Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: Failed_Hero on March 27, 2010, 09:09:20 PM

Title: Animated Glow texture
Post by: Failed_Hero on March 27, 2010, 09:09:20 PM
I know that we can animate bast textures, but I was wondering if the same idea could be applied to glow and refl textures on characters like Radiation Man or Human torch?
Title: Re: Animated Glow texture
Post by: SickAlice on March 10, 2014, 07:16:00 PM
Wondering the same thing here. I assume adding _glow and _refl textures with the same name as the numbered animation ones.
Also I'm wondering if there's a way to add a transition between animations?
Title: Re: Animated Glow texture
Post by: Cyber Burn on March 11, 2014, 01:13:20 PM
I really don't know much about animated textures, very little actually, but if you want to have a texture sit for a few frames, would it be possible by replicating the texture, and adding it to the end of the list?

Meaning, if you have 5 textures that your Mesh scrolls through, and you want texture #5 to stay for a few frames, could you add textures #6 - #10 (All being the same as #5) to make it appear if there was a delay in the rotation?
Title: Re: Animated Glow texture
Post by: SickAlice on March 11, 2014, 03:01:55 PM
It's pretty easy. You Insert NiFlipController into the texture property block of a chosen mesh, then Insert source textures into the flip controller.
I'm looking to do the opposite of what your suggesting, as that's the default. The delay is already there, I want to replace that with a transition, like say
a texture fades out and into another. As it is it looks like the mesh is flickering where as I want a smooth color change happening. Even by adding more textures
the flicker is still present when going from one animation to the next.
Title: Re: Animated Glow texture
Post by: AfghanAnt on May 30, 2014, 11:25:47 PM
This is actually easy to excute:

1. Nifskope two animated male_basic.tga on the model
2. Create one with normal saturation
3. Create one with saturation reduced 75%
4. Create texture for male_basic_glow.tga the same as usual
5. Watch as the skin lighten and dims.