:ff: & :ffvstr: are now available for purchase on Steam! For £4.99 both! Now that the games will use the Steam system of copy protection it will work on computers with Vista, like mine!
I was heart broken when I found I couldn't install FFVTTR on my new, Vista-OS computer when my last one gave up the ghost. However, disaster strikes again! Steam's store doesn't accept debt cards, which is a mighty pain in the behind for me. I guess I'll have to use a friend's PayPal account to buy them.
This will hopefully breath new life into the community here, too! Perhaps we should make some sort of Beginners Pack, listing and instructing the ways to create new models, skins and coming with a few for the newcomers to install themselves?
thats good news, it may breathe new life into the game
i would buy them on steam only to make sure that if i ever lose or damage my disks will always be able to install them again with no prob at all... my original half life disk died years ago, but i was able to log back into steam, after a year, having forgotten my password and finally could install half life again from steam directly...
good life saver...
Sounds like good news to me :cool:
It's available in the US too. Less than $8 for both games. What a deal!
I've found a problem though. The Freedom Force Demo refuses to work on my computer. I'm just wondering if there would be a similar problem with the full Freedom Force game. Although, the FFVT3R Demo works just fine.
I just bought the freedom force pack (both games) for $6.47!!!
ok, I'm working on installing mods, and I'll report back when i've tested them.
Already I'ver found that FFVTTR uses the same save files and hero files, in the same locations as the original game.
Oh, there are already a few Freedom Force groups on Steam, I've just joined one called Freedom Force Online.
update:
OKAY!
So I've Intsalled FFX on both games and they both work well!
say it with me here: Sahhhhweeeet!
You can now play the Strangers on Vista!
I just tried and got flattened, and got to watch the great Devil Doll 101 cutscene.
However there are some changes you need to do to make the mods work.
for the most part in involves changing the directories for install and changing the links for shortcuts for the mods.
The destination folders should be:
:ff: C:\Program Files\Steam\steamapps\common\freedom force
:ffvstr: C:\Program Files\Steam\steamapps\common\freedom force vs. the 3rd reich
Quote from: the_ultimate_evil on May 29, 2009, 11:35:36 PM
thats good news, it may breathe new life into the game
So true! Great news!
Great news! Is there any community or messaging system on Steam so folks could let new player know about FR?
Awesome!
Quote from: Epimethee on May 30, 2009, 07:56:43 PM
Great news! Is there any community or messaging system on Steam so folks could let new player know about FR?
You could create a Freedom Reborn group, and have some links to the forum that newbies could find useful.
OK, I just created a Freedom Reborn group on Steam, and I put up links for here, freedomforceforever and fundament zero.
Please join up if you are a part of Steam, remember it's free, and you don't have to buy the games if you don't want to.
Thanks, Detourne!
Wow! So suddenly all problems with playing Freedom Force the original on Vista have gone?
Bizarre...
Thats really good news. BTW, Thanks for putting the link to Fundament Zero up there, detourne. Much appreciated!
Quote from: DrMike2000 on May 31, 2009, 03:07:06 AM
Wow! So suddenly all problems with playing Freedom Force the original on Vista have gone?
Bizarre...
Thats really good news. BTW, Thanks for putting the link to Fundament Zero up there, detourne. Much appreciated!
No, they still exist... we just have solutions now.
Hell of an opening post, I know, but just thought I'd throw a little downer out there: just a heads up that the Steam version of Freedom Force goes unnoticed by the FFEdit installer, making it less-than-ideal for anyone hoping to use it (as FFEdit refuses to install, thanks to it thinking Freedom Force isn't installed). Particularly irritating if you just want to jam in some custom sound packs.
Still, nice to see them up there, and who knows, maybe the problem will get fixed. Somehow.
Well, that bites. Hmm. Well, lots of people will still be able to make and use new meshes and skins. And anybody who enjoys the game enough to want to mod it might be willing to make a ten dollar investment to get the disks online.
Quote from: wiper on June 01, 2009, 06:02:27 AM
Hell of an opening post, I know, but just thought I'd throw a little downer out there: just a heads up that the Steam version of Freedom Force goes unnoticed by the FFEdit installer, making it less-than-ideal for anyone hoping to use it (as FFEdit refuses to install, thanks to it thinking Freedom Force isn't installed). Particularly irritating if you just want to jam in some custom sound packs.
Still, nice to see them up there, and who knows, maybe the problem will get fixed. Somehow.
Actually, if I recall right... I was able to just extract the ffedit files, at least from FFv3R. Can't double check until FFans comes back up though.
