Freedom Reborn

Freedom Force Forums => Technical Issues => Topic started by: K3k3000 on February 03, 2015, 01:44:06 AM

Title: Problems with knockback?
Post by: K3k3000 on February 03, 2015, 01:44:06 AM
This might be all in my head, but I came back to FFvt3R after a bit of downtime and I noticed none of my Low Knocback projectile attacks can actually knockback flesh-weight characters. The attack is still listed as "knockback" when targeting the ground or a light object like a small tree or a bench, but even fire-weight characters are listed at "none" for knockback and will never be knockbacked by these projectiles, even if they're overcharged. My projectiles around the board seem to have been downgraded by one tier, while melee attacks work fine.

Has it always been this way?
Title: Re: Problems with knockback?
Post by: spydermann93 on February 03, 2015, 02:00:43 AM
Quote from: K3k3000 on February 03, 2015, 01:44:06 AM
This might be all in my head, but I came back to FFvt3R after a bit of downtime and I noticed none of my Low Knocback projectile attacks can actually knockback flesh-weight characters. The attack is still listed as "knockback" when targeting the ground or a light object like a small tree or a bench, but even fire-weight characters are listed at "none" for knockback and will never be knockbacked by these projectiles, even if they're overcharged. My projectiles around the board seem to have been downgraded by one tier, while melee attacks work fine.

Has it always been this way?

Yeah, Knockback has always been really weird in FFvtTR. I miss the old knockback system in FF, back when cars, fire hydrants, and other characters being hit towards you could knock your character back.

One recommendation that I would make is lower the weight of your characters. You can do this using Alex's Hero File Editor (http://www.alexff.com/goodies.php). If you set your weight low enough, low KB projectiles at level 3 will be able to knockback characters decently enough.
Title: Re: Problems with knockback?
Post by: K3k3000 on February 03, 2015, 02:20:18 AM
I guess as long as there's nothing wrong with my game, I'll deal. Thanks for the advice regarding the hero editor, but I'll probably just increase the appropriate skills to medium knockback; it'll take less work than redoing all my characters so that high strength melee characters don't just lovetap my lightweight blasters across the screen.
Title: Re: Problems with knockback?
Post by: BentonGrey on February 03, 2015, 04:52:02 AM
Yeah, this is one of those things that, if I had a million dollars, I would hire someone to fix in FF...this and thrown knockback. :P