!
I was working on textures and other in progress stuff today and let the stray cat in my house and he clawed my hand because he wanted it rubbing his head instead of on the laptop mouse. So try again tomorrow lol.
Cats are fun. We have taken in several over the years and our last stray took several months to come into our house. Now he likes to rub up against your legs while you are walking and will roll over on his back to get his belly rubbed. He is probably the most loving cat we have had. The other two like to lay on my keyboard while I am at my desk and meow pitifully until I give up whatever I'm working on and pet them for an indeterminate amount of time (but always enough that I can't get anything accomplished). I wouldn't trade them for anything.
This one is feral and unfortunately won't become an inside cat. I built a house for him and he visits. Not so much a stray. People get kittens and are people who have say have habits so they don't really raise them, hence why he doesn't know what litter is, and once they aren't kittens they abandon them. Happened in the other city in the desert where I hope to move back to where there are roaming litters of cats like this and I took care of them there as well that occupy blocks. I don't like the idea of people ditching animals like that so I'll keep food stocked and make shelters for them. My cat otherwise passed away in 2015 and I don't have the heart to have another full time.
Quote from: SickAlice on August 16, 2024, 03:05:29 PMMy cat otherwise passed away in 2015 and I don't have the heart to have another full time.
:( I know that feeling. If we didn't have more than one, I'm not sure I would want another either. We both feel that way after losing our last dog several years ago. Part of me wants another, but part doesn't want to go through losing them.
Cats. People. It's just like that. He's feral anyway again. He can't be trained not destroy the place nor does he really want to stay inside.
A few values to add to the keyframes and I can release Doom. I screwed up and burned my hands badly. I thought it was a smart idea to clean the metal rain gutters in 110 F weather. My hands keep shaking and it made it hard to make straight lines on the textures. I think it looks pretty good all things considered. So probably upload it in a few days.
Oh and I suppose for need to know keyframes cape data does not contain scales. I never noticed this before but obviously they need to be there if you want animations other than just hanging/breathing. So that's three bones that need scales per animation. I kind of wish I would've noticed earlier. I've been working on a unified keyframe set for users to use to easily copy and past from and/or make new keys without having to do the tedious work and would have added all this.
*edit: Some keyframes have scales for cape top but they are set to zero which we do not want. Obviously I have not checked every keyframe set but like most flaws it is safe to assume this is legacy thus is found in most keyframe sets or at least going back to Taskmaster. Interesting though, yeah?
Cats! I live with 12 cats! :wub:
I grew up with about that many. Mom's saw a litter and brought them all home. Mom's saw another and brought them all home. So on. Good deal really. I can't stand people that scoop up kittens just to have a toy and then ditch them once are big and not as squeaky. That's how the cats around here and the ones I take care of (and a skunk now too) came about. I've seen this pretty much along the whole tristate border. You can find roaming packs of cats on each block and park.
It's the same here on the east coast. Feral cat colonies abound. People her though have started to catch and spay/neuter them. We actually have a cat rescue that will help defray the costs of this. My wife volunteers for them.
With regard to keyframes. I had long thought about a universal keyframe set. The sheer task of compiling it had kept me from trying. I knew certain bones were required for certain sets. Gren's Taskmaster sets and Tommy's versatile sets were the closest to "universal" I had seen. The capes indeed probably stretch back to the original mesh makers as most just copied IG's meshes but wrote a lot of their own keyframes.
South side of the Rockies is pretty bad too. Same situation sort of. People ditch em or pass away and the cats just ended up in the wild reproducing like crazy. I took care of a lot there. Though many meet with grim fates with all the eagles and mountain lions and such around. I dunno. I think pets are equal members of family and should be treated as such. Or at least if humanity is all that we have a responsibility to show it by taking good care of animals and each other for that matter where negligence just lowers us.
I have a fairly robust Taskmaster keyframe set built. Cordless I think? TM is a very early set. Yet it isn't compatible with a lot. I find, if I'm not too lazy the best way is to go to clean copy of the earliest set, so male_basic in this case and copy backward to it. That way most keys will work with it where often they won't with recent meshes and sets. But that TM will probably be my universal since I add so much to it. It's both my base for MOTU male characters and TMNT so I have a lot pumped into it. Might as well keep building on it imo.
Gambit 97 is up next now that Doom is done though. I was really impressed by the animations and want to replicate those spinning bo staff attacks on Ink and Gren's mesh and keyframe set.
Finished all Gambit's weapons. Getting the card prints to look exactly like the cartoon was a chore. I think I'm going to go in reverse order and make the animations before the body work here since that was the thing that really caught my eye.
I resolved the "sphere jaggles" problem today. If you look at the basketball on the left which is TB's you can see where the texture "bleeds" from the middle seam. This is known as jaggles. If you look at bald meshes you'll see the same problem. On a bald mesh where the texture is the same color it isn't too apparent. On say Spider-Man where a black line runs right over the seam then it is very apparent and ugly looking. I have some files and have been working on fixing a Spider-Man mesh for that matter. See how I resolved the matter by creating a seam made of actual faces instead of a normal seam.
Anyway a texturable basketball which will come with a future release is finished. I love making models of little common items and working out texturing ideas for them.
(https://thelitterbox.freedomforce4ever.com/temp/bballwip.jpg)
Gambit is coming along well. A lot of new parts for skopers to have fun with and I'm always trying to improve trench coat mapping. Good thing. I had to have surgery on the arm today so I'll have to take a break for awhile while it heals. Stitches won't come out for I think two weeks.
(https://thelitterbox.freedomforce4ever.com/temp/gambit97WIPS.jpg)
Ouch. Sorry to hear about the surgery. Hope you have a speedy recovery. Gambit looks good.
The coats have always seemed a little wonky to me. Especially on the female meshes. The combination of low poly and the limitations of the engine seemed to make less than satisfying coated characters. Not quite as bad on the suits, but the trench coats never seemed quite "there".
Yes, I already noticed that the texture of the Sportsmaster basketball had that problem.
Again in TB's defense most 3d models of basketballs do. Even in older basketball games. Some things are hard to map and then again jaggles is a problem. Especially if the engine doesn't have the modern code to get around it like "locking" which is the case here. The head thing is important here of course because we spend a lot of time in game looking down at the top of a characters head as we do looking at their backside.
As far as coats check anything I've done after Fantomex. I think that was when I first started addressing. Fantomex has a remapped version of Ink's Gambit jacket. Psylocke, Custer and others a weighted to female version of it. After that point I kept trying to make new jackets with easier mapping for skinners. As of Doctor Stasis I felt I was getting closer. I also worked on weighting and keyframes there to be able to control the bottom of the trench via the cape bones.
This will be the case in Gambit '97. The mapping here now closely sticks to the same mapping for male_basic so skinners can just match them up. It will also help with weighting and when it's animated to keep the movements a bit more streamlined. But I am always after a certain minding skinners and trying to make things easier for them and I think I have it finally. You can of course see there is variations like the leisure suit jacket and crop top. Also a few other firsts aside a properly mapped basketball is a beignet and a durag (going to remodel and remap that today).
So I'm happy with it regardless in that I will providing a lot of new parts for skopers and skinners with this for Gren_male bodies. Of course I am working the animations and this time making FX. The cards are redone too as you can see and have the correct faces and if you looked at the backside they also have a backside like they should. Getting them to look just like the ones in this animated series was a bit of a task though, especially the face of the Queen of Hearts.
Anyway it's a fun one. I have the hair to do next obviously which I'm going to take my time on. Then polishing the textures and working the keyframe effects. I'm using an odd method to make the staff spin in those, something I used on the helicopter blades in Overdrive and hat blades in Luigi. Something again that's going to be easy for skopers and skinners to use for other projects.
But? To deal with the arm today. Of course there are only two Band-Aids left in the box. Dreading the cost these days speaking of there. On the bright side I got eye drops for a $1.19 and then after telling the skin and cancer doctor got professional grade ones for free. So it will even out.
Just typing it somehow since I can't find my OG post. I could not get Voice Packs to work (play in game) no matter what I tried on Steam Win 10x64. I noticed though they do work in the FFX Mappack. Not in the standard game nor FFX. I don't know what the difference is but that means whatever the problem is can be cross-referenced there.
Else I'm still on Gambit's hair. Taking my time because I want it to be accurate. And things just keep coming up. Damage to my hands and arms (healing nicely now). Doctor appointments for other stuff (two and half hours out right now). I was also helping with emergency relay during the storm and afterward assistance organization. Awful. Seeing some things I do not want in my mind. I hope the best for everyone who is either afflicted by this and/or has people who are.
This is a convo Benton and I had about Voice Packs and it helped me!