Edit: Nevermind, can't do that with the original modforce, at least the original archive. Maybe if someone who still has FF wants to install it elsewhere and just zip them?
It's a fairly minor issue anyway, and if I was hugely bothered I'd go hunt out my old retail copy of Freedom Force (somewhere in a box in my mum's loft, I think, which is several hours by train, and several hours of searching, too much for me). Still, a zipped version (if that's possible) would be lovely. Until then, my characters will just have to sound generic!
Irrelevant to me because I don't have Vista and am waiting it out until the next incarnation of Windows after it.. I don't do steam . I found it way too intrusive for me.
I am so glad to see the game on steam, while my DVD's still work (despite having deep cracks) one day I will need to purchae an electronic copy that I wont be afraid of losing.
Also I went around on some forums and advertised it was out... I feel bad for comic book fans (especially oldschool ones) who own a computer yet never played this game.
Quote from: wiper on June 01, 2009, 06:02:27 AM
Hell of an opening post, I know, but just thought I'd throw a little downer out there: just a heads up that the Steam version of Freedom Force goes unnoticed by the FFEdit installer, making it less-than-ideal for anyone hoping to use it (as FFEdit refuses to install, thanks to it thinking Freedom Force isn't installed). Particularly irritating if you just want to jam in some custom sound packs.
Still, nice to see them up there, and who knows, maybe the problem will get fixed. Somehow.
Are we sure that we dont have to run the "Freedom Force_eReg.exe" programme, in the "ereg" directory, which some of us had to back in the day before windows and the editor believed we had already installed the game?
Quote from: detourne_me on May 30, 2009, 12:58:03 PMHowever there are some changes you need to do to make the mods work.
for the most part in involves changing the directories for install and changing the links for shortcuts for the mods.
The destination folders should be:
:ff: C:\Program Files\Steam\steamapps\common\freedom force
:ffvstr: C:\Program Files\Steam\steamapps\common\freedom force vs. the 3rd reich
Quote from: tommyboy on June 01, 2009, 02:48:19 PM
Quote from: wiper on June 01, 2009, 06:02:27 AM
Hell of an opening post, I know, but just thought I'd throw a little downer out there: just a heads up that the Steam version of Freedom Force goes unnoticed by the FFEdit installer, making it less-than-ideal for anyone hoping to use it (as FFEdit refuses to install, thanks to it thinking Freedom Force isn't installed). Particularly irritating if you just want to jam in some custom sound packs.
Still, nice to see them up there, and who knows, maybe the problem will get fixed. Somehow.
Are we sure that we dont have to run the "Freedom Force_eReg.exe" programme, in the "ereg" directory, which some of us had to back in the day before windows and the editor believed we had already installed the game?
What would be the effect if the file path was changed to reflect the standard Irrational file path? That could be the reason FFEdit doesn't acknowledge that it's installed, it's looking where it thinks it should be, file path-wise, and not seeing it.
Quote from: steamteck on June 01, 2009, 02:08:50 PM
I don't do steam . I found it way too intrusive for me.
Ok, who else finds this ironic, considering his name? ;)
Hi,
I am from Steam. I saw an advertisement for Freedom Force & Freedom Force VS The Third Reich after a gaming session. The price of $8 really attracted me. (I'm sure you guys hear this A LOT) the game appeared like X-Men Legends and looked like the same gameplay. I Wiki'd it and saw that it came out close to ten years ago... (thus coming to my conclusion that XML was heavily inspired by FFx).
Even though I downloaded the game, I still haven't played it. I'm looking for some tips about it and how exactly is it played. Is the Multiplayer really "real"? How does Multiplayer work? (I play games to socialize and team up with strangers.)
I'll be sure to join the STEAM group, for sure.
Best regards!
It is a bit more passive than the MUA, here you will basically be pausing the game often to tell your heroes what to do. As for multiplayer it has been seeing a small revival but it never caught on that much because the beauty of this game is that no two heroes are created equal... therefore it is impossible to balance the game and play competitively. In other words I might make a character for 6k who is a decent hand to hand fighter while somebody else might make a character that blasts you to pieces with direct attacks before you can even get close.
Give it a spin and let us know what you think, there are a million meshes and skins out there if there is any hero you would like to see in the game.
:thumbup:
*Looks for ReBoot characters*
Can't say I've seen many (or any) of those around. Heh. Welcome to the boards!
yeah there werre a few reboot meshes made a looong time ago, i believe lord ehmisdy made bob, matrix, maybe even magabyte. i think mouse and a web rider were made too, by captain carrot/webrider.
