Freedom Reborn

Freedom Force Forums => Hex Editing => Topic started by: Failed_Hero on April 07, 2010, 06:07:43 PM

Title: Person Driven Walker
Post by: Failed_Hero on April 07, 2010, 06:07:43 PM
(http://img231.imageshack.us/img231/2038/podhelp.png)

I am attempting to do a person controlled walker, i.e. a static mesh part in a chair in this OfficerPod by valandar.  I am having clipping trouble with the animations.  Everything looks great in the idle animation, but once I try any other animations the glass and the static mesh slide back.  I don't know if it is the node I am attaching to or what I was wondering if someone could give me a clue.
Title: Re: Person Driven Walker
Post by: Podmark on April 08, 2010, 12:08:34 PM
It would probably be the node you've attached it to. You've got to make sure you've attached it to a bone that will be moving in the right way during the animations. I haven't seen this mesh in nifskope so I couldn't guess where to attach the part to.