Hi,
Getting back into FFvTR and I have a question about ranged melee attacks. Would it be possible to use a jump animation to set up a ranged melee attack? I would still use the short-ranged projectile method. Is it possible? Would it work? Is there a way to trigger consecutive keyframes in Nifskope? Like a jump followed by a punch?
Thanks.
If I recall correctly, Renegade was able to create jump attacks for attacking T-Rex and possibly fliers, too.
If you downloaded his Dynamo THUNDER Agent mesh, I think there was a script in there that detailed how to achieve it.
He also included that dino-attack animation in his Hulk meshes too, I believe.
Now granted, this is more of a scripted solution then what you are proposing. But, since that animation (jumping and punching) is now out there for male_basic, you could put it into your keyframes and maybe save a step, and keep it a short-ranged projectile attack.
Both ideas sound promising. I am unfamiliar with the jump punch animation. Where is that?