Quote from: Tomato on May 31, 2009, 03:28:25 AM
Quote from: DrMike2000 on May 31, 2009, 03:07:06 AM
Wow! So suddenly all problems with playing Freedom Force the original on Vista have gone?
Bizarre...
Thats really good news. BTW, Thanks for putting the link to Fundament Zero up there, detourne. Much appreciated!
No, they still exist... we just have solutions now.
Argh...You mean I have to buy the game again just to get it to work on Vista?
Dana
Ok, just to explain... Basically Vista enacts extra security measures to anything within the "program files" or "program files(x86)" folders that make the game screwy. Just install it to another folder (I use "C:\Program\") and you're good.
Quote from: Tomato on June 02, 2009, 05:47:37 PM
Ok, just to explain... Basically Vista enacts extra security measures to anything within the "program files" or "program files(x86)" folders that make the game screwy. Just install it to another folder (I use "C:\Program\") and you're good.
I didn't do that and both games + mods work fine. I think it has more to do with which version of vista you're running (home, premium, etc.), how your computer's manufacturer went about installing it, and possibly the year you got said computer.
Quote from: Previsionary on June 02, 2009, 06:38:17 PM
Quote from: Tomato on June 02, 2009, 05:47:37 PM
Ok, just to explain... Basically Vista enacts extra security measures to anything within the "program files" or "program files(x86)" folders that make the game screwy. Just install it to another folder (I use "C:\Program\") and you're good.
I didn't do that and both games + mods work fine. I think it has more to do with which version of vista you're running (home, premium, etc.), how your computer's manufacturer went about installing it, and possibly the year you got said computer.
...And magic. Dont forget the magic!!
QuoteArgh...You mean I have to buy the game again just to get it to work on Vista?
Well, it's typical that when an older game not compatible with modern systems is released on a download service like this, it is updated to make it fully compatible--but never is a patch released for older versions of the game.
A modifiable Freedom Force that works on Vista is excellent news! :thumbup:
Hello there!
I'm one of the newcomers through the Steam sale and I'm currently enjoying the FF campaign. I have started looking at custom skins/meshes and even tried a mod (JLA) a bit to see what I could have fun with once the campaign is over. I have a few questions left unanswered though, and hopefully someone here will be able to help :)
One big sad moment was when I realized the official mod tools wouldn't install, and I see it has been mentioned here. Sooo... yeah. The problem is obvious and simple : the setups are looking for some registry entries to know where (if) the game is installed, and the Steam version doesn't create these. Question is : can tech-savvy players either export the required registry keys OR zip up the whole thing? FFEDIT and the 3rd Reich tools have this problem :/
When it comes to skins and meshes, I have started gathering some classic Marvel and DC heroes and have already had a few problems of the "this file doesn't exist anymore" type. Seems like many websites have disappeared from the web... Namely, those with base meshes and, probably, some keyframes.
An example is one Batman skin from Alex's FF website (author El Insensatez) requiring Ink's TM_Batman_final mesh. Except the links to it point to nothing :|. What is the current state of mesh/skin/keyframes availability overall? Have there been irremediably lost files along the way?
Might there be all-in-one packages out there for the newcomers? Or at least something like "the most important X-Men related files" for example?
And finally two "bug" questions about the games, just so I know if it's something known or if it's the Steam version acting up, for some reason :
During my last mission in FF ("wreck jimmies" is all I'll say), Bullet was carrying a car and... couldn't throw it. Ever. I got him unstuck by getting knocked back. Not great :/
I think I had something similar happen in another mission, with another character, and I kept hearing someone (a thug?) say "can't do that, can't do that!" Weird!
Also, a bug in the 3rd Reich demo where the mission got stuck after I turned an enemy into a minion through Polymorph (Green Genie) and having the red arrow point at where this enemy was. I think I killed him as he was still polymorphed.
Hopefully waiting for some answers... and enjoying the game in the meantime :) Thanks!
Quote from: moni on June 04, 2009, 09:13:50 PM
When it comes to skins and meshes, I have started gathering some classic Marvel and DC heroes and have already had a few problems of the "this file doesn't exist anymore" type. Seems like many websites have disappeared from the web... Namely, those with base meshes and, probably, some keyframes.
Might there be all-in-one packages out there for the newcomers? Or at least something like "the most important X-Men related files" for example?
Its true that a lot of the locations from when the meshes were originally created are gone, but a lot of those missing meshes are available other places (usually Yahoo Groups).
