Freedom Reborn

Freedom Force Forums => Releases => Topic started by: Randomdays on December 01, 2013, 04:09:15 AM

Title: Desert Sands - Updated
Post by: Randomdays on December 01, 2013, 04:09:15 AM
1st and second part of the release of the desert themed meshes. 9 warriors and a camel from Empire Earth 3 1st. All warriors use Beyonder's male_alpha_collar kfs and the camel uses a slight variation of his horse kfs. The idle has been renamed and the melee idle copied and renamed to idle. Also included are separate nifs of a scimitar, quiver, axe, bow, spear and 2 shields that can be skoped on where desired.


(http://imageshack.us/a/img32/6936/e2z5.jpg)


(http://imageshack.us/a/img18/2514/tktc.jpg)

They can be found at http://groups.yahoo.com/neo/groups/FF_Swap_Shop/files/Desert%20Sands

Now added a second camel and a horse from EE3, as well as 8 desert warriors from Civ 5. Last are 2 archer skopes kindly done by Cyber Burn

(http://img706.imageshack.us/img706/2774/kp5m.jpg) (http://imageshack.us/photo/my-images/706/kp5m.jpg/)

(http://img5.imageshack.us/img5/4789/fngc.jpg) (http://imageshack.us/photo/my-images/5/fngc.jpg/)





Title: Re: Desert Sands - Part 1 and 2
Post by: Randomdays on December 08, 2013, 11:07:42 AM
Updated with second group of warriors
Title: Re: Desert Sands - Part 1 and 2
Post by: Epimethee on December 08, 2013, 04:42:14 PM
Thank you, Sir!
Title: Re: Desert Sands - Part 1 and 2
Post by: President Raygun on December 08, 2013, 08:45:26 PM
Seriously cool; awesome work Random!
Title: Re: Desert Sands - Part 1 and 2
Post by: BentonGrey on December 09, 2013, 04:08:49 AM
This is a ton of cool stuff, RD!  I'm gonna' have to keep all of these things in the back of my mind.  This wonderful variety of resources is huge for us modders! :D
Title: Re: Desert Sands - Part 1 and 2
Post by: Randomdays on December 10, 2013, 04:25:31 AM
Since both the EE and the Civ series cover the world's civs from stone age to modern times, there's tons of units and buildings from most of the major time periods. Not too much in the way of female units, though the Sims and the Movies helps a bit with that.
Title: Re: Desert Sands - Part 1 and 2
Post by: spydermann93 on December 10, 2013, 07:12:42 AM
Quote from: Randomdays on December 10, 2013, 04:25:31 AM
Since both the EE and the Civ series cover the world's civs from stone age to modern times, there's tons of units and buildings from most of the major time periods. Not too much in the way of female units, though the Sims and the Movies helps a bit with that.

Do you have Empire Earth: Art of Conquest?

There are a slew of awesome robots to take from that game.
Title: Re: Desert Sands - Part 1 and 2
Post by: Randomdays on December 10, 2013, 07:39:28 AM
Is that the EE1 addon? I played EE1 when it came out and from what I remember the polycount was pretty low. I'll take a look when I can. The humans may be not be usable, but maybe for the robots it won't matter as much.
Title: Re: Desert Sands - Updated
Post by: Randomdays on January 27, 2014, 07:41:58 AM
Updated with an Egyptian group from Civ 5

Pictured below - Archer, Composite Bowman and Longbowman - (rigged to male basic and needs to be skoped onto an archer base.) ,driver and spearman from chariot

                          Knight, longswordsman, pikeman, spearman and swordsman

(http://imagizer.imageshack.us/v2/xq90/560/h3x5.jpg) (https://imageshack.com/i/fkh3x5j)

http://groups.yahoo.com/neo/groups/FF_Swap_Shop/files/Desert%20Sands

Title: Re: Desert Sands - Updated
Post by: Randomdays on February 01, 2014, 12:45:06 PM
Updated the 3 Egyptian archers from male_basic to Green Arrow kfs - they can now work as they should. The longbowman also had his quiver moved to his back to accomodate the archer animations.

Ready for download