Quote from: BentonGrey on March 23, 2024, 10:10:51 PMQuote from: style on March 23, 2024, 09:11:06 PMNow that I got y'all all here I have a question.... I'm re-adding voices to :ff: because I messed up and lost them all, but one problem I'm having is adding the Ninja Turtles voices they are just not coming through and it frustrates me :doh: because I can hear all the voices in my VLC media player but not in game! Have y'all experienced anything like this? Please help the voices are sooo good and I really want to use them! :(
Howdy Style, yeah, I have encountered that kind of thing. My first guess is that they are in stereo, not mono, as the game won't read stereo voices. Open them up in something like Audacity and see if they have one channel or two. If two, just save as mono, and that should sort it out.
Yes, I noticed when I made some voices that sometimes some mp3s were not detected by the game and had to be converted again.
Quote from: style on October 02, 2024, 04:39:22 AMThis is a convo Benton and I had about Voice Packs and it helped me!
Quote from: BentonGrey on March 23, 2024, 10:10:51 PMQuote from: style on March 23, 2024, 09:11:06 PMNow that I got y'all all here I have a question.... I'm re-adding voices to :ff: because I messed up and lost them all, but one problem I'm having is adding the Ninja Turtles voices they are just not coming through and it frustrates me :doh: because I can hear all the voices in my VLC media player but not in game! Have y'all experienced anything like this? Please help the voices are sooo good and I really want to use them! :(
Howdy Style, yeah, I have encountered that kind of thing. My first guess is that they are in stereo, not mono, as the game won't read stereo voices. Open them up in something like Audacity and see if they have one channel or two. If two, just save as mono, and that should sort it out.
They play in the Mappack though so they play.
Sorry for the long wait on Gambit. I got examined and x-rays. My pinky is pretty messed up. Something is going inside it and feels like I'm putting it in fire whenever I touch anything. So I'm very slow moving especially with clicking and pressing keys.
No hurry. You take care of yourself. That sounds pretty painful. I hope it's not too serious.
No rush for anything. Is it something you've had problems with before? or is it new :(
Hi SickAlice,
I hope your hand/pinky issue gets better soon, give your hand some rest.
Will you be releasing the new basketball 🏀 mesh
(which looks much better than the original mesh, btw) as a lone release too or as just part of a character mesh?
I hope you'll release it as a stand alone mesh, as well. This game could always use more object meshes.
BTW, if you do release it as a stand alone, could you include a bounding box?
Best,
Dana
Finished Gambit from X-Men 97's hair one handed. This was the hardest part short of maybe figuring out some of the animations. Yeah. No idea on the finger. Doctors appointment this afternoon to see what the deal is. Amazing what that little bundle of nerves can do. Not as bad as the tailbone but bad enough that I'm grinding my teeth and trying to elevate my voice all the time. Between other tasks of course. Upkeeping this house and mending the stray whom a neighbor appears to have shot with an air rifle. He's doing better by the way. Fortunately cats regenerate quickly if you can get them to stop scratching.
The basketball like the other ranged items will also be an FX which means the Core will already be set up for Map object if anyone wants to use it. Though since you asked I'll try and remember to also just convert the basketball to one and upload it to my page for that too.
Edit: doctor chopped up my finger which is now dressed seasonably as a mummy finger so it's a good thing I finished that model this morning.
(https://thelitterbox.freedomforce4ever.com/temp/gambit97hairwip.jpg)
Ouch! That's a lot to go through for an accurate cosplay. (I kid). Hope it heals quickly.
Maybe you can use the mummy hand to curse the nasty neighbor.
Cats do have wonderous re-cooperative abilities!
Took my mummy cast off tonight. We'll see if we know anything on Wednesday. I mostly hate lacking coordination though having the big cast off helps since I can fold my finger into my hand and out the way. And mention here because it gets in the way of doing all this of course.
Finished all of Gambit's models save one that happens last. Moving on to trench coat and staff animations. This will be the first nif that I know of with trench animations. I toyed with jacket anims with Doctor Stasis. Most of the comic art called for the jacket to hang behind the legs but in some anims like the run, sit, fly and fall I made the lower have of the jacket move. In TAS like the comics Gambit's trench coat is dynamic and moves like a glider when he jumps and such vs wrapping around the legs like most of our trench coats do. So I'm studying the animations and matching up those movements. Likewise a spinning staff using an easy method.
Quote from: cmdrkoenig67 on October 20, 2024, 05:11:30 PMHi SickAlice,
I hope your hand/pinky issue gets better soon, give your hand some rest.
Will you be releasing the new basketball 🏀 mesh
(which looks much better than the original mesh, btw) as a lone release too or as just part of a character mesh?
I hope you'll release it as a stand alone mesh, as well. This game could always use more object meshes.
BTW, if you do release it as a stand alone, could you include a bounding box?
Best,
Dana
A standalone basketball with a bounding box map object is available over in the Releases section.