I would start here: http://yearbook.freedomu.info/
If you cant find what you are looking for there, try making a request in the Request forum - you can probably be pointed in the right direction.
All in one packages are frowned upon (unless a single creator is packaging up their creations), as individual creators like to be in control of how things are released and distributed. So its a sort of unofficial board policy to not collect that stuff up and distribute it en masse.
Quote from: moni on June 04, 2009, 09:13:50 PM
And finally two "bug" questions about the games, just so I know if it's something known or if it's the Steam version acting up, for some reason :
During my last mission in FF ("wreck jimmies" is all I'll say), Bullet was carrying a car and... couldn't throw it. Ever. I got him unstuck by getting knocked back. Not great :/
I think I had something similar happen in another mission, with another character, and I kept hearing someone (a thug?) say "can't do that, can't do that!" Weird!
You will still run into those kinds of quirks every now and again. Usually they are just simple one time things. If you get continual repeating of the same issue you can post a more detailed description in the Technical Issues forum.
Welcome to the Forum
Welcome Moni! You can find many of the older meshes and skins by downloading some of the classic mods (which are utterly worth downloading to begin with!). Also, let me suggest Dr. Mike's "Strangers" mod. It's one of the all-time greats.
Welcome aboard, Moni!
I just discovered FF about 3 or 4 weeks ago and this site and Alex's were the perfect places to get started. Most of the classic skins and meshes are on the Yahoo sites and the guys here are very helpful and most of times you will find out what you need.
Check Alex's Hero Files recipes too, they are great to learn about how to make a comics character in FF.
I recommend the DCU mod (the only i played so far) it is very entertaining and have a lot of great skins.
Tommyboy's site have a lot of great skins and meshes, it's worth a look, too.
http://tommyboymeshes.freedomforceforever.com/index.html
Hello, and thanks for all the fis-- I mean, replies :D
I explored some Yahoo Groups as suggested and have already found quite a few meshes to play with (and make some original characters, yay!). I'll hunt for more famous characters later (Spiderman, the Hulk, ...)
QuoteAll in one packages are frowned upon (unless a single creator is packaging up their creations), as individual creators like to be in control of how things are released and distributed.
Fair enough! And as has been suggested, mods themselves could act as such packages, so it's all right :)
QuoteAlso, let me suggest Dr. Mike's "Strangers" mod. It's one of the all-time greats.
Will try it too then! I also saw "Navigator" mentioned here or there and lo! It's on the same website! I'll have to check the FFX thing first though.
Any recommendation about FFX by the way? Which version should be installed nowadays? Is it a separate mod or is it mixed with FF?
QuoteCheck Alex's Hero Files recipes too, they are great to learn about how to make a comics character in FF.
Did so. I'm slowly learning :)
QuoteI recommend the DCU mod (the only i played so far) it is very entertaining and have a lot of great skins.
I think I'll soon need to clone myself or control time itself to be able to try all this! XD But I'm glad there's so much content out there, really :)
Now the only thing not yet figured out is the install of the official editors. Any news on that front? :/
QuoteAny recommendation about FFX by the way? Which version should be installed nowadays? Is it a separate mod or is it mixed with FF?
For FF1 it's mixed with the main game – you can download version 2.6 from FundamentZero.com (http://fundamentzero.com) (where you should also grab The Strangers and Tales of the Navigator.) For FFvsTTR it's a separate mod – version 3.3 is the most recent, available from ffx.FreedomForceForever.com (http://ffx.freedomforceforever.com).
Thanks! I'll try it out soon enough since I finished the campaign yesterday :)
Quote from: moni on June 08, 2009, 05:54:08 PM
Thanks! I'll try it out soon enough since I finished the campaign yesterday :)
And you didn't even ask for help beating Shadow. Good job. ;)
Quote from: Gremlin on June 08, 2009, 07:59:01 PM
And you didn't even ask for help beating Shadow. Good job. ;)
Haha :)
Spoiler
She tricked me at least four times before it suddenly clicked in my head. I like that kind of thinking-out-of-the-box mission!
Admittedly, I didn't guess there would be light, I just thought "let's cave in this crazy chick" :p
Quote from: moni on June 08, 2009, 08:22:36 PM
Quote from: Gremlin on June 08, 2009, 07:59:01 PM
And you didn't even ask for help beating Shadow. Good job. ;)
Haha :)
Spoiler
She tricked me at least four times before it suddenly clicked in my head. I like that kind of thinking-out-of-the-box mission!
