Brrr, i'm here again with same problem U-.-
I used differents ways but no-one solved my prob:
http://freedomreborn.net/forums/index.php?topic=49313.0
or
http://frworld.wikispaces.com/Tutorial4+Adding+refl+and+glow
I think i have everything good in my skope (i tryed to mix snow_man over Sandman_TJ) but the snow_man mesh doesn't show the refl
I know someone (sorry but i deleted the pm) help me before to fix something like this in aio_Havok_skope.
I need somebody please!
Shoot me a PM Miguel....I'll take a look. ;)
if you guys cant get it.. pm me ill walk you 2 thru it really fast.. ^_^
the tip i made was too add gloss and reflect to meshes that do not have it
this is totaly different, your trying to do is get the light_map to work off the reflect.
good to know this anyways, :)
Ok i did it!!! IT WAS SO EASY!!! XD ahahahah
1)Go to main NiNode
2)Open view Block Details
3)Go to Num Effects & write 1
4)Look for NiNode Omni1 & the number of its NiTextureEffect (this time 41)
5)Retourn to the Ninode details and reload effects (push the green arrow)
6)Open the plus sigh and write the number of NiTextureEffect you have seen (this time 41)
That's all XD
VERY GOOD!! :thumbup:
you learn well young skywalker :)
Quote from: Johnny Patches on February 23, 2009, 01:13:47 AM
VERY GOOD!! :thumbup:
you learn well young skywalker :)
YUPE!!! XD
It's hard if you don't know where to see
this is pretty much all i've done on adding FXs
copy branch of Emitter and Spray with the same numbers to match
its very easy just connect it to the correct bipnode ;)
if this does not help P M me ill walk you thru it
spanish: este es más o menos todo que tengo en la adición de FXs
copie la rama de Emisor y Spray con los mismos números para hacer juego
sus muy fáciles sólo lo unen a bipnode correcto ;)
si este no ayuda a P. M. mí le andaré a través de ello
Quotehttp://freedomreborn.net/archive/index.php?topic=48731.0
Quote from: miguelyanke on February 22, 2009, 03:45:04 PM
I know someone (sorry but i deleted the pm) help me before to fix something like this in aio_Havok_skope.
That was me. I am glad you got it sorted.
~Z23~
So... if you alpha enable a mesh the reflections don't work? Is there a way around this?
Quote from: billdamn22 on March 23, 2009, 11:58:04 PM
So... if you alpha enable a mesh the reflections don't work? Is there a way around this?
no thats not true bill. just make sure the item is linked with the same lightmap :P
Oh... I see.....Thanks. :doh: