I've been focusing more on making herofiles now since I barely have time to skin. I remember greatly liking John's run of the JSA so I'm currently starting on them. While I have a grasp on guys like Atom Smasher, Hourman (The human, not the robot), and The Flash. I can't seem to make a herofile worthy for Alan.
Anyway, here's my current build on Hourman (The Modern Hourman)
------------------------------------------------------------
Hero File: Hourman
------------------------------------------------------------
Info:
File Type: FFv3R
Mesh: library\characters\Hourman_Modern_REN\character.nif
Skin: standard
Material: Flesh
Weight (lbs): 168
AI: CZeroCost
Voice:
Stats:
Strength: 4 Strong
Speed: 6 Extremely Fast
Agility: 5 Very Agile
Endurance: 6 Extremely Hardy
Energy: 5 Very Powerful
Attributes:
Acrobatic
Danger Sense
Battery Powered
Powers:
Hour of Power (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 2
Animation Name:
Attached FX Name:
Damage Blocked: Crushing
Piercing
Energy
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
Miraclo Boost (Special):
Special Type: 300 Percenter
Energy Point Cost:
Level: 2
Animation Name: area_3
Attached FX Name: ffx_release_special
Power Punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Low
Stun: None
Knockback: Low
Swiftness: Normal
Arc: No Arc
Level: 4
Animation Name: melee
Attached FX Name: default_punch
One' Two' Punch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: Medium
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee_2
Attached FX Name: default_punch
Power Strike (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost: Medium
Stun: None
Knockback: Medium
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_7
Attached FX Name: default_punch
Power Flags: Up Knockback
Beatdown (Melee):
DamageType: Crushing
Magnitude: High
Energy Point Cost:
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee_4
Attached FX Name: default_punch
Miraclo Speed (Special):
Special Type: Speeding Bullet
Energy Point Cost:
Level: 2
Animation Name: run
Attached FX Name: iron-man_charge
------------------------------------------------------------
generated by EZ HERO
------------------------------------------------------------
I gave him Battery Powered since I think his Miraclo Power should run out. I'm thinking of maybe removing his Passive Defence in favor of a Body Aura that'll be much more in tune with his "Hour of Power" running out. How does "Desperate" work by the way? From what I read, it gives you energy and double damage as you're health gets lower right? Will you still get energy despite being Battery Powered? That might work right?
hey Trebean, battery powered is a good idea my hourman have this to, i also gave him flawed invulnerabilty atrribute wich is a combination of invulnerable grade 4 and weak spot, a nice try would be also temporary invulnerability combined with metabolic strenght and speed, or if you find a way to create a "metabolic invulnerability".
It's always great to see more people creating Hero Files, the variety adds something new to the Game. Is there any chance that you will be releasing these?
It's really interesting that you're using Battery Powered to simulate the "Hour of Power" Hourman gets.
When I made him, I gave him "Shapeshifter" and made his boosted form a "Temporary Form" that lasts one minute. While the timing gimmick felt nice, it felt like he could transform constantly, which kind of negates the whole point of the gimmick, lol :P
I thought about making him Battery Powered to give him limited uses of his transformation, but I never got around to actually doing that.
I really look forward to more JSA characters, though! I love seeing what people do for their hero files. I've never been too clever, so seeing what other people do is a great way to open my mind up to new, more clever solutions.
One of the "body aura" or something is stronger the more on top of things you are.
Quote from: Cyber Burn on November 19, 2015, 04:13:28 PM
It's always great to see more people creating Hero Files, the variety adds something new to the Game. Is there any chance that you will be releasing these?
Probably, once I get to making a batch of em' I've already done some of the Rogues
Okay, I've uploaded a few Herofiles I've done in my Yahoo Group. Some of the Rouges, some of the JSA, Batman, Lobo and Blue Beetle II (Mostly DC Stuff since Jimaras is doing the Marvel Stuff), though I'm still kinda thinking I can change up Wildcat. I mostly use Afghan Ant's and Jimaras' (Slightly modified to be balanced with AA's) Herofiles as basis for conversion of strength, speed, and agility. I also managed to DL Alex's Herofiles for Freedom Force using the Internet Wayback Machine so they served influence here too
Anyway, do you think Russian Doll is a good way to simulate Wildcat's extra lives? I didn't literally give him Nine Lives but more of a second chance. I was just originally gonna give him Super Heroic instead but I felt that maybe something the AI can actually utilize when dead would be more useful.
Also for some reason, Private Army for Mirror Master won't work. Even with his Mirror Dupes being less than 5000 Points.