Admittedly, I didn't guess there would be light, I just thought "let's cave in this crazy chick" :p
Yeah, that one definitely kicked my butt until I accidentally knocked down a pillar. :D Most people have a devil of a time with that mission.
Same thing here. It's not just that it isn't obvious what needs to be done, but it is also the first (only?) mission in the campaign where you have to do something tricky and you aren't really given clear indications of what it is.
Spoiler
And, since I didn't take El Diablo the first time I tried going through and The Ant's acid bombs don't affect non-characters, there was no one with an explosive or area power that might accidentally take down the pillars. Meanwhile, I had tried things like knocking out all of the candles in the cave, thinking, "Well, you can't generate shadows without light..." But, I hadn't even realized that the pillars were attackable.
[Of course, that's actually how I ended up at FR. After a couple runs at it and taking Shadow down to zero health and having her come right back before she finally wore the squad down, I started googling for some clues and saw a reference for an answer that was in the FAQs section here. (I
think. It's been a long time and I don't recall if that was here directly or if there was a link to "Ender's Resources" or something.) Anyway, I lurked for a while and then finally had a question about trying to add tiers to a HERO file and I registered and posted. ^_^]
Spoiler
To be honest, I also tried over-breaking all her mirrors, killed some candles and looked for her coffin behind the throne XD... It's not like it was immediately obvious :)
Spoiler
See, I never had that much trouble if I recall correctly, probably because I enjoy blowing things up first anyway.
Spoiler
Yep, I definitely tried the candles too. Ha, I was CONVINCED that they were the key!
Spoiler
I made the mistake of asking at the FF community (MyFF, I think it was called then?).
Challenging her to scrabble and hiding all the Q's is not good advice, Cardmaster... where ever you may be.
Ah that was a good one all right. Luckily I had El Diablo, the King of Collateral Damage, with me on that one. The solution just presented itself! ^_^
Went for the candles and mirrors too at first, but IIRC, I had an eurêka on second or third try (so not too bad, I guess). And forget that choleric hothead Diablo – Mentor is the best pillar-basher ever. :cool:
Quote from: Epimethee on June 11, 2009, 01:00:45 AM
Went for the candles and mirrors too at first, but IIRC, I had an eurêka on second or third try (so not too bad, I guess). And forget that choleric hothead Diablo – Mentor is the best pillar-basher ever. :cool:
That's true. I think I recall his energy melee attack being phenomenally effective there. When it hits it does a boatload of damage but it's so dang slow. Luckily pillars don't move.
Hey, does anyone know of any good lists of programs to make meshes, skins and animations for Freedom Force and Freedom Force Versus the Third Reich? I've just been able to buy and download the two games and I'm already wondering on making a comprehensive database of Meshes and Skins to put on a creative commons licence to make it easier for people to distribute the stuff.
I mean, being able to get all the various costumes of Batman in one place would be pretty damned neat.
Quote from: Spitfire on June 11, 2009, 09:30:37 PM
Hey, does anyone know of any good lists of programs to make meshes, skins and animations for Freedom Force and Freedom Force Versus the Third Reich?
If you want to make animated characters, you are pretty much limited to 3D Studio Max 4 and 5, as those are the versions that the official exporters work with. If you want to make just static 3D Objects you can use almost any 3D program that will export OBJ or 3DS formatted models. Once in that format, you can import them into the nifskope program and save as a nif.
Quote from: Spitfire on June 11, 2009, 09:30:37 PM
I've just been able to buy and download the two games and I'm already wondering on making a comprehensive database of Meshes and Skins to put on a creative commons licence to make it easier for people to distribute the stuff.
I mean, being able to get all the various costumes of Batman in one place would be pretty damned neat.
As for your project to get everything in a database, this is something that comes up every now and again, and I think there are a few people (Vertex comes to mind) that may have even started working on something... the problem is that the sheer amount of meshes and skins (in the thousands) that are scattered all over the place makes tracking them down, and maintaining such a list an incredibly daunting task. Especially when websites hosting the things go away, or get moved. There is the master mesh list (see the stickied thread) which is a good resource, but its incredibly outdated, especially in this age of skoping.
A final issue is that most of the creators like to retain control of how and where their stuff is distributed. So a link to their site is fine, but if you were thinking of trying to collect everything in a centralized location for downloading, you probably will run into a lot of people who wont want their creations distributed in such a way. There are also a lot of creators who have left the community and we respect their wishes about modifying and distribution unless someone can contact them and get permission.