Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: Kenn on March 04, 2010, 07:45:22 AM

Title: Successful Handle Transplant
Post by: Kenn on March 04, 2010, 07:45:22 AM
In the "How to Resize any Mesh" thread, there was a discussion of altering the Handle Node vs the Scene Root node or the Biped node.

The Scene Root resizes the mesh, but alters the apparent speed of the animations.
The Biped resizes the mesh, but alters the altitude of the mesh (large meshes have their feet or more sink, small meshes float.)
The Handle node resizes the mesh but leaves the mesh in place and the animations don't change speed.  Personally, I prefer to use the Handle node.

But I have been frustrated by the absence of a Handle node on some meshes (most female, heavy, and hulking meshes).   But tonight (this morning) I successfully transplanted a Handle node from female_bald_tshirt_cape into one of my female future versatile hexes.   Doll Girl is finally a comparable size and set of motions to Doll Man.

Using NIFSkope I did a Block Copy of the Handle Node (so it's under the Scene Root).  Then I replaced the Children reference to the copied biped with a reference to the already present biped.   Deleted the copied biped.  And removed the Biped as a standalone Child of the Scene Root.
Title: Re: Successful Handle Transplant
Post by: tommyboy on March 04, 2010, 09:56:59 AM
Brilliant idea.
With a bunch of potential applications. for handle-less meshes.