:ffvstr: Does anyone know where I can find a Doc Ock Stretch Beam FX for his arm(s)?
For anyone who is interested, here is the work around I came up with: I copied default Punch as a new FX, and converted it to a projectile type. Then I gave the Doctor Octopus character all short ranged projectile attacks with that FX. Matches up perfectly with the ranged_short animations on the Doctor Octopus mesh. Plus it makes it hard for spiderman to get into melee range with him. :D
So, you renamed the animation then?
Yes, I called it default_stretch. For those with stretchy animations as opposed to stretch fx's.