Oh cool... Thanks, SA!
Dana
Np. On Gambit's trench animations now. Then one more 3d model. Cleaning up the textures and finish the FX. A lot of stuff to juggle on my end of the screen where every time I try and relax and work this well? But it's in progress and will be released when it is. Sorry again for all these delays.
Starting the keyframe set over because I tried to race through it and didn't even listen to myself. It's sort of okay. I had done something where the cards and such would change to charged versions like in the cartoon but it ended up looking terrible in game.
https://www.freedomreborn.net/forums/index.php?topic=60453.0
(https://www.freedomreborn.net/forums/index.php?topic=60453.0)
About 150 more animations to go.
I really appreciate the work you put into your meshes. If I ever get time to work on things, I want to try editing keyframes. I wish there was an option like character studio to make them with, but in the absence of that, your editing process may be the way to go. There are several I want to try, just need the time. :(
It's tedious and hard on the wrist but I think regardless of whether you're typing it in or dragging it in a 3d program. On the other when I'm stressed it helps take my mind off it.
Gambit is done and in the release section. I also managed to finish all my Turtle weapon placements so all I have to do there is polish the basic animations and then finish up some textures.
Sorry for being short. Normally after I release something I will mock up a tutorial teaching the things I learned and/or that users can skope from that work. I select most projects based on the need to try something new thus learn something. However I am sick. I feel like a swallowed and breathed hot ash (yes, I have been in a wildfire and done this for comparison) and forehead feels like something is trying to claw it's way out from the inside. What they call the lurgy in the UK I think.
I'm not a fan of the lurgy :thumbdown: hopefully you feel better soon.
Ty. And not a fan either. Every part of my body hurts and burns. It's funny because I haven't even left the house in almost two weeks and somehow this happens.
I hope you feel better soon, SA.
Dana
That sucks SA! I hope you feel better soon.
Ty. Looks like there is an incoming system on the West coast so this is probably going to be in style for all of us soon enough.
Anyway doing the Turtle Van and the outside of the passenger door is flickering and mapped to the inside of it in CTool? These parts are independent and not touching (proper amount of space between them as a door should have) so I'm at a loss here. I'm to comb through every setting in the nif and try and see if a number is off somewhere. Somehow that exterior has to be pointing at both textures. It's an odd error though.
Right. I'm going to share this error for education reasons. I did not use Blender but this error is frequently caused by it's export plugin. Files can't contain the same name twice. So say even if something is named Editable_mesh the next one has to be something like Editable_mesh_2.
The model itself of the interior was messed because I named it the exact same thing as I named the exterior door model. You can see in the screencap the passenger door is mapped to the interior. That's because when I imported the models Nifskope put them inside it's container with those duplicate names.
During animations the game will select the second of the same named file in numerical order and use it. During a Cycle animation instead of a Clamp it will often come back to the first and cause this error to flicker. During a Reverse animation, which we don't often use, it would go to the first numerically instead.
So I exported the interior file again with a new name and imported it and this fixed the error.
(http:/thelitterbox.freedomforce4ever.com/temp/partywagondoorblip.jpg)
For some reason making low poly models of seemingly simple things is what appeals to me the most. I think there is a little more of a challenge to translating of physics of something like this adjustable than putting together a person or car that should be more complicated but isn't.
(http:/thelitterbox.freedomforce4ever.com/temp/wrench.jpg)
If a screenshot type tutorial on manual animation editing is wanted here let me know. Tis the season for bad weather and to be trapped inside finding things to do after all.
Yes please!
I realize it is kind of a long process, but I would very much like to see how you do this. I would one day like to have some time to do some editing.
(http:/thelitterbox.freedomforce4ever.com/temp/sewertubes.jpg)
:thumbup:
Almost there. Working on a cycle. Some more animations for weapons then I should be home free.
Cowabunga Dude!
Haha, man, I love that! Those look like so much fun, and I love the variety, capturing all the different versions!
I'm getting lucky with fitting the Turtle bodies into their rides. Finished Turtlecycles and Turtleski. Back to keyframes for awhile.
(http:/thelitterbox.freedomforce4ever.com/temp/turtlecyclewip1.jpg)
Those are awesome SA!
Those look really cool! Great job!
TY. Polishing some Cheapskates. Now back to keyframes. I suppose this bad weather does come in handy for keeping me inside working on this stuff.
(http:/thelitterbox.freedomforce4ever.com/temp/cheapskateII.jpg)
Fantastic all around :thumbup:
Thanks. Working on patterns for shells right now though I feel I got past the hardest part.