1st and second part of the release of the desert themed meshes. 9 warriors and a camel from Empire Earth 3 1st. All warriors use Beyonder's male_alpha_collar kfs and the camel uses a slight variation of his horse kfs. The idle has been renamed and the melee idle copied and renamed to idle. Also included are separate nifs of a scimitar, quiver, axe, bow, spear and 2 shields that can be skoped on where desired.
(http://imageshack.us/a/img32/6936/e2z5.jpg)
(http://imageshack.us/a/img18/2514/tktc.jpg)
They can be found at http://groups.yahoo.com/neo/groups/FF_Swap_Shop/files/Desert%20Sands
Now added a second camel and a horse from EE3, as well as 8 desert warriors from Civ 5. Last are 2 archer skopes kindly done by Cyber Burn
(http://img706.imageshack.us/img706/2774/kp5m.jpg) (http://imageshack.us/photo/my-images/706/kp5m.jpg/)
(http://img5.imageshack.us/img5/4789/fngc.jpg) (http://imageshack.us/photo/my-images/5/fngc.jpg/)
Updated with second group of warriors
Thank you, Sir!
Seriously cool; awesome work Random!
This is a ton of cool stuff, RD! I'm gonna' have to keep all of these things in the back of my mind. This wonderful variety of resources is huge for us modders! :D
Since both the EE and the Civ series cover the world's civs from stone age to modern times, there's tons of units and buildings from most of the major time periods. Not too much in the way of female units, though the Sims and the Movies helps a bit with that.
Quote from: Randomdays on December 10, 2013, 04:25:31 AM
Since both the EE and the Civ series cover the world's civs from stone age to modern times, there's tons of units and buildings from most of the major time periods. Not too much in the way of female units, though the Sims and the Movies helps a bit with that.
Do you have Empire Earth: Art of Conquest?
There are a slew of awesome robots to take from that game.
Is that the EE1 addon? I played EE1 when it came out and from what I remember the polycount was pretty low. I'll take a look when I can. The humans may be not be usable, but maybe for the robots it won't matter as much.
Updated with an Egyptian group from Civ 5
Pictured below - Archer, Composite Bowman and Longbowman - (rigged to male basic and needs to be skoped onto an archer base.) ,driver and spearman from chariot
Knight, longswordsman, pikeman, spearman and swordsman
(http://imagizer.imageshack.us/v2/xq90/560/h3x5.jpg) (https://imageshack.com/i/fkh3x5j)
http://groups.yahoo.com/neo/groups/FF_Swap_Shop/files/Desert%20Sands
Updated the 3 Egyptian archers from male_basic to Green Arrow kfs - they can now work as they should. The longbowman also had his quiver moved to his back to accomodate the archer animations.
Ready for download